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homoesia · 7 months ago
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scentedpeachlandcreator · 3 months ago
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how i manifested my dream life with extremely hard circumstances + how you can too ♡
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Note: this is not my post and it's blushydior's post that everyone been searching for, so i thought why not making it as a post,and blushy if you see this, please don't kill me i know you said that you'll change your post but you disappeared After that.
♡ table of contents:
1. the importance of making this post
2.my take on manifestation + the 3D
3. HOW I DID IT - my journey in 4 phases i went through that include my mindset changes up to the moment i got my desires 
4. your new rules & routine from this moment on
5. a note from me!
6. frequently asked questions: separated into topics regarding the 3D, self concept + miscellaneous questions to have you leaving this post stress free.
now let’s get into it. read every bit of this post “ ~ ୨୧ ♡ ·
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I. THE IMPORTANCE OF MAKING THIS POST
i’ve been through it all. you can read my experiences from old life in the “my life before” section of my success story + here, here, here and here. this is my success story on how the law of assumption has changed my life. as you can see from the “how” section of the post, i had purposely left it short, sweet and simple to avoid people complicating the simplicity of the law of assumption. but as time went on, anons and other blogs made me realize that since people do tend to over-complicate the law, the need i felt to make an in-depth post on how i personally manifested through my hard circumstances grew strong.
my blog often highlights topics that pertain to mental health, so i want to make sure those who find themselves in the same situations as i once were feel seen, heard and loved. you are all so powerful, amazing and hold so much potential more than you know. with this post, i hope i am able to help you realize that fact to the best of my abilities.
𝐈𝐈. MY TAKE ON MANIFESTATION + THE 3D
something that you’ll see me say all the time is: “life is a blank canvas.” that’s because it truly is.
remember that you are working with the law of assumption. what you assume to be true, is true. nothing is set in stone unless you say it is. things have meaning only if you assign it one.
you are the sole creator of your life. you are the artist that controls the brush/pen, you control what goes on and off of this very malleable canvas we call life. you don’t have to do anything. therefore,
you don’t have to: affirm 24/7, be specific, word your affirmations correctly, listen to subliminals, ignore the 3D, be positive all the time, meditate, have high vibrations, script, visualize, do sats or lullaby, go into the void, affirm in the present tense, avoid the mirror, etc.
you can literally say a random word like “bonk” and if saying it means you have all your desires or money is constantly filling your bank account, then that’s what will happen!
“but what if my subconscious doesn’t know what it means?” your subconscious mind is literally you. it’s not some stranger separate from you. if you want a scene to play out a certain way on a specific date or a romantic partner with all the most perfect qualities even if you can’t name it all at the top of your head, your subconscious has your back with the details! you have your own back. don’t worry.
YOU DON’T HAVE TO IGNORE THE 3D.
read that again and again and again and again and-if your circumstances are quite literally in your face, how can you turn the other way and ignore it? you could if you wanted but you’ll only be doing more harm and we don’t want that, right?
“so then what do i do?” you KNOW it’s going to change. it’s challenging when you don’t fully believe the law to know it’s going to change, so for a start, tell yourself that this is not the end. why? because the moment you had a desire and claimed it as yours, it has already been set stone in the 4D so the 3D has no choice but to reflect it. this is your movie, you KNOW this is not the end. you are director and star of this movie! you control how it’s going to play out.
𝐈𝐈𝐈. HOW I DID IT - The 4 Phases (more so, 3)
PHASE 1:
i found out about manifestation from tiktok. from there i have tried scripting, law of attraction and had taken a liking into the craft. i tried it all until i found out about the law of assumption, sammy ingram and finally, tumblr.
PHASE 2:
upon finding out about loassumption tumblr, i had learned more and more about the law but as time went on, i had realized i had never really fully tried to apply the law. the idea just didn’t come about to apply it. as many others, i had overconsumed information, always wondering if i was doing it right, questioning the 3D,
so i took a break. upon discharge, i realized many things and decided to spend an extended amount of time alone, away from social media. i’m someone who values alone time as long as if it’s spent wisely.
during this time away from tumblr and sns platforms in general, constantly surrounded by other people’s takes, information, and opinions, i had learned so much about the law of assumption on my own! i went into the law of assumption with a fresh mind, actually applying the knowledge and overtime of affirming and persisting, i ACTUALLY understood the meaning behind “creation is finished. it is done.”
i’m advising you to step away from social media (that on it’s own has negative impacts) and be alone with your thoughts. i know your thoughts haven’t had it’s time to be alone because you’re most likely constantly seeking information to help you. and i don’t blame you. it’s just that, you are always bombarded by thoughts that aren’t your own, you barely give some time to yourself to think for yourself!
and if you can’t help but be on tumblr for other reasons than loassumption, unfollow blogs for the time being, scroll past informational posts to avoid second guessing your application. tell yourself that
YOU ARE DOING EVERYTHING RIGHT!
PHASE 3:
when it was time to apply the law, i simplified it. you choose what you desire, you affirm from your desire and persist. okay! got it. so that’s what i did. i affirmed whenever i thought about my desire, i kept saying that it is done! so in phase 2, i mentioned how i realized how creation was ACTUALLY done, right? before deciding to apply the law, i kept seeing posts saying that but i didn’t really fully understand it until the realization hit me during my time away from social media. (see? i love alone time. solitude is my bff) — here’s my breakdown for you:
once you decide a desire is yours to claim, THE SECOND you affirm that, in your head, imagination, your 4D, it is ALREADY yours. therefore, it has no choice to become physical reality. (this is why your subconscious only needs to hear things once in order for it to conform!)
it will always be yours for as long as you sustain that assumption (persist), it is yours! no matter what.
this is the meaning of “it is done.” it’s like telling a chef what dish you want, once they know what you want, they’ve got you covered. except that this chef is you. you know the details of your desire, you declare it’s going to conform instantly so why are you worrying? there is no need to worry.
informational post on the 4D + 3D here:
❝ If you judge after appearances, you will continue to be enslaved by the evidence of your senses. To break this hypnotic spell of the senses you are told, "Go within and shut the door,” The door of the senses must be tightly shut before your new claim can be honored .Instead of fighting against the evidence of the senses you claim yourself to be that which you desire to be. As your attention is placed on this claim, the doors of the senses automatically close against your former master (that which you were conscious of being). As you become lost in the feeling of being (that which you are now claiming to be true of yourself) the doors of the senses once more open, revealing your world to be the perfect expression of that which you are conscious of being. ❞
i kept time away from social media and being persistent really helped me be aware of my thoughts.
persistence has helped me:
be aware of thoughts that i wouldn’t have been able to catch before. for example, i was declaring that i have all of my desires and creation was done, but i found myself affirming “okay but where is it?” — this made me realize i was questioning my desires in my 3D even though i knew it was done in the 4D. (you don’t have to do this, you can imply your 3D conforms fast with whatever affs)
flip and interrupt my intrusive thoughts faster and faster the more i persisted. i hated my intrusive thoughts so much. like it was so annoying and hurtful. it was filled with replaying past scenarios that happened to me, things i wished had played out differently, just people who absolutely did not deserve the right to be occupying my mind and space! so i was grateful to learn that with persistence, i started to have less and less of those.
(see!! mental diet, persistence!! <3 this is how habits form and strengthen duhh. remember not to abandon common sense for the law)
AND THEN, PHASE 4:
i had entered sabbath, the state of the wish fulfilled, calm and relaxation that my desire has already manifested and there wasn’t nothing left for me to do other than persist. after so much persisting and saturating my mind with my affirmations, i reached being peace with my desires. i’m really glad i persisted. see how after persistence of assumptions, though false, will harden into fact? see how even your affirmations would feel “fake” at first but will soon feel natural to you? this means that i wasn’t questioning where it was, how long it was taking, etc. but this doesn’t mean i was ignoring my 3D. i saw it all but i knew it was going to change BECAUSE i felt peace in my inevitable desires.
then, i received my desires.
❝ I couldn’t possibly be worried about anything if I really believe that imagining creates reality. ❞
❝ When I speak of feeling I do not mean emotion, but acceptance of the fact that the desire is fulfilled. Feeling grateful, fulfilled, or thankful, it is easy to say, “Thank You,” “Isn’t it wonderful!” or “It is finished.” When you get into the state of thankfulness, you can either awaken knowing it is done, or fall asleep in the feeling of the wish fulfilled. ❞
𝐈𝐕. YOUR NEW RULES & ROUTINE
☆┆YOUR 3 NEW RULES ARE:
1, you have all your desires:
i have all of my desires.
creation is finished. it is done.
2. you manifest quickly and easily:
manifesting is always so easy and instant for me.
i always manifest within 2 days or less, the 3D conforms instantly.
the 3D instantly reflect my 4D.
the physical reality instantly reflects my 4D/imaginative reality.
3. you are okay because nothing can stop you from getting the inevitable:
everything is going to be okay because creation is done.
i am always aware of my thoughts. nothing can stop/get in the way of my desires.
no amount of intrusive thoughts, events and opinions of others have the power to stop my manifestations.
✉️: choose one affirmation from each list or make one of your own that makes you feel comfortable.
☆┆ROUTINE:
affirm on loop as an act of saturating your mind whenever you think of your desire until you feel satisfied,
in the morning, after you wake up: saturate your mind with affs.
read the manifesting vaunt below everyday (whenever you feel like it) — read it over and over again until you feel confident then go about your day!!
at night, before you sleep, affirm this:
“i kept all my thoughts in check today. i didn’t waver once. my mind is completely saturated with the new story.”
optional tip: if you want to saturate your mind even more as a start, you can set reminders with sticky notes around your space, have affs on your phone lock screen or wear a bracelet.
