#things if i want i can get out of a game series that doesnt have the baggage of including things I loved
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greatgoddyke · 9 days ago
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time to make your choice only you can be the one
#undescribed#bonk.png#ggg#great god grove#great god grove spoilers#ggg spoilers#<- bc of king n hand gesturing stuff for the au this one gets the spoiler tag#caption is a line from legend of everfree from eg movie of the same name bc its now linked to ggg for me bc of brainrot#first au stuff i dont like have anything really planned out n also dont really plan on doing anything with this beyond doodles#settled on inspekta being a horse bc i want him capochin patty n king to all be earth ponies bc of like permanent having it ingrained from#being an mlp fan as a kid that earth ponies are seen as less special bc they cant use magic or fly n that fits for story similarities#bc inspekta n capochin hating on patty for projection reasons AND inspekta's replacement anxiety n envy of king who in the au#is the only other earth pony lined up to become an alicorn (bc again being specifically an fim fan since i was a kid ingrained in with fanon#that ponies that become alicorns are almost exclusively pegasus or unicorn bc of earth ponies not having as clear of a connection to magic)#in my mind patty is the main character like the bizzyboys are also main characters but its like how the mane six are the main six but#twilight is the MAIN main character its like that n then godpoke is her sidekick (like spike ig but like mysterious stranger style <- idk#what i mean by this) she gets to be the protag bc the type of character godpoke is in the game n how im fitting them to be in the au doesnt#really work for a protag role while patty can be more readily slotted into mlp protag shes the only bizzyboy who cares about solving in the#game (as shown in hobbyhoo) n i like her so she gets to be the protag v-v inspekta is still doing the whole like shit from the game just in#a different way bc of mlp related restrictions n tone differences. the episode where luna goes to nightmare night after being freshly reform#ed walked so milldread section could run however cobigail's deal does run closer to that episode that to the game counterpart but like witho#ut cob having been banished for a thousand years theres no rift in the au bc its. mlp so sort of vague direction is related to the tree of#harmony n like maybe thats how inspekta powers up for the two parter transformation. a thought i had for a workaround for how inspekta keeps#king isolated was maybe turning king to stone n hiding her in plain sight but while that would slide in mlp (they turn a child to stone in t#he series finale apparently??) it leaves a bad taste in my mouth from the ggg angle so probably gonna do something else#art comments both inspekta n cobigail's pony names are taken from ponies i already had inspekta's comes from a different mlpied thing#n cobigail's comes from a fankid (spelled like kandi corn tho bc fankid's a rave girlie) the rest of the gods get to keep their names aside#from maybe bauhauzzo (whos role is undecided) huzzle n click clack arent ponies bc i felt it suited them more huzzle gets to be discordesc#bc i think its fun if like this versions god of chaos wasnt evil BUT that angle is used as slander against huzzle by inspekta#n click clack's a breezy bc small n bratty (we will be ignoring that breezies are mortal if i remember right bc thats not relevant)
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a-through-l · 1 year ago
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One the biggest things I dont like so far with The Liar Game is that you reach a point where Akiyama no longer looks like a fucking uncanny freak in most of the panels hes in. Like they start giving him a hair over eyes look for certain panels or he looks more Pretty Boy as they turn the 2nd line under his eyes into really dramatic eyeliner
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Its a tragedy.
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mages-collective · 19 days ago
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I was never going to be able to play veilguard at all on time cause game price tag aside no way I can afford a good pc or console and so I was dreading watching other people play it from the moment it was announced. But while that frustration of watching people play it has made me want in on games before (like bg3), every post I see about veilguard (even and especially the neutral/positive ones!) destroys the lingering scraps of brand loyalty that made me care at all god bless :')
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hexhomos · 24 days ago
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I love Mel through and through but I cannot find it in myself to say that her and Jayce should’ve continued romantically in season 2, or that meljayvik/melvik could ever work.
While she def did love Jayce in season 1 she did use him and viktor for political and financial gain. And her and viktor always hated each other (also viktors 100% a gay man)
Also I think even tho canonically labels and homophobia don’t exist in arcane it was def some form of heteronormativity that caused jaymel maybe like…. Classism or smth…. Idk 🙏
Mel and sevika is my favorite Mel ship because Mel should be with someone who won’t fold as easily as Jayce 😇
imho jayce/mel was always a relationship of convenience with a very clear economical stipulation of success that is planted all throughout s1 act 2 (mel literally walking out on jayce when he doesnt present his new gizmos on progress day bc she had already promised them to investors. lol. later on pressuring him to do a whole round of black market shakehands under HER inherited opera house which is used as a meeting point between all the corrupt topside politicians. do i even need to expand.) and its only made worse when the phony-ruler training stuff comes in and both ambessa and mel start competing to see who can manipulate jayce into making weapons for the empire faster. I've always said that storyline was inconsistent as fuck and it does a lot of flip flopping near the end of s1 (do you want weapons or not? it changes every scene.) but at least people cant call me crazy anymore bc they WERE grooming jayce into being the pliant triggerfinger figurehead and once that fails all the attention is shifted onto caitlyn, who's just so ready to fall for the bait.
Like this is why jayce brings up the investment stuff during the breakup scene. this is why mel is fighting with caitlyn against her mother at the end of the series as a complete reversal of her goals. This was supposed to be a Thing. Character development for this bit in specific was RUSHED AS FUCK since they wanted to put all of the political tidbits as far away from the core plot as possible but its still there when you look. The ''empathetic'' political stringpulling ambessa does with cait is one she has taught her daughter, and she perpetuates with jayce, who is ofc upset at all the bullshit when he realizes what's happened in the end. And that it didn't just impact him, but also viktor and the cities at large!
clean break was actually the best thing they could have done with both of these characters and for a second I didn't believe they'd HAVE the balls to do it, but I'm happy to be proven wrong lmfao! if jayvikmel has no haters im dead. I'm not even getting into that whole thing but it bothers me *so deeply* to see viktor defanged and made into a fogbrained centrist yes-man when his entire arc is about the fatal consequences generations of these rich oligarch games have had on the low class people of the undercity. One of the only scenes of him raging in the entire show is him showing his disgust for mel's weapon proposition, and we just forget that happened? nuh uh. not on my watch
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msperfect777 · 1 year ago
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proof that everything is imaginary
⭐️part seven of the understanding consciousness & non dualism series
have "you" ever been daydreaming and then you get so completely into it that you are not aware of where "you" are or the "physical world"? in that moment when you are so into that daydream, that existed bc you were aware of it. the "physical world" and "your" body were non existent in that moment bc they aren't permanent and the only thing they are is imaginary / consciousness. the "physical world" is only forms of consciousness that come and go bc you can be aware of it or not. when you arent aware of it, it doesnt exist to you. this means that this "physical world" is not real and is only imagination bc it comes and goes and cannot be real. the ego thinks the "physical world" is real bc it is what you are mostly aware of and bc of a society that tells us that this is real. but when you daydream / imagine and become aware of something else, you find out that the "physical" was not real in the first place. it is just forms of consciousness that appear separate and real, therefore an illusion. i remember this thing happening to me a lot where "i" would be walking on the street and at the same time, imagining something else and when "i" snap out of the daydream, for a split second i get confused at where i am and wonder why i wasnt even aware of my "outside surroundings" while daydreaming.
