#sw 5e
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Danite is a sentient shard, taught by Master Aquinos as a youngling before changing tutelage as a Padawan Learner.
During the Clone Wars she joined her Master Mar'uk and fellow Padawan Calin Kace in leading the 778th Legion, a sort of M.A.S.H and one of the only Altisian forces with Clones.
#starwars shard#iron knight#star wars#shard jedi#droid jedi#jedi droid#altisian jedi#star wars oc#iron knight oc#altisian jedi oc#jedi oc#jedi#star wars rpg#star wars ttrpg#sw 5e#star wars 5e#commission artist#commission#commissions open#digital art#art#character art#character artist#character portrait#starwars d&d
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tarot card commissions from this batch
@galacticmenace @/shimoryu76 & @soulventure91
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Please enjoy my stupid memes
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Discord de Star wars
Buenas. Si estas interesado en aprender a rolear Star wars (Con el sistema de D&D), unete a nuestro discord donde puedes ser un jedi, un mercenario o hasta un simple granjero. Hay habilidades de la fuerza, como habilidades interesantes sobre tecnologia. Y ademas aprenderas a crear fichas y demas. Somos una comunidad tranquila y sin toxicidad, pero con reglas. Si te interesa, mandame un mp y te dare el link.
#star wars#rol español#Dungeon and dragons#sistema D20#d&d 5e#Star wars 5e#SW 5e#west marches#español#español latino#promociones
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star wars oc sketchies :]
#star wars 5e#star wars#star wars oc#sw oc#sw ocs#sw art#star wars art#oc#original character#my art#artist on tumblr
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The Story So Far...Echoes of Rebellion: Session 0
I thought it would be fun to write out the goings on of a Star Wars 5e campaign I'm a part of. I'll do my best to update every session. There are a few backed up so hopefully I'll get them all out before our next session. Let me know if you'd like me to keep going with this!
Opening Crawl:
It is a dark time in the galaxy. The iron fist of the Galatic Empire has tightened its grip, spreading fear and oppression across countless star systems. In the aftermath of ORDER 66, Darth Vader's sinsiter Inquisitors scour the stars, tracking down the last remnants of the Jedi Order. Survivors cling to secretcy, their light dimmed but not extinguised. Amid this tyrany, whispers of rebellion have begun to grow. A small yet detemed alliance of freedom fights has risen to challenge the Empire's domainance. Though vastly outnumbered, they fight for the justice, believing that a spark of hope can ignight the flames of freedom. Now, a myserious distress call has reached the rebels' hidden network, claiming to be from an imperial defector with critical information. Sensing a chance to strike a blow against the Empire, the Rebellion dispatches a small craft to uncover the truth. Will this lead to the advantage the Rebellion desperately needs--or a trap that cold spell their doom? The fate of the galaxy hangs in the balance...
Characters:
Kat: Human, Rebel and believer in the cause (character sheet)
J3: Pilot droid, droid right's advocate trying to get by in the galaxy
L-30 (Leo): B-1 Battle droid, bounty hunter who is under the impression he's not, in fact, a droid
Nix: Half Devaronian/Half Zabrak, former inquisitor and current defector from the empire
Lexar: Mandalorian, bounty hunter looking for the next score
Khalid: Human, force sensative fourteen year old just starting to figure out what that means in this much more dangerous world
Session Summary:
The story starts with Kat, a rebel operative, embarking on a crucial mission to Tatooine to meet an Imperial defector using the codename Pheonix. Upon reaching Ab Dalis, Kat sought J3-47, a piolit droid, for transport. However, their meeting was cut short by an ambush resulting in a fierce shoot out. J3 was shot in the crossfire, but she and Kat were able to escape on her ship, The Cosmic Clover. With the help of J3's Jawa compaion Gicks, the three were able to escape.
Meanwhile, a young boy named Khalid found himself trapped in a crashed ship, sinking in the dunes of Tatooine. Their mentor, Malik, a former Jedi used his dying moments to bestow upon them a lightsaber and a message; find Kat. Khalid barely escaped the wreckage before the ship was consumed by the Sarlaac.
A screen wipe transitioned to Mos Eisley where Nix was searching for information about incoming ships.
Khalid eventually made his way back through the desert to Mos Eisley, but found no safety there either.
