#stage illusions
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pinkblanc · 2 months ago
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Albert Hopkins, Magic; stage illusions and scientific diversions, including trick photography, 1897, pp. 42
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fisheito · 1 year ago
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(3) remaining
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atrophiedemotion · 7 months ago
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there’s something so devastating about how so much of till’s character is his rebellious nature and his unwillingness to back down or bend to authority. how he puts his entire soul into writing and creating music to express how he feels so that someone has to listen.
how much suffering and abuse he’s put under by his owner. how he pushes past that and still creates art for himself. how, despite physical violence, drugging, experimentation, and more, he still refuses to be metaphorically collared.
… and how through all of that, he is unknowingly playing exactly the part urak intended him to. urak tried time and time again to create a tortured artist and finally got it with till. till is trouble for him, yes, but he’s also exactly what urak wanted to create.
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tobbesdiscordkitten · 5 months ago
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Pretty Tied Up - Live in Tokyo (1992)
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asteriass · 4 months ago
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Till’s peculiar trouser pattern & the illusion it causes
As I was watching the Round 7 MV on Friday, there were two things I was the most focused on, Luka‘s back & waist, and (MORE importantly) the peculiar design of Till’s pants. Especially in the moments after he’s shot and the illusion it is likely to create for the audience members
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I mean, by now it’s pretty clear that the design of his pants is that way for legitimate narrative reasons too, instead of it just being… sick as heck (which it very much is though).
One of those reasons of course potentially being as some type of tie in or symbolic relation to the very end of Round 6, where Till stands in/near Ivan’s pool of blood
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A 2nd reason, I might add, is because it serves to create an illusion for the audience/that, it conveniently ends up creating an illusion - an illusion that makes it seem as if more damage has been done than it actually is.
Rewinding a bit,,,
Round 7‘s stage is very interesting, in that it is incredibly different in layout from most other stages. While generally speaking the stages are more similar to football fields (aka the stages are surrounded ALL AROUND by places for the audience members to sit and view the contestants) Round 7‘s stage mainly only allows the audience to view the stage from one view, the front view.
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There are some sitting arrangements on the side view of the extended platform which Luka and Till occasionally walk on while singing in the MV, but the main stage itself can only be properly viewed from one side, and it is on that front side where the VAST majority of audience seats are conjested
Other than this frontal look of the stage, unless you are sitting high up (which majority of the audience isn’t) you can’t get any other full on perspective of the main stage while you are watching and cheering
But why is this layout important?
Note the position Till is laying down in.
His legs are facing the alien audience, while his head and neck (the actual points of injury) are obstructed from their view.
And this is not simply cause of Mizi being semi hunched over (though it does play a part too), the way Till fell/is laying in general would just make it hard for the audience to see his injuries from where they are sitting. It doesn’t help either for the general audience that the seats are situated a bit below the main stage too (the platform of the stage is raised)
But even in the BEST case scenario, this is what they’d see
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So clearly, a very… not at all clear view of his torso, neck, or even face (cause Mizi is hunched over it and also her arms on the sides), but rather ONLY of his shoes and pants.
…You see where I’m going with this?
Another interesting thing to note, is that there is literally no pool of blood around Till. He never bleeds out on the stage like Sua and Ivan do. There is some blood on his mouth & also on his neck (& thus on Mizi’s thigh), but there is so actual pool of blood around him
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What there is, though, is the bloody pattern of pants, and the red from his shoes, reflecting on the reflective stage. It creates the illusion that more damage has been done than it actually is. And I mean that canonically.
Canonically his wounds are not messy enough to externally cause a pool of blood. To cause him to bleed out on the stage, but the general alien audience wouldn’t really notice that. Not with Till’s wounds conveniently positioned in their blind spot (for those sitting in the front of the main stage - majority of the audience.) due to Till’s pose, and then also Mizi’s hunching and arm positions blocking the view of his wounds when the aliens would already have not as much view clarity of those area (for those on the upper level). Not with how dim the lights already are by that point. And not with how they are all lost in their excitement and cheers.
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Their favorite won! Why would they need to keenly analyze the parts of the stage they can’t even see? Rather than that, let’s cheer on the king and the special guests who just joined! [Not to mention, the reflective surface on the stage and the blood splatter design and his blood red shoe soles (which is already their main focal point from the perspective they are seeing)!]
See what I mean?
