#the entire multimedia fan experience
Explore tagged Tumblr posts
Text
#Our playlists#New Our Home 'verse fic dropping soon#and you know what that means#the entire multimedia fan experience#y'all this playlist is so good#Leverage Redemption#Spotify
2 notes
·
View notes
Text
ACCORD APPEARANCE DRAKENGARD 3 ACKNOWLEDGED LET'S FUCKING GOOOOOOO
with that said the more referential the series has gotten towards its more obscure parts the funnier it gets because it used to be like "hey, if you want to find out more about these characters or maybe get an extended look at the history of this organization the side materials and previous games flesh a lot of these out" but now it's "oh yeah, the main story right now seems to be merging the out of service gacha game referencing the remastered edition of a previous game in conjunction with a character that was first introduced in a short story released for another of them as well as the concert readings which have built off of each other progressively by creating their own epilogues and the stage plays as well as the third game in a series with a different name (but it's the same series) which basically introduced the character that shows up at the end of the anime that also kind of acknowledged some of the lore around the most popular game in the series which, ironically, is actually the least understood part of the history in these games and yet is for now mostly relevant in the sense that it seems to be what holds up the entire timeline in place"
I'm not against it in any way in fact I encourage it and want to see just how much further it can be pushed... it has, at the very least, already been a very interesting multimedia experience, even if I was to find out it was just the fans hallucinating the whole time
22 notes
·
View notes
Text
Girls band Cry and this back to back is such a generational Yuri run man I can’t believe this my life. These girls have quickly become my reason for living. Every episode just surpasses the previous one and leaves me wanting more.

I really hope this becomes a multimedia project because I can’t say goodbye to this after one season. No regrets at all for putting this in my top 10 already.
Sigh, yet again another weird ass stalker who can’t stand to see an idol happy and living her life. We had something very similar with seiyuu radio a few weeks ago so I was prepared for how ugly this could get, luckily it didn’t go that far.
They’re giving us just enough Yuri stuff to keep us satisfied while not distracting from the overall story which I love. They’ve struck a perfect balance. Kano calling Yoru just to hear her voice is so cute 😭

Using a love hotel as a staging ground for the virtual event is definitely an idea lol, I love how everyone is checking out the room’s amenities and Kiui is just worried about the WiFi speed. I’m the same way when travelling


When you see how much Kano cares about her fans and the experience they have at her concerts it’s no wonder people like Mei fell so in love with her. She knows the joy she brings to them and wants to make things as fun as possible at lives. Her talking about details like the glow sticks being waved at shows was so sweet set.
Fairs the girls dancing in the rain gave me the motivation to continue living 😭 fuck I love them sm

So annoyed that the creepy ass YT stalker messed up the entire vibe of the episode by ruining their first live concert… and he deduced this from MOLES. Holy shit go outside.


I’m so glad Kiui was able to improvise and still give the fans a great show virtually while bringing them to Kano as well in the form of the blue jellyfish. The Key animators for the performance SNAPPED too, the character acting and motion is just brilliant there. Can’t wait for the next one!


Yoru’s lockscreen being she and Kano is so CUTE OH MY GOD. They’re so gay 😭 but wtfffff Kano mom is now coming back into the mix?? Ofc, this is gonna be a crazy next few eps

#yorukura#yoru no kurage wa oyogenai#jellyfish can't swim in the night#animanga hive#animanga#animangahive
21 notes
·
View notes
Text
We Wouldn't Have Alan Wake II Without Quantum Break

Remember Quantum Break? The first game announced for the Xbox One? The link between cult classic Alan Wake and surprising studio-saving hit Control? That prominently features Lance Reddick, the much-missed actor who was frequently one of the most electric screen presences of our time?
Don't worry, I barely do either, and I played the game yesterday.
So, a refresher. Quantum Break, announced in 2013 alongside the Xbox One and released three years later, is a third-person shooter starring Shawn Ashmore aka Iceman from the X-Men movies as Jack Joyce (and not Jake Joyce as I constantly remembered him as. In my defense, it's a better name, if only because then his superhero name could be Quantum Jake...), who, after being turned into A Remedy Entertainment Protagonist after a time-travel experiment gone wrong, battles against fellow Remedy Entertainment Protagonist Aidan Gillen aka Doctor Pavel I'm CIA as Paul Serene, over what to do about an imminent apocalypse after Time starts Breaking because of the aforementioned time-travel experiment.
As a rehabilitating former Doctor Who obsessive, I'm particularly open to this kind of time-travel nonsense, but Quantum Break is frustratingly unwilling to capitalize on its own premise. Interesting things happen, sure: people get stuck in causality loops, confront and become acausal time monsters, and live entire second lives in the past after time-traveling, but almost none of it occurs to Jack Joyce: he just spends his time just shooting guys in a series of warehouses and offices. Quantum Break is a potentially interesting story that we don't really get to see anything of, instead anything compelling in the narrative is relayed to us second-hand, by the myriad emails and documents scattered throughout the gunfights, or over the radio, and, of course, Remedy's now-signature multimedia ambitions.
In between acts of the video game Quantum Break, you'll be treated to episodes of the TV show Quantum Break, a live-action c-tier circa-2009 network TV production starring some of the big(ish) names that headline the game Quantum Break, but mostly follows a cast of extras who navigate around the events of the game while working for baddie Paul Serene's Evil Corporation, Monarch.
It's in the TV show that what Quantum Break actually is begins to take shape. Remedy, as a studio, has always been interested - and unusually adept at - pastiche, whether it's the noir comic stylings of their still-astonishing Max Payne duology or the rickety but deeply charming Stephen King love-in that is Alan Wake. And here, they do a genuinely stellar job at replicating the look, feel, and sensibilities of a 2008-2013 network TV Lost/Fringe rip-off that gets canceled after one season.
That may sound backhanded, but I assure you it isn't. I've long been a fan of Remedy, in spite of, or perhaps because I don't think they've made a truly great game since Max Payne 2. In a medium that often pillages relentlessly from Film and TV, Remedy set themselves apart from their competition with the depth of their understanding of the production of film, bringing into games a deftness of set construction and filmic pacing that blows their contemporaries out of the water. Even more-lauded names like Naughty Dog and Rockstar come up short against Alan Wake's hauntingly gorgeous misty woods, best illustrated with Rockstar's Max Payne 3, which matched Remedy's cinematographical flair in the cutscenes, but fell far short of their level design chops and breadth of influences.
Quantum Break is, in aesthetics and production, a genuinely extremely well-considered pastiche of this period of sci-fi television that is now comfortably in the rear-view mirror, the time since its release having given it a real nostalgic charm that would have been dulled at the time of release. It really reminded me of the years I spent watching shows like Heroes, or Flash/Forward, shows that may not have been very good, but are intoxicatingly emblematic of their time and place, hiding just beneath the floorboards of the shows that would actually get to be remembered.
It's a shame, then, that it just fails to really compel on any level beyond appreciation for the pastiche.

Much like the gameplay, the TV episodes of Quantum Break feel almost ancillary to another, better story that we never get to see. The stars of the game feel wasted here - particularly Lance Reddick, one of my favorite actors, who steals the show every time he appears, but is given vanishingly little to do in comparison with a group of wafer-thin characters that struggle to manifest a single dimension, with relational at best connection to the concerns of the narrative. It looks like a particularly budget-strapped episode of Warehouse 13, sure, but it doesn't really feel like one, as the episodes - until the last one, which is a noticeable improvement - are shockingly paceless and devoid of the arcs that would make a singular episode of television compelling. They are, ultimately, primarily dreary, overlong, and constantly highlighting the fact that they are largely interstitial filler.
