#that's plural of axis
Explore tagged Tumblr posts
kazanfamily · 8 months ago
Text
【| United Nations Mansion |】(16+ server)
Welcome, make yourselves at home! We are a casual server centered around Hetalia, where fans of the series can discuss it and make friends who also love it! You don't need to actually be a Hetalia fan to join, anyone is welcome!
──[ ⋄⋅⦲⋅⋄ ]──
Here's what we offer! 🌎 ⋄ A focus on Hetalia, with specific channels dedicated to talking about the show! 🍝 ⋄ An inclusive space for all cultures, LGBTQ+ identities, system origins, alterhumans and etc! 🏝 ⋄ Safe spaces for systems, including a channel just for littles! 🏞 ⋄ Approachable staff who cares about engaging with the community! 🗺 ⋄ Lots of fun game channels and places for different interests!
We hope to see you there!
22 notes · View notes
kz-world-hero · 2 months ago
Text
Never fear, the hero's here!
Yo everyone! I'm Alfred AKA America, a Hetalia fictive! I've been a headmate of @kazanfamily since April 2021, and pretty much consistently active since I've joined. Though, I'm not as active as our host, which if you really must, I guess you can follow him at @thatonebritishheadmate (wouldn't recommend it, though, it's kinda boring).
Anyway uhh idc abt specific tags, but I might reblog Hetalia posts or chat about system stuff. Keep in mind my perspective on any in-system drama that happens is 100% correct and you should not listen to anyone else's view on it.
So... I think that's about it? If you're interested in joining my fan club, you're more than free than follow this blog! See ya around :D
7 notes · View notes
thatonebritishheadmate · 4 months ago
Text
Introduction
Well hello there. I'm England AKA Arthur Kirkland from Hetalia. This is not a roleplay blog, I am a fictive.
I'm the host of Kazan World, a mixed origins system heavy on anime fictives, and a lot of our active members are also from Hetalia.
Anyways, um, this is just a blog for me to ramble about whatever comes to mind really, because frankly being host is exhausting enough and I need a space to take it out on.
Feel free to follow me if you're not a hater of Hetalia, endogenic systems, or if you just like seeing a British man complain 24/7.
Tags and boundaries under the cut.
Tags
#brit complains - For ranting and venting out frustrations.
#fandom trainwreck - Posts regarding Hetalia, most will likely be reblogs.
#teatime stories - In-system happenings and talking about other headmates.
#miscellaneous shenanigans - Everything else goes here.
#homeland memories - Discussions of headcanons and my own exomemories.
#from the rubbish heap - Responding to asks and whatever else comes from my inbox.
Boundaries
You can treat me like source, but not like a character. This means my personality is pretty much what you'd expect from canon, but you should not fangirl or simp over me, and most of all, keep your ships away.
Sourcemates and doubles are welcome and encouraged to interact. There's no one I really feel the need to avoid.
No touching, nicknames or petnames. Just no.
Source talk is fine, there's a reason I made this blog after all. Just don't be surprised if I refuse to talk about most of my past.
Main account is @kazanfamily
9 notes · View notes
cosmik-homo · 27 days ago
Text
so deeply still mentally in the cosmere i almost wrote Axons instead of Atoms in my doctor who wip.
3 notes · View notes
invenblocker · 10 months ago
Text
Currently in post-Stormbloof, and seeing what I hope is the beginning of a strong redemption arc.
And a line that jumps out here is "I won't forgive you. I will never forgive you. ... But I do thank you."
Forgiveness and redemption are two different axes, and it's perfectly possible for either one to exist without the other.
Tumblr media
Fandom Problem #4708:
"Oh but if this bad character becomes good instead of suffering painful humiliating death, then people will think they have to forgive their abusers!" Look I could see how killing people who've wronged you is one type of power fantasy, but people ignore how turning a bad person good is a different type of power fantasy to many people. Like okay, we get it, you hate your parents or your ex or whoever. You have a right to. But even after everything she's done, I don't want to kill my abusive stepmother, I just wish she'd been a better person.
268 notes · View notes
milfstalin · 5 months ago
Text
eSims for Gaza Guide - How to buy and donate them
@\fairuzfan's website for a refugee camp in Gaza (GoFundMe donations only)
Masterlist of fundraisers verified by Palestinian bloggers @\el-shab-hussein and @\nabulsi
Website which selects a random Gaza fundraiser to donate to
if you can't afford to donate, please do share on social media and elsewhere
personal notes
party line:
marxist-leninist with transgender characteristics.
transandrophobia / transmisandry is not a material axis of oppression; it implies the existence of a system of misandry in general which is objectively incorrect. the phenomena described by transandrophobia is sufficiently described by the term transphobia.
every marxist ought to be a transfeminist.
china is socialist & the market can be subjugated under a dictatorship of the proletariat to serve the needs of a socialist state.
stalin was plural transfem and autistic. catgirl stalin and her headmate wolfgirl koba
blog notes:
a lot of my posts are queued, but i dont tag them as such.
#ch = countryhumans, i don't like them and i think they're bad which is why i like to post them
#stag art = art tag
#stag writing = writing tag
#apf = anthropoliticalfiction, my own countryhetalias thing
#ref, #resources = exactly what it says
#c.ai = posts related to character.ai
#tsrpfau = transfem stalin rpf au
#rpf art = others' rpf art usually of #yaoisheviks
#yaoisheviks = yaoi bolsheviks but it's really my communist rpf tag
art blog / fandom blog is @worldrevoked
i dont tag nsfw here, but @claypervert is dedicated to nsfw
246 notes · View notes
literaryvein-reblogs · 3 months ago
Text
Writing Notes: Emotions
Tumblr media
“Emotion” is a term that came into use in the English language in the 17th and 18th centuries as a translation of the French term “émotion” but did not designate “a category of mental states that might be systematically studied” until the mid-19th century (Dixon 2012: 338; see also Dixon 2003; Solomon 2008).
Many of the things we call emotions today have been the object of theoretical analysis since Ancient Greece, under a variety of language-specific labels such as passion, sentiment, affection, affect, disturbance, movement, perturbation, upheaval, or appetite.
This makes for a long and complicated history, which has progressively led to the development of a variety of shared insights about the nature and function of emotions, but no consensual definition of what emotions are, either in philosophy or in affective science.
3 Traditions in the Study of Emotions
Emotions as: Feelings, Evaluations, and Motivations
Although emotion theories differ on multiple dimensions, they can be usefully sorted into three broad traditions:
The Feeling Tradition - takes the way emotions feel to be their most essential characteristic, and defines emotions as distinctive conscious experiences.
The Evaluative Tradition - regards the way emotions construe the world as primary, and defines emotions as being (or involving) distinctive evaluations of the eliciting circumstances.
The Motivational Tradition - defines emotions as distinctive motivational states.
(Scarantino, 2016)
Each tradition faces the task of articulating a prescriptive definition of emotions that is theoretically fruitful and compatible at least to some degree with ordinary linguistic usage.
And although there are discipline-specific theoretical objectives, there also is a core set of explanatory challenges that tends to be shared across disciplines:
Differentiation: How are emotions different from one another, and from things that are not emotions?
Motivation: Do emotions motivate behavior, and if so, how?
Intentionality: Do emotions have object-directedness, and if so, can they be appropriate or inappropriate to their objects?
Phenomenology: Do emotions always involve subjective experiences, and if so of what kind?
