#sw 5e
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hoiist · 1 year ago
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tarot card commissions from this batch
@galacticmenace @/shimoryu76 & @soulventure91
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space-hecate · 2 years ago
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Please enjoy my stupid memes
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relykanus · 1 year ago
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Discord de Star wars
Buenas. Si estas interesado en aprender a rolear Star wars (Con el sistema de D&D), unete a nuestro discord donde puedes ser un jedi, un mercenario o hasta un simple granjero. Hay habilidades de la fuerza, como habilidades interesantes sobre tecnologia. Y ademas aprenderas a crear fichas y demas. Somos una comunidad tranquila y sin toxicidad, pero con reglas. Si te interesa, mandame un mp y te dare el link.
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stageturn · 2 months ago
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star wars oc sketchies :]
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vanlegion · 6 months ago
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Counting down the hours to Restoration and suddenly I'm all:
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madamrynodm · 1 year ago
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Star Wars Drawing Challenge Day 14: Jedi Rhistel as he'd maybe appear in Visions? Specifically, I referenced "Lop & Ochō" for help with this one
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odysseypublicacoes · 8 months ago
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Como Suporte e Desafio trazem o 'RP' de volta para o 'G'
Esta sensação você provavelmente já teve jogando outros sistemas mais famosos: Assim que o mestre diz “role iniciativa”, toda a interpretação de papéis para, conforme o jogo acaba virando um minigame de reduzir números a zero e com descrições tão elaboradas como “eu ataco”. Durante esses combates, o jogo é completamente outro. Criando uma distinção total entre as cenas mais soltas onde os…
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daisyvramien · 7 months ago
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APPS STILL OPEN AND INVITES FOR PLAYERS AVAILABLE !! NIGHTSISTER CLASS, WITCHES OF DATHOMIR SUBCLASS IS ALSO AVAILABLE NOW!! OTHERS WILL FOLLOW (Jedi, Dark side, Smuggler etc) !!!
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We'll be planning the events for the month of May soon like VERY soon so if you wanna jump in, please do let me know and I'll send you and invite! <3
STAR WARS DND DISCORD ADMINS APPLICATIONS OPEN (24TH OF APRIL- 1ST OF MAY)
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"Dungeons and Death Stars" is now up and RUNNING people!!! I'm the main mod for now and I'm looking for fellow admins to talk about events and all for the month of May and the events planned for Star Wars month!!!
So, what does it take to join our illustrious ranks, you ask? Well, it's simple:
Passion for Adventure: Are you passionate about creating memorable experiences, fostering community spirit, and spreading joy to fellow adventurers? Then you're already halfway there!
Sense of Responsibility: As an admin, you'll be entrusted with maintaining order, resolving conflicts, and upholding the values of our server. A strong sense of responsibility and integrity is key.
Creativity and Innovation: We're looking for trailblazers, innovators, and visionaries who aren't afraid to think outside the box and push the boundaries of what's possible in our digital realm.
Team Spirit: Collaboration is the name of the game! We value teamwork, communication, and a spirit of cooperation among our admins as we work together to shape the future of our server.
If this interests you feel free to fill out this form down below or reach out via dm!!
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say-hi-intrepid-heroes · 11 months ago
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alright let’s go over the junior year clues we got in the rick perry documentary thing (disclaimer: i’ve definitely missed stuff, but i think i got the big things, feel free to reblog and add with stuff that i missed though)
[at the bottom of this post I've typed out the decipherable words that plan out some combats and NPCs from Rick's screen. it's the most interesting thing but it's super long so it's at the bottom under a cut]
We get a blurry look at some minis. I’m seeing at least the PC’s minis, as well as what looks like Baxter the Gryphon.
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There’s some major shots of this battle. Includes a Baby mini, the Hangvan with some kind of laser canon on top, a stingray-esque monster that is likely Night Yorb (see below), something that looks like maybe an ice elemental or the crystal (see below), and some large bugs and shirtless people. Clearly set in the Red Wastes. Detailed info of the planning for this battle below.
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One of the shots had reference boards in the background. One is clearly for the Hangvan (see earlier screencaps), but the other is unclear. It looks like it includes some sort of tennis or tennis-adjacent sport.
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Confirmation that Mordred Manor is a set piece.
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Finally, one shot showed Rick’s computer screen with some critical info about planning. I’ve put what I’ve been able to decipher below the screencaps. and under a cut, as it’s very long.
