#so compared to what they did with the dialogue in the main game
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tjerra14 · 21 days ago
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nipuni · 9 days ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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felassan · 5 months ago
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What's all this about Solas speaking in iambic pentameter? English isn't my first language so I never noticed anything odd about the way he talks, but your blog is the first time I've seen it mentioned by anyone
hello! ◕‿◕ Solas sometimes speaks in a specific pattern or rhythm. It sometimes gets described as or compared by people to iambic pentameter. (which is a type of rhythm common in traditional English poetry. Shakespeare used it in his sonnets and plays.) Though, I'm not sure that it's actually literally that or always that. The main point is that at those times, he's speaking particularly poetically, with a specific poetic rhythm in his speech. (Like where the stress on syllables is and the 'beats' in his speech.) Occasionally, the Inquisitor's dialogue line[s] in response to him are the same.
When Trick Weekes wrote Solas in DA:I, they wrote some of his key scenes to KD Lang's cover of the song Hallelujah on a loop. They talked about some of their process and the reasons for the use of this technique in terms of Solas' characterization in this DA:I-era blog post:
Trick Weekes: "When Solas talks about things that he saw in the Fade, things that speak to a distant past, I needed him to sound ever so slightly otherworldly and wistful – someone remembering a dream with a sense of both sadness and inevitability. If you follow [that link] and look at some of Solas’s lines, you may notice a familiar rhythm come out. It would have been forcing it to give lines the same rhyme scheme, but giving the words the meter captured some of that wistfulness and made Solas sound ever so slightly otherworldly. (In the rare cases the player got into the same rhythm, there was always an approval bump from Solas. For that brief period, it was like the player was thinking like he did.) I used this a few times over the game, and I love what it did to his voice. Also, Cori (who edited Solas) is exceedingly kind for putting up with my request that changes to those lines keep this surreptitious rhythm."
[source]
An example of when it happens in DA:I is:
"I've journeyed deep into the Fade // in ancient ruins and battlefields // to see the dreams of lost civilizations. I've watched as hosts of spirits clash // to reenact the bloody past // in ancient wars both famous and forgotten. Every great war // has its heroes. // I'm just curious // what kind you'll be."
Compare this with the song's lyrics:
"I heard there was a secret chord // That David played, and it pleased the Lord // You don't really care for music, do ya? Well it goes like this: The fourth, the fifth // The minor fall, the major lift // The baffled king composing Hallelujah Hallelujah // Hallelujah // Hallelujah // Hallelujah"
An example from Trespasser is:
"I lay in dark and dreaming sleep [I heard there was a secret chord] while countless wars and ages passed [That David played, and it pleased the Lord] I woke still weak a year before I joined you. [You don't really care for music, do ya?]" etc.
Recent mentions of this are:
Q. Will Solas still occasionally or dramatically speak in iambic pentameter? A. “Massive kudos to Patrick, who always writes Solas so well. Again, Solas is a returning character. It’s the same Solas you know and love (or hate depending on who you are). The same writer. So I think the answer is yeah, it’s Solas.” – John Epler
[source: BioWare dev Discord Q&A on June 14th]
User: "you really went off with solas. but the iambic pentameter makes writing fanfic dialogue for him so treacherous..." Trick Weekes: "It doesn't always have to be in the cadence! Just when he's deeply feeling The Old Days! He's written in standard prose 99% of the time!"
[source]
I think he does it a bit in the gameplay reveal video [Veil ripping scene with Varric] too. hope this helps :>
[msg refs this post]
[For the developer Q&A from June 14th on Discord: Notes are here, re-watch link is here]
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mollywog · 1 year ago
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Something I find funny about Jane Austen is: she doesn’t f*ck around with dialogue she doesn’t want to write (AKA: end-game main character proposals/acceptances)
Emma/Mr. Knightly
She spoke then, on being so entreated.—What did she say?—Just what she ought, of course.
Lizzie/Mr. Darcy
Elizabeth, feeling all the more than common awkwardness and anxiety of his situation, now forced herself to speak; and immediately, though not very fluently, gave him to understand that her sentiments had undergone so material a change, since the period to which he alluded, as to make her receive with gratitude and pleasure his present assurances.
Elinor/Edward
How soon he had walked himself into the proper resolution, however, how soon an opportunity of exercising it occurred, in what manner he expressed himself, and how he was received, need not be particularly told. This only need be said;—that when they all sat down to table at four o'clock, about three hours after his arrival, he had secured his lady, engaged her mother's consent, and was not only in the rapturous profession of the lover, but, in the reality of reason and truth, one of the happiest of men.
Anne/Captain Wentworth
Charles was at the bottom of Union Street again, and the other two proceeding together: and soon words enough had passed between them to decide their direction towards the comparatively quiet and retired gravel walk, where the power of conversation would make the present hour a blessing indeed, and prepare it for all the immortality which the happiest recollections of their own future lives could bestow. There they exchanged again those feelings and those promises which had once before seemed to secure everything, but which had been followed by so many, many years of division and estrangement. There they returned again into the past, more exquisitely happy, perhaps, in their re-union, than when it had been first projected; more tender, more tried, more fixed in a knowledge of each other’s character, truth, and attachment;
Catherine/Henry
Some explanation on his father's account he had to give; but his first purpose was to explain himself, and before they reached Mr. Allen's grounds he had done it so well that Catherine did not think it could ever be repeated too often. She was assured of his affection; and that heart in return was solicited, which, perhaps, they pretty equally knew was already entirely his own;
Fanny/Edward Edmund
I purposely abstain from dates on this occasion, that every one may be at liberty to fix their own, aware that the cure of unconquerable passions, and the transfer of unchanging attachments, must vary much as to time in different people. I only entreat everybody to believe that exactly at the time when it was quite natural that it should be so, and not a week earlier, Edmund did cease to care about Miss Crawford, and became as anxious to marry Fanny as Fanny herself could desire.
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buddiebeginz · 7 months ago
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Guys don’t let spoilers for new eps rattle you. We’re closer to Buddie now than we have ever been. Just have to let the story play out.
Remember these things:
They’re not really pushing B/T in the press they’re doing for the show. Like sure they’ve talked about them but go read all the articles and watch the interviews T*mmy is being talked about more as a mentor figure for Buck and not a long term love interest.
The show has very deliberately connected Buck’s bi awakening including B/T to Eddie and compared T*mmy to Eddie.
They’ve literally with dialogue pointed out Buck wanted Eddie’s attention twice (once when Buck was talking to Maddie after the game and once when T*mmy says “my attention” a clear indication he knew Buck wanted Eddie’s attention).
They’ve full on paralleled B/T scenes and Buddie scenes (call Eddie/call T*mmy)
Buck was talking about how great Eddie is moments before T*mmy kissed him.