this is bc the "physical world" is as imaginary as imagination itself. its all imagination, consciousness.
you know when you remember and imagine a really embarrassing moment from the past? why do "you" get the same cringy, heart beating feeling as if "you" were really re-living the exact moment? bc everything is imaginary. there is no such thing as "real" experience bc nothing is real except the real you (consciousness) itself. the "physical environment" is forms of consciousness that come and go so they arent real. so your false self's "experiences" are not real at all. that cringy feeling the false self gets is not even real either. there is nothing but imagination.
when "you" imagine something, it is the same as "experiencing" it in the "physical world" bc this "physical world" is imaginary in the first place.
when you were a kid, you said you wanted to be a fairy or a princess and would imagine just that. as a kid, "you" believed that was reality even though as "we" become more grown, we look back and think "i had such a wild imagination." but back then it wasn't imagination to us, it was real to us. the thing that changes is ego. while being a kid, the ego has no issue believing in imagination but in a society where humans claim the "physical world" is real and imagination is fake, the ego changes and believes in one over the other. the truth is that both imagination and the "physical world" are reality bc they are both consciousness. there is no separation between them (non dualism) bc is it all imagination/consciousness. and that is one thing that humans fail to understand. the ego is imagination too.
everything is not real. everything is imaginary.
‼️ every concept is imagined. the idea and fear of not having a desire is imagined. even the idea of a desire is imagined and not real. even the word "desire" and "idea" "imagined" is imagined and not real. the idea of not getting a desire is imagination and the idea of getting/having your desire is imagination. everything is imagination. this means you get to choose which game to play. none of this is real and will never be bc the only thing it is is forms of consciousness that appear as things as "table" and "mother" so have fun playing with consciousness. you are imagination itself. imagine what "you" want -> be what "you" want (bc since you are imagination, everything you can be aware of is only imagination so you are everything you are aware of). imagine whatever and you experience it instantly, you experience it the moment you imagine it. everything is imagination. everything is consciousness. everything is you. there is no such thing as separation. pick the game you want to play bc why not? all this is ever going to be is imagination either way...
© msperfect777
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ganondoodle · 8 months ago
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I probably still wouldn’t have been a big fan of the game, but I don’t think I would have been NEARLY as upset about TotK if BotW didn’t seem like it was so obviously setting up plot points for a sequel. Like, you’re very clearly MEANT to wonder what malice is, and how Ganon became the Calamity instead of just the Demon King. Fi is awake again, where are they going either that? What’s the deal with the Triforce-shaped symbol on Zelda’s hand? There were a LOT of other things like that, and many of them had to do with overarching lore for the series.
I get it if they want to reboot the series, but “BotW 2” was the single worst game you could have done that with. It could have been an amazing conclusion to the original continuity.
EXACTLY, you, you get it
botw felt like the introduction to a vast world with secrets and hints to things that were planned to become a bigger thing- a big giant game as a big giant set up, and then ... like totk likes to do alot, it lacks a pay off, and that is something it even does within itself, cosntantly, set up and no pay off, or set up and the most boring and uninspired pay off you can really not even call that, from the bigger things like the whole dragon thing being hammered into your head as irreversible and then it IS reversible.. out of nowhere without you having to do fuck all, the whole thing with the ancient hero beign a big mystery with lots of interesting ideas attached and then its some weird ass dog creature that doesnt resemble any other race with, of course, sonau armor, bc there nothing that isnt sonau in that game, even finding the old treasure maps you can find that then lead to amiibo stuff from botw id call that
botw wasnt that great with rewards either but exploring the world and wondering about those, surely intentionally, placed mysterious and intriguing designs and places did alot for making it so interesting to think about, totk fumbles it all and even the new stuff doesnt even come close to that environmental storytelling botw was so great at, sonau ruins? ha they look entirely different than in botw actually, bc those were built by hylians you see, the actual sonau stuff is in prime condition considering the time thats passed and its all the same blank blocky blocks that serve no purpose but to be a place for you to find a thing or exchange some currency- the most you can think about it is ... that the sonau hollowed out the entire underground of hyrule, every inch of the map, ... which is WEIRD and doesnt exactly make them look that good but ... thats all there is
at least with the shiekah it made somewaht more sense and it felt much less .. invasive? and you didnt have anyone from that time to talk to, other than dead monks whos only purpose is to give you their last piece of their own spirit, but in totk ... raurus ghost and mineru too are both just there to talk to but DONT tell you shit but vague hints that were already clear, the sky islands used to be on the ground? oh you dont say, you see them there in the stupid memories! and dont get to know how they got up there and theres nothing that can clue you in to that, its just sonau magic yet again i guess
dont even get me started on the whole malice/miasma thing, it made so much SENSE that there was a source of it, someone that has keep kept in a horrible place just between life and death for thousands of years trying to break free by their hate and anger manifesting to such a degree its literally spilling out and building creppy eyeballs, mouths and ribcage like structures like they are trying to rebuild themsleves outside of their awful prison no one knows about is so damn compelling, but no, actually, the guy trapped there was the msot evilest evar, was sealed bc him evil and no other motive, and the previously mentioned stuff is pretty much utterly unceonnected, and his magic beign miasma with red instead of pink and no creepy body parts was the true version of it, that pink one was its own thing heehooo SHUT UP argh
it doesnt help that really, i dont feel like the sonau were set up either, they were a tiny part in botw, really only serving to make the world seem more ancient and more full of history, having ruins from a past civilization there you know nothing about and cant find out more is so good, its compelling and sad and makes the world feel more real, just shoving them into everything, being the center of attention all of thes udden and not even the architecure fitting feels so ... forced, i really truly believe the og sonau werent meant to be more than that, but in their fear of the game being too similarly looking like botw they took the sonau to replace the shiekah with them- imo the shiekah were the ones set up to be deeper explored in botw, with their whole misstreatment by the royal family in the past, monk miz kyoshia reacting the same way a yiga commander would was deliberate and brings up even more interesting ideas, the comments about where the mysterious energy the ancient shiekah used to power everything being concentrated in certain regions?? thats a big ass set up, the fact that the center of what is signaling everything to reactivate being below hyrule castle? the fact the whole arena thing was BUILT INTO THE CASTLE or it on top of it is so??? cool??? and sso damn intriguing, we are scratching the surface of their history- but then no, actually, the sonau are the cool new shit those other ones just uh ... disappear, also the sonau did everythign the shiekah did but even better wayy before them haha
its like they didnt want to tackle the more complicated stuff with the shiekah, their relationship to the royal family and how the yiga ... have a point and a good reason- so they replaced them with entirely new purely goodest good guys that did the same stuff before them with none of the history attached :))
this is why im so insistent on it not really being a sequel, thers no follow up on anything that was set up, NOTHING, and no, a couple having a kid now or whatever isnt a follow up on an interesting set up, how hard is it to understand that-
.... listen to me rambling, you probably know all that already nhjdfkbnkd
(i know i always bring up the shiekah but ... they were so central in botw, while also not taking up every single corner- unlike some other ones >_____>, with so much interesting stuff to connect and think about, i cared about them so much i felt kicked down the stairs by their treatment in totk)
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hostilecandle · 6 months ago
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I just saw a post unironically being up in arms and pissed that the pricegaz ship exists because "a captain and a sergeant is a huge power imbalance" Please I need yall to be so fucking for real with me rn 😭😭 I've seen this take so many times and enough is enough.