��️ NOTE: soon enough, your mind will be saturated and you won’t need to do this anymore. this is just a start for those who battle intrusive thoughts!
let yourself feel any emotions that may come up because of your hard circumstances then once it’s out of your system, affirm your rules, especially rule #3!
do not consume any loassumption information if you know it will only cause you to second guess your ability. if you have the urge to ask a blog a question, try to make sense of what they will say and answer it yourself.
in times of doubt, remember that life is a blank canvas. your desire is set in stone, so your only task is to persist.
REASSURANCE VAUNT
creation is ACTUALLY finished. it is done. the second i claimed my desires as mine, it has already manifested itself in the 4D so it has no choice to present itself in the 3D! all i have to do is affirm and persist. i always have unwavering faith in my manifesting abilities and the law. i never fail. i am successful at every single thing i do. manifesting is so effortless. no amount of doubt, worry, fear, anxiety, intrusive thoughts or events can ever, and i mean EVER stop my manifestations. why? because i said so. this is MY life. i make the rules. so if i say i manifest easily, the 3D conforms instantly and that i have all of my desires, then it is a FACT. i’m literally unstoppable. everything i want is inevitable. my only task is to persist, sit back and relax as the 3D reflects my 4D. it all happens so fast, but what else do you expect from a master manifester like me?
SOMETHING TO NOTE:
most of the time, people think affirming on loop is saying it like a robot but what you don’t realize is that you’re affirming as if you’re reading a book. it’s not filled with enthusiasm but it’s not exactly monotone either. stop overthinking it. it’s like the voice you’re reading this post with. correct?
again, soon enough, your affirmations will feel natural and you won’t feel the need to affirm constantly. the routine above was given for those who battle intrusive thoughts, making your affirmations dominate to the point where you don’t waver.
QUOTES on STATES:
❝ I paid thirty dollars for my first suit. Today a suit will cost me $200.00, but regardless of the cost, when the suit is new I am aware of it. But let me wear it long enough for it to feel natural and I will no longer be conscious of it. The same is true for a state. You may desire the state of fame. If you will think you are famous and remain conscious of the state long enough to make it natural, as the thoughts flow from you they become a natural part of your body of beliefs, and the world will proclaim your fame. ❞
❝ I urge you to use your own wonderful creative power and deliberately move into the state of your choice. Make it now by occupying the state long enough so that it feels natural. Haven’t you had a suit of clothes that felt so new you were conscious of them every moment? I know when I bought my first suit I walked down Fifth Avenue thinking everyone I passed knew my suit was new. People passing paid no attention to me, but I was so aware, so conscious of my new suit. That’s exactly that happens when you move into a new state. If the state of affluence is new, you think everyone knows it, but no one knows or cares whether you are rich or poor, so walk in the state until it becomes natural. The moment the feeling is natural, wealth is yours! ❞
𝐕. ENDING NOTE
i love you. read that again. you can do it. read that again. i am so so so so proud of you. read that again! you are so strong, you have SOO much potential and power. it’s time for you to tap into it, angel. stop making excuses. stop telling yourself you can’t do it. stop the nonsense! you’ve dealt with your hard circumstances long enough, it’s time for you to turn to the person who can make that change (you) and make it happen. i’m really sorry you have to go through what you did. you certainly do not deserve the unkind treatment. give yourself a hug and tell yourself that this. is. it. you’re going to make the change. you know it and i do too. it’s possible. nothing is impossible for the person who believes! keep the faith in yourself. nothing can stop you.
it’s like those movies where the mc finds out they hold so much power. they doubt it because of the life they’ve had so far but once they give it a shot, they become the most powerful hero ever. you are that hero!!!
i love you and i am, again, giving you the biggestttt hug ever.
now, with that being said, @blushydior​ will no longer be taking asks regarding this topic. i’ve cleared most of the questions that could ever arise. you don’t need my guidance anymore after this post! im seeing you off now. i love you. stay safe. know that you’re loved and hold the power to change your life.
— kisses from bambi ٩(ˊᗜˋ*)و ♡
ps. make sure you clicked the words that have links! <3 (the links are missing)
𝐕𝐈. FREQUENTLY ASKED QUESTIONS
Something you wish you could’ve told yourself before you manifested it all to make things easier for anyone struggling:
TAKE CARE OF YOURSELF.
you guys are beating yourself up for something so simple. take a step back and realize that. you’re already dealing with such hard circumstances, so why are you literally degrading yourself for something so within your power and reach? tell yourself everything is going to be okay. you’re always doing your best. you deserve the WORLD.
I could write a whole novel, combine all the posts on tumblr teaching the law of assumption, and every helpful ask out there but at the end of the day, YOU are the only person who could change your life. YOU make the call. turn every doubtful question to a positive one, when in doubt, turn inwards toward the 4D and know that it is real. it is done the second you affirmed it so.
SPEND TIME ALONE.
i can NOT stress this enough. i didn’t include the details of my time alone in phase 2 for nothing. you’ll see that you can answer your own questions. you’ll catch the thoughts you missed because you have always been so adamant on getting answers to questions you already knew. take a deep breathe and stay firm.
SEE WHAT’LL HAPPEN IF YOU DON’T GIVE UP.
What did you affirm to get your dream life?
basically my affirmations i gave above and these. all i used were blanket affirmations.
What does persisting mean to you? What does persisting really feel like? Is it just like a mental diet? or what?
“persisting is sticking to what you want / the end no matter what you’re shown, told, and what you experience + picking yourself up after letting any negative emotions & thoughts pass by.” — blushydior from this ask here (sadly the link is missing:()
+ keeping your thoughts in line of the same category. to word this in a different way, i can affirm so many affirmations just as long as they mean the same thing to me!
“it also is a mental diet. we’re always persisting in something. it’s just a matter of what you’re persisting in. you either persist in your desire or negative/non-beneficial thought 24/7.”
“in your post about how you changed your life, you said you just affirmed and persisted. but from your other posts it seems like you read neville goddard books. so did you just affirm or did you do imaginal acts too? i get confused when people say “just affirm and persist” cause neville never said that.” (original ask here) (note from Eli: the link is missing).
“yes, i read his books and sometimes i would do imaginal acts but i would only do that bc it helped me get by my circumstances, yk? like if i was overwhelmed i would just daydream lol. its like how i read books to escape to another world. but i would say, affirming and persisting was what i focused more on.
i just used what worked for me and used his quotes as a reminder of the power of man. i didn’t want to bound myself to one’s teaching constantly worrying if im doing it “right” or not so instead, i went back to his quotes that consisted of telling me to persist, look inwards, finding confirmation in my imagination, etc whenever i needed a pick me up.
but correct me if i’m wrong, i’m pretty sure many of the success stories he shared consisted of people simply decreeing their desires and feeling the wish fulfilled simply by repetition and acceptance of their assumption.”
What is saturating your mind?
read about it here (the link is missing, but Basically it is repeating an affirmation every minute or hour until you feel fulfilled)
Do we have to believe our affirmations? Did you ever doubt the law in the process?
no, i did not believe my affirmations and YES of course i doubted the law but i kept persisting either way because what could i lose? and here i am.
Did you just affirm, persist, maintain a mental diet and that’s it? No SATS, going to the void, lullaby, repeating affirmations? Did you just got it sleep?
just affirming and persisting. sure, the occasional lullaby, i usually affirmed for 10 seconds max before i gave up. i couldn’t sleep without imagining some romantic scenario LOL #bambiexposed
How to deal with manipulation and narcissism?
remind yourself that you’re in advantage because you know about the law of assumption. life is a dream, you can literally have whatever you want just by affirming. if you know that, why allow yourself succumb to other people’s thoughts and beliefs? i couldn’t allow other people’s thoughts ruin my chance of living my dream life. the thought of it alone gave me the worst feeling.
How did you tackle the feelings of having no hope? + After being in the victim state for so long what did you do to get yourself out and actually stay out?
i persisted on loop whenever i doubted the law. i reminded myself that it doesn’t hurt to just be quiet, affirm and persist to live my dream life. just do it. you gain nothing from turning back to your old habits. see what’ll happen if you don’t give up. ❝ Do you always turn to your imagination and, no matter what happens, do you remain faithful to the state imagined? If you do, you have passed the test. But if every little rumor, doubt, or fear can move you around like a pawn on a chessboard, then you are not keeping the faith! ❞ ❝ Objects seem so independent of our perception of them that we incline to forget that they owe their origin to imagination.❞
What was the timeframe of when you got your desires?
about a week after deciding to be strict with self discipline, mind you, i was dealing with hard circumstances and intrusive thoughts for years. within this time span, i had entered sabbath so i immediately got my desires.
How did you kept a positive mindset when it looked like there was no movement?
refer back to phase 3
What was your affirming routine?
AT FIRST, when i started to get sick of overconsumption and not getting my desires, i knew my mind wasn’t saturated/my desires were not my dominant thoughts. so, i decided to be strict with myself. i reminded myself with pieces of paper in my room that said: ❝ PERSIST. new story only!❞ ❝ AFFIRM!❞
❝ 1.) the 3D conforms instantly.
2.) AFFIRM THE DESIRED
3.) BE LOT.❞
and taped them on the wall infront of my bed & one on my door so i can see it before i head out.
i didn’t need them anymore after a few days. (phase 3 & 4)
What did you do on all the days you woke up and things were still the same?
stop affirming that you don’t see results. i flipped the thought of “nothing’s changed.” to “i am in my desired reality, it is done.” and so on. be stern and remind yourself that you are in control. don’t fall prey to the 3D. turn inwards, find confirmation in the 4D. read quotes above.