L-30, also known as Leo, quickly caught sight of him and attempted to apprehend Khalid for the bounty. Unfortunately for Leo another bounty hunter was seeking the reward.
Lexar disabled L-30 with a well-aimed ion rifle shot, but before he could take his quarry, Nix pulled Khalid to safety.
Taking solice in at least sucessfully obtaining a new droid, Lexar went to examine L-30 only for the droid to have one more trick up his sleeve. Before being disable, L-30 manged to prime a stun grenande, taking Lexar by surpise as it went off.
Lexar now taken out, Nix force pulled L-30 to her with plans to repair and interrogate him.
The adventure concluded with the Cosmic Clover touching down in Mos Eisley just as Nix, Khalid and an incapacitated L-30 entered Wu-D's Jizz Den to await Nix's rebel contact.
#star wars#star wars 5e#star wars oc#sw oc#kat#l-30#j3#nix#lexar#leo#star wars: rebels#echoes of rebellion
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Hello! This is the first episode of our SW5E homebrew d&d campaign! Check it out and consider subscribing! The second episode is out right now with the new episodes every Friday!
#star wars#the clone wars#d&d#d&d 5e#dungeons and dragons#ttrpg#fantasy#star wars fandom#sw5e#sw#natfail#remnants of the republic#starwars oc#Gavin shotter#edwin shan#null vizsla#nadia rain#Youtube
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Counting down the hours to Restoration and suddenly I'm all:
#rvb#red vs blue#FANBOYS#was a pretty good movie for someone who is not really into SW#But im a huge Nerd with other SciFi/Fantasy/Ect#D&D is at the top of that list#. . . . Hmm. Would Simmons argue over which System was more favorable? I'm an avid fan of 3.5 but 5E has won me over with a bit as well#Of course I raged against it at first when it came out calling it a DnD for Dummie but I was very wrong to do this I was just being Elitest#5E has improved so much honestly#but then there's also Pathfinder which saved us from Fo. . . The Dark Times - the inbetween 3.5 and 5 - We do not speak of it#The Shadow Weave for real#N E Whooo#have this dumb ass meme#Im pretty sure 19 will be good but there is that tiny grain of concern and worry you know?
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Being married to a pro GM means taking your headphones off and hearing Ewokese from the other side of the house.
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Star Wars Drawing Challenge Day 14: Jedi Rhistel as he'd maybe appear in Visions? Specifically, I referenced "Lop & Ochō" for help with this one
#rynooc#dnd#dnd character#drawing#star wars#half elf#dragonborn#dnd 5e homebrew#white dragon#dnd drow#jedi#sw visions#digital drawing
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Saying a lot about myself today while talking about d&d with my partner/SD and blurting out (about warlocks) "just let me get my powers from fucking an, alien, okay??"
#unsure why the silence was so loud#he should have laughed#our relationship started as a sw one 💀#d&d#d&d 5e
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Como Suporte e Desafio trazem o 'RP' de volta para o 'G'
Esta sensação você provavelmente já teve jogando outros sistemas mais famosos: Assim que o mestre diz “role iniciativa”, toda a interpretação de papéis para, conforme o jogo acaba virando um minigame de reduzir números a zero e com descrições tão elaboradas como “eu ataco”. Durante esses combates, o jogo é completamente outro. Criando uma distinção total entre as cenas mais soltas onde os…
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alright let’s go over the junior year clues we got in the rick perry documentary thing (disclaimer: i’ve definitely missed stuff, but i think i got the big things, feel free to reblog and add with stuff that i missed though)
[at the bottom of this post I've typed out the decipherable words that plan out some combats and NPCs from Rick's screen. it's the most interesting thing but it's super long so it's at the bottom under a cut]
We get a blurry look at some minis. I’m seeing at least the PC’s minis, as well as what looks like Baxter the Gryphon.
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There’s some major shots of this battle. Includes a Baby mini, the Hangvan with some kind of laser canon on top, a stingray-esque monster that is likely Night Yorb (see below), something that looks like maybe an ice elemental or the crystal (see below), and some large bugs and shirtless people. Clearly set in the Red Wastes. Detailed info of the planning for this battle below.
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One of the shots had reference boards in the background. One is clearly for the Hangvan (see earlier screencaps), but the other is unclear. It looks like it includes some sort of tennis or tennis-adjacent sport.
