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GUIDE TO HORSESHOES
Hey! So it look's like today's update actually released some changes to the horseshoes that are for sale.
The horseshoes previously in Global Shop have been REPLACED by ones There are new Horseshoes named after Conrad Maarsden (which makes sense, he is the farrier who teaches us how to make our own horseshoes) available in the Global Shop
Conrad now has his own shop in Moorland, at his forge
The Druid/Aideen shoes are still available in Valedale across multiple shops...mostly
I am not sure where the Aideen's Runners or Standard Horseshoes are for sale now. If you have bought them previously, you will still have them. Honestly, there is no difference to them vs the Maarsden ones, except you don't NEED Keepers of Aideen repuation to get decent shoes now.
I went through and screenshot all of the stats and prices for the shoes I could find. Below are all of them, including some of my notes to help guide your purchases.
One Series
One-Two Series
Two Series
Three Series
Aaaand just a little appreciation for this squirrel keeping Conrad's books as he's busy making us all horseshoes now
EDIT: The horseshoes previously for sale in the Global Shop are STILL AVAILABLE! I forgot by default it hides owned items.
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maybe its just me but i would mind the global store/a global horse store like, 40% less if it didn't ,,, look like that ,,,
im aware it's a bigger conversation about the state of the updated UI as a whole, but MAN do i think they look ugly. it's not even me being all "old good, new bad" half of the user interfaces in recent updates just look dragged straight out of a default gradient text color out of microsoft word. or like, debug menus with placeholder text in a game's beta testing build. does that make any sense ??
everything else about the game aside, the way the UI looks right now is the #1 thing that makes me feel like i'm playing a low budget appstore copycat.
#like dont get me wrong the old ui had issues too but literally *just* the horseshoe shape minimap elevates it above what we have now#even just that made it feel like there was a sense of identity inside the game#SOMETHING tying the menus together to make you feel like ur playing Star Stable and not Horse Ranch Life Adventure#sso leaks
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another design that does not include the horseshoe menu
(+ i think they should just make the minimap moveable. like fr. make more stuff fluid in general)
#ssoblr#star stable#starstableonline#star stable update#star stable online#sso#starfam#lowkey a little fun to do#and tbh just make it all opaque i can't#which version do you prefer? with or without the horseshoe
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Tyche Offerings/Devotional Acts
Offerings
Dice
Coins
Money
Wheel of Fortune imagery
Jewelry
Rabbit’s foot
Lottery tickets
Horseshoes
Lucky cats
Good luck charms
Clovers
Honey
Fortune cookies
Teabag fortunes
Cornucopias
Paper fortune tellers
Cards
Divination tools
Blindfolds
Ladybug imagery
Gold/silver
Ship imagery
Water
Fish imagery
Wishbones
Evil eye charms
White elephants
Magic 8 balls
Pig imagery
Beans
Dandelions
Seeds
Devotional Acts
Manifestation
Gamble responsibly
Plant fruits/vegetables
Play cards
Learn superstitions
Leave heads-up pennies on the ground
If you find a tails-up penny, flip it over
Pray for your city
Carry a good luck charm
Have a ‘good luck’ ritual
Flip a coin to make low-stake decisions
Partake in superstitious traditions
Play dice
Wish others good luck
Have a savings account
Stock up on shelf-stable food for emergencies
Keep a gratitude journal
Plan for emergencies
Learn lucky numbers/angel numbers
Sit by/be on the water
Make a money bowl
Have a New Year’s tradition
Celebrate life’s milestones
Go to a wishing well
Look for four-leaf clovers
Go stargazing for shooting stars
Blow on dandelions
#tyche#fortuna#helpol#hellenic polytheism#paganism#hellenism#hellenic deities#hellenic paganism#tyche worship#deity worship#tyche offerings
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🐎 Subtle Sleipnir Worship ⚔️
Take action on something that you've been procrastinating
Stand up for yourself and others
Be a shoulder for others to lean on, but know when you need to lean on others instead
Get a candle that reminds you of him (no altar needed)
Wear jewelry that reminds you of him
Keep a picture of him in your wallet
Volunteer at a local stable or animal shelter
Donate supplies to local stables/farms or animal shelters
Support veteran organizations, animal shelters, or local farms
Have a stuffed animal horse, wolf, or snake
Have imagery of horses (especially eight-legged), Odin, swords/spears, shields, or anything you associate with Viking warriors
Try doing something you consider bold; wear a bold outfit, express yourself visibly, try something a bit risky, etc.
Go running, jogging, or walking outside
Ride a bike or horse
Exercise; get some movement throughout your day
Have some mead or some tea with honey; flavours like chamomile, jasmine, or cinnamon work well
Take a walk/hike in nature
Play in a field; run around and frolic; play with pets there if able
Feed neighborhood dogs, cats, birds, etc.
Ground yourself within nature; take time to be present within the wilderness around you
Try equine therapy if able; if not, try animal assisted therapy or use your pets to help ground yourself
Drink something that will energize you in the morning; drink something that will relax you at night
Fall asleep/meditate to the sounds of the forest or wilderness
Keep a horse's leg bone or hoof; keep eight of each (ethically sourced)
Keep a horseshoe somewhere; maybe hang it above your door
Release the things that no longer serve you
Try to style your hair in a way that makes you feel good; short hair can be styled, look online for ideas if you'd like
Dye your hair a color you've always wanted to try if you'd like
Take care of yourself physically; look after your physical health and well-being
Take a short shower in the morning to start or end your day; refresh yourself
Take a road trip; go somewhere new; get a souvenir
Explore your area; go to shops or places you've never been to before
Find a local community for you; LGBT groups, Gamer clubs, biking/hiking groups, etc.
Go camping; sleep underneath the stars
Start a garden; grow your own herbs or produce; tend to any plant
Feed neighborhood dogs, cats, birds, etc.; be kind to animals
Take time to decompress after school or work; separate your work/school life with your home life
Spend time with your loved ones, especially relatives or found family; show love to your siblings (found family included)
Spend time with your pets; play with them, give them treats, teach them tricks, etc.
Light a bonfire in honor of him; gather around it with your loved ones; have a good time, share some drinks (alcohol or not) and food/snacks
Foster sheltered pets; adopt rescued animals (if you're able to give them the care they need)
Play a video game that's open world and exploration based; ride a horse in the game if you can
Make your space comfortable for you; make it feel like home to you; get a cozy blanket, decorate with pretty lights/vines, hang art of your favorite media, etc.
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Thank you for reading! For now, this is my list of discreet ways to worship Sleipnir, but I'll likely add more in the future. I hope someone finds this useful, and take care, y'all! 🧡
Link to Subtle Worship Master list
#norse paganism#norse pagan#norse deities#paganblr#deity worship#pagan tips#norse heathen#sleipnir#sleipnir deity#sleipnir worship
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The adults are in the backyard chatting.
Paisley: Trent and I are both thinking we want to go to Foxbury. We're going on a tour in a couple of days.
Ophelia: Wow, going to college with your stepmother. Every stepson's dream.
Paisley laughs.
Paisley: Trent was all for it!
Paisley: Thanks for giving Trent those lessons. He really seems to like and trust me now.