How did you not react to the 3D?
i allowed myself to be angry. if i wanted to cry, i did. if i wanted to vent, i did. i ranted my feelings out in my head, aloud or in a journal then proceeded to go back to the new story after i cooled down.
But isn’t ranting “not letting the old story die out?”
you and i could rant until our minds are cleared, just as long as you flip my thoughts, you are on the right track. i ranted for 2% of my 24 hour days. the other 98% i was persisting in the fact that creation was done. as “time” went on, it began to feel more natural and i felt more at ease. i held onto that feeling because i knew this was when i would get my desires and i did. letting out and actually feeling your feelings is important. you’re not a robot.
Did you script how your life would be?
no.
(.𖥔 ݁ note from Eli: here's her post about her life before and After she changed it with LOA, anyway i wanted to make it in a post since the Google document can't let you make a copie of it and plus you can't take screenshots which René didn't allow)
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drchucktingle · 1 year ago
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THE TEXAS LIBRARY ASSOCIATION HAVE ISSUED AN APOLOGY AND A RE-INVITATION. HERE IS MY STATEMENT
hello buckaroos. the TEXAS LIBRARY ASSOCIATION have issued a formal statement and apology which you can read at the attached link.
while i find the language used to discuss what was done a little unsatisfying, i would like to start by saying i appreciate anyone taking steps to prove love is real and make things right. the genuine feeling of ‘realizing you have made a mistake and hurt someone else’ is a terrible one, and i have so much empathy for this group as they reckon with their choices causing harm. i appreciate their apology.
i also think more good than bad has come from this situation. i am so thankful this happened to me (someone with a large social media presence) and not a smaller buckaroo author without the means to stand up for themselves. i think the next time someone comes to the TXLA with an accommodation need, they will hopefully be taken more seriously
lets trot down to business about specifics now. the TXLA has re-invited chuck to the original panel and even offered to take a moment at the top of the panel to talk about what happened. this is very kind of them and i will say THANK YOU. 
unfortunately i will also have to decline.
the fact that it took this much effort, social media backlash, and discussion to let me simply EXIST PHYSICALLY in a way that is authentic to myself is not a good sign. if this organization immediately questions an authors chosen presentation in this manner, i cannot imagine what my other accommodations would be met with.
sometimes i am at an event and i very quickly need extra space to breathe. sometimes i am at an event and i need special guides to help me along from place to place. these are not ‘big asks’ and every other conference has gladly provided them, but if the TXLA had this kind of initial reaction to my physical appearance, i cannot imagine them readily helping with my other needs without ‘proof’.
this is clearly not a safe place to trot for those who require additional accommodations. regardless of any apology, their ACTIONS have shown that people who appear unusual or unique are not welcome at this event on a subconscious level. i believe the TXLA have some serious inner work to do beyond this apology, and i believe this inner work will involve actions more than words.
but even more importantly i would like to make this very important point: IT DOES NOT MATTER IF MY MASK IS A DISABILITY AID OR NOT. i appreciate the way this discussion has allowed us to trot out some deep talks on autism and proved love in this way, but i think there is a much more important point at hand.
regardless of WHAT someone looks like, it is not the job of an event or conference to pick apart WHY. physical presentation can be a part of someones neurodivergence, or gender, or sexuality, but i can also just exist as a nebulous undefined part of their inner self. it can be a piece they are not ready to openly discuss yet. the guests at TXLA are authors (aka ARTISTS) and the idea that a conference dedicated to an ART is going to deny people with unique and unusual presentations for ANY reason is absurd. since when are we applying a ‘dress code’ to our artists?
without knowing it, i personally believe there is an element of the ‘good queer, bad queer’ phenomenon going on here. there is a push to say ‘LOOK we accept these marginalized groups and cultures’ but behind the scenes that means ‘we accept these marginalized groups and cultures who are quiet and speak in turn and wear the metaphorical suit and tie’. it is easy to show diversity when you only take on the voices that arent too ‘strange’.
to prove my point i ask you this: do you think orville peck would have FOR ONE SECOND been asked to perform at the texas library association event without his mask?
so with that i say ‘very sincerely, thank you, but i will have to decline the re-invitation. maybe next year’
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tobiasdrake · 9 months ago
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Which DBZ antagonist do you like the most?
Boring opinion, I know, but I gotta give it up for the Obvious Choice.
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And I'm not just saying that because I haven't had a chance to talk about him yet.
Frieza runs a real estate empire that carries out genocidal acts of gentrification, purging tracts of land of their native inhabitants so he can sell their land for profit. Commenting on this choice for his ultimate villain, Akira Toriyama stated that he made this decision because real estate speculators are the worst people there are.
Fucking based.
From the moment we meet Frieza, he is a monster. Toriyama likes this Big Guy Little Guy dynamic where the Little Guy is the one you really need to watch out for. Frieza is the Littlest Guy ever.
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He's so tiny. And yet you know exactly who the most dangerous person in this group is. Zero question.
By the end of this altercation, Frieza reveals one of his signature attacks, giving us our first glimpse of the kind of person and the kind of fighter he is. This is such an important moment for his character and I'm kinda mad that the anime had Dodoria do it instead.
Muri destroys the Scouters and blinds Frieza. I've talked before at length about the devastating impact that this move and the Namekian warriors' attack has on Frieza's campaign.
But once it's done, he has to face the music. He's not getting out of this alive.
In one last desperation play, Muri tells Cargo and Dende to run while blocking them with his body. And that's when it happens.
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This is Frieza.
Specifically, this is Frieza's Death Beam. It's never actually given a name, but is generally referred to as Death Beam. We've seen a move like this only once before.
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The Dodonpa, signature technique of Tsuru-senryu, first introduced by the assassin Taopaipai, was built for extreme lethality. This is not a technique for fighting; It's a technique for killing.
What makes Frieza's Death Beam stand out from the Dodonpa, however, is its accuracy and its speed. He threads the needle around Muri to hit Cargo before anyone even has a chance to react.
We see its accuracy and speed again six days later, when it finally catches up to the other child fleeing from him here.
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The panelwork here calling attention to everyone's reactions as Frieza's ki bullet shoots past them, as his shot threads the needle between all obstacles in his path to strike his target far behind them. Dende is dead before anyone can even process that Frieza fired.
This is the difference between the two techniques. The Dodonpa is a gun. The Death Beam is a sniper rifle. Faced with the physical hurdle of bodies impeding his path, Frieza point-clicked Cargo and Dende to death.
He later executes Vegeta this same way.
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Done with you.
All of this context for Frieza's sniping shot serves to set up the stunning subversion when Goku arrives to fight.
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Frieza's never seen this before. Goku shouldn't even be able to see the shots coming until they've perforated his lungs. That's how Death Beam works. It's this moment that lays it out: Frieza's about to be tested like he's never been tested before.
Speaking of cool techniques, I've always been partial to this move from his Third Form.
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The anime gives Frieza little ki bullets coming out of his fingers but I want to note that we never see a physical projectile when he's doing this. Frieza jams his fingers back and forth in the air while something pulverizes Piccolo.
I've always imagined he's poking the air so fast that it's hitting Piccolo with pressurized air currents. Similar to Goku's Mazoku air current punch from the 23rd Tenkaichi Budokai.
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But that's just me.
In any case, Frieza's got some fun moves. He's something of a hobbyist martial artist. Which is to say, Frieza has an interest in martial arts. In addition to his Death Beam, Frieza's concocted a litany of other interesting techniques.
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He even invented the Kienzan, independently of Krillin.
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Though he can remote operate his Kienzan so it's strictly better than Krillin's. Frieza, in his spare time, has come up with a bunch of cool moves. Too bad he has no idea how to use them.
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Frieza's greatest weakness is his inexperience. He practices martial arts the way a business CEO who bought a log splitter so he can cut some wood and feel woodsy practices agriculture. Frieza has never had a proper chance to truly experience martial arts, because he was born too powerful.
The only partner who's ever even dirtied his skin was his dad.
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And even that isn't much. Frieza's too strong. He wants to pursue martial arts. He wants to hone his technique. But when you win every fight by blinking too hard in the opponent's direction, what even is there to practice?
Frieza created a transformation to seal away his immeasurable ki because he was born with so much ki flowing from him that he can't even contain it. At his peak, Frieza's ki bleeds out of him. He simply can't contain it.
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Goku wonders aloud why Frieza took so long, even after the fight turned against him, to go to 100%. Frieza's been all "Oh I'm only using 10% power this is my 50% you made me go to 75%" and Goku's like, "Okay. My dude. What's this about, for real?
This, incidentally, is not a great translation. What Goku's saying here is supposed to be basically, "Perhaps when you use your full power, your body can't handle it."
He is correct.
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Frieza's Full Power has a lot in common with Super Saiyan 3. His theoretical maximum ability is wildly different from the reality of what he's capable of, because he bleeds ki like it's going out of style.
So, while other characters wound up earning transformations that make them more powerful, Frieza created a transformation to seal away some of his incomprehensible ki.
Then he created a couple more because even though he could now control his strength and even manipulate the amount of ki he's releasing at a time, he was still too powerful for anyone to ever compete with and needed even more ki sealed away.
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Again, not a fantastic translation from the people who brought us "bottom-tier boy", as Frieza's statement here could be interpreted as saying that he gets taken by a berserker rage or something.
What he's saying is more like, "My power is so great that I can't properly contain it."
Point is, Frieza transformed to lock down his ki and seal parts of it away, so he could control the rest better. Then he kept going, locking away more and more and more of his ki. And even at his most nerfed, he's still five times more powerful than the Second Strongest Guy in the Universe.
Frieza has never in his life had the opportunity to be pushed. That's what makes Goku so enthralling to him.