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EP. 701 DEFEATING NIGHT YORB CHASE (RED WASTES) Hangvan, Night Yorb is giant flying Manta Ray thing? Rainbow road, being chased by night yorb while trying to throw crystal into portal. Crazy gun on rough [roof] that gorgug made, I can’t get a lock on it. Just need one last final thing to defeat night yorb. Red wastes, chasing the night yorb around, flying bats teleporting onto rough [roof] of van, NPC allies, Balthazar, two other cars they are in contact with, tiefling bakers or sidekicks are reveals Stormchaser twister, trying to get a lock onto it, Night Yorb is escaping the world. Maybe night yorb gets away, why didn [didn’t] you get it? And Balthazar died? Murph invented the Night Yorb. Don’t fuck with the Night Yorb. Exploded out of riz’s chest, needs to be dumb as hell. it’s the jabberwocky, it burbled, hugely terrifying, Horrifying cursed thing. Unending night for two months. Dragon sized, bigger than the Hang Van, 30’ wingspan Stars and moon. While the night yorb flies it is night and not day. Not malevolent force, but everything on earth will die Have giant ghost busters canon, Honey I shrunk the kids cannon Driver, mechanic, gunner, navigator (using SW 5e mechanics) Hang Man - Fabian motorcycle Tether is attached to night yorb, either magic or harpoon Night Yorb could out pace them. Could smash van. Cultist of the night yorb appearing on the road, mad max style ”The night yorb is our god” Red Wastes Cultists: Riding skeleton horses, classic fantasy cultists, Manta ray night yorb masks Sword and Sorcery vibes, MUSCELY, oiled, black leather, rings Shadow of Night Yorb Tether must be reeled in over 4 rounds Success Meter - 4 rounds or it escapes Pop up cultists in the middle of the road 4 maps Straight away, gully bridge crossing, rap popping up, giant portal It’s going to another world but if it gets away thats just as bad Ayada [Ayda?] thing built in. Chekov’s gun. Gun has cool helix of energy that is getting cranked in. Gun is on the back and on the hood is a binding circle that Adaine does. Cultists are making the portal. YORBIES if they catch it, it gets bound into the paint of their van Gun is gorgug’s stuff and circle is adaine 6 cultist perusing them, 4 or 5 at the portal, 1 or 2 back up Single person traps, Vulture with cactus MINIS: Night Yorb - Giant shadowy manta ray, inky black dripping, made of liquid, different underbelly, deep indigo or bone white. Made of shadows, dripping aberration, flat plane, long tail, two weird eyes coming off front on stalks. Second set of PCs TERRAIN: Red Wastes! NOTES: favorite crazy dnd monsters, beholder, [unclear word, bu…ette] Fungal Black light portal battle! Dr. Strange battle set, pseudo pods of elder pod night yorb, day glow run fragments, purple stone castle night yorb temple, floor is octopus made of shadows. Starting mid battle. [blank sections] PROJECTION: Counter here of some kind?
POTENTIAL LOCATIONS Basrar’s icecream shop? Mordred Manor Seacaster Manor [crossed out] Strong Tower Luxury Apartments SAT Prep class [screen cuts off]
EP. 704 DENTENTION [detention] STEALTH CHASE SEQUENCE/ QUIET LIBRARY/ Aguefort chase sequence? Combine sets interrupted by having to make it past a hall monitor Underwater? Books suspended floating, everything is affected by water Don’t wake daddy? Start in Library to get to Aguefort’s office Hallway Classroom Bathroom Lockerroom [blank sections] DYNAMIC ELEMENT: Water
CONCEPTS Dicks! SPIRITUAL GUARDIANS - Full service on minis, summons, etc Psycadelic fungal giant, black light, trippy, beautiful Revisiting old set [screen cuts off]
[fyi everything past this point was very blurry, so I could only decipher pieces here and there]
EP. 706 OUTDOOR CONCERT COACHELLA Music feature? Flaming [?], giant [?] [???] Fig and Gorgug on stage [???] Lighting effects, [???] Floating stage or something [???] Demons? PROJECTION: Lasers?
