#some of the npcs i understand but also i do not want to deal with them anymore
Explore tagged Tumblr posts
Text
made the realization my vampire story would work best as a video game and now i can't stop thinking about it
#personal#like. vtm meets cyberponk. do you understand#it would be very focused on prioritizing... because you do play as a fully established character#but you get a bunch of jobs to take care of and you have to decide what you do first and most importantly how you solve it#you can combine certain jobs to do at once to save yourself time and effort but everything you do comes with consequences#if you ignore a problem for too long or deal with it poorly it will come back to bite you in the ass later. you can lose friends and such#basically you have it all from the start and then gradually like. work your way towards a single ending#locking yourself out of other paths because of the choices that you make etc etc and so on#friendships can help you out but they can also get in the way of other things so you have to think about like#how far you're willing to let yourself get distracted. but also no distractions is also a bad way to go at it because you'll end up alone#it would have a wide variety of endings but i suppose the 'canon' one would be the one where everything works out#because of the whole already established character thing. and also this is not real this is my story so i can do what i want#if it was an actual video game it wouldn't have a canon ending but it's never gonna happen so i can say it has a canon ending#but yeah you can play as heavenly the vampire hunter or as sun the vampire and then you get cool vampire abilities :]#i do like the idea of romance availability but they're different depending on who you play as#valentine can be romanced by both but he's a little brat so idk if you'd want that#isaac can only be romanced by heavenly because isaac is a gay man. valeska can be romanced by sun only because#valeska and heavenly are exes. so you can have a one night stand with her as heavenly and then she ghosts you LMAO#you can go into clubs... you can play carousel with npcs. it would be a very immersive experience#if you hang out at certain clubs too much then other vampire factions will be warier of you when you visit their club instead#you can forge alliances to be allowed into certain areas in town. you can disguise yourself. you have to hide your weapons#there's actual ways you can research locations or people involved in gigs so you can prepare yourself properly and potentially like#learn new things that open up a new way to deal with a situation#sometimes you have to wait until nighttime to be able to go somewhere because it's quieter around those hours. or vice versa#sometimes you have to wait a few days before someone can meet with you but if you miss the meeting you have to reschedule#and then you have to wait even longer. and some quests don't give you that much time so then you'd have to improvise#being spotted in a location can be dealt with by wiping security footage / killing the person who saw you. or just reloading your save#but if you've been spotted and you don't take care of it then that will ALSO have consequences. etc etc and so on#difficulty level in the game would determine how generous the game is surrounding stealth / time for quests / resilience of the guy you pla#and it wouldn't like. necessarily turn enemies into bullet sponges because that's lazy. it's much more fun to change other things
5 notes
·
View notes
Text
it also always heartbreaking when you realize you dont like the character you know gets undue criticism and hate. like im sorry but i can not tolerate you either!!! i wish i liked you!!!
#ama mumbles#some of the npcs i understand but also i do not want to deal with them anymore#one i understand less other than vague 'i guess they were never close and the big trauma of the mcs twin sisters sudden#suicide and the mc leaving put a strain and now your jealous the mc is the face just like her sister.' but good god#i hope she feels ashamed for being so upset about mc being worried about someone while the group was arranging#business stuff with their manager when the mc turned out to be right and the person she was concerned about Also took their life#like sorry shes not on that grind mindset 24/7 bc she is concerned for someones well being only. checks notes. 6 months#after her sister's suicide. yes this is your job but show some damn compassion#the other guy i just dont like! heartbreaking!
2 notes
·
View notes
Note
Can I see Romeo's voicelines please? He's such a failguy, I need to knowwww
How dare you call him a failguy!
he is THE failguy. don't make him sound offbrand.
i love Romeo he is honestly so ridiculous like. . .you meet Romeo in the first chapter and you do NOT realize he's going to be like. . .that. . .in the Sinostra chapter. . . .
Hello: (the first time the game is opened after that character is set as home screen NPC. Only happens once per day, unless the character is switched out and back.)
"Hey! I'm talking to you, BB! If you've got time to wander around, you've got time to wipe the tables!"
i thoguht the pc was supposed to be doing uh background work for you at the casino. why is she cleaning tables!? go ask her to run drugs for you or something.
You've Got Mail: (whenever there's something in the inbox, usually Arena rewards)
"Excuse me? What sane person lets their messages pile up like this!? Deal with them or I'll deal with you!"
'clean up your inbox or they will have to clean you and put you in a box'
Default: (requires no affinity, has no time constraints)
"Fuji... Come out, come out, wherever you are... Tch, where did he go? Why is running away the only thing he's good at!?"
"Listen up—call me Fico. That's the only name I'll respond to, understand!?"
disregard the 'Lulu' from Taiga, 'Romi-sama'/'Ro-Ro' from Leo, 'RomiRomi' from Rui. . .'Fico' is for underlings, and you are an underling!
"Come to my private office later—I've got a little proposal I think you'll want to hear. But make sure you come alone."
"Just go! I cannot deal with this WTWUT! Wall-To-Wall Useless Trash, obviously!"
that was a long acronym!
"Time to count this month's protection fees... Not bad. I'll up this group by 2% next month. This one could go a little higher too..."
Affinity 1: (between 5am and 11am)
"Why does that DOF want to meet so early in the morning? If I get bags under my eyes because of this, I'm going to slit his throat."
we never learned what "DOF" stood for did we. we do know it's Hyde now, though!
Affinity 2: (between 11am and 4pm)
"Hello? Yes, I was just eating lunch. Again? ...Fine. Tonight? All right. Bye now."
booty call from hyde? in the middle of the day? shameless
Affinity 3: (between 4pm and 8pm)
"Have you seen Shinjo anywhere? I just asked him to organize some documents and he ran off to make copies!"
Ritsu has a line referencing this one!
Affinity 4: (between 8pm and 5am)
"Mickey's bar? Yes, I am going again tonight, but it's only because there's nowhere else to go for a drink."
isn't there a bar in the casino. . .i guess he doesn't wanna spend time on the casino floor. also "Mickey" is Rui Mizuki, if you weren't able to figure that out haha
Affinity 5: (between 8pm and 5am)
"This is when the regulars usually come, so I have to sweeten the pot. I saw that HNTW out there earlier too."
i hate you and your acronyms LMAOOOO I THINK THIS IS REFERRING TO KAITO??? MAYBE??? he's the only character besides Taiga who frequents the casino that we're aware of!
Affinity 6: (between 4pm and 8pm)
"How dare those Frostheim slugs start whispering the moment they see my face... One day they'll be groveling at my feet..."
oof. . .the frostheimers are gossiping about the collapse of his family. . .yeah i'd be mad too there bud. i'd like to think he wanted to transfer to Frostheim once he became a second year and he ended up not doing it because Frostheim was just so toxic.
Affinity 7: (between 11am and 4pm)
"...Looks like I'm due for a tune up soon. Keeping my posture beautiful isn't easy, no matter how much I train my core."
i assume he sees like a chiropractor or a physical therapist or something. gets his atlas adjusted. maybe don't lean over your EITS laptops lol
Affinity 8: (between 4pm and 8pm)
"You're smelling the bedtime fragrance I bought from Kurossa earlier. He has a good eye, so I often ask him to pick things out for me."
'Kurossa' is Leo Kurosagi and his lines also reference this! I'm glad they get along so well haha I think they mesh pretty great. also the fact that Romeo gives little nicknames to people is cute. . . .
