#Anti-Nomura
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So basically three things just got confirmed:
1.) The "Lost Masters Saga" starting with KH4 is a soft reboot for the franchise.
2.) However, the "Lost Masters Saga" is also the last saga of the KH series for Nomura.
3.) Nomura will be retiring some time within the next decade.
Conclusion?
Call me when the "Lost Masters Saga" is over and Nomura is retired. If the KH franchise still continues past then under new management, then I might - might - just give it a look.
#Disney#Square Enix#Kingdom Hearts#Kingdom Hearts IV#Tetsuya Nomura#Confirmation#Anti-Kingdom Hearts#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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Great (and accurate!) Reddit thread.
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This is so hilariously accurate it hurts. We had Chain of Memories as a nice little stump between KH and KH2. But then instead of growing into a similar stump, Birth by Sleep became this tall tree that caused all these other tall trees to shoot off from it and get in the way of KH3…which in its final form is shielded by the boulder that is the 2.8 HD Collection.
I speak for us all when I say: poor Daffy.
Trying to jump into Kingdom Hearts 3 like
#Disney#Square Enix#Kingdom Hearts#Kingdom Hearts III#Looney Tunes#Daffy Duck#Parody#Funny#WTF#Truthbomb#Bad Writing#This Franchise Got Screwed Up#Anti-Kingdom Hearts#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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I was playing some KH2 recently and thought back to this scene, and it truly boggles the mind how Nomura is such a bad writer that he forgets the point of his own damn concepts.
This line from Yen Sid was said after teaching Sora about Nobodies and, specifically, about Organization XIII. And that reflects what was so brilliant about them as concepts regardless of how one feels they were executed: the way in which they differ from the major threat of KH1. In KH1, the threat posed by the Heartless (and the villains in control of them) was done in the style of an apocalyptic force of nature, like a zombie plague. Creatures of instinct sweeping across the universe and laying waste to entire worlds, with their home base being an organic hellscape. It was a hostile invasion of a dark and destructive but largely impersonal force.
But in KH2, we have the exact opposite. The Heartless are still the ones mindlessly going around and causing trouble in worlds that villains can take advantage of, because the Nobodies operate very differently. They lurk in the shadows - crafting plans, doing recon, manipulating people...taking advantage not just of the Heartless and villains but of the heroes who oppose them in order to advance their own agenda. Rather than destroying entire worlds, they specifically target the inhabitants of those worlds, adding a far more personal level of evil to what they are doing. And instead of an organic hellscape, their home base is a constructed urban city full of advanced technology. They clearly run on brains, not instinct.
And THIS is why the Nobodies are led by Organization XIII. They are not an invading force but a secretive conspiracy, and such a conspiracy requires organizing. A group of people in black hoods and coats gets the point across that this threat is more stealthy and planned out.
Which is precisely why the "True" Organization XIII led by Master Xehanort does not work. If Nomura is positing that Master Xehanort was behind both the Heartless invasion and Nobody conspiracy, plus the flood of Unversed before that, then having another Organization XIII isn't a contrast to anything. Moreover, this new Organization isn't behind a shadowy group conspiracy, instead it's a result of a shadowy conspiracy by a single man. So things like convening in the Castle That Never Was in 3D doesn't work because they're not all Nobodies engaged in a Nobody-based plan and the Castle That Never Was is part of the Nobody-Heartless contrast. Similarly, being an Organization makes no sense when they aren't actually advancing a conspiracy targeting the inhabitants of worlds but instead largely waiting in one place for the heroes to come to them so that they can have a big mindless slugfest.
Organization XIII under Xemnas was brilliant. Organization XIII under Xehanort was idiotic.
#Disney#Square Enix#Kingdom Hearts#Kingdom Hearts II#Kingdom Hearts III#Evil#Villains#Heartless#Nobodies#Organization XIII#Opinion#Analysis#Comparison#Bad Writing#Anti-Kingdom Hearts#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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Interesting excerpts from the KH2 Ultimania Nojima interview...
As detailed before, Nojima co-created Ansem with Nomura and handled his involvement in Hollow Bastion as well as the fall-out from what he did, plus End of the World. Other than that, Nojima had far less to do with KH than Jun Akiyama and Daisuke Watanabe did.
