#solid foundation
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tom4jc · 10 days ago
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Titus 2:1 Speak Properly
But as for you, speak the things which are proper for sound doctrine: Titus 2:1 It is very easy for most people to speak what they are thinking or feeling. The world is quick to tell people to speak up for themselves and how they feel. Personal feelings are what are important, regardless of what the facts are. Contradictions in what is said are acceptable, as long as one feels that way. While on…
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2sfa · 8 months ago
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First Corinthians 3:11 KJV: No Other Foundation But Jesus Christ
For other foundation can no man lay than that is laid, which is Jesus Christ. Thus we are built upon the foundation of the apostles and prophets, Jesus Christ himself being the chief corner stone; In whom all the building fitly framed together groweth unto an holy temple in the Lord; for a habitation of God through the Spirit. Ephesians 2:20-22. https://sites.google.com/view/upliftingchrist/first-corinthians-3-verse-11-kjv
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padderley14 · 1 year ago
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Do You Have A Solid Foundation For Your Life?
Do you have a solid foundation? Maybe your wondering what I mean by that. Let me explain. A Little History Over the last few months, I’ve had a lot of problems with histamine intolerance causing my eyelids to become beat red, itchy and dry. It’s been a journey just trying to discover the cause and then the solution.  It’s been a very rough journey. Last year, I was tested for allergies and that…
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academyofexcellence · 1 year ago
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serpentface · 30 days ago
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible 😁
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
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beneathsilverstars · 2 months ago
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i find it so so interesting the things that you can learn about a parent/caregiver just by knowing their kid...
when siffrin doesn't flinch away from bonnie's touch, bonnie says "good kid, good kid. you didn't even jump that time! good job, you did such a good job.” now we know what kind of langauge nille uses to praise bonnie!
bonnie doesn't actually argue all that much about not being allowed to fight - they make their opinion known, but then focus on being a good snack leader. i think they are used to having their point of view taken into consideration! a kid who doesn't dare complain at all might have very strict and stubborn caregivers, while a kid who throws a fit might have caregivers who pay more attention to emotions than logic, or care less about their child's feelings and more about how those feelings affect them. but bonnie trusts that the adults around them will listen to them, and then make a reasonable decision, even if it's not the one they wanted.
bonnie's fairly level-headed in general, actually. they get really upset sometimes, obviously, but it's about things that are really upsetting? otherwise.. if they're not confronted about the death convo, they're able to set it aside and focus on cheering everyone up with snacks. even though they're mad at siffrin, they have some chill convos with him. pretty good emotional regulation skills all things considered! they're often able to choose to be calm and cheerful, but they feel safe expressing sadness and anger, too, so they're not just sitting there repressing everything either!
i just get really emo about what a good job nille must have done raising them 😭
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brainrotisseriechicken · 3 months ago
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dogdraki ....
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perelka-l · 1 year ago
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3999 | 7700 (two opposite sides of the same pataphysical coin)
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biggayenergypod · 5 months ago
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Anueng Liberates Nueng
The scene where it really clicked for me was when they are drawing in the park and Neung appraises Anueng's sketch.
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First of all, she's here to spend time with you. That fact is painfully obvious.
Second of all, hobbies exist.
This was an interesting line because it almost reads like Nueng doesn’t have fun outside of her passion for art. I feel like drawing was Khun Nueng’s hobby but she turned it into a career. And often, monetizing a hobby removes some of the joy that comes with it. It turns the activity from fun to functional.
So even with her freedom from the palace life Khun Nueng is still not fully free. She isolates herself and buries herself in her work. Because of this, she is emotionally trapped and I think part of Anueng’s impact is breaking Nueng from this self imposed prison.
The moment that best encapsulates this is when they are at the beach together and Anueng pulls Nueng out to the shore. They are playing in the water and Nueng truly smiles for the first time in this beautiful moment of unabashed joy. There is no function to this activity other than having fun.
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Anueng gives Nueng true freedom and happiness. She shows Nueng how to truly live.
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neros-w · 5 months ago
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reaching a consensus with @nomoraamongfivearchons that for sethos/wanderer to work, we have to understand that sethos has more in common with nahida than he does with wanderer
dueled for a position they inherited from an older, much more respected leader
the position is the head of an organization that has greatly mishandled and misunderstood the value of knowledge in the hands of a few vs knowledge in the hands of many
after this duel, they recovered their rightful position and gained the allyship and friendship of the person they dueled with
vastly curious about the goings on around sumeru city but rarely find the time to form meaningful bonds with people they haven't already formed bonds with
they both find cyno's jokes funny
okay, that last one was a funny haha, but you get the gist.
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tom4jc · 1 year ago
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Psalm 125:1 Be Unmovable
Those who trust in the Lord are like Mount Zion, which cannot be moved, but abides forever. Psalm 125:1 Mountains are one thing that do not appear to ever move. Parts of a mountain may crumble and fall down, but the mountain as a whole never moves from its beginning location. It has a solid foundation on which it stands, that will last forever, unlike shifting sand dunes in a desert. Sand is…
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lucy-moderatz · 7 months ago
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Mulder, the truth is out there. But so are lies.
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2sfa · 9 months ago
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True Foundation
For other foundation can no man lay than that is laid, WHICH IS JESUS CHRIST. 1 Corinthians 3:11. For it pleased the Father that in Him should all fullness dwell. Colossians 1:19. Do you build on the solid rock – Christ Jesus. He is the sure foundation. In Him alone is our salvation. There is none other name under heaven given among men, whereby we must be saved. Acts 4:12. https://www.upliftingchrist.net/fundamental-blog-posts
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hikaaa-bi · 1 year ago
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hot take: gustholomule was way better developed and had more chemistry than huntlow, despite not being a canon ship
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plaguedocboi · 7 months ago
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Y’know. I don’t remember the last time I’ve seen a big-budget parody in theaters. Do y’all remember when parodies were a thing? Like Spaceballs and Austin Powers? I don’t think I’ve seen one since Vampires Suck in 2010. Why did that genre of movie just totally disappear? In the age of endless nostalgia bait and remakes and sequels and giving every Glup Shitto their own series, why aren’t we capitalizing on making fun of stuff? Especially given the absolute shit quality of cinema recently. In a better timeline there would be a film studio dedicated solely to making parodies of Marvel movies.
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sparklecarehospital · 6 months ago
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Sometimes I wonder how I'm ever gonna be able to work on the other Spinch stories I have, I have so many ideas for things but only so much fixation power
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