Eddie was the character they chose to have crash Buck’s first date with a guy. They chose to have it be where Eddie announces that Marisol is moving in and after the date was over and ended badly the main thing Buck focused on wasn’t T*mmy it was the fact he lied to Eddie.
They’ve made it a point to say in interviews that Buck isn’t going to be having any more one on one coming out scenes this season. Yet they had both of Buck’s important coming out scenes involve Eddie. Buck ends up coming out to Maddie because he’s talking about the date and how he’s upset he lied to Eddie. They also had some very deliberate dialogue when Maddie said “I just think maybe you’re not sure of your own feelings yet. And if there’s something you need to tell Eddie you will. In your own time.”
They devoted a whole intense scene to Buck coming out to Eddie including with a hug.
They keep promoting Buddie in interviews and the press and almost all of the promo videos and pics this season have included them. They’ve also had Ryan and Oliver front and center during the press early on and both seem excited about Buddie’s storyline together this season.
They’ve even made Maddie and Chim’s wedding about Buddie to a large degree. All the promos for it are 98% Buddie. They’re also wearing a couples costume, partying with drag queens, and being more physically close than we’ve ever seen them be. Remember this is also happening at an event we saw Buck invite T*mmy to and we know Eddie has a gf who should presumably be his +1.
Marisol has barely been in this season. We don’t really know her as a person or even her last name. We don’t even know how a relationship between her and Eddie functions because we’ve barely seen them together. The one ep Marisol was heavily featured in the show treated her more like a punchline than a fully fleshed out character and certainly not like a long term love interest to a main character.
They’ve already had Eddie talking about how he’s a nester this season. But they also had a very emotional scene where Chris talks about Shannon and how everyone leaves. Eddie having Marisol move in with him so quick (even if she did move back out) just proves he’s repeating old patterns. He’s looking to replace Shannon in his life and for Chris. Instead of looking at what he has and what he wants.
Also remember that Ryan was included with all the other cast members who play queer characters on that episode of Family Feud that’s likely to air during pride month.
I know a lot of people are nervous about what the show is going to do with Buddie but remember there is more incentive for them to make Buddie canon now than ever before. They’ve gotten a lot of positive feedback especially in the press from Buck’s bi storyline. Tim and Ryan and Oliver and the rest know how much people want to see Buddie happen and how much attention they will garner the show when it does. They’re in the perfect position to finally move these characters in that direction and I think they are slowly and steadily. We just have to be patient. We’re likely to have parts of the story suck as we get closer to Buddie but it will be worth it in the end.
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door-insurance · 2 months ago
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So I played Life is Strange 2 for the first time ever
I didn’t wanna play it for a long time not cause it didn’t have Chloe or max (tbh I got sick of their asses around BtS they’re not even my faves)
By that point I was in college and had lost interest in the whole franchise but also I was very apprehensive of white creatives writing racism with no input from the group they’re portraying, they don’t usually do a good job
Sometimes they make it cartoony, sometimes they trivialize it, sometimes they romanticize it
So years later adulthood kicked my ass and I came back crawling to this franchise for some comfort, I finished True colors annnnd I finally started 2 after hesitating annnnd
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^sketched this while playing
SPOILERS
I actually liked it
I liked Sean, the drawing segment he does- he was such a likable main guy, deserved better honestly.
I also liked Daniel, he was very adorable and I never got it when people called him annoying like no shit the 9 year old is gonna act like a 9 year old- just don’t be a jerk to him, I know he can be frustrating but that’s what taking care of a kid is like
And lis had always been about realistic complex characters, y’all can’t handle a traumatized nine year?
I have two younger siblings and two nieces plus I’ve been a bratty younger sibling to two older sisters
Maybe I’m just used to it?? But honestly Daniel wasn’t that bad
The racism portrayal in the first few episodes was not all that cartoony and it actually felt real at times, like I can check for American news rn and find stories similar to what you see in episodes 1-3 (minus the telekinesis)
Although the gas station racist hick spouting trump slogans was a bit on the nose, it’s more of dialogue thing
Some people thought the gas station detainment was egregious but it can happen unfortunately, especially to vulnerable people in rural areas and by someone of a higher systematic advantage
One other thing I did not like was the love interests, I thought Finn and Cassidy were alright characters on their own but why do we need romance in this game where the protagonists are always on the run?
I don’t like to compare lis 1 to 2 but when it comes to the romance the former did a better job as it spent more time establishing it, plus max stayed in the same place for the majority of the game- but you know what? Sean doesn’t have to be in a relationship right? It can be a one off thing, that’s fine
Which brings me to my next point
How old are Cassidy and Finn?
Cause Sean is still 16 and no, being on the road didn’t mentally age him- he’s not “mature” for his age
He is still a kid
So for some reason Dontnod never really specified their ages but some articles described them as teens (they look 30 to me) and they can be around 18 right? Their lives are hard stress ages you- it happens, we can with live that, it’s just a two years difference
But teens or not
why did they animate a whole knocking the boots scene???
Of all the games in the series, the only one that gets a sex scene is the one with the much younger protagonist and his ambiguously aged older looking love interest and I think it’s only with Cassidy you get to do it in the tent
Alex Chen was robbed of a on screen booty call from a beanie wearing lesbian with a sexy radio voice or a buff ass Adonis of a man who was Smokey the bear’s regional manager or something
Anyways I’m gonna move on I’m uncomfortable lmao
*im not hating on people who ship Sean with either Finn or Cassidy, I’m not even tagging your ship names- im just stating my personal preferences on my blog
One last thing I did not like about LiS 2 and it was the one thing that kept me from playing it for years
That one scene from episode 4
So at this point Sean Diaz went through the following:
-lost his father, had to abandoned his loved ones, education and home
-was accused of killing a cop
-had to take care of his little brother on his own while on the run, the same brother with telekinesis and none of them know how to control it
-was harassed, beaten then detained by a racist white man
-had to take refuge in an abandoned cabin with little resources
-the dog that they adopted at the gas station eventually gets mauled
-the one time they found solace at their grandparents house they had to leave abruptly cause the police was hot on their trail
-on their way out they can potentially witness the neighbors kid that they befriended get hit by the police car that’s chasing them
-they find shelter at a nomad campground but oh no they get involved with drug trafficking cause they barely have any other options to make money (unfortunately this happens a lot IRL this isnt egregious)
-Sean now has to deal with the trafficking, making sure that Daniel doesn’t get into any trouble with his powers while fake ass giancarlo esposito is breathing down his neck
-and guess what happens next… Daniel gets robbed into pulling a heist on temu gus fring and it goes badly, Sean can potentially lose a love interest/friend in Finn
-Sean gets hurt, Daniel goes so mad that he blows the whole place up; a shard glass flies into Sean’s eye and he ends up losing it
- Sean wakes up from a coma and learns that his brother is missing and he’s about to be taken to jail
- the one thing that consistently brought him joy during this trip was his art and because of the missing eye he can’t even do it the same anymore cause it hurts now
- Sean has to escape the hospital with a hot wired car, little money and has to drive across two states just to get to his brother
-on the way he dreams of his father, he wants him back he wants his old life back but that’s not gonna happen so he has to move forward
Im not listing all this as examples of bad story telling, a lot of these are real life experiences of homeless people. im just painting a picture of the shit that Sean had went through so far
Cause right after the dream sequence, Dontnod didn’t think all that was enough no you had to see Sean get hate crimed by two lifetime movie, sitcom special of the week racists- be made to either sing or suffer a brutal beating
It added nothing to the plot, it didn’t need a choice system either- it’s a hate crime, you’re not asking Joyce for fucking pancakes or eggs n bacon at the whales diner or hosing down Lisa the fckin plant.
