#theres some potential there
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enginator2000 · 1 year ago
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daily infinites 21-30. you cant tell me that sonic and his friends dont larp. tails even went out of his way to craft armour for their sessions, theyre so into it
part 1 part 2
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ca-3 · 6 months ago
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Found a forgotten drawing of my masc!Sae, but then i thought the outfit would look cool on our Sae 🖤
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ironunderstands · 9 months ago
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The way some of yall mischaracterize Ratio as being stoic in chill when in reality he is 24/7 resisting the urge to rip everyone around him a new one is crazy to me like. He cares so much, so much. It’s unhealthy, he loses the idgaf war every time because Ratio is the least nonchalant person ever like
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He was this close to breaking character and throttling Sunday like you cannot tell me he wasn’t planning a murder in this scene. Ratio straight up calls Sunday a crazy bitch but everyone brushed it aside 😭
Honestly his entire conversation with Screwllum is just him tweaking, watch it on YouTube the VAs performance is amazing, you can here just how much He Cares
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Genuinely, Aventurine is way better at concealing his true feelings that Ratio. Ratio may be acting for the sake of the plan but the way he truly feels about anything he’s doing always seeps through, it’s why he apologizes to Aventurine in 2.0 in their staged argument scene. It’s why he is as mean to Sunday as he can be. It’s why him pretending that he “hates” Aventurine makes him act so silly. Ratio can’t fully commit to the bit, he can’t force himself to not care or to be someone he isn’t, because fundamentally Ratio CARES and that is something he is incapable of hiding, alabaster bust or not.
The problem is that him expressing his care is often done in a rude and/or blunt manner which people tend to interpret as stoicism or apathy when it’s anything but. Ratio’s vial that he gives to Aventurine is short, sweet and gets straight to the point, because that’s the easiest way for Ratio to express his emotions, even if it’s often detrimental for him and anyone else around him. However Aventurine understands him quite well, and knows that although brief, Ratio telling him to “stay alive, survive this and keep on living” is how he truly feels towards Aventurine, and that’s enough to keep him going.
Underneath Ratios carefully crafted marble facade is a man who cares so much and is so bad at expressing it and I wish the community in general, especially Aventio shippers would acknowledge that more. Ratios true moments of sincerity are brief, but they are anything but stoic. Let the man be soft, it’s in character.
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lucabyte · 7 months ago
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So does anybody else ever think about how Loop felt the need to demonstrate that the party's deaths wouldn't have any effect on the loops. I know I do but that's besides the point. Anyway I don't think Loop actually needs to bathe, they just like to feel included.
#'but lucabyte didnt you already do a comic with this exact same message? that loop has potentially killed their party intentionally before?'#yes i did absolutely do that thank you for noticing. that is what the cannibalism comic is about. no that was not a metaphor. lol#isat#in stars and time#isat spoilers#in stars and time spoilers#sifloop#isat siffrin#isat loop#in stars and time fanart#isat fanart#lucabyteart#ill ramble elsewhere some other time. maybe in a text post. but. long and short of it: even if you assume the answer to 'how do they know'#is that in sasasap isa got frozen once. theres still the fact that the loops are from sif being too distressed. how far gone does a siffrin#have to be before they can witness a party member die and notice it has no effect. how does loop feel to have planned to kill the party#during act 3. why did they NEED to show sif that. are they trying to preemtively stop them from getting the idea in their head#that maybe that might work? when they're out of all other options? when they just get so frustrated and at wits end?#loop helps in subtle ways through the whole game. and in less subtle ways like begging sif not to use the dagger. and while yes the#overarching reason you need to learn that the loops are tied to sif is because you need to figure out wish craft.... loop doesn't know the#actual mechanics of the loops themselves. just what didn't work. the power of friendship. getting the final hit in. being perfect. etc...#and besides all that.. how did loop feel during that hangout. being so deceitful. especially since before the other shoe drops#sif is enjoying themselves. but they know what's coming the whole time.#as for: why bathing? its the obvious imagery for blood on their hands/washing/never being clean. and is a bit of an inversion of the other#piece i just drew with the other casual closeness and nudity being kind. this one is cruel instead.#anyway tag ramble over ill do a masterpost of all my fanwork with some directors commentary sometime i promise. since i know im often vague
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shittymalevolentheadcanons · 4 months ago
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so. i feel relatively confident in assuming arthur still has custody of his eyelids even with john having his eyes. additionally, we've seen plenty of evidence that arthur can't feel the parts of his body that john owns at all. with these assumptions in mind:
do you think arthur ever forgets to blink?
