#swamp tag
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ashwings-woah · 2 years ago
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on diets:
because of different locations and physiologies, each quiver will have different food sources and ways of eating
coast strikers: living by the coast, their main source of sustenance is obviously sea food. fish, crustaceans, mollusks, sea weed, anything they can get their claws on. on some occasions bigger creatures are hunted like sea serpents, though this is usually done only for festivals, rituals or on lean times and always in groups, since these huge snakes pose a considerable threat to dragons. the only thing never hunted is sharks, as to them these are sacred animals, believed to carry the spirits of the dead to The Depths (the streaker version of heaven basically) and killing them is strictly forbidden, and some say it brings a curse upon one's deceased ancestors. as i said in a previous post, they have a highly developed sense of taste, so making complex foods is a very important cultural aspect in the coast. many dragons from other quivers flock to the markets or even to the Roaring Coast territory itself just to try these fabled dishes. they are usually served raw, but cooking, drying, smoking and pickling is a common way of preparing foods, and salting is useful for winter, since storms and broken ice can make the seas dangerous for even the most experienced swimmers. trade with other quivers for ingredients is their main commercial activity
moor runners: at first glance the grassy plains may not seem to offer much, but runners have learned to make the most out of them. herds of large animals and smaller fauna are hunted or even kept for a steadier source of food. grains, grasses and tubers grown by farmers make up a pretty large part of nutriment here, and bread baking techniques have been rapidly evolving. hunting with wyverns is not only a big tradition, but can make this activity easier and less energy consuming. some wyvern species have also been domesticated and selectively to obtain eggs and meat (though the latter isn't usually reaped). insects are also frequently consumed
swamp lurkers: the bayou-like environment is dangerous, so anything useful is to be appreciated. lurkers are opportunistic, and have developed incredibly strong stomachs, able to eat rotting carcasses and poisonous fauna and flora. many say it's almost impossible to poison a lurker. their main source of food is hunting whatever they can find, but aquatic plant life is more readily available, therefore a frequently consumed foodstuff. fermented drinks are very popular here though, and small quantities of different lurker venoms are added to give them varied –usually recreational– effects, some even medicinal. the bog areas are also used to preserve food for harder times, and sometimes for growing hardy crops too. because of them being more closed off than the other quivers, trade isn't really common here, though not unheard of
lowlanders: vegetation is a huge part of their diet, so they're pretty well known for developing new varieties of vegetables and making savory dishes with them. meat is also consumed but on smaller quantities compared to other quivers, usually coming from livestock such as goats and cows, as well as a few fish from the river flowing in the middle of the valley
highlanders: their diets are almost a complete opposite to their lowland counterparts. high meat consumption, but birds are completely banned from the menu –many would find eating something with such a high resemblance to themselves as uncomfortable, besides birds, especially raptors, being of importance to them as symbols of certain deities or attributes like strength or good luck–. bones are usually discarded by other dragons, but mountain gliders eat them pretty frequently, as both have the bite force (or sharp beaks in the case of highlanders) to get to the marrow inside. because of their mountainous landscape, most of their food is farmed from the lowlands in the valley or sometimes traded from outside. there are running jokes about highland glider food being very flavorless and lame
wood walkers: resources are abundant in the forest, so their diet is varied. meat, roots, mushrooms, bark, seeds, plants and fruits are big staples here. sugary sweets and berry pastries are popular here, but spicy and salty foods are not at all, preferring more earthy and mild flavors. their candies and honey are valuable goods sold to other quivers
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You could be nicer about it :((
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mbohjeezart · 9 months ago
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[ WIP ]
Bring a goat to a courthouse...
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peninsulaisms · 3 months ago
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life on the billabong
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jesncin · 2 months ago
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Ma'alefa'ak, the people would like to know your top 10 monsters from less to most boink worthy, you're allowed 3 honorific mentions and no Johnstantine monster forms
in the spirit of Ma'al ranking the Green Lanterns, here's Ma'al's random opinions on most characters that pop up in DC top 10 monsters lists:
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for the three honorific mentions:
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Ma'al doesn't have a "top 10" because "nobody tops me unless I tell them to" and his opinions on who's most boinkable are susceptible to change from his mood, the vibes, the weather, the seasons, the alignment of the stars, etc.
