#solar symbols
Explore tagged Tumblr posts
dieletztepanzerhexe · 2 years ago
Text
Tumblr media
580 notes · View notes
dewardin · 2 months ago
Text
Tumblr media
"Peace on Earth"
4 notes · View notes
kitskiis · 2 months ago
Text
What I am gathering from current fandom discussion
Tumblr media
13K notes · View notes
mimefish · 2 months ago
Text
nevermind everyone winner's symbolism cancelled. we cannot have another scar earth/mercury/comet situation again. I vote we all lay down our weapons and join hands in peace and accept that the one true symbol for Joel is the Car. wherever he goes whatever flavour of symbols you particularly enjoy. Car. Just Car. Because it would be really funny
6K notes · View notes
yoshiintheweb · 2 months ago
Text
Grian The Reversed Sun: Card of false optimism, the illusion of double victory that they could never have, the echo of its time a tragedy pathed with love;
Scott The Upright Star: Card of faith, a champion raised from alliance of trust, first of the place of healing from betrayals, a testament to his skills;
Pearl The Upright Moon: Card of complicated relationships, of the pair that never was, of the story cut too short, a story that didn't bloom, uncertain they stood victorious and still apart;
Martyn The Upright Tower, the card of violence, a winner of swift end, chaos and destruction, untrustworthy force that plays dirty, shifting the perception of one in the eye of the audience, the song of betrayal in the middle of madness;
Scar The Reversed Devil, the card of independence, the one who's been forced to stay alone, seen as liability, takes the spot as the survivor, after a season of isolation he reclaims control of his own narrative showing his true power;
Joel The Reversed Temperance, the card of imbalance, in the world of discord he thrives, a wild card of his own, the story of recklessness and haste paints the picture of the winner, seeing the warnings he chooses a new path that leads to brighter future, for love is worth nothing less then extreme, he burns bright, he burns quick, and at the end his in a rush, to fight, to trap, to win, and even in victory the imperfection is still his downfall.
404 notes · View notes
3cosmicfrogs · 10 months ago
Text
Tumblr media
Spring hunt.
1K notes · View notes
drag0nish · 2 months ago
Text
As much as i hate joel being the Car to be the thing we pick because it messes up my pretty artistic solar symbolism...
I have to admit it is the MOST in character thing ever...
167 notes · View notes
drawing-every-rw-ship · 5 months ago
Note
I know GW isn’t prioritized but .. solar flare (grey wind x seven red suns) maybe … 👉👈
Tumblr media
The wind's whispers a solitude hum and The sun answered the call with a warm embrace.
Tumblr media
181 notes · View notes
roseofmaygreece · 13 days ago
Text
Tumblr media
Orange Sun Granny Square crochet pattern, now available on my Etsy, RoseOfMayGreece! Easy instructions in US terms with photos of every step!
72 notes · View notes
serpentface · 18 days ago
Note
What are the three different afterlives, on the moons?
The afterlife consists of three lunar lands, conceptualized as being literally on the moons (which are correctly understood to be spherical bodies in a rounded orbit). The world is, in the common imagination, effectively a floating island and seabed in the middle of a vast cosmic sea. The seabed eventually drops off somewhere far into the open sea, and the cosmic sea in its totality is beyond and beneath this and and goes on infinitely (though if creation stories are taken literally, it can't actually be infinite considering that God is cited as dredging up muck from the bottom. This is a philosophical problem for the literalist minority and no one else). The moons, sun, and stars travel through the cosmic sky and sea in their daily cycles, in an orbit around the earth. 
The lunar lands are usually dark (they only experience full light in times when the moons can be seen in daytime hours), but they are much closer to the stars, so they never experience the same darkness as night on earth. In some branches of folk thought, the light of the moons comes from the torches and fires lit by the dead. The moons are protected from the extremes of cosmic sea and sky that they orbit through by the continuous presence of God’s soul (at the most dead-literal, this is conceptualized like a spherical bubble that surrounds the land/earth with the moons orbiting on its plane, but is mostly understood in a more spiritual, less logistical capacity) and do not experience the terrible heat and cold of each primordial extreme. 
---
The blue moon (second largest in the sky, has a very slight bluish tinge) is the best of three afterlives and the place for the most honored dead. This place is limited to people who performed great deeds in life, and very few people ever go here.
