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vole-mon-amour · 1 year ago
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part 1 | part 2: back kisses | part 3 (to be added) please reblog, and do NOT repost to other sites. video credit goes to @raphael-ancunin. thanks!
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z-ackfair · 2 years ago
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FINAL FANTASY VII REMAKE ♡ magni replays ➟ ( 7 / ? )
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elfcollector · 1 year ago
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DRAGON AGE: INQUISITION (2014) — developed by bioware.
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crucefix · 2 years ago
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ABBY ANDERSON | THE LAST OF US PART 2
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xuanelle · 1 year ago
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But here I am, alone. I can't even tell them how much I miss them.
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screwz · 1 year ago
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she armor...
she armored on...
on my core...
til I...
Armored Core: For Answer is a 2008 vehicular combat game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment in the mecha-based Armored Core series, the game is the direct sequel to Armored Core 4.
Armored Core: For Answer
North American Xbox 360 cover art
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Developer(s)FromSoftwarePublisher(s)Ubisoft
JP: FromSoftware
Director(s)Hidetaka MiyazakiProducer(s)Toshifumi NabeshimaComposer(s)Kota HoshinoSeriesArmored CorePlatform(s)PlayStation 3, Xbox 360Release
JP: March 19, 2008
NA: September 16, 2008
AU: November 27, 2008
EU: November 28, 2008
Genre(s)Vehicular combatMode(s)Single-player, multiplayer
Contents
GameplayEdit
AC customization has been changed from the previous Armored Core title, with a new interface and many new parts not found in Armored Core 4. Online mode returns with a new co-operative mode alongside the player versus mode. Gameplay enhancements included a power increase for both Quick Boost and Over Boost, as well as an auxiliary high-speed booster, which is known as the Vanguard Over Booster (VOB). Another new feature in the game is the Assault Armor attack that becomes available by equipping certain Over boost parts. This attack uses up all available Primal Armor (PA) that the AC has and generates a huge blast consisting of Kojima particles (highly reactive particles) that destroys or damages all objects surrounding the AC. However, this also leaves the AC vulnerable because not only will the AC lose its PA, it will also not regenerate for a few seconds. Laser blades are deadlier because of the revamped laser blade attack. Once the blade has acquired a lock-on, the AC will instantly rush to the target, traveling a great distance to use the laser blade. All parts carried over from the previous game have had their parameters altered, much like the transition between previous series installments Silent Line and Nexus. The on-screen HUD can now be changed to any of 20 colors. There are now 442 FRS tuning points available to unlock, which is an increase from the 300 (PS3) and 337 (Xbox 360) FRS points available in AC4. Maps are much larger and more detailed including environmental damage such as collapsing buildings. The game is also the second in the series (after Last Raven) to feature multiple endings, with three different possible plot branches available depending on your actions and decisions in the game.
PlotEdit
Five years have passed since the LYNX War. Earth is now governed by the League of Ruling Companies, an international council composed of the corporations that survived the war, which ostensibly seeks to preserve global peace and corporate prosperity. Since much of the world's surface was polluted to inhospitable levels by hazardous Kojima Particles dispersed during the LYNX War, the League built perpetually-airborne habitats known as Cradles, which are dependent on ground-based power plants called Arteria that generate even more Kojima Particles as waste. Over half of the human population now lives in the Cradles, while the surface is a battlefield where corporate armies and mercenaries wage the interminable Economic War.
During the League's rise to power, it relied on the capabilities of LYNX, the pilots of the combat mechs known as NEXTs, and then abandoned the LYNX on the surface in favor of utilizing Arms Forts, mobile super weapons that could bring tremendous amounts of firepower to bear. While most LYNX are forced to eke out a living as mercenaries for Collared, a League-controlled intermediary organization, a handful of LYNX discovered the corporations' dark secrets and formed a resistance group called ORCA to overthrow the League.
The player takes on the role of a LYNX working for Collared who eventually becomes a pivotal figure in the escalating conflict between the League and ORCA. Three ending routes can be unlocked sequentially over three playthroughs. In the first ending, the player is tasked by the League with stopping ORCA from seizing the Arteria; the player succeeds, ensuring the Cradles stay aloft, but Kojima Particle radiation remains an unsolvable problem and will one day rise to the Cradles' altitude. In the second ending, the player helps ORCA take control of the Arteria; as a result, the Cradles lose power and make an emergency descent to the surface, causing many civilians to die from Kojima Particle exposure. However, the energy from the Arteria is redirected to destroy an array of autonomous weaponized satellites that had been preventing all attempts to leave Earth, and with the satellites gone, it becomes possible for humanity to travel to space and build its civilization anew on other planets.
