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#stereo components
stone-cold-groove · 11 months
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From the classic audio files: the Bose 901, 501 and 301 loudspeaker systems - 1975.
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asimplelittlememory · 8 months
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Record & Tape Center
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gotankgo · 3 months
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listening to records
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mehaniq-blog · 1 year
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Pocket Calculator Show blog photos as textures in Grand Theft Auto
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taxi-davis · 2 months
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techdriveplay · 3 months
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How Can I Improve My Car's Audio System?
How Can I Improve My Car’s Audio System? Improving your car’s audio system can transform your driving experience, turning mundane commutes into enjoyable journeys filled with high-quality sound. Whether you’re a casual listener or an audiophile, there are several steps you can take to enhance your car’s audio setup. Key Statistics: 67% of car owners believe that an upgraded audio system…
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speakersarea · 1 year
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Looking for the best car speakers that won't break the bank? Check out our list of the top 10 best car speakers on a budget and upgrade your ride today!
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thebonesofhoudini · 2 years
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The audio component system era was truly something else...if you had one of these in your bedroom in thes 90s and 2000s...you already know
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saint-vhs · 2 years
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BBRAINZ X STEREO COMPONENT - TOKYO CRUISING
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Custom 1953 Muntz Jet Convertible
This 1953 Muntz Jet convertible underwent a three-year custom build under previous ownership, and it was purchased by the seller in 2021. The car is powered by a fuel-injected 5.7-liter LT1 V8 engine paired with a four-speed automatic transmission and a Ford 9″ rear end, and it is finished in Apple Pearl with a white Carson-style removable top over gray snakeskin-style Naugahyde upholstery. Features include custom bodywork, an Art Morrison frame, power-assisted steering, four-wheel disc brakes, airbag suspension, Painless Performance wiring, and more modified and fabricated details. This custom-built Muntz is now offered with a copy of Rodder’s Journal magazine featuring a story on the build and a clean California title in the name of the seller’s business.
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Custom 1953 Muntz Jet Convertible
The steel, aluminum, and fiberglass body is mounted on an Art Morrison ladder frame that was boxed and finished in semi-gloss black, and the floor was raised 3″. The exterior was repainted in a Sherwin Williams two-stage Apple Pearl mixed by the late Stan Betz. Features include a chopped Duvall-style windshield, 1950 Chevrolet headlights, dual Appleton spotlights, 1951 Ford Victoria side windows, and a white removable Carson-style top fabricated to match the height of the chopped windshield. Additional equipment includes color-matched rear fender skirts and chrome bumpers. Wear from fitting the top is noted on the rear deck.
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Custom 1953 Muntz Jet Convertible
Steel wheels sourced from a 1976 Dodge measure 15″ and are mounted with Cadillac Sombrero-style covers and whitewall tires. A matching spare fitted with a BFGoodrich Silvertown tire is mounted within a rear-mounted Continental-style chrome carrier. A Mustang II front end accommodates power rack-and-pinion steering , and the car rides on an electronically-adjustable Air Ride Technologies airbag suspension system along with 2” lowered front spindles, Strange Engineering tube shocks, a rear Panhard bar, and front and rear sway bars. The seller reports that the front control arm bushings were recently replaced.
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Custom 1953 Muntz Jet Convertible
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Custom 1953 Muntz Jet Convertible
Braking is handled by GM G-body-sourced calipers matched with Ford Granada discs up front and Ford SVO-specification calipers and discs at the rear.
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Custom 1953 Muntz Jet Convertible
The cabin was customized by Jim’s Auto Trim of San Diego, California, and features Glide bucket seats and a rear bench trimmed in gray snakeskin-style Naugahyde upholstery, along with matching treatments for the dash trim, headliner, and door panels. Additional equipment includes a 1952 Lincoln steering wheel mounted to a shortened Lincoln steering column, gray cut-pile carpet, and a Pioneer stereo housed within a custom center cubby.
The engine-turned “Hollywood” instrument cluster houses Stewart Warner gauges consisting of an 8k-rpm tachometer, a 160-mph speedometer, and auxiliary readings for fuel level, battery charge, oil pressure, and water temperature. The five-digit odometer displays 25k miles, though total chassis mileage is unknown. A Lokar pedal assembly was fitted during the build.
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Custom 1953 Muntz Jet Convertible
The Corvette-sourced 5.7-liter LT1 V8 features a polished fuel intake manifold along with billet aluminum valve covers, and additional features include an Opti-Spark distributor, a Griffin aluminum radiator, and a wiring loom sourced from Painless Performance Wiring. A set of long-tube headers are connected to a 2.5″ exhaust system equipped with dual Dynaflow mufflers. The seller reports that the oil was recently changed.