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Frieza plays with Goku because he's genuinely having the time of his life. This guy can fight him in his Final Form. Nobody can fight him in his Final Form. He's so happy, he straight-up forgets that he's trying to complete a genocide against Goku's entire race.
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He said that five minutes ago. Gohan's hidden power freaked Frieza the fuck out. Saiyans are too strong now. They've gotten too strong. Frieza cannot permit them to keep existing because they're getting strong. Every last Saiyan, every last one, must die. Every single one. Scorched earth, no survivors.
But then he meets a Saiyan martial artist who's a technical master and pushes him more than he ever thought possible and suddenly:
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He goes from "Saiyans are TOO STRONG and they all must die because they might threaten me" to "OH MY GOD I'M HAVING SO MUCH FUN CAN I KEEP YOU!?"
It's this desire for a true rival, this opportunity to satisfy his amateur's curiosity about martial arts, that ultimately unravels him. Frieza has one ruthless and pragmatic option for ending this fight once it starts to be too much for him. He can technically stop the fight any time he wants.
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But he can't bring himself to do it. He wants to fight. He wants to compete. Frieza's been on the outside looking in at martial arts for his entire life and even when his greatest fears are fulfilled and the Super Saiyan is in front of him, he wants to try.
So when he does attempt to pull his Lethal Ragequit, he pulls back at the last second. He can't bring himself to do it. Goku initially assesses that Frieza held back out of fear of hurting himself.
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But later, as Frieza begins unlocking the final chains on his ki, Goku changes his assessment. Noting that if Frieza really held back simply out of a mistake, he could have shot the planet again at any point to finish the job. He's been letting this play out because he can't bring himself to end the greatest fight of his life that way.
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This fight is still happening because Frieza wants to compete. I mean, he wants to win, of course, but he wants to win as a martial artist. He's never truly gotten to be a martial artist before.
He is not the guy winning the gold medal at the Tenkaichi Budokai. He has never been that guy. He's the guy who buys up the land the Tenkaichi Budokai is held on and then bulldozes all the people off of it. But in his heart of hearts, he wants to be that guy. That guy is so cool. Frieza wants to play too.
In a sense, by hosting the Cell Games, Cell got to live Frieza's greatest fantasy.
This is who Frieza is. He's the cruel and wicked heir to Genocide Realtors Inc., who is in love with the idea of being Tenshinhan - A desire that exists at odds with - and undermines - his pragmatic business sense, so to speak.
He is the most vile character in the history of Dragon Ball. The worst kind of person. He is also an overeager child whose wealth and privilege prevents him from ever truly enjoying his hobbies, to an extent that he'd be almost pitiable but for all the genocides.
And he is Dragon Ball's greatest villain.
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felassan · 2 months ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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agarthanguide · 3 days ago
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Okay so this is interesting-
Last night I posted three polls. This was in the name of Fun, but the goal was to figure out how artists perceive their own skills. I suspected that elements of art that require high manual dexterity, like line work, are most instinctual. But elements that don’t require any manual dexterity at all, like color choice, are more cerebral. Here are the polls as of now-
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So actually- after just 14 hours, it’s kind of bearing out my lazy and non-scientific hypothesis.
I intentionally wrote the questions to be matching and with very little nuance, but also very open to interpretation. I wanted an instinctual response that wasn’t based on logic, but how artists felt about their skills.
For the first few hours everyone seemed to get it. But then something interesting happened. The color poll broke containment. Not much. But enough to alienate it from the context of the other polls. And people started reacting with bafflement and, in some case, frustration.
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I’m not surprised that the color poll specifically was the one to get this response. The poetry and grammatical vagueness of the phrase “where does your color live,” outside of the context of the other two polls, implies that you own a color and it lives somewhere.
I’m a little surprised at the total lack of curiosity of the people responding. When I see something baffling, I immediately check out the OP and see if there is a context I’m missing. All of these polls are at the top of my blog right now, and my pinned post explains pretty well what kind of artist I am.
So yeah. No lesson, here. Just an observation from like 5 asks (all of which were very nice and kind of excited to see what the results will be) and kind of a lot of comments and tags demanding explanations while searching for none.
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signanothername · 17 days ago
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it might be an awkward question but-
HOW DO YOU MANAGE TO DRAW SO MUCH?? how do you get so many beautiful ideas? how do you keep yourself motivated? tell me your secret I will sell you my soul
🩵 🫴 take it.
Why thank you 🫳🩵
Ah the question ever
Truthful and simple answer is that there’s no secret
This might seem contradictory considering how much I post, but I genuinely am not as motivated or as inspired as I seem to be
I struggle a lot with ideas and motivation and that is a problem I have on a daily basis that’s been happening for years (I have SO many wips that I never shared)
It’s not about the struggle, it’s about how I curated my art to that struggle
I’m at a constant threat to experience burnout (certified chronic pain and chronic fatigue haver), so to combat that, I take measures to make sure I don’t burn myself out and actually reserve the very little energy I have to continue doing artworks/comics
To give you a specific example, if you notice with my comics, they’re always sketchy and are never colored, that’s not because I don’t want to make colored comics, but because of knowledge from previous experiences that if I actually forced myself to make colored comics, I’d immediately plunge to burnout and would probably not be able to draw for a few weeks after because of it (in fact the last time I made a colored comic was here, which is a rare occasion even then btw, and that comic caused me to experience a near burnout)
Which was extremely frustrating to me at some point might I add, because before 2021, I had no problem making so many colored comics and artworks at a short span of time, I actually had motivation before (something that is lost to me now), so you can imagine how genuinely frustrating it is, it even made me feel like I’m not a “real” artist
(The concept of what is considered a “real artist” is bullshit btw, someone who draws stickmen everyday is as much of a real artist as someone who makes diverse fully colored artworks with backgrounds and everything, as long as you use your creativity and turn it to something meaningful, you’re already a real artist, regardless of skill or the extent of which you are able to conceive with your art)
That being said, it’s all about finding your own footing and workflow, what works best for you? What doesn’t?
Some things that you’d love for them to work (in my case making colored comics) might not work in reality, life is disappointing like that, so it’s also about acceptance
Acceptance of yourself as you are, maybe it’s not what you truly strive for, maybe you wish you could do more, but sometimes taking a step back and looking into yourself to see if you can actually achieve what you want with the resources you have could be life saving
So when it comes to motivation? Find your workflow, what are the things that you know could make you lose your motivation? On the other hand, what are the things that preserve your motivation?
Not only that, but time management is also a contributing factor
Of course, my own way to preserve my motivation/energy is as follows:
1- never force myself to finish artworks/comics if I feel like I can’t (even if I really really want to), I save them up for later when my motivation for them kicks back in
2-let perfectionism go, if I keep fretting over whether every line in an artwork looks good I’ll never accomplish anything but destroy my mental health (certified perfectionist speaking btw)
3-comics stay as sketches, as much as I want to make beautifully colored comics, I know this will only contribute to my burnout, so keeping it real with myself and what I can accomplish with my own resources (energy, time, health, etc) is important
4-making multiple sketches in a day then choosing what fancies my brain that day, or getting back to older sketches I already made before (sometimes months before) to see if my brain has the itch to work on any of them, by doing that, then I’m giving myself actual diversity in choices to choose from, which helps me feel like I don’t have to be forced to work on anything new, or something that I don’t wanna work on
For clarification, I’m talking actual sketches, not cleaned up ones, if you make clean sketches you won’t be able to make multiple ones in the same day
Here’s an example of what I mean by sketches
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5-stop beating myself up over things I can’t control, if I keep being harsh on myself over the fact I couldn’t finish an artwork or the fact I’m not satisfied with it, it’ll only contribute to make me feel bad about myself and that would only contribute to me losing even more motivation which contributes to beating myself up and so the self torture cycle goes on, myself deserves to be pat on the back gently and be told “it’s ok, you’ll get there in time”
6-teach myself that it’s ok to lose motivation, there are times in which I do not open my art app for weeks, instead of hating myself for it, I tell myself “you need time, you’re tired and you need the break”, and it’s true, if you lost motivation, it’s most likely due to something else contributing to it
So i just ask myself what’s up, sometimes, I’m overworked in other life aspects, other times I’m in too much pain, so instead of forcing myself through my demotivation, I take care of these factors demotivating me so I’d feel comfortable enough to be able to work on artworks again
If I couldn’t identify a factor contributing to my loss of motivation, then I take it as my own brain telling me that it needs the break, it needs the dopamine if doing something different and I do that, whether by watching my favorite shows, playing my favorite games, trying a different hobby like writing or reading, etc
7- work on my own time, sometimes I do finish artworks quickly, and I do have the capacity to do so, but I’ve noticed that my loss of motivation became less of an issue when I gave myself the actual time to work on artworks, sometimes, a simple artwork that I could finish in 20 minutes takes me weeks to finish, not because I can’t finish it earlier, but because I intentionally worked slowly on it as I’m working on other artworks just as slow, that way, I don’t overwhelm myself and I’m making progress on multiple artworks/comics at the same time, and seeing such progress gives me even more motivation
Cough, anyway, got lost in talking about motivation ghcchch
As for your other question about how I get my ideas, it’s usually something I saw that inspired me, whether an artwork, something irl, etc
Or even sometimes, my own artworks inspire ideas for comics, so I’d draw something, then ask myself (asking yourself questions is such a great helper when it comes to coming up with ideas) why is the character doing this? How did they get there? Etc
That helps me come up with answers which are then answered via comics or multiple different artworks
For example, this comic, what inspired it was me asking myself one simple question, “what would happen if Murder actually asked Nightmare for a visit home for once, instead of running away like he always does?”, and that immediately got me to work on the comic
Of course, it doesn’t mean I always am on the ready for an idea, in fact, a lot of the time my mind is blank, nothing up there to help me, which is why I turn to mindlessly sketching sometimes
I just open a canvas and start sketching, what? I don’t know, I’m just gonna sketch something, could be a character, environment, scribbles, meaningless lines etc, it’s my iwn version of a warm up, and it helps a lot with making my brain get into the zone
That’s all I can think of off the top of my head
Enjoy a look into my brain chhcchch
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mysticheathenn · 1 year ago
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What are you Destined for?