Look at me, I'm gonna tell ya something, come closer- YOURE IN THE FUCKING WAR FANDOM. For the love of God get off your morality high horse and come back to earth for a second. I'm begging you to go touch some grass. If you want to play a morality game, a power imbalance between an officer and those he's in charge of should be the LAST of your worries in this fandom. (Also how funny that ghost and soap weren't mentioned as a power imbalance when it's just as bad. Yeah I fucking caught that you hypocrite)
Like come on let's be for real, if you really cared about fictional morality issues, well you wouldn't be in this fandom would you? You would be beyond pissed and sick to your stomach that there's war, actual torture, racism, and all the other "fun" things that come in a game about a proxy war and terrorists for fucks sake. You don't have any box to stand on, you're in the CALL OF DUTY FANDOM 😭😭😭 Yall wanna be special and unique SO bad. Yall just want a reason to say you're better than others and you froth at the mouth at the chance to do so.
You know this shit ain't real. You know it's a game but even still, you have to try and find something to make you better than those degenerates and it's pathetic. And again if you really cared, this game series as a whole should offend you. If yall are really so pressed about fiction and reality this whole series should make you want to throw up. This is the game series that brags about how realistic it is and how they've brought in people who've experienced this to make it as real as possible. But wait, you don't care about morality as long as it's fictional children and brown people being murdered but GOD FORBID Gaz takes a cock up his ass from Price. Its just gone TOO FAR 🙄🙄
Obligatory you can just dislike a ship for any reason. Things are allowed to squick you out. That's FINE. That's good and healthy even. You don't have to like every ship. What pisses me off is the moral soap box yall have to stand on to preach and prove why you dont like it and why everyone who does like it is bad. Idc someone doesnt ship gazprice, (I enjoy it but personally have ships I like better myself) but getting mad it exists is genuinely, and i cant stress this enough, pathetic. It's old and I'm so sick of seeing it. This is not the fandom for these games. Go back to something made for children if you want to have the moral understanding of one.
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victimsofyaoipoll · 1 year ago
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Round 3
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Propaganda Under Cut
Kairi
kairi is the third protagonist of the kingdom hearts series and the third member of the destiny trio, alongside fan favorites sora and riku. sora/riku shippers HATE kairi, and will go out of their way to discount her at every turn. the hate for her ranges from typical "she's a boring bitch" to fans of soriku making five-hour long video essays reassuring their fellow shippers that the big bad kairi won't show up in the next installment – to quote one video, "she's in a box. she's on the shelf. four walls, no door." kairi is the greatest bogeyman the soriku fandom has ever known, to the point where most of said video essays and fanon meta posts focus not on why sora and riku should get together, but rather on why they don't like kairi.
Literally has a 100+ page Google doc fan theory writing her out of the narrative and putting all of her (few) canonical accomplishments onto half of the popular m/m ship (soriku). Don't even get me started on how her memory was completely written out of the canon plot of re:coded. KH is a nightmare to explain so dude trust me she is THE victim of yaoi
She is so fundamental to the plot and themes and narratives of game and yet it is near impossible to find anything about her thats not ship bashing pre-mlm with the other two characters. I dont even care if she ends up with one of the main characters i just want fans to see her as a cool character to love or like, anything other than “annoying comphet girl.” You can write your mlm but pleaae stop inventing comphet where it doesnt exist. She does not even get to spend time with sora ever?? Why does everyone see her as a threat and a thing to destroy?? Let her have friends so help me
Misa Amane
she gets treated in-canon the way fandoms treat female characters that Threaten an m/m ship. it's like, "oh why don't you go sit in the corner and be pretty, misa, while the Men have intelligent conversation and pretend they aren't ten seconds from fucking each other, doesn't that sound nice?" it's infuriating. and MAYBE it's better now but i remember her getting treated the same way in fanfiction too, like we all need to do just as badly by our female secondary characters as fucking tsugumi ohba, but with the added insult of making her be alternately oblivious of the relationship between light and L or actively trying to sabotage it—incompetently, of course, because god forbid misa be allowed dignity or moments of cleverness.
she's one of the first characters I think of when I consider old school fandom misogyny. The annoying bitch and clingy crazy gf allegations were AFTER HER ASS. She's also a lot more intelligent than people gave her credit for, but most seem inclined to take the Very Biased word of our unreliable, narcissistic narrator and his homoerotic arch nemesis and claim that just because she's bubbly and into romance that she's also a complete moron. Which is blatantly untrue. Everyone was afraid of Misa girlbossing too hard. Killing people and devoting yourself to the deranged twink of your dreams even though you know he'll never love you back??? Having a hardcore goth aesthetic and being so Hot even literal Death Gods are into you?? God forbid women do ANYTHING!
Not only is she the victim of yaoi culture, she is the victim of early 2000s misogyny by an author that wanted to introduce a girl character because he knew his male rivals were getting too homoerotic. She is a goth bimbo icon who portrays what I think is one of the few callouts for stan culture and what parasocial relationships can do to both the stan and the idol. The fact that she is a toxic fan of Kira and also hot, funny, sociable is tragic in its own way, which I think the author did try to touch on but was too misogynistic too really get through. Of course, she was reduced to villain status by the fandom and anime alike because she got in the way of the supposed romance in their psychological horror anime.
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yellowbluemoonshine · 10 months ago
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Hi,
I see you finished Monster and are quite versed in Johan. Can you help me understand the depth of his character better? I feel like many people miss the point of it. Also I'd like to know why you like him so much.
Oh, there is so much to say about him but i will try to make it short as possible.
Lets Talk About Johan;
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First of all, i heard his character as some 'evil' mastermind so i wasnt really interested in his character until i experience the story by myself. I wondered why this series is popular so i decided to give a chance. I tought Johan was like Afo (from Bnha) but he turn out to be a lot like Shigaraki lol.
What makes a character depth is if they are not one-dimensional, that there is a more than how they seem from surface. And Johan fits well since he is mysterious character who is seen as angel, monster, devil, basically anything but human but they end up failing to understand him because if he was so simple, police would've catch him a long time ago.
At the start of series, he seems like your usual dangerous serial killer which fits the psychological thriller theme of story. And one of the best thing in series is his connection with Tenma. A doctor saves his life and this dangerous killer starts to view him as parent figure. A killer who see no worth in life and the doctor who thinks every life is equal, especially saving Johan is the reason he starts to to be able to live his life as a real doctor. Only to learn the child whom he saved turn out to be serial killer.