Ophelia: Hey, don't thank me. You've done a lot for those kids. I can tell they adore you.
Paisley: Juan putting in more effort has helped. I… really feel like part of the family now.
Well, at least there's other fuzzy friends to talk to on the ranch.
Gemma still wishes she could ride Dahlia, but Claudia's taken her Watcher knows where.
Paisley comes to check on the kids.
Gemma: Hi, Miss Paisley!
Paisley: Hi, cutie. Where's Clauds?
Gemma: She's riding Dahlia around. She's so lucky, I wish I could ride her.
This catches Paisley's attention.
Paisley: Oh. Claudia hasn't given you a turn?
That's so funny, considering Paisley explicitly told Claudia that she would like her to let Gemma have the first ride of the day.
Looks like they'll need to have a little chat.
Claudia trots back toward the stable and her tummy sinks a little when she sees Gemma talking to Paisley, who's most definitely going to figure out Gemma hasn't had a turn yet.
Paisley: Claudia, can you come over here please?
Claudia: Coming!
She struggles a bit to dismount.
Gemma wanders off to chat to the others, allowing Paisley some privacy to talk to her stepdaughter.
Paisley: Remember what I said this morning about giving Gemma the first ride, since you get to ride Dahlia all the time?
Claudia: I thought maybe she needed a demonstration.
Paisley: Claudia, you're very lucky to have a papi that has the space for a horse and the money to hire someone to tend to her. Not everyone's parents can afford that.
Claudia: Uh, isn't Gemma's mom a pop star?
Paisley: Yes, but your papi is, like, 500 motherlodes rich.
Paisley: Sweetie, part of being a good friend is sharing. Gemma shares her toys when we go to her house. You can let Gemma ride Dahlia for a bit. It would mean a whole lot to her.
Claudia contemplates. Gemma's less annoying than the kids at SanMy Prep. Guess she can trust her.
Claudia: Yeah, Gemma's cool. She can ride Dahlia. She won't get poor people germs on her.
Paisley: …We need to work on on that classism, but thank you, Claudie.
When she married Juan, she never thought she'd be doing any actual parenting, but it's actually so rewarding.
When Claudia tells her the good news, Gemma sprints back to the stable. She's finally going to ride a horse!
Mounting is a lot harder than she thought, but thankfully Dahlia is a very patient gal.
Success!
Gemma grabs the reins and guides her, like she's seen the kids on the Pony Up Channel do a million times before, and takes her out for her first ride.
Ophelia watches on the sidelines. She quietly laughs at Gemma's expression. Despite her nerves, she's loving it.
Ophelia: Stay on the trail, and don't wander off too far!
Gemma: I won't, Mom!
Ophelia watches her little girl trot off. Seeing Gemma finally ride a horse, just like she's wanted since she was a tot, is amazing. She wishes she could give Gemma her own horse. Maybe someday…
Gemma leads Dahlia along, enjoying the chill of the spring air, the sound of Dahlia's horseshoes trotting on the wooden bridge, the heightened beating of her heart.
Dahlia's not going too fast, but Gemma, in her eight or so years of life, has never felt so free.
Dahlia picks up the pace on the way back, and Gemma, despite her nerves, loves the thrill that comes with horse riding. Maybe someday she can convince her parents to get her a horse of her own, because now that she knows how exciting it is, she's gonna need to do this more often!
#The Sims#The Sims 4#The Sims 4 Legacy#The Lemon Legacy#TS4#The Sims 4 gameplay#sims 4#generation 1#ophelia#paisley#claudia#gemma#dahlia
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SSO REWRITTEN / FULL STORY SERIES SUMMERPLAINS
-> SSO Rewritten is how I would write the main story. The posts will complete the whole main storyline. -> Opening ALL the areas in the horse part of Jorvik (Harvestlands, Winterdale, Springvalley, Summerplains and Jorcrater) -> Story from arriving to Jorvik to defeating Garnok. -> You can find the story related posts with the tags "sso rewritten" and "sso full story series".
So saddle up and get ready for an adventure!
In this post: Characters Harvestlands: Phase 1-2-3 Winterdale: Phase 4-5-6 Springvalley: Phase 7-8-9 Summerplains: Phase 10-11-12 Final Battle: Phase 13-14-15
PHASE 10- Opening Summerplains, Alex and Lisa
PART 1: A Dream of Summer
-> Lisa invites you to Starshine Ranch to take part in a Western Show. MC and their horse beats every challenger, but the last one: Coyote and his horse. MC and Lisa goe to congratulate him on his victory. Herman arrives, introduces you to his brother, Coyote. -> Coyote tells you about himself (went to the USA to be a cowboy, raced, now came home to Jorvik to run a western ranch) and invites you to his Stable. MC tells him noone can get to Summerplains since the Claymore gate is closed and the Suncrown bridge is in ruins. Coyote says he knew the Claymores (those stuckups) closed the gate, but he didn’t know the bridge was in such a bad shape since hardly anyone arrives through the druids’ territory. Also they are a small, tight community with hardly any visitors and any supplies arrive by sea. -> Coyote invites you to come with him and help repair the bridge. Lisa says she will call the Everspring druids to start the repairs from that side. Riding to Fort Pinta and taking the ferry to Port Sylvia.
-> Blackscreen „The Next Morning”. You arrive in Fort Sylvia and race with Coyote at the shoreline road of the Wild Horse Plains to the Suncrown bridge. His team of the stables already arrived and brought the building materials. Helping in the construction tasks, while the druids do the repairs from the other side. You are done quickly, Lisa and Starshine arrive and people cheer as Coyote announces that the Summerplains are officially open. -> Exploring the area. First you go with Coyote and meet his crew. They lead you and Lisa around the Cattle Ranch, Stables, Horseshoe forest and Reining arena. Introduced to new races, barrel racing, reining.
-> The next day Coyote asks you to deliver stuff to Cod Point. MC notices the cool Ghost House on their way there. Introduced to Cod Point, new fishing reputation there. They also give you a package to get back to Coyote. -> On your way back MC decides to check out the ghost house. Getting scared and lost in it, triple jumpscare as MC, Lisa and Mr. Wetton run into each other at a corner. After you realize that nobody is getting murdered by a ghost, Lisa introduces you to Mr Wetton. MC asks him what is he doing in an abondoned house so he turns up the party lights, tells you it is his disco house for special occasions and patries. Tells you he is the brother of Herman and Coyote, who runs Black Light Night Club and supported Lisa and her gang when they were students at Star Academy. Mr Wetton invites you and Lisa to meet him when you are around Fort Sylvia, so he can introduce you to the city. -> Leaving the Ghost house and going to Coyote to deliver his package. He gives you another one to take to Snake Bite and meet his buddy, Tomahawk Tom there. Going to Snakebite, introduced to people there, the stables and races.