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Hi there! Remember to take what resonates and leave what does not. This reading does not supplement your need to seek professional help.
Take your time when choosing your pile. Ask yourself the question and choose the picture that you can’t stop looking at. Listen to your intuition.
The extended FREE reading includes:
What steps to take that will lead you to your destined life?
Messages, Signs, and Synchronicities from your Oracle Cards.
Pile l:
Where are you currently in life? (Tarot: Knight of Wands, Eight of Wands, Five of Swords, Eight of Pentacles, Two of Pentacles, and Eight of Cups)
Shuffling your cards, a sign that says dead end pops up in my head along with the song Energy by Keri Hilson. Currently, you may be at a job that doesn’t fulfill you or doesn't give you any kind of balance in your life that you desperately crave right now. Some of you may have issues with if not colleagues possibly the higher-ups at work because you don’t feel appreciated and like the song energy it’s draining you day in and day out and you don’t see the light at the tunnel some days. Some of you wish you could quit but you know people around you will see you as a fool because maybe this job gives you good benefits, discounts, it’s “stable”, or maybe it looks good to have on your resume but inside you’re dying. You know you can’t keep doing this job forever and know you need to leave soon but aren’t sure when to leave or even how because for just a few of you, you may not have a backup or even know what you want to do with your life. Maybe you’re a part of the group where your parents have told you X was a good career choice and you never thought about looking into anything else because you trust the opinions of others or trust in something that’s more predictable than having constant downs and ups.
What are you destined for? (Tarot: Knight of Wands, Eight of Wands, Five of Swords, Eight of Pentacles, Two of Pentacles, and Eight of Cups)
Travel, flexibility, and freedom are what you are destined for. I’m hearing influencers or even content creators for a lot of you. Just remember content creator doesn’t always mean social media you could possibly be an artist and use social media to help promote your brand. The song Belle from Beauty and the Beast is playing in my head. It’s the song where Belle is singing about longing for adventure and the great outdoors something more than this everyday life that has everyone satisfied and content with not wanting more.  You want to be your own boss and not have to deal with the constant drama of having other people around you telling you what you can and cannot do. This may be specific for only just a few of you but maybe you have a manager who doesn’t like to let you take time off from work or even play favorites with who they allow and don’t allow to do things. For those who want to be influencers, I’m mostly seeing travel, and artists (writers, bloggers, painters, sculptors, etc) again you don’t have to be but I’m feeling this pile wants freedom or at least a job where they can wake up how celebrities do. If you want to do nothing all day, that’s what you do. If you want to go to Bali at the drop of the hat that’s what you do and so forth. You don’t want to be tied down to a desk job your whole life and I’m here to tell you you aren’t. You are destined for this life pile 1 but it’s up to you to walk away and come up with a plan that will help you on this journey.
(This extended reading is available for FREE!)
Pile ll:
Where are you currently in life? (Tarot: The Hermit (reverse), 6 of Cups, The Fool, Temperance, The Moon, and The Tower (reverse))
Healing. I kept hearing the word healing over and over again in my head. Some of you are on a spiritual, religious, or even personal development journey where you are currently in solitude trying to work on your shadow self and other areas in your life that either haven’t been going well for you or something happened to where you had to take a step back and see the red flags to a situation that you were color blind before. For some of you this could have been a relationship (platonic or romantic) that forced you to see someone for who they really are and caused you so much pain to the point you just want to be left alone right now to heal and replenish yourself because you feel you can’t depend on anyone else. You feel everyone is out there to hurt you right now but you know deep down you don’t truly feel that way you’re just hurting and need to do some inner journey work to figure out what and where you go from here. I’m here to tell you it’s nothing but up from here boo.
What are you destined for? (Tarot: The Hermit (reversed), 6 of Cups, The Fool, Temperance, The Moon, and The Tower (reversed))
Generational Curse Breakers. With the 6 of cups someone handing over a cup filled with nothing but goodness and loving energy while you have a cup that is sitting behind you empty on a broken rock states you want to do and show up better for the next generation whether in your family or for people around you. You are walking down a new path that no one in your family or in your friends group has walked down before because you have seen growing up what certain environments, behaviors, or even thought patterns can do to a person and you don’t want that for yourself. You want to be able to uplift people, see people thrive, and grow in a loving environment. You want people to see and feel nothing but peaceful and calming energy from you like maybe your dream is to be that safe space for those you love or for your future children if you decide that’s what you want. You are done with people handing out traumatic experiences and passing them off as trophies or something that should be normalized. Good for you babe! I’m proud of you.
(This extended reading is available for FREE!)
Pile lll:
Where are you currently in life? (Tarot: Five of Wands (reversed), Seven of Wands, Knight of Pentacles, Ace of Pentacles (reversed), Ace of Swords, Five of Cups (reversed)
Rolling in the deep by Adele is your song pile 3. Even though the lovers, 3 of sowrds, or even 2 of cups isn’t in your pile I am sensing some of you are going through it with a relationship. Maybe you thought you found your prince charming and you wanted to prove that you’re a ride or die to the point it left you empty, drained. The meme “I done ride and died, ride and died so much I died” is coming to mind. Some fo you thought this person was some sort of savior for very few of you this person may have provided you a certain lifestyle only to throw it in your face constantly making you feel like a burden. This doesn’t have to be romantic as again no romance cards are here. This could be family, a job, or even friends who you feel you have given your all to and you’re just tired and left on E. The saying no one is coming to save you is coming to mind. You have to save yourself.  
What are you destined for? (Tarot: Death  (reversed), 6 of Cups, Wheel of Fortune, Temperance, 6 of Wands, and 10 of swords (reversed), 10 of Cups, and The World (reversed))
Victory is what you are destined for pile 3. Finding your community that loves and appreciates you for you exactly. You are the only pile where your destined for cards are different from the where are you currently in life question. So this tells me that you are going to go through a transformation. People you were once attracted to or would attract in your life (again doesn’t have to be romantic as no romance cards) will leave you alone as your energy is going to be changing for the better. You will be thriving to a point in your life where in order for people to reach you they need a bean from Jack and the bean stock or an extremely tall ladder for those who don’t know that children's story.  I’m not getting too much more information on this question as it’s quite straight forward and I rather not repeat myself. Just know your environment, yourself as a whole will be changing. There was a tweet that once said "I want the next person in my life to have to go through God in order to get to me."
(This extended reading is available for FREE!)
Thanks for checking out my reading. Be sure to check out Patreon for the rest of the FREE reading. I appreciate all of you, until the next reading.
Stay Safe and Be Blessed.
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snowthedemonfox · 3 months ago
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So what is the Alien AU exactly??? (AKA: The masterpost)
Long story short, in this AU a group of people are sent off on an AI controlled ship by 'the company' to research a newly discovered planet. Nobody in this research team gets along, which only gets worse after they accidentally capture 2 of the aliens that live there. Now they have to deal with not only their problems, but the problems this new planet is already dealing with.
Alien AU tag can be found here
Below are all the finished designs for the characters in this AU! I haven't finished all of these yet, but you're free to ask anything about the missing characters if you want to :3
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Questions & Boundries:
Can I ship any of the characters? - Yes! I don't mind shipping at all. I'm a multishipper myself, and while some ships are implied in this AU (Bunnydoll, Abstragedy & Showtime), all are okay with me! - The only exception to this would be ships involving Gummi. While yes, Gummi is sentient, capable of understanding speech, and able to communicate to some degree, I do not feel comfortable shipping him with anyone. He's just friends with some of the other team members.
Can I write/draw/make something for the AU? - Of course!!! I love seeing what other people do with this AU, it really makes my day. Feel free to tag me in anything you do! I only ask that nothing NSFW is done with this AU. Please respect this choice!
Can I put my OC in your AU? - Yep!! I even made blank versions of the info cards if anyone wanted to do this ^w^ The first one is for alien characters, and the second is for team members!
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Are you going to add [character]? - Depends! The entire main cast will be added, along with some side characters and NPCs, but it all comes down to if I have an idea for them in the AU. I am a slow artist sometimes, so I probably won't be rushing to get all the info cards done ASAP. Feel free to ask about any specific characters if you're curious!
How does Abstraction work? - There's two types of 'abstraction' in this AU. If we're talking about a team member, they simply get re-assigned to a different team. This is what happened to Queenie and Kaufmo. They're alive and well, just somewhere else. The company can and will re-assign whoever they want, whenever they want. - When it comes to the aliens on the planet, there is an infection spreading around that has similar effects to abstraction in the show. It's not 100% the same, but causes those infected to become extremely hostile and attack anything around them until the host eventually dies. In this AU, Loolilalu (named Candi) is infected, and is seen as a minor threat by the rest of the team. Right now, there is no known cure.
Does the AU take place in a digital world? - No, everything is real. There's no mysterious VR headsets that are making people disappear in this AU!
Why isn't anyone on the research team human? - Because I suck at drawing humans and wanted to stay close to their canon designs. There's not really a lore-related reason for this.
I'll be putting all the links for the masterpost under the cut!