This to me went straight to trauma p*rn category, it’s wheelchair Chloe all over again
I hated it then in LiS 1 and I hated now in LiS 2, this is why I don’t dick ride Dontnod that often
They always had this tendency right before the end they single out a particular character and mentally whip them, they become the writing teams punching bag- they think we didn’t get it the first time that this character is going through it, they just hammer it in with the subtlety of a heart attack and I hate it
“Yeah but it’s there to show Sean’s resolve to find Daniel-“
HE ESCAPED FROM THE HOSPITAL AND THE FEDS, HE HOT WIRED A CAR TO DRIVE ACROSS TWO STATES
He’s starving, dehydrated, suffering from chronic pain
That’s enough
Let the character breathe
You ask why not a lot of people wanna play this game and I’m gonna tell you, as much I enjoyed it myself it’s not an easy game to play- it gets brutal, especially right around the end
I’m not against bleakness or extreme conflict, I’m into that but sometimes that doesn’t translate well to any gaming format- especially a choices matter game that’s meant to be replayed
Some people have asinine reasons not to play LiS 2 like it dealing with racism and those people suck, lis had always dealt with progressive themes like calling out objectification, cyberbullying and sl*tshaming
Racism shouldn’t be the exemption
but misuse of racial trauma and not knowing when it’s appropriate to invoke it is a huge turn off and hella triggering to a lot of non white players and I remember when LiS 2 dropped I’ve seen (mostly white) lis fans at the time proclaiming that not wanting to play it meant that you were racist
Like I said there were probably racists who didn’t wanna touch the games cause of the main characters skin but there were people like me who were apprehensive of the “Let’s go to the mosh pit Shaka brah” people handling racism
This is the same studio that had Ms Grant (one of the few black characters from LiS 1) claim that the white settlers peacefully shared the stolen land with the native Americans
I find that shit harder to believe than the time traveling powers
And they were doing alright in the first episodes they covered stuff like unconscious biases slipping through, dog whistles, polite racism from the grandparents segment, police brutality, racial profiling and being targeted/othered- some of these things I went through when I visited western countries
Then they did the bullshit I feared theyd do…
I really don’t blame myself for being hyper vigilant at the time and honestly I was going through a lot then, even if I wanted to I wouldn’t have touched LiS 2 cause it’s a very heavy tasking game to play
I know I kinda made it seem like I didn’t like this game but I did, its the best one in terms of the choice system
It had more weight to it, seeing Daniel internalizing what you say to him or how you act around him was so cool
Also what the second game has over the first one aside from the choices system is the ending selection- I never liked picking the endings for max, I wanted her to pick the ending or her coding/script to do that
Its definitely more fleshed out technically even though LiS 1 has a special place in my heart it’s always gonna be no. 1- but im also glad that I got to experience the 2nd game for the first time, I liked it
Personal lis ranking
1: Lis 1
2: Lis 2
3: True colors
Discount bin: BtS
My personal fave moments from LiS 2:
- beating up the racist bully and giving him a concussion
-mushroom (rip icon)
- victorias letter
-winning that that bear from that claw machine
-gorillaz song that was not feel good inc
-Brody pointing at a fucked up looking arcadia bay yelling “that’s the past!”- that was hilarious
-Sean paying tribute to Arcadia bay in his sketchbook (this fucking kid man, he’s so sweet he deserves the world- what did he do to make DONTNOD mad at him)
- the wolf animation and the story that plays before every chapter
-this was the worst hate crime in the whole game
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sokacoke · 3 months ago
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Compiling some questions and information regarding indigo park from unique geese's live streams.
Some clips might not be long enough for the full answer due to YouTube only being 60 seconds so just keep that in mind.
A bit of the older ones could contain stuff that aren't up to date that I forgot to remove because I was making this in my notes for like 3-5 weeks so lets uh. ignore those!! (ill delete them later maybe)
IF I SCREAM THE STREAM ENDS
'I think comparing Issac to fucking Willam afton is such a sad comparison'
Credits to @lunozapp for the clip
INDIGO Q&A 
“Will there be any boss fights?”
‘That’s a hard thing to say. I’m gonna say no.’
“How old are Rambley and his friends?”
'They’re all over 18. Probably around there early 20s at oldest.  They’re younger but I don’t really have set ages for them.'
“Would Indigo park be rated M?”
'I would argue indigo park chapter 1 could get away as teen but I’d like to rate it up as a M by chapter 2.'
“Is chapter 2 going to take place under the park?”
'No. There might be parts under but chapter 2 won’t.'
“Rambley has been left alone since the park closed. Has he practically sat alone for that long?”
'In all technicality, he was sitting there alone and abandoned for many years. He’s not fully aware of what’s going on, but he is you know?” 
“Do you have any plans for future chapters?”
'The entire greater story has been set in stone for months and we don’t have any plans to change it.'
'There’s stuff in chapter 1 that people won’t realize are important to the plot until chapter 5.'
“Is mollie macaw an antagonist?”
'Depends what you’re saying when you say mollie macaw. Antagonist is a strong word.'
LAUNCH STREAM
“Is the raccoon evil?”
'No. You guys just buckle up. you’ll see.'
REACTING TO YOUTUBERS 
“Did you expect for Rambley to be popular with the furries?”
‘I made a joke that it would be popular within it but nothing in the game was designed to be furry. It was just like “hey we need parody’s of Mickey Mouse and Disney characters” ending up creating characters I really liked.'
“Do you know that there’s already NFSW art of Rambley?”
'It’s the internet sorry. If you make NFSW stuff I just ask you don’t send it to me or inject it to the rest of the community. Keep it separate, these are like my children.'
“How many versions of the railroad did u go through?”