Also as detailed before, Nomura wrote the main plot (beginning, middle and end of the game) while the Event Team did the Disney worlds' plots, then Nojima adapted them into his script. The big problem was, well, "he relayed his thoughts to me and then I was free to do the rest", all while Nomura's thoughts in question were confounding to Nojima and difficult to translate into script form.
Mystery Boxes!
Nomura wanted sea salt ice cream as a visual.
Nojima turned it into a plot point, the absolute mad lad!
Hence the weird cheesy Christmas special feel to the Halloween Town visits. It was a deliberate creative choice and I love it.
Ngl, I wish their roles were slightly more important.
Thanks a lot, Nomura. -_-
Was that supposed to be the takeaway there? Well, Nomura did say in his interview that he deleted more details from this subplot.....
FUCK YEAH! Aerith ain't so pure; she can be dark too! Love it!
Look, you can ship Sora and Riku if you please, but I appreciate Nojima being explicit in saying that the intention behind their relationship is the strongest of friendships: two guys who are like brothers even though they aren't related, which means it's ripe for being emotionally tumultuous ("not easy to have" / "embarrassing").
Thank you for that, Nojima, and I hope that you actually stick to this sentiment in your subsequent writing, unlike Nomura who sold out.
The padding. Good lord, is this man self-aware!
The final thing I want to note, which I have noted before - Nojima is really good at dialogue. Not only is his mastery of it responsible for that iconic exchange between Sora and Kairi at the end, but it also helped every character have a unique voice and memorable lines that feel like stuff they would say. Even lines people mock are often deliberate (ex: "we totally owned you lamers!" - as Nojima says elsewhere in this very interview, Seifer is supposed to project faux coolness - "trying too hard to be cool"). He wasn't the best writer for the KH series narratively, but he's at the top of his field in dialogue.
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Joshscorcher analyzes Cyrus in his "Top 10 Video Game Psychopaths" video.
Bonus: the similar Xemnas as a runner-up, with an aptly angry reason as to why he didn't make the list when he really should have. Seriously, fuck Dream Drop Distance.
#Pokemon#Cyrus#Team Galactic#Disney#Square Enix#Kingdom Hearts#Xemnas#Evil#Villains#Analysis#Awesome#Creepy#Scary#Sad#Tragedy#I love this bastard#I love this one too#Bad Writing#Character Derailment#They Wasted a Perfectly Good Character#Anti-Kingdom Hearts#Anti-Nomura#Anti-Tetsuya Nomura#Anti-Dream Drop Distance
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Nobody's mentioned this, but yeah, in the Kingdom Hearts series...
Tetsuya Nomura after several games with inexplicable mystery or intrigue beyond the scope of their borders: oh fuck I need to explain all the mystery and intrigue it was so rude of me to leave the story open like that and now I am going to provide lore explanations for everything and overexplain my narrative which is ironically half the reason my series will gain a reputation for being confusing (the other half being that it's just conceptually confusing).
fans when a story has some sense of inexplicable mystery or intrigue beyond the scope of its borders: oh fuck we need to explain all the mystery and intrigue immediately it was so rude of the author to leave the story open like that
#Disney#Square Enix#Kingdom Hearts#Tetsuya Nomura#Bad Writing#Jumping the Shark#This Franchise Got Screwed Up#Anti-Kingdom Hearts#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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Once again, this guy is a huge double-edged sword. His asinine view that Re:Chain of Memories (the game we owe Kingdom Hearts II: Final Mix's existence to!) is so much worse than Chain of Memories (a view he doesn't even convincingly impart on the viewer given the several times he cedes things work just as fine or even better in Re:COM) threatens to sink the video, but his appreciation for the game's story and experimental gameplay on the whole, valid critique of Reverse/Rebirth, and (again) condemnation of crap in the Series Beyond salvages it. He really is Light and Dark, back-to-back.
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@nosfelixculpa I’m sorry you’re so right 💀🤚🤚 I should’ve drawn it that way in the first place RHSDJGS
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A post looking over Kairi's actions in KH1/KH2/KH3, because curiously (and frustratingly) enough she only seems limited to approximately 10 major action set-pieces per game.
Races with Sora and Riku.
Referees a race between Sora and Riku.
Makes the Oathkeeper charm.
Goes to the Secret Place to safeguard the world's heart but is attacked by darkness.
Sends Sora a flashback of her and her grandmother from within his heart.
Saves Sora from having his head caved in by Ansem from within his heart.