NPCS/ VILLAINS/ MONSTERS/ ETC. PORTER CLIFFBREAKER is secret servant of nightmare king tactical battlefield combat that [?] 2-3 times larger than PCs LED buried inside him [???] Porter was [???] basketball player [screen cuts off]
[the rest was too blurry to make out anything other than a blank section titled ROLE PLAY/ NEUTRAL BOARD and a section that seems to be for EP. 708 and says EXTRA with some blurry words after it]
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flameshadowconjuring · 3 months ago
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I did not have high expectations (mechanically) for the Stormlight/Cosmere rpg, same as with any IP tie-in game, so I was pleasantly surprised when I read the beta rules. From what I have read, I would rather run or play in the Cosmere rpg than the three rpgs that I have played extensively (DnD 5e, FFG Star Wars, Pathfinder 2e). I am going to be comparing the Cosmere rpg to these three frames of reference of mine, and explain what I like about it. This is all theory for now, though I will run the Bridge 9 one-shot in a couple of weeks for my playgroup. And yes, I know that most of the Cosmere rpg ain't novel. Beyond borrowing from 2-3 of my three frames of reference, the initiative is basically the one from 'Shadow of the Demon Lord', etc.
I have mixed feelings about the plot die. I don't actually like narrative mechanics in the first place. That being said, no system I've played was devoid of mechanics I dislike, and the plot die is (almost) the least objectionable a core narrative mechanic could be for me, beyond nonexistence. The obvious point of comparison for me is obviously the Star Wars system. The plot die's opportunity and complication are basically analogous to SW's triumph/advantage and despair/threat. In addition to that, the lead designer of the Cosmere rpg, Andrew Fischer, also worked on the SW system.
I think that the plot die is better than the Star Wars dicepool mechanic in every possible way. First of all, the plot die is an opt-in kind of deal. Barring a few player abilities (the existence of which is my only criticism of the plot die), the GM decides whether it gets rolled or not, with the rules advising the GM to use it roughly 30% of the time, specifically in exciting moments. In Star Wars, every roll produces these narrative effects. Yes, technically, 1s and 20s also produce complications and opportunities in the Cosmere rpg, but the designers added them because people played like that was already the case because of how they are used to crits from other games. A tenth chance of one of these is much lower than almost 100% like in SW. Anyway, the point is that when we played the Star Wars system, having to come up with narrative stuff on every roll was a chore, rather than fun and exciting. Sometimes I would get a triumph on a roll for a routine check, and rather than that being exciting, it was more like 'uhh, what does this even mean?'. Sure, there are mechanical ways in Star Wars to spend advantages and threats and so on. What tended to happen in combat though was that unless you used advantages to crit someone or auto-fire, you just used it to give someone else a bonus die. And the most likely result from a bonus die beyond a blank was getting an advantage. The same principle happened out of combat, where we often took strain for threats and regained for advantages. A lot of abstract resources were pushed around, with a negligible net effect. Certainly not something worth that giant hassle. Also, sometimes you would get a triumph effect and three threats. That was always hard to interpret.
Secondly, the plot die is way simpler, which has a whole host of benefits. In SW, there are six different narrative dice with specialized symbols. You have to buy a lot of overpriced plastic to even play the game. The plot die of the Cosmere is a single d6. Sure, its nicer to use the custom one you can buy from Brotherwise, but the beta rules advise on how to use a normal d6 for the plot die. 1,2 are complications, with a bonus to your roll equal to twice what you rolled (+2 or +4), 3,4 are blanks, and 5,6 are opportunities. That is easy to remember, since higher numbers=better narrative result. While you could technically do the same with SW, the fact that there are six of them, including d12s, makes it completely impractical. Also, the dice in SW have either only all positive effects or only all negative effects. If you are gonna do this entire narrative crap, at least do interesting stuff with it, like higher chance of success but with negative narrative effect. Those make for better stories and better game design. And oh look, that is exactly what the plot die does. So, yeah. In case you couldn't tell, I hate the action resolution dicepool mechanic of SW.
I really like the progression system of the Cosmere rpg, with the exception of using milestone advancement (though its inclusion's suckery is mitigated by the goal/reward thing). It is actually conceptually very simple, but very flexible, meaning there is a lot of meaningful choice without overwhelming a new player. Every level, you get (in addition to a couple other things) one talent from one of your skill trees, called paths. I am currently a player in a Pf2e campaign, and leveling up is a chore rather than fun. Different levels give you different kinds of feats, so it is not very straight forward. It also takes a long time to read all the feats I qualify for, most of which don't even interest me. Also, it is very easy in Pathfinder to screw up if you don't plan out your characters progression in advance. When I started, I took the ranger's crossbow feat. Turns out that was a trap: no other feats actually help crossbows, and most of the good ranger feats require you to attack multiple times or in melee, neither of which a crossbow is made for. In a skill tree system like Cosmere, it is very easy to identify what talents I can take, and I can immediately see whether a talent is something I can build on by seeing how many talents are further down from it.