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pomegranate · 2 months ago
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he really loves being a clown sooooo much
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salemoleander · 2 months ago
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The new ambient noises are SO useful, and I appreciate being able to get them outside a certain biome... but I'd prefer my verdant jungle-city not sound like a sea of shifting sand just bc some builds use more than one contiguous block of terracotta
So: my pitch is that they should also add a block that 'nullifies' block sounds, which I am calling 'anti-sculk'
'Anti-sculk' disables sounds in a radius around it, for any blocks/block types it's directly placed against.
This would be a game changer for silencing nether portals, decorative lava/water, and other Loud blocks
Place a mob head on anti-sculk, and it silences that mob sound within range
Could even have anti-sculk be able to receive input from a calibrated sculk sensor, modifying attributes of the sound(s) instead of just muting
This would allow for much greater soundscape creativity without introducing new UIs or systems
Imagined crafting recipe is sculk sensor + wool, or surrounded by 4 wool?
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joenhead · 4 months ago
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Posting my favorite frog freak so I don’t completely disappear like a plastic bag floating through the wind
I miss my frog,,,boy,,why u so cutesy
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pinacoladamatata · 7 months ago
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Forgot to post Target Davrin
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inkquarters · 5 months ago
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Quick seawatt doodle for all you seawatters out there
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ashwings-woah · 1 year ago
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some recent posts i've seen inspired me to do this lol. So average sizes between subspecies!
Moor runners: the smallest of them all, with a very compact and slim build, however, their back legs are VERY strong
Wood walkers: size ranges from slightly smaller than average to about the same size of a Pyrrhian dragon. Their build would be considered the most average out of any, so let's take it as a base
Coast strikers: range from the same size of a wood walker to being a bit bigger. Lots of tightly packed in muscle, though with considerably tall and narrow bodies
Swamp lurkers: would be quite short if it wasn't for their extremely long necks and lanky limbs. Very long tail and torso as well, but little muscular mass. However, a trait some can have is having shorter limbs and necks in exchange for a more solid build and a very strong tail, similar to constrictor snake's, but this is rare
Mountain gliders: typically around the height of a coast striker, with most muscle concentrated at the torso to support their massive wings. Otherwise, they are fairly average
Mountain wreckers: huge and burly dragons, quite bigger than any other subspecies, and this is further accentuated in females. Lots of muscle and fatty tissue protects from impacts and the cold, as well as giving support to their powerful bodies
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thornheartless · 7 months ago
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I've been fighting for my life against autocorrect
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liondrakes · 25 days ago
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I am once again asking new members of the alterhuman community, particularly newfound therians and nonhumans, to stop cross-tagging. If your post has nothing to do with the tag itself, you don’t need to use the tag.
You don’t need to tag for reach like how one would on other social media platforms. Please be considerate of your peers.
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crustycrackhead · 8 months ago
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*Throws my swampcat brain rot at y’all*
Swampcat MorningKrem (Morning Frost x Kremy Lecroux)
I’m in literal rare pair hell man, no one understands me nor my freak. I’m gonna be the crazy one that draws them like crazy (draws them only once)
Clean Freak 4 Clean Freak, they both particular and shit okay?!?? SIGH, they would prolly even hold hands but to me… they can be silly (do taxes togther)
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Concept Etho designs for the life series TTRPG project!
These are a lot more exaggerated than the final one will probably end up being, but, I do not regret making a triangle man. he is simply a pile of blankets.
If you’re interested in the project, check out @lifeseries-ttrpg ! There’ll be devlogs every once in a while, and all the other contributors are doing some incredible work.
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hollowsart · 1 month ago
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So.. I had a melancholic thought last night and had to doodle it. I got nothing else to add here.
@fallershipping
Tagging you cuz it came to me when we were talking about Looker & Charon lol
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