It would be wrong to accuse Remedy of not having their heart in Quantum Break, as there is too much evident passion to discount, but I do feel like they struggle to find a core to this idea, something that they truly want to explore. Whether I'm playing the game or watching the show, QB leaves everything on the surface, with nothing to really find beneath the surface. It's notable that the game is absolutely filled with constant allusions to Alan Wake - including a full-blown trailer found on a TV moments after starting the game that bears startling resemblance to the eventual plot of this year's Alan Wake II - and that the game started life as a pitch to Microsoft for Alan Wake II: one suspects that they would much rather be making that game at this moment in time than Quantum Break, or that the game is a test-bed of ideas for the studio's future, the act of throwing a thousand darts at a quantum dartboard, and seeing which ones find their mark. It's just that for this effort, precious few of them do.

And yet, the surprise is that by the end, I truly felt like Remedy was genuinely onto something with the spirit of Quantum Break's ideas, if not the execution of them. The television show is the thing that makes Quantum Break live, that marks it out as something worth remembering in a sea of slick third-person shooters with cinematic ambitions. It is the icon of the foundational belief of the Xbox One, that the future of games lay in a synthesis with television, a dead-end future that had already worn out by the time the game was actually released. What remains is little more than a gimmick, sure, but it is one that, by the end, is oddly compelling, even if most of it is terrifically boring to actually experience.
There is a genuine thrill to seeing characters in both video game graphics and live-action forms, shifting between the two seamlessly thanks to some genuinely well-realized digitized actors that still look good today, a shift that blends well with the time-space bending of the plot. Do I care about Jack Joyce, as a person? Not even slightly. Did I still grin when I saw Actual Shawn Ashmore briefly appear in the TV episodes after controlling Virtual Shawn Ashmore? Absolutely. It's the same kind of shallow thrill you get from Cheers allumni showing up for a visit in Frasier, or when the Torchwood crew talk around the presence of Mr. Doctor Who, Esq, but as something that works with what the game is doing rather than distracting your attention elsewhere.
The gameplay portions represent time breaking down with (genuinely cool, if shallow) shards of space and glass and stuttering loops of physical time, but the collision of the Real and the Virtual feels so much more effective in communicating the idea of time and space shattering and colliding into one another. I just wish it played in this space more, focusing on Ashmore, Reddick, Monaghan, and Hope, rather than the cast of goons and extras who feel wholly separated from the game until the final mission.

I'd like to say that I'd love Remedy to take another crack at this idea, with the lessons they've learned from Control and Alan Wake II, but that already feels like a fool's hope. The ballooning costs of video game development make the idea of filming an entire TV mini-series alongside it feel laughable. Sure, Control's live-action segments were plentiful and superbly produced, but they were also far more restrained than Quantum Break, focusing on short segments with one non-big-name actor each in a couple of highly reusable sets. With both this and its open-world, side-questing structure with plenty of loot and upgrades to collect, Control is something largely in line with the realities and productions of modern game development
Quantum Break isn't rooted in reality for even a second. It's a time-locked instant, the most 2015 game ever made, which makes it all the better that it came out in 2016. There's no future in what Quantum Break envisions. It's a failed experiment, something to shrug at and move on. And yet, it compels me regardless, despite the fact that I don't really like it.
We need games like this, I feel. Historical curios like this show that the shifting landscape of the medium isn't a straight line, it splits off into splintered fraying timelines, some leading to nothing, but others spilling back in unexpected ways. After all, Courtney Hope, who played Beth Wilder here, returned for the starring role in Control, and that game feels so keenly like the product of lessons learned from QB, with everything from the live-action segments, the document-reading, and the combat feeling like a progression from Remedy's previous work. In particular, my complaints about QB's narrative taking place almost entirely off-screen evolves into a hugely compelling aspect of Control, with the genuine highlight of that game being reading the endless documents detailing the horrors and nightmares of America transcribed into corporate mundanity.
And while I've only played a taster of Alan Wake II, there's no doubt in my mind that that game, a bona-fide critical darling the likes of which Remedy hasn't had since Max Payne 2, owes a great debt to QB. Not least because its engine provides the framework for the game, but also because, well, it's been in there, this whole time.
Waiting for The Return.
youtube
41 notes
·
View notes
Note
will AMR become a full comic of is it like. a “”multimedia”” style thing where u can only get the full whole story by looking at all the posts in this blog? or smth else entirely?? no matter what i love it!! big fan of u since like 2020:33
Wow, 2020? Thanks so much for sticking around despite my posting schedule!
I've been thinking on this question. As much as I would love for AMR to become a full comic, the scale of the story makes that pretty implausible unless I dedicated a literal decade of my time to it. It may end up becoming the AMR multimedia experience, but we'll see...!
#asks#spem et alium#of course there is also the third evil option of i post vague drawings once every 6 months for the rest of time#but i love this story and i want to see it finished in a way that makes me happy#i wonder if you all have a preference for what kind of media amr ends up as?
14 notes
·
View notes
Note
Tbh I just wanna say that I'm going absolutely feral for the story, omfg. Also, re: that post u shared about Rust liking music, I was re-watching, noticed Rust had a boombox in the storage shed, and was thinking about what he would listen to. Definitely strikes me as a Leonard Cohen, Townes Van Zandt, Johnny Cash guy, but might also like Swans, Suicide, Nick Cave and Rowland S. Howard. I could also see him being a classical music fan (heavy on the Bach, Schubert, Hildegarde Von Bingen, 20th Century minimalism).
omg you're RIGHT--he does have a boombox even in his weirdo 3D murder board multimedia experience storage shed. And none of his evidence is on tape--just the video on VHS--so it's there purely because he wants it there. Perfect. We have in story justification for going wild with the playlists.
(palm's playlist from that post is full of bangers in particular, though)
Fucking imagine the vibe for the other customers, though. It's late and you're tired and you just gotta pick up this one thing more left over from your recent move, and somewhere in the storage shed complex some motherfucker is listening to the angstiest parts of the Leonard Cohen catalog. His door is closed. You smell cigarette smoke. You don't KNOW he's in there looking at weird serial killer shit but somehow. you do know. you decide that granny's good silverware can stay in storage for a little longer, actually.
But anyway, THANK YOU, anon. I feel like an anon dropping your inbox to compliment your fic writing is definitely what counts as Making It on tumblr dot com. And I am truly thrilled that people are enjoying my little id lead contribution. I expected no comments on chapter 3 in particular but instead everyone's been so nice! I haven't actually ENJOYED writing in such a long time and this experience is like. Genuinely healing for me. lol. lol because I mean that sincerely and being sincere is gross and embarrassing. but we do it anyway!
I think all your suggestions are solid except that I really need to check out Rowland S. Howard.
and oh man.
The Rust of the zombieboyband continuity is DEFINITELY blasting Nick Cave out of his truck speakers while being miserable in someone's parking lot. Red Right Hand is very Rust, actually, now that you mention, and there's also that entire album that's specifically the "hey I was doing so much heroin" Nick Cave album.
and of course, for the zbb Rust in particular: Loverman.
letters V and E because he's fundamentally still kind of a hater. but R and M
(omg HAHAHA--their initials)
because he's a freak.
#anon#thank you!#please imagine all this from the POV of the unnamed temp#just going into work one morning and the lanky old man is in his truck blasting Loverman full volume#covered in fresh bruises#definitely smoking. sitting absolutely immobile. shrimp posture. looking out at nothing.#you know that man is Going Thru It#like you have no idea what It Is but whatever it is. He's there.#crash.txt
4 notes
·
View notes
Text
Celebrations at the Friends 30th Birthday Party

Last week, on September 22nd, the landmark sitcom Friends celebrated a major anniversary of its airing, with it being three decades since the pilot episode was first shown on NBC. Despite the show itself only running for ten years, with its final episode airing in May 2004, the show’s importance and legacy has continued long after it ended, as proved by the several 30th anniversary celebrations that will be shown on television.
The entire show will be released as an upscaled 4K box set as part of the celebrations, along with a brand new game show starring the original cast of characters airing on Max titled Fast Friends. As popular as these two new products will be remains to be seen, but the fact that they will be made is proof that the show’s legacy carries on long after the audience left Central Perk.