'It took quite a while. We would get to a point where we kind of liked it and then be like “oh I don’t really like this it doesn’t flow really well.” I think the great thing going into chapter 2 we have a better understanding of what we want the game to look. Chapter 2s going to be mainly a lot of the rides. It was kind a deal where I wanted you to feel claustrophobic but it was hard to deal with those open environments. I’m not gonna announce anything crazy but chapter 2 will start in the queue and lobby for oceanic oddesy'
“How many chapters will there be?”
'The game plan is five.'
“Is this the last time we will see Mollie? Her death screen mentions she can copy voices but that wasn’t shown. Will be shown again to do that mechanic?”
'The voices were less of a mechanic and more of showing going on when she’s talking throughout the game. All the dialogue is something she’s heard during game,behind the scenes of the park or something that a guest has said.'
“Is Rambley the bad guy?”
'What part of the game made you think Rambleys the bad guy? No.'
“I trust Rambley with my life. If he betrays us I’ve already forgiven him.”
'Yeah, you don’t need to worry about that.'
“Whys the main character so jacked?”
'It’s just the character model I had I was using. We might change it.'
Critter cuff
'I was big against the idea of having one mechanic. They saw poppy playtime and instantly thought “every mascot horror needs a mechanic.” The critter cuffs important but I also want different fun mechanics that can be worked into it.'
“Do you plan to add more characters?”
'There will be more characters added into chapter 2. There may some returning characters. Obviously Rambley will be the focus of every chapter he’s ur buddy through ur journey. We do have a new set of characters.'
“Will there be another credits song in chapter 2?”
'We don’t want to start planning stuff until we know for sure how much money is there budget wise.'
“Where’s the cat?”
'There originally was just a regular ass cat that was in the and was in the game for quite a while. The model we had didn’t look like it fit the world and the animation looked stiff. Maybe we bring it back.'
“What were the stealth things in the files for?”
'Originally there was a section where Lloyd would follow you and you’d hide. I definitely want to do some stealth stuff where you have to hide under stuff I think that’d be a lot of fun.'
“Will Mollie return?”
'Do you think Mollie will return?'
“Is Rambley sentient?”
'He’s fully aware of everything around him but he’s programmed to behave a certain way. The best comparison would be GLaDOS or Wheatley from portal. Programmed to act a certain way, but also aware and able to see stuff around them and react.'
“How long will chapter 2 be?”
'We’re aiming chapter 2 to be just a little bit longer then chapter 1. We want each chapter to be a bit longer than before. I’d say for chapter 2, two and a half
'The only character that won’t have much influence is clearly Mollie.'
“What about Lloyd?”
'Lloyd’s cool and Lloyd will be important. That is all I can say.'
“Will there be other AI companions?”
'No. It’s just Rambley the main mascot.'
“Is there a possibility of a major overhaul of chapter 1?”
'There’s room to improve it a bit. In the future, I can see us doing a full on remaster of chapter 1.'
“Never make Rambley a creep I will not forgive you for it”
'You got it.'
“What’s the estimated gap between the chapters?”
'Year to Year and a half, maybe two. Chapter 2 is definitely 2025.'
“Don’t be fooled?”
'There was a lot more potential do something with that. If we had more budget then it would be really cool where you’re running through the pipes and you have to listen for Rambleys voice through the pipes and sometimes it would be mollies voice. It would be Rambley guiding you and then you hear Mollie trying to sound like Rambley.'
“It hurts Lloyd”
'That’s the funny thing. I don’t wanna get TOO deep into it but this was kinda just random text. I’ve seen 5 or 6 different interpretations of what people think it says.'
'Without spoiling anything I do think multiple ending’s for the final chapter would be kinda cool.'
REACTING TO MATPAT
“A lot of sexual tension between these guys”
'Shout out to the furries because I’ve seen every combination of characters being shipped and it wasn’t until today that a single female character was involved that all. Not mollie not Nonbinary with Salem it was literally just the 3 men'
“Does Rambley canonically sing Rambley review?”
'Yes he actually does. It’s in between chapter whenever ur going into chapter 2. The player could turn around and find a way out now but he actively wants to keep going with Rambley.'
TALKING ABOUT INDIGO PARK,FNF AND MORE
“The voice and creator of indigo park”
'I don’t voice anyone expect for Jackson and another character that no ones found yet.'
“Are you ever going to get a console support?”
'So we will eventually but to be honest with you I don’t want to do that until we have like chapter 3 out. At earliest if chapter 2 becomes massive then maybe as a bundle, but I don’t know.'
“Is chapter 2 free?”
'No it won’t be.'
FUNKAST THEN FNAF
'Other then a few minor tweaks we have the first few minutes of Rambleys dialogue at the beginning of chapter 2 written out.'
'I don’t think we’ll ever do a fox character. We were brainstorming some of the characters in chapter 2 and thought “oh maybe a fox would be cool” but we were looking at the role that this character would have to play if they were a fox and thought “at some point we’re just making knock off foxy from fnaf”'
“What the species”
'I cant disclose that sorry chief. There are other animal based cartoon characters in chapter 2 if that satisfies you. Furries rejoice I guess? I feel like it’d be harder to do a human villain.'
“How hard is it to make an idea of a character?”
'All of the characters we make need a purpose. It’s layers of talking through stuff and ideas to get stuff we like. The designs for them aren’t done but the idea for them is there and i am in love with them.'
“So the character design isn’t finished but have you made actual development of the game?”
'No. We’re working on chapter 1 right now. Again we’re looking at a year and a half or two years until chapter 2 cuz I’m not gonna rush it or my team. We’ll have little animations stuff and between yeah we’re not gonna do anything with that.
“Update is bug fixes, trying to get controller support working,revamping some of the environments and I’m bringing on a new modeler for some of the monster designs. Not confirming but i think Finley is going to get a full on redesign for chapter 2.”
“What chapter are you most excited for?”
'To be honest with you, i think chapter 3 is where we’re going to start doing the crazy shit possible and then chapter 4 is planned to be the most bad ass chapter i could ever think of. The story gets moving chapter 4.'
NEW FNAF GAME + INDIGO PARK NEWS
'It turned out that jakeneutron who’s my head animator, was going to Disney at the same time I’m at Orlando. We met up and we took so many pictures for reference. We went to universal studios and it was my first time we ever went to universal so I took so many pictures'
“Refs for what?”
'For indigo park bro. Dude I needed anything theme park and I got so many ideas for the future of indigo and stuff.'
“Salem news or I’m not here”
'Do I wanna put out Salem news..Salem is important 👍'
'I’ve kind of teased it a bit but we are working on some minor chapter 1 before chapter 2 just so there’s a bit of a quality jump so it’s a little bit more in the realm of where we want it to be.'