Affinity 9: (between 8pm and 5am)
"You want to see my Insta? I suppose that's fine, but do you even know anything about brands?"
brand ambassador romeo. . .god he probably does all sorts of dumb beauty shit on his instagram. do you think he participates in those health pyramid schemes? probably not, right, he's fairly legitimate in his business practices. . .sort of, sometimes, kind of, as long as you don't owe him money. . . .
Affinity 10: (between 10pm and midnight)
"Fuji's pendant? Of course I haven't given up on it. He has no idea of the value of what's hanging around his neck."
neither do we! please inform us!! but on the upside that means that Romeo knows what it is, to some degree. I assume it's some rare, powerful artifact. Kaito at least knows it's important.
Affinity 11: (between 5am and 11am)
"I have to drink a cup of room-temperature water, do an electric facial and a mask, apply body cream, do my neck routine... I have no free time in the morning."
Affinity 12: (between 11am and 4pm)
"Hey! There's a hair on the ground over here! And there's dust over here! Can't you even clean something properly without me holding your hand!?"
this is directed at his underlings, not the pc(or not the pc by themself.) I also appreciate that the Japanese specifies this is one single hair he's pointing out. Somebody get this man a roomba.
Affinity 13: (between 4pm and 8pm)
"I maintain my bullets myself. You really think I'd let another man handle my crown jewels?"
handle your WHAT-- i mean anyone could've guessed you and taiga don't have a very active sex life
Affinity 14: (between 5am and 11am)
"What is going on with your skin!? Do you even have a proper routine in place? Unacceptable. Your overnight skin cell turnover is suboptimal and it shows."
Affinity 15: (between 5am and 11am)
"That BTH...! I was almost impressed to see him out so early until I realized he's been playing all night!!"
taiga pulling an all-nighter at his own goddamn casino lmao. . . .
Affinity 16: (between 11am and 4pm)
"What do you mean you don't need any more noni juice? I went out of my way to prepare it for you. Come on now, drink it."
he personally made it for you! now drink the bitter nasty health juice. don't make him feed it to you. (The fact that he made you a health dink--went out of his way to make it for you--shows that he's really starting to like you and now he's treating you like a pet.)
Affinity 17: (between 10pm and midnight)
"Finally, some goods worth talking about. I have to ring that DOF and arrange the next event..."
so Hyde is an active participant in these auctions huh. . .are the secret missions he gives Romeo based on selling and distributing artifacts and anomalies in secret. . .?
Affinity 18: (between 8pm and 5am)
"Money, hard work, and patience... That's the cost of true beauty. Don't think it's something you can easily imitate."
Affinity 19: (between 10pm and midnight)
"How about a smoke before bed? I'm joking. If I wasn't selling it, I wouldn't be touching this unhealthy garbage."
quick someone shoop the "quieres" meme with romeo HE DOESN'T ACTUALLY TELL YOU WHAT HE'S HANDLING. . .considering his line of work it could be anything but regular cigarettes or cigars. Is it weed? is it crack?? is it meth???? i find that romeo is essentially the campus dealer hilarious.
Affinity 20: (between 5am and 11am)
"What? I'm on my way to the gym for a workout. ...You can join me if you're interested."
you know damn well he probably hates getting sweaty. but he's gotta keep up with his health and all so a little workout's not off the table. also you know he's wearing some fuckin. gucci leggings or some shit.
Affinity 21: (between 11am and 4pm)
"Why are you carrying that!? What if you drop it and it breaks? I'll get one of our young guys to do it, so put it down already!"
aw he's worried about--oh no he's just worrying about you dropping his stuff.
Affinity 22: (between 4pm and 8pm)
"I won't let anyone destroy what I've built— not even my OAOF."
GOD I HOPE THEY EXPLAIN THESE ACRONYMS SOMEWHERE ALONG THE LINE. I assume the first word is "Own". . .the last word could be "Family" or "Followers"/"Faction" or "Feelings". . . .
Affinity 23: (between 8pm and 5am)
"Most of humanity's problems can be solved with money. If you put that another way, without money, you don't stand a chance. That's the way the world works."
again, Taiga compared Ritsu's family to Romeo's before The Incident. Romeo lost everything he had at one point. He's afraid of ending up with nothing again. That's all. Even with the Casino, he doesn't want to lose it because it'd be losing everything he has again. Having no money means going back to 0.
Affinity 24: (between 10pm and midnight)
"Coming here alone this time of night, haven't you made progress? Come over here, I'll evaluate your efforts."
pc's getting brave enough to go to Sinostra in the middle of the night! probably did some shady job for him too. Also the face he makes while praising you for coming to Sinostra alone late at night is a little. . . .
Affinity 25(max): (no time constraints)
"What could you possibly be afraid of? You're one of my people! Walk with your head held high or I'll step on it!"
BBY YOU CAN STEP ON HER HEAD ANYWAY. PLEASE DO IT. 👀 also you have been opted out of being one of Taiga's people I guess. You have chosen your faction. /joke
Spring: (March-May) (between 5am and 11am)
"This year's AW collection is out... Tch. Not even a hint of taste in any of it. They'll bear this mark of shame for years."
I KNOW THIS ACRONYM! He's complaining about Autumn-Winter fashion!!! lbr romeo men's fashion is kinda boring anyway. I wonder if his family owned a fashion brand. . . .
(between 11am and 4pm)
"I don't mind the springtime in Japan. The mild weather is a bonus, but it's the transient beauty of the cherry blossoms I truly appreciate."
(between 4pm and 8pm)
"The new prototype is a tear bomb? A lot of anomalies don't even have eyes, is this really going to be useful?"
i mean it might be useful for the ones that have eyes. . .or for hunting down Kaito.
(between 8pm and 5am)
"Shut up! It's nearly time to settle the books so I'm completely run off my feet! I don't have time to deal with you, understand!?"
Summer: (June-August) (between 5am and 11am)
"Summer is all about aquamarine... If you believe that, you're a follower. A trendsetter would know to go against the grain with a heavier jade piece."
(between 11am and 4pm)
"Excuse me!? You really think I would stoop to petty theft!? This scarf and hat are UV protection!"
LMAO HE LOOKED SO SHADY THE PC GOT WORRIED
(between 4pm and 8pm)
"This? It's an original hot water blend with salt and lemon I came up with. You shouldn't be cooling your insides just because it's hot outside!"
i mean. i guess it'll technically help you sweat and cool down faster????
(between 8pm and 5am)
"The heat's finally starting to ease off. I want to take a shower, but it's nearly our peak hour..."
Autumn: (September-November) (between 5am and 11am)
"They gave us nothing but useless bottom feeders this year... I'd like to see who raised this bunch of idiots. They don't even have a grasp of basic etiquette."
(between 11am and 4pm)
"I'm going to the training grounds to demonstrate sharpshooting for the first- years. It's a waste of my time, but I'm the most skilled at it."
he just wants everyone to see how good he is lolol
(between 4pm and 8pm)
"The SS collections are out. What? Are you telling me you don't pay attention to Paris Fashion Week?"
(between 8pm and 5am)
"The boss won't stop whining about being hungry. Obviously I'm not going to cook. What are you all standing around for, you damn TGAs!?"
lol Romeo has his underlings feed Taiga as much as Taiga demands food of his own underlings. "please feed your father the boss before he eats one of the chancellor's cats again."
Winter: (December-February) (between 5am and 11am)
"You look like a fat slug in those clothes. Keeping warm is important, but couldn't you at least tough it out when you're meeting me!?"
HARSH. how about you get her outfits then!!! lolol he's looking at you all bundled up and doesn't even wanna be seen with you
(between 11am and 4pm)
"Everywhere is so dry, it's unbearable. I want to go back to my room and moisturize..."