It all creates an illusion. An illusion that the damage is done - more damage than we (as the viewer) can see and know has happened. But from their literal and mental perspective, they can’t see that. Nor do they need to question what they see either. They have more emotions and excitement to loose themself in.
Thus (by the end of the Round 7 MV at least) the ‘illusion’ gets further enforced.
Sure, we know Till didn’t bleed out like Sua, or Ivan, or many other contestants, but they don’t need to question what they expect and what is being reflected to them
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delphiniumjoy · 2 months ago
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After finally being able to listen without bursting into tears, I have Emotions about Samuel's last words.
Not the ones he physically speaks to Kal. Those are a clear statement that Kal's mockery hasn't gotten to him in the end, and that he's standing up for what he believes in, because he does believe in something. In a way, it's an accusation that Kal doesn't.
"Young man with potential." The last words he sings in "Samuel and the Sun (Reprise)." His last private moment. At the end of everything, he realizes he could've been anything. He's choosing to be a hero, but he didn't have to. He has so much imagination, so many things were possible in his future. Maybe he's less impressive than his sister or Margaret or John. Maybe the world didn't have big plans or a destiny for him. But that means he could have done anything. And he could've, if he put his mind to it, he realizes.
And I think part of him mourns the things he's sacrificing. All of the potential futures with his friends in the fantastic world they've discovered together. There are so many empty pages left. There's so much potential that will never come to pass. But because he had the power of choice, he's putting the potential to use to preserve that future for everyone else.
"You know where to find me," written in the journal, and mentioned as his Last Words by the Narrator. Words he and Margaret have spoken back and forth multiple times. Margaret, the Great Enchantress, the princess of the Blazing World. Margaret, who is clearly the single most powerful character in the series, magically speaking. Margaret, who knows Samuel is the most important.
Margaret believes in belief. She always has. Samuel believes in nothing more than Margaret. He's the one who set the entire story in motion. She said it herself: if he hadn't come into her life, she'd still be miserable and alone in New York.
Samuel believes in Margaret. He believes more than anything that if she needs to find him, she will know where to look. It's likely that means looking inside. That he will always be with her (and John, and especially Rose, whom he did just promise he'd never leave again). But maybe... If she's really so powerful... if his belief in her is somehow even greater than her magic, then maybe...
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rocketqueen1989x · 6 months ago
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take me backstage 💋
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witchrealms · 9 days ago
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(x)
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3kockeleda · 13 days ago
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The Quiet Unraveling: Navigating Complacency, Consumerism, and the Search for Meaning in a Fractured World
Let’s begin with a confession: None of us are innocent here. We’re all tangled in the same messy web of contradictions—yearning for purpose while numbing ourselves with distractions, craving justice while clinging to comfort. This isn’t a condemnation; it’s an invitation to untangle the knots together. Because the truth is, the systems that suffocate us didn’t emerge in a vacuum. They grew from our collective fears, our exhaustion, and the very human desire to just make it through the day.
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1. Complacency and Conformity: The Seduction of Safety
To understand complacency, we must first confront its seductive logic: Safety is not the absence of danger, but the illusion of control. We cling to routines, traditions, and systems not because we’re naive, but because the alternative—confronting the fragility of it all—feels paralyzing. Consider the factory worker clocking in for decades at a job that erodes their body, the student drowning in debt while chasing a degree they’re told will “guarantee stability,” or the parent who swallows their political disillusionment to avoid rocking the boat for their children. These aren’t failures of character; they’re rational responses to a world that punishes deviation.
Conformity is rarely about laziness—it’s about risk assessment. When the 2008 financial crisis wiped out pensions and homes, people didn’t suddenly rise up; they doubled down on “safe” choices. Why? Because rebellion is a luxury when you’re one missed paycheck from ruin. The gig economy epitomizes this: Workers accept exploitative conditions not because they lack ambition, but because algorithms dangle the carrot of “flexibility” while eroding labor rights. The message is clear: Play by the rules, or lose everything.
Even our language betrays this conditioning. We call nonconformists “idealists” or “radicals,” terms dripping with paternalism. Meanwhile, those who uphold the status quo are “practical” or “responsible.” This framing isn’t accidental—it’s cultural gaslighting. By equating compliance with maturity, systems ensure we police ourselves.
But safety is a mirage. For every person who “succeeds” by societal metrics, there are countless others crushed by the weight of unspoken compromises. Take the corporate ladder: Climbing it often demands silencing ethics (“Don’t ask about the offshore labor”), sacrificing health (“Sleep is for the weak”), and numbing creativity (“Follow the template”). We call this “success,” but it’s a pyrrhic victory—a life half-lived in exchange for a gold watch and a retirement plaque.