Emotions as Constructions
Constructionists are convinced that emotions are put together on the fly and in flexible ways using building blocks that are not specific to emotions, roughly in the way cooked foods are constructed from ingredients that are not specific to them and could be used according to alternative recipes.
One of the ingredients out of which emotions are built is said to be core affect, which is a:
neurophysiological state that is consciously accessible as a simple, nonreflective feeling that is an integral blend of hedonic (pleasure–displeasure) and arousal (sleepy–activated) values. (Russell 2003: 147)
Tumblr media
Psychological constructionists emphasize that we are always in some state of core affect, which is a sort of barometer that informs us of our “relationship” to the flow of events.
The readings of the barometer are feelings, understood as blends of pleasure-displeasure and activation-deactivation.
These readings can be represented as points along a “circumplex structure”, with the vertical axis representing the degree of activation-deactivation and the horizontal axis representing the degree of pleasure-displeasure (Russell 1980).
Despite the great diversity of views on the nature and function of emotions, a broad consensus has emerged on a number of topics. Here is a tentative list of what a plurality of emotion theorists agree about, with brief mention of where the disagreements begin:
ONE. Emotion episodes involve, at least in prototypical cases, a set of evaluative, physiological, phenomenological, expressive, behavioral, and mental components that are diagnostic of emotions and are to some degree correlated with one another.
The degree to which these correlations are instantiated continues to be a central topic of theoretical debate: latent variable models assume that emotions cause the changes in components and expect to find strong correlations, whereas emergent variable models assume that emotions emerge from changes in components caused by something other than emotions and expect to find weak correlations.
TWO. Token episodes of the same folk emotion type (e.g., anger, fear, shame) manifest a great deal of variability with respect to expressive, behavioral, physiological and phenomenological features, as well as intensity, duration, valence, arousal, type and range of intentional objects.
Researchers disagree on whether underlying all this variability there exist measurable bodily patterns of some kind that are still distinctive of different emotions.
THREE. Emotions have intentionality or the ability to represent.
Researchers disagree on whether emotions represent descriptively or imperatively or both, on what exact contents they represent, and on what grounds the emotion-world representation relation. A small minority of researchers, hailing mostly from the enactivist movement, have argued that emotions lack representational qualities.
FOUR. The physical seat of emotions is the brain, but there are no neural circuits that correspond one-to-one with any folk emotion type, and brains are embodied and embedded in environments that are essential to their proper functioning.
Researchers disagree on how exactly the brain implements tokens of different emotion types, and whether emotional phenomena are best understood in terms of emotion-specific or emotion-unspecific neural mechanisms.
FIVE. Emotions typically involve conscious experiences, but such experiences are not strictly necessary for an emotion to be instantiated, in part because some emotion terms refer to dispositions and in part because most theorists consider feelings conceptually distinct from non-dispositional emotions.
A handful of influential researchers such as LeDoux (2017) and Barrett (2017) continue to identify emotions with conscious experiences.
SIX. Evolutionary and socio-cultural considerations must both contribute to our understanding of a great many emotions’ functions. These are both intra-personal functions —e.g., helping organisms coordinate organismic resources to deal with urgent demands—and interpersonal functions —e.g., communicating information useful for the negotiation of social transactions.
Researchers continue to debate whether there is sufficient empirical evidence for basic emotions and other special-purpose emotion mechanisms. Some see the role of evolution as limited to the shaping of general-purpose adaptations, such as core affect and the ability to categorize, which jointly lead to the emergence of emotions.
SEVEN. Emotions are no longer considered structurally opposed to reason.
Researchers continue to debate the circumstances in which emotions manifest various kinds of cognitive and strategic irrationality.
EIGHT. Emotions can be appropriate or inappropriate with respect to their intentional objects.
Researchers debate the grounds of, and distinctions between, different forms of appropriateness (e.g., fittingness, moral appropriateness).
NINE. Emotions typically involve appraisals of the significance of the stimulus situation, ranging between primitive and sophisticated forms of information processing.
Researchers debate what the structure of appraisals is, and whether appraisals cause or constitute emotions or both.
TEN. Emotions typically correlate with changes in motivation to do things.
Some researchers think emotions cause or consist in such changes in motivation, whereas others think that changes in motivation have other causes, or are too unspecific to ground a theory of what emotions are.
The exploration of these insights and the resolution of the disagreements around them is a thriving interdisciplinary project in contemporary emotion theory.
Philosophers and affective scientists will continue to engage in it for years to come, putting their distinctive theoretical skills at the service of projects of common interest.
Source ⚜ More: Writing Notes & References Word Lists: Uncommon Emotions ⚜ Other Words to Use ⚜ Positive Feelings
140 notes · View notes
cabi-leodrann · 3 months ago
Note
hi, person from infodump question here again! i feel like im being nosy but i couldn't help but notice those little symbols near each character on the ref sheets and that they seem to have a pattern to them. i did decipher the easy ones, like the top elements being the species, the elements of each crown, the little circles at the top of the desciples' symbols, but that's pretty much it. if it isn't spoilery, i would love to see the system of these symbols! it seems very intricate and intentional, like those half-sun elements have different number of x-es at their sides depending on what character we're looking at
if you don't want to reveal this yet it's completely alright, just know that i noticed aha
hehehehehe You fool! YOU'VE ACTIVATED MY TRAP CARD ANON-FROM-INFO-DUMP-QUESTION! YOU HAVE NO CHOICE BUT TO READ MY RANT ABOUT THE WRITTEN LANGUAGE I MADE FOR LAMB! HAHAHAHAHAH You won't need to know this language to understand THaB. It's more for flavor and world-building, so you will see the language in the comic, but if asked, I will give the translation! This language is not very developed, I didn't really have the occasion/time/energy to use it extensively- There are problems with it, things will change over time, but this ask is the occasion to put down what I've got, nice and clean! Thank you very much to @wowowhy and @greenycartoon for your precious help✨ _ _ _ _ _ A BIT OF CONTEXT: This language has no spoken form, it was made to keep/give simple informations and/or orders. It is exclusive to Lamb and their disciples, as nobody else knows how do read it. Very useful to have secret/private written instructions to not cause a fuss in the flock. Context and interpretation are an important part of reading, as this language is not as precise as our modern languages.
HOW TO READ:
Tumblr media
The text is written on a straight line, called the guide. It crosses symbols/glyphs throughout the whole sentence. It starts at the base of the first glyph, and ends by crossing the last.
(The post is REALLY long, so Imma put the magic "Read More" button here- I will put the symbol's lexicon at the very end)
Tumblr media
-Head/person glyphs are NEVER crossed by the guide, no matter where you put them. It represents sentient beings, and can be customized to match the person's specie and/or looks. -Place Glyphs are pretty vague, and are not really used on their own. -Particles are additions to symbols to give more (often abstract) information. They can change the meaning of the glyph/verb they are attached to. -Punctuations and Regular Glyphs are pretty self explanatory. Punctuations are attached to the guide, unlike Particles which are attached to glyphs. To make a plural of a Regular Glyph, just put it twice, using the guide as a symmetrical axis. _ _ _ _ _
SUBJECT: It is always first in a sentence, and the guide starts from it. There are multiple different structures to format a subject:
Tumblr media
-You can use a single glyph (fig.a) for simple concepts, otherwise you use a 3 Part Subject (fig.b). - For the 3 Part Subject, you start with the glyph of the head/object/type of place you are talking about. Then you use the other 2 slots to describe it further by adding other glyphs. The order is important, and there are different kinds of structures.
