Hello!
If you're not too busy, would you mind listing some of the things you think count as death flags for Mr. Spender?
There's the obvious fact that he's the "old" mentor to group of young protagonists, but what else do you think would count?
OHH BOY ok so I'd think I'm a crackpot for this but since we're talking about Zack "Foreshadowing" Morrison. I have some thoughts
No harm in leading with the (chronologically) first thing that jumped out at me:
This one IMMEDIATELY made me antsy whenever I came back to it after my initial read, and considering Zack has referred to it on twitter in the past as one of their favorite jokes it's definitely not been forgotten about.
Second, the sheer amounts of near-misses, jokey or not, of Spender narrowly avoiding specifically lightning
Again, not much, but it's weird that it happened thrice, latter two of which had real gravitas rather than an one-off joke.
And third, Spender himself. He's repeatedly shown himself to be kind of a self sacrificing idiot, as well as prideful to a fault. Granted, it's both him and Mina trying to take on all the responsibility of saving Mayview and its inhabitants from their fate..
But Spender is exactly that right measure of doesn't-value-himself-enough (chest footprint aftercare or lack thereof), having an obscene amount of power (enables his loner act + pride) and poor judgement that has the capacity to put him at great risk. And it has!
Spender has not only shown low enough self-esteem to view himself as the de-facto scapegoat for the safety of the town, but also prideful enough to make very bad calls that end up in people, often himself, hurt (COUGH FORGE INCIDENT COUGH)
This is all conjecture, but it's definitely enough to make me worried about him :') Even if all this doesn't mean he'll necessarily die he's definitely getting (even more) seriously injured at some point. I love the guy but he's so far doing a horrible job of convincing me he wants to live bad enough to circumvent at least that
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I can’t get over Kageyama Ritsu…everyone says he’s the more popular, more attractive and cool Kageyama Brother but literally every scene of him at school ever is him avoiding anything that’s not School Council and not talking to anyone or so much as SMILING at anyone. He’s literally Mob if mob styled his hair.
Like honestly Mob and Ritsu are the SAME amount of socially awkward but the issue is that Mob is just more blunt and WILL say he’s not enjoying your company and leave (he’ll try to be polite but it’ll fall flat) but Ritsu is Bound By This Mortal Concept of Social Politeness and wouldn’t just say that to people’s faces so everyone thinks he’s the nicest guy when in fact he’s been hoping to spontaneously learn invisibility for the last half hour
Like that time Tsubomi came to Spirits and Such did you see his face he wasn’t even as intense fighting for his life against Claw as he was hiding from her lmao
Ritsu acts like he’s completely chill but is in fact a pathetic loser (affectionate). He calls his brother Nii-San. He hates Reigen with all the hate in his heart. He found the kid that kicked his ass when he was kidnapped and then let him into his home. He let that guy burn his house down for kicks. He became best friends with that kid. He keeps a spoon in his pocket. He can and will kill people if he feels like it. He got psychic powers and immediately became a villain about it for like 3 whole minutes before getting his ass humbled. He’s literally 13 and it makes everything about him 300% better.
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Fact: Unless you force yourself, ya ain't reaching the half-way point of SR3.
Deadass half the game is turret sections and incredibly railroaded missions. There's just nothing replayable about that game in any regard for most players. Anyone saying otherwise is actually lying through failed or anecdotal co-op memories.
Unless you're into the story they treated as skippable more than viewable, the gameplay is as thin as it gets, and should be an example for everyone on what standards your games should actually have in place of attempted but utterly failed "coolness."
Seriously I know I went off about them not continuing the gangster stuff, but that's genuinely not even a minor concern to me. As I said, I'd prefer them to do their own thing, and guess what SR3 fans did not show up to support at allllllll? Exactly that game, what was that title again....guardian...drivers...? Idunno, It wasn't for SR2 fans so I didn't see anything on it. It failed!
Because their audience, dedicated fanbase, was not the continual stream of 15yos from the mid 2010s. But SR2 fans.
All they're into is the conceptual ideas of SR3/4, the wackyness, but genuinely not much else. Once the jiggling keys effect wears off, and your friend gets equally as bored, ya close, uninstall, and move on.
Seriously try it without the objective to prove me wrong. Some of you will enjoy it and that's valid and fine, but most of you genuinely will not last past the 8th turret section after yet another turret section after another turret section after a railroaded section, after a turrent section.
Watch how often you do not touch wasd or your left joystick, it's actually embarrassing "creative" work that we moved on from in the PS2 era. Sure, SR2 had moments like this, just not Back to Back to Back to Back to Back to Back.
Anyways, just saying SR2 fans were their actual customer base that entire time and instead? They went out of business because, oh, oh wow the proto-fortnite crowd has a low attention span and care for the series? Who'da guessed dwindling all support from your dedicated fanbase for the ficklest of fickle crowds would end up becoming your downfall?
They weren't struggling when it was SR1/2, but they've been on the ropes since SR4 and continually going back to the same, very dry well, eventually killed them. Had the reboot been made seriously, competantly, and creatively, they'd still be around today. Instead, cheaply it was made and pricey was it's tag.
They made it cheaper and cheaper feeling until the gameplay felt like an alpha title and made the characters frustratingly what old people think young people are like, wrote a story nobody would bother writing without a gun to their head, and then did nothing to address anything as the jiggling keys fanbase went back to fortnite and SR2 fans were completely pissed off.
Imagine rebooting your series to be entirely for the crowd that moves on near instantly. That pushed SR2 fans away and absolutely losing their dedicated fans is what ended up costing them existence in the public eye.
Genuinely, you can't debate that the SR3 formula straight out of a budget PS2 title, that they kept since the 2010s, and pissing off their actual audience with the reboot, was what put them out of business. It's undebatable they chose the most frivilous of audiences over their actual audience.
Good riddance to the dumbest business known to man. RIP Saint's Row as it truly was, thank fuck Saint's Row is dead in it's current form. Next time, do the obviously smart thing, and make a product people actually want to play for more than an hour.
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