-> Next quest is to meet Mr Wetton in Fort Sylvia. Meet at a café and explore the city, he shows you his Black Light Night Club. Lisa and her band has an hour long rock music concerts there every night from 8 to 9. Now you have all reputations west of Claymore bay unlocked, and have access to all sidequests with these factions. -> Everything seems nice and peaceful, but darkness is still looming. A quest marker appears in the Great Clearing. MC is drawn there by a strange magic and goes to a great cut down tree. A team of druids and rangers ambush you asking who you are and why are you disturbing a grave. They tell you of how Jon Jarl cut down a Life Warden tree and his forest in his futile search of immortality and possibly doomed the island. -> The druids of Summerplains don’t trust you. MC asks how could they gain their trust and the druids say by fighting against the darkness, but for now, make friends with the Life Warden Trees to prove you are a good guy.
PART 2: Primeival Trees
-> MC asks Coyote if there are ancient trees he knows about in Summerplains. He tells of one in the Old Morass and one in the Lone Star Canyon. -> MC goes to check out the Old Morass first. Riding to the swamp, but it has the same darkness over it as Pi’s swamp. Ride to the Clearing and ask a local ranger to guide you in the swamp. You meet at the border and journey through the dark, claustropobic woods, narrow bridges and muddy waters. MC follows a magic instict (appearing as a wisp) to guide them to the Primeival Tree. ->You find the Elder Witchwood and awaken it with magic. She refuses to answer your questions, asks if you are a witch. She asks witchcraft related questions to which none of the pop-up answers are correct. She concludes, that you are not a witch and says that she will only talk to witches or you only if a witch vouches for you. MC and the ranger leave the swamp. MC goes to speak with Holdsworth and Pi. They say they need time to study the ancient witch magics to answer the tree’s questions correctly. They will go to Caer Cailleach to ask the help of Sive and the vala. Pi uses her broom to fly there, but Mrs Holdworth says hers is under repairs right now and asks for a ride there. MC riding double with Holdsworth and taking her to Caer Cailleach.
-> While you wait for the witches, MC goes to Coyote, asks for directions to Lone Star Canyon. You go through Claymore village (nobody will talk to the outsider) and ride through the pass through the Rainshadow Mountains to arrive in the semidesert. You ride through that to arrive in Lone Star Canyon. -> The cowboys of Lone Star are basically like the rangers of the area, they know the maze-like place pretty well. Their leader is Blackjack Bill, who, with his buddies stop you if you try to enter. MC says they came to see the great tree in the canyon, but Bill says that’s a weird ask so you can only enter if you prove you are badass enough to beat him in a race. -> Racing through the maze-like winding paths of Lone Star, pretty obvious Bill knows the paths so much you won’t beat him. Galloping under a rock formation a piece falls down towards Bill, MC uses lightning powers to blast the rock to pieces. Finishing the race, cutscene: Bill does the sliding stop before the finish line and lets you win. He thanks you and tells the other cowboys you are one of those druid kids and MC rides with them to their camp at the foot of the Primeival Tree. -> They watch as you use your power to speak with the tree. Aspen King tells you the cowboys are his friends, and shows you the gifts they bring him – the trunk is decorated with horseshores, skulls, dried flowers,etc. MC asks about the darkness threathening SP. Aspen King tells you of the brother they lost when Jon Jarl came to the clearing (the tree called Ancient Guardian in the Clearing cut down 800 years ago) and the sister that is missing (Shadow Chestnut). MC asks to become friends with AK to make the druids believe they are here to help. AK says he saw you save Bill, so he is gonna give you a chance to prove yourself. Prove your friendship to the cowboys and he shall be your friend too. Reputation with the Lone Star Cowboys unlocked. Reach a certain level with them to unlock the next story quest. -> Once you are friendly enough with them, Bill tells you to bring a friendship gift to AK to gain his blessing. MC and Bill ride through Lone Star to gather the special gifts (water from a spring in the northernmost part of the mountains, eagle feather from Thunderbird Peak, 200 years old horseshoe from an old battlefield, etc). Bring the gifts to AK and be accepted as a Lone Star Cowboy/girl. AK gives you a branch of magic aspen fruits and flowers to show the druids. Taking it to the Clearing.
-> A raven comes to you bringing a message tied to its leg from Sive. Holdsworth and Pi asks to meet you at the Old Morass. You ask the ranger once again to lead you through the swamp and go there, meeting them and another vala witch, Aine. MC and Holdsworth and ranger and Pi riding together to the Witchwood. The witches brought a bunch of stuff that is levitated by Aine after you tied in a package. Arriving at the Elder Witchwood. -> Before waking her up again, the witches tell you what they learned. The vala used to take care of this tree, but since they were corrupted, they stopped doing it. Pi n Mrs H ask you to decorate the area like the vala used to, with the witch stuff they brought. You build a pyre and Aine magics it to look blue. After the place is decorated to look vala, MC wakes the witchwood. -> The witches answer her questions (with your help) and Aine says the vala are back and she will be the guardian of the Witchwood and her grove. The tree only has one more ask: that you ride through the swamp and collect her old witch relics that the animals scattered all over the place during the centuries. You collect them and the Witchwood declares her friendship and gifts you a brach with her flowers and fruits. MC asks EW about the last Primeival in Summerplains, she tells you Shadow Chestnut is hiding in the Claymore mountains. Aine stays, Pi and Mrs H fly home and MC rides to the Clearing to present the symbol of EW’s friendship to the druids there.
PART 3: The Claymores
-> The plan forward: the SP druids now trust you, send you to find the Shadow Chestnut. Going to Claymore Castle, but denied entrance.MC goes to Coyote, but he doesn’t know how one gets into the Claymore’s favor. You go to the Von Blyssen manor and ask Anne’s mom. She tells you the best way is to challenge and defeat one of their best riders to show you are worthy of their time. Now you have to find a Claymore to defeat. -> MC sneaks around Claymore village to look for riders, but all of them are near the manor. You are about to give up when you notice Sabine and start to follow her. You overhear the people calling her Miss Claymore, and realize this is perfect. You reveal yourself and challenge Sabine to a race, poking at her pride. Bet with Sabine in front on the whole village: if MC wins, she invites her to the manor. Elise appears, knows what MC is up to, warns Sabine not to accept, but she does. Elise is angry, knows how this is gonna end, leaves. Beating her in the race around Claymore village. -> Sabine has to keep her word, taking you to the manor. All stuck-up, mean riders, like the Bobcats used to be. You complete the entrance races to gain membership with the Claymore manor and carve out some respect. Reputation quests to the Claymores: village, manor and stables, tedious grind, hardly gives you any rep first, because they are assholes.
-> Races at the Claymore manor: show-jumping in the arenas, many cross-country trails in the mountains. Introduction to the Eventing Championship: a round of dressage, showjump and cross-country. Running the Claymore cross-country tracks, but other then in the races, you cant explore the mountains (the gates only open if you are racing). Sabine is watching you and clearly hiding something. -> Once you get to high enough reputation, Lord and Lady Claymore name you full member and you can move freely and explore the mountains. MC goes to the Clearing and talk to the druids about the next step. They say you should look for a certain type of chestnut on the ground in the Claymore mountains to find her. Going there and looking in the forest.