These efforts, along with various other multimedia products that have come about since the ending of Friends, such as “The Friends Experience” which recreates the film sets in various cities around the world, the love for this spritely little sitcom has never truly died down. It has comfortably remained relevant as one of the most important sitcoms of our time, with new fans joining every year, and the internet creating new memes based on the source material of the show. Luckily for fans, the industry continues this hype for the 30th anniversary, allowing Friends to be there for us.
2 notes
·
View notes
Text
When something is definitely not a game, but most definitely a gift
or, after sufficient thought and also some really very clever meta coming out of Good Omens fandom: What Javid Denkins means to me (and what I probably don't mean to "Javid Denkins")
Recap time!
In December of 2022-- wait, no, I already wrote that post, go read that. To summarize, though:
The (real) show Our Flag Means Death has a showrunner named David Jenkins. He started posting on tumblr in mid-July 2023.
The (fictional) show Blow the Man Down has a showrunner named Javid Denkins. He started posting on tumblr in early December 2022.
There was a period of time where OFMD fandom was uncertain whether these two people were one and the same, which led to a great deal of interest in the "season 2" puzzles, hints, breadcrumbs, and other fascinating bits of interactive, cross-media engagement coming out of the Javid Denkins account.
I was one of those people having A Good Time with the interaction -- I constructed puzzles for whoever was on the other end of the line, with no real belief that they would be engaged with. It was fun to do, though, and-- what if? (Bookmark this, I'm going to come back to it.)
Eventually it shook out that BTMD was a fictional show in an OFMD alternate universe fic, and from there the interactive multimedia elements expanded beyond just tumblr-- and beyond the edges of my first linked essay above.
And then, in June 2023, with the end of the story and a final post to the Javid account, it came to an end.
A brief rundown of the areas of play
There are multiple elements to the Javid Experience (tm) -- so far as I can tell and/or has been recorded by better fans than me (i.e., @eefaevie) [EDIT 9/27/23: twitter has shat the bed entirely, so here's a link to the threadreader collection]:
1. The Javid Denkins tumblr account: starts the experience, introduces the concept of games/puzzles, slowly introduces the show Blow the Man Down
2. The AU fic Blow the Man Down: makes clear the connection between the real Our Flag Means Death with the fictional BTMD, makes clear the use of games/puzzles, introduces the use of social media as an important driver of the plot and the characterization, and introduces the inciting incident for the story: Javid Denkins, showrunner of BTMD, saying that he would start a Twitter account (thus making him not the same as tumblr-Javid -- and also, unlike the other characters in the AU, not a one-to-one alt of the real David Jenkins -- which will become important later)
3. The BTMD fic collection: an open, unmoderated collection of fic that references only BTMD, treating it as a fandom in its own right while providing elements (and themes) for the main AU fic to reference
4. Several twitter accounts and group chats: these comprise, I would say, four groups/entities acting in real time and in concurrence with or directly affecting the plot of the AU. @turq8 put together a spreadsheet with the handles (as well as the assumed BTMD canon), but in short, these groups were:
the main characters of the AU (Ed and Stede, from OFMD, who in this story are fans of BTMD);
"fan" accounts for BTMD, some of whom are tied to fic authorship within the BTMD collection, and who served here as a mirror of fandom dynamics;
real accounts of fans of OFMD who were following the AU and were engaged in the Javid Experience;
Javid Denkins-- not the same Javid as tumblr-Javid or the fic-Javid, but rather one who was sockpuppeted by the Ed character
(For those keeping track, we are now up to... three different Javids: tumblr-Javid, fic-Javid, and Ed-Javid. Bookmark that.)
5. Several ancillary sites and social media accounts to add to the reality/unreality of the alternate universe, including but not limited to:
tumblr-Javid's site and its sub-pages, providing more clues/games than could necessarily be supported in tumblr's interface;
Stede's Pinterest board, providing real-time meta-narrative to support the story and the interactions the Stede twitter account was having with the OFMD fan accounts;
the instagram account and website for an in-universe animal rescue (with an event advertisement that became Relevant);
a fanzine and accompanying Mad Magazine-style fold-in (which led to a mirrored fanzine by the OFMD fans playing along);
a photograph of the alternate-universe's TV Guide with synopses of all 10 episodes of the first season of BTMD
a fake interview with the actors of BTMD ("fake interview" you say, BOOKMARK THAT);
and a youtube account ostensibly owned by one of the Javids that concluded the twitter aspects of the narrative by posting the "trailer" for season 2 of BTMD
These five areas are, I would say, the publicly accessible and still (to a degree) trackable elements of the experience, though their ephemerality is being tested with the changes to twitter and the general nature of digital-heavy works.
Now, with all that... I want to talk about two elements that aren't particularly public, and the one that finishes off the whole thing.
Three is a magic number (to triangulate a Theme)
1. The Letter
In the penultimate chapter of the AU, the author, Javid Denkins (which one?) describes a real life location, with a fictional hidden treasure, but with a real life pair of photos attached at the end.
What isn't clear, and what won't be clear to outside readers, is that there was, in fact, a real life treasure in that real life place.
I know this, because I went there. And I found it.
I describe the whole thing here, along with my Feelings about it, but in short, there was a letter that read:
In looking for the story, you became a part of it. Thank you for playing. Thank you for letting me believe it can be real. Javid
(Which Javid?)
2. The (First) Interview
The next thing that I imagine few outside readers would know about is the results of that Fic Club discord server interview I couldn't attend from the beginning-- but, thank all the little fishes, I was able to crash partway through and back-read.
Here's what you need to know:
There were not one, not two, but three Javids answering questions, demarcated by different colored icons.
Over the course of the hour, it became clear that one of the Javids was Ed-as-Javid (unaware that he exists in an AU, assumes he's dreaming up this interview); another was tumblr-Javid (aware of the AU, aware of the puzzles and games on tumblr, but unaware of The Letter); and then there was a third unknown Javid (who asked questions, cut off questions, and, in the end, was revealed to definitely know about The Letter).
The Javids answered a limited number of pre-defined questions, though there seemed to be some cross-talk and allowances for fan interaction -- thus making this, if it wasn't already obvious, a performance piece. A piece of the whole story.
The questions chosen can be found on the previously linked spreadsheet, under the "Q's for J.A.V.I.D." tab-- they mostly matched up with A3, A2, A4, A7/B2, B7, A7, C2, D4, F8, and C6, for those who want to dive in. (@clairegregoryau, who moderated, is working on releasing the transcript for public consumption, so you could also wait for that ETA: nope, just a summary/analysis -- though with the scripted nature of the Q&A, maybe someday Javid'll release that end of it? Whatever comes, I'll update here when it goes live).
But in the shortest possible sum up: the questions chosen/answered were about audience participation, unreality, and the nature of "Javid(s)" anonymity.
tumblr-Javid gave the most concrete answers to things; Ed-Javid provided a sort of meta-narrative similar to Stede's Pinterest in terms of inner-thoughts and whatnot, providing a "real person's" perspective to the fictional drama of the AU; and mystery-Javid... was a sharp-edged mystery. Until--
3. The (Second) Interview
On June 25th (the date listed on the pet rescue instagram), at 9:30 AM (the time listed within the post itself, making this a "real time" event), the tumblr account made its last post: an interview with Javid Denkins.
It's not the transcript of the first Fic Club interview. Rather, it's more of an essay, written in the style of a GQ or Esquire piece, with a first-person interviewer describing their sit-down with the showrunner of BTMD. It starts with the sentence:
Javid Denkins is not interested in answering questions.
From there, it's slowly revealed that the second interview is, in itself, just a figment of Javid Denkins's imagination. And so is tumblr-Javid. And so is Ed-Javid. And more than that: This Javid imagined our entire universe -- OFMD, David Jenkins, the creation of the Javid tumblr and character, the BTMD augmented reality game, everything...
...as a thought experiment.
To see if, in some reality, somewhere, it was possible for him to be authentic and open as an artist-- and not be punished for it by an ouroborosing fandom.
