#the whole kh manga for that matter
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jordydrawsmerch · 1 year ago
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my seasalt trio stickers :)
my shop
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hitinmiss · 1 year ago
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~ power sleeps within you, choose how to manifest it ~
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ultraericthered · 2 years ago
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KH Canon OCs - How I See Them
Any followers of mine I have on this hellsite are likely aware that I am and remain a Kingdom Hearts fan who personally considers only the core narratives of Birth By Sleep, Kingdom Hearts (1), Chain of Memories, and Kingdom Hearts II (plus some Appendix content from the UX fairy tale, BBS 0.2 and 358/2 Days), all chronologically, to be the canonical narrative of the true and pure Kingdom Hearts, the epic Disney saga before it was all remade in the image of director Tetsuya Nomura’s demented shonen mangaka brain. Or to put it differently, only the first decade of the franchise (the 2002 release of KH1 up to right before the 2012 release of KH3D) matters to me on any deep level (though the second decade up to Sora joining Smash in 2021 has some shining gems of merit to take from even while the rest of it is all hot flaming garbage that’s being doubled down on and continuing going forward and I want absolutely no part of it, bye.)
As such, the KH original characters I would consider canonical to any worthwhile work of Kingdom Hearts are all those introduced in that first decade, with one exception I’ll bring up at the very end. And these characters, like many franchise characters, have been written and portrayed in differing ways between different entries, whether they be games, manga, novels, web original/fanon material, or even just the basic rough draft concepts. So...where does that leave me and how I view these characters? I thought it’d be fun to not only answer that, but to compare with actual officially liscenced depictions of the characters and see which ones best match what I consider the ideal for the “baseline”/”template” these characters ought to follow.
Sora
Sora is a free-spirited, mostly easygoing and cheerful young boy from Destiny Islands who finds himself the chosen wielder of the Keyblade one fateful night when the Heartless invade his home. He’s best friends with Riku and Kairi, and also with Donald and Goofy, his travel companions across the worlds. Generally positive, upbeat, bold to the point of cockiness, and with a steadfast belief in the heart and in his friends that are his power, Sora can also be very deeply contemplative, surprisingly considerate, and prone to becoming moody and melancholic whenever something really gets him down. Despite this his agility, abilities, and willpower are exceedingly strong.
The Sora who best matches this characterization would be...
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Somewhere right between both games in the Kingdom Hearts II Final Mix+ package - Re: Chain of Memories and KHII. As great as KH1 Sora is, his character arc, growth and maturity through the course of that game’s story sort of ends at a narrative wall, as it was clearly developed like a standalone with the continuation of the storyline afterwards being uncertain. So Sora’s whole ordeal in Castle Oblivion was designed to break him down and the following story of KHII was likewise designed to build him back up again ‘til he reached Peak Sora, slicing through skyscrapers with his Key and everything. In between these portrayals, if we took the best of Sora from Re:CoM and added it to the best of Sora from KHII, we’d have my Sora.
Kairi
Kairi is the seventh Princess of Heart, a pure-hearted girl who comes from the world of the Radiant Garden Hollow Bastion but now lives on Destiny Islands due to being sent there by Xehanort when she was very young and small. Though appearing scrawny and fragile, Kairi is a spunky, cheeky, outgoing and good-natured tomboy with an endless supply of willpower and inner strength in addition to her athleticism. Unlike her best friend Sora, though, Kairi isn’t exactly carefree and is prone to anxiety and fear of change beyond her control due to her traumatic childhood experiences, and is also very impatient and fidgety, but tries to conceal all this beneath a sunny disposition. But put her in a situation of action and danger, and she will go fucking feral. Over the course of the saga, Kairi matures and grows braver, stronger, more proactive, more aware of all that’s around her, and more accepting of great changes, even temporary separation from her friends. Oh, and she and Sora might be in love.
The Kairi who best matches this characterization would be...
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Yeah, you all saw this coming. Shiro Amano’s Kairi from his manga. Admittedly, his KH1 Kairi was not very good in the KH1 manga - the scripting for Kairi’s character in KH1 the game remains superior. Everything else, though, he nails for Kairi. We see more of her 14 year old self in flashbacks, we get her KHII character expanded upon so that her personality and dvelopment arc is better fleshed out and she gets more badass achievements to her name, and even the currently running KHIII manga improved her content. She’s perfect.
Riku
Riku is Sora and Kairi’s best friend from Destiny Islands and was to be the Keyblade’s chosen wielder. Cool, cocky, competitive, a bit aloof and tough on others, and prone to snark and joking around, Riku was also very inquisitive and yearned to explore bigger and better places outside his small backwater home, which paralleled his desire to be mature and regarded like a strong and capable adult. These qualities made him susceptible to giving into the darkness in his heart and calling the Heartless to invade his world, which lost him his claim on the Keyblade. His stint with Disney villains and turn to exploiting the powers of darkness for his purposes set his future course, as even when he realizes his errors and repents, he’s stuck with dark powers and a natural pull towards the Dark Realm. From here, Riku becomes first and foremost the “Good Disney Bad Guy” who uses what he gained from villainy towards the cause of good, to help others rather than himself, and to ultimately turn his Darkness into Light. This is symbolized in how he hangs around with Mickey Mouse, the epitome of a Good Guy. Ultimately Riku matures for real and becomes a watchful guardian with his own “twilight” power.
The Riku who best matches this characterization would be...
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Like Sora, the ideal depiction of Riku lies somewhere between two games - his KH1 character and the parts of his story mode in CoM that worked and pushed him towards a unique and special path of redemption and heroism that wouldn’t require he wholly sacrifice his Disney Villain-ish aesthetic and edge that he makes work so well. He should never have become the Vegeta of KH, not when he could’ve been the Piccolo of KH, a role his character fits far more naturally.
Xehanort/Ansem, Seeker of Darkness
Xehanort (yeah I know *officially* he’s “Terra-Xehanort”, but that’s not spoken aloud in canon, so he’ll always be “Xehanort” to me) was an amnesiac young man heavily implied to have been a Keyblade wielder who was taken in by Ansem the Wise and made his chief apprentice. Growing envious, arrogant, and apathetic to ethics and emotion, spurred by feelings of inadequacy and his desire to know all that there is to know, Xehanort betrayed his master, banishing him to oblivion and stealing his research, his other followers, and even his name. Allowing the Heartless to overrun his world and sending Kairi adrift in his search for the Keyblade Master, Xehanort became a Heartless himself and masterminded a widespread invasion of the worlds for the purpose of cultivating the Heart Of All Worlds so that he may claim the power of Kingdom Hearts and blanket the universe in everlasting Darkness, which his research had concluded was the true essence of the heart and the stabilizing force of everything. 
The Xehanort/Ansem who best matches this characterization is...
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There was never any realistic chance than any other depiction of this character was going to top Billy Zanenort in the original KH game + its Final Mix. Everything about him there was so perfectly realized.
Xemnas
Xemnas is the Nobody of Xehanort who was born after Xehanort became a Heartless, who formed Organization XIII and leads it as its Superior. Devoid of feelings and with a vast emptiness where his sense of self once was due to lacking a heart, and now recognizing how pitiful his old self truly was, Xemnas refuses to sink back into Darkness and be rendered nothing of significance, so he desires to enhance and assert his own non-existence by not only gaining a heart of his own through his own Kingdom Hearts, but by claiming its power for himself, tainting the hearts of all life in the universe with his Nothingness so that everything is reduced to nothing and all hearts be enslaved in the thrall of his own, as the deified ruler of the worlds. Completely cold, calculating, philosophical, utterly ruthless, devoid of pity or mercy and with a grandiose sense of self-importance, Xemnas schemed to make the power of the Keyblade serve his own uses.
The Xemnas who best matches this characterization is...
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Much like his Heartless counterpart, Xemnas was never better than he was in his debut game, but particularly KHII:FM, which added so much to his on-screen appearances and role as the overarching villain at the head of the Organization, fully selling how complex, tragic, and frightening a character he is. He was great in the other special edition games (KH1:FM and Re:CoM), but those were simply teases at him. Character-wise, KHII:FM remains his definitive outing.
Namine
The special Nobody of Kairi, born when Kairi’s heart departed the body of someone who was not her (Sora). Due to being a product of the connection between Sora and Kairi’s hearts, Namine posesses mystical powers and abilities to look into the hearts of others and tamper with the chains of their memories, which can create certain effects on their minds. At first Namine was a captive of Organization XIII and exploited in Marluxia’s conspiracy at Castle Oblivion, which she let happen due to her loneliness, fear of being left alone and abandoned, and desire to matter in the hearts of Sora and his pals. Initially timid and withdrawn, Namine grew to be more assertive and proactive thanks to her experience with Sora, which allows her to act with more confidence and let her more rebellious and mischievous sides show more openly. She forms a special bond with Roxas, Sora’s Nobody, and eventually with her own other half, Kairi, who she re-assimilates into so that now she has a home inside her heart.
The Namine who best matches this characterization is...
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Yes, technically Namine had her strongest showing in terms of character development and story relevance in CoM/Re:CoM, but as a personality with longer lasting value to the series, KHII, the initial game, the FM edition, and also Shiro Amano’s manga adaptation, had Namine at her most appealing by far. She’s sweet, intelligent, helpful, lively, and as strange and awkward as you’d expect someone of her conditions to be, but I think it’s really all brought together in just that sly grin and pose she does in both that game image above and in her official character model art, and how she now fully embraces herself as a “witch” despite that having been just what others called her to start with. The girl’s a naughty little troll and she knows it.
Marluxia
Number 11 in Organization XIII. Marluxia was made lord of Castle Oblivion and from within it concocted a very diabolical and ellaborate scheme to brainwash Sora and bend him to his will so that he could turn the Keyblade against Xemnas, which would allow Marluxia and his co-conspirators to take over the Organization. While seeming elegant and refined, Marluxia is very authoritarian, cruel and without scruples when looking to claim the power he craves. In combat, Marluxia’s a graceful assassin who fights with a sickle and flowers.
The Marluxia who best matches this characterization is...
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For reals, Marluxia’s never been gotten quite perfect in anything to feature him, but he was indisputedly at his best in the Kingdom Hearts II: Final Mix+ package, containing Re:CoM and KHII:FM. Re:CoM made his character a lot cooler and more intimidating than he was in the original GBA game (his confrontation with Axel and the fights with him alone prove as much), and his fight in KHII just really runs with the whole “reaper” aesthetic, making you truly fear him.
Axel
Number 8 within Organization XIII. Axel is quite the complicated character, being primarily an assassin with a mercenary sense of values and who does the work of others within the Organization only when he can be sure that it’ll benefit himself to do so. Despite acting like a snide, aggressive and largely blase punk, Axel is not only charming but very perceptive and good at reading a room, making deeply thought cost-benefit analyses of any situation and having a knack for manipulation of both people and events so that things go his preferred way. Selfish and scheming as he is, Axel also harbors deep vulnerability that only his oldest friend and senior member Saix has seen, and when he comes to value something or someone, he is unwilling to let go no matter what he has to do to keep them around. In combat, Axel is very flexible, and fights with chakrams and fire.
The Axel who best matches this characterization is...
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It’s Shiro Amano for the win once again! The one constant for Axel is that his debut showing in CoM, whether on GBA, the PS2 specially remade edition, the novels, or even the manga (he’s literally the sole positive in that entire manga adaptation!), goes great for him. It’s everything that follows that I had to consider when weighing them against each other. Then it became no contest - not only is Axel’s portrayal in the 358/2 Days manga stronger, better written and better handled than the game version, but in the KHII manga I am actually very glad he survived past the prologue and can see the value in his role the whole way through. I have never been able to say that regarding KHII the game and especially the novels, but the manga actually got it right. So Amano’s Axel is the best, got it memorized?
Larxene
Number 12 within Organization XIII. Larxene moreso than other Nobodies is particularly agitated by the emptiness within her, so she seeks to fill the void by amusing herself and has found no better way to do so than to cruelly bring others down and toy with them even to a breaking point without any mercy or misgivings. A prideful sadist who cares little for others, Larxene became Marluxia’s co-conspirator in the Castle Oblivion plot to brainwash/recruit Sora so that they may overthrow Xemnas and take over the Organization, and she got an affinity for teasing both her colleagues and Namine. While normally easygoing, playful and snarky, in combat Larxene shows why she’s called a “savage nymph”, fighting with kunai knives and electricity.
The Larxene who best matches this characterization is...
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In both versions of CoM, Larxene is a standout. Re:CoM removed a handful of her dialogue for some reason, but otherwise got to portray her personality in even greater detail, with her sauntering movement, skeevy flirtiness, and irritated gestures adding a lot to how enjoyable she is, her facial animation and voice acting emphasizing her malicious sadism, and even her death feeling sadder than just an abrupt tantrum fadeout. What both versions share in common is how uncompromisingly brutal she is to fight. “Savage Nymph” indeed!
Vexen
Number 4 within Organization XIII. As his human self Even was, Vexen is a very dedicated scientist, looking at everything as an opportunity for research and turning any exploitable situation into an experiment to conduct. Feeling like science lends itself not to heartfelt emotion or compassion, he is ice cold and even cruel in how he pursues his agenda. Vexen is also incredibly pompous and elitist, believing in the seniority that numbers within the Organization give and looking his nose down at those of “limited signifigance”. His claim to fame is the creation of Replicas, beings that duplicate the bodies of others but, much like Nobodies, are incomplete due to having fabricated hearts and minds. In combat, Vexen is meticulous, and fights with a shield and ice powers to match his personality.
The Vexen who best matches this characterization is...
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As great as Vexen always was in CoM, Re:CoM made him just a teensy bit even better. Part of it is due to the voice acting, which is spot on in both languages. Part of it is due to him coming off as less of a dirty coward than before, thus easier to feel for. And finally, a big part of it is how he dies, a death far more grisly than in the original!
Lexaeus
Number 5 within Organization XIII. The Nobody of Alaeus, one of Ansem’s royal guards and scientific assistants, Lexaeus is the brute force within the Organization who doubles as one of the deepest thinkers of the bunch. Well composed, taciturn, and with a sense of honor, Lexaeus channels his mind through his muscle and is a force to be reckoned with as a result. In Castle Oblivion, he worked in the basement level along with Zexion and Vexen. In combat Lexaeus fights with a tomahawk and earth powers, and can also raise his chi so that he becomes a nigh-unstoppable rampaging monstrosity!
The Lexaeus who best matches this characterization is...
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In CoM/Re:CoM he was a bland, forgettable, ultimately throwaway character who is laughably easy to beat despite his professed strength, and in KHII:FM, he’s is much less a character than he is a boss fight (though at least a really strong and difficult opponent now!). 358/2 Days got him down just right, with him being calm, gracious, and intelligent while also being brutal (poor Roxas!) and one of the strongest characters to play as. The only thing missing is his fondness for mind games and puzzles, I think Shiro Amano actually did that really well and it added to his character, but oh well.