The toll isn’t just personal; it’s collective. Conformity sustains systems that harm us all. For example:
Environmental Collapse: We recycle dutifully while corporations lobby against climate policies, knowing our individual efforts are drops in an ocean of industrial waste.
Healthcare Inequity: Millions accept inadequate insurance plans because “that’s just how it is,” while pharmaceutical giants price-gouge life-saving medications.
Political Apathy: Voters settle for the “lesser evil” cycle after cycle, not because they’re apathetic, but because they’ve been conditioned to believe real change is impossible.
These aren’t signs of moral failure—they’re evidence of a rigged game. Systems thrive when we internalize their limitations as inevitabilities.
Breaking free doesn’t require grand gestures. It starts with questioning the stories we’ve been sold:
The Myth of Meritocracy: We’re told talent and grit guarantee success, yet study after study reveals wealth and connections matter most. Acknowledge this, and suddenly “laziness” looks more like exhaustion from running a race with no finish line.
The Cult of Busyness: Productivity culture equates self-worth with output. But what if we measured value in rest, creativity, or community care instead?
The Fear of “Otherness”: Conformity often masks a deeper fear—of being ostracized, of losing belonging. Yet some of history’s greatest shifts began with people who dared to be “weird”: LGBTQ+ activists, disability advocates, indigenous land defenders.
Resistance can be subtle:
A teacher who skirts standardized curricula to nurture critical thinking.
A nurse unionizing despite threats of retaliation.
A teenager rejecting hustle culture to prioritize mental health.
These acts aren’t glamorous, but they’re revolutionary because they reject the premise that this is all there is.
Complacency isn’t natural—it’s engineered. Consider:
Education Systems: Schools often prioritize obedience over curiosity, training students to memorize answers rather than ask questions.
Media Narratives: News cycles reduce complex issues to binaries (left vs. right, “woke” vs. “anti-woke”), discouraging nuance.
Corporate “Wellness”: Companies offer yoga classes and mindfulness apps to placate burnout—a Band-Aid on a bullet wound—while ignoring demands for living wages or humane hours.
To dismantle this, we must name the forces at play. For instance, the bystander effect—a psychological phenomenon where individuals are less likely to act in a crisis when others are present—explains why we tolerate societal rot. If everyone’s silent, we assume someone else will speak. But when one person steps forward, it cracks the illusion of consensus.
What if safety wasn’t about clinging to the familiar, but about building systems that actually protect us? Imagine:
Economic Safety: Universal healthcare, living wages, and affordable housing so survival isn’t a daily gamble.
Emotional Safety: Cultures that prioritize mental health over performative hustle.
Intellectual Safety: Spaces where questioning norms is encouraged, not punished.
This isn’t utopian—it’s pragmatic. Complacency persists because we’ve been convinced alternatives are unrealistic. But every workers’ rights law, environmental regulation, and social safety net began as a “radical” idea.
2. Consumerism and Distraction: The Double-Edged Comfort
Let’s be honest: We’ve all soothed ourselves with the dopamine hit of an online purchase or lost hours to the algorithmic abyss of TikTok. Consumerism isn’t some moral failing; it’s a rational response to alienation. Under late-stage capitalism, where work is precarious, communities are fractured, and futures feel foreclosed, consumption becomes a perverse form of therapy. That new pair of shoes isn’t just a product—it’s a fleeting antidote to existential dread. The problem isn’t that we crave comfort; it’s that the system offers no other language for healing.
Capitalism manufactures scarcity—not just of resources, but of meaning. It tells us we’re incomplete without the latest gadget, that self-worth is tied to productivity, and that connection can be bottled and sold as a “wellness retreat.” Consider:
Fast Fashion: We buy cheap clothes to fill voids, knowing they’re stitched by underpaid workers in sweatshops. The cycle isn’t ignorance; it’s despair dressed as distraction.
Planned Obsolescence: Phones die after two years, appliances break just past warranty—a deliberate design to keep us chasing replacements. We’re not consumers; we’re hostages.
Digital Escapism: Social media algorithms feed us rage and envy because conflict drives clicks. We doomscroll not because we’re addicted, but because the “real world” offers little refuge.