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Confirmation that Mordred Manor is a set piece.
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Finally, one shot showed Rick’s computer screen with some critical info about planning. I’ve put what I’ve been able to decipher below the screencaps. and under a cut, as it’s very long.
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EP. 701 DEFEATING NIGHT YORB CHASE (RED WASTES) Hangvan, Night Yorb is giant flying Manta Ray thing? Rainbow road, being chased by night yorb while trying to throw crystal into portal. Crazy gun on rough [roof] that gorgug made, I can’t get a lock on it. Just need one last final thing to defeat night yorb. Red wastes, chasing the night yorb around, flying bats teleporting onto rough [roof] of van, NPC allies, Balthazar, two other cars they are in contact with, tiefling bakers or sidekicks are reveals Stormchaser twister, trying to get a lock onto it, Night Yorb is escaping the world. Maybe night yorb gets away, why didn [didn’t] you get it? And Balthazar died? Murph invented the Night Yorb. Don’t fuck with the Night Yorb. Exploded out of riz’s chest, needs to be dumb as hell. it’s the jabberwocky, it burbled, hugely terrifying, Horrifying cursed thing. Unending night for two months. Dragon sized, bigger than the Hang Van, 30’ wingspan Stars and moon. While the night yorb flies it is night and not day. Not malevolent force, but everything on earth will die Have giant ghost busters canon, Honey I shrunk the kids cannon Driver, mechanic, gunner, navigator (using SW 5e mechanics) Hang Man - Fabian motorcycle Tether is attached to night yorb, either magic or harpoon Night Yorb could out pace them. Could smash van. Cultist of the night yorb appearing on the road, mad max style ”The night yorb is our god” Red Wastes Cultists: Riding skeleton horses, classic fantasy cultists, Manta ray night yorb masks Sword and Sorcery vibes, MUSCELY, oiled, black leather, rings Shadow of Night Yorb Tether must be reeled in over 4 rounds Success Meter - 4 rounds or it escapes Pop up cultists in the middle of the road 4 maps Straight away, gully bridge crossing, rap popping up, giant portal It’s going to another world but if it gets away thats just as bad Ayada [Ayda?] thing built in. Chekov’s gun. Gun has cool helix of energy that is getting cranked in. Gun is on the back and on the hood is a binding circle that Adaine does. Cultists are making the portal. YORBIES if they catch it, it gets bound into the paint of their van Gun is gorgug’s stuff and circle is adaine 6 cultist perusing them, 4 or 5 at the portal, 1 or 2 back up Single person traps, Vulture with cactus MINIS: Night Yorb - Giant shadowy manta ray, inky black dripping, made of liquid, different underbelly, deep indigo or bone white. Made of shadows, dripping aberration, flat plane, long tail, two weird eyes coming off front on stalks. Second set of PCs TERRAIN: Red Wastes! NOTES: favorite crazy dnd monsters, beholder, [unclear word, bu…ette] Fungal Black light portal battle! Dr. Strange battle set, pseudo pods of elder pod night yorb, day glow run fragments, purple stone castle night yorb temple, floor is octopus made of shadows. Starting mid battle. [blank sections] PROJECTION: Counter here of some kind?
POTENTIAL LOCATIONS Basrar’s icecream shop? Mordred Manor Seacaster Manor [crossed out] Strong Tower Luxury Apartments SAT Prep class [screen cuts off]
EP. 704 DENTENTION [detention] STEALTH CHASE SEQUENCE/ QUIET LIBRARY/ Aguefort chase sequence? Combine sets interrupted by having to make it past a hall monitor Underwater? Books suspended floating, everything is affected by water Don’t wake daddy? Start in Library to get to Aguefort’s office Hallway Classroom Bathroom Lockerroom [blank sections] DYNAMIC ELEMENT: Water
CONCEPTS Dicks! SPIRITUAL GUARDIANS - Full service on minis, summons, etc Psycadelic fungal giant, black light, trippy, beautiful Revisiting old set [screen cuts off]
[fyi everything past this point was very blurry, so I could only decipher pieces here and there]
EP. 706 OUTDOOR CONCERT COACHELLA Music feature? Flaming [?], giant [?] [???] Fig and Gorgug on stage [???] Lighting effects, [???] Floating stage or something [???] Demons? PROJECTION: Lasers?