The only completely predictable way to get here is to be the dry season human sacrifice (which also makes you a saint), or being the Odomache. It takes great deeds to be declared a saint, so all canonized saints have gone here, as have most legendary heroes. There’s some doctrinal division over whether royalty goes here automatically or they too require the actual accomplishment of great deeds. Public opinion and general consensus veers, quite heavily, towards the latter. It’s resulted in a tendency for kings to perform lavish public works and building projects and instigate expansionist campaigns to better their chances.
The blue moon is a lush garden with palaces and homes built with lapis lazuli. A mythical blue lotus grows here that is said to grant everlasting life (*until the end of the world. there is no true immortality). Some mythical heroes (and characters in animal folktales) have been said to reach the lunar lands while still alive in pursuit of the lotus, but it has remained entirely elusive for the average joe. These lands are comfortably warm year-round, the rains are gentle, all plants grow in abundance and are always in fruit. It is thought that the souls of great sacrificial animals (those offered up in public rites, limited to animals that are specifically sacred) go here as well. The dead do not have to labor and all their needs are met with ease. It is a place of great serenity, rest, and happiness.
This afterlife is, notably, where the first men are enthroned (And Also Their Wives Are There). The eldest brother of this set is considered the most important saint (he is the one who actually performed the sacrifice of God), and all are effectively semi-divine (though not venerated), being the direct offspring of God via Its insemination of the cosmic sea. These first men are credited with actually shaping the world as it is today via the division of God’s body, and they now rule over the afterlife.
This is the best of all afterlives, but comes with profound responsibilities. The souls of the dead here are bound to survive the end of the world and will someday will be the ones to sacrifice the bodily reborn God, shape the next world, and become the progenitors and guides for the next people. All other souls in all other afterlives will not survive the end of the world in their present state, rather they will be returned to God and await reincarnation into a new human body after creation.
---
The white moon (visibly largest in the sky) is where people who died honorable deaths and/or have spirits weighted as pure go. The easiest guarantee of getting here is to die in battle, or in childbirth (which is fortunate given the high rate of pregnancy-related mortalities). People who live honorable and virtuous lives, maintain spiritual cleanliness to the best of their ability, and follow right practice are otherwise the main demographic. This is the best afterlife the average everyday person can hope to end up in.
It is vast grassland eternally in flower, with ten rivers running through it. The sacred (and actually real) orange lotus grows here in abundance. Homes are built of moonstone, gardens of crops run between them and the maize can be harvested year-round and provides eternal and easy sustenance for the dead. Most time is spent at rest and leisure.
It’s thought the souls of ‘petty sacrifice’ animals go here (those offered for individual benefit, rather than in public rites for the good of the people/world itself). Animals considered to Have Value without necessarily being sacred are appropriate for these petty sacrifices (horses and fowl are very common) so there’s plenty of livestock here for milk, wool, and eggs.
---
The egg moon (named for its slightly ovular shape to the naked eye) is the lesser afterlife, where people whose spirits are weighted unclean and/or did not die honorable deaths end up if they succeed in their death-journeys. Most people go here. This is not a Bad afterlife, just the Mid option of three pretty good ones.
It’s described as a vast grassland with five rivers running through it. It is very much like the world of the living, with normal seasonal change and cycles of plant growth. The dead have to labor here as they do in the world of the living, but without the risk of starvation or need to fight for resources. The land is fertile, the rains come and go as needed, the harvests are always good and the livestock are always well fed. All in all, it's far easier and more peaceful than life on earth.
It is thought that the souls of most sacred animals that did not die in sacrifice go here (so the majority of the world’s cattle, aurochs, khait, lions, cobras, hespaean, reed ducks, skimmer gulls, and albatrosses). The cattle and khait tend to be the center of focus, and there isn’t really a set concept of what the carnivores are eating, or whether the lions and venomous snakes pose any danger to the people there (there IS at least loosely a notion that the dead can die a second time and will be sent back to the cosmic sea to await reincarnation, though this mostly plays into eschatological beliefs and not into concerns of 'what if I get to the lunar lands and am immediately mauled to death: 2 by a lion').