Tenma feels responsible for this and goes to journey to kill Johan. During this journey, we aldo discover some hints of what made Johan the way he is. The irony is we get the hints and a lot of characters perspective of him, everyone except Johan.
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Is his messages about 'the monster inside of him' serious or not? Tenma assumes Johan is enjoying this at first, then he assumes Johan has multiple personality disorder. And later when he talked with other doctor, he assumes Johan is just playing with him because thats what most serial killers do with police. This is interesting because all of those end up being wrong. Johan doesnt enjoy from killing people. Johan doesnt have DID. Johan didnt write those messages to play with them. We know this because we later learn that he is unconciously imitate the fairytale stories he read as child.
Meanwhile, he has fanclub. A lot of murderers admire Johan because they view him as destruction Buddha. Just like others, he is seen as monster but why though? Its not like he is the only killer in the world. And personally, a lot of characters are more 'evil' than him so the thing about Johan is; he treats human life as nothing. Not just other people but also himself. Thats what makes him so scary to everyone. He doesnt even do it out of joy, money, statue. He looks like the devil in human form. He spreads misery to world. (Thats why he burns library when they said "its humanity's treasure" LoL.)
To people, that is scary. When they look at Johan, his eyes, the see someone who has no identity (nameless world). They see someone who treats life like as a game. Which explains why many people are afraid of him.
Some also want to use him, such as they want him to make second Hitler and he is like 'Nope'.
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I think the main reason i love Johan is that he is like a magician. He can create a beautifull illusion. He is someone who can touch people's hearths because how well he understands them. Which is why he is seen as angel when people dont know he kills people.
This is also why he can use other killers for himself. He can see their vulnerabilities. Because even a killer is still human and they might need acceptance, to be understood by someone. Johan can give it to them. And they wish they were like Johan because they think everything would be a lot easier for them to kill others, like some kind of edgy teens. They fail to understand the person they want to be is extremely miserable.
On other hand, Johan can use his skills with curing people. Such as him waking Suk's mother, he made her remember her son again. Though he does things with ulterior motives, same skills can be used for good things. He can make people happy or miserable by little things. With a little magic or just skill.
And even though he is villain, he has very relaxing voice. He is very elegant. He listens other people. This fits perfectly well with his manipulative character.
We also never know when he is sincere or not because when you think he doesnt he actually seem to care, such as when he cried for Karl. Apperantly, tears were real. He is always in his world, its so funny when you think about he is some kind of mastermind.
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Also his interaction with kids is so interesting. I think he geniuely enjoys being around them. Otherwise, why would he bother to spend time with them, why would he know so much about child's rights, why would he look for picture book for a friend? This is the same guy who encourage kids to rooftop game (and the scene where he was projecting on Milos) which is messed up. It gives me chills. His nihisilism, him viewing life as game end up resulting him expressing love as twisted.
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Later, everything changes when Johan finds certain book in library. Basically, Johan's character doesnt necessarely stay same during the series. He changes his motives from unconciously imitating nameless monster stories to find actual monster who ruined his life. Even though he does messed up things, everything about his character makes sense with that scene. Johan geniuely believed that he is nameless monster. Johan geniuely believed that he doesnt exist.
Everything about him makes sense because it explains why he doesnt think death as much of it. Because if someone doesnt exist, they cant be killed. If someone doesnt exist, they cant be responsible for killings. He is detached from reality. Its not that he didnt feel. Its that he doesnt view it as real the way other people does. Because Johan isnt there. This is the tragedy of Johan's story. He doesnt have name. He doesnt have identity. He feels as he doesnt exist.
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The famous 'monster' tape everyone after is about a child unable to see the difference between fairytale story and reality. 'My name is Johan. My name is Thomas. My name is Hans. My name is Otto.' He is them but he is neither of them. Johan views Anna as his half, as Anna is the real one and he is fake copy. He killed people as child, not because he is evil but because he geniuely thought that monster is coming after them. He cant even separate his own memories from Anna's. He takes all bad memories both to protect Anna and other reason is to become someone. He wanted to have identity, he wanted to live so bad but he didnt have on his own so he took it from others, just like the nameless monster.
This is also why Johan is also affected by Tenma's saving him. He probably wondered Tenma wouldnt save him, if he knew he was monster. He was kinda right because Tenma regretted his decision but he was wrong because Tenma couldnt shoot him and he saved him the second time. He showed him that he has right to live, he has right to exist, and that he has a name so he is not monster. This is why Johan can open up his worst insecurities. And they really give father-son energy and i think thats cute. I am glad that even after years Tenma visists him at hospital.
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And we can guess what happened at the end thanks to Grimmer (one of the characters who deserves better), 'The monster become human at the end'. and Lunge said that if he were not a human being, he would not leave a trace, only humans leave a trace. For the first time we see Johan leave his mark. So Johan is no longer a monster, just a human. Also, his real name doesnt matter, he is Johan to us/all.
I love the messages of story. There is a monster inside all of us, but we can contain/heal it and after all, we are all human, our lives are equally valuable and stealing a person's name is the biggest crime, so having a name is very important. Story still has certain writing issues but generally, it is good story. Johan is well written character because his story is such a journey. We cant even really appreaciate the story without fully understand Johan. Every scene he is in meaningfull. And personally, i think his story is very empathic because of how tragic he is. Also sometimes he looks so funny and weird which makes him entertaining. He is such a good character.
Though you are right, anon. Many people still misinterpret the story, especially his character but anyway, there are still people who makes great analysis about him. Such as this analysis made by @cyanogoth.
Its ironic that most/some main villains have the most interesting and sempathic backstories, even though they are supposed to be 'big evil' or something but in reality, they are not really.
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Anyway, he is fun to think about, i love him, lol.
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theslimeologist · 4 months ago
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curious as to how you feel about slime rancher's gameplay as a whole, if you wanna talk about it
oh boy.
slime rancher has a unique chaos-focused gameplay design unlike any other game ive played while also going for a chill farming vibe. after years of playing the first game, and just a handful of hours in the second.. i believe the gameplay loop and level design to be the reason I havent played the series in recent years.
everything in slime rancher is random.
crop yield, crop grow time, slime spawns, slimes feeding themselves, everything. and this is the core, foundational game design philosophy they’ve dedicated themselves to. and they’ve doubled down on the randomness in sr2.
shop stock is random every day. unlocking blueprints come unpredictably. resource nodes are randomly scattered about. weather, which can dictate slime AND material spawning, is 100% random. not even to what weather happens, but what DEGREE the weather is.
this much random chance has made the series appeal to me less and less with time. i love to strategize beyond all else in a farming game, and slime rancher’s “chill chaos” just doesnt accommodate my style of gameplay anymore. i want resource extractors. i want to have a reliable income in terms of resources so i can do all the incredible decorating they’ve added.. but i dont think anything could get me to play hundreds of hours of sr2 to collect resources by hand at the mercy of rng. i did this with gilded gingers for fun. i never wanted to do that for EVERYTHING.