-> Find and meet the Shadow Chestnut and discover her standing next to another Stone Circle, just like the one on Starshine Mountain: the Awakened Stone Circle. ShCh is the sister of Astral Crown, protects the Awakened Stone Circle (ASC) from anyone entering, good or evil. MC asks why the good ones can’t enter either and ShCH tells you they trusted humans before and it cost them the Guardian. -> Darko and the whole Dark Rider gang arrives, thanking you for leading them here as they could not find the tree (it distracted the evils). This does not help ShCh to trust you. MC says she thought Darko was dead. D says he had a lot of work to do since he became the new Mr Sands, turns out the work of the old relic is not as easy after all, especially now as Garnok’s Victory draws closer. Hearing this, ShCh summons a shield around the ASC so no one can get in. The combined power of the 5 bad guys are not enough to break shield. They place an unbreakable dark ward around it, because if MC can’t access it that is already a win for them. Race: MC flees the forest and the Dark Riders.
PHASE 11- Resurrecting the Guardian
PART 1: Finding the Seed -> MC meets and tells the SRs what happened. Need to know how to help Shadow Chestnut,gain access to ASC and prove that they are the good guys. With the help of Linda, Aine, Pi and Holdsworth they make up a spell that lets Witchwood connect her to ShCh. -> Ritual in the swamp: MC taking the dream potion and waking up in the Wealdweave. Walking through it to get to the roots of ShCh and talk to her. She tells you she needs to connect to all 3 of her siblings: Aspen, Witch and Guardian to be able to banish the darkness choking her. But that is impossible, since the Guardian is dead. ShCh tells MC the only way she will ever trust them is if you resurrect the Guardian, but that is impossible. MC promises to do it.
-> Plan: Find a way to resurrect the Guardian. The druids tell you there is a legend that the seed of the Primeival trees lives forever and if the one who cut him down kept it, there is hope. They tell you it was Jon Jarl, who cut the Clearing. Need to learn more about Jon Jarl to find out if he kept the seed (there is a good chance, since he liked his treasures and there is a rumor had a secret treasure chamber dug somewhere in one of the mountains of Jorvik. Going to the Moon Chamber, but Jon’s ghost is not there now. -> Going all over Jorvik to gather clues, following Jon’s footsteps and history. The fleet got into a storm, was attacked by the „kraken” (G’s tentacles) and shipwrecked on Jorvik. Jon conquered the island, gathered many magical weird artifacts and treasures. Then finally he cut down the Guardian and met a vala coming out of the forest. The witch cursed his riches: Jon will never be able to take them away from the island, until he makes his sins right by restoring the trees. Jon tried to take some treasures away, but the ship was destroyed in a storm. He realized the curse works and had a hidden treasure chamber made for them in the remote part of the Northern Mountain Range.
-> MC finds the secret entrance in a narrow valley between the NMR between the Starshade and Coldstone forests. Solving the puzzle to get in, if you step at the wrong place it teleports you back to another valley and you have to find your way back. Jon’s ghost appears, wants to help, MC doesnt trust him, asks why would you help take your treasures. Jon tells you it is not just the tresures, that can’t leave Jorvik, he can never leave either. It has been many hundred years already, and he wants absolution for what he’s done in the hopes of finally being able to leave Jorvik one day. -> Going through the labyrinth of the treasury, finding the seed. The traps activate and the place starts collapsing. Jon is like oops, I forgot to mention. Getting out. The 4 DRs are waiting for you but Jon says take a step back and MC steps into the teleportation circle and taken to a nearby valley. The DRs have no idea where you ended up and the treasury is buried beneath the mountain. MC rides back to the Secret Stone Circle to keep the seed there until you figure out the next move.
PART 2: Find a way -> Now you have to find a way to use the seed and resurrect the guardian. Linda and the druids get to work researching, and meanwhile MC has to correct and recarve the old runestones in Summerplains, just like you did in Harvestlands, Winderdale and Springvalley. -> The next day Linda have found a clue about a restoration ritual, but some pages are missing. Go ask the LW trees. Sleeping Widow tells you of the failed attempt at resurrecting a tree near her. Tells you how the druids tried to do it, but couldn’t get the other trees to help. -> Going to Fripp’s library to piece together the spell. MC helping Linda with the research. Leave her for the night, the other day she has the spell ready. Tells you the only other thing you are going to need is a branch from Shadow Chestnut.
-> Meet up with the SRs in the Secret Stone Circle to talk about the plan: how to get close enough to get a branch and how will ShCh willingly give it to you. Plan: the SRs will go with you to the Claymore Mountains and make a crack in the shield for you to get in. Now you just need a secret way to go there. Linda says the Claymore castle was also established in Jon Jarl’s time and the druids could not have gone through the town, so they must have had a secret path. Asking the Lone Star Cowboys. They say there is a closed off, overgrown path in the Rainshadow Mountains, but they don’t know where it leads. ->The team goes there, Alex and MC cut the thorny bushes in the way. Riding through the narrow trail (just like in the Greydew mountains to Epona) through the Claymore mountains. You see the Claymore riders running the cross-country trails, but they can’t see you. Getting to the shield around ShCh and the Stone Circle. -> You don’t have much time. The SRs use their magic to make a crack on the shield and MC gets in. Going through a magic labyrinth (like the one before the circus). Sometimes you have to hide from shadow seekers, other times there is a wall and nowhere to go, you have to dispell the wall by choosing the correct runes, like the minigame when activating the runestone in Paddock island. You get to the tree. -> MC tells her they found a way to resurrect the Guardian. Tells her of where they were and what they found out, convincing the tree to give you a branch to attempt the spell. With the branch, you go back through the labirynth and meet up with the SRs.
-> An alarm has been set off and Sabine is riding here to check on the shield. Mc and the SRs ride through the secret path, back to the desert. You see Sabine searching for you in the trails, but she can’t see you. Getting back to the desert, heading towards the Clearing, it is starting to rain, a storm rolls in. In the path through the Rainshadow mountains Sabine is waiting for the team. You say you were just out trailriding in the desert, but she doesn’t buy it. -> The other DRs also appear, by standing in rock outcroppings in the hillside above Sabine. They jump down to confront you and charge you. Alex uses a lighning shield to separate the DRs. Now Sabine and Elise are stuck with Alex, Lisa and MC. Elise’s power is the only thing that could totally destroy the seed. Linda and Anne have the seed and flee from Jess and Katja to the Clearing. You have a bossfight on your hand. -> The storm is raging and Alex is drawing power from it and keeping the shield up so you and Lisa fight Sabine and Elise. Dodge their attacks and hit them with yours. Once you deplete their health bar, the storm has passed and Alex can’t hold the shield any longer. She lets go, you mount up and race towards the Clearing. -> They chase you. Anne and Linda are safe, but Katja and Jess made a shadowfrost wall in front of you. The druids of the clearing unite their magic with the SRs to break the wall and you run through. The DRs can’t enter the glade and just stand at the edge menacingly, then leave.
PART 3: Restoration -> You all need a day to recharge your powers. The next morning you return to the clearing. There are just some more things you need to gather: relics for the four circles, amplified with Aideen’s light. The next four days you go with the SRs to do that. -> With Lisa you go to find the Rose of the Wind on top of the Lonely Hill in Wild Horse plains and infuse it with Aideen’s power. With Linda you go to the Old morass to find a pool of magic water touched by the purest moonlight. With Anne, you go to the northest point of the Lone Star area to find the „fallen star” – a special, pandorian crystal meteorite fallen through the northern lights and charged with the morning sunlight. With Alex you go to Thunderbird peak to bring a piece of the old pandorian runestone (destroyed long ago) that was hit by lightning. Once you got them all and infused them with Aideen’s light, you return to the Clearing.
