#the game is close to unplayable
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Man I wanna play Pocket Camp again *plays for like maybe 30 mins*....no I don't 😒
#gooooood god#my eyes#you cannot get rid of all the red exclamation points#there's frankly an insane amount of....stuff going on#JOIN THIS DO THIS THE EVENT IS GOING ON#WE HAVE A PLANNER NOW!#like#you do one single thing#and the whole screen is now filled with notifications to clear#the game is close to unplayable#NONE of this should show up#until you finish the entire tutorial#like i never even got to look at#or do anything with my campsite (outside of the here's how to place an item)#like i was HEAVILY overstimulated immediately#the only reason i knew wtf to do was because I'd played before#oof
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Oh the new bendy game, if only you weren’t confusing for the sake of being confusing and made us do something other than bashing our heads against the wall for half an hour
#it’s very pretty but I’m just upset#plus they made the game literally unplayable in the last update#like they closed the door to the entrance of the game#but you can still download it??#it’s weird like#was it supposed to be some kind of a limited experience or smth#coz that was a bad experience because no one understood anything#bsotm#bsotm spoilers#bendy secrets of the machine
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if i ever mod elden ring, the first thing im doing is changing the spider scorpians to a png of a cat or smth.
they spark my arachnophobia so bad qwq,,,
#elden ring#shadow of the erdtree#elden ring dlc#i know they aren't actually spiders but#they're close enough that it makes parts of the game unplayable for me rip rip#thankfully there doesn't seem to be a lot of spider scorpians or at least#there isn't a major boss#except romania? but she doesn't trigger it as bad#maybe its cause there's a lady there as well#🥛ramble#milk plays elden ring#adjacent to this: terrified of getting to quelagg in ds1
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No because imagine a Transformers game that's not the war and fighting, but it's city building and helping rebuild Cybertron after the war (the game focusing on a single city, of course)
Like. Clear out rubble. Figure out which buildings are best to be placed beside which. Do quests that give you new bits of lore or unlock new stuff. Being able to choose the name of said city. Be able to see the little low res cybertronians walking around your city, attract more mecha to come back. Some of them be familiar characters that do that thing where a picture of them pops up for dialogue. Being able to send out a little guy (or a couple) to go into the Unknowns of Cybertron or off planet to retrieve fun stuff (including other characters at times). TRADING SHIT WITH SWINDLE AND OTHER MECHA
happy little things
#maccadam#transformers#i know like 87% of transformers stuff is based around the War and Fighting and stuff#but my Riot shaking a stick at the sky moment is too many games focused around pvp#and events#some of my long time favorite games got just too unmanageable because they became so focused around temporary events#some are okay just like how some fighting game dynamics are okay#but i feel like those two things can consume a game to the point of it being close to unplayable to a newcomer#especially for people who don't like pvp or don't play it every single day#again these are opinions of mine#game idea
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I was also able to make an intern blue by recoloring their texture in SAI so that was something
#the game is getting close to unplayable#i edited a bunch of stuff i prob should not have#oddworld#munch's oddysee#intern
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I swear next time I see someone attack devs for working on a game with bugs because "all games now are bugged" I'll force them to play the old baldur's gate games
#these games are quite literally unplayable without the help of the console and a lot of reloading#tho they're also good and they don't deserve good games#but yupppp i think I'm giving up on raseed quest in throne of bhaal it's the third time i have to force close the game
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against my better judgement i did indeed buy the saints row 3 remaster and oh boy i should have expected all the bugs
#shut up danni's talking#its not unplayable bc the original game had a fair amount of bugs#but it is so infuriating that the most visible of bugs were never fixed and its been 2 years since#there's this one bug where one of the main bad guys has a broken textured face#and considering the only thing going for this version is its graphics this is genuinely a huge fuck you#it continues all throughout the entire game and so i have no idea what new cyrus is meant to look like#except his in game model when you get your face to look like his to infiltrate thats like many hours after his introduction#there have been other bugs that were on the funnier side that i didn't mind bc that's half the allure of the saints row game#its dumb and its stupid and cool and fun!!!!#its just. so much fun. not that there aren't flaws there's a lot#but these cookey funny bugs fit w the universe#like at one point there's meant to be a big firefight at the base and i almost died bc i was cackling at this one lady who was just smoking#while there's this big massive shootout she's like hm i may be in this gang but not my problem.#she only started shooting back when she got staggered which reset her#another is when you have to run out a building to a nearby car during a shootout and i pressed the use button to open the door#but i was running and pressed the use button which also executes a quick hijack animation where you leap into a car#so my chara literally yeeted herself through closed doors i had to get back out and open the door for my pal#annoying bugs tho are ones where things don't properly load and i have to start over fro checkpoint to fix it#or when i have a vehicle retrieval mission and the car literally gets stuck in the scenery if you hit it wrong#and also said texture bug#its just disappointing that the series cranks out games but the company doesn't give any love to them#still waiting on that patch for saints row 2 so that i can play it ✨️ one of my faves in the series#dw i won't be buying the latest saints game unless its on ridic sale#no way am i paying full price for that