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buqbite · 4 months ago
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Halo
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arsenicflame · 1 month ago
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It's a time-honoured tradition- every time Sam comes across Izzy (and Ed) in their travels, he asks Izzy to marry him. And every time, Izzy turns him down.
At this point, Sam is asking more for the sake of it than any belief Izzy will ever say yes, a remnant of childhood dedication touched with 30 years of heartbreak and regret- though even now, a small part of him still holds out hope. Sam's promises have only got more extravagant over the years, from a job as his first mate, to a captaincy, a fleet at his command, a whole fucking island if that's what Izzy wants- but he knows it isn't though, not really. If Izzy was ever going to agree to marry him, to leave his life and go with Sam, it wouldn't be for anything Sam could offer him. Izzy never did care for flashy shows of wealth, for a ship or to be captain. The only thing that ever mattered to him was loyalty given, and loyalty shown in return. 
It all comes to a head after Stede left and came back, after Izzy lost a toe, lost his leg. Sam hasn't seen him since before things with Ed started to really slide off the rails, before stress permanently set into the lines of Izzy’s face. So, when he sees a dishevelled man with a hoof for a leg in a no-name port, he doesn't even consider the idea that he might know him. It's only when he turns towards him, and Sam catches a glance at those oh too familiar tattoos, he realises this is Izzy, his Izzy, that stands before him.
Knowing Izzy's discomfort with pity, he doesn't treat him any differently than he would in years gone by, positioning himself in Izzy's line of sight before approaching and sweeping him up into a bone crushing hug. 
“Israel-goddamn-Hands!” he exclaims, as Izzy grumbles back a begrudging “Samuel-fucking-Bellamy”, a tradition almost as old as their friendship itself. Izzy might not hug him back, but he can’t keep the corner of his mouth from twitching, just for a second.
(If Sam holds Izzy a little tighter and a little longer than usual, well. That's his business)
By the time Sam lets go, most of the crew has appeared in the town square, drawn in by the commotion. They may have given Izzy his leg and welcomed him as one of them, but still there’s an underlying tension, with nobody quite ready to set aside everything that happened before the Kraken. Seeing him cosying up to an unknown man sets everyone on edge, unsure whether to come to their first mate’s aid, or to assume that they've been betrayed once again.
When Ed sees that the yelling was Sam, his hand goes tense where it's held in Stede's. He knows the routine, has seen it more times than he can count, but as he watches them part he realises that this is the first time in a long time he's unsure of what Izzy's response will be.
Knowing that something’s different, knowing that Izzy's feeling vulnerable already, Sam doesn't go for the same flashy proposal he’s been giving for years. He doesn't promise Izzy the world, he doesn't cause a scene (or, any more of a scene than he already has, anyway). He looks at the fractured man in front of him, takes his face in his hands, and says the exact same thing to him he said when they were little more than boys. “Israel, I have to ask you. I know what you'll say, but I have to try. Come with me. Marry me and sail away with me. I'll keep you safe”
And Izzy… hesitates. He glances over at Ed, at Stede, and says to Sam “...We’re staying in port for a week. Ask me again then”
That's the moment Sam knows there is something deeply, horribly, wrong. He's not just looking at an Izzy who got seriously injured in a fight and is struggling to cope, this is something so much bigger than that- and that Ed has something to do with it. Izzy wouldn't even be considering leaving if he didn't. Whether it was negligence or something more sinister, Sam doesn't yet know, but he intends to find out.