'We are working on some environmental updates. Working on some new assets to put into chapter 1. Which should make stuff feel cooler in my opinion? '
'To accompany that one thing we didn’t have a lot of is that environmental music in regards to what they would have in a real theme park. Like if ur waiting in a queue in a theme park there’s a lot of music and stuff that they play that is custom to that. Let’s say you were waiting for Rambleys railroads, what would that sound like? So maybe a little bit of new music?'
New potential song in clip link
FINISHING INTO THE PIT & NEW INDIGO PARK PLUSH LAUNCH PARTY
“Character hints?”
'I think you will be soft introduced or at least see the character designs before chapter 2s out. Right now at this point of development there are four new characters planned.'
“Is there gonna have a obby theme?”
‘Probably not really. I’ve talked about a little about a mechanic that we started to workshop and figuring out how it’ll work in the lore and gameplay elements but I probably won’t talk about it again.'
“Will there be a haunted house ride or a dark ride?”
'I want to do a haunted mansion parody hopefully chapter 4 or 5. Not in chapter 2 it wouldn’t fit.'
“Space mountain?”
'I have ideas for a space mountain and I can’t tell you what chapter that one will be in.'
'It’s funny cuz I’m reworking all of the chapter 1 environments and I’ve been thinking about it. There’s a fair enough of stuff that theorists haven’t caught onto yet that I hope will be super obvious in the future. I’m super excited to see what people do with chapter 2.'
HORROR GAME NIGHT & TALKING INDIGO PARK
“Will you be selling art prints maybe with posters?”
'We might do posters. There’s some new poster art coming for chapter 2 and I’m gonna leak, the (chap 1) update.'
“Now will they all have villain roles?”
'I dunno. I’ve already told you guys about some of them actually you guys just haven’t figured it out yet'
Talking about the 4 new characters
'I will say the chapter 1 update will have new secrets for you to find and some of it will help you figure out stuff in chapter 2. We are cooking is all I can say.'
“Whats ur favorite out of the 4 originals we know about since u said 4 new characters”
'Yeah let me just reveal one of the characters. No. You guys won’t- actually? You guys will know about some of the characters WAY before chapter 2 comes out.'
BACK FROM PAX! - WATCHING JACKSEPTICEYE PLAY INDIGO PARK & CATCHING UP ON FNF MODS
'there’s a little bit of the new queue! A little bit of a step up. I mean hot take but. Looks a lot better I think.'
Queue in clip
'We’re still working on it but this is what Mollies landing pad looks like now. This feels more themed.'
New mollies landing pad in clip
“Can you make an update trailer for the indigo park update so people know it exists?”
'Yea we will. We’ll change it.'
Extra notes worth mentioning:
it’s been said that there will be a meme ending for chapter 3 though I’m not able to find the clip at the moment so if anyone somehow has it u should tots send it my way
When he's talking about the 'Other character he voices that no ones found yet' it might be possible he’s yapping about the reverse Llyods Limos line Context:
youtube
Video is from forgottenstudios1987 on YT
The cat been brought back!
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Another part of the new rambleys railroad queue song.
More of the New Rambleys Railroad Third link is just a very subtle railroads gift shop but it counts i think
Other landing pad clip
FEEL FREE TO ADD ANY OTHER CLIPS I MIGHTVE MISSED!
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bloedewir · 8 days ago
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Dragon Age: The Veilguard
There's some post-game thoughts I can mark as spoiler ones. Read only if you finished the game.
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I love the game. Really. The grand finale was magnificent, the main plot idea is painfully touching and I adore the heavy weight of sorrow I bear after I finished the game. The best kind of bittersweet grief of possible.
However it doesn't mean the game is flawless. There's some stuff I didn't get at all.
Why there's no option to ask Solas about the Forgotten Ones? Like, hello, you have an encyclopedia of elven lore in your head, can't you ask a few optional questions about weird ancient guy you've met during the journey? Nadas Dirthalen? (Or it's because da5 is going to be about new dwarven and/or qunari lore and Forgotten Ones/Executors?)
You also can't say anything about the murals.. which is kinda strange. Why didn't Rook comment those mind-blowing revelations? For Harding, at least?
Evanuris. Solas' story is beautifully written, Mythal' story was also revealed more than before (even if she's in all 4 games) so we get to know her better. But Elgar'nan and Ghilan'nain? Fine, forget other evanuris.. but the spectacular duo? Spirits and demons are kinda the same, like two sides of a coin. Solas is Wisdom and Pride, Mythal is Benevolence and Retribution (as Morrigan said). Elgar'nan and Ghilan'nain are just.. bad? They're blighted and corrupted now but what about the past? Where's the duality of their personalities? No chance for redemption now because they don't want or need it, I get the idea, but the story itself? I wish there would be more about them. We do have something on Ghilan'nain tho, like: she created hallas but can't create them any longer and she has a full control over the Blight as if it's modeling clay (+ some Bellara' thoughts on a matter of "navigation" and "healing" and path Ghilan'nain chose for the People). But Elgar'nan? He likes tyranny. And he still had his hair. Uhm.. ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌
Romances. Can't say much because I didn't try all of them but Neve's and Lucanis'.. uhm. It doesn't feel like a written romance, y'know? Just a bonus lines so you doesn't have to feel lonely or whatever. Characters are on their own and don't have connection with Rook till the very end. There's no impact and Rook is, ironically, just an enjoyable side benefit™ but nothing more. Comparing to datv romance situation solavellan romance is hot as hell and full of content. And it says a lot.
Inquisitor. I do like how their absence was explained... yet Lavellan was robbed. I don't want to see a cringe Fade therapy session with Solas telling his tragic lovestory to a random stranger (Rook) and whining about just how much he misses his gorgeous wife (and I'm solavellan). But adding a few tiny details? The bare minimum: take the dai tarot card and place it on the wall in a music room. That already could've been much better. (mods mods mods 🤞🤞🤞).
Dialogue timing and triggers. I suspect dialogues are cool but I can't know for sure. In my first playthrough I didn't even know Davrin and Lucanis are not a big fans of each other before the Weisshaupt quest because I didn't hear it. DATV locations are much smaller than it was in DAI, so you just don't get the chance to hear those dialogues unless you find a trigger point and just stay there waiting to play all lines.
Some of that is not a tragedy and, theoretically, could be improved by magnificent people creating mods. But sometimes datv seems kinda unfinished like there's a missing puzzle pieces as if content was cut out with no replacement.