This isn’t a coincidence—it’s by design. Late-stage capitalism thrives on perpetual dissatisfaction. It can’t survive if we’re content, connected, or politically engaged. So it commodifies our loneliness, monetizes our anger, and sells us bandaids for bullet wounds.
Blaming individuals for overconsumption is like blaming a fish for drowning. The real issue isn’t personal excess; it’s a system that requires excess to function. Capitalism’s growth imperative demands we extract, produce, and discard at accelerating rates—even if it means burning the planet. Consider:
Advertising’s Psychological Warfare: Corporations spend billions to manipulate our insecurities, convincing us happiness is a product. Socialism asks: What if we redirected those resources to universal mental healthcare instead?
The Time Poverty Trap: Overworked, underpaid people have little energy to cook, create, or connect. No wonder we UberEats dinner and binge Netflix—we’re exhausted. Socialism argues for shorter workweeks and living wages so we can reclaim time for what matters.
The Myth of “Ethical Consumption”: Boycotts and reusable straws are Band-Aids on a hemorrhage. You can’t “vote with your dollar” when billionaires own the ballot box. Socialism rejects market-based solutions and demands systemic change: Why not dismantle the structures forcing us to choose between survival and ethics?
Consumerism isn’t just about stuff—it’s about stifling dissent. The more time we spend curating online personas or hunting discounts, the less we have to organize, dream, or demand better. Late capitalism turns us into micro-managers of our own oppression, too busy comparing Spotify Wrapped stats to notice our pensions evaporating.
But distraction also serves a darker purpose: It atomizes us. Social media replaces solidarity with individualism (“Here’s 10 self-care tips for surviving burnout!”), while gig apps pit workers against each other for scraps. The result? A fractured populace, too isolated to challenge the oligarchs hoarding wealth.
Socialism, in contrast, centers collective power. It asks: What if we redirected the energy spent on Black Friday stampedes toward housing cooperatives? What if viral trends promoted mutual aid instead of hyper-consumption? Movements like tenant unions, community land trusts, and worker-owned businesses offer blueprints—not just for surviving capitalism, but dismantling it.
Dismantling consumerism isn’t about austerity; it’s about abundance. Imagine:
Universal Basic Services: Free healthcare, education, transit, and housing. When survival isn’t tied to wages, consumption loses its coercive power.
Democratic Workplaces: Worker cooperatives where employees own profits and set hours. Imagine producing goods for utility, not shareholder profit—no planned obsolescence, no exploitative ads.
Cultural Shift: Public spaces that prioritize community over commerce—libraries, parks, free theaters. Art funded for expression, not clicks.
This isn’t a utopia. Spain’s Mondragon Corporation, a federation of worker co-ops, employs 80,000 people with equitable wages. Finland’s housing-first policy slashed homelessness by treating shelter as a right, not a commodity. These models prove that when people control resources, they prioritize sustainability over growth for growth’s sake.
The socialist project isn’t about depriving joy—it’s about redefining it. Late capitalism reduces human complexity to “consumer” or “laborer.” Socialism asks: What if we valued people as creators, caregivers, and collaborators?
This means:
Dismantling the Attention Economy: Tax predatory algorithms. Fund public media free from ads. Let creativity flourish without surveillance.
Embracing Degrowth: Prioritizing well-being over GDP. A four-day workweek isn’t radical—it’s a return to pre-industrial rhythms where life wasn’t monetized.
Cultivating Collective Joy: Block parties over shopping sprees. Skill-sharing networks over Amazon. Grief circles over retail therapy.
Consumerism is a symptom of a deeper sickness: a world that treats humans as inputs and outputs. Socialism, at its core, is about healing that rupture—not through moralizing, but through solidarity.
Yes, we’ll still crave comfort. But what if comfort looked like a community garden instead of a McMansion? Like guaranteed healthcare instead of a “retail therapy” splurge? Like knowing your labor benefits neighbors, not CEOs?
The path forward isn’t shame. It’s building systems where our needs are met, our time is our own, and our worth is untethered from what we buy. Dismantling capitalism isn’t about losing luxuries—it’s about gaining freedom.
After all, the most radical act of defiance isn’t burning a mall. It’s imagining a world where we no longer need one.