NPCS/ VILLAINS/ MONSTERS/ ETC. PORTER CLIFFBREAKER is secret servant of nightmare king tactical battlefield combat that [?] 2-3 times larger than PCs LED buried inside him [???] Porter was [???] basketball player [screen cuts off]
[the rest was too blurry to make out anything other than a blank section titled ROLE PLAY/ NEUTRAL BOARD and a section that seems to be for EP. 708 and says EXTRA with some blurry words after it]
#dimension 20#d20#fantasy high#brennan lee mulligan#fhjy#rick perry#dropout#fantasy high junior year
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I did not have high expectations (mechanically) for the Stormlight/Cosmere rpg, same as with any IP tie-in game, so I was pleasantly surprised when I read the beta rules. From what I have read, I would rather run or play in the Cosmere rpg than the three rpgs that I have played extensively (DnD 5e, FFG Star Wars, Pathfinder 2e). I am going to be comparing the Cosmere rpg to these three frames of reference of mine, and explain what I like about it. This is all theory for now, though I will run the Bridge 9 one-shot in a couple of weeks for my playgroup. And yes, I know that most of the Cosmere rpg ain't novel. Beyond borrowing from 2-3 of my three frames of reference, the initiative is basically the one from 'Shadow of the Demon Lord', etc.
I have mixed feelings about the plot die. I don't actually like narrative mechanics in the first place. That being said, no system I've played was devoid of mechanics I dislike, and the plot die is (almost) the least objectionable a core narrative mechanic could be for me, beyond nonexistence. The obvious point of comparison for me is obviously the Star Wars system. The plot die's opportunity and complication are basically analogous to SW's triumph/advantage and despair/threat. In addition to that, the lead designer of the Cosmere rpg, Andrew Fischer, also worked on the SW system.
I think that the plot die is better than the Star Wars dicepool mechanic in every possible way. First of all, the plot die is an opt-in kind of deal. Barring a few player abilities (the existence of which is my only criticism of the plot die), the GM decides whether it gets rolled or not, with the rules advising the GM to use it roughly 30% of the time, specifically in exciting moments. In Star Wars, every roll produces these narrative effects. Yes, technically, 1s and 20s also produce complications and opportunities in the Cosmere rpg, but the designers added them because people played like that was already the case because of how they are used to crits from other games. A tenth chance of one of these is much lower than almost 100% like in SW. Anyway, the point is that when we played the Star Wars system, having to come up with narrative stuff on every roll was a chore, rather than fun and exciting. Sometimes I would get a triumph on a roll for a routine check, and rather than that being exciting, it was more like 'uhh, what does this even mean?'. Sure, there are mechanical ways in Star Wars to spend advantages and threats and so on. What tended to happen in combat though was that unless you used advantages to crit someone or auto-fire, you just used it to give someone else a bonus die. And the most likely result from a bonus die beyond a blank was getting an advantage. The same principle happened out of combat, where we often took strain for threats and regained for advantages. A lot of abstract resources were pushed around, with a negligible net effect. Certainly not something worth that giant hassle. Also, sometimes you would get a triumph effect and three threats. That was always hard to interpret.
Secondly, the plot die is way simpler, which has a whole host of benefits. In SW, there are six different narrative dice with specialized symbols. You have to buy a lot of overpriced plastic to even play the game. The plot die of the Cosmere is a single d6. Sure, its nicer to use the custom one you can buy from Brotherwise, but the beta rules advise on how to use a normal d6 for the plot die. 1,2 are complications, with a bonus to your roll equal to twice what you rolled (+2 or +4), 3,4 are blanks, and 5,6 are opportunities. That is easy to remember, since higher numbers=better narrative result. While you could technically do the same with SW, the fact that there are six of them, including d12s, makes it completely impractical. Also, the dice in SW have either only all positive effects or only all negative effects. If you are gonna do this entire narrative crap, at least do interesting stuff with it, like higher chance of success but with negative narrative effect. Those make for better stories and better game design. And oh look, that is exactly what the plot die does. So, yeah. In case you couldn't tell, I hate the action resolution dicepool mechanic of SW.