Despite some questionable moments and a bit of criticism I love this game regardless. It's dark and atmospheric, absolutely beautiful and mesmerizing. And analysis of Regret? Choices and consequences, acceptance, struggling, desperation, guilt..? The work Bioware did deserves to be highly appreciated. The final left me in tears, sobbing and grieving, and heartbroken - that's all I ever wanted of Dragon Age 💜
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spiritisawake · 4 months ago
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I'm either delusional or this is actually a good piece of evidence to support a certain theory about sunday
Hi! This is my first time posting here but I decided it wouldn't hurt to share this. I was initially gonna post on the Sunday mains reddit page but I didn't have enough karma sooooo ye here we are.There will be some spoilers for the story in 2.2/2.3 and I'll be mentioning a design leak but that's it
So as you may know there's been A LOT of speculation and theories on where sunday will end up now that he'll no longer be in penacony. one of those many theories is that sunday will be joining the astral express. Now compared to theories like him joining the stellaron hunters and even the ipc theory, this one, at the very least in my opinion and from what I know, has the least amount of evidence to support it. The only thing some people have been using as evidence is the fact that the express was short of one player for playing a game and some dialogue that could possibly be hinting at a new member joining and also the fact that he has a golden rectangular badge at the end of his coat on his new potential design that was leaked recently which looked similair to the badge the express members have in their design. That was it, nothing else as far as I'm aware
I personally did not agree with or like this theory much as it didn't make much sense, from what remember, the express literally almost got killed by him and not to mention the fact that we literally run him over with a train in the boss fight. I don't think the bond between them could be fixed so easily after all that. This alongside the fact that there wasn't much to support the theory.
But then today I came across a little something.
In the radiant feldspar, near the divergent universe I came across an NPC named Amsella. Now this npc was one of those that like you can buy things from and I decided to check out what she had. I saw a food item shaped like a crow and just for fun I read the description. I'm just gonna put the pictures here and you can read them for yourself.
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I'm still not a fan of the theory and I don't see how it'd really work but I'd thought it wouldn't hurt to share this incase I'm not delusional and actually found something good
TL;DR: I found a random snack that had a description that could possibly serve as evidence to support the sunday joining the astral express theory and decided to share it because why not
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translucio · 9 days ago
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more veilguard thoughts! minor spoilers below cut
stuff im liking:
still having fun with combat
level design has been good, tons to explore, solid puzzles. beautiful environments. im liking how distinct and lived in the big cities are feeling.
i am liking lucanis more than i expected.....i know Everyone is simping over him but.. i might have to as well and romance him instead of bellara 🙈
im liking how bite sized the codex entries are. makes it easy to read them all on pickup whereas in inquisition sometimes it was like godddd i want the lore but i dont wanna read five pages right now
petting cats and dogs! i love the haptic purring, that's a really good way to do it (i would honestly love to see that polished even further with variations + meowing/whining/sniffing/licking sounds thru the controller but hey, it's a tiny part of the game and what they have is fine)
the resource economy is feeling pretty decent to me, im motivated to seek out collectables, i buy stuff from vendors often, i understand the upgrade system enough to inform my decisions. it feels very god of war or ghost of tsushima. so my only worry is that i might just get bored of it after many hours as i did in those games (which, i think the solution to that is for the level design to keep things interesting and satisfying enough that theyre rewarding even without the collectibles. so we'll see)
stuff im not really liking
overall plot so far feels Just Okay. but i felt that way about 2 and inquisition too lol
it is actually starting to really bum me out that you can't talk to people at will. like, the lack of dialogue choices in it, for a bioware game, is troubling to me. these settings and characters are interesting and filling me with many questions! i want to be able to dive deeper into them, but i just cant. you just get barks for all the world npcs. and the lack of choices really makes rook feel more like a prewritten/predestined character rather than one that's really yours to characterize. i realize it's a lot of writing and voice acting $$ to have that many dialogues, but that's one of the main selling points for bioware games for me... and it feels weird that other games are now doing it better than dragon age.
similarly the lack of continuity of choices from previous games makes me sad.
i still haven't gotten all that far, but i am several hours in at this point, and i gotta say i am kinda missing side quests a bit... related to the point about lacking world dialogue, but the world is feeling a little bit underwhelming in terms of the character and lore context/depth that i find myself wanting. which was a big problem for me in inquisition as well. like sure, there are collectables and hidden paths and puzzles to navigate through, and those are absolutely a huge improvement over inquisition's. but those don't give life and flavor and narrative depth to the environment the way that having meaningful interactions with npcs does. the barks are nice, but they leave me wanting significantly more in terms of interaction and depth.
im gonna keep comparing it to god of war (2018 - haven't played ragnarok yet) since that's really the closest thing its reminding me of. and while i loved god of war, i did feel like its world was very lonely. it made up for it with its extremely honed in narrative focus on the journey of the two established characters, and the quality of its writing and voice acting both for their dialogues and the few quests with other characters. it's not a game about the setting or how it shapes the characters that live there, it's about a grieving father and son who happen to be gods.
whereas dragon age IS about its world almost as much as it is about its characters. and with such a rich setting with three prior entries to build on, it seems kind of a shame to let players explore all these places we've heard about but not meaningfully interact with the characters there outside of Big Epic Story Moments or companion-focused quests, especially when you could in the previous games.
anyway.... much to think about... still enjoying it, still have more thoughts as i keep playing
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kwanisms · 1 year ago
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Under the Cherry Tree — c.san
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❀ ateez masterlist ❀
➮ bff!San × fem!Reader wc: 2.1k summary: Y/N has something important to tell her best friend San and asks him to meet her at their favorite cherry tree on campus. genres/themes/au: fluff; friends to lovers; non idol au, college au warnings: adult dialogue, female reader, slightly suggestive content, mention of alcohol consumption
permanent taglist: @yoonguurt @wonderfulshinee @candidupped @dejavernon @violagoth @tigermoonbiss @katsukis1wife @luvsooby @thesolarplanetarysystem @salty-for-suga @devilsmatches @dmnspiit @simeonswhore @yangracha @seonghwalover @atinypurr @aikyubi @labyrinthonmymind @bintificreads @toxic-babexe
ateez taglist: @2hodefender @cixrosie @pyeonghongrie-main @flowerboykun @sanjoongie @anyamaris @stardragongalaxy @kpop-stories-21 @wooyoungmybelovedhusband @mlysalt @cinnamoon-belle @briannabk22 @is4b3ll3s @hyukssunflower @vampiirose @0325tiny @ateezstanforever @justiny @jeongwangjessmina @lacie220900 @aaaaajonghooooo @dementedaly
join my taglists! Strikethrough means I cannot tag you. MINORS WILL BE BLACKLISTED & BLOCKED.
a/n: part of the 2023 Meet Me Under the Cherry Tree event for @cultofdionysusnet. I'm sorry this is so late. I meant to have this done and up way before the deadline for this event but other events wnd collabs got in the way and took up more of my time. Writing this one was easy. When the randomizer paired San with fluff, I knew I wanted him to be the reader's best friend. After that, it practically wrote itself lol thank you for reading and as always, this is a work of fiction and all characters are not reflective of their respective irl counterparts. for entertainment purposes only. banner and line breaks made by me. Creator reblog banner template by @cafekitsune. I do not allow reposts, translations, or continuations of my works. All my writings are ©️ kwanisms.