-> The next day you perform the ritual. At the cut down Guardian’s trunk you place the seed. The druids plant the three branches you brought from ShCh, AK and EW around the tree. The SRs use the relics you got and MC focuses their power into the seed. A little sapling appears. -> Cutscene: a nightmarish, dark blue and purple circle in a small island, with floating black runestones. Darko kneels in the middle of a rune circle chanting, when the ground stars shaking, thunder rumbles and tentacles appear in the horizon illuminated for a second by a lightning strike. An incredibly low, animal-like angry growl echoes and turns into a roar, like the sound of a kraken. „Yes! Lord Garnok, I was finally successful to summon- „ „You incompetent, pathetic fool! You let them awaken the power of Aideen and now you do nothing as they awaken the last guardian of the island? I should crush you now and be rid of your annoying existence” lightning strikes and a tentacle hovers over Darko, but retreats. „I give you one last chance to prove your worth. Destroy the Sisterhood again. Cut and burn the trees and stop them from awakening the last defensve line. Their meddlesome spell already pulls me back to my slumber. By the time I awaken, I want them destroyed. So that not even a memory of them remains.” -> MC wakes up in the forest floor. The SRs said you blacked out for a few minutes. The Restored Guardian is already a young sapling, growing quickly, just like how Aideen raised so many trees and plants when she first came to the island.
PHASE 12- Taking the Awakened Stone Circle Back
PART 1: Raising a tree -> Other trees in the clearing also start to grow, but at a slower rate. You have to reach max rep with the SP druids by doing dailies for them, helping to raise the tree. You go to each of the Primeival trees and ask what the Guardian might need, they send you on a fetch quest near them (get water from a spring, a magic crystal, etc) and take it back to the Restored Guardian. Sometimes the DRs try to attack the grove with frost, fire, darkness or shadow and you have to defeat them. -> Once you reach max rep, RG reaches max size and comes to consciousness. Thanks you and the SRs and you tell him ShCh is in trouble. RG tells you she has the most important job, defending the Awakened Stone Circle, which is the most important line of defence and weapon against Garnok and also the strongest seal that is keeping his prison locked. You cannot let it fall into enemy hands. Plan to take the ASC back.
PART 2: Preparing the siege -> Swamp ritual again: talk to ShCh. She can barely resist the darkness now, about to give in. MC tells her the Guardian is back and reach for him. She does and the 4 trees of the Summerplains connect. She thanks you and says now she has the power to break the dark shield, but the 5 of you also need to be on the other side and help her. -> Preparing for the siege: plan to march on the Claymore manor, but get the others out of there. Talking to Anne’s mom to hold an competition in Shoreline: invite all big horse factions. MC takes the invitation letter to the Claymores. Help prepare the competition in Shoreline with the other SRs. There is gonna be all types of races, MC tests them: do a dressage routine, a showjumping and a cross-country. Help decorate and clean the place. -> When the time comes, ask Mrs Holdsworth for more of the transformation potion: 5 NPCs drink it to masquerade as you in the competition and make the DRs less sus. The races are announced as looking for the best riders in jorvik and your doppelgangers compete.
-> The DRs can’t resist the challenge and also compete to defeat „MC” and the „SRs”. Your stand-ins obviously lose and try to act in character. „Lisa” loses against Elise and says ima go write a sad song. „Linda” just says well, back to reading, „Alex” goes to punch something, and when Jess glares at her victoriously, „Anne” runs away crying. Jess is satisfied, but Elise starts to suspect, because Anne would never. By the time the DRs start to suspect something, the team is already gone. -> Cutscene: MC and SRs in the Secret Stone Circle, with many of the druids and your allies. Just finished making the plan. Fripp says „Everyone memorized it? Good. Then places everyone. Aideen be with us all.”
PART 3: Awakening of Light -> You and the SRs ride through the basically empty Claymore manor. Going up through the path to the ASC locked behind the dark shield. The DRs and Darko wait for you there saying your little distraction didn’t work out that well. They walk towards you and step into 5 suspension runes. The 5 riders reveal themselves as more doppelgangers: druids masquerading as you. They say the distraction worked perfectly, they had plenty of time to draw the runes. They concentrate their magic to keep the 5 imprisoned. -> The real MC and Srs ride through the secret path in the mountains again and form a circle: MC in the middle, the 4 around her. They start to focus their magic on MC and MC on the shield. Cutscene: Aine is warned by Witchwood that it has started, closes her eyes, goes into the dreaming. Floats through the Wildweave and talks to ShCh, AK, RG and EW saying connect now. -> MC starts breaking the dark magic shield. Playing many minigames: run around collecting magic fragments, memory game rune choosing, slider, every one that has been in the game before.
-> Once you break all 5 seals (Sab’s, Jess’, Kat’s Eli’s and Darko’s), the 4 trees light up, MC and the SRs focus their magic on the shield individually to break it. Darko breaks free of the druids’ spell and frees the DRs too. They all summon dark magic to destroy the druids (the characters you have known since the beginning of the game, like Avalon, Evergrey, Rhiannon, etc) and are about to strike. -> Roots erupt from the ground and the freed Shadow Chestnut grabs the 5 bad guys, interrupting the spell. Darko teleports them away and the battle is won. -> First time entering the Awakened Stone Circle. Looks almost exactly like SSC, needs some work, for example, you will have to recarve the runestornes, explore the place, open the portal leading to the secret chamber under the glade (find the portal, like in SSC), but later. For now you have won, some druids from the Clearing come here to guard the place. -> The last task is to help ShCh protect it against the DRs. MC, the SRs and the druids magic their own shield around the glade, and use magic to hide it from the DRs. That way if they came back they won’t be able to find even though they know where it is, the forest will just make them lose their way. The shield is complete and the day is won.
-> Last story magic horse grind: The druids of the Clearing tell you Restored Guardian wants to talk to you. He thanks you for your service to Aideen and says with his return someone else also reappeared. Since you banished most of the darkness from the island by restoring it to almost as it was in Aideen’s time, more and more magic creatures reappear. He shows you a little white foal with runes on them like on aideen’s centaur form: a Luxariel foal. -> The last grind is taking care of the foal until it grows up for you to ride them. Every day you get a daily to take the foal to a different magical place in Jorvik and complete a quest there. E.g. take them to the Secret Stone Circle and tell them the meaning of the stones, go to Wildwoods and gather them magical plants to eat, in South Hoof listen to the Singing Yew’s song, etc. Once the progression bar is done, it ages up and you recieve the last free magic horse.
TO BE CONTINUED!