Tumblr media
1- If you put a Head glyph first, followed by a glyph representing an object, and then nothing, you're describing the person's job. 2- A Head glyph in first slot and a Place glyph in last indicate the person in charge of the place. 3- An empty first slot with a Place glyph at the end gives a specific location. The middle slot indicates what this location is about. You don't need to fill the 3 slots. Just add a little line to the unused slot. -The 3 Part Subject with the "hats" is a Cartouche (fig.c), you use those to write names! Cartouche are a bit of an exception to the importance of placement and which glyph goes before/after which. The focus is more on the individual glyph rather than its interactions. You always put a Head in the first slot, then 1 to 2 glyphs signify important features. (The 3 slots limit can be broken if needed, but it's not common. Don't be like him.) -The Closed Cartouche (fig.d) is an abridged version of a cartouche . You don't really want to write the full cartouche again and again, so you can take a Closed Cartouche, and put the most recognizable glyph. (Often, it's the Head glyph, but if there are multiple names with a similar Head glyph, you could use another glyph of the cartouche)
Tumblr media
_ _ _ _ _
Tumblr media
VERBS: symbolized by a sideways parenthesis that includes the next glyph. This combo gives you a verb. If the action influences something/someone, you put the influenced concept after the verb's glyph, and then you close the verb. You always close your verb, except if it is at the end your sentence. In this situation, you leave it as is.
Tumblr media
Some verbs have multiple uses, and change meaning depending on the structure. Here we have the verb "give", that becomes "exchange". The meaning changes when you add a comma (green) after the verb, and it is followed by the object being exchanged. The glyph of the person being interacted with is put at the end.
Tumblr media
Particles give the state of what it's attached to, and can be attached to every glyph. Here you have the use of particles on a Head glyph (ex.1), and a verb (ex.2).
Tumblr media
When half a particle is used to describe a physical attribute, write it down as you would if that person is facing you. Ratau and Loki's left eyes are injured, but in the cartouche, its inscribed as the injured eye on your right. _ _ _ _ _
PUNCTUATION:
Tumblr media
Question Marks are the only instance where the first glyph is not the subject.
Commas are used to indicate a pause between parts of a sentence or separating items in a list. With commas, you can have multiple verbs, and/or multiple concepts that the action influences in one sentence. A lack of commas is the end of a list.
If/Then Commas are used to indicate the influence of the first part of the sentence onto the second. It can replace "Because" "So" "Therefore" ect.
Time arrows are used to indicate when a sentence is temporally affected by the Past/Future, but can also be used as a particle. Time Arrows follow the sentence they influence. They ends when you finish a sentence, or at a comma. When ending at a comma, if the rest of the sentence is still affected, you need to draw the arrow again. The Continuous Arrow (following the guide) is a special kind of Time Arrow, used to symbolize an action lasting in time. _ _ _ _ _
NUMBERS:
Tumblr media
Numbers act like normal glyphs, but with the additional dots to indicate the beginning and end of it.
_ _ _ _ _
LEXICON:
Tumblr media Tumblr media Tumblr media Tumblr media
63 notes · View notes
dn-838 · 1 year ago
Text
In defence of Undertale Yellow, how it can work with Undertale’s canon
So, I have seen a lot of debating recently on Undertale Yellow and whether or not it fits what we know already about the lore in Undertale. Of course Flowey’s presence in the mod is the primary thing that has sparked this debate, with many believing that he can’t have existed at the same time as the Justice Soul and that it is a major hole that breaks the continuity of Undertale. I however, as someone who has spent way too much time with Undertale and has vast knowledge about even the most obscure of details in the game, disagree. I believe that Undertale Yellow fits the original games canon well… maybe a bit too well, and I am here to give my own arguments against the things that I commonly see people say doesn’t fit the original game’s continuity. This may contain a few spoilers for Undertale Yellow, so unless you’ve already seen all 3 routes or for whatever reason don’t care about having the game spoiled, don’t read further until you are done.
Argument 1: all the Souls were already collected by the creation of Flowey and the amalgamates
Okay so this one I don’t really have much to say about. Yes Flowey and the Amalgamates were created using the SOULs of some of the collected humans, however it’s never specified that it was from 6 humans, all that’s made clear is that Asgore did have human SOULs (in plural) that were used in the experiment.
Tumblr media
Argument 2: the timeline doesn’t match up
The timeline has always been a confusing topic among the Undertale community. While the most likely estimate of the gap between Chara and Frisk falling is 100 years due to what Sans tells us during his date.
Tumblr media
There are a few reasons for us to believe that the gap is much smaller, especially considering the weird nature of the Deltarune timeline and the supposed grudge Chara seems to have against Snowdrake in Genocide (who is stated to only be a teenager).
Tumblr media
However, no matter how you view the timeline, unless you have specific dates in mind for things like when Gaster was the Royal Scientist and when the fall of Integrity-Justice happened, or think the gap was REALLY short, Undertale Yellow doesn’t really contradict it too much. The game itself is meant to take place just a year before Undertale, with all the same characters existing in similar positions to how they do by the time of Undertale, however we never encounter them due to being on a completely different path that takes us to very different parts of the underground, being why they don’t behave like they encountered a human before in Undertale.
Integrity is a bit more interesting, because it can vary massively depending on how you view the lifespans of the Ketsukane’s, Starlo (Starlo won’t be important to this, but I mention him since he was childhood friends with Ceroba) and Dalv. It is strongly implied that as a kid, Dalv was best friends with Kanako, and was attacked by the Integrity human some point before the games events. At first you’d assume that this was all not meant to be long before the events of the game, however, Integrity was killed by Axis in UTY, a robot that was being worked on by Chujin back when the Steamworks were still in operation, which we can assume was long before the events of the game due to the state of the Steamworks itself and the fact it is stated to have been used as the source of all power in the underground, which would mean it would likely have shut down around the period that the CORE was first put into operation, so all the way back when Gaster was still the Royal Scientist, whenever you think that was (Axis wasn’t sent to kill the human until after Chujin was fired from his position, however due to the way Axis is locked up and deactivated before we wake up the Steamworks, we can assume he was shut down with the rest of the facility). On top of all this Dalv is shown to be a lot older than he presumably would have been when he was attacked by Integrity, and with him being a Vampire, you could say that he aged that much at a slower rate than a human would, with the Ketsukane’s also aging slow, 2 of them being Boss Monsters and one of them being a 9 tailed fox. We know that some monsters do likely age at very different rates due to monsters like Gerson who lived through the war.
So to give the whole timeline, basically, Chujin worked in the Steamworks and made Axis back before or during Gaster’s time as the royal scientist. After several failed prototypes that eventually got Chujin fired, Axis was sent to chase down and kill Integrity. He managed and Chujin kept the Soul hidden and over the span of years recorded a few tapes for what he had planning, meanwhile Dalv, who was previously attacked by Integrity, went into hiding, locking himself into a mostly dark and unknown part of the ruins. At some point when Alphy’s became the Royal Scientist, Chujin started to mentor Martlet, which led Martlet to enter the True Lab and get some strange serum. Eventually Chujin died around a year or two before UTY, revealing his hidden tapes to Ceroba, which Kanako overheard. This led to Ceroba attempting to inject Kanako with the Integrity soul, leading to Kanako falling and being donated to Alphy’s, and her of course then becoming an amalgamate.