Zexion/Ienzo
Number 6 within Organization XIII. The Nobody of Ienzo, youngest of Ansem’s apprentices, Zexion is an analyst and a tactician by nature, always observing, always thinking, and always deciding to act on what he believes to be the best recourse for disadvantaging his foes. Very deadpan, smug and assertive with others, Zexion owes the Organization a great deal and wishes to succeed Xemnas as its leader one day. But as he’s still young and impetuous, he’s not the successful schemer he’d like to be and cracks under pressure. In Castle Oblivion, he worked in the basement level along with Vexen and Lexaeus. In combat Zexion’s not the best physical fighter, so he prefers to cast illusions and mental tricks using a magic spellbook.
The Zexion who best matches this characterization is...
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Re:CoM is the best Zexion is going to get in terms of character and combat, and I quite like Ienzo whenever he appears in later games. He’s the only counterpart to an Organization member other than Xehanort and Braig who feels like he warrants the expansion.
Riku Replica (Repliku)
A replica of Riku created by Vexen in Castle Oblivion, designed to reflect Riku’s full dark potential. Was brainwashed by Namine into being obsessed with protecting her and fighting off Sora, but he eventually regained knowledge of what he really was and it got him grappling with his sense of identity all the way to his tragic demise.
The Repliku who best matches that characterization is...
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I mean, he’s pretty much the same in Re:CoM as he is in CoM, but with two added benefits: voice acting to actually sell his comically inflated intensity, and not being so ridiculously too difficult to fight.
Ansem the Wise/DiZ
The ruler of the Radiant Garden with an affinity for science and the aquisition of knowledge and wisdom. In trying to better understand the heart, Ansem ended up drawing beings born of the heart’s darkness to his world, and his efforts to keep them at bay were thwarted when his apprentice Xehanort betrayed him and banished him to the Realm of Nothingness. Consumed by dark thoughts, negative emotions and a desire for vengeance, Ansem went by the identity of “DiZ” (Darkness in Zero) as he sought a way to strike back at the Heartless and the Nobodies, the latter whom he particularly despised due to their very non-being serving as a reminder of his failures and the traumatic tragedy he’d been made to endure. While proud, callous, disdainful and patronizing to others, sometimes even downright cruel, Ansem has a wry sense of humor, enjoys peculiar interests such as computer games and ice cream, and can be civil when need be. He recognizes deep in his heart what’s right and wrong, but stubbornly refuses to heed his heart in favor of his mind. Suffice to say, this man’s story doesn’t have a very happy ending.
The Ansem/DiZ who best fits this characterization is...
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When you get down to it, Ansem is really not that terribly interesting or invaluable a character in anything other than KHII. It’s the story with the role he was literally made to play, and in it we don’t only get his Ansem Reports and legendarily great voice acting by the late Sir Christopher Lee, but Final Mix even adds the one scene from 358/2 Days featuring him that was best fit to be shown in this story.
Roxas
Roxas is the Nobody of Sora, born when Sora’s heart left his body and he became a Heartless. Made the 13th member of Organization XIII, the solemn, moody and ill-tempered Roxas grew dissatisfied and at odds with himself, beginning to question his purpose and his very identity, which led to him leaving the Organization. He was then captured and mind-wiped by DiZ, who placed him in a simulation of Twilight Town where Roxas developed another identity, a bright, kind, considerate, humble and skeptical “boy scout” type who hung out with Hayner, Pence, and Olette. During this time his memories were scanned and extracted by Namine, and one identity crisis and fight to the death with his former friend Axel later, Roxas was made to re-assimilate back into Sora’s heart, where over the course of Sora’s next journey Roxas made peace with himself and his new home.
The Roxas who best fits this characterization is...
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For a third time, Shiro Amano pulls through on not just doing justice to but actually perfecting a character from the games. While his Organization XIII persona in 358/2 Days still isn’t quite what I’d imagined, Amano’s writing for Roxas makes him so engaging the whole time that I barely care, and in the KHII manga he steals the show from Sora in a way Roxas in the game never could. I really like him - he’s way better than the black-coated turd of the later entries.
Hayner, Pence, and Olette
Three friends who live in Twilight Town and who were Roxas’ best friends in the simulation. Hayner is brash and energetic with a take charge attitude. Pence is chipper, laid back and good humored, and has an interest in stuff like machinery and truth-seeking. And Olette is sociable, willful, a bit bossy and snarky, and a shopaholic.
The Hayner, Pence, and Olette who best fit this characterization is...
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Yeah, they’re pretty much the same in every single work they appear in, making it impossible to choose (though in Olette’s case I have to give her manga incarnation as shout out for the spiked baseball bat!)
Xaldin
Number 3 within Organization XIII. The Nobody of Dilan, one of Ansem’s guards and scholars, Xaldin is a naturally gifted warrior in the fields of both strength and strategic thinking. Viewing himself and his fellow Nobodies as abominations devoid of feelings, Xaldin views the Beast of Beast’s Castle with contempt and jealousy over him being a literal monster who possesses a heart, feelings, and humanity to reclaim, so Xaldin makes it his priorty to gradually take the Beast’s life apart and utterly break him in both body and spirit so that he may become a Heartless and create a Nobody that Xaldin may then enslave. Moreso than his colleagues, Xaldin is spiteful, malicious, verbally abusive to others, and devoid of any civility or decency, as it’s “not in his nature to hold back.” In combat, Xaldin is relentless, wielding six deadly lances and the power of wind.
The Xaldin who best fits this characterization is...
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You really can’t do Xaldin any better than KHII:FM.
Demyx
Number 9 within Organization XIII. Demyx is a lazy, undisciplined, largely apathetic wastrel and a coward who prefers not to fight or apply himself to any tough situations. He likes lounging around, playing music, gaming with his colleagues, and generally taking advantage of others. Though he seems scatter-brained, silly, and even quite friendly at times, Demyx’s empty self makes him insecure about his place in the World, and when that button is pushed, he will throw caution and the pretense of feeling anything to the wind as he becomes a ferocious assailant, fighting with water and his sitar.
The Demyx who best fits this characterization is...
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Again, KHII:FM got Demyx down the best. While 358/2 Days and even its manga adaptation fleshed him out a bit more, it lacks the spectacle of his boss fight that has made Demyx such a legend.
Luxord
Number 10 within Organization XIII. Luxord is a gentleman first, a gambler second, and an Organization agent last, so he’s not always the most effective when on a mission. However, he is also shrewd of mind, nefarious in means, and utterly fearless in face of a challenge. He generally gets along with his colleagues, respects a worthy opponent, relishes a good game, and prides himself on being keen and seeing through to the end anything he takes on, and he gets rather frustrated when things fail to match up with his perceptions and risk/reward analysis. In combat, Luxord fights with cards and dice, the gambler’s arsenal, and utilizes the power of time itself.
The Luxord who best fits this characterization is...
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Fourth hit for Shiro Amano. While Luxord as an Organization operative in the Caribbean is enjoyable in KHII and even KHIII, Luxord as a character was better realized in the manga, which made him so much fun and notably goofier, meaning he has a much better chance to avoid the utterly asinine bullshit Nomura is now set on.
Saix
Number 7 within Organization XIII. Saix is a Nobody who both fully embraces being a Nobody and curses his fate as a Nobody, yearning for a heart of his own. He is so cold, so efficient, so faithful to the cause, and so uncompromising in his cruelty that he got himself the role of Xemnas’ second-in-command. Normally very deadpan and detached from any semblence of emotion, Saix always hides an undercurrent of intense rage, displeasure, venom and instability that only comes out when a full moon drives him into utter lunacy. He’s been friends with Axel since the start, as their human counterparts were friends too, but lately the two have drifted apart. In combat, Saix wields a broadsword and powers of moon, stars, and space.
The Saix who best fits this characterization is...
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358/2 Days just gives Saix all the character focus, meaty role in the plot, and truly villainous deeds that you could ask for. He’s great in Shiro Amano’s manga adaptation too, but his darker presence and actual fighting in the game gives that portrayal of him the edge here.
Xigbar/Braig
Number 2 within Organization XIII, and the Nobody of Braig, one of Ansem’s guards and apprentices who always had a greed for higher status and power that could elevate his self worth. Wanting to wield a Keyblade of his own, Braig gladly accepted Master Xehanort’s offer to collude with him in his scheme to set off a new Keyblade War, and ended up exploiting Xehanort’s trajectory when he became Ansem’s apprentice. Becoming the founding member of Organization XIII along with Xemnas, Xigbar retains Braig’s laid back, gruff, rude and talkative personality and seemingly flighty and unserious attitude, but actually knows many secrets and holds many cards close to his chest, always thinking opportunistically about what can gain him the best advantages and put him several more steps ahead of others he disdains. In combat, Xigbar fights with sniper rfiles and gravity power.
The Xigbar/Braig who best fits this characterization is...
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To put it plainly, Xigbar was initially one of the weakest characters in the Organization, and everything about his character in KHII:FM and 358/2 Days only works with the context given with Braig in BBS. (Also, he’s not Luxu. If Luxu were to exist, he’d not be this character.)
Xion
The suddenly added Number 14 of Organization XIII and the centerpiece of much of what happened in the time gap between CoM and KHII. She turns out to be an imperfect Sora replica made by Vexen who absorbed the memories of Sora that Roxas could not recall, leading to the puppet taking on an appearance and personality reminiscent of Kairi. But wheareas Kairi is sweet (albeit sassy and teasing), light-hearted and acts like she’s got her shit together, Xion has no such chill - she’s manic, edgy, feisty, stubborn to a fault, quite prone to angst or anxiety-inducing emotional turmoil, and very open about her insecurities. Despite this, she is fiercely dedicated to being a hard worker and applying herself on missions, giving it her all to earn her keep and putting on her best brave face for her friends  ‘cause she loves them so deeply. Even when her screws come more loose and she has her very identity and continued existence in question, her desire to do right and look out for what’s best for her friends wins through. Due to her connection to Sora and Roxas, Xion too can wield the Keyblade. Was ultimately wiped from all memory.
The Xion who best fits this characterization is....
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To the surprise of no one, Xion from Shiro Amano’s 358/2 Days manga adaptation IS the character for me and many others - in fact, she’s probably Amano’s crowning achievement, fully realizing the potential in such a bizarre and fanficcy character concept that was thought up by Tomoco Kanemaki and screwed with by Nomura.
Terra
The young Keyblade wielder who, years ago, fell prey to the darkness in his own heart and from Master Xehanort, becoming Xehanort’s vessel and a crucial component of who Xehaort was as Ansem’s apprentice. Having a soured relationship with his mentor and father figure, Master Eraqus, Terra’s heart burned with the desire to prove himself strong and to be a hero to others in need. While rather overconfident, willful, dense, brooding, short-sighted and with a fixation on power, Terra was also good natured, compassionate and vulnerable, wanting to see the best in others and so convicted to ideals of heroism and moral values that his will to do good and protect what mattered most to him outlived him and his own failings.
The Terra who best fits this description is...
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Say what you will about Terra in BBS, good and bad, but he was easily the most fully realized character with the fullest realized story arc out of the leads in the game, plus his combat style holds up best.
Aqua
The young Keyblade wielder who, years ago, played a key (pun intended) part in saving the worlds from a plot by Master Xehanort to lay waste to everything, even sacrificing her physical existence to the Darkness in order to give her two friends, Terra and Ventus, their best shot at survival. Aqua was kind-hearted, keen and insightful, strong-willed, stubborn, and hyper-focused on her tasks due to the seriousness of her position and the ideals of peacekeeping and justice that Master Eraqus instilled in her. Having shown the Mark of Mastery, she was also a bit showy, standoffish, and judgmental, wanting to believe she knew best and that her heart wouldn’t lead her astray only to constantly second-guess herself and expose her more awkward side. She cherishes light and is constantly pushing back against the darkness in others and in herself. Above all else, Aqua values her friends as family and will do anything to help them.
The Aqua who most fits this characterization is...
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The reason I hold a deep appreciation for what we got in BBS:FM’s bonus episode and in BBS 0.2 even when I don’t like either of those as products is that their contents helped really define who Aqua is and needs to be as not merely a strong heroine, but as a character who stands on her own apart from her two male friends. Shiro Amano’s recent adapting of the material did it one better by restoring Aqua’s adorkable side from BBS to give us bits of levity here and there. Plus, she’s just beautiful and such a damn badass in Keyblade combat, making Nomura’s ever sexist treatment of her in KHIII afterwards a legit crime of bad writing and character assasination.
Ventus
The young Keyblade wielder who, years ago, played a key (pun intended) part in saving the worlds from a plot by Master Xehanort to lay waste to everything, even sacrificing his very heart to vanquish the threat of the Unversed. Initially brought into the secret Keyblade Master order by Master Xehanort, while not of age to become a Master, Ven trained hard and looked up to his older friends/surrogate siblings, Terra and Aqua. A positive, confident, good natured, helpful and spirited youth, but one prone to uncertainty, melancholy, and impertinence when faced with conflict he found himself ill equipped to deal with. While not too strong or magically gifted, he was very agile.
The Ventus who most fits this characterization is...
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Yes, just the basic concept of Ventus. He was never too well realized in any officially liscened work, and was most effective when asleep.
Master Eraqus
The old master of Terra, Aqua, and Ven, who in his own younger days was a colleague of Yen Sid and Xehanort in their Keyblade training. He meant well, but was overly strict with his surrogate children and zealous about safeguarding the light by stamping out darkness whereever, whenever, believing in absolutes such as the need to ultimately erase darkness from all hearts in existence and guide the worlds to a new age of prosperity in secret. He was struck down by Xehanort, the man he’d looked to as an elder brother.
The Eraqus who most fits this characterization is....
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Once again, a character is never executed too well beyond his rough draft concept and design. And what a cool concept and design, too!
Vanitas
A being of pure darkness who spawned the Unversed years ago and who may have had some influence in the darklings’ evolution into Heartless. Vanitas trained under Master Xehanort as his secret apprentice and wielded his own dark Keyblade. He relished being cruel and channeling the pain of his own negative emotions into the pleasure of hurting others, and he was also very arrogant, viewing himself as the most supreme warrior who could even usurp and outlive Xehanort himself. While seemingly destroyed by Ventus, Vanitas never fully went away - we see traces of him in Riku’s dark mode and soul-eater, and in Sora’s own positivty turning to negativity and obsessive desire during his trek through Castle Oblivion. So long as darkness holds great power, Vanitas will linger as its embodiment.
The Vanitas who most fits this characterization is...
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This was bar none the biggest shock to me. I didn’t think KHIII would get anywhere here beyond a shout out to Ienzo, but Vanitas in that game is honestly even better than in BBS, and for mainly one reason - he redefined what I thought of the character and his potential.  ‘Cause beforehand I wasn’t sure I even wanted to see Vanitas again since he seemed to have no lasting value beyond that dumb ying-yang X-Blade plot with Ventus. KHIII showed he didn’t need to be just that. He could be his own brand of menace, the “Darkness” he chose to be. He didn’t even need to go around looking or sounding much like Sora - he could have far stronger “repeatedly comes back taking on a different shape and form” potential than Xehanort! And naturally, I don’t care one bit about whatever Nomura might have in mind for Vanitas and tying him to 12 other “Darknesses”, that’s BS. Leave me with my proud, gleefully evil solitary Darkness Incarnate!