THE OTHER PARTS:
SSO Rewritten 1st Part: Winterdale https://www.tumblr.com/starshinedragon/736955792328146944/sso-winterdale-fan-written-main-storyline?source=share
SSO Rewritten 2nd Part: Springvalley https://www.tumblr.com/starshinedragon/716459529087401984/sso-rewritten-springvalley?source=share
#sso#star stable#star stable online#ssoblr#starstableonline#sso story#sso rewritten#sso full story series#sso soul riders#sso summer
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Red Dead 2 if Jake lived (Sadie's dream)
It's 1899, Jake and Sadie are doing the usual things they do during a blizzard, Sadie is cleaning her rifle, the rifle's muzzle glistening from the liquid, Jake, as always, is reading his book, the wind is whistling, thank God they still have firewood. Sadie, eventually, finishes cleaning her rifle, she sets it down next to the chair, she walks over to Jake, and gives him a tiny kiss on the forehead, Jake smiled, Sadie always loved that warm smile of his. The sky began to darken, the blizzard was getting worse. "God, I'm glad I ain't out there in the snow.", Jake thought to himself. Sadie was rummaging through the provisions cabinet, she was hungry, so was Jake, they didn't have a lot of food, though, which is bad news because there's no civilization up in Northwest Ambarino. Blizzards, they were common for the two lovers, since they were in the middle of the snowy mountains. A few hours pass, the two had already eaten their dinner, which was not a lot, it was a few canned provisions dumped into a plate, Sadie, she was too tired to manually cook, and then again, they didn't have much food, they had some salted foods, but they'd probably be best if they saved that, just in case. The sky becomes pitch black, the stars are unable to visualize, due to the amount of snow blocking the way, Jake and Sadie get dressed for bed, they get under the sheets, until they hear some horses neighing, and some faint voices - they sound Irish, the two hear the door to their stables open, and then close, they hear guns cock. Sadie immediately gets up and tries to grab her rifle, but Jake stops her. "Honey, I think it's best if you just hide in the cellar. Who knows what'll happen.", Sadie stops for a second, before she agrees with Jake, but not before she speaks; "You're coming in with me, I ain't letting you die." Before you know it, their in the cellar, as the men make their way into the ranch. Jake and Sadie hear faint, Irish voices, they hear heavy footsteps. Hopefully they don't find the cellar door, or, notice it.
Hours pass, surprisingly, those men still haven't found the the cellar but it's clear they've definitely trashed the house, and they're having quite the party, this goes on for a while, until Jake and Sadie hear a VERY faint voice, they can hardly make it out. Jake and Sadie hear someone talking to the men who ransacked their house, until there's gunshots and screams, eventually, everything goes quiet. Sadie and Jake climb out and a man dressed in a reddish-brown leather coat spots them, he also features dirty blonde, semi-long hair. Sadie immediately gets defensive and starts to scream, throwing glasses and bottles at the man, Jake attempts to stop her, but she's too quick for Jake to grab her. Sadie grabs a knife and attempts to attack the man, but another man, featuring a dark coat, and a black, thick, mustache runs in, another man, dressed in a blue coat also rush in, the man in black screams: "Micah, what the hell are you doing?" The man in that reddish-brown coat is named Micah. Micah flips over the table, which appears to have an oil lantern on it, falls with the table, which causes the lantern to shatter and spread fire onto the wooden floor, Jake and Sadie are both panicking, until Dutch grabs Jake and Sadie, and gets the two out of the ranch, quick. As the couple get onto the horses that followed behind the three men, the man in black asks: "What's your names?", Jake responds, his voice shivering slightly. "Jake, Jake Adler, That's my wife, Sadie."
At Colter, Jake and Sadie are seen to be around eachother a lot, most likely for warmth, and not to mention, affection, Sadie was probably glad Jake wasn't an idiot and hid with her.
At Horseshoe Overlook, Jake's known to interact a lot with the others, he got along with Mary-Beth the most, since the two both had an interest in books. Jake was hard worker around the camp, he would contribute, usually items he found. He didn't have much experience with guns, but he would guard camp from time to time, sometimes he'd get yelled at by Miss Grimshaw, but almost anyone does. Sadie was a bit shaken up, but she would work too, she helped Pearson, fed the chickens, etcetera. And thank God the two didn't have to wear those unbelievably hot coats.
Clemen's Point, Sadie, she's still pretty defensive, anyone, sure, anyone could catch the lovers on the outskirts of camp sometimes, being all over eachother. Sadie dropped her old look, though, she now features a yellow shirt, stripped suspenders , and a gun belt, with some beautiful guns to fill the holsters a holster oh, craves.
Jake also sports some new clothing, he has a hat that almost looks the same as Sadie's, a blue and white shirt, some brown, leather suspenders, and a brown gun belt, with a cattleman revolver. Those two were almost inseparable, he was her Jakey.
Jake and Arthur became friends, too. They shared a similar friendship that Lenny has to Arthur.
In Saint Denis, Jake and Sadie stay around camp a lot, they even share a room in the house.
In Guarma, Jake and Sadie both took care of the camp they stayed at during Arthur, Javier's, Micah's, and Dutch's time in Guarma,
during Beaver Hallow, at the end of 1899, the two settled on a new ranch, Sadie settled on a new job, bounty hunting. The two grew old together and lived happily ever after.❤️
Also, sorry for the lack of dialogue and details and missions, I know this isn't canon.
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15 Different Types of Campfires and How to Use Them
Campfires are more than just a source of warmth and light; they can be used for cooking, signaling, or simply creating a cozy ambiance. The way a campfire is built determines its functionality. Here are 15 different types of campfires and their uses, ensuring you’re prepared for any outdoor adventure.
1. Tepee Campfire
This classic structure involves stacking small sticks and kindling in a tepee shape. Once lit at the center, the tepee burns efficiently, providing a steady flame. It’s great for warmth and cooking marshmallows or hot dogs.
How to Use: Ideal for quick lighting and moderate cooking needs. Add larger logs as the fire grows.
2. Log Cabin Fire
Built by stacking logs in a square shape, this structure offers a stable fire with even heat distribution. It’s excellent for cooking or creating long-lasting warmth.
How to Use: Use for extended cooking sessions or when you need consistent heat.
3. Star Fire
This arrangement involves laying long logs with one end meeting at the center. You feed the logs inward as they burn.
How to Use: Perfect for conserving wood while providing light and warmth over a long period.
4. Lean-To Fire
In this method, a large stick acts as a support, with smaller sticks leaning against it. It’s great for windy conditions, as it shelters the flame.
How to Use: Best for starting fires in adverse weather, as the structure shields the flame.
5. Dakota Fire Hole
A stealthy and efficient fire built in a dug-out pit with a second hole for ventilation. The design minimizes smoke and maximizes heat.
How to Use: Ideal for low-profile cooking or warmth when you don’t want to attract attention.
6. Platform Fire
Constructed by building a base layer of large logs and stacking kindling and smaller logs on top. This fire burns downwards.
How to Use: Useful for cooking large meals that require even heat.
7. Pagoda Fire
A variation of the log cabin fire, this structure involves stacking logs in a more intricate, tiered design. It burns longer and hotter.
How to Use: Great for creating a long-lasting fire for group gatherings.
8. Keyhole Fire
A combination of a circular fire and a rectangular extension, the keyhole fire is perfect for cooking. You can move coals into the rectangular section for controlled heat.
How to Use: Ideal for grilling or simmering foods.
9. Pyramid Fire
Also known as an upside-down fire, this structure is built with large logs at the base and progressively smaller logs and kindling on top. It burns from the top down.