(between 4pm and 8pm)
"I get aches when it's cold... I'm taking off early tonight to go drink, then I'll warm up with a low bath."
'i'm gonna put alcohol in me which will make me feel warm but actually make me colder, then get in the bath for a while' lol
(between 8pm and 5am)
"Tch... This is the most profitable time of year for us, where the hell is that BTH!?
well you see Taiga hates the cold too so he's probably in a blanket burrito. . . .
His birthday: (November 14th)
"Today is Fico's birthday, so you're dining in style. I'm not going to eat any though, so you can finish it off."
'it's my birthday, so i'm going to treat you! what? me? eat?? no, i'm on a diet!!' i am once again asking the ghouls to EAT PROPER MEALS PLEASE IT IS YOUR BIRTHDAY ROMEO HAVE ONE CHEAT DAY. DOESN'T EVEN HAVE TO BE CAKE.
Your birthday:
"It's your birthday? I suppose I can celebrate it for you, but you'd better be aware of how much of my precious time you're using."
he treats you better on his birthday than yours. . . .
New Years: (January 1st)
"Felice anno nuovo! This will be the year I claim Fuji's debt and his pendant!"
oh my god he does speak italian. you hear more tidbits of italian fromTaiga than him. also Kaito's pendant must be super important if that's his new years resolution. this is gonna matter in the long run isn't it.
Valentine's Day: (February 14th)
"Hmph. I'm not familiar with this packaging. If you're giving me chocolate, you better have selected it with the utmost care!"
'this is not brand name. how dare you.'
White Day: (March 14th)
"Here. They're mimosa cookies, a special order from an upmarket confectionary in Ginza. I can't say whether your peasant tastebuds can appreciate them though."
peasant? who are you, jin? fun fact, Taiga's White Day line references this one!
"What's that expectant look on your face? Lulu was harping on about mimosas or something before. That what you want?"
so Romeo gets the cookies whether or not he plans to give you some i guess lol
April Fool's Day: (April 1st)
"Just you try and fool me—I'll tear those rags off you and throw you in a cage. So? What do you want?"
converting your friends into human trafficking victims is the latest new prank sweeping the internet!
Halloween: (October 31st)
"Do you have face paint in your pores!? Go wash it off before you end up with hyperpigmentation!!"
Christmas: (December 25th)
"Buon Natale! Go get ready—that reindeer's around again. This year I'm going to catch it for sure!!"
he's going to auction off one of santa's reindeer. . . .
Idle: (about 20 seconds without interacting with the game) (below 13 affinity)
"Tch... If you don't have any business for me, I'm leaving! You're wasting my precious time!"
(13 affinity and above)
"My drink is empty. Hey! I'm talking to you! Go bring me a refill!"
Absent: (logging in for the first time in 2 or more days?)
"Well, look what the cat dragged in. Do I have to teach you how to maintain an adult relationship? This is your last chance, got it!?"
SORRY THIS TOOK SO LONG THE ADHD KICKED IN AND I GOT SUPER DISTRACTED i love Romeo so much he's so. . .silly lmao. he's a very fun character. even though i hate his acronyms. But he's also so worried about his image and his money. . .and as much as he complains I think he worries about Taiga too. And as he comes to like you more he worries about you too. It's just that strictness and maintaining control is how he feels most comfortable and how he expresses his attachments. He trusts you. So he wants you to be able to hold you to a high standard.
#romeo lucci#romeo scorpius lucci#tokyo debunker#tokyo debunker spoilers#datamining cw#danie yells at tokyo debunker#next is TOWA MY BELOVED.
143 notes
·
View notes
Note
I have no desire to get you in trouble but I would be curious to hear your thoughts on the new episode and the preview because I also have.. thoughts and I'm interested in what other people clocked as not great or kinda.. idk. other people's concerns, because I have had a lot of them and I never see people really talk about those things
they're doing a new format this season where they film a bunch of rp episodes in a row then take a break when there's a battle so the crew can get the battleset ready, so I understand the dissonance. but the tone of this episode from the tone of last episode was SO jarring. I was ready to chew drywall at the end of episode 17 but we head into the episode 18 fight and at the end all I can say is... damn! that sure is a battle that happened. the entire fight felt really low-stakes even though objectively a few of the bad kids were in mortal danger, but the mood at the table was so relaxed and chill and there was almost no roleplay at all... which drove me so crazy
>no rp except for fun silly party stuff (no callbacks to the adaine elven oracle in a storm thing? after all the fun setup last time??)
>fought 8 different antagonists and none of them said a word
>nobody questioned why or what oisin's grandma or all those dragon were doing there they just started taking them out one by one like raid battles in world of warcraft
>cassandra/nightmare king showed up only to not make any impact or get a single word in
>dos2 lady vengeance fight did the floating boat/ballistas/dragon fight better SMH
and then after all of that we're headed straight into ANOTHER battle episode judging by the preview... and it's against the rat grinders and porter/jace! let me out I want PLOT & DIALOGUE fhjy cannot end like this (5 hours straight of battle where they just kill everyone that moves). there's 2 eps left so I really hope they do the last ep as a 4 hour long roleplay only epilogue episode because as we've all seen ending campaigns on a battle leads to frankly really rushed character and world decisions. it's ultra disappointing too because I loved this entire season so much so far. the setup and buildup and plot points and mystery of fhjy is the best they've ever done it in dimension 20 period
ep 18 fhjy battle was a letdown to me... not giving the party an rp episode after 3 hours of loredump + going straight into a final battle without being able to interact with the world after gaining info is bad. they should've had a chance to process everything they learned about house sunstone, porter's plan, the rat grinders being used as ascension fodder, whatever the whole deal behind ambrosia and lucy frostkettle and why they needed a helios cleric in buddy IN ROLEPLAY. I don't want all this stuff explained to me after the battle by brennan or in some throwaway lines in the adventuring party - I want the bad kids to talk to people! I want them to investigate! I want fig to pull some BS with porter knowing the full extent of all his plans. it really sucks for us as an audience too to be hit with all this lore and get approximately 0 time for it to sink into the implications of how the worldbuilding was shaped by it or realizations of "ohhh that's why that happened at the beginning of the season" before we go straight into killing everyone.
with the way this is going I don't have any confidence they're gonna be able to actually empathize at all with the rat grinders too before they start lopping heads off because in battle episodes everyone kind of just. becomes numbers and an objective to take out except for pet favourite npcs of the cast. and they've mostly been interacting with the rat grinders as nuisances all season 😭 I'm PRAYING to be proven wrong and the last 2 episodes of this are fantastic but it's not looking good folks
100 notes
·
View notes
Note
How did you get Messmer to stand in that field? I'm guessing it's a mod of sorts?
Tears of fucking blood, is how. Over an hour scouring the internet trying to understand how to install and run the mod. Some redditor saved my ass in the end. It's a mod that lets you "craft" summons from any NPC and boss.
I wanted to play as him (his model) so I could use emotes and have an easier time with the camera (I couldn't find a free camera mod?? Am I blind??). But this will do. He runs around after me and I just take forever getting him in a good place, then I roll on the ground butt naked and disappear in the flowers. I can't always hide my Tarnished hower.
I have many clips and screens. Wanted to use them in a little lore video on Messmer, but I'm hung up on recording my shitty french accented voice.. Maybe I'll make the video just on top of the music for this location?
Have some screenshots :
I also took the pubber there...
Here is the mod in question. Also as a summon he doesn't deal much damage, which fits me well because he's hyper reactive and I wouldn't want him one shotting people everywhere.
Also you can only summon in summon areas, but then he follows you everywhere. He's also hilarious to have around because he uses his special move all the time and sometimes it's like... Messmy... Chill. I can only post one video so I'll have the other of him overreacting in another post.