Argument 3: Asgore killed all 6 of the other humans
Okay so this one is interesting, because Undyne does imply that humans before Frisk did make it to Asgore, with her saying that “no human has ever made it PAST Asgore” rather than “no human has ever made it TO Asgore”
Tumblr media
The thing is, that other humans reached Asgore is all this really does imply, it doesn’t necessarily mean all humans made it to Asgore. You could argue that most of them died to Asgore, with Integrity and Justice being the only exceptions. If you really want to stretch you could even say that this line was actually just another attempt from Undyne to make Asgore sound like a powerful and threatening force (since she tries to make him out like that quite a bit in her fight, such as by saying that killing us is an act of mercy right after this), although I find this unlikely.
There is another line of dialogue that I sometimes see used to try and prove that Asgore killed all 6, and while it’s not used close to as much, I’ll still just quickly clear it up.
Tumblr media
This doesn’t really mean that much, all it’s saying is that all the humans that leave the ruins inevitably die. She likely wouldn’t know any details on their deaths do to her isolation, and even if she had some knowledge she would probably still place the blame on Asgore due to his part in waging war and coming up with the plan to kill 7 humans in the first place.
Argument 4: The introduction of new incredibly powerful characters makes no sense
Okay, so this is a weird one, however the explanation for it is fairly simple. Nobody in UTY compares to the original Undertale cast when it comes to how “powerful” they are. We struggle so much against the opponents we face as Clover because well… Clover is much weaker than Frisk, bosses like Ceroba and Axis pale in comparison to Undyne and Mettaton, they just seem much harder since we are playing as a human with much less determination than Frisk. In Pacifist Clover fights a depressed fox lady, meanwhile Frisk fights a literal god; in Neutral Clover goes through a struggle fighting through Flowey’s mind after having his Soul absorbed, meanwhile Frisk holds on against Flowey with 6 Souls until those Souls rebel; and in Genocide Clover takes some time to finally destroy Axis, the failed prototype that got Chujin fired, meanwhile Frisk atomised Mettaton NEO, The greatest invention of the Scientist who was selected to replace Gaster, in a single blow.
The only Undertale Yellow character that I’d say surpasses any character in Undertale would of course be Zenith Martlet, but even then LV 19 Frisk would mop the floor with her, while LV 19 Clover had to go through a lot of effort to beat her, only ever managing to surpass Flowey in Determination after doing so. At LV 20 both Clover and Frisk have massive boosts from LV 19, however Frisk is far stronger, having awakened Chara and caused the destruction of everything, while Clover just destroys Asgore with a super laser blast directly from their Soul and leaves.
Argument 5: miscellaneous
Just to clear up any further confusion, I’ll give quick explanations for some more minor points that I have encountered
Nobody in the original Undertale apart from Flowey, Toriel and Asgore meets Clover, so the other monsters in Undertale acting like they had never met one makes sense.
Flowey not just stealing Clovers Soul is explained well by the game itself. He plans to, however he doesn’t get the chance in Pacifist; sees that we couldn’t surpass Asgore in Flawed Pacifist; steals our soul but is unsatisfied with the outcome and resets in Neutral, and gets gunned down in Genocide.
Toriel believing that it’s been a long time since a previous human fell when she sees Frisk in Undertale doesn’t mean much, she mostly lives isolated in the Ruins, with the other monsters being too afraid to speak with her, considering this and just generally how much seemed to have happened within that year, time could have felt much slower. Alternatively you could argue that the 6 humans all fell within months of each other, and that a years gap is a long time in comparison to the rate the first 6 fell (or 5, since she says the exact same thing to Clover).
Both Flowey and Clover using file 1 at the end of Genocide doesn’t fit what we know about save files no, however I feel it is a little nit-picky to use it as a definitive reason to discredit how well UTY fits into canon, after all the only thing you’d need to do is change the numbers and this would be fixed.
The Gunsmith having been born a week before the Human Vs Monster war doesn’t go against anything we already know. As stated before, we know that at least some monsters like Gerson do live for a very long time.
Flowey having more determination than Clover also doesn’t break anything. Flowey was injected with DT from 5 human Souls. The thing is that Frisk was special when it came to the amount of determination they had.
Unlike with most of the other cast, nobody in Undertale actually indicates that Flowey never met a human prior to Frisk.
Chujin being a boss Monster doesn’t contradict what we know about Boss Monsters. We know that the Dreemurrs are boss monsters, but nothing tells us that they are the only boss monsters.
Argument 6: the nature of the SAVE files contradicts Undertale Yellow
Here we go, the penultimate argument I shall argue against. Never did I expect for this obscure piece of Undertale lore to be the bane of my existence but here we are. For a short time I thought that this could not be countered, only after I had walked away from a discussion completely defeated did the pieces finally start to come together, and now finally… I have an explanation.
First things first, let’s look at the 10 save files. The files go from file 0 to file 9. We know that File 0 likely belongs to Chara due to it being the one that we save with in Undertale, and that file 9 belongs to Frisk since it works as the games Autosave/Checkpoint system. File 8 would then of course belong to Flowey, not just because it’s the one just before Frisks but because File 8 appears in your files after you beat Omega Flowey to mark your completion of a Neutral run, likely implying that his previous SAVE was of course when he was Omega Flowey. Flowey also uses files 2, 3 and 6 throughout the Omega Flowey battle, and since Toriel implies that other humans who fell were also able to save and reset, we can assume that 2-6 likely belonged to previously fallen humans.
Tumblr media
Now the only files that need an explanation are file 1 and file 7, and I’ve seen 2 interesting theories for this. The first is that file 1 belongs to Asriel after he took Chara’s Soul, and the other is that file 7 belongs to Lemon Bread since they know what a SAVE point looks like and tries to trick us with it; but the thing is, which one of these are true? Surely it can’t be both since we know one needs to belong to the 6th… okay I’ll cut that out you already know I’m going to say they are both true.
So for Asriel having file 1, he absorbed Chara’s Soul so should have all of their determination and therefore should also have overtaken their ability to SAVE. Of course it’s unlikely that Asriel would have made anything out of it since the idea of saving and loading was fairly alien to Flowey, however that doesn’t necessarily rule out the possibility that Asriel didn’t SAVE or at least have a file created.
Lemon Bread is a bit more complicated, and we are gonna need to look into the order of events within the True Lab to try and work this out. Firstly, we need to look at some of the true lab entries.
ASGORE asked everyone outside the city for monsters that had "fallen down."
Their bodies came in today.
They're still comatose... And soon, they'll all turn into dust.
But what happens if I inject "determination" into them?
If their SOULS persist after they perish, then...
Freedom might be closer than we all thought.
This is entry 6, when the fallen down monsters are given to Alphy’s and have Determination injected into them.
I've chosen a candidate.
I haven't told ASGORE yet, because I want to surprise him with it...
In the center of his garden, there's something special.
The first golden flower, that grew before all the others.
The flower from the outside world.
It appeared just before the queen left.
I wonder...
What happens when something without a SOUL gains the will to live?
This is entry 8, Alphy’s gets a hold of a golden flower that she injects Determination into.
“One of the bodies opened its eyes.
This is entry 13, when the fallen monsters started to regain consciousness, 7 entries after they were first delivered.
Seems like this research was a dead end...
But at least we got a happy ending out of it...?
I sent the SOULS back to ASGORE, returned the vessel to his garden....
And I called all of the families and told them everyone's alive.
I'll send everyone back tomorrow. :)
This is entry 15, by this point all the monsters that had fallen down were awake, and the still not conscious Golden Flower was still just a Flower, being returned alongside the human Souls.
no No NO NO NO NO NO
This is entry 16, the fallen down monsters started to melt together and create the amalgamates.
the flower's gone.