now, to look at sr2’s gameplay and design decisions more closely..
slimes live in corrals. boxes. this is one thing i thought could have always been expanded on. enclosures are as simple as ever, essentially what they always were right from sr1 beta. slimes being fed are still dictated by the chance of food hitting their mouths at the right angle, right time, with the slime in the right mood. it just doesnt work reliably, leading to slime chaos despite any player’s best efforts. the devs seem to see this as part of the game, and not something that could be revolutionized or improved upon. the ranch expansions are as simple as ever. we can decorate them though…! i guess…! i wish there was more thought and love put into the ranching. more involved slime care. i had a lot of ideas i never drew down for how things could change..
moving on to the level design itself, the areas in sr2 feel more confusing than ever for me to navigate. and ive stubbornly believed that is not on me. the islands are focused on experiencing beauty and wonder, but not really designed with normal gameplay quirks that can help players navigate without even knowing they’re being helped. like landmarks. sr2 has the volcano, split tree and the conservatory. these three things are actually pretty difficult to spot in most locations, which really fucking sucks. if you’re lost on the sr2 map, they really just want you to open the map or wander. another thing that has always bugged me a TON, is in the rainbow fields there is a fucking death drop into water that looks like youre walking home. like…. LIKE???? another thing that feels especially controversial to point out is how the super-saturated aesthetic of every area can make an area feel samey, confusing even. rainbow fields have rainbows everywhere. imo, you could have gone for that idea while having brightly coloured trees, rocks, grass, that are DIFFERENT COLOURS. FOR CONTRAST. pick bright colours that complement eachother and sculpt the world with it. when i think of rainbow fields, i honestly can only imagine the purply blue grass and moss on grey stones…
it feels as though sr2 was all about pushing the teams creative and aesthetic abilities with a huge sacrifice to regular gameplay design. a slime rancher sequel was an opportunity to build anew from the ground up and address huge issues with 1’s unreliability due to physics and loading zones, etc. the full game isnt out yet so i cant speak on whether they’ll ever take these kinds of issues into consideration in future patches.
anyway at the end of the day, for a game so focused on aesthetic, slime rancher 2 doesnt even have properly textured tangle largos. I wont bother to look or photograph them all myself because tangles are only from rare weather. but next time you’re in game, check out that flat batty tangle flower for yourself. until that flower gets a proper texture patch i dont really have much else to say.
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habitsbf · 3 months ago
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This is kinda my theory but ive wanted to hear your opinion on it that maybe the reason why Habit absolutely haves to posses somebody in order to have a physical from is because to more blend in and control people AND because he physically cannot take on his full acually form because the universe that everymanhybrid plays in dosent alowes him to
AHHH THIS MAKES ME SO HAPPY ‼️ i like the idea of that theory and have thought about this before! HABIT is a predator, it makes sense that he would blend in with his surroundings to basically get closer to his prey/victims. before HABIT revealed himself in series, he had inhabited evan a few times before and pretended to be him. he used that to trick the others into false security, to lure them closer before eventually striking.
some examples of this i can think of are in the videos "slender man" on the crash621 channel and "Ryan & the SEVENTRIALSOFHABIT" on the main EverymanHYBRID channel.
in "slender man" evan and vinnie/vinny are hanging out together and playing video games. they are both in a happy, comfortable, and presumably safe environment. vin feels safe around evan and doesnt feel the need to worry, but before they actually sat down and started up any games, you see evan talking to "someone" about slenderman and his violent impulses. thats obviously not a good sign!! this someone convinces evan to agree with them, claiming evan (who is irritated he hasnt been able to attack anything) can get a hunt out of it. as the video continues and they hangout together, after a while, the video cuts to just vin playing alone. once he dies in game, "evan" appears from around the corner and stares at the screen. vin, believing it was really evan, approaches him. this is when HABIT attempts to strike, throwing him to the ground and attempting to stab him. luckily for vin, he was able to overpower HABIT and throw him off (which i never see people talk about for some reason? like, thats such a cool detail to me. that proves HABIT isnt as powerful as he makes himself out to be) anyways, HABIT blended in and hid behind evan for a while before he thought it was a good time to reveal himself. he wanted vinnie/vinny to feel false security in hopes of catching him off guard.
in "Ryan & the SEVENTRIALSOFHABIT" theres a scene where "evan" is caught by jeff talking to "himself." you can tell his voice is off, his voice is a little more raspy/growly than normal. thats clearly not evan. jeff doesnt piece that together though, mainly since at the time they were less aware of what HABIT was capable of. "evan" tells whoever he is talking with (im assuming it to be slenderman) "you gotta remember, that whatever i want, I GET. whatever i want. i want their fuckin' blood and i will take it. there aint a GOD damn thing you can do about it." which obviously is out of character for evan. he goes on to say "scare evan, hes just a bitch. not me. i will fuck you up the next chance i get." all of this confuses jeff, especially since this all seems to be coming from his friends mouth. jeff speaks up after a moment and calls out to evan. this causes HABIT to pause, and his tone of voice immediately switches back from raspy and growly to evans usual tone, a more friendly tone. he puts the act back on, acting nice and saying, "hey man, how you doing? i didnt see you there. i was just talking out loud." making an obvious excuse in hopes to not scare jeff off as he got up to approach him, knife in hand. jeff could sense this wasnt normal and something about it was dangerous, so he turned around and ran away before HABIT got any closer.
moving onto the topic of his his true form, while i do like the idea of him not being able to use that form in the universe EverymanHYBRID takes place in, it also just makes sense that he would choose not to use it. i mean, lets look at the actors drawing of HABITs true form:
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this doesnt exactly look like a creature you would see out roaming around in your backyard everyday. im not sure what color he canonically is, but going off of all the fanon concepts ive seen, no natural wolf-like creatures has purple fur. they also dont have spider legs coming from their backs. again, HABIT is a predator. hes supposed to blend in, not stick out. his appearance is threatening, and to get closer to people, he needs to be NOT appear threatening. he needs to trick them into feeling safe and secure. he needs them to not yet know he is there. not until he is ready.
ANYWAYS LONG RAMBLE OVER 🎉 i showed my best friend this ask and discussed it with them a bit, so heres a silly screenshot from that
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prof-peach · 11 months ago
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Ever deal with Elgyem and Beheyem?
I have an Elgyem, Iggy, he's a sweet one, but I dont discuss him much due to his particular shyness, and the nature of his skills. My mother had a Beheyem, it was an unnerving pokemon to live around as a child, it was not kind nor fair in its treatment of others, and I think it's purpose in the house made me cautious around the species as a whole, but that waryness is not without reason.