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3. Social and Political Awareness: The Weight of Witnessing
To bear witness to history is to carry its ghosts. It demands we confront not only the brutality of oppression but also the fragility of progress. From the civil rights movement to LGBTQ+ liberation, every stride toward justice has been met with backlash, erasure, and revisionism. Yet within this tension lies a truth: Awareness is not passive—it is a battleground
Programs designed to teach racial history—like Holocaust education, slavery museums, or Indigenous truth commissions—are often hailed as societal reckonings. But too often, they sanitize the past to soothe the present. For example:
The U.S. Civil Rights Movement: School curricula reduce Dr. King to a pacifist caricature, scrubbing his critiques of capitalism and militarism. Meanwhile, figures like Malcolm X or the Black Panthers are framed as “radicals,” their demands for systemic change diluted into soundbites.
South Africa’s Truth and Reconciliation Commission: While it exposed apartheid’s horrors, it prioritized forgiveness over reparations, leaving economic apartheid intact.
These programs risk becoming performative pedagogy, offering catharsis without accountability. True historical awareness isn’t about guilt—it’s about tracing the fingerprints of oppression to their source: Who still holds power? Who profits from forgetting?
The LGBTQ+ rights movement has always been rooted in trans and queer resistance—but you wouldn’t know it from mainstream narratives. Consider:
Stonewall (1969): Marsha P. Johnson, a Black trans woman, and Sylvia Rivera, a Latina trans activist, were instrumental in the riots. Yet for decades, cisgender gay white men were centered in commemorations. Even today, states like Florida ban discussions of gender identity in schools, erasing trans contributions to history.
The AIDS Crisis: Trans activists like Miss Major Griffin-Gracy and organizations like ACT UP fought for healthcare and dignity while governments ignored the deaths of thousands. Their legacy is often reduced to a red ribbon, stripped of its radical fury.
Modern Backlash: Anti-trans laws weaponize historical amnesia, framing trans existence as a “new trend.” But trans people have always existed—from Indigenous Two-Spirit communities to 19th-century queer liberationists like Karl Heinrich Ulrichs.
There is no LGBTQ+ without the T and Q. To exclude trans and queer stories is to amputate the movement’s heart
History’s greatest leaps forward were born not from polite debate but from collective rage. Examples abound:
Stonewall Riots (1969): Sparked modern LGBTQ+ activism. The first Pride was a riot, not a parade.
Compton’s Cafeteria Riot (1966): Led by trans women and drag queens in San Francisco, predating Stonewall.
Black Lives Matter (2013–present): Global protests after George Floyd’s murder forced reckonings on policing, with Minneapolis pledging to dismantle its police department (though progress remains contested).
The Arab Spring (2010–2012): Toppled dictators but also revealed the cost of revolution—hope tempered by backlash.
Farmers’ Protests in India (2020–2021): Millions forced the repeal of corporate farming laws, proving people power can outmuscle neoliberalism.
ACT UP’s “Die-Ins” (1980s–90s): AIDS activists stormed the NIH and St. Patrick’s Cathedral, shaming institutions into action.
These movements weren’t “peaceful”—nor should they have been. Justice is rarely granted; it’s seized.
South Africa’s Anti-Apartheid Movement: International boycotts and domestic uprisings dismantled legal segregation—but economic apartheid persists.
Ireland’s Marriage Equality Referendum (2015): Grassroots campaigns, led by groups like Yes Equality, made Ireland the first country to legalize same-sex marriage by popular vote.
Argentina’s Gender Identity Law (2012): Trans activists won the world’s most progressive gender self-determination policy, including free healthcare.
Sudan’s 2019 Revolution: Women and queer youth frontlined protests that ousted dictator Omar al-Bashir, despite ongoing violence.
These movements share a thread: Those most marginalized—trans people, Black women, poor farmers—often lead the charge, only to be sidelined when victories are claimed.
The Fight Against Erasure: How to Honor (and Continue) the Work
Teach Intersectional History: Highlight figures like Bayard Rustin (a gay civil rights organizer) or Stormé DeLarverie (a Black lesbian who sparked Stonewall).
Fund Grassroots Archives: Support projects like the Transgender Archives at the University of Victoria or the African American History Museum.
Amplify Living Histories: Listen to movements like Stop Cop City (Atlanta) or Youth v. Apocalypse (climate justice).
Reject Respectability Politics: Celebrate the “unruly” — the rioters, the occupiers, the ones who refuse to be palatable.
Awareness is not a museum exhibit—it’s a call to action. Every right we have—from marriage equality to voting access—was wrested from the jaws of power by those deemed “too loud,” “too angry,” or “too radical.” The backlash we see today—anti-trans laws, voter suppression, historical bans—is not a sign of defeat. It’s proof the powerful fear our memory.
