#they are exactly what they planned to be
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manda-kat · 1 year ago
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The Sing movies are good. I'm tired of pretending they're cringe.
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rocketbirdie · 21 days ago
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face value
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keferon · 5 months ago
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“Mistakes on mistakes until” ch 69 spoilers below!
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Ahahahahahahah here I go again
Mistakes on mistakes until until I can draw Jazz with my eyes closed
I woke up, checked my phone, woke up for real and decided that whatever plans I had for this day yeah no they can wait a little bit kfkgnfk
Also. Consider listening this while reading. Or don't who am I to tell you what to do~
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spitblaze · 4 months ago
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If you’re gonna care about prison abolition and justice you are necessarily going to have to care about the people who DID do those crimes and just want to reintegrate and live a normal life without hurting anyone. You're gonna have to be cool with the fact that the guy scanning your groceries might’ve raped someone. You're gonna have to relax about the possibility that your bank teller used to be a career criminal. The person sitting next to you on the bus might’ve committed three different murders, and as long as he's not about to commit a fourth right now, that's not your fuckin' problem. People don't disappear from society after they commit crimes, and most of them really just want to live a normal, stable life instead of going back to that. And the best way to make sure they don't relapse is to ensure they're able to live that peaceful life instead of freaking out because the guy next door used to run a dogfighting ring. You don’t have to be friends with them, you don't even have to like them, but you're gonna need to be okay with them existing in society. Sorry.
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hurtingbuck · 1 month ago
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"I guess I can only hope to find something that good"
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quicksilversnails · 28 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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intriga-hounds · 3 months ago
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edi just went home. i miss her already! i get to watch her brother for a few days in november. it’s so nice seeing them all the time. hoping there’s one for me to keep in the next batch!
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tagidearte · 4 months ago
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Who?
(Can't do digital art again yet. Traditional has been fun, though. Click for not blurry quality)
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kettlefire · 1 month ago
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A Panic in Time (DP x DC)
This is all thanks to the awesome @tkiesai for basically being the foundation of this idea! This is probably going to be long, and probably won't delve that deep into my ideas about this idea. Largely so it's not insanely long. But here I go!
°•°•°•°
Bruce's head felt like it had been shoved through a straw and spit out on the other side. The throbbing was annoying, but it wasn't anything the man couldn't handle.
His mind was muddled, memories of what happened prior to him awaking was blurry and unsure. Bruce knew it wasn't something good.
He vaguely remembered a league meeting, a threat, something looming. It wasn't world ending, or at least that's what Bruce remembered. It should have been something they could handle.
But now, here was Bruce. Waking up in the grass of some random park. He was dressed in casual attire, something he'd wear in public as Bruce. Although last he remembered he was in the Batsuit.
The sun felt too bright in the sky. The sound of families filled the air and children's laughter. No one seemed to blink twice at Bruce as he pulled himself together.
It took a moment to steel himself, to gain composer again. It took a few sweet lines, and a charming smile for a nice mother to slide him a few painkillers. The lies rolling off his tongue like second nature.
To his luck there was a newspaper at the top of the trashcan. He was in some town called Amity Park, and the year... the year was the problem.
It was 1996. Whatever had happened had sent Bruce back in time. There was a few suspects Bruce can think were the cause of this. But something in his gut kept drawing his train of thought to the Flash.
It seemed like each time the League had any time related problems, Barry was in the center of it. Which also leaves Bruce with the question if he was the only one sent back in time.
God, he could only imagine the nightmare if the others were sent back in time. Yes, they can be professional. They understand the risk of changing things in the past.
But Bruce also understands that his team can be less than... intelligent at times.
Despite that, Bruce needed to find a way to get back to Gotham. He might not know for sure where everyone was right now, but he knew Alfred was the safest bet.
A plan laid out in Bruce's mind, a list of people he knew wouldn't be a risk to approach. He just needed to find a way to get to them. He had barely made it to the gates of the park before a shrill cry pierced the air.
There was just one loud outcry, before it quieted down. Bruce glance around the space, spotting a young boy curled on the ground. Tears streamed down the boy's chubby cheeks.
And no one even moved to the boy's aid. Not a single mother spared more than one glance in the kid's directions. No parents came rushing over to the boy's side.
Bruce almost walked away, he really did. This wasn't his time, anything he does can cause immense damage to the timeline. But when Bruce caught sight of blood bubbling from a scrape on the boy's knee, Bruce couldn't ignore him.
Maybe it's just the father in him, but Bruce barely even notices when he's crossing the small distance. His mind zeroing in on a hurt child that needed help. Kneeling before the small boy with a gentle smile, and pulling his handkerchief free from his pocket.
"You're alright there, buddy. It looks like you took a bit of a tumble there." Bruce slipped into the same tone he used to use when his kids were young. Gentle and understanding, as he pressed the handkerchief to the small scrape.
The boy sniffled, tears slipping from his eyes. Bruce was more focused on the way the kid was looking at him. Like he couldn't fathom someone coming to his aid.