Tries and fails to save Sora but still refuses to believe that he's gone, then runs away with Donald and Goofy at Riku's urging.
Recognizes Sora as a Heartless, protects him from other Heartless at great personal risk, and restores his human form to him.
Gives Sora the Oathkeeper charm and has him promise to return it to her.
Goes to the Secret Place and draws herself giving a Paopu Fruit to Sora.
Prior to Destiny Islands' destruction, Kairi as well as Riku are both, apart from their major character development scenes at sunset, simply doing things that reflect their friendship with Sora and their easygoing tropical life. There isn't anything major until the big storm strikes and they are both lost to Sora. After this, Kairi is a passive character by plot necessity, being unable to do anything because she's inside Sora's heart and for the longest time isn't even aware that she is. The moment she gets an inkling about it following the events at Neverland, she does something from within Sora's heart, and once it's outright confirmed by Ansem she immediately puts that knowledge to use and saves Sora from him. After this is her main actions everyone remembers her for - saving Sora after he becomes a Heartless and then giving him the Oathkeeper charm we see a lot more of in the following two games. While she absolutely could have stood to do more after regaining her body, she is at least given the focus in the ending FMV and (epilogue aside) does the last action seen in the whole game.
As I said here, I really like this mostly-passive-by-design role for Kairi in the first game, since as a potentially standalone title with heavy basis in fairy tales, mythology and of course Disney movies, this kind of mysterious magical damsel role is a perfect fit, plus it had a nifty twist put on it and was accompanied by an actual human and relatable character arc for her. Some may find it disappointing, but I feel for this specific entry in the series, it is perfectly justified. The only fuck-up was putting the scene where she gives Sora the Oathkeeper in Traverse Town instead of Hollow Bastion, which is then nonsensically said to be "way too dangerous" for Kairi and she'd "get in Sora's way" if she did...a fitting description for if she followed him into End of the World, not Hollow Bastion where the other Princesses of Heart are managing to get by just fine. Fix that one glaring error and Kairi in KH1 would be perfect.
Writes a letter to Sora and sends it out to sea to reach him.
Resists Axel's manipulation and runs into a dark corridor to Twilight Town with Pluto.
Befriends Hayner, Pence and Olette.
Gets away from Axel when he kidnaps her (off-screen).
Escapes her prison cell alongside Namine and is willing to fight Saix alongside her.
Stops Riku from leaving and has him be honest about his current condition.
Fights a chamber load of Heartless alongside Riku to save Sora, forcing Xigbar's hand.
Stops Riku from leaving AGAIN and reunites him with Sora.
Takes as many small actions as possible as a member of the party.*
Merges with Namine, thus saving her from fading into darkness.
* Stops Mickey from getting himself killed, points out the appearance of a Heartless swarm and the door to Kingdom Hearts, gets back through the door alongside Mickey (off-screen).
I again link to a prior post I made, where I brought up the reasons many people found Kairi in KH2 to be a disappointment. And while those reasons are and always will be valid (and always rectified in the KH2 manga; please check it out, people!), when I look at Kairi's actions in KH2 as a whole I can't help but feel that it's a major overreaction. People get caught up in either the various execution flubs that affect more characters than just Kairi or let their personal expectations for her get in the way of actually looking at and appreciating what's actually there, because what's there is a strong young woman learning to come into her own and fighting tooth and nail for every scrap of agency the villains keep trying to deny her, all while forging new bonds with others and being responsible for restoring the old bond of the Sora/Riku/Kairi trio. Her first action undertaken boomeranging back at the very end to save Sora and Riku from dying in the Realm of Darkness and bringing them home to a happy ending is just beautiful, the ultimate reward for Kairi taking it upon herself to be proactive.
Writes a letter to Sora but doesn't send it to him.
Gives herself a makeover.
Shares a Paopu Fruit with Sora.
Fights Heartless, Nobodies and Unversed alongside Lea (off-screen).
Guides Sora in corporeal form as he uses the Power of Waking to save everyone.
Kills some Heartless during the Heartless Rain event.
Fights Xion and Saix alongside Lea and Sora, but loses and is kidnapped then killed.
Re:Mind - Fights Xemnas, doing well until he saps her energy with a nil technique.
Re:Mind - Fights Master Xehanort alongside Sora then takes part in destroying him.
Re:Mind - Does everything alongside Sora in the ending FMV.