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ok they really need to make it so steam games arent allowed to start steamvr if steamvr isnt already running cus there are way too many NON VR GAMES that inexplicably do this and its genuinely infuriating lol
#its extra frustrating cus#when they do this it always starts steamvr in this mode where its hidden and theres no fucking way to close it without task manager#and also i have steamvr set up to switch all my audio settings#so any game that does this is basically unplayable#HL2DM DOES THIS FOR SOME FUCKING REASON BTW#DOES THAT GAME EVEN HAVE VR#shut up green
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i like to think of myself as brave with scary things, but my friends and I played Content Warning (similar to lethal company) and I let out several very real and terrified screams
#i'd love to play the game more but it's very buggy#between rounds/days you lose in-game audio for voices#and sometimes for me coming back into the hosts game (we'd reset the server every round because of prev bug)#it wouldnt load me into the game properly#and id have to close the whole game and come back in#and then on a day that we succeeded on getting out of the underdark area#it just kicked me out of the server and wouldnt let me rejoin their game#so uhh yeah...good potential but bugged to almost unplayable standards#makes me want to try lethal company though
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I come back to the sims 4 after nearly a year of not playing only to discover the most recent patch has left it unplayable 👍 you love to see it
#babbling#sims won't play guitar or violin. after a few hours of they can no longer cook.#I'm in a two-sim household and one of them can't click to interact with the other#this is literally game breaking#i closed and reloaded the game a few different times#i repaired my game#i tried resetting the objects#only classic fixes i haven't tried are going to manage worlds or restarting my entire computer#but jfc#this is literally unplayable
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love how paladins is literally unplayable with how often it crashes sometimes 🙃
#soren.txt#got a full shalin stack and was so excited to play#then ofc the match starts and i immediately crash#i boot the game back up but its stuttering so hard you wouldn't believe#so i was like yeah this is literally unplayable i cant fucking play shalin like this#i close the game and open it back up. it. fucking. crashes.#AGAIN.#IT HASN'T EVEN BEEN 2 MINUTES#I CRASHED WHILE TRYING TO LOG IN#I COULDN'T EVEN FINISH THAT.#makes me bash my skull into a wall because i love this game dearly but. ugh. ughhhh
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Ok so @king-crawler technically I finished your 2 hour Turbo documentary yesterday at 3 AM BUT regardless I have recentlt watched it and I have a LOT I'd like to say, clarify details or lil things you might have missed or could be interpreted differently when you look at them another way :3
With that last bit I am diving head first into the flashback scene since it's heavily referencing that.
First and foremost, keep in mind that it is being narrated from Felix's point of view- remember that he was in his game doing his job when the accident happened, it was while every person ever was inside their respective game being busy being used as avatars; also referencing back what you said on Felix- he's not exactly the most understanding of others' situations, he stays well within his comfort zone. Keep that in mind.
When Roadblasters is plugged in the flashback, you can see the two players using TurboTime immediately abandon the game to check out the new one, and the screen Turbo's pixelated image apoears on is completely dark, don't you think that is very reminiscent of a Game Over screen? 🙃 meaning, the two players abandoned Turbo in the middle of a race, likely causing him to crash and lose.
Remember King Candy's shock, and sudden change in behaviour as soon as he sees Vanellope sprinting past him? What follows is a volatile fit of rage and violence when things don't go his way, this sudden change of trajectory. Wouldn't you reckon this moment could mirror how Turbo felt in the flashback? He's being used as an avatar, and suddenly he loses control as he gets ditched and gets his race put to a halt. That initial shock of "what is going on. This wasn't supposed to happen!"
Following that, while I don't doubt he got jealous, he SPRINTED into Roadblasters the moment he lost... but not to try to take it over- to take petty revenge instead, interrupting the players' race and causing them to crash just like they did to him, preventing him from winning in his game. Picture it as a "if I can't have this, then you won't have it either" type mentality towards Roadblasters.
Going back to Felix and why his ignorance/remaining within his bubble could have possibility caused him to misread Turbo's intentions. Felix also is one to make assumptions in the beginning of the movie, like how for example when trying to calm the Nicelanders when Ralph goes missing: "Ralph probably fell asleep in Tapper's bathroom again!" Or some such. It makes sense he would make assumptions about Turbo as well, ESPECIALLY if he knew him personally and how self-obsessed he is. Doesn't take a genius to realize this guy does not like to lose.