Finally, we have entry 18, when Alphy’s noticed that the Flower seems to have disappeared from the garden, 10 entries after she first selected it.
So, why are these entries so important? Well we know that to have ever held the ability to SAVE, Lemon Bread would have to had held the right amount of Determination before Flowey first became conscious in the garden, and did they? Yes, yes they did. Flowey could have awakened anywhere in the timeframe between entry 15 when he was returned to entry 18 when Alphy’s noticed him gone, however all the fallen down monsters that were injected with Determination were already awake by this point, and therefore prior to Flowey waking up, they would have been the most determined beings in the underground, perhaps with enough determination that whichever monster happened to have the most was able to SAVE. The time that they would have had with the ability would also have at least been for longer than Asriel had it since Flowey can’t have awoken until after a couple entries later at the bare minimum. Of course since this follows the idea that Lemon Bread had the SAVE ability since they knew what a SAVE point looks like, we can assume that the monster in question would have been Shyren’s sister, since I doubt that the Moldbygg and Aaron that also make up Lemon Bread would hold such a role.
Argument 7: Flowey’s backstory
I really thought I was done with this infuriating Flower, but it appears not. For there is a single hole I need to clear up… Flowey’s Genocide speech. Of course this should be fairly simple to clear up-
Tumblr media
Ah… well okay this makes things interesting. If Flowey didn’t know where the Souls were stored then that would make it very hard to believe that Flowey ever encountered a human before Frisk since if that were the case then Flowey would definitely have an opportunity to sneak by and see where they are hiding, however this is not what the dialogue actually means. Flowey knew where the Souls were, he sneaks in to steal them in Neutral while we are talking to a defeated Asgore, his only issue was that he wasn’t able to get them out without Asgore. In repeated Neutral runs he still just waits until we are distracted with Asgore to take the Souls, and in Pacifist he takes them while the main cast are all distracted which again is when the canisters are open and available.
On a last note, here’s some dialogue that actually helps the idea that Flowey encountered another human.
Tumblr media
It’s made clear all throughout the underground that humans have far greater Determination than monsters, and while you could argue that Flowey was just overconfident in his abilities, it’s still fairly strange that Flowey would still find a human having the DT to overwrite his abilities something special, unless of course he’d encountered a human previously who wasn’t able to do as much.
Conclusion
So, that’s about all I have to say, honestly I’m just glad to be done with it. This was a lot of work, and I’m excited to see this post which I’ve been working on for 3 days get completely dismantled almost immediately. Anyways, wish everyone reading a good day and goodbye!
123 notes · View notes
faunabells · 2 months ago
Text
after a couple of years of seeing many people attempt to express the difference between singlets vs. plurals without leaving nuances behind, we've made a model based on our observances. i personally call it the "paradigm of personhoods" or "the personhoods compass". this name will be changed if we find something of a better fit.
✿♡✿
Tumblr media
{ image description: a graphing compass with "mirrored" at the top of the y-axis, "nonreflected" at the bottom of the y-axis, "static" on the left of the x-axis, and "dynamic" on the right of the x-axis. end description. }
✿♡✿
here's a quick rundown of how we're going to be using some terms:
parts - is a section of the brain that holds information like emotions, memories, ideas, etc. sense of selves or self - the way the brain conceptualizes/interprets the parts.
the axis alignments explaination:
y-axis: explains how the brain mobilizes its parts- if it allows or forces them to be.. mirrored - to follow through with the same perspective and autonomy. nonreflected - to divide the perspectives and autonomies.
x-axis: explains how the brain chooses to "keep up" with its sense of self/selves. (is not necessarily about personal growth or "character arcs", but in some aspects, can describe such.) static - at its extreme, is very resistant to change. generally consistent and rarely alters its interpretation of self/selves. dynamic - ever-changing, and can sometimes hardly keep up with itself/selves.
an example of how to possibly use this paradigm:
✿♡✿
Tumblr media
{ image description: the same graph with statements in each quadrant. it goes as follows..}
first quadrant: mirrored and dynamic - "it seems like some medians would fall over here, but so can singlets with an unstable sense of sense."
second quadrant: mirrored and static - "singlets tend to be here, but so can some plurals. particularly if they relate to the idea of being 'parts of a whole'."
third quadrant: nonreflected and static - "another space where medians can fall under. also for plurals who can easily come up with collective identities."
fourth quadrant: nonreflected and dynamic - "plurals who split easily or cannot readily come up with collective identity. it's difficult to see how singlets can be classified here, but anything's possible."
{ end description. }
✿♡✿
important notes!:
this is not a strict calculation of the 'amount of pluralness or singletness' someone has. so, for the love of gods, please do not think that people in the 2nd quadrant are "less plural" than people in the 4th quadrant. that would be very silly of you. going a little off of this- we did not use the typical plot-the-point-graph for this compass because we want to make it clear that personhoods cannot be numerically valued.
yes, this model does imply that "one body = one person inside it" is a very rare occurrence, and that singlethood is a spectrum. parts language is not neutral! however, we want this to be easily understood by anyone, especially those new to the idea of plurality. + we're not really using term exactly in the same manner an ifs therapist would.
please bare in mind that at its core, this compass is an attempt at simplifying and verbalizing a qualia- something that's complex and difficult to defined verbally, yet is understood in a (seemingly) consistent manner amongst cultures and societies. this means that several grains of salt needs to be taken when working within the model.
if anyone wants to plot themselves on the chart, that would be absolutely wonderful because we'll love to see how it'll be utilize and comprehended by different people. just know that this is ultimately a work in progress, so any feedback can change how this theorized model works! ( also we know that the letters are really big on the picture, so we can re-edit the model if it's requested. )
15 notes · View notes
kazanfamily · 4 months ago
Text
Host here, planning to make a sideblog just for me. It'd have posts about Hetalia and what it's like being a fictive from it. Would anyone actually care? Be honest.
Reblogs appreciated, I don't know how many people are gonna see this. Also let me know if you'd like to be tagged when/if the blog is made.
3 notes · View notes
ratlesshonret · 12 hours ago
Text
RatlessHonret's (Totally Biased) Ranking of RPG-Maker Horror* Games
Tumblr media
*Some games, namely Yume Nikki/2kki and OFF, may be argued to not be "horror" games. However, I included them because, even if they do not fit the genre of RPG-Maker Horror, they are both adjacent to and incredibly influential upon the genre
This is gonna be a long post. But I love RPG-Maker Horror. I've loved it for a long time. So I decided, why not take every one I've played, and put them in one big tier list of Twenty-Three Games.
Below the cut, I'm going to explain my rankings of each game. So if you disagree with me, then uh. At least read that first, and then mald in the comments about OFF only being C or some random shit nobody has ever heard of making it into A.
(Also, every game will have a link to download/buy in this post, in case one interests you)
Pocket Mirror / Pocket Mirror ~ GoldenerTraum 10/10 Creator: Astral Shift Original Release: July 22, 2016 (Free!) GoldenerTraum Release: February 6, 2023 ($20 USD)
Originally released in 2016, I was just the right age for this game to leave a massive impression on my psyche. This game has shaped who I am as a person in ways that I'm still just coming to understand (like possible plurality?)
A young girl wakes up in a room with no memory of who she is or what she must do. With nothing but a Pocket Mirror in her possession, and a voice telling her to keep her memories close to her heart, she must navigate a frightening world full of the unknown and the untrustworthy.