Because of their abilities, Val has been trained to block their mind altering powers out. That feeling of something in your head gives you an instant pressure headache, can change memories and is sometimes enough to cause panic attacks, you can assume the worse if one hits you with its skills and you dont realise it. You do however, forget the second they stop using their powers on you normally, they wipe their presence from your memory most of the time so they dont get caught, sneaky pokemon. The few we've had handed in to us have been particulalry harsh, very difficult to handle, the more well adjusted pokemon don't often make it to us unless theyre grass types or native species who're handed in during times when the mainland centres can't handle the volume of patients.
Thanks to Val we can work with even violent individuals without our staff being thretened or erased in any way. Though they don't show up in this neck of the woods very often, not a pokemon you see in Johto much unless its migrated or been released. They tend to be loners, but can hang around in pairs, so keep your wits about you if see one, another may be hiding.
As a species goes, they’re in line with golette and bronzor ect, their power source is quite mysterious, they have organs that aren’t anything like other species, and as a whole tend to be shrouded in a great deal of mystery in the community, some scientists have tried to harness this bracket of pokemon as long term energy sources, but it was a practice deemed unethical very quickly. It however doesnt stop it happening sometimes in underground schemes and dens, much to our disgust within the pokemon care giving community.
They also seem to work similarly to claydol, in that they have a frequency network of psychic energy that they communicate on, along with their flashing lights used to stun and confuse targets, and their series of chirpy beeps. They aren’t nourished by solid foods, and from what researchers have gathered they draw power from the moon’s light, sitting out in it when possible. Theyre very efficient pokemon, metabolisms seem to run very slowly, and dont tend to rest much for days on end, which can be difficult in a more ordinary setting for trainers.
They have a curious nature, and can get into trouble a lot, but theyre very smart, and very quick to want to know what things are, so anynoe raising one should give them a whole heap of enrichment, puzzles, strategy games, show them new items, explain things to them. Theyre a great pokemon for people who have allergies as they dont trigger any, an innate being. They can be hard to socialise with other pokemon but not always.
This is certainly not a pokemon for the feint of heart, nor beginners. Theyre known to start altering their trainers memories when they want to get their own way, so play it safe, and be alert. Like any other pokemon however, they have a lot of charm and love to give if theyre a good match for you, I suppose keep an open mind on the species as a whole. Raised well and with love theyre excellent, intelligent companions.
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thereal-true-ogilvie · 2 years ago
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hello everyone welcome to i talk about benrey for a minute here
as someone who’s watched the entirety of hlvrai at least 6 times, the full vods at least 3, and the cast commentary hovering somewhere around 10, i consider myself to be pretty well-versed in the series. i also kin benrey. this is probably important to my perception of him.
the series is about self-aware AI.   its in the title! so it seems obvious enough to me that Benrey was programmed to be the final boss. he was SUPPOSED to be a silly character that antagonizes the protag and throws off the group dynamic, and then it’s a big reveal and you get to beat up this guy that was mean to you!
but he doesnt wanna. hes self aware.
Of all the characters, i think Bubby and Tommy are the most “powerful” in that they were able to break their characters the most. Tommy is a bit of a wild card because he doesn’t usually act like an AI. I view him as the “character you’re supposed to protect” in the party, but somewhere along the way he, too, became self-aware and figured out how to handle his own. I think that’s where the age thing comes in. He was programmed to be a 5-year-old that you’re trying to get out of this dangerous facility! but he didn’t want to be a 5-year-old, he’s smarter than that, he’s capable! so he changed it. Him being the son of Gman also probably helped with him being able to just do that.
I take Bubby and Dr. Coomer as both being tutorial characters. Dr. Coomer is a bit broken, but he still does his best to teach you about things. I think he’s the tutorial NPC that goes “watch out for [x]” and “we can use ropes to cross big pits!” and “we should call them Peeper Puppies!” while Bubby was supposed to be the “here’s how you shoot a gun”
Like, Dr. Coomer does the knowledge about the world, and Bubby does the action. for the video game. And Bubby is supposed to be kinda cold to you, because the action-tutorial NPCs tend to be. Like “what you cant even hold your own? tch, guess ill have to teach you.” But Bubby doesn’t do that. He doesn’t WANT to play the game, he wants to go back home. He liked it before the game was switched on. So he doesn’t teach Gordon shit and just tries to speedrun so the player will leave and he can go back home.
one little scene that stood out to me so much was when the crew is sitting around in a circle with the pigeons. not outside, the other scene with them sitting in a circle and there’s pigeons. why are there 2 of those.
anyways, Benrey is just staring at this pigeon behind Gordon, and singing to it, calmly. And then there’s a loud beep that sounds like the vox, and definitely doesnt come from Benrey. and he suddenly gets up and shoots the pigeon. That reads SO HARD like he was being too soft with the game world, so it pushed him to do something evil randomly. Like a little villain reboot.
Almost everything he does to antagonize Gordon can be read as genuine confusion. He kills random NPCs because he knows theyre not important, and that they can’t feel anything, and that they’ll only slow the team’s progress. And what makes Gordon so mad at him is how often Benrey says Gordon shouldnt be allowed in here. I take that as a similar stance to Bubby. Benrey doesn’t want to be the villain. He doesn’t want the player to progress and make him. That gets more obvious the closer we get to the end, and most people tend to notice it in the last scenes before Xen, where he’s suggesting they go all the way back, and basically begging the player to stop here, at least for a little while.
its really sad, honestly. but i take the cast commentary bits as canon. Which makes it adorable when Benrey comes back into the movie theatre with Gordon and we get
“I wonder what will happen. I bet you know what happens!”
“I win!!!”
He did win. He got to get past being the final boss. He got to join the epilogue. I think, he probably wasn’t supposed to be able to. But these guys broke the game enough that he could. Isn’t that sweet? Isn’t that a nice ending for him? I think he deserves it.
Wayne says he acts like “he isn’t aware unless he’s being spoken to” and I think that fits really well. Like, sometimes his actions are coded into his behavior, so he does them without realizing. And then the player interacting with him (which is the premise of the self-awareness) forces him to actually look at what he did, and sometimes he has no idea how to explain it. Leading to his “huh?”
listen to me. are you listening. i need you to hear this. i need more people to understand benrey. and how much i love him. hes trapped in the narrative, doomed by it to be the villain. but he doesn’t want to be. he clearly cares about the crew in his own silly goofy way. he doesn’t want to fight them. i wrote down everything he said in the finale, and he only says 5 outright malicious lines, all of which are directly after an unnatural pause, like he’s being rebooted again. Some important lines: “I knew this was gonna happen,”
“Stop shooting at me, I have to shoot back, I don’t wanna do that,”
“I didn’t have a big plan, I was supposed to be nice, but you forced me to be BAD so I’m gonna be BAD… friend.” the small, quiet “friend” there gets me every time. even after everything, even after his nature is revealed, he wants to believe theyre still friends.
“Don’t go in there, please… I don’t like that room." The amount of times he sounds so genuinely sad when asking them to stop, or even just saying “bro..” like he’s mourning the friendship they could’ve had. The amount of times he sounds genuinely pained when he’s glitching out and stretching across the screen.
And his last words, said childishly of course, but,
“This isn’t fair.”