That look had Bruce's heart breaking slightly. He's seen a similar look before. The few times he's come to the aid of a hurt child that wasn't used to getting help.
Something no child should ever feel or experience.
"Where's your parents, kiddo?" Bruce asked after a moment of silence from the boy. He had waited until the kid's breathing settled down when the boy's chest stopped pumping so quickly.
Except his question only seemed to bring a new wave of tears to the boy's eyes. The small child just seemed to curl into himself further, ducking his gaze away from Bruce.
And as much as Bruce didn't want it to be true, it was clear the kid didn't have the support he needed. It might not as be as far as some of Bruce's kids have had in the past.
But it was clearly not good.
"That's okay, it's alright. What's your name?" Bruce tried again. The boy's silence was leaving an uncomfortable pit in Bruce's stomach.
"D-Danny..." The boy spoke out his name between sniffles, and Bruce felt a wave of relief hearing the boy speak.
In hindsight, Bruce can see how strange the scene might look. A slightly disheveled man comforting a lone young boy in a park. It wasn't exactly perfect.
But with the lack of reactions from the parents around, Bruce had a feeling the town had an idea who this boy was. The whole situation just didn't feel that right for him.
It took a few more comments before Bruce managed to get the boy to crack a smile. A laugh had felt like breaking a massive wall.
Before long, Bruce had Danny actually like any other boy he's known. Carefree and happy, just like a child should be.
"You didn't tell me your name, mister." Danny had suddenly cut down the relaxed moment they were in. A pout laced the boy's lips as he looked up at Bruce, almost accusatory.
"I'm Bruce. Bruce Wayne." Bruce responded without missing a beat. He knew this might cause problems in the future. He wasn't supposed to be here.
But when his gut is telling him something, he can't just ignore it. He checked his pockets, finding no business cards anywhere. So, Bruce fell back in plan B.
"No matter how long it's been from now, you can come to me for help. Just look for Bruce Wayne in Gotham City, and when you find me... just say Fairbanks sent you."
Bruce wasn't sure if he'll ever see Danny again when he goes back to his own time. Wasn't even sure if this was the same universe as his own. But he couldn't walk away without at least offering the boy help in some way.
When Danny's eyes filled up with tears again, Bruce thought he said something wrong at first. That was until the boy was suddenly clinging to his shoulders in a tight embrace, muttering 'thank you' over and over again.
Bruce felt himself almost close to tears just from that alone. His heart was aching for the small boy. Even if Bruce couldn't help Danny anymore than this, he was hoping the boy would have a better life.
One where he wasn't clinging to a stranger for comfort that family should be providing him.
THWAMP
It didn't hurt, but it did cut their hug short as Bruce suddenly pulled away. Turning his head to see a young girl wielding a wiffle bat, and another young boy standing behind her.
Her purple eyes glared at Bruce like he had done the worst thing in the world. Her grip on the bat was threatening and ready to swing again. Her knuckles white from the tight grip alone.
Maybe leaving this time era might not be as easy as Bruce thought as the young girl probbed him with angry and scolding questions. Not that Bruce could blame her.
He just hoped this hiccup didn't get back to the league. They'd have a field day hearing about how Batman got scolded by a child with a wiffle bat.
°•°•°•°•°•°
Danny wasn't sure if this was the best idea. It's been years since he met Bruce Wayne. So many years. Danny had just been a kid, not even ten, when Bruce had introduced himself.
When he had an adult, actually check in on him. Yet, it was a memory Danny couldn't forget. Maybe it was just the kindness that Bruce radiated.
Or maybe it was when Sam came to his "rescue" near the end. Regardless, it was cemented in his mind. A core memory that Danny cared with him through the years.
Now, here he was, roughly seven years later. Standing in front of a manor that put even Sam's place to shame.
It took a lot of courage for Danny to knock. Barely a second later, an old man answered the door, an accent Danny was certain Bruce hadn't had.
A stuttered explaination of being here to see Bruce Wayne, that the man knew him, barely left Danny's mouth before the old man ushered him inside.
The man, Alfred, told Danny to wait by the door before vanishing further into the manor. It took a lot for Danny to not just vanish.
Being half ghost nowadays had its quirks, Danny could just vanish, and no one but Alfred would know. But he couldn't.
It had taken a lot for Danny to make the journey to Gotham City. He hadn't even thought to look up a current picture of Bruce either. Which was probably a big mistake on his end.
Danny didn't even know if Bruce was offering this kind of help. But Danny didn't have many allies to turn to. He needed help.
Not just for himself but for his family. For Amity Park. He couldn't be afforded the ability to run away. Not now.
Danny felt all the air leave his lungs when Bruce entered the area. The man didn't look a day older than what Danny remembered. Bruce looked a bit more put together, not like he had just jumped out of a moving car, but it was Bruce.
"Uhm... I don't know if you remember me. But my name's Danny... we met when I was a kid." Danny started trying to explain himself before Bruce could speak. He recognized that confused look anywhere, and Danny didn't have the guts to go through with this if Bruce asked any questions.