Honestly this is super fun and I may keep playing that way. It feels less lonely, and I want to do a run where I go and get him (and maybe sometimes Maliketh) and "convince" them to help get to Marika. You know they'd both be mega on board.
#elden ring#messmer the impaler#sote#shadow of the erdtree#elden ring dlc#anon ask#maliketh#maliketh the black blade
94 notes
·
View notes
Note
im not physically disabled, but i want to write disabled characters in my story i have a character who use wheelchair, and i like to ask should i provide a reason why the character use wheelchair since from what i hear many characters using wheelchair doesnt have their condition specified and often referred as "legs dont work syndrome" so i want to avoid the "legs dont work syndrome" by specifying the character's condition.
Hi
I think it's always good to establish a character's disability (assuming they're not like a one-off NPC or something). Depending on whether they're the POV character or someone that the MC talks to once in a while or someone in between the two, you will probably want to provide a different amount of detail.
If you have access to the character's thoughts, they might simply think about their disability when they Experience a Symptom or think of something in the past that was related to it, and you can drop the name in there (e.g., “that was right after the doctor diagnosed me with spastic hereditary paraplegia”, or whatever). But if it's some side character, they might just make a single remark about what their exact disability is - maybe they're going through some rough terrain in an all-terrain wheelchair and mention that when they were born with spina bifida in the 60s, they didn't think technology like this would come along. You have a lot of options that don't necessarily have to end up being a detailed explanation of the disability.
What I think is more important, though, is that you know what their disability is and actually understand how it works. Because that's really where the “leg don't work” syndrome comes from - writers who think they know what paraplegia is while never having read a single thing on it. There's magically no pain, no bladder problems, no physical therapy, no spasms, no autonomic dysreflexia, no temperature regulation problems, their Legs Just Don't Work! How convenient.
If you manage to show how their disability affects them and have it make sense for what their disability is, you will avoid the “leg don't work” trope regardless if you name-drop the specifics. (Though I still think it's good to drop it in-writing!) So do your research, establish symptoms, how they deal with them, what aids they use to do that, and make sure it's based on facts rather than what you think is correct - because this thinking is the culprit behind the trope in the first place. You can also take a look at this post.
Hope this helps
mod Sasza
54 notes
·
View notes
Text
Fixing The Seven & Junior Year/Unquangling the Time Quangle:
We can do this guys! We can make it make sense! Let's go!!
Actually, knowing what we know now about the academic workload of junior year, it makes even more sense that Zelda, Ostentatia and Danielle would want to graduate early to avoid all that
And timeline-wise, a couple tweaks and we can make it work - The summer of the Night Yorb happened, and the Seven are coming back to school in those few days after the Night Yorb has been defeated but before the Bad Kids return, because that journey takes time, and it actually makes sense that the Bad Kids start the year a couple days late
So, the Seven’s first day is Aguefort’s last day, he’s there to receive them and break the news and tell them about the GED, but he’s leaving right after on his journey with Ayda
Then, we change T7 a bit so that it’s only during the first semester and all of them graduate early (so they just don’t happen to catch any of the Bad Kid’s mess at the end of the year, and they’re just far from school for the first semester and that’s okay)
Some wackiness to explain why Aguefort is in T7 finale – Tectonya could have contacted him in the Time Quangle to let him know about the Seven’s success, and he goes back to Elmville for a day specifically to receive them and have them officialy graduate, casting time stop so that he isn’t spotted by anyone at the school (which did happen in canon, it was just for no reason, but this would be an actual good reason!). Why would he do this? Because he’s Arthur fucking Aguefort. He’s just silly like that. And I think we can admit the Seven are his favorite students
Also, in ep 1, Penny thinks there isn’t a student council just because Aguefort’s been lying to her about it because he knows she would be amazing and he doesn’t want anyone at school in a position of power more powerful/capable than him - that's just canon
Finally, I want to add an entire missing, subtle subplot to explain Zelda and Gorgug: after they were reunited at the end of spring break, they were fine and good together; and through more Sophomore Year quests (like in Boys Night) and the summer of the Night Yorb, they have learned their lesson and communicated plenty even when apart. However, once Junior Year starts, and Gorgug is super busy with the multiclassing without an MCAT stuff, and Zelda with the maidens and the GED, they just start not having time to prioritize relationships (pun with the JY downtime stats very much intended) and eventually start realizing they’re drifting apart and going in different directions. Zelda didn’t really have her own arc of difficult family or future stuff in T7 like the rest of the group, which hey, I understand the nature of NPCs, and Brennan wasn’t going to narrate a whole other plotline just for and by himself, but it would be very easy to say that Zelda was dealing with a whole other thing in the background - namely, struggling in her relationship and coming to terms with the idea that it would be for the best to break up with her boyfriend, despite them still caring for each other. Ideally, post T7 ending, somewhere at the end of the first semester of JY (in which yeah, slight canon change, Gorgug and Zelda would have been together in until now, but only in the background, like how they were together in T7), they met up at Basrar’s, just like their first date, and had a talk about how Zelda’s graduated now, and how Gorgug’s really busy and how they don’t know how they really fit into each other’s lives anymore. They’ll always love each other, but amicably break up and part ways, each going on to their own adventures.
And I think that's it! All the inconsistencies between seasons I could find. And I do believe it works like this! Lmk if I forgot anything or if there's any reason this doesn't make sense 👍
#dropout#dimension 20#fantasy high#the seven#fantasy high junior year#junior year#d20#my posts#my writing#this bothered me so much i had to try and fix it#and i still don't understand why brennan didn't accommodate for it#it'd be so easy to just say something like “the maidens are off on their ged quest”#or not mention zelda and gorgug's relationship status at all#and even that would have worked#i love that any aguefort inconsistencies can be explained by “he's just Like That”#fh headcanons
35 notes
·
View notes
Text
So, the worldstate mess. I'm disappointed too: I wanted to see a tomb or monument for the HoF at Weisshaupt, depending on whether they lived or died in DAO. I wanted to hear about how things in the south went over the past 8 years. I wanted to know if a Briala/Celene/Gaspard "alliance" fell apart. I wanted to see a Kieran cameo in a worldstate where he existed. I wanted to see Zevran and Fenris if they were still alive (I'm still huffing copium on Fenris though; if they can make Leliana a lyrium ghost they can certainly do it for him). I wanted to hear Varric talk about Hawke. I wanted to know if a living HoF found a cure for their Calling. I wanted the Well to matter.
However, while I share and understand people's disappointments, I've also been incredibly disappointed in some of the response to this. If it's a deal-breaker for people wanting to buy the game, that's completely understandable. I have my limits too. But folks who suddenly hate the devs and want them to be fired/are happy they lost their jobs need to get a grip on their entitlement. People who hate Solavellans and tell us they hope gruesomely murdering Solas is unavoidable because "why should you be happy when I don't get to see my fave" need to get a grip. When your emotions lead you to treat other real-life people badly, that's a huge red flag, I don't care if it's the internet.
And yeah, I can see why people felt some of the dev comments were insensitive or dismissive (especially after playtesters shared the same criticisms of the worldstate with them ages ago; they knew this was going to be unpopular). I can also see why, after dealing with this fandom for years, the devs' first instinct is to feel attacked and go on the defensive.
Also, the writer/interviewer for that article is a Solavellan. That's why the article mentions it, because they chose to ask about it. I was really excited about that at the time, but now I wish they hadn't, because all it has brought is a new wave of hatred and resentment toward Solavellans. And as a Solavellan, I am certainly not getting everything I wanted. I'm not happy that it sounds like my Inquisitor will be a complete NPC. She might not feel like my character anymore, she might act in ways I can't predict, and I'm terrified and bitter about that.