This one HEAVILY overlaps conceptually with the Celestial Fields, with these aspects likely being influenced by a history of cultural exchange between proto-Finnic and proto-Wardi groups. In some folk traditions this syncretism is even more obvious via inclusion of Mak-Urudain guard dog figures (most Ephenni folk-traditions say that funerary guide dogs stay there to protect the cattle and khait from the lions, Ephenni Riverlanders straight up have a Mak-Urudain figure present as the First Ever guide dog who now protects the cattle all by himself, Erub provincial folk traditions state the dog constellation guards the cattle in all afterlives, etc), though this has no presence whatsoever in official doctrine. (On the reverse side, the heavenly cattle that the agricultural goddess Od brought to the Fields (to ensure ancestors can never starve if their shitty descendants neglect them) is probably at least Partly Wardi influenced).
---
SOME NOTES:
-This religion technically views reincarnation as the ultimate fate of the dead, but considers this to only occur after the end of the current world. Eschatological beliefs are not even remotely central to this belief system (it's not a concern of the average practitioner like, at all, though raises to greater prominence during lasting droughts), but it’s assumed that the earth itself must eventually die and be reborn like all other created things. It was born from water and so will end in drought, then fire. All life and all souls but those of the most exalted on the blue moon will perish again and be returned to God.
God will be bodily reborn, and begin the process of self-sacrifice and creation over again. The survivors from the blue moon will become the first people, will sacrifice God, and build the next world from Its body. God will again inseminate the cosmic sea before Its death (releasing human/sophont souls to await rebirth), and will spill Its blood on the earth (releasing animal souls to await rebirth), and the world as we know it will begin again (but perhaps better, with the guidance of leaders from the previous world).
-most animals do not go to the lunar lands. All animals are regarded as having souls, but non-sophont animals were born from the earth (fertilized by God's blood) and are more intimately tied to it. The standard view is that most animals immediately return to the earth to be reincarnated upon death, though some can persist in the form of ghosts (not regarded as torturous for them like it is for humans, they're meant to be tied to the earth). Animals that make the journey to the lunar lands do so ultimately as assistants to humans (in the form of funerary guide dogs) or due to their sacredness (which also is functionally a form of assistance to humans).
-The afterlife status of any dog killed to be a funerary guide for the deceased is somewhat ambiguous. Funerary guide dogs are thought to at least Get To the lunar lands, but there's no consensus opinion on whether they can Stay There (unlike funerary khait and lions, guaranteed a spot due to sacred status). Most interpretations see the dogs returning to the earth (often to continue serving as funerary guides), but some death-journey stories describe the noblest and most loyal of dogs gaining entry along with their masters.
-All sophonts Recognized as sophonts (via the capacity for forms of intelligent speech obvious to humans) are understood to have been created the same way as humans and have the same type of soul, and to theoretically have access the lunar lands if they follow the same methods.
-The majority of people in this world, obviously, do not practice Imperial Wardi standard funerals, and are therefore regarded as Probably Fucked. It's accepted that any form of cremation is sufficient to at least send the dead on their way, but the dead who don't get the full Materially Correct Wardi Funeral Treatment will surely have a MUCH harder time completing their journeys (THEY DON'T EVEN KNOW THEY'RE SUPPOSED TO GO TO THE MOONS LOL!!!!!).
-The dead require substantial help from the living in terms of actually getting to the lunar lands (proper funerals, grave goods and animal guides to assist their journey, etc), but are considered fully provided for once they get there in the doctrinal Faith and most of its folk variants. Maintaining and visiting family tombs (holding cremains and grave goods) is usually regarded as being a matter of familial piety and honorable behavior (and also just being like, a way to grieve), rather than something that directly benefits the dead in any capacity.
Ancestor-worship practices requiring the dead to be continually provided for were Possibly first brought to the region by Proto-Finnic migrants (though it's not beyond question that some groups with longer histories here had similar practices) and have had impacts outside of this immediate sphere. The biggest and most obvious is a 'feast of the dead' holiday being nearly ubiquitous across the cultural spheres of almost All groups here. Among most of the Hill Tribes and some of the North Wardi, this is specifically a holiday where all ancestors return to the earth and are provided food, gifts, and warm clothing (it occurs on the winter solstice). Most in the Imperial Wardi sphere do not have 'the dead are capable of coming back down to earth and also need continual support in general' as a part of their religious worldview, but variants of this holiday have been so widely adopted that it's celebrated anyway. The most ancestor-worship free version frames it more as a celebration of life and a time to remember the dead, and doesn't involve the feast being left untouched until morning so that spirits of the dead can eat its essence before the living get to it.