How to Use: Excellent for a slow-burning fire that requires little maintenance.
10. Swedish Torch
Made by splitting a large log into four sections and lighting the center, this fire burns vertically and provides a stable surface for cooking.
How to Use: Best for compact cooking fires or limited space.
11. Council Fire
A large fire built by stacking logs in a circular pattern. It’s designed to create a big, roaring blaze.
How to Use: Ideal for ceremonial or large group settings where a significant fire is needed.
12. Trench Fire
Dug into the ground as a trench with logs placed across the top, this fire is efficient and protected from wind.
How to Use: Suitable for cooking over an open flame or keeping a low-profile fire.
13. Horseshoe Fire
Built in a U-shape with the opening facing the wind, this fire creates a wind channel for better combustion.
How to Use: Perfect for windy conditions or for directing heat towards a cooking area.
14. Upside-Down Fire
This fire begins with large logs at the bottom, followed by progressively smaller logs and kindling on top. It burns downward, requiring less tending.
How to Use: Use for long, unattended burns or slow-cooking meals.
15. Reflector Fire
This fire includes a reflective surface, such as a rock or a wall of logs, to direct heat and light towards a specific area.
How to Use: Great for keeping warm or cooking in cold conditions.
Tips for Building and Using Campfires
Choose the Right Location: Ensure your fire is at least 10 feet away from tents or flammable materials.
Gather Proper Materials: Use dry wood, kindling, and tinder for the best results.
Follow Safety Protocols: Never leave a fire unattended, and always extinguish it completely before leaving.
By mastering these 15 types of campfires, you’ll be ready to handle any camping scenario, whether it’s cooking, staying warm, or simply enjoying a night under the stars.
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yeah dressage being added finally is CRAZY what happened to all the dressage fanatics
this is personal preference so sorry if anyone gets offended but idrc i guess 🤥 i hate the new upcoming ui with a passion so if they drop that on us i will be furious
its minimalist and i hate it the current ui we have is so cute its adorable and it screams star stable . that little horseshoe menu yeah rhats the smartest thing they've done that they havent removed from the game . the colors i love it. it doesnt need ANY updating and ur telling me thats ab to get replaced by small boring ass circle icons BOOOO🍅🍅🍅🍅🍅🍅🍅🍅 sorry i kind of went on a rant there im just genuinely terrified
thoughts about Wednesday's (April 12th) update
we are getting DRESSAGE. why have I seen zero people talking about this when it's the number one requested gameplay feature
SSO's tech lead tweeted this recently, the clear implication being that UI scaling is dropping on Wednesday. Did they figure out how to scale the current UI properly (despite having said earlier that this isn't possible), or are they shadow dropping the new UI?? The checkboxes in the tweeted image certainly look different than the ones we have now...
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are we discoursing again? with most discourse, the answer is often found between the extremes. this is one of those cases.
#BASICALLY sso does good and bad!#its better than many! cough cough wow#not perfect though bc#nothing is#except for maybe isopods and horseshoe crabs and dogs#none of which run star stable entertainment iirc
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Racing in Star Stable...
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SSO - Golden horseshoes 2018
A little help for those who can not find some horseshoes. All the 75′s coordinates. :3
Valedale X:289 Y:103 X:277 Y:103 X:276 Y:116 X:289 Y:108 X:291 Y:112 X:297 Y:91 X:272 Y:107 X:264 Y:110 X:259 Y:115 X:256 Y:110 X:270 Y:98 X:274 Y:100 X:282 Y:105 X:279 Y:108 X:284 Y:122
Fort Pinta: X:249 Y:263 X:233 Y:257 X:239 Y:260 X:243 Y:270 X:242 Y:262 X:225 Y:279 X:245 Y:273 X:247 Y:276 X:253 Y:264 X:254 Y:274 X:236 Y:274 X:232 Y:273 X:235 Y:262 X:229 Y:264 X:234 Y:268
Moorland: X:193 Y:260 X:191 Y:251 X:196 Y:245 X:198 Y:238 X:204 Y:236 X:197 Y:253 X:178 Y:251 X:188 Y:248 X:183 Y:242 X:191 Y:244 X:190 Y:235 X:189 Y:233 X:181 Y:231 X:176 Y:239 X:191 Y:228
Firgrove: X:323 Y:178 X:328 Y:179 X:328 Y:173 X:334 Y:177 X:341 Y:170 X:349 Y:170 X:350 Y:181 X:336 Y:182 X:345 Y:177 X:323 Y:187 X:324 Y:198 X:329 Y:200 X:335 Y:194 X:317 Y:193 X:331 Y:161
Silverglade: X:198 Y:195 X:176 Y:174 X:180 Y:185 X:204 Y:171 X:180 Y:187 X:182 Y:213 X:194 Y:181 X:183 Y:177 X:199 Y:199 X:187 Y:212 X:169 Y:179 X:188 Y:196 X:189 Y:188 X:193 Y:184 X:181 Y:190
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*sees baby!Souji on dash*
Linwood: Must.... protecc.......
#dash commentary#listen he loves the babu ok#but anyway i gotta get the birthday set before star stable updates tonight by collecting golden horseshoes u3u
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HEADCANON I. bonds: companions & mounts.
one of my favorite things about diana is her hilarious choice in pets. they try to retcon them, but i know. i saw them and i know. and before you say it: i know some of this shit is in prime earth or whatever the fuck they call these universes but i don’t care i love them too much to NOT include them. let’s talk about what pets my diana canonically has.
edit: PLEAAASE LOOK MY GF DREW JUMPA AND TITAN !!
JUMPA: sky kanga.
after diana earned her bracelets after pledging to aphrodite at the age of 15, she began focusing more heavily on the art of battle. a considerable part of her training was in taming an animal to fight alongside her.
there are a number of mounts that were available for the amazons to tame; horses, pegasi, and kangas. horses are reliable and classic, pegasi are picky and only ever chose one rider for life, and kanga’s are aggressive but worth the training if you can tame one. diana naturally gravitated to the kanga’s who matched her own energy and she wanted the strongest and fastest one she could get her hands on. the stables had a number of kangas ready for the right woman to come along, but there was one that caught her eye: the incredibly difficult, violent, and snooty marsupial named jumpa.
it was hate at first sight. think classic horse girl story, but both the horse and the girl are absolutely feral. this kanga kicked the shit out of her, chased her, threw her against trees. diana tried her hardest to get this girl to love her the gentler way as her mother advised, but one day she had enough. when jumpa had the audacity to bite her arm, she bit her right back. if you can’t beat them, join them. the other amazons would sometimes look into the fields and see her WRESTLING this damn thing.
it took years, but eventually she had this monster mostly tamed and it was well worth the effort. though jumpa still has an attitude problem that reflects her own, she is the most powerful, most fearless, and the fastest of the bunch. and she usually doesn’t throw her rider off.
fun facts.
jumpa has a spot on her butt that looks like a star. don’t touch it.
literally nobody else can ride her. she barely lets diana ride her.
literally the worst kangaroo you’ve ever met. diana loves her.