It's an astonishing (and complicated to work out, because hooboy, did I need to sit down and diagram some stuff) piece. I have the barest edges of Feelings about it in this reblog, but as I say there: this second interview is about art, and celebrity, and fear, and humanity.
...but it is also about audience participation, unreality, and the nature of anonymity, as in the first interview. Because that's who this ultimate-Javid is -- he's the third Javid from Fic Club, still testing. He's the Javid from the AU (the one that doesn't match up with our universe's David Jenkins), self-inserting to try and explain again and again, to an audience that can't seem to hear him, why he's so angry.
Why he's so afraid.
(Anger, they say, is a secondary emotion.)
This second interview explains why this entire Javid Experience exists-- but even then, it's not entirely truthful, because it's still a story. It's a story that tells the truth through fiction. It tells the truth without revealing the magic behind it.
And it also makes me... look into the mirror, perhaps. Look deeper than I have until now, and question what I see.
Who am I (to Javid Denkins)
Here's the thing: Javid has never, ever spoken to me.
There was, for a long time, a pleasant fuzzy feeling when there appeared to be coincidences (such as the use of book codes, when I had referenced them earlier, etc). In my heart, though, and in my Very Reasonable brain, I knew that that's what they were: coincidences.
And then, when the chapters for the AU started to drop, I started noticing... more coincidences. More things that seemed to line up with someone, on the other side of the enclosure, talking back to me. I talk about this a little (a lot) in my original summary post. But it still wasn't anything direct, not really. I could play with the idea of being referenced, of being connected to, but that's all it could really be unless I was contacted directly: just a playful notion, a fun idea. Positive parasociality, I suppose.
Then, The Letter happened. And I was the one to find it. Things I knew to be coincidence -- because it literally could have been anyone! I didn't really have the time that day to go, but got swept up in the adventure! -- took on the weight of Significance. It felt real, in ways I can't even describe without going into personal details beyond the reach of a silly tumblr post.
Who was I to Javid Denkins? What did he want from me? It was exciting. It was thrilling. It was frightening, in a way, but to be perceived-- to be known by someone I admired-- felt like a kind of vindication.
Every good intention I had ever had regarding keeping a cool head and a distant interest: gone. I was all-in. I reveled in what I felt was attention.
...and then I read the first interview. I read the second interview.
I looked in the mirror. And what I saw:
1. There was someone on the other side of it. (There always had been.)
2. And that person was so angry (so afraid) of people finding meaning where none existed. Of people tearing down the walls of the enclosure, fists raised, to get that meaning whether it was freely given or not.
Here's the thing (again): There were things said in the essay that could apply to me. There are things that could apply to @eefaevie, and @turq8, and @clairegregoryau, and every other fan who participated in Javid's experiment.
But.
There are things that could apply to someone who has never heard of Our Flag Means Death. There are things that could apply to a musician, taking a smoke outside their venue and hoping no one bothers her. There are things that could apply to a puppeteer, glad he can go to the store without being bothered but upset, too, that he will never be known enough to be bothered.
There are things that could apply to a writer on the picket line, striking well after this story was written. There are things that could apply to an actor, decades dead, worried about coming out of the closet. There are things a painter, not yet born, will be scared to let drop from their brush.
Here's the thing (one last time, because three is a magic number): Javid has never, ever, ever spoken to me. Not directly, and not-- I believe now-- even indirectly. Because it's not about me. To assume it is, is... to find false positives in patterns that repeat across all public and private faces; across art, and the painful arithmetic of artist and audience. To take something universal and true, and make it small and mean and about just one thing: believing myself the main character.
What hubris. To make myself the main character of someone else's self-reflection. And to lose the world entire because of it.
Who am I to Javid Denkins? Nobody. Everybody.
The beauty of the Experience in its totality is that it is so deeply, painfully personal, so wrenching in its honesty, that it seems to speak directly to you. To reach out a hand, offering a gift that only exists if you don't demand its existence.
Each of us can accept this gift. None of us can claim it as our own, because it's not our gift to give. We can only hold out our own hands, give our own gifts, and hope that so many people find joy and comfort in it, as we did in our turn.
It's a gift that feels heavy in my hand, and I know now that I will give it over and over. For those who stumble close unseeing, until: a gleam.
#definitely not a game#definitely not a gift#our flag means death#btmd fandom#javid denkins#javid denkins arg#btmd arg#enrichment can go in BOTH enclosures#thank you
16 notes
·
View notes
Text
Well, it looks like certain sections of the Transformers fandom aren't too keen on the idea of a Transformers/GI Joe crossover, citing the usual talking points (military propaganda, the Joes not being successful) in not wanting it to happen in any medium, film, animation, or otherwise, while also going after the perceived new direction for the franchise via Skybound. It's worth poking some holes in it just because I happen to be a fan albeit one who acknowledges that the franchise has made a LOT of errors, just like Transformers has. To wit -
Yes, Snake-Eyes: Origin bombed at the box office. I blame bad direction (It was the same guy behind RIPD liberally using shaky cam when he had actors like Andrew Koji, a guy who crushed a role originally written by Bruce Lee for himself in Warrior, Iko Uwais from the Raid films, a series that was so awesome Netflix regularly recruits the director and crew to make new films every year or so, and the fight coordinator behind the Rurouni Kenshin movies) but Rise of the Beasts was also considered something of a failure at the box office. In fact, the Q4 2023 report from Hasbro listed GI Joe toy sales as a bright spot when everything else save Legacy and Studio Series Transformers toys was tanking. https://investor.hasbro.com/financial-information/quarterly-results
The franchise is well aware of its stereotype as military propaganda, which is admittedly something every military comic, show or the like has to struggle with, the duality that war is hell (and it is) but tanks and jets are cool. Larry Hama, himself a Vietnam War veteran (specifically an EOD technician) took the original writing job of Joe partially so he could have a main writing credit, and partially because he didn't want the franchise to be an overly jingoistic mess. Numerous issues go over problems with the government and its handling of veterans, and "A Letter from Snake-Eyes", the final issue of the original Marvel run is a very candid and somber reflection on what being a veteran entails, where Hama is very quick to dispel the romanticism behind it, even if he, through Snake-Eyes, ultimately concludes he had no regrets about serving.
There's definitely a greater feeling from a lot of the people who were happy with the direction of IDW1 and even Earthspark that the Skybound comics and now the movies is going away from dialog-heavy, reference-heavy materials in the fandom in favor of something more casual friendly, or something that will entirely appeal to as some have dismissively called it, a "dudebro" audience. That they're going to cancel Earthspark and replace it with the equivalent of GI Joe Extreme (which existed, and was terrible), or be entirely focused on the humans. And considering how much time the human characters have had in other Transformers movies, why not have them be humans the audience might care about, instead of generic archetypes?
There's definitely this fear of an undesirable element "taking over" the franchises it seems like. That because this appeals to people outside of the IDW bubble, you're going to get this shallow 90s experience full of guns and military propaganda, when it's Transformers through Michael Bay, not GI Joe, that's arguably guilty of that. Or that if Earthspark got canceled, it's going to be replaced by a male-targeted show that eschews any form of representation in favor of action and stereotypes, probably with an ending sequence like this that replaces the main girl with the Baroness.
youtube
I think there's a happy medium here, especially as both franchises are keeping Hasbro afloat at this point, even if they are facing setbacks in multimedia outside of comic books.
4 notes
·
View notes
Text
Unleash Your Imagination: Why Universal Studios Orlando is a Must-Visit Destination
Have you ever dreamed of stepping into the fantastical worlds of your favorite movies and TV shows? At Universal Studios Orlando, those dreams become reality. This world-renowned theme park brings the magic of Hollywood to life, immersing visitors in the glamour, excitement, and creativity of the entertainment industry. Whether you're a movie buff, thrill-seeker, or simply looking for an unforgettable family vacation, Universal Studios offers something for everyone.