-In all three afterlives, the dead are perpetually in the presence of the Soul of God (the body is the earth, and the Faces are Its living spirit, god fucking damn it I made a trinity,). This cleanses them to become spiritually pure beings (a state impossible to be in and only possible to Approach while alive), any sufferings of disease or curses they experienced in life are removed. This is regarded as a very peaceful and restful state of being.
-There’s no discrete Bad Place afterlife, but there's still religious avenues to regulate behavior via threats of a Bad Afterlife with the notion of being trapped as an earthbound ghost. Per doctrine, it's possible to have one's connection to God severed (usually via extreme spiritual pollution, which just so happens to mostly come from behavior considered morally unfavorable) which can result in the soul being unable to complete their journey and being trapped as a ghost. A dead body being allowed to rot or be eaten will result in this automatically, whether by neglect or 'incorrect' funerary practices (cremation is the only funeral method considered safe). Very widespread folk belief additionally holds that people who die from drowning or non-ritual suicide are also trapped.
Burial of the dead and sky burials are regarded as horrific barbarism, damning the dead to suffering throughout the afterlife. Cannibalism/consumption of the dead in any form is regarded as almost unspeakably evil. Mummification is Okay as a temporary solution if cremation is impossible, but not as a permanent one (it's not as strongly condemned since the dead can stay with their intact, un-rotten and un-eaten body and in theory eventually be saved, but it's on thin fucking ice).
An earthbound ghost is stuck in the location of their death, deprived of rest and feeling their body rot around them, and usually becomes dangerous to the living. It is believed that some earthbound ghosts can be saved, but this requires extensive intervention and is not considered to work every time. Many evil spirits started out as earthbound ghosts, and at this point are warped beyond any possible human intervention. Doctrinal end-times consensus holds that all earthbound ghosts will Eventually be delivered from their nightmare at the death of the world when their soul is returned to God for rebirth, but the average person is not all that concerned with the end times and being a ghost is probable millennia of suffering either way. The average person is very, VERY strongly motivated to avoid this fate.
85 notes · View notes
artist-in-training-wheels · 6 months ago
Text
Tumblr media
"The Creator did WHAT!?"
AU (I guess), where Nexus stops being an a-hole/is working as a double agent (or something) and is now fiercely protective of his siblings—so much so that he's made personalized drones to keep tabs on the respected sibling, and Sun's drone just came back with some... concerning footage.
I'll make a separate post explaining why Nexus isn't as much of an a-hole any more. Still, I just wanted a reason to draw Nexus as a protective brother because, GOD DAMNIT, Sun deserves protective siblings who would commit crimes on his behalf!
87 notes · View notes
dieletztepanzerhexe · 1 year ago
Text
Tumblr media Tumblr media Tumblr media
African swastikas
i love these soft swirling ones
6 notes · View notes
dewardin · 1 month ago
Text
Tumblr media
4 notes · View notes
emoreooo · 1 year ago
Text
Tumblr media
girl !!! hey girl ! whats up girl !! girl !!!
260 notes · View notes
betweenlands · 1 year ago
Text
It takes exactly two seconds between Impulse looking up at the top of the Secret Keeper and him realizing what he's actually seeing up there to decide he is officially sick and tired of seeing ghosts.
There are seven entire ghosts around the thing today -- a couple appear to be tinkering with the secret delivery mechanisms. Impulse squints at them.
"What are you doing?" he says.
"Trying to figure out how to load more tasks into this thing," one of them replies, kicking one of the blocks with buttons on them. He's got a full beard and some weird green glowing mushrooms poking out of cracks in his face. It's definitely... a look, Impulse will give him that. Very Mycelium Resistance. "But whoever designed it used freakin' command blocks, and you can't even see the randomizer run."
"How many times did your randomizer break again?" one of the other ghosts calls from up on top of the Secret Keeper.
"Never!" the mushroom ghost protests, causing at least two other ghosts to crack up laughing. "It worked completely flawlessly except for user error."
One of the ghosts, someone who appears to have a floating cactus block for a head, snorts. "And programmer error."
"You shut it," the mushroom ghost responds.
"He's not wrong," the more normal-looking brown-haired ghost over by the command blocks says absently, purple eyes clearly focused on trying to trace the wiring back to the actual command blocks.