KACHI: royal mare.
when diana wasn’t busy taming her piece of shit kanga, she spent much of her time with kachi. kachi is… pretty much just a normal white mythical horse. so she’s bigger, stronger, more durable, and more immortal than a normal horse. but besides that? pretty standard.
diana tends to ride her around themyscira as opposed to jumpa since she’s easier to control and more predictable. she’s considered one of the royal horses alongside hippolyta’s steeds, and she’s treated as such. she has more of an attitude than the other horses: she’s huffy, spoiled, and likes to stomp the bugs and pests that are unlucky enough to cross her path. but overall? she’s pretty good when you get a few snacks in her.
fun facts.
considered one of the prettiest horses on the island because of her bright, shiny coat and how she’s constantly adorned with intricate accessories. golden horseshoes, the works.
will try to eat your clothes and hair if you stop paying attention to her.
TITAN: walla.
i do not have a drawn picture of a wallaby so consider this my live action face claim of titan. anyway.
the last pet is a little walla named titan. now you might be thinking: what the fuck is a walla? well, kat and i were talking about this and she was like I don’t understand why they gave wonder woman a fucking pig when they could’ve given her a wallaby. It’s just a tiny kangaroo. and i said that she gets a little magic wallaby named titan. a walla, if you will, in the same line of thought of kangaroo, kanga.
walla’s are not war animals, they’re not useful for anything besides companionship and that’s exactly what diana has her for. if you go to diana’s penthouse and you’re wondering what that weird long shopping bag is for? look inside. titan’s in there… just chilling. you might see this lil girl jumping around in the living room and go “what the fuck is that?” and diana will answer, genuinely, monotone, “Her name is Titan.”
just look at them go.
titan has the best temperament out of all of her pets. she’s a cute little cuddle bug with grabby hands. she wants to jump up in your hoodie, your purse, your backpack, whatever you have that's pouch shaped. diana will be cooking eggs on the stove with essentially a baby sling strapped to her chest because her wallaby wants to be held. that’s her little baby.
fun facts.
this is the only one of her pets that she has with her in the world of man.
she sends close up pictures of titan to the justice league group chat and theyre always confused. most of her gallery is pics of that lil walla.
she’s got a little sparkle spot on her face. why? because comic books and its cute.
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Star Stable Drabble
There's a friesian I haven't seen before in the mansion's stables. He's handsome, and severe in the way his mane is styled. A true parade horse. He feels compelling, and at the same time he is the quietest stillest horse I've ever seen. Mythcare seems a bit uneasy around him, perhaps because of that stillness. She's so alive in comparison, even with her steady patience.
Judy told me that the friesian, Khaan, belongs to Sabine, a rich girl who convinced the baroness that she deserved a slot boarding her horse here. No one really knew much about Sabine. I watched her a few times. The girl was snappy and rude, if good with her horse. Seeing her and Khaan together nagged at something at me. Had I seen her before? Maybe a performance? Sabine laughed at me when I suggested it, saying that someone as lowborn as I couldn't possibly run in circles close to hers.
An article jumped out at me from a newspaper at the stable. I don't look at newspapers, but the picture of a girl with her horse on the front cover drew me right in. I thought it would be an announcement of a competition winner, celebrating a star of Jorvik or some such. The girl is a star of Jorvik, but the girl's been missing for over a year. It was a one year anniversary mourning the loss of Jorvik's dressage star. It's sad to think how she just vanished. A little chilling too. People in the spotlight are supposed to be harder to vanish, and yet she did.
Judy's friend Tyra got me to test out a new track for the horses. It was so much fun. I love how Mythcare really just opens up like she's racing with the wind as we go. Sabine must have seen us, as she conceded that I perhaps wasn't as hopeless as she'd first thought. Truly a backhanded compliment. She certainly wasn't impressing me at all. Her snobbish request that I deliver a note to Justin at Moorland Stables only made me uneasy. She's a rich snob looking down on others, and now she just recruits me for her errand? Why doesn't she want to deliver this note herself? Is she trying to set up some romance? Or possible blackmail that she doesn't want to be caught delivering?
Agnetha recruited me to help her in the garden while I thought about it. In the end I decided to deliver the note. I'd be there when Justin received it, so I could figure out what was needed when he got it. Whatever Sabine was up to, I'd be there to make sure Justin didn't get hurt from it. I headed back to Moorland and told Justin that I'd been given the note to give to him. He was pretty curious about it. As soon as he finished reading it though, he said he had to go see his grandpa. He didn't even give me a chance to warn him that whatever was in there needed to be treated with caution! He just up and ran! What did Sabine write that was so dire it got that response from him? I wish I had read the note before delivering it.
I was honestly feeling pretty guilty and worried about what had happened when I'd delivered the note when I wandered over to Conrad. He looked at me, and told me he knew what I needed. He just needed me to get some material for him. It was a way to get things off my mind, so I was fine with fetching some iron from the local mine, some old nails from the beach, and what Conrad called ghost ore from the old Jarl's tomb. I'm not sure how respectful mining in the entrance was, but I did it. Conrad thanked me gravely, and I watched him create a set of horseshoes for Mythcare. He said they would carry the blessings of Aideen and speed our path. He sounded so serious. And the horseshoes did look extra nice, as far as horseshoes go. It was cool.
It gave me an extra boost in going to see Old Jasper, maybe Justin really had just run off to see him. He hadn't. I had to tell Mr Moorland what had happened. I faced Mr Moorland and told him that Sabine from Silverglade Manor had given me a note to give to Justin, causing him to rush off claiming to need to see his grandfather. Mr Moorland was very concerned about that. Apparently Sabine had been harrassing his family for months, even trying to get them to sell. And I'd just helped Sabine along with whatever her plan was!
Maybe I could find Sabine, get her to tell me what the plan was. I headed back to Silverglade Manor feeling almost sick. Mythcare was as comforting and assuring as she could be for the ride there, but it didn't help when I found Khaan and Sabine gone. Alex, the girl I'd met when chasing the ghost rabbit, ran into me then and asked what was up. I explained, hoping more eyes could help. Alex was even more upset. Sabine apparently wasn't just a conniving blackmailer who harrassed the Moorlands. She was a Dark Rider, and gained power when she actively harmed others. Alex had apparently fought her before. Partnered up we found a trail of flaming hoofprints. Apparently that was something Khaan did, leave behind flaming tracks. At least that was help here. I raced with Alex as fast as possible to try and catch up with Sabine. We hit the beach only to see Justin and Sabine on a barge going...somewhere. There was a DC logo on the barge, but that's the only clue to where they could have gone. We can't track them over water.
I told Mr Moorland what I managed to find. The poor man's deeply distraught. He's holding out hope his son will return on his own. Knowing what Alex said, that Sabine feeds off suffering to grow stronger? I'm not holding out so much hope. It feels terrible.
It's not the same around the stables with Justin gone. Everyone's a little quieter, a little more tense. Mr Moorland doesn't have the same spirit as normal. I'm spending as much time as possible up in Silverglade. I can't face everyone there. At least in Silverglade I can find ways to help instead of hurt.
#star stable#star stable online#sso#sabine#khaan#dark riders#justin#kidnapping#story#soul riders#main quest#spoilers#mythcare#fanfiction
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