#sorry about the dress
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mayocardinal · 1 year ago
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It's Hot ghouls summer !! Featuring Aurora my beloved.
Inspired by ghost's instagram post saying they all deserved a vacation after the european leg.
I'm planning on drawing more maybe before the end pf the summer. Who should i do next ?
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homoqueerjewhobbit · 8 months ago
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Another reason I want more Addams Family with the 90s cast is I think it would be so nice to see Morticia uncorseted and aging gracefully. I don't think she'd go full Grandmama but do you really think an Addams is afraid of wrinkles and cellulite?
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Look me in the eye and tell me Anjelica Huston doesn't still have it.
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biggest-gaudiest-patronuses · 2 months ago
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main take aways from Halloween (1978) rewatch:
michael myers is canonically 21??? this bitch should be at the club
*sees tiddies* ***MURDEROUS RAMPAGE NOISES***
that's it that's the movie
outside of the fact that everyone who has sex is murdered by the narrative, this is a surprisingly chill portrayal of female sexuality? these teen girls are horny and actively enjoying Getting It On with their boytoys. no pushy boyfriends sneaking in through their bedroom windows--these ladies are taking the initiative to sneak out and GET SOME. one of them gets laid and then immediately orders her boyfriend to get her a beer. (yes she gets Slashered soon afterward, but so does the boyfriend so honestly, gender equality.) yes the Final Girl is the only one not having sex, but she's not bullied for that, nor are her friends slut shamed except possibly by being murdered by the narrative
actually the only character who is shown being morally condemned on-screen is michael myers. specifically FOR his violent overreaction to other people's sex lives. (people he is spying on). metaphorically, the villain is American Puritanism sticking its judgy nose into other people's business.
aka Michael Myers Is A Republican
but actually the real villain is the doctor. guy's a judgemental, shaming, pathologizing asshole. and he's been in charge of michael's care since he was SIX YEARS OLD? kid never had a chance. i'd go on a killing spree too
also the parents. where are the parents? it's halloween night and all the teenage girls are home babysitting their younger siblings? come to think of it, michael's first victim was his own older sister, whom he killed while she was babysitting him. teen girls are really shouldering a labour burden here. maybe parentification is the true villain
side note: mike commits his first murder wearing a clown costume...which is never referenced again? his 'iconic' costume is a generic mask and wig and jumpsuit, when we coulda had a Killer Clown Michael Myers??? travesty
i like how the Final Girl and her friend casually smoke weed in her car. yeah she's an honor student and her friend is the sheriff's daughter. yeah they smoke weed. so what it's 1978
(to reiterate, mike is 21 and should be at the club. im not saying he shouldn't be rampaging, im saying it's sad that he broke out, tasted freedom for the first time in his life, and immediately snuck back into his childhood home to go rampaging. let's have a remake where he goes to a nightclub and has a few beers. maybe some slutty dancing. then rampage)
oh no he's hot
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#HALLOWEEN#halloween the movie#michael myers#do you think he's a mike? mikey? to his friends? if slashers had friends?#i'll be honest i was expecting this movie to be way more of a bitch to its female characters#i mean yeah they died but so did some dudes#there's just a lack of cattiness compared to the way most later movies portrayed teenage girls idk#yeah the Final Girl is a Virgin and a Bookworm. but there's no bullying or any strong sense that's she's morally superior to everyone else#mostly she AND the other girls feel a bit sorry for her lack of a social life. one even tries to set her up with a date to the school dance#solidarity! trying to get your nerd friend laid!#overall it's just teenagers being teenagers and then a slasher comes in and ruins everything with his Lack Of Chill#like yeah dude sometimes teenagers have sex. get over it#also something to be said about how while the girl who survives is the one who isn't sexually active and dresses conservatively...#ultimately those things aren't ENOUGH to prevent her from being targeted#you could say that the other girls 'provoked' the villain (the same way women irl are so often accused of provoking their attackers)#but ultimately that doesn't keep the Final Girl safe. it just delays the inevitable.#because violent men never need excuses. no matter how eager society is to provide them.#ultimately she is at the mercy of the same violent whims because it was never her behavior that invited the violence.#gendered violence doesn't need an invitation.#also she doesn't save herself the doctor saves her#it's not her actions or choices that put her in danger OR save her from it--once again it is the whim of a man#no this wasn't intended to be a feminist movie it's just fun how you could argue it that way
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poorly-drawn-mdzs · 5 months ago
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You made her cry, time to die.