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For most people, cherry blossoms signify the start of something new.
New beginnings.
For you, cherry blossoms have always made you think of your best friend.
Choi San had come into your life when you least expected it.
He’d been a stranger you ran into on the playground and again on the first day of junior high. He’d been an awkward, thin, shy, and quiet boy and to an extent, he still was.
Well, except for the thin part.
Late into senior high, San had filled out, spending more time at the gym than at home reading or playing video games with you. Not that you were complaining. San used his new found strength to keep unwanted attention off you.
Of course, it also meant he had a gaggle of giggling girls following him, constantly asking him out and to be their boyfriend. San never took any of it seriously. Always preferring to spend his free time either in the gym or with you, studying so you both could attend college together.
When graduation came, you were ecstatic to finally be free from the confines of high school and onto the upgrade that was higher education. Your parents hadn’t been on board with a co-ed dorm at first until San promised to keep an eye on you which was made even easier when you were assigned to the same floor but unfortunately not as roommates.
Your roommate ended up being a girl who you befriended well enough but she was no replacement for San. For you, no one could compare to your best friend. No one could ever replace him.
You soon learned that it wasn’t the case for him towards the end of your freshman year of college when San finally gave in to one of the girls in his class and agreed to go out with her.
One date turned into two and then into three and soon he was introducing you to his new girlfriend, Hanna. You tried to be happy for him, you really did. After all, college was all about new experiences, right?
That’s what you kept telling yourself as San spent more time with Hanna and less time with you. Your roommate, Bee, decided enough was enough and took you out with her one night. A very rare night out where you met the man you would both later dub as “trouble.”
Wooyoung was kind enough, albeit a bit loud and boisterous. He took an instant liking to you however he wasn’t the one who ended up turning your life upside down. That was Yeosang, Wooyoung’s best friend.
Yeosang was a lot like San in that he was quiet, a little shy, studious, loved to work out and always had a group of girls fawning over him. The only difference was where San was spending more time with Hanna, Yeosang, wanted to spend more time with you.
Winter break brought with it a visit back home where you spent a lot of time at home, seeing your family and only seeing San a couple of times. When you went back to school, it was like you and your best friend had become strangers. The movie nights you usually held in your dorm room had been replaced with date nights with Yeosang, your first official boyfriend.
The second semester brought with it Valentine’s season and with that, San got his first dose of heartbreak when Hanna broke up with him.
The night it happened, you woke up to your phone vibrating on your nightstand and that was the first time you spoke to San in months. You listened to him rant, cry, and vent until eventually you both fell asleep.
You weren’t sure how but San managed to reintegrate himself into your friend circle. He got on very well with Wooyoung surprisingly but the real issue was with Yeosang. The two, despite being so similar, did not get along at all.
You tried to keep the peace, mediating and keeping them physically separated when the circle was together. It became exhausting until you finally put your foot down, telling both of them to grow up and stop acting like babies.
San seemed to handle this as he normally would have but Yeosang didn’t handle it as well. A lot of fights were had between you and Yeosang and thus began the long, complicated on and off again relationship with him.
It was clear San didn’t like this but out of respect, he never said anything. For an entire year, Yeosang and you fought, broke up, made up, and got back together. It seemed like every two weeks, you were making up.
You’d be lying if the fights and breakups weren’t exhausting but the makeups always seemed worth it until the final explosive fight that ended things for good.
It was junior year at a house party at one of the frats. You were enjoying yourself, drinking and having a good time. You and Yeosang had just gotten back together and he promised for good this time. Your finals had gone well and you were riding on cloud nine. Nothing could have prepared you for what was to come.
Ever since your last makeup with your boyfriend, San had seemed distant and indifferent. Perhaps he was just upset that he hadn’t found anyone to occupy his free time like you had, or perhaps finals week hadn’t gone as well for him.
Whatever the case, he had been sulking all week and it was starting to get on your nerves. You had come with San and Bee and met up with Wooyoung and Yeosang and almost immediately, Yeosang had pulled you onto the dance floor.
Unbeknownst to you, San watched the two of you bitterly as he sipped on whatever punch the hosts had prepared. You weren’t sure how many cups he’d had but someone later told you about six.
When Yeo had disappeared to get drinks for the two of you, San made his move. He swooped in, pleading with you that he needed to talk to you. You could immediately tell he was drunk and had told him he needed to go home but he refused. He had to tell you something important before the moment slipped away forever.
It was then that San drunkenly blurted out that he was in love with you and had been for a while. It was the reason he and Hanna broke up. Uncertain what to say, you had told San that it wasn’t the time to discuss this but he insisted, saying he’d been in love with you since before college.
It was that moment that Yeosang overheard the conversation and decided to step in, telling San to back off. Drunk and fueled by his overconfidence, San blurted out that Yeosang was sleeping with another girl the whole time he and Y/N had been off and on again.
A scene had formed and soon it turned into a scuffle in which Wooyoung and one of the hosts who you later learned was named Changbin broke up the fight, pulling both men apart while Yeosang warned San to stay away from you.
Changbin managed to get San outside the party while Wooyoung managed to calm Yeosang down while you made your way to the bathroom, having had the drinks Yeosang got for you spilled all over you when San lunged at him.
Bee had spent part of the night helping you try to get the smell of booze out of your clothes but you knew the only way to really fix it was to go home and wash your clothes.
As you left the bathroom, you were confronted by a girl you’d seen a few times before. She confirmed San’s story that Yeosang had been sleeping around while you were off and on. She apologized, being under the impression that what you and Yeosang had was casual.
You decided to confront Yeosang and break up with him once and for all.
He put up more of a fight than you expected but when you left, pulling from his grip one last time, he seemed to get the message and let you go.
San remembered everything from that night from the fight to confessing to you. He promised that you didn’t need to reciprocate his feelings he simply wanted you to know how he felt and he wanted you to know the truth about Yeosang.
Your friend circle fell apart shortly after the party, Wooyoung being Young's friend after all. Bee stuck by your side as did San. You focused on your school, making time only for your friends between classes and studying.
It had been almost a year since the party.
You hurried down the steps, careful not to trip as you pulled out your phone and shot a quick text to your best friend.
You: the cherry blossoms are blooming
You sent the text and hurried across the lawn, ignoring the stares from your classmates as you did. Your phone vibrated in your hand and you came to a stop to read the text.