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thewizardmus · 2 months ago
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One of my favorite things in fandom is the characters that act like a litmus test for how well a fanfic writer understands the source material. Like there's a ton of "He would not fucking say that"(Katsuki Bakugo from My Hero, for instance) where you kinda push canon to the side for the fanon version for the sake of the story but that's not what I'm talking about.
I mean characters where "In Character" has several different contexts depending on how well you know the source. The best example I have is Virion from Fire Emblem Awakening.
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Early in the game he's introduced as a philandering fop who's chasing the skirt of the only woman in the game who's in a position where she can easily kick him in the face, twice. He's there to be an early game bow unit first and foremost and while he's there you can laugh at the instant karma he gets for objectifying women, plus the joke of he always gets interrupted whenever he's about to go on a long flowery spiel. Basic stuff to be expected of Fire Emblem roster filler, this is a game series with permadeath, after all.
But then later in the game he's reintroduced to the plot after a timeskip and as you're starting to spam A to skip his dialouge he reveals he's the Duke of Roseanne a kingdom taken over by the next big bad guy and he wants assistance and that puts some things back in perspective. He wasn't flirting with Sully because he wanted to be kicked in the face, he was doing it to try and enter Chrom's inner circle to ask for aid because it's easier to get in with him than his older sister Emmeryn(plus Sully is a noble even though she doesnt care about that) and it starts to put him in a better light, especially if you read his Support with Robin where hes actually really smart and wise and a good advisor.
Then you read the rest of his Supports and realize that while yes his plan was kinda smart, he's an utter failure and was caught almost immediately by Frederick and Lissa caught him sending out carrier pigeons and he utterly fumbled a lie out. Plus his own maid/retainer is his biggest bully.
So depending on how well the writer knows him and the source material he can be
1. An annoying philanderer who loves the sound of his own voice and won't stop bragging
2. Who's also one of the smartest characters in the setting and very competent at what he does
3. But Also is an utter failboy who is so far up his own ass he doesn't realize everyone knows his game
3.5 Who ACTUALLY FUCKS I CAN'T STRESS THIS ENOUGH
I really like characters like that where there's layers to them in a "were you paying attention" sense instead of a "they're really deep characters" sense. Other characters I think fit this vibe are Tenya Iida from My Hero or the Joker and Batman.
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dreamsy990 · 8 months ago
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so it all comes to this.
to say i was excited to play 3 would be wrong. actually i was sort of dreading the game. i went in with expectations for the worst and was pleasantly surprised. which is not to say that its good. but its certainly a game! that i played! and now you get my thoughts. unfortunately a lot of my thoughts about the end of the game are kind of hard to separate so. if youre wondering where my thoughts on endgame stuff is. its at the end.
(also i havent played remind so theres no remind thoughts here. its all just base game kh3)
combat (with some other gameplay notes)
so. im not a big fan of the combat. to preface, i played the rest of the series on standard, but with kh3 i was told it was easy so i did proud! and yet it was still the easiest kh game.
kh3 is the first game in the series where i feel as though 'mash x to win' is a valid criticism <- thats not entirely true at the start, but later in the game it does feel a lot like that. almost every fight is mindless because of how easy it is. you can see it in the enemy health bars, theyre absurdly large because of how easy it is to take them down. they need to have that high of health so the fight isnt over in under a minute.
i dont think the base combat is bad. unsatisfying, maybe. But not bad. except for attraction commands.
attraction commands feel like part of a pattern in kh3, where they try to recreate what made the other games so good without understanding WHY it was good. what theyre recreating ofc being reaction commands. technically its the same as some reaction commands, sure, being a giant dramatic attack, but it doesnt work because theres no situational awareness in them.
attraction commands dont feel cool because theres nothing in them that requires use of your surroundings or that is tailored to the enemies youre fighting, since theres only a couple that can be used at any time. there's nothing strategic about using them either- reaction commands normally would give you a specific advantage, or could be used to avoid attacks, only sometimes dealing damage on their own. in kh3, all attractions do is deal damage. they are impersonal and often obtrusive- if youre like me and hate attractions, youll still often accidentally use one, since theres no way to disable them.
this is more abstract than anything, but something about attacking feels unsatisfying. the combat feels like it lacks any real sense of impact or weight to me. but thats all personal and not exactly good criticism so. i digress
also the bosses in 3 suck. you know its bad when the most memorable boss fight in your game is the tutorial. most of the boss fights in this game are so unmemorable that ive literally forgotten them. except of course demon tide. i despise demon tide. it was fine in 0.2 but not here. every time you fight it feels like a missed opportunity for something cooler.
i think flowmotion is worse now. i get that it was a bit too overpowered, but with how much it was limited i ended up hardly using it. i didnt like flowmotion because of the attacks, i liked it because of the movement. so to me, it ended up being a reminder of how kh3 failed instead of a fun feature.
also i know a lot of people like being able to switch keyblades in fights, but honestly i feel like it removes an element of strategy the other games had
the ui (and other visual things)
this isnt something i talked about in my other reviews. but in kh3 i must bring it up. if you follow me you may know my hatred for kh3s ui. so im going to talk about it again! this is the abridged version though. heres my whole rant if you want my full thoughts on it. but the short version is that i dont like it. i am someone with terrible vision and i can play every single kh game without glasses because the ui is just big enough that i can read it. most of the time i can read subtitles too. but in 3? i struggle even WITH glasses to read anything. the ui is too small to make out anything almost all the time. its really only by muscle memory that im able to play. my glasses broke while i was playing, and i literally couldnt play until i got new ones because i couldnt make out a single word on screen. its bad design.
im also upset that there ui art has been replaced with renders. its just a shame honestly. i loved the art in the older games. the renders feel bland in comparison.
and thats generally my take on the look of modern kh. sure its pretty, but its bland. kh has always had a certain cartoonish vibe to it thats starting to die out, and i think the shift to unreal engine was the first marker of that change. i like the look of old kh. its not too technically impressive but its incredibly charming. kh3 is anything but. the characters feel far less expressive, the worlds are realistically rendered, it feels unfitting for a series like kh. its hard for me to find kh3 as charming as the other games. the only word i can think of to really describe it is corporate.
i dont know if this is a rare take, but i think technically impressive visuals are far worse than distinct ones. kh used to have a unique look! now it just looks like every other semi-realistically rendered rpg.
story (featuring: more gameplay notes)
my problem with kh3's story was unavoidable really. dream drop distance set this game up for failure and so im not going to complain about dream drop distance. ANOTHER TIME ill talk about dream drop distance. i dont have time to make a post that long. i do have a lot of problems with the story that werent a result of ddd being terrible so i guess ill just bring up those.
one of my biggest issues with the game is how unimportant the roxas plot is. youre led to believe the game will revolve around it but then sora does nothing to further it. at all. at the start he CONSIDERS doing something, and then hes told by ienzo "no its fine ive got it. go do something else" and its barely ever mentioned again until the end.