[First] Prev <–-> Next
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direpunk · 2 months ago
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Your art makes me wanna lick my phone and stick it to my forehead it’s so good Dawg. I have TWO art suggestions. Take what you like, leave what you don’t, it’s your page not mine. First would be Tim/Masky playing the banjo and second would be any art of The Operator <3
thank you very much :) this kinda got really out of hand
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(tim’s western au design by the lovely @mystycor <3)
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corviiids · 11 months ago
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cant shut up about this game for even one second
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hyunpic · 4 months ago
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240827 hynjinnnn insta live
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egophiliac · 1 year ago
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...okay, one more, because Epel's white rabbit outfit is SENDING me. everyone in this event looks like a decadent little pastry and I want to eat them all.
(credit: lace stock)
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lizzybeeee · 21 days ago
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DATV explaining the 'Regret Prison'
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A REGRET PRISON IS STUPID AND I'M TIRED OF PRETENDING THAT ITS NOT
TL;DR: a prison can serve as a metaphor but it shouldn't be entirely comprised of a metaphor.
From what I understood from what the game gave us: Solas has made a new prison to move the God's too - since bringing down the veil would free them from the Black City. This new prison is separate(?) from the fade or so far removed/contained that bringing down the veil would not compromise it...apparently. We interrupt his ritual, Solas gets sucked into the new prison he made, and the elven gods are free.
When Rook gets kicked into the fade they're physically there - which means it's a physical place in the fade, like how it was a mixture of physical/thought when we entered it in DAI. Which makes sense - the gods are real and living beings, they need to be in a place, there must be some aspect of physicality to it.
Alright, cool, it's a Black City 2.0 - I assume it's better defended to prevent people breaking in/out again?
NOPE.
We get there and it's a 'regret prison'?? It's tied to the regrets of those within it? Composed of regrets??? Solas had to wait for the right moment for Rook to be sufficiently 'full of regret' that they could switch places?
So is the prison tied to Solas's regrets? If so, how can Rook escape? The prison seems to work around the idea that it relies on the regrets of the person it's holding to work - which is how/why Rook was able to be trapped and later free themselves (along with whatever remains of the team apparently being able to do something on their end, not that we hear about it).
WHICH IS STUPID!
Are you telling me the prison intended to hold to megalomaniac elven gods was going to imprison them based on their own regrets? Is Solas assuming that Elgar'nan and Ghilan'nain are as self-pitying as he is? They'd break out quicker than Rook did! He made a time out corner for the elven gods to sit in and gave them an out if they reflected on their emotions/regrets or decided that they don't regret what they did. Elgar'nan, a spirit of tyranny, is not going to 'regret' his actions - he is going to justify them by telling himself and others that he knows what's best.
We can come across some of Solas's regrets in the prison if you run around a bit and explore:
Remnant of Failure - talking about the orb from Inquisition.
Remnant of Parting - talking about Mythal
Remnant of Reflection - more vague, talking about the Titans I believe.
So maybe he altered it - maybe he intended the prison to be 'locked' with his own regrets because after a millennia of having a pity party he still can't bring himself to self-reflect and look to the future. But what if Solas died? Or if his guilt lessened - would it diminish the strength of the regret prison?
We already have pre-established lore (though DATV has shown they don't really give a crap tbh) that once the being that has claimed/altered an area of the fade is slain, it's influence diminishes both in and outside of the fade. So if the prison was tied to his regrets then it would require Solas to basically live forever to keep it stable - especially if he brought down the veil and removed the one barrier that kept the world and the fade apart.
Rook and Solas needed some assistance to exit - but it doesn't seem like it was much! Solas used his dagger and Rook just...got out through a fade tear? This is Solas's 'more secure' second prison? It has a worse track record than the Black City! If Rook - who is not an elven god - managed to escape the regret prison what is to stop anyone else from breaking in and out of the prison?
And what did Solas intend to do with the blight - the bulk of which is apparently in the black city?? If bringing down the Veil would free the gods in the black city doesn't that mean that the blight would also be released?! Did he have a plan? Why does he go fully ahead with bringing down the veil at the end if the black city is still there and filled with blight?!
I get it: the 'regret prison' is a metaphor for how Solas holds onto the past and how Rook can move past their regrets and grow. He's trapped by the past - it's a prison. Cool. But this prison is supposed to by a physical place to contain the gods - not just to solely contain Solas. The mission is literally called 'A Cage for Gods'.