Secondly, the final boss scene. King Candybug in general really. I disagree with your idea that Turbo has always been this hungry for power he'd want to take over the entire arcade. We both know that if that happened, if every game was infested by Cy-bugs, Litwak would be forced to close down his business because all of the games would be unplayable. His 'attention' wouldn't last very long if every game gets unplugged, his thought process to take over the arcade is purely manic and deranged for someone like him who has been well-known to be a master manipulator, able to keep a stable facade for over a decade without wanting to take over other racing games? That 'taking over the arcade' sounds very unlike him. It sounds more like... a cy-bug's programming. A cy-bug's programming that has gained enough conciousness to start plotting and planning. Because it now has the intelligence of a person, fused with him, learned what he knows.
Speaking of which, remember the cybug that ate King Candy?
Look at it's candy-pattern. Haven't we seen that somewhere before...?
Oh right! Right here, when the cybug eats some pepperming roots.
The same cybug that ended up there after falling into the taffy lake... after being ejected from a shuttle.
The same cybug that Ralph brought with himself.
What was the very first thing that King Candybug said to ralph when they see eachother again for the showdown?
"Because of you, Ralph, I'm now the most powerful virus in the arcade!"
I don't think, during this one moment at least, that this was Turbo speaking.
#wreck it ralph#king candy#turbo#my writing#infodump#aheem aheem i hope u enjoy my silly little ideas and observations smiles
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It's doing it again 😭😭😭
Tenatively very excited because it seems that with the new stardew update my laptop is handling playing it just fine 🤞🤞🤞
#im just gonna haveto wait for the update to come to switch 😔#basically itll just randomly lagso bad that its unplayable and the only way to stop it#is to close out the game fully and then try againand maybe itll be back to normal maybe#and i can only assume its cause my laptop cant handle running it :(((
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In Paper Mario: The Thousand-Year Door, it is possible to cause the game to become unplayable simply by walking through a door while it is in the process of becoming locked, which can be accomplished relatively easily during regular gameplay.
In the Great Tree, there are doors that can be locked and unlocked using a console. The door in the bubble room is close enough to the console so that Mario can activate the lock command and then walk though the unlocked door before it can properly lock. Note how the light above the door is green (unlocked) for the split second while Mario opens it, before changing to red (locked) immediately after he walks through.
A locked door has no loading zone behind it, but since Mario has already entered his "walk through a door" animation, he is forced to keep walking in a closed-off area behind the door forever as the game fruitlessly waits for it to take him to another room. The game must be reset at this point to continue playing.
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Hey dragon age fans, I need your help:
My copy of the game is absolutely unplayable and I don’t know why…my pc should be running it like butter on ultra quality and yet it stutters like crazy and crashes every ten minutes.
The stutters are really bad during cinematics, which is frustrating because I am here for the story
Drivers are updated, nvidia is updated, I tried lowering the res and nothing worked, even installed a mod and it fixed it but when I closed and opened the game again the issue came back.
Is it just me? Is it a game problem? I really looked forward to this game but…I don’t know, this whole experience is really ruining it for me.
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I'd like to voice my dislike of the paring down of some of the creature types, because I feel like differing viewpoints are good in game design and I've not really seen that many statements voiced in opposition to these changes. My view of it is that it strips out a lot of uniqueness of Magic as a setting. Other settings have humanoid lizards, but they don't have Viashino. Other settings have undersea-dwelling peoples, but they don't have Cephalids. Naga becoming Snake was completely understandable, and I think the justifications for it were valid. I do not think Viashino becoming Lizard or Cephalid becoming Octopus were remotely justified. On top of that, it creates some weird points, where you can see clearly crocodilian humanoids (the Viashino from Alara) now labeled as Lizards, which not only are separate types in Magic, they're not even closely related in real life (crocodiles are more closely related to birds and dinosaurs than lizards). I've seen a number of very loud people advocate for trimming all the "unnecessary" types in Magic out, but their proposals usually end up as "there should be about 20 creature types total." This is not only unsatisfactory from a game design standpoint--as it would make tribal decks a bit *too* easy to accomplish--but absolutely catastrophic from a flavor perspective as well. At that point, why not just have typelines be "TYPE1", "TYPE2", and so forth? Flavor and function have to work together, and sacrificing too much of either is a bad thing. Too little function, and the game becomes unplayable. Too little flavor, and the game becomes cold and sterile. This is not to say that trimming on creature types is a bad thing--I think Magic wouldn't be hurt by trimming on a few more creature types if you asked me--but just that I think the choice of creature types being trimmed is odd, to say the least. Why does a regularly printed creature type with new cards that were printed just earlier this year get the boot, and not something like trilobite, which has all of 5 cards, with a 4 year gap between the printing of the most recent one and the one before that? If this is to help tribal decks, why are there still one-off or two-off creature types being printed, like Varmint and Coyote?
We're not getting rid of Viashino. They will continue to creatively exist. We will still refer to them in titles and flavor text as Viashino. All we're doing is consolidating the creature types so that we're consistent in how we use them.
Magic has been treating animal humanoids this way (aka using the animal as the creature type) for two plus decades. All we're doing is going back and fixing the few that got done before we adopted this policy back in the early days of Magic.
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