#i feel like the little paragraph about the crew is real clunky and out of place but i wanted some kind of establishment of where those#dynamics are at. its important that the crew is something for izzy to consider in his decision; but also that their relationship isnt so#solid he would stay for them alone; yknow?#im sorta aiming for a s2e5 era but like. early in those themes. he cant be all sorted yet i need him to be struggling#anyway this is part of a much larger scenario in my head that im never ever doing anything with but i wrote THIS bit in a daze in like. jun#and i got thinking about it again and i think?? it holds its own as a 'hey think about THIS' snippet. idk you decide#youre welcome to interpret this as solo bellhands but in my head it Has morphed into sam/izzy/ed/stede#because i cant not put edizzy in things any more. izzy has two hands#i also think the comedy potential of one of your boyfriends HATING your other boyfriend is gold. 10/10 dynamic#stede is mostly along for the ride in this but also i think they need him#aaaaand. the sam/ed bracket i think can only be closed in exceptional circumstances. i think they 'hate' each other too much#...which is WHY someones getting kidnapped!!! yay#anyway its all irrelevant because ill never write it out. i can do silly chill things but thatll require work#nyxtalks#ofmd#our flag means death#izzy hands#israel hands#sam bellamy#bellhands#i wanna also say. the general concept of repeated sam proposals has been floating around my head forever#it used to be a more silly thing like i referenced at the start but. s2 gave me angsty feelings i guess#i cant not have izzy have feelings for ed right now which inherently adds layers to Any bellhands scenarios i think.#but yeah. its a Classic Bellhands vibe for me. sam seeing izzy at sea or on shore and asking him to marry him (again)#i like to do this with jackie too. i think i just want that man to be obnoxiously desired#(theres also layers of my personal hornigold era lore built into this but i hope it holds up without u knowing it. tldr. sam lost izzy by#being an idiot n fumbling the bag. thats what matters. izzy went with ed and sams been trying to fix it ever since)#i probably should have readmore'd this but i didnt think it was Quite long enough. or had a good break point. sorry <3
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codenamethebird · 8 months ago
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Ok here's a little (not really) analysis/theory post about Hades 2, because I'm obsessed. Its consumed all my thoughts. And I need to talk about a theme I think will (hopefully) be addressed as the game progresses.
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Here's some examples of dialogue that starts to touch on this conflict between mortals and the gods. What exactly do mortals deserve? We also have literal Icarus "flew too close to the sun" here too (and probably Pandora). Chronos was able to sway many to his side with a promise of a golden age without the gods, which is presented by the narrative as a foolish venture. And not saying it isn't, or that Chronos is the secret good guy here, but I believe Chronos is taking advantage of a very real hurt that exists for mortals.
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This line from Nemesis really stood out to me, because it implies that while mortals have a concept of evil, the gods don't. Which sounds ridiculous but the more you think about it makes total sense. The gods in Hades (and just greek myth in general), are kind of the worst. They are petty and selfish, they literally attack you if their boon isn't picked first, and most vitally in this context, often utterly disregard mortals.
For example, one of the things that drove me a little crazy in Hades 1, was how chill everyone was with Demeter's never ending winter. Demeter was killing possibly millions upon millions of mortals and everyone else just sort of let it happen. Maybe complained a bit because it was annoying to them, but just stood by. And that's just one example. Mortal's have a very valid reason to hate the gods.
And considering we have more areas of the surface to explore that aren't out yet, I have a feeling Melinoë is going to be meeting some of these discontent mortals. And my hope is they are going to be nuanced characters, that will challenge Melinoë not just in a fight, but her very ideals.
Because Melinoë is very deferential to the gods, waaaaaay more that Zag ever was. Unlike Zag, who was more like a bro to them and was willing to suck up to them for personal gain, Melinoë seems to genuinely mean all the respect she gives them. She praises them, defends them when they are insulted, and just generally very polite to them.
In a smaller scale, she describes Hypnos as having a wisdom about him and can somehow sense her intensions while asleep. Which as Nem implies, the version in Melinoë's head doesn't exactly line up with reality (though sidebar, I am a believer in Chekov's Hypnos and that he's going to somehow save the day and put Chronos in a never ending sleep or something, but that's beside the point haha).
Melinoë's reverence to the gods makes total sense of course. She was denied her family and a happy childhood, and because of that has glorified them all in her head. The Olympians are sending her vital aid on her holy mission for vengeance and to save her family, even as their own home is being attacked, how honorable of them!
And I think part of Melinoë's arc is that perfect picture of them breaking into pieces. Yes, they are the better of the two options between them and Chronos, but that doesn't mean they aren't also kind of the worst. That mortals deserve better than frivolous gods that can decide on a whim their fates for better or worse (love u Moros but I'm still fucked up over you and your sisters giving mortals horrible doom endings when you were bored. At least he feels bad now but still. Perfect example of gods even when not intending to having horrific consequences for mortals). And maybe like how Zag healed relations with his family, Melinoë can start repairing relations between the Gods and Mortals.