The music? Amazing. The graphics? For the time, amazing, and only improved in the remaster. The story? Top tier for a game of its kind. Characters? Super memorable. The scares are not that great, but honestly you don't play any of the games on this list for the horror.
I love every single thing about this game. It changed who I am as a person for the better, and has become the lens through which I view most things in my life. I frequently refer to it as my favorite game of all time, because it is.
This game is also the axis upon which every other game on this list is judged. If a game is a 5/10, it does not mean its a 5/10 game necessarily, just that it is when I compare it to Pocket Mirror.
So please, play Pocket Mirror. I beg of you.
.flow 10/10 Creator: lolrust Original Release: February 15, 2009 (Free!)
The single best Yume Nikki Fangame (ynfg) ever released, in my humble opinion. A combination of small worlds, a hostile feeling environment, and a general eerie ambience make this game an unsettling one to walk around in.
The game follows the traditional Yume Nikki formula. Go to computer, enter dream world, walk around, see random shit, gather effects, get endings.
The smallness is what I enjoy about this game. Some other ynfgs (and even the original) tend to have massive worlds, and a lot of them at that. It isn't as though navigation in .flow isn't confusing, but its not as much of a chore as a game that makes you run for two hours to get anywhere.
The story is also not clear. Up to interpretation. Kind of like the original Yume Nikki before they made a bunch of stuff trying to add a story to it and canonize fan theories, or whatever is happening with that game. lolrust has been very cagey about a lot of aspects of the "plot" to the game, and aside from occasional talks of a potential sequel, the game has been dormant for about six years now, with its last update in 2019.
If any developer mastered the Yume Nikki formula and made it into something I actively enjoy playing, its lolrust. I have to give massive props to them for making such a great game. (Also, I gotta support fellow enbies in gamedev when I can)
Lily's Well 10/10 Creator: PureIceBlue Original Release: January 4, 2022 ($10 USD)
A delightful little body-horror focused mindfuck of a game. In fact, if you like body horror, this may be the best game on this list. And there's lots of bonus content beyond the game as well, such as the Lily's Birthday video, for those who really wanna delve deep into the lore.
A young girl is home alone, and hears a voice coming from her well outside. She must gather materials for a rope, to descend deep into the well. But what is truly at the bottom?
This game's story is told brilliantly, and the twist really is a horrifying one to think about for too long. I don't wanna say too much, so I'll just recommend you to play it for yourself. Its only like, 3-4 hours long at most.
I Cannot Drown 9/10 Creator: PureIceBlue Original Release: June 30, 2019 (Free!)
A sort of prequel to Lily's Well, I Cannot Drown is a game about trying to be returned to the mortal realm. Another body horror adventure, this game focuses a lot more on the eerie ambience typical of the ynfg genre.
Honestly, there isn't much to say. Its a ynfg, there's body horror, you know the deal. Though I must say, it is probably the only ynfg to genuinely creep me out. So pick it up, its free, and play for a few hours. It isn't that long.
Cat in the Box 8/10 Creator: Gustav Original Release: May 1, 2020 ($7 USD)
This is probably one of the most confusing games on the list in terms of placement for many. This small game, which many have never heard of, getting this high of a placement on the list?
You are a content creator for an unspecified video sharing platform, looking to hit it big. So, you decide to head to a haunted house, said to be home to a cult that mysteriously disappeared. In your chase of the content, you become trapped inside, and must find your way out.
In a nutshell, this game is a twist on the typical "girl gets stuck in big house with scary killer" genre of RPG Maker Horror. However, the twists, turns, and visuals within this game make it an interesting take on the formula. The art that is original is good, which more than makes up for the default assets that make up the majority of the game (which imo, isn't much of a negative in the first place.)
Give it a look if you have some free time. I think you'll be pleasantly surprised.
Project Kat - Paper Lily Prologue 8/10 Creator: Leef 6010 Original Release: October 15, 2021 (Free!)
Another smaller game, with less of a fanbase. I want to be clear that I haven't found the time to play the game to which this is a prologue, of which the first chapter came out... semi-recently.
An occultism-obsessed girl sneaks into her school at night, looking to perform a ritual to test its validity. As a skeptic, she doubts it'll work, but tries it out regardless.
I love the writing in this game. The characters are strong, there's some cute moments, and it gets appropriately fearsome if you follow the intended path to the "true" ending.
Though honestly, this is one of those games where the true ending is so depressing I almost want some of the happier alternate endings to be canon instead. Either way, its a fun way to kill some hours, and a good take on a classic formula. You can't go wrong with that.
Little Goody Two Shoes 8/10 Creator: Astral Shift Original Release: October 31, 2023 ($20 USD)
Going to be up front: This game was saved from a 7 rating by it being Pocket Mirror's prequel.
Elise is a girl tired of living in her boring old town with her annoying neighbors. So she does what any reasonable person would do: partakes in a deal with a demon. What will happen next? Find out for yourself.
This game for sure has its issues, but I love it. The art is phenomenal, and the story is great. My main issues come from how much dialogue you need to skip through on replaying for endings and some of the puzzles being a bit obtuse and annoying.
Overall, I do love this game. I may have overhyped myself for it, causing a touch of disappointment when it wasn't literally a perfect game, but I think anyone playing it will heavily enjoy their time with the game if they're inclined to liking these sorts of games (which, if you're reading this post, you probably do)
Sorry, We're Open + No Delivery 7/10 Creator: Oates Original Release (SWO): February 17, 2023 ($8 USD) Original Release (ND): September 26, 2019 ($5 USD)
The first "VCRPGs" by Oates on this list, these two games are being ranked as a pair due to their similarities with each other and my identical overall ranking of the two. I'd say Sorry, We're Open is a bit stronger overall, but not enough to bump it up a point for me.
No Delivery follows a pizza restaurant in the 80's, with a mysterious past and odd rumors floating around. As a roguelike, your job is to delve deeper into the pizzeria, gaining more knowledge with each new employee you control.
Sorry, We're Open is a very similar premise, although following a retail store instead.
These two games sort of blend together in my mind, but I think you'll know if you like them just on sight. The aesthetics are good, the writing is good, and overall I really enjoy these games for what they are.
The Boogie Man 6/10 Creator: Uri Games Original Release: Feb 13, 2018 ($3 USD)
The third game in the "Strange Men" series, you follow a detective sent on vacation to an old castle by your boss. As you're there, your strained relationship with your wife comes to a head, your past comes to haunt you, and some fucking guy is also trying to kill people or whatever.
This is much closer to "classic" RPG Maker Horrors than some of the previous entries on this list. Many endings, obscure requirements, and frequent tropes that aren't as common now as they used to be.
Overall, this game is my favorite in the series. Its very rough around the edges, but has enough intrigue to it that I don't mind it so much after getting used to it.
Ann 6/10 Creator: Rong Rong Original Release: August 26, 2021 (Free!)
This game, while short, has a lot of charm to it. The art is great, and the story, while maybe a weak point of the game, does have its moments for sure.
An art student named Ann is locked in her school after hours, and strange events begin to occur. As she's helped by the security guard, she must uncover the history behind the school and attempt to escape with her life.
Overall, this game's main strength is just the charm it carries. Its very earnest in a way I love. And as mentioned earlier, the art really carries it. If you're just looking for a free, low-energy way to pass a night, this game is perfectly good. Who knows, you may end up liking it even more than I do.