Thrilling Rides and Attractions for All Ages
One of the biggest draws of Universal Studios is its incredible selection of rides and attractions based on beloved films and TV series. Soar through the air with Harry Potter on the "Flight of the Hippogriff" roller coaster. Join the MIB as an agent trainee on the interactive "Men in Black: Alien Attack." Plummet 85 feet on the "Jurassic World VelociCoaster" as you're chased by velociraptors. And of course, no visit is complete without experiencing "Despicable Me Minion Mayhem," a hilarious 3D adventure alongside Gru and his mischievous Minions.
These are just a few examples of the exhilarating attractions that await you. With rides and experiences spanning a wide range of intensity levels and themes, Universal Studios ensures that there's something to delight visitors of all ages and interests. Whether you're a hardcore adrenaline junkie or prefer more mild thrills, you'll find plenty to keep you entertained.
Immersive Themed Lands Transport You to Another World
Beyond individual rides, one of the most impressive aspects of Universal Studios is how it crafts entire immersive lands that make you feel like you've stepped into the world of a movie. The Wizarding World of Harry Potter is a prime example. This expansive area is meticulously designed down to the finest details to recreate the magic of the beloved book and film series.
Stroll the cobblestone streets of Hogsmeade village, where you can shop for wands at Ollivanders, sip Butterbeer at the Three Broomsticks tavern, and mail letters from the Owl Post. The towering replica of Hogwarts Castle looms over it all, housing the groundbreaking "Harry Potter and the Forbidden Journey" attraction that takes you soaring through iconic scenes. It's an enchanting experience that will delight Potterheads and muggles alike.
Other immersive lands include the comic strip inspired city of Toon Lagoon, the vibrant Universal Music Plaza celebrating music legends, and the Simpsons' hometown of Springfield. Each transports you to a different world and is packed with details that will impress even the most avid fans.
Spectacular Live Entertainment and Character Encounters
In addition to rides, Universal Studios puts on an array of spectacular live shows and entertainment throughout the day and night. Watch death-defying stunts at the "Bourne Stuntacular." Sing and dance along at the "Shrek 4D" film with special effects. Marvel at the talented performers in the "Blues Brothers Show." And don't miss the nightly Universal Orlando's Cinematic Celebration, a stunning multimedia experience with thundering music, dazzling lights, water fountains and pyrotechnics that brings the movies to life.
Meeting your favorite characters is another highlight. Snap a selfie with Optimus Prime, get a hug from SpongeBob, or watch the Minions goof off. Seeing these icons in-person is a surreal experience that instantly transports you to your childhood. Both kids and kids-at-heart will be starstruck by these larger-than-life figures.
Fuel Up at Themed Dining Experiences
When it's time to refuel, Universal Studios offers a wide array of imaginative dining options. Many of the restaurants are attractions in themselves, with stunning themed decor and menus inspired by movies and TV shows.
Feast on Krusty Burgers and Lard Lad donuts in Springfield USA. Dine in a classic car at Richter's Burger Co. in Marvel Superhero Island. Enjoy a sweet treat at Seuss Landing's Hop on Pop Ice Cream Shop. And don't miss the chance to eat at Mythos Restaurant, consistently voted best theme park restaurant, which features spectacular carved rock formations and waterfalls.
With over 50 places to eat, ranging from quick and casual to full-service, sit-down restaurants, you certainly won't go hungry. The only trouble is choosing which of the many delicious and creative options to try!
Create Unforgettable Memories at Universal Studios Orlando
At its core, a visit to Universal Studios Orlando is about making memories that will last a lifetime. It's a chance to bond with loved ones while experiencing the wonder and excitement of your favorite movies and TV shows brought to life. To scream with glee on pulse-pounding rides. To smile ear-to-ear while meeting your heroes. To be awestruck by the creativity and magic of movie-making.
As John Williams, the Academy Award-winning composer of classic film scores like Star Wars, E.T., Harry Potter, and Jurassic Park said, "I think music has the ability to inspire and transport us. A great movie does that." At Universal Studios, you don't just watch that movie magic - you live it. You're transported to a world where anything is possible.
So what are you waiting for? It's time to unleash your imagination and experience the thrills, laughter, and unforgettable memories that await you at Universal Studios Orlando. Whether you're a long-time local or first-time visitor to Orlando, this world-class theme park is a destination you don't want to miss. Start planning your visit today at universalorlando.com and get ready for an adventure you'll never forget. See you at the movies!
2 notes
·
View notes
Note
oh i'm not talking about the classic milgram experiment i am talking about milgram the multimedia project created by deco*27 famed vocaloid producer in which a certain amnesiac guard "es" wakes up in a prison facility where they are told to judge innocent or guilty ten ordinary people who despite looking innocent are all considered murderers. (some only by technicality, like a guy whose doxxing accidentally went too far or a girl who accidentally drove her bf to you know what through relationship toxicity) through looking at their Brain Music Videos and it is awesome. i want to talk so much more about this but it will not at all be coherent so i am asking you to read this instead
Es, the prison guard and Audience Surrogate, is the protagonist of the story. Memory hazy, they awake in a prison facility called MILGRAM, where they are greeted by Jackalope. Jackalope explains that MILGRAM houses 10 prisoners, who, despite appearing fairly average at first glance, are all murderers. It is Es's job to determine whether the prisoners should be ruled guilty (not forgiven) or innocent (forgiven) for their crimes.
There is a catch, though—Es, as well as the audience, are initially clueless as to what each of the prisoners' crimes are. Jackalope explains that those sins aren't revealed through interrogation or anything conventional, but rather through extracting the prisoner's mental images and displaying them as a song accompanied by a symbolic music video. These music videos are uploaded to MILGRAM's official YouTube page for viewers to examine and make theories and conclusions regarding what the prisoners' sins are.
After these music videos are released, viewers are encouraged to visit the MILGRAM official site and vote for whether or not they forgive the prisoner for their sins. The first music videos do not reveal all there is to know about the prisoner and their crimes, so this process of releasing videos and voting repeats three times, the audience growing more and more informed with the release of new videos. This is referred to as the three trial system.
anyway sierra 006 and. maybe alejandro 001? - lindsanon
Oh, dang. Oops! I saw 'Milgram' and immediately associated it with the Milgram Experiment because I'll always be a psych student at heart.
I'm super interested in the whole MILGRAM concept though! I'm... not exactly familiar with it. Like, at all. So I can't really offer my thoughts on an AU until I actually engage with the content itself (I'll be sure to check it out... at some point. 😅)
I'm surprised I've never heard of this before though; I'm a fairly casual Vocaloid fan, so you'd think I'd at least be aware that DECO*27 was making a whole series. 🤷♀️
Thanks for clearing that up for me though! I'm a little embarrassed that I went on such a tangent over something entirely unrelated to what the anon was asking for. 😳
6 notes
·
View notes
Text
ComicReader vs Traditional Comic Books: Why Online Comics Are Gaining Popularity
In recent years, online comics have gained significant traction among comic book enthusiasts, challenging the long-standing dominance of traditional printed comics. As technology continues to evolve, the shift from physical to digital platforms has brought about a dramatic transformation in how comic books are consumed, created, and shared. This article explores the reasons why online comics, accessed through platforms like ComicReader, are gaining popularity compared to traditional printed comics.
The Rise of Digital Comics
The emergence of the internet and mobile devices has reshaped many forms of entertainment, and the comic book industry is no exception. With the advent of comic readers (ComicReader apps), readers can access a vast library of comics on their phones, tablets, or computers at any time and from anywhere. These platforms provide an easy and convenient way to enjoy comics, eliminating the need to visit a physical store or handle bulky comic books.
Online comics offer several key advantages over traditional comic books, leading to their growing popularity. Let's take a deeper look at these factors:
Accessibility and Convenience
One of the most significant advantages of online comics is accessibility. With just a few clicks or taps, readers can access thousands of comics without ever leaving their homes. ComicReader apps like ComiXology, Webtoon, and Tapas allow users to purchase, download, and read comics instantly. This level of convenience has made it easier for readers to discover new series and keep up with ongoing stories.