But I'm grateful that I'm getting any closure at all, because Trespasser did not give me that. It has been a long ten years.
#dragon age spoilers#datv spoilers#veilguard spoilers#solavellan#bioware critical#fandom critical#long post
44 notes
·
View notes
Note
(I haven’t watched C3 in a while (the party had gotten back after being split into two after Vax got orbed) so my info is a bit dated)
I often wondered about how little info there is about Orym’s husband known to the party, how little has been asked or shared.
And I get that BH is very different from M9, BH tends to be very non-confrontational and doesn’t poke at others pasts much, but we do have another character who had a dead spouse: Yasha.
And M9 did know about Zuala because Yasha shared it and they knew little things like she likes flowers and they gave tribute to her when they could. The mural, the flowers, the remembrance and asking if Yasha would share her stories.
And I dunno, maybe I’m not remembering right, but there hasn’t been much of the same with Orym. I feel like most of what I know about Orym and his dead family comes from monologues or times when Liam sets aside a character moment to act solely. Orym doesn’t share, the party doesn’t ask and some of it feels like because a Orym has often has to defend himself against the Pro-Vanguard debates.
They had to go to Zephrah to get to know more about Orym’s dead family and a lot of that info came from NPCs!
I dunno. I haven’t seen the show in a while but I felt it when more then 50 episodes passed and still felt a difference between how gently Zuala was treated and remembered vs how Will is only brought up to prove bad guys are bad guys with only Orym trying to keep his memories in a soft place.
Hi anon,
I actually disagree with most of this! I think the fandom has a lot of issues with Orym, which I'll talk about below, but I do not think Bells Hells are dismissive of Will. I think the reason it comes up is very simple, namely, the manner of Will's death is core to the conflicts and factions within the campaign, whereas Zuala's death is obviously a huge factor in Yasha's backstory, but the Mighty Nein are not dealing with the Dolorov tribe in any capacity. Will's death, is, in fact, a symbol of the Ruby Vanguard's brutality and callousness as well as Orym's husband within the narrative; whereas Zuala is just Zuala.
I don't think Bells Hells has been particularly unfeeling towards Orym with regards to Will and Derrig's deaths when they come up, nor do I think their discussion of the Vanguard is borne of not caring. I think that the Vanguard's harm is particularly real for some party members, and until FCG's death just now it felt a little bit more distant for others. I think the conflict in-game stems from that: when you combine how viscerally real the threat of the Vanguard is to Orym and the way it's not so direct for others (and, obviously, that Imogen's mother holds a position of power within it) and also consider the characters' differences re: how they bring up (or don't bring up) difficult topics, you get some painful conversations! When I say I understand why Orym might not want to talk to the rest of Bells Hells because this is a topic of discussion, I don't think the rest of Bells Hells are bullying him or being deliberately unkind; I just think that there's a lot of misunderstanding and hurt feelings. When Will has come up as a topic of his own - and the conversations I specifically remember are with Chetney in the Heartmoor and with Fearne and FCG at Will and Derrig's graves - those party members have always been incredibly kind and supportive. It's the fact that his death is fundamentally a political one that adds a wrinkle, and that wasn't how Zuala figured into the party.
I also would add as an aside that the Mighty Nein did ultimately have a much more open arena for discussion, as witnessed by them eventually bringing up the possibility of partnering with Trent; that feels far more analogous to the discussions about the Vanguard than anything regarding Zuala, since the issue isn't ultimately "dead spouse", but "organization that is directly responsible for causing a character's life-altering trauma for the purposes of conquest and deliberately stoking unrest." I think there's a number of reasons why the Nein are able to do this, notably that the first time anyone considers it, it is very much a guarded thing; that no one but Caleb is personally impacted (whereas Imogen and Orym are placed at odds solely by their familial connections); and that it comes much, much later after the party has spent months clearly detesting Trent, so there is an increased sense of trust from Caleb.
Now, the fandom is a different story. Or rather, it's more similar than you think. The CR fandom (and probably others, but this is the one I've observed) has, since I started lurking in mid-2018 and actively participating about a year later, always had its share of people being extremely weird about grief. Some of it is shipping motivated (people who didn't like Beauyasha claiming Yasha wasn't ready and was too hung up on her dead wife; people who don't like Dorym or who resented the fact that Orym was resurrected before Laudna claiming either Orym isn't ready or, more chillingly, that he'd be happier dead). Some is not - I've mentioned before, but my favorite member of Vox Machina is Vex, and after I finished Campaign 1 I started looking for Vex content (again, this is mid-2018) and was inundated with "what if she can't braid her HAIR because she's too SAD because Vax is DEAD." Even now, I must admit, I look askance at the people claiming the throw to the Crown Keepers is good because it's a break - I don't think you need a break, unless you're extremely uncomfortable with grief or strong emotions! The first Campaign 2 episode I watched properly live (at least to the break) was episode 27 specifically because I wanted to see Beau and Caleb and Nott deal with that death now and didn't want to wait until Friday morning. I'm going to a concert this Thursday and won't be able to watch live and I can tell you what, I'm watching the back half of episode 93 Friday morning and the Crown Keepers half when I get to it, because this is what interests me, and it's fine if it's not what interests you, but someone you love is going to die one day and I have found that working through this through fiction lends a lot of meaning and catharsis. This is not, in fact, an unusual position; I highly recommend finding Liam's tweets from after Molly's death, and reading Ashly's essay about losing her partner, which she had written earlier but shared at that time as well. A core part of experiencing grief is that there is no break; there is only time.
In short, grief is complicated and unpredictable and it is indeed a part of Yasha and Orym (and no shortage of other characters) and will always influence them and be a part of them while also not serving as an end to their lives, and I think many people struggle with that. I suppose usually the response is more sympathetic within the fandom as it is towards Orym (though as discussed various fans used it to sideline Yasha's desires, to sand away Vex and Keyleth's ambitions and genuine excitment to live and grow, and don't get me started on Caleb or Vax). But it's always been a problem.
Ultimately, I think the reason Orym is treated so coldly is that, again, there's always been an issue within fandom of treating one's favorite characters as unimpeachable and any conflict with them or discussion of their flaws as a violent affront; but it does feel particularly pronounced in this campaign, particularly with regards to any obstacles (real or perceived) to Imogen or Laudna. [I could write an entire history of this campaign because it started with Laudna being The Untouchable One and only flipped to Imogen around the time of the solstice.] Hence such statements that, I truly cannot stress enough, I would rather give up internet access forever than admit to harboring such callousness within my heart as "Orym would be happier dead because his husband is dead" or "He has an obligation to recuse himself from discussions surrounding the Vanguard because he cannot be objective, a thing that is normal to expect of people with emotions and experiences and possible to achieve." (The latter really does pose a fascinating loophole. If the Vanguard just senselessly kills one or two family members from everyone's family then no one can oppose them, because it would then be biased and motivated by revenge. Life hack! It also reveals a pretty fundamental hypocrisy; if Ludinus is a Calamity survivor, maybe he should also be recusing himself! What's the math on how many people directly connected to you must be killed for your opinion to be right and good, rather than wrong and subjective?)
I think all of the above is, while, as discussed immediately above, not objective in that I'm a human being with personal experiences and emotions, fairly self-evident. I'll conclude by going into something that is within the realm of opinion, but I think is relevant to the discussion.