Star Wars also uses skill trees, but you basically get one big tree with a lot of filler talents you have to take to progress, but which you aren't actually interested in. The Cosmere rpg has a stronger focus on mixing and matching from different trees, with trees going less deep, having less filler. That looks more fun to me. This in-built multipathing is really cool. Multiclassing in DnD 5e was an afterthought, and is either very suboptimal or very broken, with barely anything in-between. I like how the Cosmere rpg is like 'hey, most characters fit multiple archetypes, lets reflect that in the game by not only supporting multiclassing from the ground up, but also actively encourage it'. Also the one talent per level thing makes leveling very manageable from a complexity standpoint.
Moving on to the magic, I really like that PCs don't start out magical. You earn your cool powers through play. Also, they said that they balanced the heroic (non-magical) and invested (magical) paths against each other, so that it is perfectly valid to only take talents from heroic paths and those who take invested path talents will often alternate between those and heroic ones. If true, that sounds awesome. And of course, the magic is Sanderson magic, so its really good. The best way to encourage creativity in players is to give them a smallish list of options, but have these options be very flexible. That is exactly how the Stormlight magic system works, with characters being closer to superheroes than DnD spellcasters. I think that is way more interesting. One of the frustrating things with DnD 5e is that the magic is never explained in a way that the GM can intuit how it works. Instead, they just spell out exactly what any given spell does, making them very rigid. Spellcasters have too many options, each of which is super rigid. Worst of both worlds. With the Cosmere, though I am not an arcanist superfan, I do understand the magic well enough that I am confident in adjudicating creative uses of powers (which the system explicitly supports!). Investiture, which is basically mp, is also just so much cleaner than spellslots, a vestigial leftover from vancian magic that the DnD designers were too cowardly to kill completely.
Finally, combat. I dislike armor class, so I am a big fan of armor just reducing damage, like the soak value in SW or DR in Gurps. The initiative system has me most excited to be honest. I think it will really speed up combat in multiple ways. For one, there is no die rolling and writing down initiative values and ordering them. Players basically just say when they want to do their turn. This also should make them more attentive, since they can't just wait for the GM to call their name. It also means that players can guarantee to go after each other, so that should encourage cooperation and teamwork. The distinction between fast two-action turns and slow three-action turns looks like it will force players to make a meaningful choice every turn. Overall, looks like a simple, clean and fast initiative system. The two-three actions remind me of Pf2e, though notably the reaction is much more relevant in the Cosmere rpg.
The graze rule, where a character on a miss can still spend 1 focus to deal their weapon's damage dice to their target, is very interesting. My initial instinct was to think that it is really OP. It would probably be a really OP rule if armor did not reduce damage, but given that it has gone through extensive playtesting, I assume that it is actually balanced. Assuming it is balanced, I think its pretty cool, since it means that you still managed to do something, even if you missed your one attack of the round. Makes it less frustrating.
So yeah, those were my main thoughts on the Cosmere rpg. It is not my most anticipated rpg, but I do intend to back and run it and am also really looking forward to the world guide as a fan of the books.
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deadbeatartjam · 7 months ago
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Happy Trans Day of Visibility! here's a comic of my SW 5e character
vvv Bonus below vvv
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postsofbabel · 1 year ago
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ashleyrowan · 1 year ago
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Will you tell us the background of your SW 5e characters and what brings them all together?
YES! Absolutely! I'm so glad you asked, Nonnie. This is going to be very long winded so I'll put the opening crawl, some sketches of the characters, and more information about them below the cut.
So, I'm the DM for the game which takes place during the Cold War in the old Republic Era (I'm a swtor girlie so that's my absolute favorite era). Here is the Opening Crawl I made for my players:
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Time to meet our heroes!