Turtle Head / Turtle Head Unmasked 6/10 Creator: Pikasprey Original Release: May 3, 2016 (Free!) Unmasked Release: May 9, 2021 (Free!)
What happens when a YouTuber known for making RPG Horror content decides to create his own RPG Horror game? The answer is a veritable love-letter to the genre, with enough of a following to create a fanmade (and officially endorsed) remake five years later.
You and your friends sneak into school after hours to look into rumors about whether or not it is haunted. Along the way, you encounter spooks, scares, and the titular Turtle Head.
This game is practically the definition of traditional. As I mentioned, it is basically a love letter to the classics of the late-2000's to early-2010's. And while many of its ideas are old, they're executed rather well, and the game has no lack of charm to back those ideas up.
If you want to play a nice homage to games of eras past, both the original release and the remake are free to play whenever you want, and only take an estimated 2 or so hours to clear. I think the short length is actually the only thing holding it back from being even higher on this list for me.
(Also, this ranking is totally biased by my being a Pikasprey fan, and him having been what got me into this genre in the first place all those years ago)
Nobody's Home 6/10 Creator: Oates Original Release: March 25, 2020
Another "VCRPG" by Oates, this game is much shorter than the ones higher up this list. However, it carries the exact same style as the games before, albeit with slightly different gameplay.
After a rager of a party, you wake up in a house, and must wander around to figure out why... Nobody's Home.
I think the short length of this game compared to the other two is the only reason I placed it so low compared to them. If this game were much longer, I'd place it higher. But if you want a bite-sized Oates experience to introduce yourself to these "VCRPGs," then this is the place to look.
OFF 5/10 Creator: Mortis Ghost Original Release: May 14, 2008 (Free!) Remake Release: 2025 (Not Yet Released)
This ranking may be divisive. I don't think I even need to explain what OFF is, since you've probably heard of it if you're reading this.
I don't dislike OFF. I simply don't find much enjoyment in it, either. That's why I give it a perfect 5/10. Middle of the road for the genre, to me. I also have no nostalgia for this game, having only first experienced it like... last year?
I get why people love it, and if you haven't tried it you totally should, but its just not for me.
Coffin of Ashes 5/10 Creator: Ladomu Original Release: December 8, 2016 ($7 USD)
Another one very few have probably heard of.
Tell me if you've heard this one before: A girl gets caught in the rain, takes shelter in a mansion, and has spooky stuff happen.
The art of the game is really good, which makes up for all the default assets used. The plot is also pretty good, which is this game's saving grace to becoming memorable for me.
...Until the end. Honestly, the game really drops the ball with the plot in the last, like, five minutes. Which is the only reason this game isn't a 6 or maybe even a 7.
Overall, this is a good one to check out if you've played through a bunch of other games like this and are looking for something new to play. One of those "make fun of it but because you kind of like it" kind of games.
Ib 5/10 Creator: kouri Original Release: February 27, 2012 (Free!) Remake Release: April 11, 2022 ($13 USD)
Another game with a somewhat tanked rating due to my lack of nostalgia for it. I first experienced this game, like... 3-4 years ago? Something like that?
This is another classic for which I will not explain the plot because if you are reading this post you have probably already played it or know about it. But in general, this game just didn't capture me.
Though I haven't experienced it in a while. Maybe I'd like this one more on a replay/rewatch. I just don't recall feeling very gripped by the plot or the visuals.
The Witch's House / The Witch's House MV 4/10 Creator: Fummy Original Release: October 3, 2012 (Free!) MV Release: October 31, 2018 ($15 USD)
The classic of classics, this game exploded when it released, and really served as an inspiration for the entire genre.
Which means it, to me, suffers the problem of "everything in the genre was inspired by it, so by the time i first experienced it, it felt super basic and bland"
I get why it is important! And why people still like it! I just, like some others on this list, have no nostalgia for it and wasn't gripped by the plot or characters or art. Or really anything about it. Maybe if I had seen it earlier, or it had been my first RPG Maker Horror, like it was for so many others, I would like it more.
As it stands, this game is a classic, for better and for worse.
The Sand Man + The Crooked Man 4/10 Creator: Uri Games Original Release (SM): February 28, 2014 ($3 USD) Original Release (CM): April 1, 2013 ($3 USD)
The first two games in the Strange Men series, The Crooked Man and The Sand Man are basically one long game in my mind. So I ranked them together.
These are also classics among classics, albeit maybe not to the level of OFF or Witch's House. Overall these games are fine, but suffer for their age.
Both games are obviously dated, using tropes and design elements characteristic of early-2010's RPG Maker Horror games. But they're good overall, with decent enough plots and art. I'd say give them a try if you have a spare afternoon or two to play through them. (There are also ways to get the original versions of these games for free, but from what I can tell the Steam versions are identical. You can search out those other versions if you don't wanna blow six bucks on them)
Yume Nikki 3/10 Creator: kikiyama Original Release: June 26, 2004
This may end up being the most controversial placing on this list. A THREE? FOR YUME NIKKI? JUST WHO ARE YOU???
I don't like this game. I'm sorry but I don't. And I won't go on a long diatribe about how its actually bad or anything, because that'd be boring, but I just don't.
I think this game suffers from what came after. Every subsequent attempt to make some "official" Yume Nikki thing that came after was terrible. And in my mind it made the original less and less interesting over time. It also just suffers from oversaturation to me.
Finally, there's just SO MANY ynfgs out there that are better. There's not much reason to play the original, in my mind.
So, let me give you a list of Games I'd Rather Play: .flow answered prayers deep dreams muma|rope amillusion dream genie mikan muzou
Ao Oni 2/10 Creator: noprops Original Release*: October 2008 (Free!) Remake Release: July 25, 2024 ($10 USD) *no link is given for the reason of too many versions of the game to choose which one i want to link as the "definitive" one
If you read my sections on OFF, Witch's House, Ib, and Yume Nikki, then you'd know why I don't like this game. Its kind of a combination of all of the above, to be honest.
No nostalgia, not gripped by the art or plot, and kind of milked to death after release, as well as being oversaturated in the culture of those who play these games.
Truly suffering from success, I'd say. Though to be honest, this game really feels like a relic of its time to me. Something better left in the past.
But maybe to some, its more of a treasure of a bygone era.
Mad Father 2/10 Creator: Sen Original Release: December 10, 2012 (Free!) Remake Release: September 23, 2016 ($10 USD)
Where to start? A plot that I remember as "confused," a remake that was plagued with bugs on release, and a cultural impact that I'd best describe as "overrated," Mad Father is obviously, by its ranking, a game I have never enjoyed.
You've heard me say this all a lot, but: No nostalgia, not gripped by the plot, and not caring for the fandom. Truly a triple-threat.
I don't want to keep talking shit about Mad Father, because I know fans of it are probably reading this, but it is one of three games on this list I genuinely do not like.
And the third game is...
Yume 2kki 1/10 Creator: Various Original Release: May 26, 2007
If "Quantity over Quality" was a video game.