Master Xehanort
The old Keyblade Master who set in motion the events that led to the story of Kingdom Hearts and whose heart became the canvas for the creation of the story’s overarching villain, Terra-Xehanort. Hailing from a small, constraining world before being chosen by the Keyblade, Xehanort finally got to explore the larger World only to, like Ego from Guardians of the Galaxy Vol. 2, find it so... disappointing. Being a naturally born sociopath with an inquisitive soul who always sought knowledge and yearned for the answers to all his heart’s most burning questions, Xehanort researched deeply into the old Keyblade War legends all while arrogantly intaking and exploiting Darkness in hopes of chanelling it as power. His ambition became to initiate another Keyblade War-sparked apocalypse where Darkness would ravage the World and he could then set foot inside Kingdom Hearts to harness its light and recreate the World anew in his own image, partially out of sheer curiosity to see the results such a grand cosmic experiement would yield and partly out of a desire to trascend his own humanity and play God. By the time he got around to it, Master Xehanort was little more than a self-interested, callous, maniacal old crackpot who did evil for evil’s sake and shamelessly reveled in it. Even after he, from inside Terra’s body, got amnesia and faded from consciousness, his dark legacy lived on in Terranort and his Nobody.
The Master Xehanort who most fits this characterization is...
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OBVIOUSLY. In both Birth By Sleep the secret ending FMV and Birth By Sleep the game story, Master Xehanort was easily the most interesting, enjoyable, and best realized character, particularly when his on-screen portrayal firmly followed the Watanabe vision for him. A fantastic villain even with a dumb plan and incoherent motivations; were only those issues fixed, we’d have the ideal Master Xehanort who’d be by leaps and bounds superior to Nomura’s pet Villain Sue.
And last, and unfortunately least, we have....
Strelitzia & the Chirithy
Strelitiza is a girl who lived in the same world and village as Lauriam and Elrena, to whom she was a blood-related sister and surrogate sister respectively. The three of them belonged to a guild inspired by folk legends of the Keyblade, though they were not wielders of the fabled blade themselves. She was a rather quiet and shy girl who looked to others to give her courage and resolve, holding the highest opinion of her brother and best friend while undervaluing herself. Met with an unknown tragic fate, which effected Lauriam and Elrena deeply. The Chirithy, meanwhile, were local critters who were said to have been around since ancient times and could gague a hearts connection to the Keyblade. Chirithy also exists in the Final World.
The Strelitzia & Chirithy who most fit this characterization is....
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As with Ventus and Eraqus, the basic concept and design outdoes the actual implementation of the character we got in the series. Don’t care to see these characters anywhere outside of my headcanon.
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themattress · 9 months ago
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Days, BBS and, yes, even KH3 are the only games past the original three that I can say I like even if I cannot love them (I enjoyed UX too at first, but we all know the tragedy that befell that title), but while KH3 is the most obvious in what impediments there are to my enjoyment, in many ways Days and BBS are more sinister because as the above post said they do matter to the original three games’ storyline and by all accounts should be nearly on par with them, especially BBS. But the writing and execution of their ideas ended up being so damaging to the series as a whole, all because in addition to his own problems Nomura decided that he should actually take Tomoko Kanemaki’s bullshit into consideration and that he ought to promote Masaru Oka to script writer respectively. Days is somewhat more excusable all things considered (we got a great manga out of it!); if it was left well enough alone it could be viewed in a much better light. But as soon as BBS failed to deliver on all that it should have been, the KH series’ fate was sealed.
….And then re-sealed with Versus XIII’s failure.
…..And possibly re-re-sealed after KH4’s announcement in 2022. What a mess!
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These tweets just warm my heart. <3
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prettywarriors · 3 years ago
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Ok ill bite whats the worst mg series
alright, whats the worst magical girl series in your opinion?
Thanks you two for letting me do some yelling. The obvious guess would likely be one of the recent edgelord shows right? Magical Girl Site or something similar? But nay I say, for while MGS and Day Break Illusion and such and what not generally tell you what to expect right away. Don't like super violence and suffering? Watch something else is the clear message from the get go. One of the bait and switch series then like Madoka or maybe Yuki Yuna? For what faults they may or may not have, at least these series do something and are interesting, even if you're not huge on what goes down in the series. A parody then? They range from affectionate to banned in New Zealand but regardless of quality and their feelings for MGs, it's a parody. It's a joke and shouldn't be taken seriously (plus they're usually short so you can just forget about them forever).
So what makes a series terrible then, I am sure you are asking. IMO? Setting expectations for an interesting and enjoyable series, and then dashing them to hell.
Come with me below the cut, as I talk about Key Princess Story: Kagihime Eternal Alice Rondo!
Spoilers abound so if you care about those for a 15 year old series, click away.
Background: Kagihime was a 4 volume manga that ran from 2004-2006 that was picked up for a 13 episode anime adaptation near the end of its run. The manga is created by a pair (Kaishaku) who you may know for making Magical Nyan Nyan Taruto. Kannazuki no Miko, and Steel Angel Kurumi, and the anime had a script written by the same writer (Mamiko Ikeda) for Tenshi Ni Narumon who also did some script writing for Princess Tutu and Seven of Seven. The anime also had 6 character music videos which are fairly simple but a nice addition to the series for the main girls. Discotek has been publishing the anime in the states in recent years, and the manga was brought over by *squints at book spine* Dr Master Publications.
The Premise: Girls transform and enter weird outside of reality spaces to fight each other with giant keys to take each other’s stories to create a third Alice In Wonderland story.
Well, an off-brand Alice story written by Alternate L. Takion, rather than Lewis Carroll/Charles Dodgson, that while the series uses all the aesthetic hallmarks of the tradition Alice, the little we see of the in universe Alice story is clearly different. Which is fine, at the end of the day, it’s still about someone who loves the Alice stories and wishes there was more, and even makes his own fanfiction version. His? Oh yeah, while the girls do all the fighting, the main character is Aruto, a teen boy who loves Alice, and for reasons we don’t know till late game, can enter the liminal spaces that the ‘Alice Users’ fight in. He chases a girl who looks like the Alice he sees in his story, who is named Arisu, and gets roped into this fanfic battle royale. He is also the older brother of the very needy Kirihara, who also ends up being and Alice User. As does Kirihara’s bff Kisa. To round out the group of enemies-turned-friends-who-will-work-together-to-collect-the-Eternal-Alice-without-having-to-fight-eachother group is a young genius researcher Kirika who wants to know more about Aruto’s connection that allows him to enter the spaces where the girls fight.
Then there’s all the other girls, some of whom still have real importance to the story and some who have a few panels or 2 scenes total. But with a whole bunch of girls to design, the creators reached out to a whole lot of other people to have them create designs! Eventually the battle gets down to the last few girls, there’s a confrontation with the guy running the whole thing, and while the anime and manga vary quite a bit the whole time, in both version Aruto ends up with Kirihara. Oh and Arisu was created by Aruto’s super imagination powers.  
The Promise: Here on is subjective, particularly with what I personally saw as potential from this series. because I need you to understand how much I want to like this series. 
~Alice in Wonderland themed: I know some people aren’t alice fans and that’s fine you do you but as a big alice fan this is great. We have a few alice episodes and themed characters amongst series like CCS and MGRP, and even Alice themes in other series like Tweeny Witches and Alice 19th. But damn it I am down for Alice series.
~Giant Keyyyyyyyys: Yeah yeah Kingdom Hearts but these keys are much more staff like for a lot of the characters which ads and air of elegance rather than the KH ones that for me at least feel well designed for big ol props rather than actual weapons. We also get...
~Weapon variety: It counts as a key if it’s a thorn whip that can be shaped like a key right? How about a giant pocket knife? Crossbows can also be keys. Hush. And we have this variety because
~Guest Artists: For magical girl series where we have a variety of outfits designed by different people, we have Kagihime, Uta~Kata, and uhh I guess Magia Record? But that’s a mobile game with a hella number of characters and with how mobile game works I wouldn’t count it just because it’s less the intent of the series to have variety and more the nature of having lots of girls. (Precure doesn’t count because unless I missed a memo each season’s set is still by one designer). If a series isn’t about a team and therefore doesn’t need cohesion, bringing in other artists is a great way for variety and new looks. 
~The long term goal: Fighting with other people who love the same piece of media you do in hopes of creating new material that will be viewed as official? That’s just fandom nowadays. But it’s a legitimate interesting concept, and opens up so many doors for a message for the series, be it ‘what you create is no less valuable than the canon work’ or ‘it’s hard to let go when something you love doesn’t have more to it but you can still love it for what it is’ or ‘bond with the people who like the thing you like ya idiot instead of fighting about it’. The concept is interesting and there are so many narrative ways you can take this.
~Gays: Between the anime and manga, we have at least 5 wlw. Is it a magical girl series without some gays? (side note- the manga had a short thing where the MC wears a girl’s uniform and is pretty comfortable in it and while there is no way this was the intent, between that and the emphasis on the stories that live in girls and how the fight zones have no men, I’m just saying, Trans girl Aruto.)
~Greater Fairy Tale Premise: We meet a Little Match Girl based MG who is obsessed with Andersen rather than the Alice books, and touch on a Sleeping Beauty character in the manga. The manga at least implies that classic stories and fairy tale authors uh. Live on in a liminal space as immortals with world warping powers within that world and there could be opportunities for other girls in the real world to fight for Little Mermaid 2: Electric Boogaloo.
The Good: Everything has positive points, no matter how bad it is.
~Character Designs: Some of those looks slap. As do most of their weapons. 
~Backgrounds: I have a strong opinion on backgrounds in anime that can be easily boiled down to old watercolor backgrounds good, modern filtered photos as background bad, and as a 2006 series, this might not be Memole nice but they’re quite attractive. 
~Splash Pages: Easily my favorite thing after the designs, each chapter’s title page for the manga just has a character standing in a setting. Which is not everyone’s thing I’m sure but it’s a nice simplistic way to let the characters breathe imo. Even if at least some of the settings were deffo traced. But that’s how backgrounds work to some extent? If I ever get to the Met again, I am tracking down this exact photo, but here is a likely candidate for an example.
~Different Versions: I do not understand the need to make an adaptation that tries to be a 1:1. Kagihime had the same ideas and characters and did some of the same beats but very much had a different finale story and a lot of changes in the middle (like the Alice cops in the manga). Again, not something everyone probably wants I’m sure, but I very appreciate this, especially since the Anime kept good pace with the number of Manga chapters (reading the manga again while watching the anime at 3.8x speed just now was very interesting to see the different interpretations of events in a different medium.)
The ‘Fine’: Yeah.
~Anime Visuals: Look 2006 was still early enough into digipaint that I will give it a total pass on these. The colors are too bright but in a very bland way, the lineart is nothing interesting, and the faces are. Iffy. But it’s not total garbage to look at (probably helped by backgrounds and character designs...) it just came out in an era where not enough people knew how to stylize things to account for the weakness of the tools of the time. (It was 4 years earlier but I feel Kagihime is the polar opposite of Chobits with its painfully bland color palette while still being just. Flat. Sorry for the drive by Chii.) 
~Music?: There sure were songs. Obviously, they are nothing to me.
The Bad: CW for.... somehow all the big things to an extent. 
~Fanservice: Look, I am fine with fanservice, especially for a series that’s, ya know, not targeted at kids, big Mai Hime fan here even if I would recommend skipping the panty thief episode. And honestly the series generally isn’t fanservicey, at least by the modern standards of having the camera choosing under the skirt rather than an over the shoulder shot like I’ve seen plenty in other shows. Even the sexier outfits like the rose whip dominatrix aren’t bad BUT. When the girls fight. One takes her phallic key and drives it into another girls chest between the boobs while the loser cries in pain and then her book comes out and when the victor rips out pages, the loser’s clothes also rip. It is very SuperS Amazon Trio assault metaphor-y. There’s also a bit of fanservice with the sister becauseeeee....
~Incest: If you read the premise up there, first wow good job because I’m sure not re-reading that, you might have noticed I said MC ends up with his sister. As someone who is a big mythology fan and watches plenty of anime, I have a decent tolerance for your obligatory ‘oh we’re siblings but actually cousins so our feelings are okay’ or whatever the fuck Citrus has going on I don’t know that series and I don’t vibe BUT. I have limits and boy did this series go beyond that because multiple episodes are dedicated to the sister being in love with the brother? And the brother returns her feelings but knows that they are wrong so he put everything he likes in his sister into his version of Alice who, of course, physically manifests as Arisu who he creates accidentally with his uh. Magic imagination powers. But again in both versions MC still ends up with his sister. Hey, at least the manga eventually said the boy was adopted when the sister was like, 3, so if nothing else no blood relations? The anime did not ad this. -_-
~Under Utilized Characters: Arisu’s gradual revelation that she has no childhood memories because she isn’t a real person is so interesting and they don’t do nothing with it but also? That’s the kind of thing I personally would love to dig into and Kagihime, while touching on this world shattering revelation, easily loops back to So Anyway She Should Fight For The Man and to hell with developing a life or personality outside of what has been written for her. The rest of the main 5 were 2 note characters which. Could be worse? The most interesting character ends up being the child genius who accidentally murdered her childhood bestie (and/or lover? depending on version) and her coming to terms with that (the friend is alive but the version changes how and why she thinks she’s dead). Then the villain has the motivation of ‘i lost my creativity and now have become an immortal living outside of normal space and am getting girls to fight each other because that’s like a story so I’m still relevant right?’. But shoutout to the anime for then taking death of the author literally. The numerous other girls are canon fodder outside of like. The manga version of the dead gf and the little match girl.
~Battle Royale: This is not a thing I have an issue with generally. Again, but Mai Hime fan, I need to read MGRP 11, BUT by not developing the non-main girls there is no emotional connection which makes them just canon fodder and that’s boring as sin for a royale system. The initial main character fights revolve so much around the MC guy being there that they fall flat, and the 2 or 3 final battles in both versions still feel without any stakes. Also for a royale thing most of the characters don’t actually die, which cool! Neat! Except when they do? Some nobodies and a somebody are murdered (at least in the manga) and the tone never feels like it’s supposed to be upping the stakes, it’s just. Some people are dead now. And do you want to guess which of the main characters died?