Additionally, online comics can be read on various devices, including smartphones, tablets, and laptops. This means that readers are no longer bound by the limitations of physical copies, which require space for storage and sometimes need to be carefully preserved to maintain their condition. With digital comics, readers can carry their entire comic collection in their pocket, making it easier to read wherever they go.
Lower Cost of Digital Comics
Traditional comic books can be expensive, especially for collectors or those who prefer to buy the latest issues. Prices can vary depending on the rarity or popularity of a comic, with limited editions or variant covers often commanding higher prices. For avid comic fans, this can add up quickly. On the other hand, digital comics are generally more affordable, with many platforms offering subscription services, bundles, and sales that make it easier to read comics at a fraction of the price.
Some online platforms even offer free access to comics, making them accessible to a broader audience. Webtoon, for example, provides a wide range of free comics that can be enjoyed by anyone with an internet connection, giving newcomers a low-risk way to explore the world of digital comics.
Enhanced Reading Experience
Digital comics provide a unique and often more interactive reading experience compared to traditional printed comics. Many digital platforms offer features such as zooming in on panels for a more detailed view, adjusting the brightness or contrast, and even enabling dynamic motion or sound effects in certain comics. This ability to interact with the content adds a new layer of immersion that physical comics cannot replicate.
Some platforms also incorporate advanced features like guided reading, which ensures a smooth flow through the pages by adjusting the layout and transitions. This is particularly helpful for readers who may have difficulty navigating traditional comic layouts. Additionally, online comics can feature webcomics that incorporate multimedia elements, such as music or animations, enhancing the storytelling experience in ways that print comics cannot.
Wide Variety of Content
Online comics also offer a much wider variety of content than traditional comics. While physical comic book stores are often limited by shelf space, digital platforms can host an almost unlimited number of series, including independent comics, international comics, and self-published works. This has opened up opportunities for creators who may not have access to the resources needed to publish and distribute physical comics.
Indie creators can now reach a global audience through online platforms, and readers have the chance to discover unique stories and artwork that might otherwise remain hidden in niche markets. The democratization of comic publishing has led to a more diverse range of voices and genres, making it easier for readers to find comics that align with their tastes.
Environmental Impact
While this might not be an immediate concern for all readers, the environmental impact of traditional comics cannot be overlooked. The production of printed comics involves the use of paper, ink, and other materials, contributing to deforestation and pollution. In contrast, online comics have a minimal environmental footprint. By reducing the demand for physical copies, digital comics help decrease waste and the carbon footprint associated with production and transportation.
Community and Social Features
Online comic platforms often include social features that allow readers to engage with creators and other fans. Webtoon, for example, has a comment section where readers can discuss episodes, ask questions, and interact with the authors. This creates a sense of community around the comics and fosters direct interaction between creators and their audiences.
Many platforms also provide options for fan voting, which can influence the direction of ongoing series or highlight new content based on user feedback. This level of engagement has helped build vibrant online comic communities where fans can share their passion for the medium.
Conclusion
While traditional comic books remain a beloved format for many fans and collectors, the rise of online comics and ComicReader platforms has revolutionized how comics are consumed. With greater accessibility, affordability, and interactivity, digital comics are gaining popularity among readers of all ages. As technology continues to advance, the future of comics looks increasingly digital, offering more opportunities for creators and fans alike to explore new stories in exciting ways.
0 notes
Text
Why YouTube is the Best Platform for Free Remix Releases
The world of music has evolved dramatically, offering creators endless opportunities to share their art. Gone are the days when releasing a song required hefty fees or signing up with a record label. Today, platforms like YouTube provide an incredible chance to release your remix on YouTube without paying fees. With its massive audience, powerful tools, and user-friendly interface, YouTube stands as the ultimate choice for aspiring remix artists. Let’s explore why YouTube is the best platform for free remix releases and how you can make the most of it.
Massive Audience Reach
One of the most significant advantages of YouTube is its vast and diverse audience.
Billions of Active Users YouTube boasts over 2 billion active monthly users, making it the second-largest search engine after Google. This means your remix has the potential to reach audiences from all over the world. Whether you’re targeting fans of electronic music, hip-hop, or classical remixes, there’s a niche waiting for you.
Global Accessibility Unlike other platforms, YouTube is accessible in most countries and available in multiple languages. This global accessibility ensures that your remix can gain traction far beyond your local community.
Zero Upload Costs For artists starting out, financial constraints can be a significant hurdle. YouTube removes that barrier entirely.
No Hidden Charges
Uploading your remix on YouTube is completely free, making it an ideal platform for artists who want to focus on their creativity rather than worrying about costs. Other platforms may charge for distribution or premium features, but YouTube provides all the essentials at no cost.
Free Tools and Features From video editing to thumbnail customization, YouTube offers various free tools that help you create professional-quality content. These features allow you to showcase your remix in the best light without spending a dime.
Monetization Opportunities YouTube doesn’t just help you share your remix; it also offers the chance to earn from your creativity.
Ad Revenue Once your channel meets YouTube’s monetization criteria, you can start earning through ad revenue. Your remix could turn into a passive income stream as viewers engage with your content.
Sponsorships and Collaborations
As your channel grows, brands and fellow artists may approach you for collaborations or sponsorships, opening up more revenue opportunities.
Community Building Music is about connection, and YouTube excels at fostering a sense of community.
Engaging Directly with Fans Through comments, likes, and shares, YouTube allows you to interact directly with your audience. Responding to comments on your remix can build loyalty and encourage fans to return for more content.
Live Streaming and Premieres YouTube’s live streaming and premiere features add an interactive element to your releases. Imagine hosting a live premiere for your latest remix, answering fan questions, and sharing behind-the-scenes stories in real time.
Powerful Analytics Tools Understanding your audience is crucial for growth, and YouTube provides detailed insights through its analytics tools.
Track Viewer Engagement
YouTube Studio offers in-depth metrics such as watch time, audience demographics, and traffic sources. This data helps you understand what resonates with your viewers, enabling you to refine your content strategy.
Optimize Future Releases Use analytics to identify trends and optimize future remixes. For example, if you notice a particular genre performing well, you can create similar content to capitalize on its popularity.
Versatility in Content Presentation YouTube isn’t just a platform for music; it’s a multimedia powerhouse.
Create Engaging Visuals Pair your remix with visually captivating content, such as lyric videos, animations, or performance clips. These visuals enhance the listening experience and make your remix more shareable.
Leverage YouTube Shorts
Short-form content is booming, and YouTube Shorts allows you to create quick, engaging clips to promote your remix. These bite-sized videos can drive traffic to your main channel.
The Power of SEO and Discoverability YouTube’s search engine optimization (SEO) capabilities make it easier for your remix to be discovered.
Strategic Use of Keywords
Include relevant keywords in your video title, description, and tags to improve visibility. For instance, phrases like “remix,” “free upload,” and “genre-specific terms” can attract the right audience.
Create Playlists Organize your remixes into playlists to encourage longer watch times and keep viewers engaged with your content.
Success Stories of Remix Artists on YouTube
YouTube has been the launchpad for countless successful remix artists.
From Bedroom Creators to Global Stars Artists like RAC (Remix Artist Collective) and others started small on YouTube and grew their fanbase through consistent, high-quality uploads. These success stories prove that YouTube can transform passion into a career.
Viral Potential With the right combination of talent, timing, and promotion, your remix could go viral, catapulting you into the spotlight overnight.
How to Get Started on YouTube
Ready to release your remix on YouTube without paying fees? Here’s how to begin:
Create a Professional Channel Choose a channel name that reflects your brand, and customize it with a compelling banner and profile picture.
Upload High-Quality Content Ensure your remix is polished and paired with engaging visuals.
Promote Your Work Share your remix on social media, forums, and through collaborations with other creators.
Engage with Your Audience Respond to comments and encourage viewers to subscribe for more remixes.
Conclusion
YouTube’s unparalleled features and accessibility make it the best platform for artists looking to release their remix on YouTube without paying fees. Its vast audience, free tools, and monetization opportunities create a unique space where creativity thrives without financial constraints. Whether you’re an aspiring artist or a seasoned creator, YouTube provides the tools to share your music and connect with fans worldwide. Start uploading your remixes today and let your talent shine!