I've bitched about this a lot, but I want to specifically call to attention just how incongruous Kairi's actions added in the Re:Mind DLC are with her actions in the base game. The first two actions she takes in KH3 are utterly useless, with the actual point of her in those scenes being for Lea's sake and for the sake of pushing bad retcons. Sharing a Paopu with Sora comes out of nowhere both in the context of the game and the series up to that point and it affects nothing. We then get her fighting either entirely off-screen, shown killing a single raining Shadow Heartless, or pathetically short-lived and ending in miserable failure, with her actual major plot-affecting role being spiritual in nature and, again, out of fucking nowhere. Whatever one's issues with her in KH2, Kairi was not being built up for a combat role in that game - she was only being built up for a more proactive one in KH1, and while that role could have been executed better (like it is in the manga) she still fulfilled it. In KH3, she was very specifically being built up for a combat role, and she didn't fulfill that role in favor of a sudden, unsatisfying bait-and-switch where she's just as passive as she was in KH1, if not more so.
So that's why it's jarring when in Re:Mind, she's suddenly having no problem against Xion despite struggling in the base game, fiercely fighting Xemnas to the point of shattering his energy sabers and forcing him to drain her stamina in order to save himself, and then not only fighting and helping kill Master Xehanort but being the most OP playable character in the process which is at stark odds with her useless party member AI. Then she's inserted into literally every part of the happy ending montage she was originally almost entirely absent from until the last minute. It is such an obvious ham-fisted case of damage control after fan backlash that it only satisfies you in the moment, then you begin asking how and why the game even had to get it so wrong in the first place. And the dissonance only gets worse with the following Limitcut Episode + Melody of Memory, where suddenly it's like Re:Mind never happened as Kairi's once again a weakling who needs more training because adventuring's "way too dangerous" for her, with her main story contribution being passive and spiritual!
Character-wise, for Kairi it's KH1 > KH2 > KH3.
Action-wise, however, it's KH2 > KH1 > KH3.
#Disney#Square Enix#Kingdom Hearts#Kingdom Hearts II#Kingdom Hearts III#Kairi#Opinion#Analysis#Comparison#Bad Writing#Character Derailment#They Wasted a Perfectly Good Character#Kairi Deserved Better#Anti-Kingdom Hearts#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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Hot take: this looks like a really fun and unique kind of spin-off game, complete with a lot of Disney charm to it. In other words...exactly like X (Chi) started out like. And that, in addition to my personal Nomura boycott, is why I will most certainly not be playing it. Fool me once....
a city of light and darkness
#Disney#Square Enix#Kingdom Hearts#Missing Link#Opinion#Comparison#Anti-Kingdom Hearts#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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Some good takes, some truly god-awful takes...you know the drill.
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And now, I just feel compelled to sing the praises of one of Kingdom Hearts' greatest heroes:
SHIRO. MOTHERFUCKING. AMANO!
The more time passes, the more amazed I am by this man. He's had a hero's journey IRL when it comes to his place in the franchise: jumping at the call but being inexperienced and screwing up, reaching his lowest point before rising, dealing with great adversity only to come out of it stronger than ever, and becoming a beloved hero to many who continues to do good.
KH1 was his first manga adaptation, and for the most part it's your by-the-numbers comic book adaptation of a story from a non-comic book medium, not especially good or especially bad. But Amano showed three weaknesses: he mischaracterized the KH-original characters (Sora, Kairi, Riku and Ansem all start out on point, but once Destiny Islands is destroyed this changes drastically: Sora turns into a spastic moron, Kairi into a bland bystander, Riku into an emotionless tool, and Ansem into an over-the-top eeeevil lunatic who actually gets himself killed without any contribution from Sora, Donald and Goofy!), he sucked at action scenes leading to many iconic battles from the game being straight-up left out altogether, and his gag manga inclinations caused him to turn scenes that should be serious / emotional into jokes.
CoM was his aforementioned lowest point. All those flaws were not only still there, but worse, turning what was once a dark, mysterious and psychological story into an unfunny farce.
Disgraceful. For a good while, I actually disliked Shiro Amano due to this.