I really like the progression system of the Cosmere rpg, with the exception of using milestone advancement (though its inclusion's suckery is mitigated by the goal/reward thing). It is actually conceptually very simple, but very flexible, meaning there is a lot of meaningful choice without overwhelming a new player. Every level, you get (in addition to a couple other things) one talent from one of your skill trees, called paths. I am currently a player in a Pf2e campaign, and leveling up is a chore rather than fun. Different levels give you different kinds of feats, so it is not very straight forward. It also takes a long time to read all the feats I qualify for, most of which don't even interest me. Also, it is very easy in Pathfinder to screw up if you don't plan out your characters progression in advance. When I started, I took the ranger's crossbow feat. Turns out that was a trap: no other feats actually help crossbows, and most of the good ranger feats require you to attack multiple times or in melee, neither of which a crossbow is made for. In a skill tree system like Cosmere, it is very easy to identify what talents I can take, and I can immediately see whether a talent is something I can build on by seeing how many talents are further down from it.
Star Wars also uses skill trees, but you basically get one big tree with a lot of filler talents you have to take to progress, but which you aren't actually interested in. The Cosmere rpg has a stronger focus on mixing and matching from different trees, with trees going less deep, having less filler. That looks more fun to me. This in-built multipathing is really cool. Multiclassing in DnD 5e was an afterthought, and is either very suboptimal or very broken, with barely anything in-between. I like how the Cosmere rpg is like 'hey, most characters fit multiple archetypes, lets reflect that in the game by not only supporting multiclassing from the ground up, but also actively encourage it'. Also the one talent per level thing makes leveling very manageable from a complexity standpoint.
Moving on to the magic, I really like that PCs don't start out magical. You earn your cool powers through play. Also, they said that they balanced the heroic (non-magical) and invested (magical) paths against each other, so that it is perfectly valid to only take talents from heroic paths and those who take invested path talents will often alternate between those and heroic ones. If true, that sounds awesome. And of course, the magic is Sanderson magic, so its really good. The best way to encourage creativity in players is to give them a smallish list of options, but have these options be very flexible. That is exactly how the Stormlight magic system works, with characters being closer to superheroes than DnD spellcasters. I think that is way more interesting. One of the frustrating things with DnD 5e is that the magic is never explained in a way that the GM can intuit how it works. Instead, they just spell out exactly what any given spell does, making them very rigid. Spellcasters have too many options, each of which is super rigid. Worst of both worlds. With the Cosmere, though I am not an arcanist superfan, I do understand the magic well enough that I am confident in adjudicating creative uses of powers (which the system explicitly supports!). Investiture, which is basically mp, is also just so much cleaner than spellslots, a vestigial leftover from vancian magic that the DnD designers were too cowardly to kill completely.
Finally, combat. I dislike armor class, so I am a big fan of armor just reducing damage, like the soak value in SW or DR in Gurps. The initiative system has me most excited to be honest. I think it will really speed up combat in multiple ways. For one, there is no die rolling and writing down initiative values and ordering them. Players basically just say when they want to do their turn. This also should make them more attentive, since they can't just wait for the GM to call their name. It also means that players can guarantee to go after each other, so that should encourage cooperation and teamwork. The distinction between fast two-action turns and slow three-action turns looks like it will force players to make a meaningful choice every turn. Overall, looks like a simple, clean and fast initiative system. The two-three actions remind me of Pf2e, though notably the reaction is much more relevant in the Cosmere rpg.
The graze rule, where a character on a miss can still spend 1 focus to deal their weapon's damage dice to their target, is very interesting. My initial instinct was to think that it is really OP. It would probably be a really OP rule if armor did not reduce damage, but given that it has gone through extensive playtesting, I assume that it is actually balanced. Assuming it is balanced, I think its pretty cool, since it means that you still managed to do something, even if you missed your one attack of the round. Makes it less frustrating.
So yeah, those were my main thoughts on the Cosmere rpg. It is not my most anticipated rpg, but I do intend to back and run it and am also really looking forward to the world guide as a fan of the books.
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Happy Trans Day of Visibility!
here's a comic of my SW 5e character
vvv Bonus below vvv
#my art#my oc#friend's oc#fnkdeadbeat#star wars 5e#star wars#star wars oc#trans day of visibility#lgbt#transmasc#comic
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