Once the player has experienced the first two endings, the third ending route becomes available. A psychotic ORCA-affiliated LYNX with the callsign "Old King" reaches out to the player and asks for their help in destroying Cradle 03, a fleet of five Cradle airships with 100 million inhabitants between them. After the player and Old King carry out this unprecedented atrocity, Collared deploys a team of its best LYNX to hunt them down. Old King dies in the battle, but the player emerges victorious and goes on to destroy all of the other Cradles, becoming the single most prolific killer in history.
ReceptionEdit
Learn more
This section needs expansion. You can help by adding to it. (September 2008)
Reception
Aggregate scoreAggregatorScorePS3Xbox 360Metacritic62/100[15]64/100[16]Review scoresPublicationScorePS3Xbox 3601Up.comC−[1]C−[1]Destructoid3/10[2]N/AEdgeN/A7/10[3]Famitsu29/40[4]30/40[5][6]Game Informer6.25/10[7]6.25/10[7]GameSpot7/10[8]7/10[8]GameZone7.9/10[9]7/10[10]IGN7.8/10[11]8/10[12]PlayStation Official Magazine – UK5/10[13]N/AOfficial Xbox Magazine (US)N/A5.5/10[14]
Armored Core: For Answer received "mixed or average" reviews on both platforms according to the review aggregator website Metacritic.[15][16] One of the most consistent complaints among reviewers seemed to be the lack of any sort of online community. Kevin Van Ord of GameSpot stated in his review that there were "fewer than a dozen [players on] Xbox Live" when he tried to playtest the game, and that similar attempts to find a game on PlayStation Network yielded "just a single opponent".[8] In Japan, Famitsu gave it a score of 29 out of 40 for the PlayStation 3 version,[4] and one nine and three sevens for the Xbox 360 version,[6] while Famitsu Xbox 360 gave the latter console version 31 out of 40.[5]
ReferencesEdit
^ Jump up to:a b Quintero, Cesar (September 26, 2008). "Armored Core: For Answer Review". 1UP.com. Ziff Davis. Archived from the original on June 15, 2016. Retrieved December 14, 2018.
^ Nicholson, Brad (October 21, 2008). "Destructoid review: Armored Core: For Answer (PS3)". Destructoid. Enthusiast Gaming. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
^ Edge staff (January 2009). "Armored Core: For Answer (X360)". Edge. No. 197. Future plc. p. 94.
^ Jump up to:a b "アーマード・コア フォーアンサー [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on August 20, 2016. Retrieved December 14, 2018.
^ Jump up to:a b "アーマード・コア フォーアンサー [Xbox 360]". Famitsu (in Japanese). Enterbrain. Archived from the original on November 14, 2015. Retrieved December 14, 2018.
^ Jump up to:a b Ihtsham, Usman (March 26, 2008). "Famitsu For The Week". WhatIfGaming. Retrieved December 14, 2018.
^ Jump up to:a b Reiner, Andrew (December 2008). "Armored Core: For Answer: This mech's broken. Eject! Eject!". Game Informer. No. 188. GameStop. p. 110. Retrieved December 14, 2018.
^ Jump up to:a b c VanOrd, Kevin (October 1, 2008). "Armored Core: For Answer Review". GameSpot. CBS Interactive. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
^ Bedigian, Louis (September 29, 2008). "Armored Core for Answer - PS3 - Review". GameZone. Archived from the original on October 2, 2008. Retrieved December 14, 2018.
^ Folkers, Brandon (September 29, 2008). "Armored Core for Answer - 360 - Review". GameZone. Archived from the original on October 3, 2008. Retrieved December 14, 2018.
^ Clements, Ryan (September 22, 2008). "Armored Core for Answer Review (PS3)". IGN. Ziff Davis. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
^ Clements, Ryan (September 22, 2008). "Armored Core for Answer Review (X360)". IGN. Ziff Davis. Archived from the original on October 2, 2008. Retrieved December 14, 2018.
^ "Armored Core: For Answer". PlayStation Official Magazine – UK. Future plc. January 2009. p. 103.
^ "Armored Core: For Answer". Official Xbox Magazine. Future US. December 2008. p. 87.
^ Jump up to:a b "Armored Core: For Answer for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on November 28, 2018. Retrieved December 14, 2018.
^ Jump up to:a b "Armored Core: For Answer for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on January 6, 2019. Retrieved December 14, 2018.