Related Articles:
For further reading, explore these related articles:
How to Release Your Remix on YouTube and Multiple Platforms
How to Release Your Remix on YouTube and Get Paid: A Step-by-Step Guide
Maximize Your Reach: Release Your Remix on YouTube Today
How to Release Your Remix on YouTube Music for Free: A Step-by-Step Guide
For additional resources on music marketing and distribution, visit DMT Records Private Limited
0 notes
Text
Unlocking the Secrets to Video Releases on Apple Music
The music industry has evolved tremendously, with platforms like Apple Music providing artists with the tools they need to share their creations with the world. Music videos, in particular, have become a key element for connecting with audiences. But for many, the process of releasing a video on Apple Music can seem overwhelming. With the right guidance, you can learn how to release your video on Apple Music easily and reach a global audience. In this article, we’ll uncover the secrets to simplifying the process and ensuring your video gets the visibility it deserves.
Why Apple Music Is Ideal for Video Releases
Apple Music is not just a music streaming service; it’s a multimedia platform that caters to millions of users worldwide. Its focus on high-quality visuals and sound makes it an excellent choice for artists who want their music videos to stand out. Unlike other platforms, Apple Music offers a curated experience, giving your video a chance to shine in a professional environment.
The platform also provides monetization opportunities, enabling you to earn revenue from your videos. Additionally, Apple Music’s robust analytics tools allow you to track the performance of your content, helping you refine your future projects.
Focus on Quality and Creativity
Before you upload your video, make sure it reflects your vision and meets high-quality standards. Apple Music prioritizes content that is visually appealing, professionally produced, and creatively engaging. This means shooting in high resolution, using clear audio, and editing with precision.
Creativity is equally important. Your video should tell a story or evoke emotion, resonating with your target audience. Whether it’s a dynamic performance, a cinematic narrative, or a behind-the-scenes glimpse, make sure your video offers something unique.
Working with Approved Distributors
To release your video on Apple Music, you need to collaborate with an approved distributor. These distributors act as intermediaries, ensuring your content meets Apple’s technical and legal requirements. One reliable option is Deliver My Tune, which specializes in helping independent artists and creators upload their music and videos to major platforms like Apple Music.
Distributors handle tasks such as formatting your video, adding metadata, and submitting it to Apple Music. They also simplify the process of obtaining licenses and meeting compliance standards, making the entire experience hassle-free. Other notable distributors include TuneCore, DistroKid, and CD Baby.
Optimizing Your Metadata for Maximum Discoverability
Metadata might not seem exciting, but it’s crucial for ensuring your video reaches the right audience. Metadata includes details such as the video title, artist name, genre, and description. These elements are indexed by Apple Music’s search algorithm, helping your video appear in relevant searches.
To optimize your metadata:
Use a clear and descriptive title that reflects the content of your video.
Include keywords that highlight your genre and style.
Double-check for accuracy to avoid issues with discoverability.
Promoting Your Video Release Effectively
Once your video is live on Apple Music, promotion becomes key to driving views and engagement. Start by announcing the release on your social media channels. Platforms like Instagram, TikTok, and Twitter are excellent for sharing teasers, behind-the-scenes clips, and countdowns.
Collaborations can also amplify your reach. Partner with other artists, influencers, or brands to cross-promote your video. Engaging with your audience through Q&A sessions, live streams, and interactive polls can also boost interest.
Email marketing is another powerful tool. Reach out to your mailing list with a link to your video and a personal note about its creation. If you have a dedicated fan base, consider offering exclusive content or merchandise to those who watch and share your video.
Leveraging Analytics to Improve Performance
Apple Music provides creators with analytics that reveal valuable insights into how their content is performing. Use these tools to track metrics like views, shares, and audience demographics. Understanding what works and what doesn’t will help you refine your approach for future releases.
For instance, if you notice a spike in views from a specific region, you can tailor your next promotional campaign to target that audience. If your video gains traction on social media, analyze the posts that drove the most engagement and replicate their strategies.
Consistency is Key
Releasing a single video is just the beginning. To maintain momentum, consider creating a content calendar that includes regular video uploads, updates, and interactions with your audience. Consistency not only keeps your existing fans engaged but also attracts new viewers who appreciate your dedication.
Additionally, keep experimenting with different styles, themes, and collaborations to keep your content fresh and exciting. Innovation is essential in a competitive industry, and those who adapt tend to thrive.
Conclusion
Releasing a music video doesn’t have to be a complex or intimidating process. By focusing on quality, working with a trusted distributor like Deliver My Tune, and optimizing your metadata, you can ensure your video meets Apple Music’s standards and reaches its intended audience. Effective promotion and regular engagement will keep your content in the spotlight, helping you grow as an artist.
Start today and unlock the potential of sharing your creativity with millions. Are you ready to release your video on Apple Music easily? Let us know about your experiences or questions in the comments below!
Related Articles:
For further reading, explore these related articles:
Release your video on Apple Music for free
Release your video on Apple Music in India
Release your video on Apple Music globally
Release your video on Apple Music step-by-step
For additional resources on music marketing and distribution, visit DMT RECORDS PRIVATE LIMITED.
0 notes
Text
The Evolution of Short Horror Stories: From Paperbacks to Online Platforms

Horror has always been a beloved genre for those seeking thrills and chills. Whether it’s ghostly tales told around a campfire or spine-tingling stories printed on crisp paper, horror has evolved alongside humanity's storytelling traditions. In today’s digital age, short horror stories have made a monumental leap from classic paperbacks to diverse online platforms, offering more accessibility and variety than ever before.
Let’s explore this fascinating journey and uncover what makes these bite-sized terrors so popular today.
The Early Days of Short Horror Stories
Origins of the Genre
The roots of short horror stories trace back to the 19th century, with early masters like Edgar Allan Poe and Nathaniel Hawthorne crafting chilling tales that captured readers’ imaginations. These stories were often published in literary magazines and anthologies, catering to readers who craved compact, suspenseful narratives.
The Rise of Paperbacks
By the mid-20th century, the genre found its home in paperback anthologies, which brought these macabre tales to a wider audience. Collections like Tales of Terror or Alfred Hitchcock Presents became staples for horror enthusiasts. These paperbacks were affordable and portable, making them perfect companions for those seeking a quick thrill.
The Digital Revolution: Short Horror Stories Go Online
Early Online Horror Communities
As the internet emerged, horror stories found new life on digital platforms. Websites like Creepypasta and Reddit’s r/NoSleep allowed users to share eerie narratives with global audiences. These platforms democratized storytelling, giving aspiring writers a chance to showcase their creativity.
Digital Publishing Platforms
The rise of e-books and apps like Wattpad revolutionized how short horror stories were shared. Now, you could carry an entire library of hair-raising tales in your pocket. Specialized horror apps like Hooked added another layer, offering suspenseful, text-message-style stories that felt intensely personal.
Paperbacks vs. Online Platforms: A Comparison
Accessibility
While paperbacks require trips to the bookstore, online platforms provide instant access to countless stories with a few taps on your device. This convenience has made horror more accessible to modern readers.
Interactivity
Unlike traditional paperbacks, online horror platforms allow for real-time interaction. Readers can comment on stories, share their reactions, or even contribute to collaborative tales, creating a more immersive experience.
Formats and Trends
From long, descriptive paperbacks to concise, multimedia-enhanced online tales, the evolution of short horror reflects shifting reader preferences. Online platforms cater to our shorter attention spans, delivering scares quickly and efficiently.
Why Online Short Horror Stories Are Gaining Popularity?
Convenience for Busy ReadersWith the hustle and bustle of modern life, many readers prefer shorter, easily digestible content. Online horror stories fit perfectly into small windows of time, like during commutes or coffee breaks.