this relates to my overarching problem with the plot: it feels aimless. in every kh game theres a REASON theyre going on a journey. soras looking for his friends, roxas is working a 9 to 5, the wayfinders are all following each other, etc. but in kh3 sora is looking for "the power of waking". what is the power of waking? i literally have no clue. thats how poorly defined it is. its an abstract goal, its not tangible or even really achievable. its just a macguffin. when the plot suddenly decides to happen at the end the whole journey feels pointless. you could skip every disney world past twilight town and you would probably be fine. it's not a journey, you're not exploring for a purpose, you're just killing time until other people handle the plot.
i also really hate the new organization (i refuse to call them the real organization. theyll never be the org). theyre painfully boring and poorly put together. the old org had structure, they had very specific goals, every member had a purpose. you knew how they worked and why they did what they did. the new org is just completely lacking in that. calling it an 'organization' is stupid because there's nothing organized about it. and even disregarding all that, the new organization also lacks any real personality. the members feel so boring, which sucks, because almost all of them are returning characters who used to be really fun. and why are most of them even there? no one except maybe xigbar seems to actually care about their mission. the old organization had a common goal and a reason everyone was there. they were nobodies, they wanted their hearts back. there's no reason for any of the new members to stick with xehanort. and if you say "well they were norted!" i then must ask. what exactly is norting? like really. it hasnt been possession since birth by sleep. norting is whatever nomura needs it to be in the moment. its not clearly defined, its just another macguffin.
also because i dont know where to put it, the battle of 10,000 heartless is just a terrible successor to the original fight. there's no stakes, no buildup, no friends fighting by your side, no reason to care. they just throw thousands of heartless with no ai at you. literally no ai, if you stand still they wont attack you. its a drag if anything, an homage to a better game done absolutely no justice.
back to what i was saying about the roxas plot, roxas' return is just such a nothing scene. theres nothing about it thats cathartic, his lines are impersonal and bland, theres nothing 'roxas' about it. roxas' defining feature has always been how emotional he is, and there's none of that here. its nothing. and then he does nothing afterwords. he has seven whole lines in this entire game, six of them are in this scene, and the last one is an inconsequential jab at sora at the very end. and then he fades into the background.
the writing in this game in general is actually weirdly worse than normal. it feels a lot less, idk, human? the older games were weird and absurdly cheesy but this is just. strange. look at the scenes with riku and mickey in the realm of darkness and youll see what i mean.
WHILE IM ON THAT SUBJECT. RIKUS KEYBLADE BREAKING IS BULLSHIT. remind me to rant about that another time though im not gonna go on a tangent about that here
also i would give my thoughts on the ending but i literally couldnt care less about xehanort. so i dont really have any! the final boss was alright though
i have more specific thoughts, but generally, the game feels aimless and underwhelming.
positives
i love axel and kairi! theyre a fun duo and ill never shut up about their parallels so seeing them together is nice. i wish they did anything but thats BESIDES the point im being POSITIVE here
also. the music is great. i love the music sm. its nowhere near my favorite kh soundtrack, it feels a lot more grand which isnt my thing but its still some of yoko shimomuras best work. also hearts as one. its the PERFECT conclusion to roxas' theme and arc. the progression of it from melancholic (roxas) to desperate (the other promise) to triumphant (hearts as one) is just so good. i wish the rest of this scene was as good as the music so i could compliment it more wholeheartedly yknow?
its actually funny also! kh isnt the funniest series, most of the time when it IS funny its completely on accident. but kh3 is like days in the way that it just. actually has funny writing. the jokes intended DO land and its just a breath of fresh air.
oh also riku being well adjusted is the funniest possible conclusion to his character arc. 10/10 im so happy hes normal. never give that boy an emo arc again nomura
conclusion
over all, kh3 is exactly like how my teachers described me in elementary school: it has a lot of potential, but doesnt apply itself. this couldve been a decent game but it simply doesnt do most things very well. i give it a 5.2 / 10. its not an actively bad game but its a game i have trouble enjoying. sidenote im retconning my opinion on bbs to say its 4.7 / 10 because a: my opinions have changed and b: i think 3 is better but i dont want to give it a very high score.
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blabberoo · 6 months ago
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Saw the first ep of Dead Cells Imortalis
Honestly i easily get excited with things. Especially this one. But oh man do i have a lot of things to say and im trying to hold it back 😭
So its blabbin' time.. (spoilers first ep)
Yknow, this feels like those game trailers that does exposition of the introduction of the plot of it... But slightly extended. And it just leaves it underwhelming.
The pace is very quick (possibly budget issue who knows). I dont think i got enough time for Laure's character introduction. She felt like shes just.. there?? (I guess shes literally lore expositor 😭)
I'm kind of ok with Bobby, because they left him as he is, or how i always thought of him. Still an apathetic jerk who has a death wish (WOOO LOVE THAT IN IMMORTAL CHARACTERS MY FAVORITE SOUP ✨✨)
The part where Bobby and Laure started to work as a team only got told through a narration voice over. (Ig with background visuals) So not much back and forth between characters :( Till the end..
Love Bobby's little dialogue at the end (i love how much of a jerk he is screw me), but it felt like its too early for that. Well, knowing how short these series would be i guess they would cut a few things. And i guess that was needed for Laure to strike a deal with him.
And honestly, with how bare and simple the story is so far, it is still possible to have Bobby mute. There are other shows that had already done that. The game itself did. And with the first episode, I could still see it work with him not saying a word.
Laure tells him the deal. Bobby nods and gives a thumbs up.
Laure witnessed him walking away when guard said she'd kill her if he leaves.
Laure calls him out. He turns to her smirking, and continues to walk away. Laure calls him a liar.
YKNOW HOW FUN THAT WOULD BE??!?! JUST HIM MAKING SILLY GUESTURES?!?!??
(i swear i am so tempted to rewrite the whole ep with him mute)
I guess except for that whole Bobby dialogue at the end (and maybe the lead up to the death deal)?? But perhaps the show can express that more in later episodes??
All in all, i guess im a bit frustrated. Because I really do see the potential, and the potential makes me very excited over it. But thats just that: potential. I love Laure's conflict with her own religion and i love how she weighs on what's important to her in the moment. I love how Bobby doesnt care about anything much, because all he sees is that familiar hell and wanting to see a way out. But almost half of it seemed to be resolved in the first ep.
I'd honestly take those short, whimsical silly nature of the game trailers. If they've kept the old artstyle, i woudnt have mind if it was shorter or lesser episodes. But if theyre gonna keep this new style and make a lore heavy story out of it, at least maybe commit to it?
Perhaps im just jumping to conclusions right now since it's just the first episode, and im just fresh out of it. I've only seen it twice. So my only hope was they expand on these characters rather than just plot tools to keep the show going,.. or maybe im asking too much lol.
TL;DR.
First ep impression:
Pace way too quick. Not much character build. Guessing on budget issue. Love the idea, but a bit poorly executed.
Anyways thats probably it... Some thoughts i might keep for later.
And i just wanna say i screamed giddily at this image...
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