But then came the redemption: KH2. The Prologue section of this manga is masterfully done, possibly even better than the game's version. The pace is less sluggish, the events less irritatingly obtuse, and the humor actually works to the benefit of the story's seriousness - because so much of the goofy humor is between Roxas, Hayner, Pence and Olette, you build even more of an emotional connection to them and the tragedy of Roxas learning the truth about his life hits that much harder when it transpires. When Sora returns, Amano is briefly tempted by his old inclinations and kind of backslides, with the resulting trips to Hollow Bastion, Beast's Castle, Land of Dragons and Olympus Coliseum suffering as a result. They aren't quite as insulting as the CoM manga, but still bad. However, true to hero's journey form this period of temptation and backsliding passes and only reinforces Amano's commitment to improving and actually balancing his humor and adaptational changes with drama, emotional sincerity and faithfulness to the game. From Disney Castle on, he returns to quality output. There are still mistakes here and there, but on the whole the manga is an enjoyable one. From the characterization to the action scenes to the tonal balance, Amano had improved.
And then came the hiatus between its first half and second half, during which he worked on the 358/2 Days manga. Take what I said about KH2's Prologue, then apply it x10, and you get this manga, where the writing and pacing is improved from its game counterpart and the humor is rich, well-timed and actively feeds into the drama and tragedy of the story rather than detract from it. To make the contrast to how far he's come most apparent, remember how in the CoM manga where there's an omake short that makes a complete joke out of the Riku Replica, originally one of the story's most tragic characters? Well in this manga, we get an omake short about a Dusk, which starts out hilarious but then ends up being absolutely heart-breaking. It makes me legit sad over a goddman DUSK. Now that takes real talent!
What's also apparent with the Days and KH2 mangas is that Amano had come to shine in a way that Tetsuya Nomura absolutely does not: respect for his female leads. Kairi, Namine and Xion in these mangas aren't primarily sources of support for male characters or there to make male characters feel things above all else; they are their own distinct individuals with vivid personalities and clear character arcs. Even Olette shines brighter than in the games!
Once Amano made it back to the KH2 manga for its second half, he was firing on all cylinders. Again, not everything was perfect, but much like the game itself the narrative flaws were not enough to overshadow the many more narrative strengths. And when the manga finally concluded after so many years, Amano confirmed that it truly was the end. He would not be adapting other KH games. And given that the rest of the KH series never got better than where KH2 ended, this was absolutely for the best. I could very easily imagine the Olympian gods making a constellation in Amano's image, as he had become a true hero.
However, oh no! He got persuaded into adapting KH3 when it came out in 2019! This is going to ruin everything, right? WRONG! The KH3 manga has not only been a shining example of how far Shiro Amano has come, but also a masterclass in demonstrating how acutely aware of the game's problems he is and the lengths he is willing to go to fix them. For example...
- He opens the manga with a direct adaptation of the game's opening scene with the Boy in Black and Boy in White in front of the chess board followed by the FMV intro. By doing things in this strange way, Amano invites the possibility of this being an alternate, diverging timeline from the prior manga continuity so that its ending remains untouched should you desire it to be. Almost as if the Boy in Black and Boy in White reside in some higher plane of existence and the KH3 manga is the "game" that they're playing, so it's not to be taken too seriously.
- The whole opening that semi-recaps stuff leading into KH3 is played off as a joke, and given that the stuff in question was stupid (such as the Mark of Mastery exam through sleeping worlds and Sora failing his Mark of Mastery exam on bullshit grounds), this is appreciated.
- He actually makes Maleficent and Pete more competent; rather than have Maleficent dismiss Pete's idea to take Sora out while he's still weak, he has both of them agree that they needn't bother with Sora because his weakness will lead him to being destroyed by the Xehanorganization anyway. They can find the black box while their foes fight each other.
- 0.2 BBS is adapted after the Olympus visit in a way that also recaps the most important points of BBS and includes stronger characterization for Aqua, Terra and Ventus. Stupid things like Mickey losing his shirt are avoided, and there is actually clarification on how Mickey could not have gone into the Realm of Darkness to save Aqua earlier and all the time between KH1 and KH2 he was building up his strength to obtain the Power of Waking so that he could as he promised to, making him come off so much better than he did in the games.
-Coded is not referenced, ever.
- The "Roxas and Namine ceased to exist when they merged with Sora and Kairi" retcon is completely avoided, with the manga instead saying they do exist within them as was originally the case in KH2. Giving Roxas his own body is less correcting some injustice or "hurt" and more part because he's needed for the battle against Xehanort and part because Sora's just a nice guy like that, wanting to provide his friends with all the basic comforts.