Lux Lundu (He/Him) is a Nautolan Consular who was born on Latem. He's freshly 18 and he has the Force but his family wants him to keep it a secret so he doesn't get sent to Korriban. He works as an engineer, installing repulsorlifts and stuff in speeders and ships to help supplement his Dads' income. His Nautolan dad is a chef and his Selkath dad works at an undersea daycare. He has two adopted siblings who he loves very much.
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Poppy Tu (He/Him) is an Anzellan Scholar and anarchist from Nar Shaddaa and I love him. Basically, his passion is archeology and the moment he looked into Nar Shaddaa's history he was radicalized (seriously, look it up, its absolutely horrific). Poppy came to Latem about a year ago in order to study the Rakata ruins on the planet. He works at the shipyards in the day and has befriended a young grease monkey named Yume (She/Her) who he is radicalizing haha
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The last of the heroes who were present in session one is Rhowee (She/Her), a Jawa Engineer. She's nonverbal, mostly communicating by typing messages on her data pad which her droid TR-XI (trixi) speaks aloud. Her clan managed to get ahold of a space ship and travels the galaxy trading and scrapping. However, Rhowee never really fit in with them and they ended up leaving her behind on Latem, she assumes by accident. Rhowee is so sweet and kind and especially has empathy for droids. She ends up working at the shipyards on occasion, servicing their droids when needed.
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The party meets up because they're called to track down a droid that's malfunctioning and destroying ships that were commissioned by the Empire. When they find the pit droid responsible they discover that he's working with the rebels and fake his death, but when they arrive back empty handed, the Imperial Officer insinuates Rhowee was behind the sabotage and tries to arrest her. The party isn't having it and Yume (who is usually assigned to watch Rhowee while she's working on the droids) tries to grab the trooper holding Rhowee.
Then he shoves her to the ground and she cracks her head on the permacrete at which point the party goes apeshit. One of the rebels pulls up in a speeder and says "get in!" and as they're leaving, Poppy kills one of the troopers and the officer.
And that was the first session! We're playing session four tonight and I'm honestly really excited. And I'd love to talk about the game more if people are interested at all. Cause there's a lot i could talk about! Please just send me asks, I will answer theeeem (even if it took me forever to answer this one).
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thisisnotthenerd · 1 year ago
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oh boy it's stats time again. i'm sure someone has done this before, but this is for my personal record and if anybody else wants to think about it.
this time we're looking at pc class breakdowns for d20. some commentary/caveats at the end* with regard to how i sorted these, what is and isn't included, fun facts and/or patterns that i noticed, etc. under the cut because they got very out of hand.
i wrote this physically on paper with a casio ms-80b calculator and not in a spreadsheet. why did i do that. all of these are sort from highest to lowest commonality/occurrence rate. anyway:
total class numbers:
rogue: 21
fighter: 15
bard: 12
barbarian: 11
tie between sorcerer and warlock: 8
cleric: 7
ranger: 6
druid: 5**
tie between artificer and paladin: 4
tie between monk and wizard: 3
the numbers look pretty weighted towards rogues at the moment--keep in mind that we've had several seasons that were mystery and intrigue heavy, and thus many rogues to go along with that, e.g. tiny heist (2), a crown of candy (3), mice & murder (4), a court of fey and flowers (2), and the ravening war (4). otherwise the distribution of rogues is fairly normal. as for fighters, barbarians and bards, i'll get to that in a minute.
most common multiclassed classes:
fighter: 10 (66.6%, 10/15)
barbarian (63.6%, 7/11), bard (58.3%, 7/12) rogue (33.3%, 7/21): 7
sorcerer (50%, 4/8) and warlock (50%, 4/8): 4
ranger (50%, 3/6): 3
druid (40%, 2/5***) and cleric (28.5%, 2/7): 2
artificer (25%, 1/4) and monk (33.3%, 1/3): 1
wizard and paladin: 0
total number of multiclassed PCs:
22/78 PCs that were evaluated.
5 of those were just emily axford. 22.7% of all d20 multiclassed PCs are just emily. it's 71.4% of all of her d20 PCs. the only two that are not are sundry sidney and lady chirp featherfowl, both of whom have classes that are mixed martial/magic anyway.