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zealfruity · 9 months ago
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please tell us more of this vision of ahsoka being aalya's padawan 👀
Here are their outfit redesigns, since I've never drawn Aayla, and my version of Ahsoka's S1 outfit changed a bit. I think the only thing that would change outfit-wise in this specific AU is that Ahsoka might try to mimic Aayla's look later on, or get something to match the 327th.
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I don't have much honestly. I was just thinking about that one episode where Anakin got injured so Ahsoka joined Aayla and Bly to search for help and they met a group of peaceful leemurs. I really liked the dynamic and I just started thinking about what if they had become close, which led into me thinking about what it would've looked like if Ahsoka was Aayla's padawan. That led me into having a very vague idea of Ahsoka and Quinlan's dynamic, Ahsoka and Bly, and then how Ahsoka's relationships with Obi-Wan and Anakin would change. Idk how much would change in the wider story, but I feel like this change would make some things better, and some things worse.
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holyfreaks · 9 months ago
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sooo many of sams ships are SO good. like. wincest? codependent freaks. love it. sastiel? the boy with demon blood and the angel who fell from heaven? poetic. samwena? shared trauma, master/apprentice vibes, the list goes on. samjess? domestic wholesome living. for those of us who need something softer. samruby? TOXICCCC and I love it sm. saileen? potential endgame ship. soft and badass all at the same time. sam stans we got so spoiled
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baconmoop · 8 months ago
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I did this in the TAZ fandom a while ago but with the quangle still on my mind i gotta ask here too:
(If you think it's unfair that Ally and Lou are down a character, feel free to add Lord Squak from ACOFAF for Lou and Lars from mice amd murder for Ally)
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creakysocks · 3 months ago
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Watched nezha reborn recently and though there were major pacing issues w the movie it was worth it bc of some kickass designs,,, or in other words decided to do pose practice and thought i cant not draw him
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cherubcircus · 1 year ago
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i wish they kept sams psychic powers/visions, ESPECIALLY in s4!!! i want sam to have a vision of a hand rising from a grave WELL before dean rises and for him to run to deans burial site in pontiac, only for deans grave to remain untouched as it was before. i want sam to have visions of killing lilith, which is why he’s so sure that it’s him who has to do it and that dean can’t. i want sam to have visions of lucifer rising taken out of context, this all encompassing light, and i want sam to have hope. to believe that is a sign of the good, the holy.
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homewrecking-lore · 2 years ago
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People will really talk about how Star Trek: Voyager isn't good and then list reasons that LITERALLY apply to all classic Star Trek. "Developments didn't carry over from episode to episode." "There's a lot of bad or boring episodes." "It missed a lot of opportunities." Have you ever seen Star Trek? Have you ever watched a Star Trek series? Are we really pretending these are just problems in Voyager?
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butchvamp · 2 months ago
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i finished the game last night, here are my unpolished thoughts about the final act and what i liked & didn't like. this is very long and probably incoherent lol
what i liked:
the whole final battle was awesome, i loved the combat, and i really enjoyed the huge cutscenes of everyone fighting together. i had been really disappointed earlier about the lack of a battle scene at weisshaupt a la ostagar in origins, and this definitely made up for it
i liked the suicide mission and actually getting to assign people their roles in the battle
i LOVED Solas's betrayal, that whole section in the fade prison with the statues was one of the strongest scenes in the game, i think the entire relationship between Rook and Solas is really well developed. as the player, we know Solas is manipulating them, but i think they did a good job making it so it's still believable for Rook to fall for his tricks, especially with the Blood of Arlathan quest before this. (also it's very obvious Solas is Weekes' favorite, wish they would have just stuck to him and not all that other dogshit...lol)
i liked the idea of Varric's role here, but not the execution. i'll come back to this lmao
the giant dread wolf and archdemon fight was cool as fuck. no notes. that's just classic rule of cool, baby
also i had Davrin in my party while fighting alongside Solas and i really enjoyed his banter with him and how hard he laid into Solas's ass. it was very satisfying. yippee go Davrin!