- Xehanort's master plan retcon is also discarded! Here it's said that Ansem and Xemnas' plans remained their own, as they should be, and that since Master Xehanort's return he's embarked on "a new plan" once joined by his time-traveling younger self, who never mentions needing Ansem for his time-traveling which keeps things consistent with how KH2 depicted time travel as simply a magical phenomenon that didn't need complicated rules.
- Not only are Riku and Kairi way more in-character than they were in the game, but most shockingly Axel is too! He actually feels like Axel, character flaws and all, not dumbass Lea!
- Toy Box, Corona and Arendelle, while still filler, are all adapted faithfully, which is nice.
- Various alterations are made for the better: the Riku Replica stuff is kept to an incredibly bare minimum, Ansem the Wise first appears in the scene where he returns to Radiant Garden meaning him still being alive is more of a legit twist plus he never meets Aqua only for there to be no pay-off and the dumbass plotline with him and Xehanort's Heartless is left out, the "secret Keyblade legacy" stuff with Demyx, Luxord, Marluxia and Larxene is cut, the second Kairi and Axel scene is no more, and the big reconvening at Yen Sid's Tower scene and the fallout montage is massively reworked into something far better written and paced.
All this plus maintaining his balance of humor and sincerity, including using the former to support the latter, and even correcting previous flaws (holy shit, Marluxia, Larxene, Vexen...they're all completely in-character now!) If Amano keeps this momentum going and actually manages to make something good out of the notoriously disappointing finale in the Keyblade Graveyard, then he will officially have given us the best version of KH3's story in existence.
Tl;dr: nothing but respect for Shiro Amano, who is a better writer than Nomura will ever be.
#Disney#Square Enix#Kingdom Hearts#Shiro Amano#Opinion#Analysis#Truthbomb#Anti-Nomura#Anti-Tetsuya Nomura#This has been a PSA
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Wow. It's like this guy avoided the blunder this one made, but the trade-off is him making a shit-ton more blunders instead! Seriously - the Disney worlds' writing "feeling like fanfiction" is a bad thing despite the whole premise lending itself to that? Clayton should've turned into Stealth Sneak rather than fighting alongside it? Agrabah's the worst world and not Monstro just because you're uniquely incompetent at playing through it? The Ansem Reports are bad storytelling because their lore is basic? Kingdom Hearts is a set of doors, rather than the mass of energy formed behind said doors?
It's all utter nonsense. The main redeeming feature of this video, beyond the conclusion he comes to about the game, is the 100% accurate criticism he has of Nomura and the Series Beyond.
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Her friendship with Riku that KH3 completely forgot about and abandoned. -_-
The year is almost over and I can't believe I haven't drawn or posted anything of my girl! Kairi's my forever muse and I'll always love her friendship with Riku.
#Disney#Square Enix#Kingdom Hearts#Kingdom Hearts III#Kairi#Riku#Friendship#Funny#Cute#Adorable#Bad Writing#Character Derailment#They Wasted a Perfectly Good Plot#They Wasted a Perfectly Good Character#Kairi Deserved Better#Anti-Kingdom Hearts#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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I hate Kingdom Hearts: Dream Drop Distance. Everything about it.
However - there is one scene in particular that I absolutely despise above all others. Don't get me wrong, every other cutscene is bad, many of them even rage-inducing....but none of them quite measure up to this one in its wretchedness. Which one is it, you ask? THIS one.
So after Xigbar reiterates the bullshit Inception-esque "dream within a dream" plot twist that Sora is currently experiencing all because he happens to have an "X" on his clothes (yes, that is an actual thing that Nomura wrote), Sora just randomly declares that Nobodies have hearts after all. What does his base this on? The memories from 358/2 Days that he experienced.
"Axel and Roxas and Namine, and that other girl. I felt what Roxas felt and they laughed together, got mad, and they grieved. You have to have a heart to cry."
First off, "that other girl" shouldn't be here. In 358/2 Days, Namine specifically said "If you return your memories to him, you'll disappear. And since everything about you was built on those memories...no one will remember you when you're gone. There won't be any "you" to remember. I can't save you, Xion--even a memory of you." But this game, just like Coded before it and KH3 after it, is flagrantly ignoring that because the rabid fanbase that Days / Xion / the Seasalt Trio developed, particularly in Japan, demanded Xion back and because he's a clout-chasing coward Nomura complied, the story's internal logic be damned.