So remember: When they erase trans pioneers from textbooks, teach them. When they whitewash slavery, revolt. When they criminalize protest, organize. The weight of witnessing is heavy, but it is also a weapon. Wield it.
4. Breaking Free: The Messy Work of Awakening
Awakening is not a sudden epiphany but a slow, grinding unfurling—a reckoning with the layers of denial, distraction, and dissonance that shroud our lives. It begins in the quiet moments when the scripts we’ve been handed—work, consume, repeat—start to fray at the edges, revealing the hollow core beneath. The weight of complacency, once a familiar burden, becomes intolerable. The distractions that once numbed us—the endless scroll, the curated personas, the ritualized consumption—now feel like ill-fitting costumes. This is the ache of awakening: the visceral understanding that the safety we’ve clung to is a mirage, and the world we’ve accepted is a gilded cage.
The journey is fraught with psychological landmines. Cognitive dissonance erupts as we confront the chasm between our values and our actions. We’ve been conditioned to equate conformity with survival, to mistake busyness for purpose, and to rationalize injustice as inevitability. To question these narratives is to invite a storm of existential anxiety—What if I’m wrong? What if I lose everything? The fear is primal. Our brains, wired for pattern recognition and predictability, revolt against the uncertainty of change. We cling to the devil we know, even when it devours us. This is the paradox of awakening: To break free, we must first sit in the discomfort of knowing we’ve been complicit, that our silence funded systems we despise, that our distractions were collaborators in our own erasure.
Yet this pain is not punishment—it’s alchemy. It’s the friction required to transmute guilt into accountability, passivity into action. Consider the suffocating grip of consumerism, where every purchase is a tiny rebellion against emptiness. We’ve been taught to medicate loneliness with products, to substitute material accumulation for meaning. But awakening demands we ask: What am I truly hungry for? The answer is rarely a thing. It’s connection—to ourselves, to others, to a world beyond the transactional. It’s the longing to create rather than consume, to belong rather than perform. This shift is seismic. It requires rewiring neural pathways forged by decades of capitalist conditioning, where self-worth is tied to productivity and joy is commodified.
The process mirrors the collective struggles etched into history. The civil rights activists who faced fire hoses and jail cells, the LGBTQ+ pioneers who rioted at Stonewall, the Black Lives Matter protestors who turned grief into global mobilization—they too grappled with the terror of rupture. Their awakenings were not pristine moments of clarity but messy, iterative acts of courage. They carried the weight of knowing their fight might outlive them, that progress could be reversed, that erasure was a constant threat. Yet they chose to disrupt the trance, to risk their safety for a future they might never see. Their legacy is a testament to the unbearable cost of staying asleep—and the transformative power of refusing to look away.
Awakening, then, is both personal and collective. It’s the recognition that our individual liberation is bound to the liberation of others. The systems that profit from our complacency—the same ones that erase trans voices, exploit workers, and plunder the planet—rely on our isolation. They thrive when we internalize shame, when we believe our smallness is inevitable. But solidarity cracks this illusion. When we join movements like the Fight for $15 or the resistance against anti-trans legislation, we tap into a lineage of defiance that stretches from the suffragettes to Standing Rock. We realize our power is not in perfection but in persistence—in showing up, flawed and furious, to chip away at the edifice of oppression.
The path is neither linear nor guaranteed. There will be days when the pull of the old life is seductive, when the news cycle’s horrors tempt us to retreat into numbness. Awakening is not purity; it’s resilience. It’s the queer teen who survives conversion therapy and becomes an advocate, the burned-out worker who organizes a union despite retaliation, the privileged ally who confronts their own complicity and redistributes resources. It’s the understanding that every small act of resistance—a difficult conversation, a boycott, a vote—is a thread in the tapestry of change.
And here, in the marrow of the struggle, lies the redemption: Awakening gifts us our humanity. The numbness that once shielded us from pain also barred us from joy. The distractions that anesthetized us stifled our creativity. The conformity that promised safety suffocated our authenticity. To break free is to reclaim the full spectrum of being—to feel rage and hope, grief and solidarity, not as weaknesses, but as proof of aliveness. It’s to trade the shallow comfort of the status quo for the messy, magnificent work of building something new.