Outdated/older art: ★Original Jax & Gangle designs [X, X] ★Various sketches of Gangle's original design [X, X, X, X, X] ★When your alien roommates break into the kitchen at 2:34am ★Gummi's first appearance
The more recent art: ★Bnnuy alien Jax [X, X] ★Jax sketches [X, X, X, X] ★Coloured Jax sketches [X, X, X, X, X, X] ★Gangle sketches [X] ★Little guys (baby Jax & Gangle) [X, X, X, X] ★That one time I drew Jax in the maid outfit ★ Abstragedy [X] ★A smoothie ★The consequences of our actions ★Alien AU plushies [X, X] ★Tynie [X] ★Jax's evil little sister (Jaiden) ★More Jaiden + AU Ghostly & Loolilalu ★Jaiden learns bad words ★Christmas aliens
More asks about the lore: ★AU recap ★What does Jax have to gain from this ★Where do Jax & Gangle live ★Do the aliens have abilities ★What language do they speak?
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cripplecharacters · 6 months ago
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hi there, i really appreciate this blog! i was wondering if you had any advice when it comes to writing characters who use mobility aids (manual wheelchair and cane) and things that are like, pet peeves or cringey to see written? other than the big ones like “wheelchair bound” or having people just grab their chair or otherwise be disrespectful. i’m thinking more “little things that make it seem like the author is clueless” lol. thank you!
Hey!
You can check out our main #mobility aids or #wheelchairs or #canes tags for the general info. If you have a more specific question, feel free to send another ask.
I will talk about my own cane pet peeves because there's definitely some:
The most glaring, obvious, painfully clueless thing I have somehow seen multiple times is when the writer/artist doesn't understand the difference between a mobility cane and a white cane. Usually in the form of giving their blind character the same kind of stick I use for my mobility issues. Of course, a person could need both for different disabilities. That very much happens. However, it's absolutely never the case in this kind of scenario. This one is an example of a lack of basic research so bad that it circles back to being kinda funny.
The writer not knowing which side the cane would go on for the character. Obviously, in real life, there's a whole lot of hyper-specific scenarios why someone could use it the "wrong" way and why it would work for them specifically, some users can also use either hand for the cane; it all depends on why they use it. The problem that I have is when the writer doesn't have a single clue about any of it and just gives their character with a bad knee and nothing else the cane on the same side. Again, shows lack of basic research.
As a certified knob cane hater, I can't just not talk about them here. They're so bad. So non-functional. Don't serve their function as a mobility device because they literally aren't one. That's a fashion accessory. Unless your character has a wrist of steel and doesn't mind that the aid meant to help with stability does the exact opposite, I guess.
I know a bunch of people will disagree with me, but I think the whole sword cane thing sucks. Sorry. The only time I don't roll my eyes on this one is when the writer is also a cane user. I always felt like it checked out two tropes that I hate, the "abled character pretends to be disabled and is actually dangerous" and the "abled writer thinks mobility aids are boring and has to stick a gun in them to justify their existence".
The cane that somehow makes the user non-disabled. Sounds contradictory, I know. I mean the kind of scenario where the character is Weak and Frail but then they get the cane and are suddenly just fighting, running, jumping, whatever. Did the author forget what the cane is used for? Obviously it will depend on the character's disability how much the cane mitigates symptoms, but this writing choice always feels bizarre to me. My cane is here so that I'm not in as much pain or to help my gait disorder, it certainly doesn't turn me into an abled man who just happens to have a stick in hand.
All these tired old person or similar jokes/comparisons are probably not that funny. We get it, older people use canes. It's not even cringy or whatever, it's just so unbelievably boring it's hard to react to it with anything else than an eye roll anymore.
Apologies for the extremely late reply. I hope it helps,
mod Sasza
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padmestrilogy · 2 months ago
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about your 'the idea of Padme choosing to die remains a huge taboo' post, I suppose is because it just doesn't make much sense to just die like she did, or at least not with everything that happened. There were no signs of Padme being close to give birth before she went to Mustafar, all that stress that happened and to make things worse, Anakin quite literally choked her until she feel unconscious, a pregnant woman! It's a bit weird for jer to go through that and then finding out that wasn't the direct cause of her death, it might even be a bit of taking some of the blame from Anakin just to lessen the disgusting crime'.
I don't doubt some fans are actually being unfair to padme 's character, but I think many are just upset with lucas choices with her death, because it could have been very easy to just say the choking was the cause of death, or the pain of going to a double partum, or complications at birth, just anything but the heart broken thing. There's a reason why is always a 'Anakin killed her' in ppl's memory, or the 'Sidius sucked her life ', rather than what happened in the movie, because the first one makes more sense and is more logical than the other and it changes very, very little for the movies. Vader already thinks he killed her and in a emotional sense it is what happened, so what would change if he actually killed her? Besides making him just slightly less terrible
well i'm working on a lengthy essay about this, and hopefully in the future i can just paste that whenever people have questions. but in the meantime i will say:
-i would absolutely call anakin padme's murderer. i have, plenty of times. it is his actions that drive her to suicide. even if he does not kill her in the most literal sense, he kills her hope for the future, which in star wars is the most sacred thing of all.
-i don't think it's "lessening" anakin's "crime" to say his force choking isn't the exact cause of her death. anakin's force choking is still treated as the height of villainy within the narrative and what completes his fall to the dark side.
-i'm not against people being upset with lucas' writing choices. i am that, every day of my stupid life. i am upset with people denying padme autonomy in their readings of the text, refusing to engage with the character as written, and acting like the logic of padme's death doesn't fit perfectly within the prequel's stylistic reality: allegorical space opera, where big things happen fast.
-all of the alternatives you list, from choking to a difficult birth to sidious, deny padme autonomy and agency over her death. with her rebellion founding scenes cut, padme only makes three active choices in revenge of the sith: to have children, to go to anakin on mustafar, and to die. i wish she made more choices than these, of course. i don't think the answer here is erasing any of these choices or refusing to think about why she might make them.
-i also don't think it's helpful to go "well this would've been easier to understand, so it's the correct artistic choice." that's a non-starter. not to mention the facts of padme's death are explained to us very straightforwardly. the real illogical stretches here are the sidious theory or the anakin misunderstanding. you have to actively ignore huge swathes of the text to come to either of those conclusions.
-padme's death is perfectly logical once you accept the story on it's own terms. anakin's rage sustains his difficult rebirth as vader; padme's overwhelming grief kills her. these scenes are paralleled for a reason. it's abstract, image-reliant filmmaking that prioritizes emotion and movement. it's star war. we see the personification of unconditional love die as we see the personification of violent hate rise. this would not be improved by a space gynecologist .
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gezelligs-world · 1 year ago
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I Hope I Never Lose You
(Bada lee x Fem!Reader)
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"When will you arrive?!" Bada said whining through the phone. I laugh while opening the car door.
"Calm your ass down sweet face, I'm on my way." I said and hung up the phone. I turned my engine on and went ahead.
"The traffic is worse than yesterday..." I mumbled while staring ahead. I was about to forward my car when I heard a couple of beeps behind me.
"Miss! Turn your car!" Before I even do what the stranger said, I see a car going towards me at full speed. I feel the glass from the windows fly at me and saw several people running to the scene before I black out.
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"Why is she not here yet?" Bada muttered but enough for her make up artist to her it.
"Your girlfriend is not here yet?" Bada nodded with a little pout on her lips.
"She said she will be here an hour ago, it's just a 30 minute drive from our apartment." The make-up artist nodded in understanding.
"Maybe there's traffic, hm?" She said trying to enlighten the mood of the dancer.
"I hope so..."
"Dancers! Please gather at the set! Filming will start soon!" Bada sighed and stood up. She tried to be understanding and maybe you will not make it because of personal problems. She stretches her arms one more time before going outside the make-up room.
The make-up is starting to pack some of the make-up that are needed for retouching when she hears Bada's phone ringing. She was about to go outside the room to inform Bada but she heard the song playing meaning the filming is already starting. The make-up artist had no choice but to answer the call.
"Hello?"
"Hello, yes, is this Bada?" A male voice is heard. The make-up artist looked at the caller ID and saw that it's an unknown number.
"This is not her, she's busy. May I know your intentions?"
"There happened to be a car crash here and the victim's first emergency contact is Ms. Bada. I just want to inform her about what happened to- I suppose her girlfriend. This is her in-charged doctor speaking." Speechless is an understatement at what the make-up artist is feeling. Should she tell Bada? But Bada may feel overwhelmed...
Before she could reply, the phone got snatched. She turned around and saw that it was one of the directors of the set.
"We will inform Ms. Bada right away." The director then hung up the phone.
"Don't tell this to Bada-sshi, got it?" The director said with a warning and commanding voice.
"But PD-nim-" The director glared at her and went out leaving the make-up artist with mixed thoughts.
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"Congratulations everyone! We're done!" The director said as the dangers clap their hands except for the main dancer, Bada.
"Why is Bada looked so down today?" Mina Young said while analyzing Bada.
"I heard that Y/n didn't get to visit her today." Funky said and Mina gasp dramatically.
"That must hurt so bad!" Mina said.
Bada heard the conversation between the two leaders but she just didn't care about any of it at all.
"She promised..." Bada whispered while going back to the make-up room. She opened her phone and saw a lot of missed calls and texts from an unknown number. She opened the messages and almost dropped her phone when she saw the content. Bada grabbed her bag and went running to the exit, not caring about the director calling her or even her still being in her costume.
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She arrived at the hospital and went to the reception desk panting.
"Can you tell me where Ms. Y/n is?" She said breathlessly. The nurse goes through several papers making Bada more impatient.
"Bed 208." The nurse said and Bada immediately went to the direction where it is. She saw multiple people injured in the head, knees, and arms. She saw police officers questioning one of the people which she's guessing was one of the people involved in the accident. Bada kept looking back and forth finding a specific face until her eyes landed on an unconscious figure and a tube in her mouth, and a stable heartbeat that are heard through the monitor.