Secondly, all of the characters Sora mentioned are special cases. Roxas and Namine were special Nobodies built upon a literal heart-to-heart relationship (Sora and Kairi), allowing them to feel things at the cost of having no memory, when for normal Nobodies it's the other way around. Xion was not a Nobody, she was a replica with a heart constructed from memories. Of course she felt stuff. Lastly, this game continues to ignore that Axel's feelings were...off. Making a connection with a heart allowed him to start feeling things, but his Nobody nature was still technically heartless and self-centered, which meant that his feelings were purely based on himself and what his friends mean to him. He never cared about them the way someone is actually supposed to, as that depth of feeling was still foreign to him.
And finally, this seems to be in direct response to that stupid Tomoko Kanemaki-made scene from KH2:FM of Roxas talking with Axel's ghost and they wax poetic about what a heart is and what it means to have one, ending in a shot where Axel is seen shedding tears ("You have to have a heart to cry"). But even that scene, as bad as it was, was still written with Nojima's KH2 scenario in mind where the answer is a philosophical difference between a literal heart, which Nobodies can't have, and a metaphorical heart, which they can develop through bonding with someone with a heart and find a way to exist (as evidenced by Axel even having a ghost at all) within that someone's heart. But now, we get this from Xemnas:
"A heart is never lost for good. There may have been variances in our dispositions, but a number of us unquestionably showed signs of a burgeoning replacement. Once born, the heart can also be nurtured. Our experiments creating Heartless were attempts to control the mind, and convince it to renounce its sense of self. But understand, one can banish the heart from the body, but the body will try to replace it the first chance it gets, for as many times as it takes. And so I knew, even after we were divided into Heartless and Nobodies, it was just a temporary separation."
Where do I even begin?
"A number of us unquestionably showed signs of a burgeoning replacement"? Is this Nomura's way to "explain" why the Organization reacted emotionally on many occasions? Except that was already explained in KH2! As Yen Sid said, their behavior is a ruse to pretend that they have hearts and properly exist, and as Saix said, it's their memories of their human selves and the feelings they felt with hearts that allow them to do this. We literally SEE Demyx drop the facade and show his true unemotional colors right before fighting him!
"One can banish the heart from the body, but the body will try to replace it the first chance it gets". Um, HOW? The body shouldn't be able to recreate a heart because in this universe the body never created the heart to begin with! The literal title of the series, Kingdom Hearts, is where all hearts are born and where all hearts return to. We established that in Game 1!
There was talk earlier about puppets like Pinocchio "growing" a heart, but that's not even the case. As seen earlier in KH2's Space Paranoids and later in KH3's Toy Box, it's not that the non-living thing "grows" a heart, it's that Kingdom Hearts grants them a heart specifically based upon the feelings someone with a heart has toward them. Gepetto, Ansem the Wise, Andy, etc. The hearts didn't just come out of nowhere from nothing like this game suggests.
For that matter, the heart is established as holding the essence of a person; it's who they are. The whole reason Nobodies "don't exist" is because while they have the body and soul of a person plus the memories of said person, without a heart they are not actually that person, who is actually now a Heartless. So is Xemnas saying the body can grow a new freaking person? Then what will become of the original person once they're purified from being a Heartless? The same bullshit of "recompleting" that Lea and co. underwent? But doesn't that contradict the notion that Nobodies are their own individuals who supposedly deserve to live as such? Also, why does all of this only apply to the Organization? What about all of the lesser Nobodies, like the Dusks? Can they not also "regrow" their hearts? Did Nomura think any of this out at all before committing it to script form? And at this point, Sora yells out:
"Why, then? Why did you lie to them and tell them they had no hearts?"
Yep, that's right. Even though Yen Sid also said they had no hearts, Ansem the Wise's research turned up that they had no hearts, and they themselves largely behaved as though they had no hearts, apparently it was all just a lie Xemnas concocted, stripping away half the depth that he and the Organization in general had. Xemnas is now depicted as just a simplistic bad guy and the others save for Xigbar as total victims of brainwashing. Hilariously, the narrative tap-dances around how, if this is true, then Sora and the other heroes now look way more questionable for killing them. The bullshit train keeps chugging as Xigbar says:
"Xemnas and Xehanort formed the Organization for a specific reason - round up a bunch of empty husks, hook them up to Kingdom Hearts, then fill them all with the exact same heart and mind. Translation--they were gonna turn all the members into Xehanort."