"You told me if I ever needed help, to come find you. Bruce Wayne in Gotham City... you, uh, told me to tell you Fairbanks sent me?"
That came out more like a question than Danny would have liked. But it did ease his nerves a bit as he watched Bruce's slightly confused expression turn to alarm and surprise.
Danny wasn't sure what this would do. If Bruce could truly help him. But he was out of options. Just seeing Bruce recognize something he said was enough to calm the teen's anxiety slightly.
"I'm sorry, Danny... I don't remember you. But I believe you and I want to help you. Come inside, have a seat, and tell me what's going on."
That response was enough to have Danny's eyes fill with tears. His chest filling with a sense of hope he hadn't felt in weeks now.
Maybe, just maybe, everything would be okay.
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drawsmaddy · 10 months ago
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[ID: A digitally coloured ball point pen drawing of Dorian Storm from Critical Role. Only Dorian's left arm, some of his cape, and some of his hair is visible. He is lying on the ground with blood pooling around him, staining his hair and cape. In his hand he holds his sending stone. End description.]
I would like to immediately clarify that I am so sure Dorian is fine, however I absolutely had some angst-ridden fun with the idea that Dorian could've died with the sending stone in his hand just like Orym did a couple years ago
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demaparbat-hp · 4 months ago
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Zuko looked up and locked eyes with his cousin, who was struck speechless. Then, ever so slowly, Lu Ten's lips twitched upwards. And then he smiled. And then he beamed. And then he nodded proudly once, just once, and vanished.
Lu Ten comes back in For the Spirits Chapter VII: Take Me South, only to leave Zuko with more questions than answers. Just how much is he truly aware of? When will he return? What is Zuko going to do now?
(What will the South bring?)
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captainjonnitkessler · 1 year ago
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Leftists online: Both parties are exactly the same, why should I vote?
My coworkers, right now as I type this: Biden is a deep state pedophile and that's why when Trump wins this year the first thing he's going to do is completely take over the executive branch and kick out all the liberal elites so we can take our country back! Have you heard of Project 2025? There's a lot going on behind the scenes that we're going to find out about soon. That's why I've been stockpiling ammo,
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cable-salamdr · 8 months ago
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Spoilers for Dragons Rising season 2, CW Eyestrain/ Bright colours.
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“I was weak like you, once. My Master found me and taught me that the most important thing in this world. Strength. Maybe one day you’ll find a true Master who can teach you the same.”
So, like. that scene in ep 9 where Ras beats Arin ass and then basically makes him an offer to take him in? yeah how we feeling bout that one gang?
That shit has been on my mind since I first saw it— It’s not that I think Arin would completely turn evil, but I am a firm believer that he will make some sort of very stupid mistake (aka helping Ras, or one of his minions, perhaps only in some small way) that is going to fuck up everything and make him feel even worse.
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kit-screams-into-the-future · 3 months ago
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Loving the Marty drawings!!! I'd love to see a doc in your style!
A doc, you say....
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woe. many docs be upon ye.
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aroaceleovaldez · 7 months ago
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tbh my latest biggest theory for why HoO and onwards is such a dramatic drop in quality and consistency is just. Rick stopped making teaching guides.
Like, the Lightning Thief teacher's guide is SUPER in-depth with even stuff like sources about middle grade child psychology and exact specifications of where he's applying that, explaining what different character's goals/motivations are, their dynamics with each other and their environments, etc etc. Even specifying which specific myths certain plot elements are supposed to reference or be about.
That stuff just doesn't exist for later books. There's activity guides and smaller, significantly more simple teacher guides for later books but they don't go into anywhere NEAR the same level of depth. The TLT one is a full lesson plan that breaks down the book at every level and explains what's going on and more or less why Rick did that. The others are all basically just glossaries of terminology and some simple question guides.
And they didn't even use the TLT teacher's guide for the Disney+ show because they clearly aren't adhering to any of what's discussed in that breakdown of the book.
By creating a teaching guide alongside writing the actual book, that's forcing you to document what you're doing, why, your sources, and information about your characters and the story they're in. It's like an even more in-depth version of a series bible. But that's lacking for later books (and etc) and it shows because that level of thought and depth and attention just isn't there anymore.
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aetherean-alchemist · 8 months ago
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LATE 🍎NIGHT 🐮TRIO🎩
I've wanted to make this "Soldier, Poet, King" themed art for the Late Night Trio since February, but I haven't really had the motivation to finish it. I figured this would be a good time to complete this art now though.
Thank you, Gracias, Obrigado, and Merci Pomme, Dapper and Richarlyson for providing so much light and sunshine to so many people's late nights- including mine <33
To Lumi, Shade, Ricardao, and all the admins and actors- thank you for all the love and passion you've continuously poured into your characters every single day. Wherever you are, wherever you end up going, I wish you the best of luck on your next journeys. Thank you for the love and the memories <3333
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