~Gays: Oh boy the best friend of the brother-complex sister is in love with her and (in the manga) dies. She does apparently get better for the last chapter but the death itself is only felt by the rest of the cast for a page or two before we go back to feeling sad big brother wants to kiss his mentally generated sister clone rather than his actual sister u_u. Bury your gays is nothing new, but I wonder if it was also intended to be justified because Guess Who Is Creepy and a bit Perverted? Oh look the lesbian keeps the used swimsuit of her beloved and manipulates events to get an indirect kiss and when she sees the sister trying to strange Arisu for a moment she decides to do it for the sister? It’s not good. You want bad gay rep in a magical girl series, well here ya go. We also had a nobody in the first(second?) episode whose story pages reveal her having a kiss with a girl, and then we also have the prodigy again and- in the manga- her. Uh. childhood lover who she thought she killed but the girl has been wiping her mind over and over so prodigy remembers ‘killing’ the friend and not the she’s alive so she can keep? fucking with her? Toxic!
~Sexual Content: But wait you say, you already covered fanservice! Ah but that is sexual content for titilation. This is sexual content for dramatic backstory! The red riding hood character was sexually assaulted, another character was manipulated into sex first as a teen and then more often to ‘get into the publishing industry’, and the same writer forces some aggressive kisses on the MC. None of it is gratuitous which is nice, but also, was it necessary? Not making a new point for this but read riding hood’s dog was also murdered so unnecessary animal death gets tossed on in there. 
~Male Lead: You can have a male, non magical character as the main character surrounded by magical girls. This is not how to do it. If I can make a vicious and hopefully not understood reference, Aruto is basically Tate from the Mai Hime Manga. If you understood that, I am so sorry. If you didn’t, congrats! Don’t read the manga. Or do and send me asks about the iconic final page of the first volume (18+). Anyway, this dude is boring, everything revolves around him, BUT I’ll be generous and say at least this isn’t a harem series? It looks like it out of context but it’s just a triangle with a fun attached scientist and token lesbian.
~Premise: They didn’t make good use of it. The initial goals of ‘take other girls pages from their soul books because if we get enough we unlock a third alice book’ is good! And then we add the twist that that was never going to happen and either if we get all the pages we can grant a wish, or these fights are just happening for the amusement of and asshole. Either way, yeah okay I guess. But at no point do we ever achieve this forbidden wish granting book and the asshole just. Lives. Nothing happens to him. His peers don’t even dunk on him. The only real changes from the beginning and the end of the series are: the siblings are now chill with dating, and the scientist lady won’t turn into a child in magical spaces. Oh. Yeah.
~Why did we make this adult a child sometimes?: I think we know why. Stop trying to get those types of folks to watch your already meh series. I also could have sworn at points in the past looking up images for this series I’ve seen extra art for Yuuri the Thumbelina-y Alice User that seemed like it would fit alongside anything by POP. You know, the Moetan guy. If you don’t know, god I wish that were me. 
Wrap Up: I have definitely forgotten some points and am well within my rights to ad to this whenever I remember more points but uh. Yeah.  
Listen you want an alice themed battle royale with nice outfits? Rozen maiden is right there. Battle Royale magical girl series that’s good with fanservice? Mai Hime. Series with different outfits while being based on a classic story? Pretear.
Hope anyone who read all of this at least got what I was saying, even if they don’t agree with it. And thanks for reading because whoops. 
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intoevernightfanfic · 3 years ago
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Happy 1st birthday to the Arranged Marriage Series!
In honor of AM's birthday, here are 15 "behind the scenes" facts!
1. When I began writing AM, I had no intention of posting it. Ever. Or even letting anyone see it at all. It was 100% for myself.
2. What changed my mind? I was participating in a group meditation session, and when we shared our experiences afterward, I mentioned that community was one of my core values. That was when it hit me -- I wasn't contributing to the community! Within the next hour, I'd posted the first 3 chapters of Arranged Marriage on AO3.
3. I wrote all 2 million+ words in one go between August 2020 and March 2021.
4. Originally, the fic wasn't meant to be that long. I had a handful of ideas and scenes I wanted to work in, and it kept growing. I knew I was in trouble when I was at chapter 35 and it was still the beginning of the story.
5. As I posted part 1, I added 10 extra chapters. Sometimes I do it based on requests or wishes from readers, sometimes I do it because I want to add a better segue or there's something I missed.
6. I created my concept of Takamagahara before I'd even heard of Noragami. I learned about it from folklore and pulled the rest from my imagination. A lot of the imagery came from what I imagined the "house in the sky" would look like -- a place I invented as a kid whenever I'd see the sunset playing on large cumulus clouds.
7. While writing, I'd do a lot of research into Japanese folklore and Shinto. In addition to the canon universe, I tried to incorporate new elements based on folklore as well. Uncanny Japan was a favorite podcast of mine during this time.
8. I spent a lot of time on Google maps or on travel websites. Not just to plan their trips, but also to base the settings in the story on real life places in Kawagoe, Kyoto, and Hokkaido.
9. My sister knew whenever I had the manga lying out on the table with tabs in the pages what subject matter or arc I was writing about.
10. You may notice that I exchange terms from the anime and the manga (i.e., familiar vs. shinshi). Why? No reason at all. :P
11. When writing touchier subject matter, including the current arc in Arranged Marriage: 'Til Death Do Us Part, I consulted with a psychologist as well as did research online regarding PTSD and coping. I filled out checklists for both Tomoe and Nanami to keep it straight.
12. There are two past arcs in the entire series and I'm very proud of them both.
13. There is actually a full circle. While it may not always be apparent how the arcs play into the story as a whole, they have something to do with not only the outcome, but the reason the story exists in the first place.
14. Since this was my first KH fic and I began writing it before I'd finished the manga, I've had a hard time editing. I've had to cut, change, and add things. I've actually added a lot of content in part 1 alone.
15. I pulled a lot of Tomoe's feelings from my own experience of being homeschooled. It wasn't as extreme as his, but it was very miserable and isolating. So I empathize with him quite a bit.
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duhragonball · 4 years ago
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For the Ask Game: Son Goku
Give me a character and I will answer:
Why I like them: Goku is the main character in Dragon Ball Z, an anime that I have enjoyed tremendously for over 20 years.  He kicks aliens really fast and hard, and he eats wolves and bugs and clouds, and he’s very cool and good.   
That may sound kind of basic, maybe even borderline sarcastic, but I’m not sure how else to put it.    I’ve gotten so used to liking Goku that it’s hard to articulate why.   
Like, okay, you know that one episode during the Cell Games, where he’s gonna pick apples from his favorite apple tree?   And he does the special karate punch that makes the apples all fall out of the branches without really hurting the tree?    In the dub, he says to the tree “Ready for one more round, old timer?”  Or something like that, and then after he hits it, he’s like “See?  That didn’t hurt a bit.”  I’m not getting the lines right, but you get the idea.    That’s some choice Goku right there.    He’s friends with that tree!   
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Why I don’t: hE gAvE mOrO a SeNzU bEaN-- ha ha just kidding, but can you imagine not liking Goku?   Because of something he did in some horseshit fancomic that doesn’t even count?
Lately, I’ve been hearing a lot of guff from people about Goku showing mercy to his enemies.   This is humorous to me, because I’d bet you dollars to donuts that they’re fans of Vegeta and/or Piccolo, and that only happened because Goku decided to have mercy on their stank asses.    “Well I like Vegeta because he kills people.”  He only gets to do that because Goku allowed him to live.    Best Green Dad doesn’t happen without Goku, period, end of sentence, new paragraph.   
I’m not a lore expert like that guy on Twitter who only watched DBZ Abridged, but here’s some cool trivia for you: Cell could have self-destructed and destroyed the Earth at any time.    It literally does not matter that Goku gave Cell a senzu bean before Gohan fought him, because Cell would have done the same thing no matter who beat him or how.     If Gohan had wiped him out quickly, that nucleus would have survived and regenerated, and he would come back even stronger.   The senzu bean just delayed the inevitable outcome, and not even by that much, because Cell wasn’t that worn out in the first place.   The whole thing with the senzu bean was Goku playing headgames with Cell and no one seems to understand that but me.   
But what about Moro, you ask?   Hey, come here.  
Closer.    No, closer.   
Listen to me.   I love you, okay?    But the Dragon Ball Super manga isn’t canon.   Hating Goku over something he did in Super is like hating Superman for something he did in a Mad Magazine bit.      
“Blargle blargle he doesn’t kiss his wife bad father, tournament of power--” I super mega don’t care about any of these ice cold takes.      Every day I go on YouTube and it recommends me the dirt worst Star Wars commentary videos.   “Maybe the SITH were actually the GOOD GUYS and the JEDI were the BAD GUYS!  Huh?  Did I just BLOW your MIND?   Be sure to like and subscribe!”  Every dope with a keyboard seems to think they can flip the script and pretend they’re some kind of genius.    “Thanos was right!”  “Magneto was right!” “Dr. Doom was right!” “Antifa are the real fascists when you stop and think about it!”  “Masks and vaccines are bullshit, COVID-19 is a hoax, but if it were real, maybe it’s the good guy in this situation!”
I didn’t mean to go off on a rant here, but the whole point of Goku is that he’s a pretty cool guy, and the hero of his particular adventure, and you see all these people trying to outsmart that somehow, like it’s not the premise of the character.   It’s like all those fan theories about how every show is really one character having a coma dream in the hospital.    It’s fake-deep, like when Will Smith’s kid goes on the internet and says something like “Water isn’t wet when you stop and think about it.”  
I’m not saying everyone has to like Goku, but I don’t get the hate-boner people have for him.    I don’t like cole slaw, it’s soggy and insipid and I don’t understand it, but I don’t go around trying to convince people it’s not made out of cabbage.  
Anyway, Goku’s awesome. 
Favorite episode (scene if movie): It’s hard to choose, but DBZ #248 always fucks me up.   I looked it up in my liveblog archive to get the episode number right, and the first line of that post: This one always fucks me up.
Moving on.
Favorite season/movie: In Dragon Ball terms, I guess this refers to the sagas, so I’ll go with Cell Games.    Goku goes into the battle with this flawed, touch-and-go plan, and it works.    He defeats perfection with imperfection, and it’s glorious.  
Favorite line: “What I represent can never be destroyed,” is one of the most metal lines ever uttered, anywhere.   It’s a threat and a moral lesson all in one.   
Favorite outfit: Two answers for this one.  
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Shu’s outfit in the Fortuneteller Baba Saga was awesome.    I used to wear yellow T-shirts to work, so when I put on my blue labcoat I would see myself in the restroom mirror and think: yeaaaaahhhhhh.
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I’m also big into Goku’s look during the Cell Games, classic orange outfit, blue shirt, with the Super Saiyan form ready to go.    That may sound obvious, since this is kind of Goku’s default look, but it takes a while to get all of this together.  For me, it was a big deal to see Goku in action as a Super Saiyan in his standard fighting gear, because the whole time he was SSJ on Namek his shirt was ruined.   Against Gero and 19 he was sick, but starting with the Cell Games, we get him fresh as a daisy, and it’s worth the wait.   Harder to stealth cosplay, though.
OTP: Gochi.   Come on.    I don’t even care that much about ships, but they’re adorable on the show, and the internet backlash against Gochi only intensifies my defiance.   
Brotp: I wrote a fanfic with Goku and Yamcha just joyriding in the desert, and that seemed pretty awesome, so maybe we need more of that.   
I dunno, maybe I’m giving this to Bulma.   They don’t get a ton of screen time together after a certain point in the show, but the bond between them is this really sublime thing.    In the same fanfic, I wrote Bulma and Goku interacting, and that was just a pleasure to write.
Head Canon: I think Goku being an alien orphan matters more to him than he lets on.   Early on, he knew he had parents but he didn’t know why they left him in the woods.   Pretty much every interaction he has with the outside world is about him being different.   Then he finds out he’s a Saiyan and all the Saiyans hate him for being weak and sentimental and so on.   He can kick all their asses, but that doesn’t make him any less of an outcast.   
I think becoming a Super Saiyan is a bigger deal to him than he lets on.   That moment kind of serves as this unspoken proof that there’s more to being a “true” Saiyan than Vegeta, Nappa, and Raditz ever knew.   That maybe, if his great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great granny could see him, she might approve.
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Unpopular opinion:
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Yukio Ebisawa is underrated. 
A wish: I always wanted to see Goku style on Broly ‘93.   It seemed unfair to me that they kept bringing Broly back, and even teased a rematch with Goku in Movie 11, only to not deliver on it.    I wanted Goku to turn Super Saiyan 2 and Broly’d be all “oh noes!” and Goku would look at him and be all “Yeah.   What now, bitch?    That green shit won’t cut it anymore.”
An oh-god-please-dont-ever-happen: I think my darkest fear about the Dragon Ball franchise is that it’ll get bastardized like Superman, where some giant multimedia corporation owns it, has no idea how to tell new stories with it, and refuses to let it lapse into the public domain.   I have no idea how public domain works in Japan, but “Disney Toei’s Dragon Ball KH” doesn’t sit well with me.    Hopefully I’ll be dead by the time that happens.  
Like, Rise of Skywalker wasn’t that bad.   But it did lead me to worry that they really have no idea how to make Star Wars work.    They got it right enough, but the part where Rose is going to stay and guard the base or whatever, it just made me realize they’re only guessing, and they just happen to guess right often enough to succeed.   And it’s not like you can jump over to some other studio and see how they handle a Star Wars movie.
5 words to best describe them: Ain’t nothin’ to fuck with.
My nickname for them: Geeko.    Ha ha, just kidding.  
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nadziejastar · 4 years ago
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Imo Kingdom Hearts could have been a lot different if Disney was never involved or if it was it's entire own francise with no crossover with FF or Disney, imo that would have been great. Since KH1, the Disney-worlds had barely to no connection or revelance to the main-plot anymore, Sora just travels to the worlds because he can, in KH1 there was more at stake in those worlds too, now they just feel like filler, as much as SE has tried up untill KH3.
Well, “Quadratum” means “Square”. It’s possible that Nomura wants to move away from Disney worlds and focus more on Square worlds. Although I like the Disney worlds, and think they help give the series a unique identity, I can understand that Disney is a is large, powerful, greedy corporation. And Nomura’s relationship with them has changed over time.
It’s telling that instead of coming up with a new plot that gives us a good reason to travel to the Disney worlds again (the real ones, not data worlds, memory worlds, dream worlds, etc.) he’s sending Sora and Riku off to a new alternate dimension based on Versus XIII—a Square property. It may indicate that he’s tired of Disney worlds and they will be getting less focus from now on.
KH1
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As the series has gone on, the implementation of the Disney worlds has become worse and worse as Nomura has struggled to come up with reasons to travel to them. I think you’re right that KH1 did the best with incorporating the worlds into the plot. Sora was trying to seal all the Keyholes, giving him a good reason to be in each one. He was looking for Riku and Kairi, which was a more personal goal. And then you had the seven princesses and the villain alliance. And each world contributed to the overall theme of the story.
KH CoM
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Pinocchio: Gee, Riku, don’t you have a Jiminy like I do? He’s my conscience. He’s taught me all kinds of important stuff. Maybe you just need somebody to show you what’s right and wrong.