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Custom 1953 Muntz Jet Convertible
Power is routed to the rear wheels via a four-speed 4L60E automatic transmission and a Ford 9″ rear end with with 3.55:1 gears and Strange Engineering 31-spline axles. Additional photos of the underside, drivetrain, and suspension components are presented in the gallery below.
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Custom 1953 Muntz Jet Convertible
The car was featured in issue #36 of Rodders Journal magazine
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stone-cold-groove · 1 year
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From the classic audio files: the Bose 901 loudspeaker system - 1976.
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pianokantzart · 28 days
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I am very hyped for BrotherShip, and you seem like someone who is also hyped. Please vent about everything we know so far, so I can live vicariously through your rant.
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Uuuh jeeze where do I begin.
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Love how hard they're going with the "brotherly bonds" angle. I don't think I've seen a game synopsis that focused this hard on the bond they have. Then there's fact that their physical touch seems to literally generate some sort of interdimensional power!?
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How? Why? What's going on? I want to know. I want to know so bad. The world they get teleported to is called "Concordia," which means harmony/agreement. There's also the fact that the aesthetic theme of the game is centered around electricity, so maybe all powers revolve around flow/connection, which would be in line with introducing a mystical power generated by the brothers' emotional bond.
Speaking of electricity! I've seen these goons for five seconds and I am intrigued:
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It looks like they're going to be reoccurring foes. And while the allies are plug/socket themed, these three enemies are wire/plug themed. The purple guy at the front has a stereo plug for his hair piece and a jack for his hand, and their hands are designed based off of fork spade wire connector.
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So I'm going with a theory that the friendly residents are generators/guardians of a strong source of magical energy, while the Extension Corps and their affiliates are out to harness/steal that energy.
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Then there's who I'm presuming to be the big bad in this game:
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He was in the trailer for half a second, so I assume Nintendo is trying to keep him mysterious for now, but from the little I saw of his design two things stuck out to me: He's equipped with what looks to be a stylized pair of electrician pliers, and his hat has a green and red wire sticking out of the top.
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So THAT doesn't bode well
Bowser's going to be there too, but I'm not yet sure if he's going to be a hesitant ally, a small-scale villain, or a final boss who takes advantage of the new villain's failures like in Mario & Luigi Dream Team. At this point it could be anything.
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I DO like that Princess Peach is having more of an active role! In the past few Mario & Luigi games she's either been captured to move the plot forward (as is tradition), or has been quietly pulling strings from the sidelines to help out, but it'll be fun seeing her running around and exploring with her own group of misfits.
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Also!!! The Luigi "L!"!
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My main theory is that, every so often, Luigi is going to come up with a new mechanic depending on what we've encountered over the course of the story, and these new mechanics will be used to overcome obstacles and get into secret areas.
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Then there's the central hub world!!! Of all the Mario RPGs I've played (two of them) that's usually my favorite aspect: having a main area where you can hoard all the random nonsense you've stumbled across and get a few extra perks. Looks like we're going to have that same thing here, and they aren't going slouch on the "exploration" angle of this game
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I'll stop now, but I've got one last quick theory I'm gonna scream about: Apparently "electrical bonding" is the process of connecting multiple conductive components that are not intended to carry a current to a grounding system, so that if something goes wrong (like an electrical surge or a lightning strike) there's a lower risk of someone getting electrocuted.
So maybe Mario and Luigi are NOT meant to be conduits of this sort of bond-power, but they're unwittingly connected to it in order to prevent tragedy and create stability? (I may be looking into it too closely. I am not an electrician, but that's my theory until I see evidence suggesting otherwise.)
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cheriladycl01 · 10 months
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So teach me - Sergio Perez x Trainee F1 Rookie! Reader
Plot: Sergio wants to take a year or two out leaving an open seat in Red Bull and who better for Christian Horner to get besides Red Bull is the Red Bull Trainee who was there reserve driver last year and has been training for this moment.
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"Sergio, are you serious?" Christian asks his second Red Bull member, Sergio had just come to him telling him he wouldn’t be renewing his contract with Red Bull and that he felt 2025 was a good time to take some earned leave from the sport. and not fully retire he had requested to be a mentor for the youth Red Bull drivers. Before he took time with his family, he knew he'd come back in a year or two, but as of now his family were where he needed to be at.
“Yes, I’m being serious. I want to spend more time with my family” he admits. It was getting draining, the travelling back and forth and not seeing his wife and children for weekends on end.