I personally believe the Vanguard's methods are sufficiently vile so as to cast doubt on all of their goals, but even if one doesn't, I find the idea that the Predathos should be unleashed and the gods should be killed is, ultimately, short-sighted, deeply self-centered, ahistorical within the canon (ie, unsupported by the text both in terms of canon events and, if we're counting them, appeals to emotion and authority - not terribly useful in real life, but very much the truth in a D&D actual play narrative), and a far less interesting story to boot. I think it would be devastating on a cosmic level in-world and that "oh it will sort itself out, probably" is perhaps the reddest flag one can wave in such discussions. So I do think that while Orym is acting on the basis of emotion, I also think he's right, and so the callousness is, as I've said elsewhere, a last-ditch effort by those with no capacity to construct a meaningful argument, because they think he's wrong and pointing out he's acting on the basis of emotion is their only ammunition to discredit him. At best I think the people who are arguing that the Vanguard is cruel but their cause is just have an extremely poor understanding of the setting and the specific narrative structures of this medium. Which isn't to say some of Bells Hells might not still make that choice, though Imogen telling Orym "I want you to know that that for a while it may have felt that you and I were not seeing eye to eye or maybe you felt that I, I didn't have the same goal in mind that you did. But don't worry about that anymore, all right?" in the wake of Liliana's conversation and the death of their only divinely-aligned friend feels rather indicative of their direction. But I do not think it is a choice defensible on the basis of morality; only defensible on the basis of "something a very hurt and angry and damaged person might choose to do."
People are specifically like this towards Orym because he is the mouthpiece for an opinion they don't like but ultimately cannot meaningfully argue against, and part of his justification in-world is the death of Will. While there was no shortage of people who hated Yasha, either for "die for our ship" reasons or your normal Reddit Bro misogyny, Zuala was mostly irrelevant to that discussion, hence the difference in how they're treated.
61 notes
·
View notes
Text
Spoilers for episode 3 of The Amazing Digital Circus down below!
I've seen some discussion about who Pomni was referring to when she said "I knew it would end up like this. He just wants me to suffer."
I know Caine might seem like too obvious an answer, hence why there are theories that Pomni is talking about someone out in the real world. But the present tense of her sentence makes me think she's still talking about Caine.
Pomni has come to accept that she's trapped here. She's not (actively) looking for an escape anymore. She's cut off from everything from her life before the circus. I don't know, her saying "he wants" feels wrong. If I was stuck somewhere and it was someone else's fault, I'd used past tense. "He wanted" versus "he wants". We don't know what "he" wants in this moment, only what he wanted when he hypothetically got us stuck in the game. Maybe that's just me though.
To me, it makes more sense for Pomni to be referring to Caine. Pomni has a poor opinion of Caine already. So far everything he's done has made her suffer, both directly and indirectly. At the start of episode 3 he even dismissed her concerns about a repeat of Gummigoo, something that clearly bothers her a great deal. It would make sense for Pomni to see all of this and assume that Caine, as the boss of this world, is doing all of this to her intentionally.
Maliciously.
We as the audience know Caine is an AI who trying his best but doesn't actually understand what his guests need. Pomni doesn't know this. To her, this being that controls everything is the mastermind behind her suffering and torment. Which, to be fair, he is. He just also doesn't understand the scope of feelings his guests can experience, nor does he understand why they feel that way. Zooble is a perfect example for this. He gave them a bandaid to fix their problem, but it doesn't actually address the core issue. And yet he deemed their problem already fixed.
Back to that first sentence. "I knew it would end up like this." Perhaps this is her recognizing how the Circus doesn't let her win. She tried to help Ragatha, her hand gets glitched. She found an exit door, turns out it's fake and there's no exit at all. She tried to bring her first real friend back to the circus, oops! Turns out NPCs can't come back to the circus. Even in episode 3 she can't win. She gets dragged down by Kinger, and when she looks for exits they're all blocked. She finds a key to the dumbwaiter, it goes down instead of up. She grabs the gun for Kinger, turns out shooting the monster gets you dragged into hell. No matter what she does, she ends up the loser. Why wouldn't this adventure end up with her in literal hell?
Or maybe there is another person outside who got her into this mess. Who am I to say?
#tadc#the amazing digital circus#tadc pomni#tadc theory#tadc thoughts#am I overthinking this#who knows#tadc spoilers
33 notes
·
View notes
Text
I want to talk about Moze today, I really love face design, his eyes are so pretty with the different colors. But I'm not too sure if I like his character, the cliche "dark and brooding" male character js doesn't feel right.
Moze is a very new character that was introduced in the most random fashion tbh, and yes I'm not really giving him the benefit of the doubt but c'mon.."I am the blade" "I am the shadow" ENOUGH.
Soo I decided to try and change some things about his character or maybe js give an explanation for his character that hoyo has yet to give to us (😒)
According to hoyoverse's introduction of Moze, he was raised by the disciples of sanctus medicus or wtv you call them. From the first quest, the disciples of sanctus medicus are a group of people who are against the hunt & wish for immortality. In my opinion, I'd say they're pretty cruel, to both the comrades and random people, they made the trailblazer right some random ritual 500 times to pass the first test when we were infiltrating their little group. They're also very snappy with each other.
This can help us look into Moze's character. Being raised by such snappy, selfish and narcissistic people is like walking on eggshells. The best way to deal with this type of parenting (coming from experience) is to suck it up and just obey them until you can get out of the situation. This would explain why moze is very straightforward,(so no room for misunderstandings) and often repeats himself in the quest, the people who raised him most likely talked over him. (You could also take this as a sign that he's neurodivergent, ppl with autism and adhd tend to do this as well)
The disciples of sanctus medicus have a good amount of enemies, some npcs here and there that have expressed their pure hatred for them (understandable) , they'd of course need someone to deal with the ppl who try and eliminate them, someone like an innocent child who has no moral code yet that they can easily make into a killing machine (Younger Moze). They also have to find materials for their medical pellets or wtv for their little immortality clan, that they make from parts of the abominations of the abundance (I THINK.)
Anyways this is just a start to my theory, thanks for reading! Mimi blesses you :3
@ironunderstands thanks for the encouragement to post this
27 notes
·
View notes
Text
So I've discovered Knave 1e
And It's everyone's problem now. Not so much fancy text this time but I've been going crazy making little systems for it. Like the first one, which was originally going to be in D&D 5e but I couldn't make it work there as easily. The system allows PCs to enchant any item with quality.
The effect any given spell gives is intentionally left out, as it should be up to the referee and the player as it what their enchantment does in the end. The next rule, again, was for 5e. But, translated well into Knave as I wanted the game to stay lethal but I wanted it to be a player decision. Sometimes a death would just be boring and that's dumb. So with this, you get to choose if you die or if you'd like to roll for it.
This would have had nice tables but google docs is ASS for arranging two tables next to each other.
Next is giving weapons a firm range. Knave had basic rules for this but I wanted to expand them to give players a little more wiggle room. The ranges use the base movement of all NPCs of 40 ft.
Knave also offers multiple ways to resolve attacks, while I prefer roling against a static value (ie Armor Defense), I wanted to offer players a way to actively defend against attacks. At a cost, however.
Rolling with your defense bonus gives you a chance to debuff the enemy, but puts you at higher risk of eating an attack. And even the rare chance of fumbling so badly the attack is made worse. Next was my crack at a monster, this is largely custom and based on the giant bloodworm statblock from AD&D. It's main purpose is to showcase how I want to handle conditions, this was made before Active Parry but it uses the same kind of idea.
Something Knave did not touch on at all, aside from stating a speed, was exploration. I wanted to steal from PF 2e for this so I made my own little simplified system.