Jiminy: Sure. You can’t shoulder all your problems alone, ya know. You must have somebody–a friend you can talk to?
In CoM, the Disney worlds were pure filler. Only existed for gameplay. On Sora’s side, the story within them was almost the exact same as it was in KH1. Even on Riku’s side, the Disney worlds were pointless. For instance, the whole Monstro level in KH3D could have happened in Re:CoM, since it’s basically reliving Riku’s memories from KH1, but having him make a different choice that time.
KH2
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Iago: I wanna be a good friend, like Genie, but I can't do anything to help you. What kind of a friend is that?
Sora: Oh, no---it's not like that, Iago. Friends don't have to "do" stuff. As long as you have fun hanging out together, that's all that matters.
In KH2, the worlds are a mix of new and old. But they’re not really important to the plot. Sora’s just looking for Riku and the King, they’re not there, you participate in the movie’s plot, then move onto the next one. All the actual story happens in Twilight Town, Hollow Bastion, or TWTNW. Each world usually has a theme and a moral lesson, but it doesn’t always relate to Sora that much, so they feel filler-ish. In the second half, the organization appears in the worlds, which makes them a little more relevant to the story. But not much. They were still fun levels, though.
358/2 Days
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Roxas had a good reason to go to the worlds, to collect hearts for the organization. I don’t mind if the Disney worlds aren’t directly plot-related, as long as there’s character development in them. I like that they took certain worlds from KH2 that felt like filler and expanded on the main theme of them, contributing to character development, particularly for Axel. For instance, in KH2′s Agrabah, the moral lesson was: best friends don’t have to be “useful”. This idea doesn’t have much to do with Sora, though, so it felt kinda pointless to his quest.
If you didn’t need me, then I no longer held meaning. However, reality is different. It wasn’t about whether I was needed or not. If I could just connect to others’ hearts, that would be enough.
But it was implied that this idea was very relevant to Axel’s memories of his past and his best friend. 
“Because they copied my powers, the Keyblade’s power, and then they didn’t need me anymore— is that it?” Roxas spat. 
He couldn’t bring himself to confirm it. 
“I guess you felt the same way, huh, Axel?” 
At those words, something wrenched in his chest, and he could hardly breathe. No, not me. I wasn’t thinking like that. I would never. “That’s not true. You—you’re my best friend.” The words spilled out of him.
The story of Days was all about how Roxas and Xion help Axel remember his past and what it felt like to have a best friend (an idea that connects to CoM). And the Disney worlds at least contributed to that idea in a meaningful way.
“Set in a circus and playing off the story of Pinocchio, a puppet with a heart, and the Nobodies who possess no heart, we planned for a sad episode with Roxas and Xion looking for hope for themselves”.
I would have preferred Prankster’s Paradise as a world, though, instead of, say, Halloween Town. It sounds like Roxas and Xion would have developed more in that world and it would have been more relevant to the story. Plus, it would have been new. But I think Days did a decent enough job with the Disney worlds. At least Roxas learned something new when he went to them, spurring on interesting discussions with Axel about friendship, love, the heart, etc.
KHBBS
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Bagheera: It was bound to happen. Mowgli is where he belongs now.
Three new characters. In each world, the character learned something new and developed slightly. The worlds were mostly new, too. I don’t have a problem with BBS’s Disney worlds. I do wish they would have kept the Jungle Book worlds in, though.
“Riku… Do you think Nobodies have a home? Somewhere we belong?” Naminé wondered.
Having a home, somewhere to belong, was one of the main themes of the Xehanort Saga.
Master Xehanort: Darkness that you channeled.
Terra: No, I succumbed to it. Just like when I stole Princess Aurora’s heart of light. I can never return home now. I’m a failure.
Terra felt like a failure, and that he could never return home. And Aqua was tasked with bringing Ven home. This world could have been really good in BBS.
Coded
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Mickey: Yen Sid… I think we’re finally close to figuring out where Ven’s heart is.
Here’s where things start going off the rails. In Coded, Disney worlds are yet again retreads of KH1, only this time they’re data instead of memories. The whole purpose of the plot was to explain why Mickey sent Sora, Riku, and Kairi that letter at the end of KH2. But you didn’t really need a whole game of travelling through virtual Disney worlds for that, especially involving convoluted ideas like data Namine implanting bug blocks in the journal or Jiminy’s Journal embodying itself as Riku (WTF?). You could have just added a scene into KH2FM+ like the above one from the manga. When Mickey saw the photo of Roxas, he recognized him as Ventus. Then he tells Master Yen Sid about it later, leading to Coded’s ending and him writing the letter. 
KHUX
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Ephemer: The worlds we visit—the worlds of fairy tales—are nothing more than holograms. You know, projections. The light we collect there is actually this world’s light. To put it simply: There are lots of worlds, right? And they’re all connected by land. But it’s impossible to go around all of them. That’s why there’s a mechanism that projects those worlds here and allows us to collect Lux from faraway lands. I’m gathering information, trying to figure out how the whole thing works. My hunch is that the Book of Prophecies held by the Foretellers is what’s creating these holograms.
The Disney worlds were extremely boring to play through. More than any other KH game, they have scenes that are just copy/pasted straight from the movies. Your main character, since they are mute, has little involvement. They do not grow, change, or develop, after any of these worlds. They have nothing interesting to say and they can barely interact with anyone (Chirithy does it for you). 
And all, except for Wreck-It-Ralph, are just retreads of plots that we already experienced in other games. The worlds are digital holograms of the future generated from the Book of Prophecies. It’s all a VERY convoluted excuse to have you play through the same old plots from the Disney worlds. AGAIN. Only with a FAR less interesting main character. Since this was supposed to be just a F2P gacha with little story, it could have been excused. But since KHUX has become so important to the main story, it is inexcusable how poor of a game it is.
KH3D
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Sora: I get it now. After this, Pinocchio and Jiminy’s world gets dragged into darkness, and they end up cast into the sea between worlds, along with Monstro. And then…they end up in Traverse Town, and the belly of the whale. That’s when we meet for real. It’s like Master Yen Sid said–I’m in the dream Pinocchio’s world is dreaming. And that world will never be right again until it wakes from sleep.
I don’t have any real issue with a game focusing on the mark of mastery exam, where Sora and Riku travel through Disney worlds. Riku develops along the way in a satisfying way. It’s the first time you actually go to new worlds as him. The test was for Sora and Riku to acquire the power of waking, so they had to go to dream worlds. Fantasia was perfect for this idea.
But the concept of Sleeping Worlds is convoluted and confusing. They’re dream versions of the worlds? Who is dreaming them? The Dandelions? They’re stuck in a time loop of the past? But visiting the Sleeping Worlds doesn’t rewrite the present. So, are they connected to the datascape? Again, it’s so convoluted, because there really is no reason that Sora and Riku would have to go on another adventure in the REAL world. Again, I would have preferred Prankster’s Paradise in Days. Pinocchio would be a human, it’d be set in the present timeline so no awkward dialogue, and Honest John and Gideon would be involved, giving it more of a plot.
KH3
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The game’s worlds could have been okay if Sora wasn’t just wandering about aimlessly. And if they had developed the power of waking better. The power of waking is essentially the power to wake a sleeping heart by connecting with it. It’s the power of love, basically. Most of the Disney worlds are about love. And also, a member of the organization appears in each one.
Dark Road
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In BBS, it’s revealed that Xehanort wants to open KH to create a new world. But in KH3, he wants to reset the world. How is this different?
Nomura: The most essential part is that he thinks the current world is a failure, and wants to remake it.
I’m interested to know why Xehanort came to think that way (that the world should be remade).
Nomura: Initially, I wanted to dive deeper into the naive, untainted Xehanort who we see playing chess in the next installment (before KH3 was made), but if I did that, the dark seeker arc wouldn’t have ended (lol), so I decided to shelve it for now.
Wonderland is the only Disney world that has had a plot so far. But this was still the most interesting usage of Wonderland in the series, IMO.
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Envy (Latin, invidia): Invi Gluttony (Latin, gula): Gula Lust (Latin, luxuria): Luxu. Anger, or Wrath (Latin, ira): Ira Greed, or Avarice (Latin, avaritia): Ava Sloth, or Laziness (Latin, acedia): Aced
The Foretellers are named after the seven deadly sins.
Nomura: As I was writing the scenario for Kingdom Hearts Back Cover, I was careful so as to make each character look neither like a hero nor a villain, however in the end it seems that only Ava was received as a good girl (laughs). At any rate, if you think of the story progression as a gun, where Ava is the only one with the capacity to pull that gun’s trigger, I’m not so sure about how devoid of sin she really is…
I think there were a lot of parallels between the age of fairytales and the Book of Genesis.
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Pride (Latin: superbia) is considered, on almost every list, the original and most serious of the seven deadly sins. Out of the seven, it is the most angelical, or demonic. It is also thought to be the source of the other capital sins.
The MoM is probably really Darkness, the original sin, Superbia. And Xehanort has his Keyblade, becoming his successor. Pride was his deadly sin. He could never admit that he lost to Eraqus at chess because of his pride. In the Bible, the source of sin was the tree of knowledge of good and evil in the Garden of Eden. After acquiring knowledge of good and evil, he developed a god complex. Pride is the ultimate sin, where all the other sins originate from.
I need only play the role of a fool desirous of the Keyblade’s power.
Luxu is lust and Braig lusted for Xehanort’s power (as Luxu probably did with the MoM). The story in Dark Road is actually interesting. Xehanort is a FAR more interesting protagonist that the Avatar in Union X. As a wielder in training, he actually has a good reason to travel the worlds, and develops as a character along the way. I think Dark Road deserved to be its own real KH game, released on the Vita or 3DS a long time ago. It’s a shame it’s only a mobile game.
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Anger is manifested in the individual who spurns love and opts instead for fury. It is also known as Wrath.
Pride is excessive belief in one’s own abilities, that interferes with the individual’s recognition of the grace of God. It has been called the sin from which all others arise. Pride is also known as Vanity.
Envy is the desire for others’ traits, status, abilities, or situation.
Gluttony is an inordinate desire to consume more than that which one requires.
Lust is an inordinate craving for the pleasures of the body.
Greed is the desire for material wealth or gain, ignoring the realm of the spiritual. It is also called Avarice or Covetousness.
Sloth is the avoidance of physical or spiritual work.
The story of Dark Road will likely be Xehanort encountering the seven deadly sins as manifested in Disney villains and coming to the conclusion that the world is too corrupt and needs to be reset. That is actually a decent enough plot and good justification for travelling through the Disney worlds. It’d be cool if they added new worlds. Maybe like Pocahontas, and Governor Radcliffe could be Greed, etc.
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kitsoa · 4 years ago
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*you know im gonna take this as a challenge right? :D* What have I done.... (So sorry Sora). You know KH3 got me thinking about how tragic the series can be. But I never left a game feeling down. That's because the story/characters always reminded you that Sora was there and he was going to set things right eventually. You didn't know how he would but he would in a way that help give those lost characters resolution and satisfaction. Boy he went above and beyond that. That's why KH3's ending-
2 felt like a punch to the gut. Even when I knew Sora was coming back as the main protagonist for the next saga. Things still aren't good. Everyone is saved but Sora's now gone. The Foretellers/MoM are up to no good. Yozora is dangerous to Sora despite his motivations. We still have Sora, Strelitzia, Subject X, Nameless, Yozora and Ephemer who are lost/not themselves anymore. But right now who's there? Sora was always put on a pedestal to bring hope/salvation to everyone. No one, fan or -
3 character in universe, thinks anyone besides Sora can make things right when it's needed the most. Which is probably why Remind hyped me so much for the future. I feel like Oath To Return means numerous things. Last saga Sora's goal was saving our current main cast. That took the whole Dark Seeker saga. I could see Sora, even after he returns to his world, still being in a lot of danger. Maybe he's still fading away. Maybe he's the target of whoever told Yozora to save Sora. Both Sora and -
4 are obviously in a bad situation from what little info we've been given. Both their existences are tied to the other in some way and neither are sure of their reality anymore. It's possibly who/whatever changed Yozora is trying to do the same to Sora (yes I'm recalling your lion Sora idea). Shoot I wouldn't be surprised if MoM is also in danger of something and that's why he needs his Foretellers to avert his fate somehow. Maybe the tension is MoM is using his situation to drag Sora and -
5 Yozora along w/him. Ecspecially to use their safety to manipulate the heroes on both sides. I saw one theory that the crystal is used to turn Sora into a divine god alongside Yozora (FF13 stuff). Both represent different sides (life/death) to connect to KH. Yozora is based of V!Noctis who originally could see/help the dead/expiring souls. While Sora ressurected and brought wholeness to lives. It might fit into your meta theory MoM wants a new universe in his story so he wants some gods to-
6 help manage his new universe. There's been a subtle theme since KH1 w/Kairi asking Sora to never change. Contrast that with how MoM caused all his pupils to change one way or another for his goals (literally w/Luxu). Also how Nameless Star said Yozora's been changed beyond recognition and doesn't fully realize it (not noticing Nameless Star's absence). The reports also state whoever opens KH will change. I bet change will be a bigger theme in the next saga. MoM wants to change everything-
7 and everyone to suit his goals (which I do think is the destruction of current life). The worse thing you can do to Sora is change him. Sora has proved himself to be beyond the other Keyblade weilders. It'd be a waste to discard him (assuming sane w/Yozora). I bet the MoM wants to do to Sora like whatever was done to Yozora. He wants to change them both to to the point where previous bonds don't matter. Where they'll enforce his image manga the new kingdom he'll rule.
I’ve enjoyed the perpetual optimism amidst the droves of hardship as well. KH has always been bittersweet but it’s really training the players to fight through the bitterness. And to me, it enables us to view the character and function of the story in different ways. Sora embodies that optimism and hope. The story becomes a part of the themes telling us what the purpose of the journey really is. I have my meta interpretations which I think speak to the nature of Hearts and bonds, which can have a very direct address on audience-resonating aesops. I honestly can’t shake the meta angle because of how it encapsulates the core aspects of the story. And your Sora-God thought fits right in with the meta theme of ideas having power in the same way that connecting hearts gives Sora power. What better way to lock those messages together than to correlate what a fictitious idea is (i.e. fictional character of world) to what a heart is (a character or world in KH). Gods can be seen as a human fictitious construct but they have real life power. Sora or any other narratively poised character of interest (like, for example a protagonist from another game series like Yozora) could easily be hoisted onto a god-like pedestal when granted the right platform and context (a reality outside of their own). I can’t be certain if ‘change’ alone is the defining theme but we can tell the opportunity to shake things up after the Dark Seeker Saga will encourage a very certain change in approach. But while we wait to see how that 4th wall breaks in the original series, I will be breaking my own IVory wall in my fic. :) Thanks for the discussion.
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darkzeruda1214 · 5 years ago
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I’m not going deny, I was heavily inspired by just a Pancake’s video: https://www.youtube.com/watch?v=MoIpdFLz-Ls&t=4s
The Fandom does a much better job at writing and developing these gals than game has ever done or shown. I do love these three but stuff like this still bugs the shit out of me.