“Okay, but I’m putting you with the hardest piece of work you’ll ever meet in Motorsports, she’s driven to succeed and is a phenomenal driver but she has … well let’s just say she isn’t the easiest person to get along with and she’s put us all through hell. So if you are serious about this, that's who you have to mentor. She's quite frankly the only person I trust to take your place" Christian said, already thinking about how the hell they are going to announce the new line up for 2025.
It was lucky really, Audi were coming onto the scope in 2026, and there was talk that they were keen on giving you a seat since you were doing so well. So maybe this was actually a good thing, as it scared Christian more thinking of you in an Audi than Sergio out of a Red Bull.
"She's in the back, you can go meet her" he advises pointing a pen towards the garage where they stored different components and the spare wheels.
He walked through looking for someone that would potentially be this absolute piece of work that Christian had made you out to be. You from the way described were clearly on the younger agenda of the grid and he knew communicating with you may be hard because of that but what he didn't expect was a complete and utter lunatic.
He took one look at you and assumed you were basically feral, you had your helmet on, stereo in hand walking towards the garage where his and Max's cars were banging your head to the loud and aggressive music.
"Oh lord" Sergio breathes out looking at you, already knowing this would be a long 3 months of him training you.
"Y/N please turn that down! We're trying to work" one of the engineers working on the car complains as he puts the power drill down on the edge, not wanting to mess anything up.
"Arghhh fine Marcino, but you know you love my music" you grinned taking your helmet off. Your curly hair came falling out around it, in messy knots.
"Y/N?" Sergio calls out and looks over to you, he steps forward into the garage and smiles at you extending a hand. You shake it, clearly you had some kind of manners and decorum, he couldn't help but think.
"What's up old man?" you stifle a laugh trying to look as serious as possible.
"Old man? I'm only 34!" he exclaims looking at his hands to see if he could in fact pass himself off as an old man.
"Well, old to me" you smirk, picking up the bottle of squash you'd left on the workbench earlier, taking a quick swig from it.
"So, long story short. This old man is going on leave for a year or two and retire..." he starts trying to explain his situation to you.
"Oh so you are old old" you laugh giving him a pointed look.
"No- look let me finish, I'm retiring my car for a few seasons and for whatever reason Christian Horner wants you to take my seat, but before you do that I'm going to be training you" he offers and you place a hand on your hip, almost daring him to continue.
"And why may i ask do i need you to train me for this?" you asks, obviously you knew he was good at his job. It was Sergio Perez stood in front of you but that didn't mean your demeanor was up to slip and slide and make you look like an incompetent nobody.
"Come on, surly even you know that. I'm the only Red Bull in the last few years that has been able to keep up with Verstappen, you wanna give into the pressure like Gasly and Albon or do you want me to show you how to drive on par with the current world champion" he asks crossing his arms like a strict parent.
"God jheez alright. What do you want? You want me doing pressup's or neck training. Or time testing. Or you wanting me to show you how i can drive?" you ask looking at him.
"You think Christian flew you out to Abu Dhabi as a special guest? No your our test drive for tonight in free practice and you'll be driving my car with Verstappen"
"Oh its on" you say. The engineers step back observing the car.
"Go get into the suit Christian left for you, it'll be your first Red Bull racing suit" he says patting your back making you shrug off.
"Don't touch me bro" you say giving him the side eye before going and changing into your fireproofs and your suit. Navy blue looked good on you, you left with the Red Bull cap covering the face and walking back out to where Sergio had left you.
"You want some help getting in or?" Sergio asks awkwardly, looking at you as you walked round the car, a finger swiping around the halo as you got closer.
"Woah, I can drive the car I just cant get in it alone... that's really interesting how have i survived this long in motorsports its insane" you admit, looking over the car. One of the engineers hands you over your own helmet that someone had made look a little bit more like that off a Red Bull Driver.
"Alright enough with that sarcasm okay?" he frowns, he hands you the steering wheel and you place it in the car, you feel about getting familiar with it.
"Are you ready?" he asks slapping the visor down.
"Yeah" you smile, nodding at him.
You pull out onto the track, Verstappen pulled out after you which felt odd having a World Champion behind you on the track.
"Right, first lap do as normal get a lay for the track and what the car feels like. Then we can do a flying lap" the engineer advises.
You do as he says, testing the track. Your tires were good and the car felt powerful. You come around and some of the others pit, meaning its time for your flying lap.
"Push the car to the max without fucking it for Sergio okay?" the engineer offers, you chuckle a little into the radio finding it funny.
"Why put me in the damn car if you think im going to wreck it, no trust in me whatsoever" you frown, shaking you head a little before putting your foot down.