External linksEdit
Official website (Japanese)
Armored Core: For Answer at MobyGames
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gameplay-edits2016 · 10 months ago
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GameplayEdits
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boozerman · 2 years ago
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Rupture // Alice: Madness Returns
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helheimawaitsyou · 6 years ago
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Good Morning!
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multiverseforger · 4 years ago
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Following the defeat of evil Outworld emperor Shao Kahn at the end of the 2011 series reboot,[4] Johnny Cage and his wife Sonya Blade see the birth of their child “Cassandra Carlton Cage”, shortened to "Cassie", but they later divorce.[5][6] Following in her mother's footsteps, Cassie joins the Special Forces, which uses military training and technology to protect Earthrealm from its enemies.[7][8] Under Raiden's orders, Cassie leads a task force assembled by her father and composed of a new generation of combatants—Jacqui Briggs, Takeda, and Kung Jin.[9][10] Sonya does not give Cassie preferential treatment.[11] The team gain experience as they attempt a sneak attack on Sub-Zero's Lin Kuei temple and fail, though the attack is revealed to have been a training exercise set up by Johnny. Sub-Zero tells Cassie and her unit they will fail unless they work together as a team.[12]
Sonya sends the team to Outworld to locate Mileena, who has Shinnok's amulet. Cassie encounters the realm's new ruler Kotal Kahn, who begrudgingly allies with her unit to locate the amulet.[13] The team recovers the amulet, but Kotal has them captured out of distrust and intended to use them to lure Raiden to Earthrealm.[14] When the unit return to Earthrealm, they discover Johnny had been abducted by Shinnok and taken to Raiden's Sky Temple, where the fallen Elder God has corrupted the Jinsei, the source of Earthrealm's life force.[15] After her team gets incapacitated or caught up fighting Shinnok's allies, Cassie faces Shinnok alone. During the battle, she discovers she inherited Johnny's ancient power, which increases her strength, and defeats Shinnok before helping Raiden restore the Jinsei. Following this, Sonya, Johnny, and Cassie happily reunite.[15] In a non-canonical arcade ending, Cassie is assigned to hunt a "soul stealer", who is believed to be the resurrected sorcerer, Shang Tsung. She tracks down the soul-stealer, an elderly man who identifies himself as Shujinko after she beats him to near-death.[16]
Cassie returns in Mortal Kombat 11. Two years after defeating Shinnok, she is promoted to Commander and leads a Special Forces strike team alongside Sonya and Jacqui in assaulting the Netherrealm. While the mission was successful, Sonya gave her life to ensure Cassie and the others escaped safely.[17] Due to a time storm caused by the keeper of time, Kronika, Cassie worked with younger versions of Johnny, Sonya, and Jax to figure out what happened.[18] When the Black Dragon cartel and Cyber Lin Kuei warriors attacked the Special Forces headquarters, Cassie fought to keep her parents' younger selves safe, but Kano ultimately captured them. In light of the attack, Raiden transported Cassie and their remaining allies to Hanzo Hasashi's Fire Gardens to regroup. Having put a tracker on Kano's helicopter,[19] Cassie led the surviving Special Forces members in weakening the Black Dragon and rescuing her parents' younger selves.[20] After Kronika kidnaps Liu Kang, Cassie took part in a joint Earthrealm/Outworld attack on Kronika's keep to rescue him.[21] In her non-canonical arcade ending, after defeating Kronika and attaining her god-like power, Cassie resurrects Sonya so she can retire peacefully and maintains her position as a Special Forces commander instead of becoming the new keeper of time.