I love these gals. But I’m not going to deny that Just a Pancake really makes a valid point. And to be fair after some thinking I see the argument he was trying to make.
Now I know we all have own opinions and that’s fine. I stay firm with mine as you do yourselves. And that’s what makes a fandom, we all have a right to dislike and disagree if we want to. In fact I do encourage because it allows debates and second thinking if needed.
Anyways… back on topic, I’m going to be blunt. But Kingdom Hearts just dosen’t make good female characters. (This is not including Disney girls of FF, just KH original characters)
And it’s kinda sad considering how few main original KH female characters there are. You think they’d be able to bulk up personalities, but that seems to go to all the male characters.
As amazing and fun this game is, it needs some tweaking on making their female characters, feel alive.
Now I’m not talking about the fandom perspectives of these gals, because I’m going to be real. The fans do an INSANELY better job at portraying these girls. (TAKE NOTES NOMURA DAMN IT!)  
Now there are a few exceptions a couple being Larxene and Olette. To me (and feel to disagree with me) they were the only ones that felt like had something to offer.
Larxene has more character than all the other gals. Being sarcastic, sadistic and snide (at times insufferable bitch) and to me that breaths a lot of personality and I love her for it. Even her voice actor has put a great amount of effort in bringing Larxene to life. Out of all the KH girls she is the one who brings in most of the attention. And even in the few scenes she gets the spotlight without even trying.
The second being Olette. Now I know some of you are already typing as to how she has anything to offer. She’s not even a main character! Yes, and that the thing, I think because she has no major role in it allows the writers to give her a character that comes off as simple and sweet. She’s the only one to demonstrated that she’s as normal and ordinary as a person can be in this series. Something we don’t exactly see happening in the KH franchise since every named character has a role to fulfill, and for her to be a small breath of fresh air is a nice change of pace. It shows: yes there are normal people, with normal lives. They have no scripted important task ahead of them, and it’s nothing to be ashamed of it.
And not only that, we did get to know bits and parts of her personality. And her interests thanks to small details sprinkled in KH2 and 3. Such as showing she has her priorities straight and 'actually' doing her homework/jobs before the due date. She loves going to the beach and loves spending time with her friends. Also she like to go shopping. A simple character, with a simple purpose. And to me she feels alive and just in general, a simple but easy character to relate to. She’s a perfect example of a beauty in simplicity.  
Now… as for the main girls.
Aqua is literally my favorite KH girl. However, the thing about her, is that she shared too many similar features with Sora. Now I don’t mean personality wise because Aqua is much more mature and level headed than Sora could ever be 
However, as much as I really hate to admit it. Aqua doesn’t have anything to offer other than a serious role model and as a plot device...
I think what made Aqua popular is the fact that she’s a strong independent female character who doesn’t need no man to save her. (Also, she has a really well thought out design). And for that I praise and respect her for it. Yet… throughout the game, she relatively keeps the same straight face. Her expression has shown to be sad, angry or just stoic. Nothing too bad, but as far as that, we don’t see Aqua have any interests beyond wanting to save her friends. And to me that’s all she did in the series, I’m not going to lie the first time I played Birth by Sleep, I saw absolutely no reason for her to be in the game. I mean Xehanort (he can go suck a dick) focused all of his attention on Terra to take over his body. And on Ventus to play a role in forging the X-blade.
But as for Aqua, to me it seemed like she was just walked in there to simply fill a space and create another trio. Now I’m not saying under circumstance that she is useless. After all, her role in the game is a huge catalyst for the events of KH1. It gives her a purpose and is one of the most important characters. But to me that felt more like a large plot device and changer other than being a person. Aqua suffered a lot in the series, no doubt. But being a catalyst isn’t enough to be a good character. She’s not bad by any means, as I still hold her a place in my heart. But I feel like she was put on plot pedestal in the series instead of being given a full fledged personality that makes her relatable. There are only two instances that allowed Aqua to not be a emotionless character:
One being with Zack asking her on a date and the second is when she tried to help Cinderella and Jaq in Castle of Dreams world. To see an awkward/embarrassed expression instead of the dull zombie-like one was a nice sense of relief to give her something.      
Another character that suffers from this treatment is Xion. She is one of my favorite characters from 358/2 days, but beyond the fact that she got the short end of the stick of being forgotten by her own friends (and everyone else for that matter). Her story is a tragic one, one that always gives me the feels and her theme is both beautiful and sad. But I wouldn’t say she had a character that made me connect with her as much as it could have.
She definitely has more expression and personality compared to Aqua that’s for sure. But not by much, however hers is within good reason. After all she was a puppet created by Vexen and Organization XIII don’t get me wrong. I understand that, and I would say it’s unfair for me to be saying this to her. And you’re right, it is unfair, but Xion eventually learned how to have emotions. How to cry and what happiness and laughter is and feels like.
The one thing I did get from her is that she loves sea salt ice cream and is one of the cutest and sweetest character in the game. But as far as her interests goes, there’s not much to go by. Now I know you can argue that both Roxas and Axel don’t exactly express their interest beyond their time in the clock tower. And it’s true, but Xion doesn’t add much more either… again I feel like she was only added in the game last minute. And that’s why in the story she’s forgotten so they have an explanation as to what happened to her and why she’s not recalled in KH2. Xion also gets the “plot device” treatment rather than as a character. And to me it feels like a disrespect to her character! (Her manga incarnation is MILES better).
However, I also don’t say much on her either only because she is still learning how to be her own individual. But my point still stands, though it’s prone to change, mostly because she now has the opportunity to be a character after KH3 since everyone remembers her and has her own body. And she might finally get an personality expansion in the next set of installments in the future.
Now as for Kairi…
Well this topic has been talked and reviewed over to death. In fact I even spoke about her character in this post here: https://princesszelda-heroine.tumblr.com/post/187815960646/kairi-deserved-better
But to sum it up, Kairi hasn’t been given a chance to shine as an individual compared to her friends and the others. And after what happened in KH3 I’m just more frustrated with the writers and developers that they won’t allow her to grow with sustenance! Whatever she had in KH1 and 2 was totally stripped in KH3.
My point being. Being a plot device in game or a catalyst for another one. Or having amazing/original design, does. Not. Make. A. Good. Fleshed. Out. Character.
I’m sorry to say this. But it’s true.
This is why I hate the treatment these gals go through in game. I stick solely to fan works because they give these girls the justice they deserve and makes me love them more as a whole.
I know there is a lot of things I didn’t cover, and maybe I missed a couple of points. But this is how I see this, and how I think the franchise is really missing a lot of good opportunities developing them.  
They really don't have much to offer as far as personality growth. Thank You KH Manga series.
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zdbztumble · 5 years ago
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“Kingdom Hearts II” revisited, Part VI
On the one hand, I can understand how something like this could slip under the radar, as it’s a small point; on the other hand, that small point can make a big difference, depending on who you are. It matters less to me, as I’ve played the game before, but it still bothers me: why would the Secret Ansem Report you get after the retreat from Hollow Bastion give away the name “Radiant Garden?”
In any event - the second pass at the Disney worlds is considerably shorter than the first. I had forgotten how zippy this stage of the game could get. In a way, I suppose that’s a bit of a missed opportunity to let the Organization show their stuff a little, but this game is plenty long as it is, so I can’t say that I fault them for that. As it is, I think the second pass is slighter than the first on content...but it’s also better in how it spaces that content.
Before we get into each of the worlds, though, I want to touch on the concept of “filler.” Whether it’s worlds in the Kingdom Hearts series, non-manga-inspired episodes of Dragon Ball Z, non-League related episodes of Pokemon, or even individual scenes in a movie, there’s a fairly common attitude that treats any and all filler as automatically bad - that anything not immediately germane to the central plot is a flaw. I’ve never understood this line of thought. The “filler” episodes of Gohan surviving alone during the Saiyan Saga are a highlight of the DBZ anime. All my favorite Pokemon episodes are “filler.” Filler is only a bad thing when it takes up too much time, distracting or undermining the larger story. But when it’s well-placed and well-paced, it can be as good as any plot-centric episode, and can even enhance the greater story through unexpected means.
I said in Part IV that I can understand how this game got the reputation for the Disney worlds being filler based on the back half of the first pass, but thinking more about, that isn’t technically true. I can still certainly see how those worlds would give that impression, because the story falls into a repetitive stall, but technically, things related to the main story do happen - Pete and Maleficent try to rebuild their forces, and get thwarted. That this was done in the way it was, with so little variety, cost the story a sense of progression even as nominally important events, like Disney villains being turned into Heartless, took place. By contrast, the second pass on the Disney worlds has more true filler. But because it’s shorter, and because there’s more variety in how things play out in the respective worlds, the overall effect is much more pleasing to my narrative instincts, even if it falters a little at the end.
As it did in the first pass, the Land of Dragons follows naturally from the set-up immediately preceding it (assuming that you play through the worlds by villain level.) In this case, Sora has finally learned the plan of Organization XIII - let the Heartless run amok, then harvest the hearts released when the Keyblade slays the Heartless. Since lives will be in danger if he does nothing, Sora has no choice but to keep fighting. And, when the player arrives in the Land of Dragons, this is exactly what we see illustrated. I know that some people object to how brief Xigbar’s appearance is, but I don’t see how that’s a problem. The Organization’s plot is established by this point; one can easily assume that Xigbar is in the Land of Dragons to further that plot. By the end of the level, that’s confirmed; he was turning dragons into Heartless. And just as Xaldin was teased in the first pass at the Beast’s Castle without getting into a direct scrap with Sora, Xigbar here is given some build-up ahead of his role later in the game - and, by succeeding in making a Heartless, and leaving his Nobodies behind to fight, he avoids coming off as ineffectual, the way he did during the Organization’s first appearance to Sora in Hollow Bastion.
What’s more, the Land of Dragons is arguably more concerned with bringing Riku back into the plot. At this point in the game, we have just seen him leave the ice cream and photo for Sora, but to actually show him taking a personal hand in trying to keep the worlds safe is a significant step. A case could be made that this should have happened earlier in the game, but Riku’s absence from the first pass is a concept that’s grown on me as I’ve gone on playing. There’s a real impact to his finally turning up in a Disney world at this late stage, and I like that Sora was 1. not made arbitrarily stupid for the sake of “mystery,” and actually recognized Riku right away and 2. did have a moment of doubt and confusion about Riku’s alliances. Plus, there’s a great comedy bit derived from all this too: “He was rather rude.” “Then it WAS Riku!”
From there, we have the Beast’s Castle and Port Royal - two worlds, back-to-back, that feature members of the Organization taking a very direct hand in the events playing out, more than any other Disney worlds. It’s Xaldin and Luxord doing the honors, and they are a perfect example of what I’ve meant when I’ve said in the past that Organization XIII works better as a concept and a collective than as individual members. I’ve never meant that in a pejorative sense; what I mean is that it’s the group, the monolithic unit of the Organization as a whole, that is the antagonist of KH II. Xemnas may be their leader, and Xehanort its instigator, but they are a hive mind when it comes to the goal: collect stolen hearts to get hearts for themselves. The individual members shown in KH II don’t really have their own agencies beyond serving that goal, except for Axel, and they aren’t very fleshed out as individuals. Xaldin is just as one-note and empty of personality as Zexion and Lexaeus were in CoM (though gifted with a much better English VA), and Luxord’s gaming sensibility (and Demyx’s incompetence) are only a slight step above that. But they don’t need to be any more defined than they are, because they’re 1. Nobodies devoid of hearts (at this point in the series anyway) and 2. cogs in the wheel that is Organization XIII. Unlike the Organization members we meet in CoM and R/R, they aren’t commanding huge chunks of screen time to blather repetitively among themselves - they appear when the story needs them to, and no more. They provide gradually greater challenges for Sora in combat, creating a boss battle ladder to climb until Xemnas is reached, and also help build up the scale of threat that Organization XIII really poses to Sora after being absent for so long in the first half of the story. It’s video game logic applied to story, and very effectively so IMO.
For some people, the limited screen time of characters like Xigbar, Luxord, etc., and the lack of backstory for them, is a flaw in this game. It should be obvious by now that I don’t share that complaint. For one thing - we are given backstory for Organization XIII, just not an excessive amount of it. And why should there be any more to than what the vanilla version of the game provides in gameplay and Ansem Reports? How much backstory did we get on Jafar in Aladdin, Ursula in The Little Mermaid, or Maleficent in Sleeping Beauty? The story functions well without excessive backstory for the villains for many reasons - chief among them that it isn’t a story about them. This isn’t the tale of dark protagonist Xehanort, falling into darkness and continuing on as the Nobody Xemnas to try and regain a heart. KH II is a point in the series where the staff still clearly remember who the protagonists are, and KH II is a story of resolution for their stories begun in KH I. It’s the resolution of Riku’s struggle toward redemption, begun at the end of KH I and continued through R/R before reaching its climax here; it’s resolution for Donald and Goofy’s quest to find King Mickey, and Mickey’s quest to set the worlds to right; it’s a resolution for Kairi, left alone with fading memories at the end of KH I but determined to set out and find her friends again; and it’s resolution for Sora, recovering his powers and his whole self after the events of CoM while slowly confronting what became of his Nobody in that year, and finally finding his way home after his long journey. At the risk of sounding pretentious, it’s the Odyssey to KH I’s Iliad, and Organization XIII are the cyclopses, sirens, and witches. I don’t need - or want - detailed backstories on them when the story I’m engaged in concerns the people they’re getting in the way of.
(I also think it’s notable that Xaldin hasn’t really been pushed aggressively as a major character since KH II. His brief appearances in later games don’t even attempt to expand his personality; by contrast, Zexion/Ienzo, Vexen/Even, Marluxia, and Larxene’s revivals are treated as much bigger deals, but in all the time we’ve spent with them past their supposed deaths, and for all the background and lore given to them, there’s been no appreciable expansion on their personalities. They’re all still playing the same one or two notes they had in the first place, with the only difference being that their presence is disproportionate to their role in the story and their ability to justify their screen time with personality.)
With that rant finished: the same problems with the wording of the dialogue as the first pass plague Beast’s Castle still, and Belle and the Beast remain too far down the road to romance given the nature of their ticking clock. There’s also a huge lapse in logic - the idea that Belle wouldn’t have been told, by the servants if not by the Beast, about the rose. But I do like how direct a continuation this world is from the first pass. Xaldin’s efforts to make the Beast a Heartless were fleshed out more than Maleficent’s and Pete’s were at any point, and the growth in the Beast’s character during the second pass is nice. Belle’s passivity compared to her movie counterpart is made up for (somewhat) by her quick jab and rescue of the rose. And I managed to beat Xaldin on my first try, without being reduced to Last Hope even once! (One minor nitpick about this world’s second pass, though: if Jack can keep his Santa suit in gameplay, why can’t the Beast keep his ball outfit?)