The Black City is an actual place that's so far out of reach of anywhere else in the fade that no mage can ever reach it while in dreams - let alone physically, which was only done once and took tremendous effort/blood sacrifices. It made sense - it was cool to see floating in the sky in DAO!
Though it's not said specifically, it's strongly implied that Arlathan is the Black City. You can see in the concept art that floating elven city is exactly the same as the black city in DAO! It's this foreboding thing just lurking in the sky - a constant reminder of the sin that led to the horrors of the blights and darkspawn. A real place with lore and history that also serves as a metaphor for the hubris and destruction of those who call themselves gods and act as tyrants -> for both the evanuris and the magisters.
I WANT TO UNDERSTAND THIS BIOWARE!
WHAT IS THIS KINGDOM HEARTS NONSENSE???!!
#we'll need Mickey and Donald to break us out of this one#this screams 'this sounds so cool lets put it in' and not 'how can we do something cool that works with the world we've established'#“it's metaphorical-” it can be metaphorical and make sense!!!#trying to invoke 'emotion' with that black and white tone and only succeeded in getting me to feel pure confusion and rage#THE FADE IS GREEN TINTED - THE LAST GAME WAS LITERALLY COLOUR THEMED AFTER IT#i'm passionate about the fade being green the same way i'm passionate about Aurora's dress being blue and Cinderella's being silver#solas's more secure second prison literally has a worse track record than the black city - why is he so dumb???#I regretted no choices in datv besides the decision to actually play this game lmao#if the game actually acknowledged that Rook's actions led to thousands of people dying maybe I'd feel something in the regret prison#no mention of treviso/ minrathous/ or southern thedas??#the team all knew the risks of what they were doing! they volunteered/made their own choices - ME2 did this so much better#played as an elf so I didn't even feel bad when Harding died because of the weird elf specific dialogue she had#I'm not sorry for the titans/what Solas did - I wasn't even there! Doesn't justify the shit that happened to the elves after either!#this game made me apathetic to LACE HARDING and i loved her in Inquisition#i'm sorry but I had more regret for choosing to speak mean to Merrill once than anything I did in this game#currently writing about the magisters sidereal in my lore post and I needed to blurt this out because its so stupid#typed out the word 'regret' so much is has no meaning in my head anymore lmao#datv critical#datv spoilers#bioware critical#dragon age the veilguard#veilguard critical
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serpentface · 2 months ago
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible 😁
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
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taxed-up-trotter · 2 months ago
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(Gets resurrected) Hi again may I offer some not so serious sketches these past few days
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hikaruchen · 1 month ago
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I shine only with the light you gave me. — The Moon Will Sing by The Crane Wives
INPRNT
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This is a recreation of The Meeting on the Turret Stairs (1864) by Frederic William Burton. Credit to the wonderful @soulhollow for giving me the brilliant idea and commissioning this 💚
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The costume design for Alfred
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They said they wanted to see Alfred in purple/gold tones, so I self-indulgently designed a costume for Alfred (though again not necessarily trying to be historical accurate)
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Details for archaeology nerds (So it happens again I guess)
1. The tablet-woven bend
Design is loosely taken from an actual archaeological find from the Taplow Barrow in Buckinghamsire, dating to the early 7th century. The original piece really had the gold threads on it by the way. You can see the modern reconstruction here.
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2. Pattern on the tunic
Taken from a part of an arcade illustration in the Royal Bible (Royal 1. E. vi, 4r.) c. 1000-1025 in British Library, London. Added some vine patterns that are quite common to see in insular art for reasons.
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3. Pattern on the shawl
Taken from a part of the stole and the maniple in St. Cuthbert’s coffin, dated to early 10th century, now in Durham Cathedral Museum.
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4. Embroidery on Alfred’s sleeves
The pattern is from an illustration in the manuscript of Bede’s Life of St Cuthbert (MS 183, f. 1v) c. 937 in Parker Library, Cambridge, which depicts King Æthelstan showing the book to St Cuthbert himself.
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The process
Such a pleasure to work on this one! Thank you again for giving me the chance✨
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musubiki · 9 months ago
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i think the most powerful final form for mochi timeskip outfit will embrace her witch nature 🖤
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nedlittle · 4 months ago
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need the historical romance girlies to go back to their roots and read forever amber (1944)
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riordanverse-madness · 4 months ago
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Remember when I said that I will become an absolute monster when PJO S1 came out? Yeah, i'm gonna be so much worse this season
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lavampira · 3 months ago
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d'alia + her turali outfits
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