The road is long, and the dawn may seem distant. But history whispers to us: Every riot, every strike, every act of defiance mattered. They shifted the axis of the possible. Your awakening, however stumbling, is part of that lineage. It’s worth the fight—not because victory is guaranteed, but because the alternative is a life half-lived. The cage door was never locked. It only felt that way. Step out. Breathe. Join the chorus of those who refuse to let the world sleepwalk into ruin. The cost is everything. The reward is a world remade.
5. A Path Forward: Gentleness as Rebellion — And the Question That Haunts Us All
In a world that equates strength with domination and progress with relentless grind, gentleness is an act of defiance. It’s a refusal to replicate the cruelty of systems that demand we harden ourselves to survive. Gentleness is not passivity; it’s the quiet, radical work of tending to the fractures—in ourselves, in each other, in the brittle scaffolding of a society teetering on collapse. It’s the factory worker who carves out time to mentor a younger colleague despite the assembly line’s unrelenting pace. It’s the student drowning in debt who still shows up to a climate strike. It’s the exhausted parent who, instead of scrolling, asks their child, “What hurts?” and truly listens. These acts seem small against the roar of injustice, but they are the antidote to the poison of isolation that late-stage capitalism brews.
Gentleness threads through every struggle we’ve named: It’s the complacent worker who risks vulnerability to unionize, knowing retaliation looms. It’s the consumer who opts out of Black Friday to repair a frayed friendship. It’s the activist who trades performative outrage for patient community-building. It’s the awakened soul who forgives their own complicity long enough to keep fighting. This is how we dismantle the myth that change requires heroes. It doesn’t. It requires humans—messy, tender, persistent—who refuse to let the world’s callousness become their own.
History’s loudest revolutions were born from gentleness disguised as ferocity. The Black Lives Matter marchers who handed out water and masks amid tear gas. The AIDS caregivers who held the dying when governments looked away. The LGBTQ+ elders who offered spare couches to queer kids cast out by families. These were not just acts of resistance; they were acts of love, a word too often sanitized into meaninglessness. Real love is inconvenient. It demands we redistribute resources, dismantle hierarchies, and prioritize care over growth. It means seeing the migrant detained at the border, the trans teen disowned by relatives, the overworked single parent, and whispering: “Your struggle is mine.”
But love alone is not enough. Gentleness must be coupled with the unflinching question that Martin Niemöller etched into history’s conscience:
First they came for the Communists, and I did not speak out—because I was not a Communist... Then they came for me—and there was no one left to speak out.
Today, the “they” is not a faceless regime but the logic of disposability that lurks in all of us. It’s the algorithms that dehumanize Palestinians as collateral, the lawmakers who erase trans lives from textbooks, the corporations that sacrifice Indigenous land for lithium mines. Every time we look away—because the news is too heavy, the guilt too sharp, the risk too great—we rehearse Niemöller’s lament.
So I leave you with this: When the algorithms scrub marginalized voices from platforms, when the laws criminalize protest, when the climate crisis swallows the Global South first—who will you fight for? And when the gears of greed and bigotry finally grind toward your door, who will be left to fight for you?
The answer lies in the gentleness we cultivate now. In the connections we nurture, the stories we preserve, the solidarity we practice before the storm arrives. Revolutions are not won in the streets alone. They’re won in the moments we choose tenderness over apathy, courage over comfort, and collective survival over solitary survival.
When they come for you—and they will—who will speak? Will it be anyone at all?
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smile-files · 1 month ago
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me and my son visiting the impenetrable wall
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gods-favorite-autistic · 3 months ago
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Ladies and gentlemen of the bad kids genderfuckery jury may I offer: Genderfluid Fabian
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sillystrawbs · 6 months ago
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HAPPY BIRTHDAY MIKU!!!
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rxttenfish · 9 months ago
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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andi-o-geyser · 6 months ago
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the 5 stages of grief are for losers only. being delusional rocks
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kinoshi · 8 months ago
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Basically, I bet you'll see
At first, I'm not quite what I seem
Every day is just the same
(Picking names, repeating faces)
Everything is show and tell
And things are played off somewhat well
Holding hands, we're rather bored
Nothing lines up anymore
The Chattering Lack of Common Sense
Это сигнатурка Недотеп в масках, я уверена
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Just... accept the mask
Пыталась написать небольшую предысторию, но так как я не писатель то,что вышло мне не понравилось. Как к этому все пришло-история умалчивает.
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ihaveonlymydreams · 11 months ago
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Went to see the Broadway tour of My Fair Lady and you guys
They fixed the bad ending
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