#survival my beloved
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greendest1ny · 2 months ago
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i love survival shipping because we have garmadon; firstborn son of the first spinjitzu master, oni-dragon hybrid, the overlord's vessel, king of shadows, elemental master of destruction, demi-god, warlord, war veteran, ninja master, one of ninjago's greatest villains.
and then vinny folson of ngtv news. literally just some guy who happens to be dating the son of god /a
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sorry for not posting as much, have been gaming incredibly hard and beat 4bc+unlocked 5bc
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survival/flint deniers be fuming rn
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demonzoro · 8 months ago
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love a character that's like. i survived (<- not a brag) (<- this is a curse that weighs on me every waking hour)
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sqtorux · 3 months ago
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haha look what if i jumped
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wr0wn · 21 days ago
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The moon will sing a song for me
I loved you like the sun
Bore the shadows that you made
With no light of my own
I shine only with the light you gave me
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taddymason · 2 months ago
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Face to Face
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asbestos-11 · 11 months ago
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they're so sick and disgusting, i need to shoot them on sight (said lovingly)
reblogs highly encouraged *cocks gun*
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honeypieshortcake · 1 year ago
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immediately panicked bc i thought ao3 was down again!!!!!
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dragonpropaganda · 9 months ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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ruporas · 1 year ago
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wolfwood redraws (ID in alt text)
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thebrainrotsreal · 7 months ago
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EVIL MARK, EVIL MARK, EVIL MARK!!! I want to be coherent about this season but please picture me foaming at the mouth and running on the walls. S2 being what if Mark's just like his Dad? Insanity. I love this show. Anyways, AU where an Evil!Mark tries to make Our!Mark worse, and Our!Mark tries to make the other better. Something something confronting your idea of the worst version of oneself. Plus, tweaked black and yellow costume because I saw it and immediately went murder hornet lookin' ass and knew I had to draw it. Evil ass Mark. Horrible. I think he should be dragged kicking and screaming into redemption.
#mark and the fact he is fighting for this fucking life to avoid the Many Bad Endings???? im pacing. getting out the red string.#when the season is about who you are and what you could become. when trying to be good is an active choice and a struggle.#RAHHHHHHHHHHH#chewing on the bars of my enclosure...when every mark is evil OUR mark is the outlier. the exception. the OTHER. RAHHHH#dog poetry being mark poetry because how often can you kick a dog before it starts snarling before you raise your hand?#how often can you beat it before it rips into you without mercy? when it bites not at your hand but at your neck?#when does violence for survival and violence for vengeance start and end? when your opponent is down and you keep drawing blood?#circling and pacing and losing my mind over this btw if you care#anyways self vs self gets me going crazy. did you know i loved the end of atsv? because it shows.#i think o!mark would lose his fucking mind at what evil wasp looking mark has done + this mf wasp would LOATHE mark's kindness#they both see the other as the WORST version of themselves and they can't stand it. They can't shatter the mirror but they think they can--#--change the reflection.#evil mark seeing mark and seeing what he USED to be#mark seeing what he COULD be#CAN U SEE THE VISION??????#digital art#invincible rotating in my mind#invincible fanart#fanart#mark my beloved#mark grayson fanart#mark grayson#invincible s2#invincible show#mark like hello this is my secret twin and he is NOTHING like me hahahaha anyways wanna debate about having mORALS and LIFE#mark grayson vs the urge not to accept every responsibility as his own#he's batman coded that way#ok im done yapping#if this happened in the comics in any way shape or form dont tell me JACK SHIT or i will PUMMEL YOU with my SHOES
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inumbrapugnabimus-maybe · 2 months ago
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Combatting art block once more by drawing one of my favorite comfort characters :)
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tadc-survival-isles · 1 month ago
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These were drawings I did to get a better understanding of her design and how she expresses. Also an updated version of Ragathas design! I'm much more happier with this look for her then her previous one. It's still not fully complete and I didn't add the dirt stains for the sake of my sanity, but I love her very dearly. :]
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traggalicious · 1 year ago
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✊😌
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ministarfruit · 1 year ago
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mihui yang for the surviving romance gang
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franzias-cave · 6 months ago
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A Cristabel
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