You were an amazing driver, however it seemed to most that you were fearless and a rather aggressive driver. Suitable to be able to match Max's driving style, however as a rookie you still had your mistakes and over or under judgements that in races would cost you places and potentially put you at risk.
You managed to complete two flying laps by the timer had run out for FP1.
"What are the positions?" you ask.
"Oscar in first, your in second and George in third" making you gasp in shock, you knew you'd drive quick but you didn't think it was top 3.
"Where did you learn to drive like that" Sergio asks you as you hopped out the car. You pull your helmet off and then your balaclava your hair falling around your face in a mess of tangled curls.
"Practice, by watching races? Why?" you say not really sure what else to say. You'd never had like a specific mentor, it was just the radio engineer and the team you were with giving you pointers in the debriefs on how to improve.
"You take angles that you shouldn't far to tight, making your tire management awful. Your aggressive and nearly took out Lando today, because he was slower on the straight. You have lots to learn" he admits crossing your arms. You got to argue back, having disagreed with the prior statements but you knew that would get you nowhere.
"So teach me..." you say leaning against his car.
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dannyfariiia · 1 year
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Dieter Rams for Braun, 1962/1963. Wall Mounted Audio 2/3 (components: control TS45, reel-to-reel tape recorder TG60, slim speakers L450, record player PCS5), (Image 1 credit: Matthew Donaldson) Dieter Rams design ethos was very clearly codified by himself in ten legendary principles for good design: 1. Good design is innovative; 2. Good design makes a product useful; 3. Good design is aesthetic; 4. Good design makes a product understandable; 5. Good design is unobtrusive; 6. Good design is honest; 7. Good design is long-lasting; 8. Good design is thorough down to the last detail; 9. Good design is environmentally friendly; 10. Good design is as little design as possible
Dieter Rams, Nicolas Ghesquière, Sir Terence Conran, Lord Norman Foster, Jasper Morrison and Sir Paul Smith are among the design stars to give their support to the protection of design patent rights.
more info: — https://braunaudio.de/en/braun-hifi-wall-unit-wandanlage-stereo-system-60ties/ — https://designwanted.com/design-icons-dieter-rams/
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taxi-davis · 1 year
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Hi there! My friend is going to be opening a toddler / child “play place” and she wants to develop a sensory room to help give a safe space to autistic or other neurodivergent children. She’s enlisted my help, but since I was diagnosed in my early 20’s, I really am not sure what would help autistic children. Not to mention the wide variation of symptoms!
So now, I’m gathering information. I know it’ll never be a “one-size-fits-all” type of thing, but we want to get as close and as inclusive as possible. Do you have experience with places like this? Or, would you have any suggestions? Thanks in advanced <3
Hi there,
I found an article talking about how to build a sensory room. According to this article:
How do you set up a sensory room?
Before designing the room it is important to consider:
1. The individual needs of the clients who will use the room. What are the ages, abilities, and needs of the individuals who will use the room?
2. How many individuals will need to use the room at the same time?
3. How the room will be used. Will the room be a calming area? Will it be used for therapy sessions including occupational therapy, speech, sensory integration therapy, or one on one instruction? 
4. Keep in mind the long term use of the room. If all of your equipment is static, students can become bored. A good goal is to create a flexible space that allows you to create different scenes or moods depending on the emotional, cognitive, and physical needs of the students. How will the room be adapted to meet changing needs and keep it interesting?
Common Components of a Sensory Room
* Bubble tube
* Fiber optic sprays, or lighting
* Beanbag chairs
* Interactive Wall Boards
* Rocking chairs 
* Stereo or MP3 Player with Headphones
* Therapy balls
* Lighting/projector that can display various colors & patterns
* Weighted blankets or weighted lap pads
* A flowing water fountain
* Bins with assorted sensory activities
* Aromatherapy diffuser kit
The full article will be linked below, as it goes into more detail:
I also found another article on what items to include in a sensory room:
What Items To Include in Your Sensory Room
Large crash pillows or mats
Bean bag chair
Body sock
A net swing or therapy sensory swing
Fidget items that allow for a repetitive moment
Weighted blankets or vests – the blankets and vests I linked to here are handmade by a fellow Occupational Therapy Assistant with a small business on Etsy.
Tunnel
Therapy balls
Sensory break cards
Books to read
A stuffed animal or favorite toy – the Soothing Sammy dog and program is a great option for preschool and kindergarten-aged children
Calming, alerting, and organizing activities for kids – free printable included to hang in your sensory room
The article will also be below if you want to read it too.
I hope these help. Thank you for the inbox. I hope you have a wonderful day/night. ❤️
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