okay. now. what i didn't like (sorry not going to bother with bullet points, it's going to be longer down here lol):
while i liked the suicide mission structure, i hated how the game all but told you who to assign where. there were no stakes at all, there was no way to get it wrong unless you did so intentionally.
this also brings me to. The Choice. between Davrin and Harding. i understand the need for a "fallen hero" here, it ties into the entire theme of regret with Solas as we see in the fade prison, it was necessary for Rook to be the person "at fault" (aka directly make the choice that ends with someone getting killed) but this choice was dogshit. it also was really fucking stupid to see Harding climb up and stand atop a giant stone pillar, and then NOT use her stone magic!!! i don't hate the idea of someone dying here, but this was just a series of failed choices over and over again. we should not have pitted returning fan fave Harding against the single Black companion (who comes in late and barely even gets his own story outside of his damn pet)-- it should have been Harding (narratively satisfying, she's been here since the beginning and dies for the fight) or Lucanis (he is literally the guy taking the shot), we also shouldn't have tied all the dwarf lore revelations to a character that can just fucking die at the end, and we shouldn't have had her stand on a giant stone pillar when she has STONE MAGIC!! i knew this choice was coming but her death still caught me off guard cus i was fully expecting her to collapse that stone pillar on her, not use her stupid puny bow 😭
i think this choice is also weakened by the fact that it's THEE only choice. it's obviously an echo of the earlier Treviso and Minrathous choice, which also didn't really seem to affect much outside of potentially losing the corresponding factions (and i think Lucanis's romance gets locked out?) i saved Treviso, so i got the Treviso questline later, and i assume that you get a Minrathous specific questline with the Shadow Dragons if you save the other instead (haven't seen myself tho so i'm not sure, just guessing). but it's very easy to recover the Shadow Dragon's reputation, and the final battle takes place in Minrathous no matter what. the only way for companions to die or the battle to fail is to just straight up ignore quests. you can't lose a faction's support at all unless you intentionally try to do so. i don't even think you can lose companions at all unless you intentionally ignore their quests and place them in the wrong spot. though the game still holds your hand through the battle and basically Tells You who to put where so they survive.
and to be fair. this is true for the suicide mission in mass effect 2, but the thing is, there is so much more dialogue and variations with how you can play your character and interact with the companions and the world than there is in veilguard, it makes it feel like you do have more control over your character and the narrative, even if it's just the illusion of choice.
and then with Solas, it doesn't matter, he always ends up trapped/linked to the Fade, it just changes how he feels. (they also do this with the First Warden. i was excited for a potential variation between punching/not punching, but all it changes is his attitude when you find him later in Davrin's quest) okay.... well. is he going to return again after that post credit scene? and are they really going to write 3 (or 4, with lavellan i guess) different branching personality variations?
i think the powers that be just wanted to get rid of him in a way that would still leave the dragon age setting ultimately unaltered and open for more games in the future. especially given the secret post credits scene. which i also have an issue with. we're going to go from "it was all the Evanuris fault" to Actually, it was this secret third thing and everything we did was for nothing! AGAIN! if they want to make more dragon age games, they can just... start a new story. do they know that. (the fact they're implying Loghain was influenced by some outside force to do what he did at ostagar actually has me livid lol. leave origins alone!!!!)
anyways. now the fade prison. i have two issues, my main one being Varric. i actually started to suspect early on something was up with him, because he just sits in that damn infirmary the entire game, no interactions, barely any dialogue. i think Varric was horribly underutilized in this game, and it results in all of the emotional beats around him falling flat for me. of course, it's emotional for ME, the player, because Varric is a fan fave returning character and one of my own personal favorites. as far as i've seen in game, though... Rook has no relationship with him at all. i think this game would have been vastly improved with short playable origins that showed the two meeting and developing a relationship, and also he really really needed to have more scenes and dialogue in general. he's barely in the second half of the game, literally just sitting all by himself in that damn room, and even when he is in the cutscenes he has one single line that everyone obviously just ignores. it sucked. very disappointing finale for a really beloved character... it could have been so good if it was good....