This makes exploration feel a little more boardgame-y, and assumes there aren't going to be rolls for random encounters going on all the time. Ideally, unless the PCs are actively exploring new areas and not simply traveling between them, there should only ever be encounters which the referee has planned. Or, ones which match the movement of other groups on the map.
To tie into this, I've also worked out a Influence system, or a fame system.
PCs doing things should attract attention over time, they should have a real affect in the world they are in so that players understand their actions are actually doing something. It also could very easily tie into classic OSR ideas of building their own keep and managing hirelings. Doing that would draw the attention of local groups, for better or for worse!
Thank you for coming to my Knave ramblings. I like Knave a lot and I'm currently converting some modules into my own level 1 to 5ish game to run with these rules.
EDIT: (8/3/2024) I MADE MORE KNAVE STUFF
Made weapons a touch more interesting! Damage types now give bonuses, and the type of weapon is used to determine their bas damage and quality, not pictured because it's a big ass list lmao. Damage is also a flat value! If you deal damage you deal the maximum of a weapon's damage dice now, instead of rolling the dice.
Armor has been brought up to use the same mechanics as weapons, and adjusted slightly in how armor defense is calculated.
YEA PLAYER FOCUSED SPELLCASTING No more pre-made spell lists! Let the players make their own!
#ttrpg#indie ttrpg#ttrpg design#ttrpg community#transrights#transgender#knave 1eOSR#osr#tabletop rpg#tabletop
36 notes
·
View notes
Text
my toxic trait is that i can't listen to those "GM/DM from hell" ttrpg horror stories because i almost always agree with the GM even if they're being extremely unreasonable because at least 80% of the time it's immediately obvious that the entire table is trash and the GM put up with it for a saintly amount of time before snapping and now the players have to crawl to reddit to be validated, where they will be validated because any GM who wont take a bullet for their players and then suck their dick is lazy and selfish, obviously!!
for example one "unreasonable" rule ive seen floating around abt dnd is "you have to act out all charisma checks" and look. i am aware at least some DMs with this rule are trying to be the next Matt Mercer and want you to play the part of the next Sam Riegel, damn your comfort and either of your skill levels and capabilities. this should obviously be addressed with exactly what the DM expects and why; after all, they don't make you do a backflip for an acrobatics check
BUT. but. imagine, if you will. you're the DM. your players come to a tavern. you describe a bunch of NPCs and wait for players to instigate roleplay. one of them rolls a die without asking you and then says "I want to seduce the innkeeper. I rolled an 18"
"ok," you say, (even though they should have just said what they did and waited for you to ask them for a skill check) because you're a good DM and you roll with the punches, "cool. what do you say to her?"
"uhm. I rolled an 18."
"ok yeah but what do you say. like what happens. what do you want the outcome to be"
"im seducing her. I rolled to seduce. I got 18"
"okay I know— you know seduction is not a skill right? whatever. what happens?"
"I dunno, you're the DM. I rolled an 18 though"
you now have a couple choices. you can continue trying to coax this player into roleplay, and risk the table think you are denying them the success of the roll (a roll you didnt even ask them to make), or you can sigh and say "okay fine. you seduce the innkeeper. you retreat to your quarters after dinner" even though this isn't fun for you and is barely fun for anyone else, including the player in question who stopped caring about the specifics the second they saw a high roll.
NOW imagine this happens several times a session, at least.
this is a fairly common occurrence at most tables, mostly due to lack of skill and comfort with roleplay, but it can happen to anyone who just isnt feeling 100% that day for any reason. im extremely fortunate to have DMed at tables where prompts like "and what do you say" actually do kick-start roleplay, and when it doesn't we're all comfortable enough to take a pause and try to figure out what we want from the scene, if anything. some sessions may be full on dialogue and others just quick narration depending on what the party wants to focus on and if they feel like getting into roleplay that day. & because I know what my players want, it's way easier to nudge them in that direction, and I don't get any resistance because we understand we share a common goal.
but if this were to happen at my table frequently when I was less experienced, with players who internalize the players vs DM antagonism rife in so many dnd spaces, where my attempts to direct the game were belittled or ignored but also where every single player had to be fucking micromanaged in order to keep the game rolling... i also might deal with this by putting my foot down and saying "if you don't roleplay a charisma check, you do not get to make a roll". to me this is not rules tyranny. this is a desperate attempt to get players to actually play the fucking game with you rather than chat and fuck around at your expense, wasting your time and all the time you spent prepping. & that is why, your Honor, my client pleads NOT GUILTY!!! and furthermore the defense would like to state that this whole case is projection on the part of the plaintiffs and should have been thrown out long before getting to court.
(i will say. if you're a DM and you find yourself making extremely specific, borderline unreasonable house rules to deal with your party's antics, especially if the impact is to just make them use the RAW, you need to find a new table. yes even if you're friends. doubly so actually. your friendship will survive you quitting DMing for them. it may not survive the blowout fight you'll end up having if you continue trying to pretend that shit doesn't bother you.)
#good idea generator#sometimes i read a gm from hell story and im like honestly you guys are lucky your gm didnt shoot you with a real gun for that
22 notes
·
View notes
Text
Should the GM make things interesting?
Obviously, yes. But also, no.
Words are great, stay with me.
I was reading an Alexandrian article that was about the – often debated – idea that when players come up with a good plan and the dice roll in their favour, their plan should just work. While a GM might be tempted to force some hitch, some curveball, some twist – some interesting-ness, the Alexandrian (and lots of other people) suggest that you should resist that urge and just let things be simple.
The sense that “something interesting should happen here” is understandable because it’s so often the role that the GM is playing. It comes from stories we know and other games we’ve played, right? There’s no good heist movie where the plan just works out. And probably your favourite gaming session was one where there were outrageous twists and unforeseen consequences. This particularly applies to trad and storygames – cultures that want sessions to feel like a particular kind of narrative or a particular medium, usually a movie or TV show.
Now the Alexandrian has a very trad focus. In the games being discussed, players normally spend a lot of time planning – discussions, debates, dice rolls around investigation and convincing NPCs. Now anyone who has invested all this time will find it pretty fun if their plan goes well. So I agree with the Alexandrian, if the dice fall favourably (rare!), a hitch-less session is great and will be enjoyed by all. And if everyone is already having fun, why would you feel the need to do something more?
If you think that it’s only interesting when sessions have twists and turns, then play something like Blades in the Dark where the idea is that you plan less and fail more. It’s probably a better fit for you because it’s design is in line with how you want to play.
Okay, but what happens when you’re playing Blades in the Dark and the players are just rolling 6s? In a lot of Forged in the Dark games, there’s been a trend towards designing some kind of currency that the GM can spend to introduce twists that is aimed squarely at this problem. I am not a fan of that stuff for two reasons. First, because mostly they’re giving people permission to do things that they already do. Nothing can stop me when I think of something cool to say, nothing! Or to put it more seriously, there’s a reason Apocalypse World says you make GM moves when players look to you. Or when there’s a golden opportunity. Second, even though these games are it’s-only-interesting-when-things-go-wrong games, even though there is minimal planning investment, it is still perfectly fine for a session to have only expected and obvious things happen.
Why? Because the players’ actions are interesting enough. Or at least, they should be.
Games like Blades in the Dark are more or less defined to facilitate players taking only interesting actions. They’re designed around players coming up with outrageous ideas and having the tools to actualize them. Not always succeeding… but at least crashing and burning in an entertaining way.
I think it’s important to think of these games as ones where players are supposed to be able to entertain themselves.