DesignEdit
In Mortal Kombat X, Cassie was voiced by Ashly Burch;[1] the character's official biography describes her "as strong-willed–and occasionally hotheaded as her mother; and as quick-witted as her beloved dad".[16] An early sketch by concept artist Justin Murray showed Cassie as a "robotix [sic] engineer" with spiked, pink hair and a massive, hand-operated, mechanical arm.[22] Another concept depicted her as a muscular MMA-style brawler with long, pink hair and wearing a customized leather sports bra and panties, tall, black boots and fighting gloves with a personalized logo of her initials framed in a star.[22] Her design for the game consists of her short, blonde hair, aviator sunglasses, and a full Special Forces tactical suit; the design was finalized by artist Marco Nelor, who considered Cassie among his favorite designs.[23]
According to Kickboxer and mixed-martial artist Felice Herrig, physical and visual similarities between herself and Cassie Cage are not coincidental.[24] Cassie's in-game mannerisms include the blowing of bubble gum and the taking of selfies; the latter for which Herrig is well-known.[24][25] Herrig first mentioned possible similarities in a January 2015 post to her Instagram account,[26] and in April 2015, following the release of Mortal Kombat X, she said in an interview with Fox Sports, "Cassie Cage is 100-percent me",[25] and added, "Who doesn't want to be a bad ass in a video game? It's definitely cool and if they would have came to me and said 'hey can we use your image and your likeness in a video game as Cassie Cage?' I would be more excited."[25]
GameplayEdit
Cassie's fighting style is similar to that of her parents; she can fight with her hands in close combat and use her pistols from long range like Stryker.[27] Cassie adopts her father's attitude and her mother's combat styles.[28][29] She is playable in the game's twelfth and final chapter, in which she fights Sindel, Kitana, and D'Vorah before battling and defeating Corrupted Shinnok.[30]
Like the game's other selectable characters, Cassie's special moves and attacks are split into three gameplay variations; "Hollywood", "Spec Ops", and "Brawler".[31] In the "Hollywood" variation, Cassie—like Johnny Cage—wears sunglasses during battle, adopts his groin-punch move, and uses her handguns on the ground and in mid-air.[32][33] "Spec Ops" features a military-style offensive similar to that of Sonya; it features attacks such as air strikes with missiles and lasers, which she calls in through an earpiece.[31][34] In "Brawler", Cassie performs takedowns, tackles, and mid-air tosses.[31][33]
Using her "Testi-Kill" X-ray move, she assaults her opponent's groin area, rupturing the testicles of the male characters.[35][36] In Cassie's "Bubble Head" fatality[37] she shoots her opponents in both legs to incapacitate them, then shoots them once in the forehead, removes her gum from her mouth and sticks it onto the wound, causing the gum to fill with the victim's blood before they die. In "Selfie" she knocks off her opponent's lower jaw with her nightstick then takes a selfie image with the corpse, which she then uploads to a fictitious social media site.[38]
Other mediaEdit
Cassie is a supporting character in DC Comics' Mortal Kombat X: Blood Ties weekly prequel miniseries that is set before the in-game storyline.[39] Her role is similar to that in the game; she aspires to establish her own identity as she follows in the footsteps of her parents.[40] She debuts in a two-parter in the fourth and fifth chapters; she is first seen training with Jacqui when her strained relationship with Sonya is revealed.[41] Cassie and Jacqui sneak into an underground, mixed-martial-arts arena, where Cassie is suddenly forced to fight Frost in a death-match, which Cassie wins and the Black Dragon crashes before she can kill Frost.[42] She and Jacqui take Frost to safety before they flee the arena, during which Cassie snaps selfies to leave a traceable trail for the Special Forces.[42]
In the ninth chapter, Cassie and Jacqui are captives of Kano and the Black Dragon but are intercepted by Mavado and the rival Red Dragon clan in an Outworld jungle. The factions fight over custody of Cassie and Jacqui before Erron Black frees them.[43] Mavado attacks Black and tries to kill Cassie and Jacqui, but they overpower him and Cassie kills him with his hookswords.[43] Cassie is then absent from the series until chapter eighteen, where she is imprisoned in a dungeon on Shang Tsung's island and is described by Havik as "the heir to an ancient warrior power", in reference to her father Johnny Cage's lineage.[44]
Cassie is forced to watch Skarlet assault Jacqui. Havik tells her he is capable of acquiring this power when Cage's loved ones are close to death.[45] In her cell, Cassie is attacked by Jacqui, who is under the influence of Havik's "Blood Code" curse. Skarlet, working with Havik, stabs Cassie in the chest with a Kamidogu dagger, inflicting a curse on her.[46] Sonya and Cage enter Shang Tsung's island to confront Reiko and the Red Dragon; they are presented with the brainwashed Jacqui and Cassie, who tries to kill her own parents to prove her loyalty to Reiko
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z-ackfair · 2 years ago
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THE LAST OF US™ PART 1 ♡ magni replays
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z-ackfair · 2 years ago
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FINAL FANTASY VII REMAKE ♡ magni replays ➟ ( 8 / ? )
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z-ackfair · 2 years ago
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HARLEY QUINN in GOTHAM KNIGHTS (2022)
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z-ackfair · 2 years ago
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FINAL FANTASY VII REMAKE ♡ magni replays ➟ ( 6 / ? )
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z-ackfair · 2 years ago
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FINAL FANTASY VII REMAKE ♡ magni replays ➟ ( 5 / ? )
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z-ackfair · 2 years ago
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FINAL FANTASY VII REMAKE ♡ magni replays ➟ ( 4 / ? )
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