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It. Just. WORKS.
#tes#the elder scrolls#elder scrolls#shitpost#tes: blades#elder scrolls blades#tes blades#the elder scrolls blades#elder scrolls shitpost#tes shitpost#tes shit post#elder scrolls shit post#meme#tes meme
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
#skyrim#tes#the elder scrolls#falmer#skyrim headcanon#tes headcanons#headcanon#sorry this is long (but not really)#i just cant express my thoughts like a normal person. college conditioned me to format everything like an essay where i have to provide#sources and shit lol#also im kinda autistic about falmer#i appreciate those of you who read it all!#mine#adam's concept art makes me feel very validated in my echolocation headcanon because its very obvious he references bats in their face#which is another post idea i have for another day#my art
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:)
#vent#vent post#vent blog#ventcore#mentally fucked#self h@te#s3lf hate#mentally drained#kinda depressing#tw depressing stuff#tw depressing thoughts#tw selfhate#tw self destructive behavior#self destruction#depressing shit
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#elder scrolls#dagoth ur#tes#morrowind#drawing#elder scroll meme#the sixth house#morrowind memes#shit post#drawing meme
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hehehehe hahaha Ryan!
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nie patrz mi na ręce
jesteśmy z innego swiata
#sh#tonciu#ćpuny to sekta#notatki samobójcy#tnc#self destruction#jnktskt#blizny#self h@rm#junkie to sekta#relatable#samotność#self h@te#kinda depressing#junkie life#pamiętnik ćpuna#samotnosc#samookaleczanie#sala samobójców#mysli samobojcze#vent post#smierc#suicideroom#tw sh destructive behaviour#dominik santorski#sarah lynn#shizophrenia#depressing shit#samookaleczenia#samobojca
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hot take (maybe?): the thalmor are actually are really, really bad take on fascism. as in fundamentally misunderstands what the core tenants of fascism are
#tes#tesblr#skyrim#b says shit#b’s lore tag#Thalmor#I will make a full post if people are interested#but it’s genuinely hard to put into words#because Thalmor are so poorly written
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sometimes I want someone to.. look. Look at why i snap my teeth, but that would be selfish of me. I'm not asking for it to be an excuse. But it hurts when nobody ever considers why I react the way I do. Sometimes I want someone to acknowledge that I am hurt. That my hurt causes my reaction.
#bpd#actually bpd#depressing shit#self h4te#tw depressing stuff#tw depressing thoughts#bpd vent#vent#vent post#bpd thoughts#bpd problems#venting#cw vent#self h@te
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her shenanigans take 10 years off his life
#camilla valerius#lucan valerius#skyrim#the elder scrolls#tesblr#tes#bro hes TIRED of her shit#their dialogues are so funny#another one suggests hes been bugging her to pick sven or faendal and settle down already#anyway theyre war refugees so theyve had a pretty hard life#i think lucans Like That because he took up the role of the parent and it never rlly went away so now hes just very overbearing#camilla has all these ideas for the shop like taking the goods on the road#but he just wants to play it safe because hes had enough of instability but he sheltered camilla + she doesnt remember the worst of it so#shes much more carefree#so lucan wants her to settle down with someone in riverwood in the hopes that itll make her Stay where its relatively secure#and he wont have to Stress abt her#one day ill make an actual headcanon post instead of incoherently rambling in the tags i swear#my art
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haven't even watched DW, but my fave popcultural blogger wrote that the recap of previous events from the new episode of Doctor Who looked like a loading screen from Skyrim and
I had to make it.
(trivia bit x)
#he's just Standing There like 🧍🏻♂️ over a space background. amazing#tes#doctor who#doctor who 60th anniversary#doctor who spoilers#the 14th doctor#fourteenth doctor#dw spoilers#the star beast#david tennant#skyrim#the elder scrolls#the doctor#new who#my posts#skyrim memes#doctor who memes#i am begging for a crumb of context besides getting the camera laser focused on david's sadwetpathetic figure#not complaining. this shit is the funniest#i love camp
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i'm tired of surviving. i'm tired of waking up. i'm so tired. i'm tired of being tired. i just want to sleep forever.
#depressing shit#s3lf h@te#tw depressing stuff#vent#vent blog#tw#vent post#personal vent#s3lf harn#s3lf mutilation#i'm tired#i'm alone#i'm sorry#i'm fucked up#i don't want to wake up anymore#i'm tired of waking up
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It's always "Shou and Ritsu need to blow stuff up with their minds for mental health reasons" or Ritsu and Teru or even Shou and Teru!
But what about Mob? When does he get to blow stuff up with his mind for funsies? For shits and giggles? He didn't go through all of those meltdowns and character development for nothing, let him go ham on a junkyard car or something smh
I believe in Mob's narrative given right to fuck shit up sometimes
#im hungry i should do homework i should also finish all of my other drafted posts BUT I AM LAZY#ive been starting to write fic tho at least thats productive. fic thats kind of relevant to this actually hm#listen i just want more Mob content where he does smth reckless or stupid with his powers he deserves it#or just in general tbh i need more content of mob being kinda mean or having arguments with ppl like to a healthy degree ok#but i still want him to. yanno. lash out and stuff. experience emotion. have him get angry over petty stuff#the first mp100 fic ive ever started writing/drafting had mob and ritsu having a proper fight post canon#i just need it for my OWN mental health. let them have dumb sibling fights and have mob express his annoyances#itd be funny and cathartic. for me at least. ill finish that shit one day its been assembled and disassembled but ill figure it out#eventually#let mob feel and express all of the ugly emotions he didnt allow himself to acknowledge for years pls#its my favourite thing#anyway.#mp100#mob psycho 100#shigeo kageyama#cine te a intrebat
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Damn Ancano I know Winterhold is cold but you’re just being dramatic at this point!