But, you ask, what if the players’ plans aren’t interesting? Well, I say, interesting to whom? If the players’ actions aren’t interesting even to them i.e. they are bored by their own choices, then that’s a real problem. When I find myself in that situation, it either means I’m having an off-day or I’m playing the wrong game with the wrong group. Not a big deal – I’ve been there before, I know what to do (see last week’s post). But it’s not something that can be fixed by a GM. If their actions aren’t interesting to you but are interesting to them, that’s a complicated situation too. But it has nothing to do with games.
So, yes. Should the GM make things interesting? Obviously, yes. But also, sometimes, no.
(This was first published in the Indie RPG Newsletter.)
24 notes
·
View notes
Text
Notes for another Cleo stream, this one from April Fools. (Cleo has been uploading VODs again \o/ so it will probably be available on Youtube soon! Still available on Twitch here.) Featuring Real Life talk and permit office shenanigans with Grian, Scar, Etho, and Pearl.
Cleo reads out a message congratulating them on the Real Life win only a minute into the stream [making life hard for the mods, who pin a message not to talk about spoilers, as usual ^^]
Cleo´s opinion on if their win is canon: “Why wouldn´t it be real? Why wouldn´t it be?” The test, going by TV series rules: if the special gets mentioned in a later episode it´s canon.
They discovered the allays having coffee at the kitty café that False put there :D
Apparently the group was initially concerned if people would be mad, but they were still making content. The “April Fools” part was just that it was a one-off.
In-game chat: Grian announces the permit office is open. Special opening hours for April 1st! Pearl and Cleo are immediately suspicious and say it sounds like a trap. Joel says that Grian is actually nice to day (but on midnight he turns back into a nightmare.) Cleo is not at all convinced.
About Real Life: ~"the first thing everybody did was wave to each other, and dance, and give hugs, and I think that says a lot"
Pearl apparently had a 0/10 experience at the permit office. The permit office is closed again. nobody is surprised.
After the recording, Scar mentioned that he was told he should get a lap belt too… Scar is not Scar-safe. Cleo is frequently concerned/worried about Scar, which is only appropriate. "I´m not worried he´s gonna hurt himself, I´m worried he´s gonna, just, tear down the fabric of society.” "He´s a special little sausage, and also needs poking with sticks on a regular basis. Like big sticks – not little sticks, massive, massive sticks."
ooh apparently three glass permits are up for grabs! Grian, Scar, Cleo, Etho, and Pearl have a discussion in front of the permit office. Very soon this involves talking about loopholes to the permit office rules, but Grian tells them to stop it, he will just make up more rules. Pearl says she might be an NPC, Cleo says AI is not that advanced. Scar has skins, hats, and plans for him and Skizz has permit enforcers, but no spoilers
They looked at the permit office and the backrooms, listened to some unsettling music, and then started talking about cooking (more specifically Scar started talking about his meat. That he cooked, as Etho was glad to hear him clarify.) Grian thinks Etho would eat grey sludge nutrition paste.
Etho´s daily sandwich: a foot-long baguette, provelone cheese, hungarian salami, lettuce, tomatoes, salt and pepper, balsamic vinegar-based dressing. With dill pickles on the side. Grian calls it the most gourmet sandwich. "The more I learn the more I both admire and get confused.” Etho doesn´t understand the big deal [tbh neither do I? It´s a sandwich.] Scar says it´s because of how mysterious Etho is. Etho considers dramatizing everything part of the job as a youtuber.
"being tortured by Grian is fun, right? Right?" - Cleo
What would be Cleo´s mission if someone had created her? Pearl: to burn things down? Cleo asked if she´s burned down things recently. Etho: "She´s a trap door flipper."
repeated discussions about if Pearl is an AI or not
"you don´t have to be an NPC if you don´t want to, you can break your programming" - killing Cleo, however, would not be unexpected. Pearl has already stabbed her in the heart repeatedly. Not in Real Life! They were together that series. [Is it just me or does Pearl´s “yeeah…” sound a little more hesitant ^^]
Bonus: Cleo contemplates stealing cOW
#zombiecleo#hermitcraft#hermitcraft streams#hc s10#real life smp#watch Cleo´s streams they´re awesome#and have good mods#in other news I was tired and made a dumb comment that was deleted and I will now never say anything ever again#<- my brain in anxiety mode
43 notes
·
View notes
Text
@this-should-do said:
#i also wish there were like... ways to help raiders like if we stop writing them as evil people and look at#the material conditions that lead them to being like that#and this could have branching paths too#some people are always gonna view them as evil and some will want to help others#and i think talking about how to help people who've resorted to this and created a culture around violence [...]
I saw, read, and appreciated your fallout 4 tag feelings!
I have agreed for a long time. while I wouldn't say 'rehabilitate' as we should question the society anyone would be 're-entering' but I understand what you mean-- 'they can realize they can take other actions than to be a very murder-able enemy in a video game.'
There are definitely some raider groups that I think wouldn't want to join up with the minutemen. But on average these groups seem to also be a problem for other raiders: the forged, rabies man at DB tech, as examples. Maybe it's just Bethesda's need to give you reasons to believe SOME guys are extra evil. But one of the first minuteman quests is 'go take care of the raiders at corvega.' It turns out that they're led by some guy luring in people with free chems because he's trying to re-create Mama Murphy's Sight. They're occupying lexington which is horrible and ghoul infested and losing people as fast as they can recruit. yeah sure we can kill them all... but it would also solve the problem if the gang learned that their leader was getting them killed over stupid shit when they didn't become a drug psychic instead of paying them. You the player actually have the knowledge to make the connection.
I have thought a lot about the conflict you learn about between the raiders at the federal stockpile (led by Red Tourette) and the beantown brewery (led by Tower Tom) and how Tom kidnapped Red's sister to extort her for food... and his gang kills her by mistake. rather than losing the advantage, Tom forges the letters to Red from 'Lily.' Red is even suspicious of it too-- but you can't resolve Confidence Man by telling Travis there could be another way to rescue Vadim, go to Red, explain, and make a deal to infiltrate Tom's gang and find out if her sister's alive. and if not, signal her to help us extract Vadim and get some justice.
Hell, after that's over, Red Tourette and her gang could even keep their job. The settlements pledging support to the minutemen are not just doing it because they want gang protection, they want to organize to do stuff like protect their harvest from being ravaged at random or to be sure that if something happens, people with supplies will come help them. you deadass need a place to store those supplies and The Castle is not a great option if you live on the opposite side of the map. Wouldn't you want these bad ass mfs with power armor, turrets, fortification, an escape tunnel to protect your stuff and also YOU if you have to flee your home? and on the other side of things, for a 'raider' is this not the best and cushiest job where people HAND YOU STUFF, you waste no ammo on bullshit, everybody gets a cut of fresh not-moldy shit, and all you have to do is not steal it so it keeps coming in forever? and people say 'thank you for what you do?'
There are a lot of raiders stationed at choke points and advantageous positions throughout the commonwealth and it's not clear who the hell they could be robbing but each other because the bunker hill traders already pay off raider gangs to let them pass. So every single one of those positions has the potential to negotiate. and we aren't allowed to because raiders i guess are too Depraved to be real human beings.
Its kind of creepy if you think about it, you encounter way more raiders in the commonwealth than any other kind of NPC. So if you care about 'uniting the people' and 'consent of the governed' the minutemen do not represent a majority of people in fallout 4 even if you link together every settlement. because the majority of people exist to be killed by you, the player.
#fallout 4#thank you for giving me an excuse to air even more of my beef here#fallout 4 has two NPC genders: docile/blows smoke up your ass... or EXP fodder.#let me in on that raider drama. i have sooooo many cans of cram to give you for free
18 notes
·
View notes