Diverse OptionsOnline platforms offer a vast array of genres and styles, ensuring there’s something for everyone. Whether you enjoy supernatural hauntings or psychological thrillers, you’ll find a story tailored to your taste.
Community EngagementPlatforms like Reddit and Wattpad encourage community interaction. Sharing your thoughts or discussing your favorite twists with fellow horror fans adds a social element to the reading experience.
Challenges in the Digital Era
While online platforms have broadened the reach of great horror short stories, they’ve also introduced challenges:
Oversaturation of Content: With so many stories available, it can be hard to separate high-quality tales from mediocre ones.
Copyright Issues: Digital stories are often shared widely, leading to concerns about plagiarism and unauthorized use.
Impact on Print Media: The rise of online horror has contributed to a decline in traditional book sales, posing challenges for publishers.
The Future of Short Horror Stories
The future of horror storytelling looks exciting, blending creativity with technology:
Interactive Horror Experiences: Apps and websites are incorporating visuals, sound effects, and even gamified elements to create more immersive stories.
AI-Generated Horror: Tools powered by artificial intelligence are helping writers craft chilling narratives faster and with greater complexity.
Hybrid Formats: Innovations like augmented reality (AR) are merging physical books with digital enhancements, offering unique experiences for readers.
Conclusion
The evolution of short horror stories—from paperbacks to online platforms—illustrates how the genre has adapted to meet the needs of modern readers. Today, anyone with a smartphone can access a world of spine-chilling tales, making it easier than ever to enjoy this timeless genre.
If you’re a fan of short horror stories, now is the perfect time to explore the vast online options. Whether you prefer classic chills or modern twists, there’s something out there to send shivers down your spine.
0 notes
Text
CORSAIR XENEON 34WQHD240-C QD-OLED Gaming Monitor

CORSAIR XENEON 34WQHD240-C
The XENEON 34WQHD240-C QD-OLED Gaming Monitor, from CORSAIR , has brilliant colors, genuine deep blacks, and increased brightness for breathtaking images. Its release was announced today. Content creators need accurate color, and gamers and multimedia fans seek an immersive experience. This WQHD display meets their needs. A modern white panel is slender and streamlined.
The XENEON 34WQHD240-C enhances the popular 34-inch monitor size with a visually engaging experience by utilizing the most recent 2024 Samsung QD-OLED panel. The curved 1800R display and 21:9 cinematic aspect ratio provide a wide viewing angle for productivity, multimedia, and gaming. DisplayHDR True Black 400 and a contrast ratio of up to 1,500,000:1 reveal incredible detail in every image, from bright highlights to black shadows, with up to 1000-nit peak brightness and 99% DCI-P3 color gamut.
For high-speed gaming, such as racing, first-person shooter, or action games, the XENEON 34WQHD240-C is the perfect partner because QD-OLED improves response times and refresh rates. With a remarkable response time of up to 0.03 ms (GtG) and a refresh rate of up to 240 Hz, the image on the screen responds to stimuli faster than your eyes can perceive. In scenarios with high frame rates, support for AMD FreeSync Premium and NVIDIA G-SYNC prevents tearing while preserving fluid motion clarity.
With the XENEON 34WQHD240-C, interacting with your monitor is now simpler than ever thanks to an on-screen display (OSD) proximity sensor that activates merely by putting your palm near its bottom edge. The back I/O design offers access to a high-performance range of sophisticated connectivity choices while managing cords and clutter.
With its 100 x 100mm VESA compatibility, the ergonomic stand design optimizes your desk space for a versatile setup by enabling you to tilt (-7° to +15°) and rotate (+/- 30°) the XENEON 34 QD-OLED to your desired height (up to 100mm).
A number of burn-in avoidance features are included with the XENEON 34 QD-OLED, including an image retention refresh after eight hours of operation and an orbit feature that reduces the chance of burn-in by shifting the entire image by one pixel every three minutes. A thorough three-year Zero Dead Pixel and Zero Burn In warranty supports everything.
The XENEON 34 QD-OLED exhibits the remarkable advantages of QD-OLED technology, including brilliant colors, real deep blacks, excellent color accuracy, and unmatched contrast. It can display all your PC is capable of doing at its best.
SPORTS MONITOR QD-OLED GET AHEAD OF THE CURVE
REDEFINING IMMERSION
The XENEON 34WQHD240-C QD-OLED display creates amazing graphics with vivid colors, ideal for immersive gaming, multimedia experiences, and content production. It does this by combining the genuine, deep blacks and vibrant colors of OLED with greater brightness and color accuracy.
OSD PROXIMITY SENSOR
Three well-positioned buttons govern the monitor’s operations. You could assume that the 4-way joystick, change input, and on/off buttons are a little difficult to discover because they are on the bottom of the monitor. For this reason, they incorporated a proximity sensor on the bottom, which activates useful buttons-positioning guides on the display itself.
The Picture by Picture (PbP) and Picture in Picture (PiP) modes are two excellent features of the display. When you need to know what’s happening on two devices at once, the ability to examine multiple input sources at once can be useful.
SIMPLE MANAGEMENT
It’s now easier than ever to interact with your monitor thanks to On-Screen Display (OSD), which activates merely by bringing your palm close to its bottom side via proximity sensor.
WHAT ARE THE OPTIONS FOR INPUT AND OUTPUT ON THE XENEON 34WQHD240-C
We think a monitor should have all the necessary input and output choices, just like other monitors. Since a monitor is the focal point of your workstation, it is an excellent choice to act as a hub for other devices or peripherals. Devices can be plugged in to charge their batteries or transfer data.
To connect four devices at once, there are two HDMI 2.1 connectors, one DisplayPort 1.4 port, and one USB Type-C DP port. For instance, you can simultaneously connect your PC, gaming console, and suitable business laptop to the Gaming Monitor. The dedicated Input Switch button on the control panel of the display makes switching between devices simple and convenient.
Should that prove insufficient, the monitor features an integrated USB hub that can be linked directly to your PC using the supplied cable. To connect your peripherals or other USB-compatible devices to the display, there are four USB Type-A 3.1 connections available. The USB hub is shared by the USB Type-C DP-A port and the device that is connected via the USB Type-C to USB Type-A connection. This implies that when you switch between the USB-C DP-alt device and the device to which the hub is connected. Every hub-connected device will transition to one of the two active input modes. When you wish to use the USB hub’s peripherals and rapidly connect your laptop to the monitor, this is useful.
Contemporary Links
Manage cords and clutter while getting access to a powerful range of cutting-edge connectivity choices.
Right
PD 15 and USB-C 3.1 DP Upstream
KVM and four USB-A 3.1 ports
A 3.5mm headphone jack
Left
Two HDMI ports.
DisplayPort 1.4
PD 65W USB-C 3.1 DP ALT
WORLD-CLASS ASSISTANCE
The elite CORSAIR customer care team provides lifetime technical assistance for the XENEON 34WQHD240-C QD-OLED.
XENEON 34WQHD240-C SPECS
Screen Dimensions (width x height): 812.04mm x 359.86mm
Screen size (Measured diagonally): 34″
Resolution: 3440×1440
Panel type: QD-OLED
Max refresh rate: 240Hz
Adaptive sync: Nvidia G-Sync Compatible Certified, AMD FreeSync™ Certified
Color Space: 1.07 Billion (10bit data)
HDR: True Black HDR400
Display inputs: HDMI 2.1 x2, DP1.4 x1, USB-C DP ALT with PD 65W x1
Additional Ports: USB-C Upstream with PD 15W x1, USB-A 5Gbps with KVM x4, 3.5mm Audio output x1
VESA Compatibility: 100 x 100
Weight without stand: 7.2kg/15.8lbs
Warranty: 3 years
Read more on govindhtech.com
#CORSAIRXENEON#34WQHD240C#QDOLED#GamingMonitor#AMDFreeSync#QDOLEDtechnology#OLEDdisplay#monitor#HDMI21#ASSISTANCE#ContemporaryLinks#OUTPUT#input#osd#SPORTSMONITOR#amd#technology#technews#news#govindhtech
0 notes