Some Thalmor agent you are, can’t even handle a slight nip in the air smh
#can’t even light a proper fireball spell pathetic#tesblr#ancano#tes#skyrim#the elder scrolls#elder scrolls shit post#college of winterhold
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"i love you"
then fucking act like it
#mentally tired#personal vent#self h@te#vent#vent blog#vent post#self destruction#tw#bpd thoughts#tw self destructive thoughts#tw self destruction#tw selfhate#tw self sabotage#tw self destructive behavior#self destructive behavior#bpd#bpd shit
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Dear Brother: Overall Supplemental Lore
Domitius' Vow
[Below is an in-universe Familial Padomaist fable, used to explain the role of vampires within the Dark Brotherhood.]
It is said that in the Brotherhood’s early days, there lived the pious assassin Domitius, whose heart was ever-blackened and whose hands were always bloodied. Domitius toiled away to ferry souls to the Void throughout his life, and his own time finally arrived when he failed to best a target in combat. Domitius fought valiantly, but accepted his demise with humility and acceptance. “Alas, though I cannot deliver this soul to my Father, it is fated that mine go in their stead - it is a blessing to have lived a life in devotion and received my end,” he thought, as his target prepared the final blow. But amidst the struggle, their flowing blood mixed, and Domitius became infected with something unnatural as he passed into Void’s embrace. When he arrived at the threshold of his final home, Domitius could sense something was wrong. For he remained suspended just above the Nothing Behind The World, hung from his chest by a painful and stubborn hook whose other end remained Anchored in existence. He found his soul had become like oil, whereas the Void was like water. He could not break apart into the swirling abyss no matter how much he wanted to, no matter how much the Void lapped at his edges to erode him. In agony, he cried out unto Sithis: “Oh, Dread Father! I have come home to thee, but something holds me in place, has cursed me with everlasting form! I pray thee, wouldst thou cut me from it, so I may rest with my Family below?” Sithis, an ever-watchful parent, heard his child’s cry and drew near. He pulled a shape from the eternal nothing with which to greet Domitius: he stretched skin and sinew across many rattling bones, grew endlessly deep eyes, and split into a gaping snake maw. His voice was the sound of rushing wind through deep caverns, of floodwaters overwhelming a dam. “My child, why dost thou cry out so?” Sithis asked. But before Domitius could answer, Sithis could see what the problem was. Something Anchored his child, and would not let the Nothing consume the soul properly. He moved yet closer to examine, but then recoiled. “Vile coagulant of Bal! Not yet dead, but no longer alive - trapped between! A Schemer plays such foul tricks on my children!” Sithis lamented. He could not yet cut Domitius free, for the tether repelled his Void. He reassured his poor child as best as he could. “Though thou art afflicted with stagnation, thou remain my son, and I carry love for thee. Thou must go forth again, but as Undead. When thy befouled Anchor rusts and weakens once more, I shall sunder thy soul properly. But rest assured, child; no Daedra can keep thee from my grasp for long. Thou shalt find no restless eternity in Coldharbour so long as thou honors my name.” Domitius became invigorated in spite of such sad news. “Then I go with thy blessing, Dread Father. I will take this affliction and turn it to a Dark Gift instead, with which I shall spill blood for thee. I will only share this Dark Gift with those who are worthy. I vow to return one day.” Sithis was proud. He lifted Domitius with many hands and placed him back into the world. And Domitius did as he said he would do: with the Dark Gift, he worshiped and taught for centuries longer; and he only bestowed the same Gift to Siblings who understood the responsible use of such a tool. To possess the Dark Gift was not a gift to oneself, but a gift to Family still living. It was a selfless postponement of one's final rest to instead remain committed in unholy service. The time came for Domitius to return home a second time. He bade his Listener to plunge Blade of Woe into his chest. When Domitius fell into the Void again, Sithis did as he said he would do: he broke apart the Anchor's chain, then lovingly dismantled his child’s soul, allowing it to dissolve freely into Nothing with him. And so, as it is said - vampires and other such anomalies have been bestowed a serious responsibility. One must use their Dark Gift wisely and in service to Sithis. Do not let temptation for permanence cause you to falter, for you must never forget where your true home lay.
#dear brother#dark brotherhood#sithis#tes#the elder scrolls#tesblr#worldbuilding#original lore#my art#my writing#i be posting my shit at ass in the morning as per usual#thats the sithis hour tbh my siblings
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been replaying Oblivion & Skyrim lately and finally finished both the Shivering Isles and Dawnguard DLCs (it’s been almost 10 years). So to celebrate here are my Hero of Kvatch/Sheogorath and her son the Dovahkiin because all of my tes characters are connected
#made this blog to be where I post my tes stuff and tragically never did#the lore is that my HOK is a Dagon worshipper and kept the amulet for awhile until she was drawn to the shivering isles door#then the original sheo sort of fused it to her chest so she wouldn’t lose it#she absolutely horrified jauffree pulling it from her chest because it definitely took some skin with it#after the main quest ends she goes back to the Isles and births the half-imperial-half-altmer dovahkiin#my art#tes#tes fanart#tes oblivion#tes skyrim#hero of kvatch#hok: aurelian#sheogorath#sneak conjuration restoration and blade build#ain’t no way I’m fighting in oblivion that shit sucks#woah multiple summons mod and an army of skeletons be upon ye#dovahkiin#dovahkiin: cirilorian#illusion & alteration build#there’s only one arm and one eye under there alongside extensive burns#shivering isles#dawnguard
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