"Y/n..." Bada slowly approached her significant other and kneel down beside her bed. She grabbed her lover's hand and cupped it on her face. Bada is known to have controlled emotions but her tears are already falling.
"Ms. Bada?" She heard someone talk behind her. She wiped her tears and turned around. She stood and bowed lightly when she saw that it was the doctor.
"Yes, that's me." She said trying not to let out a cracked voice.
"May I know your relationship with Ms. Y/n before I get to tell you her condition?"
"Fiancé." Bada answered.
"Ms. Y/n suffered a lot of scratches on her left arm that is broken due to the force of the hit and since the direction of the car is moving towards the driver seat, she is in worse condition than the other victims involved." Bada bit her lip while looking and looked up again to look at Y/n.
"When will she wake up?" Bada nervously asked.
"My prediction is tomorrow." The doctor answered.
"A nurse will come and monitor her 2 times a day to see how her condition improved." Bada nodded.
"Can you move Y/n into a private room? The most expensive one." The doctor nodded.
"A nurse will send you a form to sign and Ms. Y/n will be transferred immediately." Bada thanked the doctor. She sat down on her lover's bed while caressing her hand.
"I hope I never lose you." Bada said and kissed Y/n's knuckles. A nurse approaches Bada to sign a form for Y/n's transfer, Bada signed it and Y/n is transferred to a private room.
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"Unnie, I heard what happened to Y/n unnie..." CheChe sadly said at Bada.
"Don't worry, your Y/n unnie is strong." Bada ruffled CheChe's hair.
"Can we visit her soon?" Tatter asked.
"Of course but only limited people may come and visit." Bada's members nodded in understanding.
In the middle of the break during the shooting of the street woman fighter, the hospital informed Bada that Y/n is finally awake. Even though she wants to go to the hospital and keep Y/n in her arms, she has to stay and remain professional, and also because she's the leader of Bebe. But once the shooting is finally finished, she rushes towards the parking lot and drives to the hospital. She ran at Y/n's room and opened it, she saw her significant other staring at her while sitting up.
"Bada..." Y/n smiled, Bada eyes began to be teary when she finally realized that death did not take Y/n from her. Bada rushed towards her and hugged Y/n, careful to not touch her scratches. Y/n let Bada rest her head on her chest as she caressed Bada's hair.
"I almost lost you..." Bada said while sniffing.
"You did not. I'm alive, see?" Y/n grabbed Bada's hands and cupped it on her face.
"You cannot die yet, I haven't got to marry you yet." Bada said and Y/n nodded in agreement.
"That's right..." They hugged each again and Bada whispered something at Y/n's ear.
"I almost lost you, I'm not gonna let that happen again." Bada kissed Y/n under her eyes and caressed her head, rocking their figures side by side.
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lillified · 9 months ago
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I love your versions of the decepticons but I do have a question! I honestly love tarn and his brooding nature, so I wanted to know what happened to him? Why’s his face absolutely destroyed and why does he hate megatron,,?
hey, that’s a good question! I believe I’ve answered something similar in the past re: Tarn’s deal, but I can rephrase it again+give some additional context below the cut!
Tarn and Megatron have a very similar background. Both come from low-caste professions (Megatron, obviously, a miner, and Tarn a construction hauler) and both became gladiators to an impressive degree of celebrity. Tarn was an artist in his own right, being a musician and composer (which wasn’t as broadly commercially appealing as Megatron’s writer-artist repertoire, but certainly attracted its fans).
On Cybertron, gladiators have their own sort of “stardom.” Regular audiences aren’t just invested in the sport, but the story behind it, and so the performers become “characters” in themselves. Established fighters often have a dedicated fanbase, lore, and even “managers” or “agents” to manage that public persona. These “careers” can be lucrative, but, unsurprisingly, very brief.
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In his heyday, Tarn was everything the gladiator celebrity complex favors: young, charismatic, attractive, skilled, and, above all, marketable. The music he made enhanced his character, and, in turn, his gladiatorial feats promoted his music. He found a degree of purpose in his popularity.
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Tarn’s era of celebrity ended when, in his closest match, he lost his face. He survived, but this spoiling took away the foremost aspect of his fame—his identity (in the past I’ve talked about the culture around faces and their irreplaceability, which applies here). Having no choice but to wear a pit mask to protect his exposed interior, he gradually faded out of popularity, in favor of the new wave of rising stars. Over time his music lost its audience and he became cemented in the second rate.
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When Megatronus came along, she was quick to gain notoriety for the same reasons Tarn had, with a very similar audience. It was almost natural that she would fill the same niche, with a similar backstory, skillset, and audience appeal. Tarn immediately became jealous, but also couldn’t resist the familiar pull of a world he’d been unceremoniously excommunicated from: in Megatron, he found a way to live vicariously, and quickly began to see her as some parallel proxy for his lost ambitions. All gladiator friendships are underscored by a sort of tired acceptance of impending doom, but, in Tarn’s case, he abused their gallows goodwill to be an extremely two-faced fairweather friend.
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Though they certainly shared some traits, Megatron and Tarn were notably different. Where Tarn found earnest purpose in his success, Megatron resented her popularity, engaging with her high society pass with cynical disdain. She invited scandal and scorned the whole scheme until she could use it to get what she wanted. Tarn frequently scolded her for her shallowness, but envied her and the attention she received immensely. This resentment only ever festered and grew.
Internally, Tarn’s wish has always been to witness Megatron’s downfall, and to indulge in her suffering. As his proxy, he will only ever be satisfied to know that she is more miserable than him. The only things preventing him from killing or hurting her directly were his deep desire to live her life, and his own utter hollowness and insecurity.
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kozachenko · 6 months ago
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[Click for better quality]
OK finally back with some more drawings! Since Touhou 17 is approaching it's 5 year anniversary soon, I wanted to draw at least one of the charatcers (hopefully I'll still be motivated to draw Keiki lol) and I had some ideas for Saki and I've never drawn her before, so that's how we got here!
Artist's Notes;
So after doing some drawings of my OCs (who I will reveal upon a later date since I still wanna finalize their designs) and finally getting out of my art funk that I've been in for a while, I started off this drawing with the mentality of "oh yeah I'm just gonna put together this quick outfit for Saki and I won't bother rendering it"
...and then I did but to be honest I am very happy I did because oh my god clothes are so fun to render for me now. I remembered the technique I used on my drawing of Reimu and applied that here. That technique being using triangles to imply shadows and highlights in clothing and then blending out those shadows to give the clothing some three dimensionality. My favourite things that I rendered in this piece were the gloves, hat and the belt buckle (since I applied a technique for rendering gold and metal objects that I remember seeing/hearing about a while ago). Don't get me wrong, I love how all the clothing turned out in this piece but the gloves are the real standout of this piece to me. I also had some fun with the cowboy boots (I couldn't figure out how to make those cool metal star things work on the boots though that is a sin I fully intend to fix later down the line) since when I looked at references for them I noticed how some of them had these intricate details embroidered (?) onto them.
Also, in the earliest phases of this drawing Saki had this really big black coat that I decided to get rid of later down the line because it really does not work with her fighting style and it did not stand out against her wings, and the logistics of her getting said jacket with her wings on confused me. Like, I can kind of imaging that on her shirt she has a little open spot for her wings that she can just put them in. That goes for Yachie to but now I'm even more confused because all her clothes must need some open backs because of her shell??? Which raises some more questions, like, can she just never be on her back when sleeping??? Looking at Yuuma we can see that the beast yakuza in Touhou can freely change their form from human to beast so can Yachie just double down on the human bit and get rid of her shell temporarily so she can sleep comfortably??? Because if she lays on her back is she just kinda wobbling around like most turtles are when they're on their backs? Can she hypothetically retreat into her shell, if so that has some weird implications to how her anatomy works. Like, what does her skeleton look like? Seriously, what are the logistics here WHERE DOES YACHIE GET HER FUCKING CLOTHES BECAUSE THEY PROBABLY NEED TO BE SPECIFICALLY TAILORED SO SHE CAN PUT IT ON TO FIT HER SHELL I DON'T NEED SLEEP I NEED ANSWERS YACHIE WHY ARE YOU LIKE THIS-
....rant aside, you can see the remnants of this idea in the tattered back of her... idk what to call it but I know she has a variant of this in her OG design. I mainly wanted to test this out because of the cursed realization that The Ghoul in Fallout Prime is just a male Saki but if Utsuho gave Saki radiation poisoning. No seriously, they're smug ass cowboys who are so sure of their own strength that have fought at least one mechanically engineered robot in some variation of a wasteland with an affinity for dogs. I'm now morbidly curious as to what would happen if you put the two of them in a room together. Would they try to kill each other? Would they become besties? Would they try to kill each other and then become besties? Who knows. But yeah jokes aside the tattered cloth was a design choice that was inspired by The Ghoul from Fallout Prime because y'know, same vibes. And also because yes I do love Fallout Prime and I am so ready for season two IT'S SO GOOD GO WATCH IT EVEN IF YOU AREN'T FAMILIAR WITH FALLOUT AS A SEIRES GO DO IT NOW, SAIL THE SEVEN SEAS FOR IT IF YOU HAVE TO JUST WATCH IT-
I knew for Saki's face I wanted to give her some thick eyebrows, it just makes sense. I also wanted to give her some scarring on her face because she's a crime boss, why wouldn't she have scars? I also had some fun with her little horse ear that's sticking out from the side of her hat since it would kinda look weird if she just had no ears period. I also went ham on stylizing her ponytail into this weird swirl, since if I were to show you some of my recent doodles from my sketchbook you would notice that that has become a common motiffe in some of my art. I don't know why but I just like it. Saki's wings were also very fun, I found a good reference for bird wings that are specifically shaped for high speeds (though I did add some stylistic touches so her one wing that's out wouldn't look like a big blob) since her whole thing is speed. From very early on in the process I knew that I wanted Saki to not look skinny, so I found some refs of female kickboxers for her legs and noticed that while parts of their upper body are maybe a bit toned, it's the legs that have a lot of power. I mainly did this because kicking is a huge part of her fighting style.