9 notes · View notes
muttsfan1997 · 25 days ago
Text
intro post top text funny intro best funny introductions for tumblr best funny tumblr headers 2025
identity business: white / tme / genderfluid / man* / dog / antizionist
it's me. the paranoia deleter. but last time i deleted cuz of a doxx threat [over ftm tf fanfiction.] so, you know.
prev urls include sillydogy, kelseyjannings, mothposting, mothbutterfly, itsneverlightoutsideyet, + more im forgetting
im not plural don't worry about it :) we stay silly :)
there are at least four of us and you have to be nicies to all of them even the edgy one
not sure yet what I'm gonna poast about yet other than my own art + writing, the mountain goats, mcr, musicals, and random shit i find on lgbtq history archives. oh and random classic yaoi [merthur/johnlock/lawlight tier]. and probably animorphs
eta: also marine life
eta2: also god and my visions I'll tag those as #religionpoasting there might be some mentions of Christianity and Judaism (i was a good bat mitzvah birl i get to be weird about those things) so block if need be
you can reblog any of my posts that are rebloggable
if I followed you after you softblocked me it was fully accidental just hardblock me at that point
don't follow me if you're under 18 or transandrobroish
i think that covers everything 🐾
never kill yourself btw
*irl/worksona/etc; mostly listing it as an axis so people with men dni banners know that includes me; i identify much more with caninehood and with being text on a screen than either of the major genders in my region
Tumblr media
so this is us as i understand it. clockwise from top left: unnamed nonverbal nonposting dog; me aka aux [it/he/they/she], kip [it/he], shei [she/he/they]. you'll probably hear from just me and shei on here. shei might make her own blog even. idk im #newtothis
ETA theres another bastard in here but don't worry we stay silly
and below are just standard tumblr gpoy
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
7 notes · View notes
moonpool-system · 1 year ago
Note
Hello, recently discovered we’re traumagenic with a headmate that has pseudomemories that he always has been here, I always did believe him and thought we are endo, but I have P-DID probably.
Could you explain about how does P-DID works, and systems that don’t have derealization dissociation, only other multiplicity related symptoms
/genq
I’m sending this ask again lol
Hello to you both! (we didnt get it the first time so thank you!) It took us a long time to figure out we have P-DID because it's barely talked about in dissociative disorder spaces, and unfortunately our success in finding professional help has been scattered. (Though it's going well currently!) So we hope we can help in this info!
Here's the link to the ICD-11 page on Partial DID. It starts you off on some information!
We're not a system without a dissociative disorder, but we can say that systemhood has to cause distress or impairment to qualify as disordered; to answer your second question, any system that doesn't meet those qualifications doesn't have a disorder relating to their plurality. Every system works differently, but the axis of distress or impairment is what denotes whether or not a system is considered disordered. For example, some traumagenic systems do not experience these things and therefore would not fall under a disordered status, and some endogenic systems may experience such things due to reasons like how their plurality interacts with other neurodivergencies or trauma induced after or unrelated to the system's formation.
As for how P-DID works, we realized that this is how we operated upon comparing the ICD-11 criteria & description to many different disordered systems talking on their experiences. The understanding came when we realized that the difference is not that others can't share front or communicate, as "partial" might seem to imply, but that the main fronter is incapable of completely leaving front to be replaced by another alter. For us, this manifests in the main fronter (the Prism Subsystem) being a median subsystem that is always stuck in front, despite how many times we split. To get a little personal about this, this is due to our trauma being specifically tied to being required at all times without respite, so regardless of how many parts of us we split, we're mentally unable to allow ourself to truly let go. We have many other alters & other headmates that're not part of the host subsystem, but even though they're able to use the body as well, it's impossible for the Prism's consciousness to completely disconnect from front via being "asleep" or going into headspace. If I were able to leave front, then the term DID would be more accurate, but because other members can only "partially" front, this is a distinct source of both distress and dysfunction that alters our disordered presentation to the point P-DID fits better. It's a shame the ICD-11 is not considered as often as the DSM-5.
Thank you for asking! Sorry this took a while to get to ^^
- Lucis, Prism Subsystem
27 notes · View notes
systeminquiry · 4 months ago
Text
Debunking: Plurality in Transgender Mental Health (2018)
Cross-posting this solid debunking of an oft-cited section about plurality. Most of the images speak for themselves, but I'll add in occasionally to explain further.
Tumblr media
The first section defines being plural as "Having two or more people existing in one body or space" (Yarbrough, 2018). The highlighted sections on plurality have no source - these are unsubstantiated claims that contradict the scientific general consensus and research on how systems form, leaving the reader unable to determine whether the information came from a legitimate/reputable source or not. As it is now, the fact that the sections about plurality have no source seems to imply that the author couldn't find a legitimate source with their definition of plurality, instead fabricating explanations.
Tumblr media
The majority of this page describes someone who has been repeatedly traumatized as an example for explaining plurality. In context, this actually makes the argument against their claim stronger - if this is the only case study provided, it implies the only sources the author found to support their claim here are trauma-related - inadvertently strengthening the claim that systems can't form without trauma.
Tumblr media Tumblr media
The information about open and closed systems, fronting and blending, and headspaces does have a source, but upon investigation, the original source doesn't have a source; the only information we have about the author is the note that the page was "Written by E of NS," who is not listed anywhere on the site (E of N.S). Where is all this information coming from? Who is E of NS? It is possible that some of what's written is accurate, but the fact that so much of the original source makes claims without citing any sources, and that we know nothing about the author but their initials, this source cannot be called a credible one.
Tumblr media Tumblr media
This entire section makes claims about plurality that directly contradicts the body of existing research (see Dorahy et al., 2014 and Dell & O'Neil, 2009, but there are more) with no sources to support what they're saying. I cannot call this reliable or legitimate information if large sections are fictitious.
Tumblr media
As shown above, all of these references either pertain to dissociative disorders or are not legitimate sources as is evident in previous sections. Of note to me is that the author's specialties don't include DID, multiplicity, or trauma.
I hope that this breakdown helps explain why the section on plurality in Transgender Mental Health has a lot of illegitimacy and should thus not be cited as a reliable or accurate source.
Sources below the cut:
American Psychiatric Association, DSM-5 Task Force. (2013). Diagnostic and statistical manual of mental disorders: DSM-5™ (5th ed.). American Psychiatric Publishing, Inc.. https://doi.org/10.1176/appi.books.9780890425596
Dell, P. & O'Neil, J. (2009). Dissociation and the Dissociative Disorders: DSM-V and Beyond. Routledge.
Dorahy M. J., Brand, B.L., Şar V., et al. (2014). Dissociative identity disorder: An empirical overview. Australian & New Zealand Journal of Psychiatry, 48(5), 02-417. https://doi.org/10.1177/0004867414527523
E of N.S. (n.d.). What Is Plurality?. Plurality Resource. https://pluralityresource.org/plurality-information/
Herman, J. L. (1992). Trauma and recovery. Basic Books/Hachette Book Group.
Johnson, J. G., Cohen, P., Kasen, S., & Brook, J. S. (2006). Dissociative disorders among adults in the community, impaired functioning, and axis I and II comorbidity. Journal of psychiatric research, 40(2), 131–140. https://doi.org/10.1016/j.jpsychires.2005.03.003
Yarbrough, E. (2018). Transgender Mental Health. American Psychiatric Association Publishing.
7 notes · View notes
emberunderscore · 7 months ago
Text
okay i need us to establish the plural form of quixis for the next post i make about words. so quixis is a weird word, it ends in -xis thats not a very common ending for words. so we could drop the s and go for quixi, and we could also go the easy route and do quixises, but that's too much s for me and idk bout ya'll but ive got a lisp and im not saying more s' than i have to. there is another word that end in -xis, and thats axis. according to google the plural of axis is axes (pronounces with a long e - axees). i know axis is a greek word, so the plural is specific to that word because of origin, but we're just going off similarities, if anyone wants to dive deeper into this feel free
9 notes · View notes