3 of those were triple multiclasses: brennan as k.p. hob, fighter rogue barbarian, siobhan as princess rosamund, ranger druid fighter, and aabria as karna solara: warlock bard rogue.****
number of multiclassed PCs by campaign:
a crown of candy: 5 (62.5%, 5/8 PCs).
tie between the ravening war (80%, 4/5 PCs) and the seven (57.1%, 4/7 PCs): 4
fantasy high: 3 (50%, 3/6 PCs)
tie between the unsleeping city (25%, 2/8 PCs) and neverafter (33.3%, 2/6): 2
tie between pirates of leviathan (16.6%, 1/6 PCs) and a court of fey and flowers (16.6%, 1/6): 1
no multiclass seasons:
escape from the bloodkeep
tiny heist
mice & murder
a starstruck odyssey
coffin run
dungeons and drag queens.
most common multiclass combinations (each with portmanteau name because it's funny):
fighter barbarian (barbed fighter/barbighter): 5***** (this does include hob, who is also included in the ranks of rogue fighters)
rogue fighter (fighterogue******): 3
tie between bard warlock (bardlock), rogue bard (barogue), ranger fighter (fighteranger): 2
the rest haven't been repeated on d20 yet. full list includes the triples, but most have already been mentioned in some respect above. as follows in chronological(ish) order:
artificer barbarian (barbtificer/barbificer?*******)
fighter bard (barfighter/bardighter)
monk warlock (monklock/warmonk)
sorcerer warlock (sorlock)
ranger rogue (rangerogue)
sorcerer cleric (sorcleric)
rogue sorcerer (sorcerogue)
bard cleric (barderic/bardic/cleribard/clard/clebird)
sorcerer bard (bardcerer/sorcerbard)
fighter rogue bard (barbed fighterogue/barbighterogue)
ranger druid fighter (fightedranger/drighteranger)
barbarian druid (barbaruid/drarb)
bard warlock rogue (baroguelock)
there's more that i could get into later but here it is: thisisnotthenerd's d20 class breakdown.
*some caveats and commentary:
this breakdown only includes dnd or dnd adjacent systems like sw 5e, so unfortunately this does not include mismag, shriek week, or mentopolis.
when i tallied these up, i sorted by season. sequel seasons were sorted in with their initial season; this is relevant for counting multiclasses, since most of the intrepid heroes from fantasy high did not multiclass until sophomore year and there are characters in tucii that are multiclassed (it's iga). this also prevents any accidental doubling that could affect the total count.
i chose not to include the specialty classes that have no dnd equivalent from starstruck e.g. scholar for margaret and sentinel for sidney. however, the classes that are similar mechanically e.g. operative/rogue or berserker/barbarian, are included in the full class listing. starstruck has no multiclassed PCs.
the numbers for each class include all multiclasses including 1 level dips.
jet rocks changed her rogue level out and was a full fighter when she died, but she is counted as a multiclass and her rogue level is counted. otherwise these are all final counts from the end of each pc's season.
the seven includes zelda even though she's a dmpc, because i couldn't remove her from the party.
disclaimer: i'm a human and make mistakes. there may be inaccuracies.
**two of these are just erika ishii. they are 2/5 of the total d20 druid count, and 2/3 of the pure druids.
***both of these are from neverafter.
****the order of these is what i can recall as their base class, then chronological order of what they picked up since then. rosamund and karna both picked up multiclasses during their seasons while hob is just a guess based on how it's listed on his character sheet.
*****two of these are lou wilson's calorum PCs. two of them are brennan lee mulligan (zelda & hob). the last is rekha shankar as katja cleaver.
******this looks like a bad misspelling of figueroth. i promise it isn't.
*******(not to be confused with a bardificer, which has not been done on d20 to my knowledge. gunnie from starstruck could be considered an example because of the function of the engineer class in sw 5e, but he's already counted as an artificer in my full list, and i'm not adding him to the bards.)
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code-jpg · 2 years ago
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nobody i dnd with is here i can talk about this!!
im in a star wars 5e campaign and i made a custom sw race based on fire genasi and i finally came up with a name for the race and the concept is just so cool to me.
they're naturally gifted with the force and use it to create and control fire, and when they die their life force is randomly distributed among the remaining race. so if 10 people, age 20, have enough life force to live until 70, if two of them die the remaining 8 get randomly given the 100 years of remaining life force from the 2.
and then all but a few survived genocide.
im so proud of it and i can't wait for the people in my party to get to see it fully unfold.
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me rn scheming to make a sw 5e campaign and combine one of my absolutely favorite things, tabletop rpg, with a new favorite thing star wars: 🥰🙂🤩
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