Port Royal is a massive improvement from the first pass. It’s amazing what loosening the shackles of the source material can do for this series. As brief as it is, it’s a creative way to use an element from the movie, and the first pass of the game, in the Organization’s plans, and it has a lot of great little character beats. I like Jack referring to Luxord and the others as “Organizers;” I like Sora’s prank on Jack with the Keyblade (levity with Sora done right - take note, future series entries); I like Peter Pan turning up as Summon in this of all worlds (I’d completely forgotten he was a Summon, so that was a nice surprise; it did occur to me after I found him that Summons don’t have a story justification here the way they did in KH I - a minor, and possibly inevitable, retcon); and I like seeing Sora show signs of weariness from his journeys. You could argue that his getting teary-eyed at seeing Mulan and Shang together was an earlier sign of this, but here, it’s made explicit. Though I don’t know why he had to cover his feelings with silliness; in KH I, Sora has no problem expressing doubts, exhaustion, and longing.
Another nice touch in Port Royal’s second pass is the way that it gets started - with Elizabeth declaring that she doesn’t want to sit around waiting anymore, and wants to go out and find Will. Because that couple had prompted thoughts of Kairi in Sora earlier in the game, it’s very natural to make the thematic connection between Elizabeth’s actions and Kairi’s here without anyone explicitly commenting on it. This is the way to tie related but distant story elements together. It isn’t necessary - or desirable - that every connection is called out for what it is, but doing it once or twice strengthens the overall effect when later moments pass unremarked upon. It’s a lesson KH III failed to remember, as the only time a connection between Sora and Kairi and the ill-fated Disney couples is made happens after everything Disney has already passed.
Just having the order of the worlds mixed up slightly gives the second pass some variety, but even more comes in Olympus. This is a world largely concerned with its own internal story, tying up the loose ends from the first pass. But the moment when Sora encounters Nobodies in Hades’ layer, only to be saved by Heartless, is a very nice - and subtle - way to keep the greater story in mind. We never learn what those Nobodies are up to specifically, which Organizer sent them, or what set the Heartless to attack them - but their presence means that Sora (and the player) can’t forget that Organization XIII’s plot is never far, even when it isn’t front-and-center. Olympus also demonstrates how to incorporate Final Fantasy material properly, thanks to Auron’s brief flashes of memory - they’re short, and they’re tied into what’s going on in the story instead of distracting from it.
Agrabah is almost as subtle in the way it handles the Organization - an unseen member orchestrates Jafar’s release, on the hope of making him a Heartless. It’s a slight role for them, but a different sort of slight role than they had in Olympus. This is where the variety counts for something compared to the first pass; if not a whole lot is progressing in the plot, at least things play out in a different way in each world. My problems with Agrabah’s second pass are all to do with the world on its own terms; I find the controls for the carpet riding a little wonky, and the world has the opposite problem to many later ones in that it gives the Disney hero nothing to do with defeating the villain while Sora does all the work. The resolution with Iago is nice, though, and I’m sorry this series never closed things out on Agrabah with a King of Thieves adaptation.
It’s only when we arrive at Halloween Town that I think a Disney world (on the main World Map, with combat) can truly be said to be all filler. No one from Organization XIII is present, no schemes take place behind the scenes; the only story here concerns the local Disney characters. And with the beat of him being excited to see Santa played out, Sora ends up without anything to do - he’s along for the ride with Jack. However, even with that, I would say that the second pass on Halloween Town is how to do filler right in a video game like this, because this side excursion has plenty of thematic significance. Dr. Finklestein’s puppet doing bad things out of a desire for a heart is the whole of Organization XIII writ small, and gives a preview of the pathos to come with them. And of course, Sora is once again reminded of Kairi in an adorable closer for the world.
Sadly, the last in the line-up is Pride Lands, and I was once again disappointed by this world. Taken as a whole, it’s probably the weakest of them, not counting Atlantica. That’s a huge shame, because it’s such a wonderful idea for a KH level, for many reasons. Besides being derived from one of the best and most popular Disney films, and offering great form changes, taking Summons from the first game and expanding on them in the sequel - treating them as true characters, who remember Sora and their adventures with him - was a beautiful concept. And it works so well in the Land of Dragons, even as Mushu gives way to Mulan as Sora’s chief point of contact. But Pride Lands just couldn’t pull it off. Here on the second pass, the Scar ghost makes for an intriguing idea made laughably underwhelming in execution, and the final Heartless boss is disconnected from any story content within that world or the larger plot. This is filler done wrong, and the best I can say for it is that it gave Sora more of a role than the first pass did - seeing him employ reverse psychology was fun.
(I might as well touch on the two optional worlds - true filler if there ever was any - while I’m here. I still think the 100 Acre Wood was needlessly shoved into the flow of the story during the first half, and the concept is still repetitive from the first game, but I have softened a bit from my earlier stance that it shouldn’t have been brought back at all - the minigames are a lot of fun, even if the world doesn’t quite pack the emotional punch it did in KH I. Atlantica, on the other hand, remains a colossal disappointment. I had forgotten just how much it forgets and/or ignores from KH I once Ursula shows up - logic is out the window at that point, the way Ariel and the others react to her. Her song is the worst of the bunch, and Ariel isn’t even involved in fighting her this time.)
I’ll go ahead and close on Hollow Bastion, and the second pass at Space Paranoids. Once again, we have some variety here. This time, it comes in the form of cross-cutting - cutscenes of Leon racing around preparing things juxtaposed with Sora’s gameplay inside the system. The only other time in the series I remember cross-cutting being this effective was in juxtaposing Aerith’s briefing of Donald and Goofy in Traverse Town with Leon and Yuffie doing the same for Sora in KH I. And there is an absolutely wonderful moment where Cid and Merlin finally come to a head (“OLD loon, you say!?”) It was another of those delightful bits that I’d forgotten about, and it only underscores how mistaken an idea it was to abandon this little unit in favor of “original” characters. When has Ienzo ever shown this kind of chemistry and interplay, with anybody?
But I do have to close on a negative this time. There are some nitpicks to be had with the second pass at Space Paranoids, such as Sora being more awkward about hugs than a computer program. There are legitimate story issues, such as the lack of good reason for the system going screwy. And there are missed opportunities - one of them related to that last point. Xemnas, or another of the ex-apprentices, could have been responsible for setting that off, which would have gotten Organization XIII involved in the last world right before the home stretch.
Less detrimental to this story, but more detrimental in the long run to the series overall, is the fact that the reveal about Hollow Bastion once being Radiant Garden doesn’t yield any revelations about the tritagonist of the series who came from said gardens. Kairi’s past is the one loose end from KH I that this game won’t end up resolving, and the series has never properly addressed it. Ansem SoD, possessing Riku, seemed to know her, and declared her “Princess” in no uncertain terms; one could infer from that that he knew her. The Final Mix of KH I would reveal that he deliberately selected her for an experiment to find the Keyblade. That this is all we’ve ever gotten - and that backstory concepts that might have suited her were given to other characters - is ridiculous. This game, if not the exact moment when Tron reveals the name Radiant Garden, was possibly their best chance to rectify this, and they blew it.
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moondriftingold · 6 years ago
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hi! this is a post that’s gonna be about the decisions i’m making to step away from parts of the direction that nomura took saïx in kh3. basically it’s me just. Fuck You, Pay Me, I’m Keeping My Son. thanks. so lets go
one. saïx voluntarily rejoining the organization is not my canon. emphasis on VOLUNTARILY. when this was canon confirmed, it really confused and upset me, because we were literally shown that after being recompleted the first time, he was chosen by ymx to rejoin their ranks. his unconscious figure being perfectly framed above xigbar’s outstretched arms, and ymx’s cut-off response starting with an S is NOT a coincidence. vexen also referred to him to demyx as “one of the chosen” in their conversation in radiant garden, and said that his hands were tied because of it. chosen. saïx did not rejoin the organization voluntarily and we were literally shown this but ok nomura. so anyway, on this blog, isa had his heart extracted a second time and woke up yet again as saïx, still trapped in the nort nightmare and still involved in the organization as a vessel and important party number.
two. i am keeping the bit about saïx being the one who started the replica plan, but he didn’t do it for the same reason. he didn’t do it with the main intention of redeeming himself for his treatment of roxas and axel because that is, honestly, out of character for him. straight up. the last two times we saw saïx, he was fighting sora in kh2 with the intention to kill because he was looking at him as roxas, and to him, that fight was his revenge for roxas besting him in days. and the most recent time in ddd, he was attacking lea in the round room, with their last interaction before that being saïx literally stabbing axel through the back and inflicting a fatal wound. so, like. doesn’t really match his character to make him suddenly feel sorry for doing that? with no proof as to why, and without showing us how he came to this decision? so. how i am interpreting saïx’s betrayal against the organization is that he did it to finally get back at them for all that they’ve done to him over the years. it was a huge mission of saïx’s to overthrow xemnas, and that was a plan he and axel had shared for most of their time there, so to finally have the means to actually follow-through with sticking it to him was an incredibly motivating factor in coming up with his very risky, and very surprising backstab. the entire conversation he had with vexen on the rock pillars was completely staged, since he knew xemnas would be listening in. roxas, xion, and lea benefitting from this plan is an added bonus, and something that he understood he would be doing --- it was hard, knowing that he would be bringing back people that brought him so much frustration and pain, but it was necessary. the small part of isa that remained in him was also a deciding factor in this, and knew that if he was ever going to have a life outside of the organization, that he would have to make the first step towards repairing the damages, no matter how painful it would be.
three. the whole subject x thing? not wholly my canon. i will be keeping the bbs portion of this, because the idea that isa and lea came across something so disturbing and horrid (in this case, a live, human prisoner) in radiant garden that it would motivate them to continue their search into the castle beyond just curiosity is something i’ve had in mind for a very long time and has been part of my portrayal for years, and this can accommodate that. though i still don’t rly like it, i can buy that they would become guards to increase their chances of freeing her, but know that isa hated every second he stood outside those doors, knowing that he was working for an institution so corrupt and horrible that they were experimenting on people inside their walls. isa did care deeply for this girl --- he wanted to save her just as much as he described in kh3, because it was the right thing to do and through he and lea’s frequent break-ins, they became friends, but i draw the line there. the idea that saïx became who he was because of this newly introduced character is... degrading to his own character? and degrading to the importance of he and lea’s friendship and bond? it’s unnecessary. the kh team built him up so well before kh3 with his reasons for his downfall clearly being loneliness and anger and fear and intense pain at feeling betrayed and slowly abandoned by his best and only friend, and to replace all of that with just. “he really looked hard for this girl he knew for a few weeks!” really sucks, and disappointed me more than i can express. to also insert this jarringly sudden new plot point into saïx’s dying speech was so... i can’t even rly say. i wasn’t as emotional as i wanted to be during that scene the first time i saw it because i was just too angry at his character’s treatment to really absorb the moment. this post covers how i feel about the whole subject x thing so well, so please give that a read.
four. this isn’t rly a kh3 thing that i’m combatting (ig it kind of is? idk) but: saïx was, and has been, under the influence of possession for a very long time. we don’t know when his eyes turned gold and we don’t know when he got his recusant’s sigil, and we probably won’t for a long time because nomura apparently loves to make me hate him, but it’s been made clear thru the days game and manga that saïx has drastically changed from how he used to be as isa. we can obviously see that in bbs, where he was just another kid, joking around with his friends and being incredibly sassy, but still sweet and thoughtful. his berserker lore deserves an entire post of its own so i’ll cover this more in-depth another time, but with the knowledge that his own class of nobodies are canonically possessed by their weapons, it’s definitely not a stretch to assume the same with saïx. i’ve long portrayed saïx being barely-there and half in his own head due to being under xemnas’ influence and being slated as a vessel, and that will not be changed. the entire final battle with him in kh3 is the biggest testament to this that i can think of, and it just made me so incredibly sad to see him the way that he was --- completely enveloped by rage and utterly useless to do anything but fight for the sake of someone else. the second xemnas showed up in the ring, he became still and stalwart and stood quietly behind him like a soldier at attention, not moving once during the entire interaction until xemnas left, still actively in his berserk state. when knocked out of berserk mode in battle, he becomes disoriented and confused and reaches for his head, swaying on his feet and murmuring gibberish (a rare dialogue line has him disorientedly call out for axel and it makes me :-) die :-)), as if the fog is clearing for a moment before it all comes rushing back to him. tldr; saïx has been slated as a vessel for so long and was partially possessed by xehanort for a prolonged period of time and is traumatized by the fact that he lost so much of his life and nomura can eat my ass
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themattress · 6 years ago
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So, I bought the entirety of the Kingdom Hearts manga series by Shiro Amano, licensed by Yen Press, in Kindle format recently. And after looking back through it, I have to say it’s...really not as bad as I remember it being.
OK, that’s partially a lie. The initial KH manga is exactly as average and underachieving as I remember - it’s your typical fast-paced video game comic adaptation, with the only noteworthy flaws being shallow characterization when compared to the source material (especially in regards to the KH-original characters), placing gag manga humor in places where it doesn’t belong (moments that should be dramatic and/or emotional), and Amano’s complete inability to draw action scenes, which completely neuters the story in the final volume (no battles with Riku, Maleficent or Ansem here - Ansem gets downright reduced to an Indiana Jones villain, where Sora literally didn’t need to get involved and the guy would have wound up destroying himself anyway.)  And the COM manga really IS as bad as I remember it being - a video game story that really stood out for its creepy and mysterious atmosphere and psychological depth turned into one huge joke, which means when dark things do pop up, it’s a jarring swing in tone.
But with the KH2 manga, I’ve long maintained that the first half (volumes 1 and 2 in the Yen Press editions) was garbage, while the second half (volumes 3 and 4 in the Yen Press editions) was a huge improvement thanks to coming after the 358/2 Days manga where Amano really found his groove. However, the truth of the matter is actually more complicated than that. In actuality, the KH2 manga starts off REALLY good - the Roxas-centered prologue is adapted expertly, and even has some improvements over the original version! I think part of why I was so hard on the manga’s first half for so long may have been the sheer amount of disappointment I feel when the story goes back to Sora (quite the opposite of how I felt in the game!). Because as soon as it does, it goes back to how it was in the COM manga: totally gag-heavy and farcical to the point of parody. You feel none of the scope and stakes that you do in the game. Sora’s goodbye to HPO is a joke, Yen Sid’s Tower is a joke, Maleficent’s return is a joke, the Hollow Bastion Restoration Committee is a joke, and Organization XIII is a joke. The only good moment is back in Twilight Town, where we get an Amano-created scene between Axel and Namine (based off of a KH2:FM scene) that brings back the balance of humor and emotional sincerity that the prologue offered.