Overall, I'm really happy with this drawing, and once Touhou 17's anniversary rolls around I do want to go more in depth on my thoughts in the game, it's themes, and how the animal realm functions as a dark parallel to Gensokyo in many ways. I'll also have to get around to drawing Yachie and Keiki as well (if I still have the time and motivation to do so) since I have some ideas for their designs that I'm very excited to draw (especially Keiki).
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hanleiacelebration · 8 months ago
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Han/Leia Appreciation Week 2024
WE'RE BACK, BABY! "Wait, what's happening, wasn't this in August??" you might wonder. Based on your feedback, we decided to host this and (probably) future editions of Han/Leia Appreciation Week earlier in the year. July seemed like the better choice, given that it's a vacation period in both hemispheres!
This year we're also giving you the prompts over a month in advance, so you have plenty of time to plan and create!
Han/Leia Appreciation Week was an event originally hosted at @han-leia-solo between 2016-2019, but for the past three years, we've taken up the mantle here at @hanleiacelebration 😊
💖 How does Han/Leia Appreciation Week work?
The event will run from July 14th to July 20th, and there will be two different prompts each day that creators can fulfill with: fanfic, fanart, gifsets, graphics, fanvids, headcanons, crafts, playlists, rec lists. You’re encouraged to tag your posts with #hanleiaweek2024 so we can reblog them! After the week is over, we’ll share a masterlist with links to the works.
You can show your appreciation in many ways; however, please keep in mind that it has to be a creation of yours of some sort, e.g. don’t repost other people’s fanart, gifs, or unedited pictures. Rec lists should include a link to the original source both for fanfic and fanart (more on this after the cut).
🎆 The prompts
Sunday 7/14: Tradition / Ceremony
Monday 7/15: Braids & Bloodstripes (hair or clothing) / Home planet
Tuesday 7/16: AU / Canon divergence
Wednesday 7/17: Force / Belief
Thursday 7/18: Favorite scene / Favorite quote
Friday 7/19: Meeting / Escape
Saturday 7/20: Free day!
You can use only one of the daily prompts, combine both, reinterpret them, or skip the day if you can’t think of anything. If you’re not able to post on the same day for a prompt, you’re still encouraged to share it through the week—just don’t post works for a certain prompt before the day corresponding to that prompt.
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FAQs and Rules under the cut - please read!
💕 Can I post my work to another site and share the link on Tumblr?
Yes! This is a good option for people who might want to create explicit art that could be taken down on Tumblr, write a long fic or multichapter, or make videos or playlists.
💕 Does it have to be a new creation? Can I finish and post a WIP?
It has to be something that has never been posted anywhere else before, so finishing and sharing a WIP is okay! If it doesn’t fit any of the prompts, you can share it on Free Day.
💕 Is this event open to all ratings?
Yes! Just remember to use a “Read more” cut if you’re posting the whole work on Tumblr, and to add a note at the top if your work is rated Mature or Explicit, as well as if it has any major trigger warnings, so all folks can safely browse through the entries.
💕 Are there any length or quality requirements?
There’s no min. or max. length for fanfic or quality level for art, but please note that AI-generated works won’t be accepted. For gifsets, there’s a minimum of two gifs (that must be made by you!). For playlists, there’s a minimum of five songs. For rec lists of fic or fanart, there’s also a minimum of five recs. Some more questions you might have about rec lists:
- How do I share someone else’s art without posting a picture? You might post a thumbnail that crops a preview of the piece; if the piece has a title, you might use that; you might describe it; or you might say something like “this piece by [artist]”, and link to the source.
- What if I found a fanart on Google? Try to find the original source using reverse search image.
- What if I can’t still find it, can I just say “credit to the artist”? In that case, please just don’t share the piece.
- What if I know the artist but don’t have a link to the original source? Naming the artist and linking back to where you found it is okay, in that case.
💕 Can I write for canon/Legends and include other pairings?
All canons, time periods, headcanons and AUs are welcome, and you’re allowed to include side pairings, except for R*eylo. However, keep in mind that this is a Han/Leia appreciation week - at the risk of sounding repetitive, works should focus on appreciating Han and Leia’s relationship!
💕 What’s the time zone for the event?
Please don’t worry too much about time zones: when we say “day”, we always mean “whenever that day is for you in your part of the world”. IE: if it’s Monday for you, you can post your work for the Monday prompt.
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Do you have any other questions? Don’t hesitate to send us an ask or to message one of the mods: @lajulie24 @hanorganaas and @otterandterrier
We can’t wait to see what you all create!
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galadrieljones · 6 months ago
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i actually wonder why you ship daryl and beth? i see them as friends and yeah i watched their scenes over and over and i didn’t see any love between them. And i see beth younger than him and i see daryl see her as a friend and sister So what is your reasons to ship them anyway!?
I'm going to assume this question is in good faith and that you are genuinely interested in why I (and many others) ship bethyl, so I'll answer in good (albeit cautious) faith. I'm also going to tag some of my friends and mutuals at the end who I would like to encourage to share why they, personally, ship bethyl.
First, know that I don't care if people don't ship bethyl. I also am not beholden to shipping "canon" ships. I don't care about any of that, and I think it's boring to restrict one's interest in shipping to what is canon or what the fandom accepts. You're free not to ship bethyl, and I won't be mad. That's your choice!!
BUT, since you're here of your own volition, realize that I personally don't buy the bethyl bond as "sibling-coded" argument at all lol. I can understand if someone just doesn't want them to be together, because they want Daryl to be with another character or something. That's fine and perfectly rational. I can also understand if someone does not like age difference ships, and they reject it on those grounds alone. Okay! That's your preference. BUT, Beth was 18 by the events of "Still." And the argument that they share a "sibling-coded" bond has never held water for me. Believe me when I say that I can see the argument for C*ryl before I can see the argument for Daryl and Beth being "sibling-coded," and that's saying a LOT. I've literally never had anyone successfully explain this perception to me using actual evidence from the show or from the actors/showrunners outside the show. It is ALWAYS subjective. And when confronted with evidence of a bethyl romance, these same people tend to just invoke their *age difference* as if that, in and of itself, is a dealbreaker.
IMPORTANT: It's NOT a dealbreaker, but some people in fandom these days mistake personal preference for moral paradigm, and these people tend to be very judgmental and to screech a lot and to spread rumors and to bully others. The same exact thing is happening to Neggie. But I'm not going to get into that right now.
Now, you say you don't see how they could possibly be "romantic." Of course, that's totally fine, but you will need to try and explain this to thousands of people lol. I am actually not super interested in going through, in detail, why I ship bethyl from a defensive position. I'm very sick of defending something that is, frankly, entirely unproblematic and also...popular! Other than Rickyl (which is a non-canon slash ship), Bethyl, even ten years after her exit from the flagship, is still the most popular TWD ship on AO3. It was popular at the time that the show aired. Jeffrey Dean Morgan's wife ships bethyl lol. Bethyl is not "weird." It's not even a rare pair!
AND YET, to put so briefly, if you *actually* care: I PERSONALLY love bethyl because I believe their characters exist in beautiful harmony. Beth is an artist. Her priority is beauty and continuously discovering what it means to live. She believes in the goodness of people. She is a religious character who has faith in God's love. She is, as Norman put it a long time ago, like a little light at the end of the tunnel for Daryl. She reminds Daryl of what it means to live, what it means to trust people and to have faith. She protects him from his own demons and reconnects him to the beauty that remains in a dying, horrific world. Daryl tends to forget about his own well-being and his own happiness. He prioritizes brute survival, because he was taught to do this over many years of emotional and physical abuse as a child. He is "used to things being ugly" and he frequently blames himself for things that go wrong. He closes himself off to others because he has a difficult time trusting that they won't abandon him or die. At the moonshine shack, Beth confronts him on this, and he confronts her right back. Beth isn't used to being challenged by men. But he challenges her to be better and to face her own insecurities as well. He makes her stronger. She pries open his heart. At the moonshine shack, she physically grabs him to remind him that he is still alive, and that everyone they've lost was once alive, too, and that just because they might be dead now, that's not his fault. The two of them still alive, while others are dead, that's not his fault, and there is still goodness in the world and things worth living for.
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Speaking of physical touch, you really should rewatch "Alone" if you want to understand the physical and romantic chemistry between Beth and Daryl. There is literally so much that I could go through, but I don't have time lol.
The moment I fell in love with bethyl was actually in "30 Days Without an Accident," when Beth embraces Daryl in such a way that reassures him that he is not alone in a desperately lonely situation. Both characters are battling demons in this scene. But it's somewhat subtextual. If you don't watch closely, you may miss it.
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That said, as has been established, a LOT of people did NOT miss it lol. It's just that a lot of people also want Daryl to be with someone else, or they feel the need to moralize on the internet. Neither one of those things is relevant to me, though I accept them as realities.
Anyway, I hope this helps! ->
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@sasusc @frangipanilove @twdmusicboxmystery @pipergirl17 @sweetz1919
@emsee22 @drewmoll03 @bookqueenrules @bethiscomingsoon
@angelthefirst1 @bethgreeneprevails @im-immortal @rose-andthe-thorn @wdway @boltthrutheheart
and anyone else, I know I've forgotten some people 😩. I just went off the top of my head, so please chime in on why you love bethyl, or feel free to completely ignore this ❤️
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