So now the claim is that Xemnas, who totally had Xehanort's heart inside him even when Ansem existing should render that impossible, was gonna use the power of Kingdom Hearts to copy-paste that heart into the other Organization members as part of Xehanort's plan to forge the X-Blade. Just like with the claim that Ansem's goal was the Seven Princesses rather than the Final Keyhole they unseal, this clashes with what we actually saw in the previous games. Why would Xemnas do anything he did if this was the plan? The event that got him his thirteenth "vessel" also set the Seven Princesses loose, then several of those "vessels" perished, and yet he carried on with the plan anyway? KH3 tries to do damage control by suggesting Xemnas was out to betray Xehanort, but that just creates more issues with this abominable retcon trying to force separate villainous plans as part of some convoluted whole.
Xigbar then follows all this up with:
"Me? I'm already half Xehanort!"
.....Moving on. Xemnas proceeds to give us this absolute howler:
"However -through weakness of body...weakness of will...or weakness of trust--most of the original members we had chosen for the Organization were inadequate. Thus, naturally, they never had a chance to attain their goal."
MOST of the original Organization members were inadequate!?
Um, yeah, let's flash forward to KH3 and see who made the cut:
Xemnas Xigbar Vexen Saix Demyx Luxord Marluxia Larxene Xion (as a replacement for Roxas)
So basically, 9 out of 13. Only 4 (Xaldin, Lexaeus, Zexion and Axel) "failed".
.....Xemnas, I don't think that the word "most" means what you think it means.
Then we get to the big, dramatic confrontation as Sora yells:
"Just stop it! You treat people's hearts like bottles on a shelf, but they're not! Hearts are made of the people we meet, and how we feel about them-- they're what ties us together even when we're apart! They're what...make me strong."
This is a good line, but Xigbar proceeds to ruin it with his comeback:
"Duh! You're strong because of the ties you have with other people. As if the Keyblade would choose a wimp like you. But no pouting. We see much bigger and better things in your future...once you side with us."
To which Sora replies:
"I know the Keyblade didn't choose me, and I don't care. I'm proud to be a small part of something bigger--the people it did choose! My friends. They are my power!
Beyond this callback to a famous line in the original game feeling cheap, Nomura doesn't even seem to actually remember the scene in which the line was used! Because the Keyblade DID choose Sora in that scene, precisely because of how he bonded his heart with others and took strength from them. In fact, he may be the ONLY person the Keyblade has "chosen" in this series - the allegedly worthier "other people" who appear in the above image have either had their Keyblade bequeathed to them by a prior wielder, transformed another weapon into a Keyblade, or wield a Keyblade specifically because Sora can wield it. (Also, why are Terra, Aqua, Ven and Xion even there? Calling them Sora's "friends" is a huge stretch, especially when people like Namine and HPO who fit the bill better aren't present! And if them not having Keyblades is the excuse given, I must point out that Donald and Goofy are also here! So are they part of "the people it did choose"!? Where is the consistency!?)
This combined with Xehanort's later "dull, ordinary boy" remark reeks of Nomura being touchy about criticism BBS got for making Sora out to be more special than he was supposed to be which led to him overcorrecting here....which doesn't even stick given Data!Ansem the Wise's later monologue about Sora and the events of KH3. Just terrible, contradictory writing.
I hate Dream Drop Distance. I hate the convoluted dream mechanics, I hate Yen Sid's whole Mark of Mastery test and the stupidity and hypocrisy he displays as it unfolds, I hate the literal TWEWY cast being present, I hate the Lea subplot, I hate Maleficent and Pete doing nothing, I hate the shafting of Kairi, I hate the Sora/Riku queer-baiting, I hate young Xehanort, and I hate all of the screwy, time travel-based retconning and twist reveals in the last act that essentially destroyed the whole series. But this fucking scene in particular, I hate above all.
#Disney#Square Enix#Kingdom Hearts#Dream Drop Distance#Sora#Xemnas#Xigbar#Opinion#Analysis#Stupidity#Bad Writing#Character Derailment#Anti-Kingdom Hearts#Anti-Dream Drop Distance#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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