The next three Disney world visits are really bad. Amano attempts to combine both visits into one, which is a great idea, but he does it all wrong. With Beast’s Castle, the Beast’s excellent character arc from the game gets muddled, while Xaldin is basically made more accurate to game-Zexion than manga-Zexion was; an intelligent and skilled yet smug schemer who has a breakdown when his scheme fails and is beaten down easily, then retreats only to be killed off by a replica (a Vexen replica, in this case). With Land of Dragons, the whole thematic reason to be there is gone because Mushu wasn’t in the KH manga (which he even ends up lampshading in a gag), and combining the first visit with the second weighs the whole thing down because the second visit was DUMB, and thus the Riku-Ansem, Xigbar and Storm Rider stuff dumbs down the events of the first visit considerably (and WTF was up with how Shan Yu gets dispatched here!? Like COM, that was too jarring a tone shift!)  And Olympus Coliseum is the worst of them - instead of doing the simple thing and adapting both visits as one consecutive visit, Amano just throws them in a blender and they come out in a completely re-arranged order that just doesn’t work at all!
So yeah, my memories of the first half of this manga were tainted because of all this, but looking back at it now - in all honesty, the first half isn’t even over before improvements begin to show up. Disney Castle / Timeless River actually goes back to the average, passable level of adaptation from the original KH manga, plus all the new gags actually fit in the old-school cartoony setting. Agrabah, while not good per se, is still a lot better than both visits in the game. And the whole “Kairi goes to Twilight Town” part of the story really kicks things into high quality, with a lot of problems from the game being fixed. It culminates in a natural lead-in to the Days manga, which as I said before is when Amano truly came into his own, with the second half of the KH2 manga maintaining this level of quality. There are still issues to be found *, but in the grand scheme of things they’re nitpicks. Overall, it finally lives up to the potential promised in the Roxas-centered prologue. It’s so bizarre how I see Roxas as symbolic of the game series’ decline, and yet I see him as symbolic of the exact opposite when it comes to the manga series!
All in all, it’s the COM manga and the middle of the first half of the KH2 manga that are really bad. The Days manga, beginning and end of the first half and entirety of the second half of the KH2 manga are excellent, while the original KH manga is just OK. But regardless of quality, I have much more respect for Shiro Amano now than I do for Tetsuya Nomura, especially seeing as he had the good sense to quit while he’s ahead and end it at KH2!
* Those nitpicks being moving Demyx’s fate from the War in Hollow Bastion to the World That Never Was and overdramatizing it to the point of ridiculousness, a few other creative choices made in the World That Never Was that I don’t care for or agree with, and any of the gags involving Maleficent which...no, just...no.
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ultraericthered · 5 years ago
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This post made it dawn on me that the whole “Reconnect. Kingdom Hearts” thing that has been consistently popping up in KH games ever since the secret ending of BBS? That’s the title of Nomura’s great big KH fanfiction epic - what he calls the “Dark Seeker Saga” and also the titles that come before and after that saga are actually just a fever dream-induced Magnum Opus of Clusterfucks that he’s pushed onto an existing Disney-Square Enix joint property that he directed and made concepts for. “Reconnect” is Nomura’s licensed KH fanfiction that he eviscerated and recontextualized the KH canon and series narrative as it was by 2007 into becoming so that he could have full control over the story and have his way with it however he so chose to depending on how he feels like at the time, which persists to this day. It’s not true, pure Kingdom Hearts anymore.
So we’ve got the story of Kingdom Hearts as it was prior to Nomura making his “Reconnect” mega fic a thing, and the story of said mega fic that makes up a bunch of new bullshit that it lumps the original KH story in with ‘cause hey, wouldn’t that be awesome and surprising and oh so profound and complex? (No, not really - it’s as generic Shonen manga/anime writing as it gets). And as you can clearly see, one story is simpler yet deeper and more cohesive than the other. Kingdom Hearts tells a full narrative with a beginning, middle, and end across three games, and the bottom three entries serve as side material (”Appendix material” if you will) that is useful to know for enhancing your knowledge of certain elements and enriching the saga and your experience with it, but they’re not REQUIRED for following the story. You don’t absolutely NEED to delve into them in order to understand the core narrative of the trilogy - Hell, one of them is literally a fairy tale that’s only very loosely based on true canonical events! Reconnect, meanwhile, tells an overly lengthy narrative across multiple games where so many story elements, characters, and plot points stretch on well past their welcome, it’s filled to the brim with plot holes, story and character inconsistencies, backwards momentum, massive retcons of previously established canon, tonal whiplash, convoluted lore, and carrot-on-string narrative hooks that ultimately lead nowhere satisfying, and the story details and events in seemingly supplementary material and spinoff titles ARE absolutely required to know in order to understand the core narrative and follow the ongoing story properly - there’s no Appendix material here. Everything connects, it all matters to the seemingly endless and insufferably self-indulgent KH original storyline.
As result, Kingdom Hearts feels authentic, while Reconnect does not. And this is why people like I, @themattress, @khtrinityftw, @crossoverheaven, and so many others shall continue to celebrate the former while leaving the latter to the wayside where it belongs.
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khtrinityftw · 4 years ago
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Organization XIII in the Manga
First off, I hate how Organization XIII is depicted in the CoM manga and (presumably because the CoM-exclusive members are present) the first few chapters of the Days manga. In the games, the whole appeal was that this was a dark, twisted conspiracy and the machinations of its members against the heroes and against each other gave the events an edgier, more adult feeling while still remaining appropriate for kids. And that’s not just personal experience talking, that comes straight from the game developers!
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But for the aforementioned parts of the manga, the Organization is written like an immature college fraternity; with the conflict between the upper floors and lower floors of Castle Oblivion portrayed like two feuding cliques. I get that Shiro Amano’s a gag manga guy first and foremost, but I don’t think there is a worse story in the KH series than CoM to apply this kind of tone to. It just neuters all its staying power.
For the remainder of the Days manga (after Roxas’ brief stint in a coma) and all of the KH2 manga, the Organization is depicted well. They maintain a serious and threatening side while also being more successfully humorous because the college frat depiction has been traded in for a depiction of...well, an organization. A corporate organization, to be precise, which is kind of what the Days video game already began portraying them as. Now the humor flows organically from these sinister villains scheming and working toward evil aims completely straight...all while utilizing standard corporate procedure and utilities. Their initial meeting after paying Sora a visit in Hollow Bastion, for example, is almost word for word what it is in KH2:FM...but now they’re holding food and drinks, which they dispose of in a labeled recycling bin afterward. Later, Demyx is sent on his mission to the Underworld while attempting to cook dinner in a kitchen microwave, and when he returns is dismayed to find that it’s been overcooked. See, that stuff I love! Good on Shiro Amano on recognizing the correct way to utilize gags with these characters.
However, there is still the matter of said characters.
Discounting Roxas and Xion (who are great, btw), the villainous members of Organization XIII can be divided in half: the half that are written and depicted consistently well, and the half that...isn’t.
THE GOOD HALF:
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Xemnas - 100% in character; diabolical and terrifying. There can be jokes made about him (ex: he just stands and worships Kingdom Hearts on his day-off), but he himself is never used for jokes.
Xigbar - Like in the games, Xigbar is a good balance between menacing and comical, and is honestly fleshed out a lot better. I hated him straight-up executing Shan Yu, though, that was way too out of place tonally. At least his showing in TWTNW made up for it.
Lexaeus - In the games, he was my least favorite out of the members who died at Castle Oblivion. Ironically, he’s my favorite here!  The puzzle-solving gag that Amano gives him is a great way to show his “Genius Brute” nature, and his scene with Roxas in the Days manga actually treats him seriously and shows off his fundamental decency. I wish we could have seen him fight on-panel, though.
Saix - Excellently portrayed, keeping him mostly serious but able to get some great, appropriate comedy out of him via The Comicaly Serious / Surrounded By Idiots tropes. I especially love that because the Days manga was made in its entirety before the second half of the KH2 manga, Amano was able to reflect the development he got there in his characterization and his final battle with Sora / Roxas.
Axel - Axel was portrayed totally straight as a threatening villain in the CoM manga and the KH2 manga’s prologue. In the Days manga, he was depicted with the ideal depth: being silly and likable much of the time but flawed and intense when the occasion called for it. What really impresses me about this version of Axel, though, is that Amano made his role in KH2′s main story actually feel meaningful and organic - not being shoehorned in like in the game or unnaturally fixated on to the point where it suffocates more important things like in the novels. Again, the Days manga being made before the KH2 manga was completed helped. This might be Axel at his best, IMO.
Luxord - With Luxord, Amano maintained the smart, stylish, polite and charismatic gambler demeanor while also adding a dorky undercurrent used for gags frequently that gives him a greater sense of humanity and relatability. The only flaw he has is that Port Royal and his role in it gets excised in the KH2 manga which means he only unhoods himself in TWTNW, but even then there’s a hilarious fourth-wall joke lampshading this very flaw. Also, the lack of him vs. Jack Sparrow is more than made up for with him vs. Jiminy Cricket.
THE BAD HALF:
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Xaldin - As a character, Xaldin is a joke in the manga, having his gruff jerkassness and denial of truly feeling anything flanderized for laughs, except that it’s not funny. Worse, as a villain, Xaldin isn’t Xaldin - he’s game!Zexion: a smug schemer who uses mind games on someone to get them to give into the darknesss, only to be curb-stomped by that person which causes him to retreat only to be killed by a replica immediately afterward. Amano, what the actual Hell!?
Vexen - Look, I know that Vexen is ripe for comedy due to having what Nomura described as a definite “loser feel” to him. But the comedy Amano does with him is just too broad. When Vexen is constantly overreacting to everything while looking like a total Gonk, then it is impossible to take him seriously even when he objectively has a very serious role to play in the story! And making him this big of a loser misses the point that his loserness causes him to have a “scary side” to him as he strives to live up to his own insecure ego. Also, the Vexen replica in the KH2 manga was utterly pointless; it only exists because Amano wanted to draw more Gonk Vexen. Sigh.
Zexion - I didn’t care that much for Zexion in the games, but he deserves better than to be portrayed as an OCD domestic type who is also a complete wuss that gets straight-up murdered by Riku in one blow, making a bad joke as he dies (”S-such a cutting remark!”)
Demyx - Demyx is actually fine when jokes are made with him, since he’s the type who easily lends himself to those jokes. Shockingly, his downfall is that Amano goes too seriously with him, making him this good friend to Roxas who really misses him and doesn’t want to fight Sora due to this friendship rather than laziness or cowardice, and who dies a graphic death (impaled by icicles!), shedding tears as he fades away. Again I ask of Amano: what the actual HELL!? This is the kind of needless woobification of Demyx I expect from fanfic writers, not from actual published material! Also, him surviving all the way to TWTNW just throws off the pacing both of the finale and in regards to the Organization, since now Xaldin is the only one to die beforehand and he does so very early in! This was just an all-around misfire.
Marluxia - Marluxia controls flowers, so sadly Amano took the most stereotypical route possible by making him an effeminate, fabulous joke of a villain up until the last minute where he, out of nowhere, becomes this violent, psychotic thug causing tonal whiplash. As such a good villain in the CoM game, Marluxia deserved so much better.
Larxene - I like her introduction, where she’s just chilling on a sofa and reading a book on the Marquis de Sade. She is also accurately portrayed during both her hallway encounters with Sora. But in every other scene, she’s stuck in permanent, played-for-laughs PMS mode. This goes against her character from the games, which is always happily sadistic until her temper flares up, and when it does it manifests as either comedic villainous sass or terrifying murderous rage; never this “ha, she’s such an angry bitch, isn’t it funny?” mood. Also...killed by a fucking sprinkler system!? No. Bad Amano!
Overall, I prefer the Organization XIII of the games, but there is still a lot of good to be found with them in the Days and KH2 mangas.
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jjillekkot · 6 years ago
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How does Yuffie’s childhood affect her differently between FFVII and KH?
kingdom hearts ! meta ! // @white-bird-in-a-cage
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This is such a good question! And I’ve been meaning to answer it for like, a year already but I keep forgetting to! Thanks so much for reminding me & holding me accountable to actually share it lmao.
Let me start out with the radical and say that I do think Gaia exists within the Kingdom Hearts universe. However, I will also say I think something happened to it and that the world split, not unlike Traverse Town in KH3D, thus allowing Yuffie to escape Wutai during the midst of the War and end up in Radiant Garden as a child, whereas the rest of the cast comes to Radiant Garden… later. This would also be under the assumption that the Space Mission took off as anticipated in VII lore, and so Cid was able to explore other worlds, and likely ended up at Radiant Garden. Cid possesses technological advancements which are completely otherworldly and are beyond that of anyone else within KH universe, save for perhaps Ansem the Wise ( who I personally think is kinda dumb but that’s for another day ). 
Cid arrives and adopts Yuffie and Squall ( and at some time Aerith, but I haven’t fit her in this narrative yet & Squall is an orphan in VIII canon so work with me ), who are actively orphaned in this new world: this much is considered canon by the manga. I’m inclined to believe Yuffie and Squall were adopted first, and that Aerith came later to Radiant Garden, as the former two remarkably show a stronger bond. If this were true, this could further support the idea that Gaia prior to its demise, or as a Sleeping World, had been divided into two separate areas.
As opposed to the common belief that Yuffie possesses no information regarding Wutai, I personally believe that she does retain memories of the country and that it inspires her to become stronger, so much that she desires to go to the Olympus Coliseum to train– which she is only permitted to do as long as Leon is with her. While it is true that Yuffie is already angered by Maleficent overtaking Radiant Garden ( as seen in the manga ), I think the pain of seeing two homes lost to darkness would be enough for her to say enough is enough, she does not want to be considered weak, and inspire her to become stronger.
In VII ( mainly Crisis Core ), Yuffie journeys to the east and discovers that materia is the source of the enemy’s strength and wishes to obtain it in order to overcome Shin-Ra and to ensure that Wutai might never lose again. In KH, Wutai and Radiant Garden both would fall to darkness, in which the only solution would be to obtain enough strength to drive back the Heartless, Maleficent, and any other enemy. Leon understands this already ( Squall is 16 when Radiant Garden falls to Maleficent, compared to Yuffie being 7, comparable to her age during Before Crisis / Crisis Core ), and his drive to save other refugees is what attracts King Mickey to him, who then informs him of the Keyblade, giving him a tangible goal to train towards. While Yuffie does not believe she is capable of the Keyblade ( besides Leon being hell-bent on obtaining it himself ), it does reinforce to her the importance of strength of heart and body, and so she is super into training, even convincing Leon to train with her– thus the whole Olympus Coliseum thing comes into full swing.
But how far does one go for strength, for power? Would you be willing to give up your soul, your humanity? Would you meet the devil himself? Unlike some characters who end up affiliated with Hades for one reason or another ( here’s looking at you, Cloud and probably Zack ), Yuffie has already seen a taste of what it means to lose your heart, your everything to darkness–again, twice–and that’s why she remains so light-spirited while still cognizant of the severity of the situation around her. She doesn’t want to lose her life again… or anyone else’s, for that matter. She knows the path is in the light, so she follows it.
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