because i DO love the idea of Solas using him to manipulate Rook (and i really like Varric and Solas's relationship & the way they contrast against each other), and also the idea of how being tricked in that way would actually affect Rook-- what's real, what's not, can they even trust what they're seeing at all anymore? especially when Solas "glitches" between Varric and Lucanis (idk if it's always him or your LI? would be cool if it's your LI, that's what i assumed) after slaying Ghilan'nain-- this could have tied in with the final romance scene. but of course the game doesn't get into any of that at all.
and now issue 2. how the fuck did Solas do that LOL. how did he switch places, how did he get out, how did it take Rook in his place when it was designed for elven gods? where are the other elven gods (did i just miss this explanation? did the other two just kill them in there)? 🤷 when did this place suddenly turn into a prison of regrets? was that Solas's presence influencing it, or did he do that intentionally for Rook? dont know! who cares. moving on...
i romanced Lucanis, and i was really disappointed with his romance. the final scene was sweet, but.... i think particularly with Lucanis you can tell so much of his story and arc ended up on the cutting room floor, it feels disjointed and as if we're missing pieces, and you can feel it in his romance, too. i also really didnt understand the "keep flirting (not a lock in) or end it now" choices that didnt feel like they did anything at all. why was i given like 3 different times to break up with him when we weren't even dating yet lmao. the romance was a bummer, of course i love the setting and the story but i go into these games expecting strong romance along with it and i was really banking on that being the highlight in this mess of a game but. alas
this also segues me back into the whole "trapped in the Fade prison" section. why was there no reunion with both your LI and everyone else? apparently Rook was in there for WEEKS!!! they hardly communicate this and Rook just reappears and jumps straight back into leading the team, no tears or questions asked about how they found them, how they got out, what everyone was thinking while they were gone... we also get a deus ex machina knife, how convenient that they did all that while i was gone and no explanation is given as to how it could possibly fool Solas, just trust us bro! 💆 i feel like trying to craft our own copy of the knife should have been something actively happening in the background throughout the entire game, and it gets finished while Rook is in the Fade. but this truly came out of nowhere lol
again i think it's obvious things were cut and rewritten and maybe this was the result of a frantic scramble to come up with something that would work, and i'll be generous and blame it on that, i guess...
when we finally get to the final confrontation with Solas, i was very excited, because again i feel like Rook and Solas's relationship is the best in the game, Solas's writing is consistent and strong, i knew this scene had to be good.... and i guess it was? but it felt so unsatisfying. i chose to fight him (my Rook would do anything to get him to shut up) and i was hoping for. an actual fight. you can do it with Mythal earlier in the game, and we already saw his giant wolf form, i was so excited. and then. no<3
okay! sure. we beat him with the power of friendship (not surprised and not even making fun of it here, it makes sense narratively, i knew some version of this was coming after the whole comparing Rook versus Solas bit in the Fade) but come onnnnn i wanted to fight the giant wolf.... sigh. i did check out the other endings as well, and it's clear the redemption ending is the "true" ending and also the best written one imo.
overall. this was a bad dragon age game. i had a lot of fun playing it though, so it's not a bad game game. the gameplay loop never got boring, i never got tired exploring or doubling back, i loved the maps, i loved the combat, and i did love the companions. but the writing is atrocious and racist. this is a horrible dragon age game. i don't know where i fall on recommending this. again, i've had a lot of fun playing and dissecting it, but i dont know that i could recommend this to dragon age fans. this would have been way more successful as a completely different fantasy game. the changes to the lore, disregarding the majority of the games that came before it, the horrible depictions of returning characters (the inquisitor and isabela were the worst offenders for me) the setting and characters feeling watered down and incomplete, the complete lack of the classic "grey morality" shtick (even if it's not always been implemented well)... idk man. bummer! it's obvious there was a cohesive vision at one point, i do think this game is a casualty of the current state of the gaming industry (i was honestly surprised it was functional on launch. not shade at bioware just in general that is rare to see now) we know EA thrashed bioware throughout development, and bioware made a lot of really bad choices, too (the racism is absolutely their doing, they made that choice back in inquisition). but we can see, particularly in the artbook, that there were good ideas & an intention to actually tie everything together and give this story the finale it deserved... but it all got lost along the way in a very ugly, chaotic development. and the game really suffers for it.
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clovenhoofedjester · 1 year ago
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stars when you shine, you know how i feel
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a close-up of his mug, unblasted by colors and lighting and stuff. it was surprisingly difficult to color his fur in a way i liked
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