Impulse just stands there, bewildered -- both because the ghosts are actually talking to him, and also because these are extremely weird ghosts to be talking to who look nothing like anyone he's even vaguely heard of.
"Fine," he says, "you know what, I'll bite. Why are you guys here?"
"Checking in," a ghost sitting on one of the lower rocks says. He's wearing blue and yellow, looks to be a little more transparent than the others. "Y'know, new season and all that?"
Impulse squints at him. "No, I meant, why are you following me?"
"Ohhhh!" The ghost laughs. "Hadn't looked into what you were doing yet, and these guys wanted to see if they could get some of their tasks into the machine, so I just brought everyone along."
"That's not really a good answer," a ghost leaning inside the alcove under the Secret Keeper says. He's got a mask pulled up over his face, though his voice doesn't really sound muffled at all.
"What," the blue and yellow ghost says, "am I supposed to say something like it's because you're one of the people with no hard-and-fast thematic associations to stick to and therefore easier to facilitate a meeting with and freak him out more?"
Impulse squints harder. "Are you guys Watchers?"
The blue-and-yellow ghost snorts. "Hah! That's Martyn's lore, bud, not yours. Nope, nothing to do with the Watchers."
"Aren't you technically--" the ghost in the alcove starts.
"Tsssssshhhhhh," the other ghost replies by way of shushing him aggressively, "spoilers!"
"Alright," the alcove ghost says, spreading his hands in mock defeat, "fine, have it your way. He's right though. Not Watchers."
"Lowercase-w maybe," the brown-haired ghost still inspecting the redstone with the mushroom ghost says, "but otherwise, no."
Impulse is starting to feel like he's wandered into something way above his pay grade.
The alcove ghost snaps his fingers. Impulse notes somewhat absent-mindedly that he has, like, a lot of piercings on one ear. "Hey," he says, "come to think of it, we might be able to help you out with some stuff."
"I swear to God," another ghost says from on top of the Secret Keeper, "if you try to sell another person on your weird coffee god thing again-"
"I wasn't going to!" he responds. "Honest! I was just gonna say, it looks like there's a plains biome here, that means oxeye daisies, that means suspicious stew with regen if you can get a good source of mushrooms."
"Unfortunately," the mushroom ghost says, looking up from where he and the other ghost appear to now be trying to cram books into the ground, "the space for the hearts seems like it just kinda vanishes when people get hit. At least, if I'm not misunderstanding the programming."
"If you're misunderstanding the programming then we're both reading this code wrong," the brown-haired ghost says. "And I'm pretty sure I used something similar here for Dark Path stuff, so probably not?"
"Dang," the alcove ghost says, then tilts his head back towards Impulse. "Maybe make splash poison potions, then? That'll take out a good chunk of someone's health if they can't regen."
"He is green," the cactus-headed ghost says. "Why's he gotta make poison potions right now?"
A shrug in response. "Never hurts to prep early."
The blue-and-yellow ghost leans forward, squinting at him. "Alright," he says, "one of my wisps give you that idea or what?"
Another shrug. "I mean, what if they did?"
"Last time you started listening to his wisps," the brown-haired ghost says, "they told you to try and kill everyone just because I beefed it before the dragon fight."
"It would've worked if you hadn't warned them," the ghost in the alcove replies. "I can't believe you tried to sabotage my attempt at avenging you."
"I can't believe you listened to them in the first place," the blue-and-yellow ghost says. "They're bloodthirsty, they don't really give good advice."
"And I," Impulse says, having inched his way over towards the new task button, "am going to take my task and leave, because you guys are weird."
He hits the button and flips through the taskbook.
"End every sentence said to another player in a question?" he says, squinting down at it.
"You're already doing better than some of us were!" one of the ghosts on top of the Secret Keeper yells down.
"Oh my god, shut up!" the mushroom ghost yells back, and then turns to Impulse. "Hey, by the way, have you considered getting a pet parrot?"
"That's still a bad loophole and you know it," the blue-and-yellow ghost cuts in.
"I heard him just fine," the brown-haired ghost says. "Hey, hang on -- that's one of ours! It worked!"
Impulse decides he's not even going to bother trying to be polite about leaving. He has had entirely enough of these ghosts in particular.
331 notes · View notes
jimmyswings · 2 months ago
Text
32 notes · View notes