Sandwich 🥪: big deal? We see them every year Y/N
Big deal? It was a big deal! Since breaking up with Yeosang and focusing on yourself and repairing your friendship with San, you’d come to realize three things.
No matter what, your friends would always be there for you
Boys were icky and men weren’t any better
You were in love with your best friend.
You sighed heavily as you typed a quick response.
You: oh whatever sourpuss, just meet me there!
Sandwich 🥪: 🙄 aye aye captain 🫡
You pocket your phone and continued, running across the lawn huffing as you reached the top of the hill. On the other side stood the south lawn which was home to a cluster of cherry blossom trees which were in full bloom. Pinks, whites, and everything in between decorated the branches, the blossoms swaying gently in the breeze as you started down the hill.
Running downhill was much easier than uphill and you reached the cluster in record time, gazing up at the delicate flowers as you walked past many of your classmates as they took pictures of the trees and each other.
You continued walking until you reached the furthest tree. It was your favorite one. It had clearly been there longer than the others and was much larger. In fact, it was large for a cherry blossom tree to begin with. Blossom covered branches hung down, shielding the trunk from view.
Pushing one of the branches aside, your eyes widened as you took in the sight of your best friend standing under the tree, phone in his hands as he snapped a couple pictures. It only took a moment for him to notice you, quickly hiding his phone as you approached.
“You got here fast,” you said, slightly out of breath. San shrugged. “I’ve been here the whole time,” he admitted softly, pocketing his phone and moving to sit at the base of the trunk, setting his bag next to him.
You moved to sit beside him, shrugging your own bag off and setting it down before taking a seat beside him. You looked up at the blossoms blowing in the breeze, a smile on your face.
Next to you, San watched you with a fond smile. When you turned to look at him, he didn’t look away like he had over the past year. He held your gaze. “What?” you asked with a shrug. San shook his head but reached forward, picking up one of the blossoms that had fallen from the branches.
“Nothing,” he murmured, inspecting the flower before reaching up and swiftly tucking it behind your ear. Your cheeks burned as you glared up at him but he merely smiled back at you. “Pretty,” he said simply.
Your gaze softened before looking down at the ground. “Shut up,” you murmured before leaning into his side. San accepted the gesture, draping his arm over your shoulders. “You are,” he said simply. “Pretty,” he added.
“I’ve always thought so.”
Your cheeks burned even more. “So are you,” you whispered, hoping he wouldn’t hear you but when he shifted to look at you with wide eyes, you knew he’d heard you. His shocked expression morphed into a smirk. “You think I’m pretty!” he teased only to stop talking when you leaned in to kiss him quickly.
“Yeah, and?” you replied, puffing your chest indignantly. “So what if I think you’re pretty? I think lots of people are pretty! I just happen to think you’re the prettiest and I’ve also always thought you were pretty and—”
Your rambling was cut short as San cupped your cheeks in his hands, pulling you into another kiss, this one much more tender and longer. When he finally pulled back he nuzzled his nose against yours.
“You think I’m prettier?” he asked, smiling when you nodded.
“Well, I think you’re the prettiest.”
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liquidcrystalsky · 8 months ago
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I spent so long trying to get all the dialogue out of side order and i found out all of it is here already. thank you leanny what the hell would i do without you
https://github.com/Leanny/splat3/blob/main/data/language/USen_full_unicode.json
i originally tried to rip this so i could compare the english and japaneese, and i made good progress on that, i also wanted to add who said which line, but i was only able to find a little bit of data to it. My attempts at this are here:
First Attempt: what i did working entirely on my own, does not contain everything in side order and i probably messed some stuff up
Second Attempt: What i did working with Leanny's database. Contains not only all side order dialogue, but every piece of text in the game lol, with the English(American) and japaneese versions of every line. could be useful, again this was more of a programming challenge for me
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still, not all lines have a "speaker", in fact most dont. i have no idea where to find that data and i struck lucky with some of the side order stuff
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explodingchantry · 16 days ago
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The other day I was being cheeky as I prepared for a main quest and remembered one of the trailers showed combat w the dragon I'd be facing, and I couldn't remember off the top of my head if dragon age did the opposites thing with elemental resistance and vulnerability - so I typed 'dragon age' into the YouTube search bar to find the channel, and instead was met with dozens upon dozens of videos like "WHAT HAPPENED WITH VEILGUARD?" or "VEILGUARD IS WORSE THAN YOU THOUGHT" and it's like.... Are we playing the same game?
All of my complaints so far have been from me being deep in the dragon age trenches and noticing story and lore inconsistencies. There are a few cringy lines of dialogue and the game holds your hand and over exposes a tad much sometimes, especially in the beginning, but it's nowhere near a deal breaker and I have seen far worse from games people tend to call masterpieces. The game is good. Like... It's unequivocally good. It's a good dragon age game - certainly better than inquisition - and it's just a good game in general. It's good far outweighs the bad.
But it dared having queer characters be open and proud and unavoidable, but these guys know they can't just complain about that or else people will see them for the ridiculous cunts they are and ignore them. So they latch onto every small detail that they can to bash the game.
I'm sorry. I can't deal with that, brother. The game's good. I know I've made several petty comments and complained, but in the grand scheme of things these issues are small compared to the amount of fun I've been having. I logged over 50 hours in 3 days and would have over 100 already if it wasn't for me having a fucking job. There's several times I've cheered and was left fucking gaping. It's good. I promise you the people bashing the game out there aren't doing it because of the lore inconsistencies or lack of honoring past choices or any other reason that people who actually care about dragon age have been upset. They're not on your side. Don't listen to them or give them the time of day.
There is too much heart in this game to do this to it.
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oddygaul · 3 months ago
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Zenless Zone Zero
Well, I’ve been playing the shit out of this game, so fair warning, there will be significant brainrot ahead.
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Overall, I really dig it. I’m a huge mark for character action games, and well-done life sims tend to suck me in; Zenless Zone Zero is nailing both those aspects pretty damn well. In fact, it’s nailing them well enough that… how do I put this… it starts to slip into the territory of being A Good Game Generally, rather than just a gacha. And while this is a big accomplishment for ZZZ, this also puts it into direct conversation with other full-price games, resulting in its gacha elements causing more friction than Honkai Star Rail’s ever did*.
*I’ll be comparing this to HSR a lot, because I play way too much of both and they’re made by the same developer. I recognize that it is pretty odd and potentially even problematic to A / B compare them when I could be looking at the game through the lens of, you know, Gaming At Large. But hey, that’s why this is a subjective journal and not a holistic review blog! It is what it is.
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So, the aesthetic of this game fuckin rules - it’s like, late 90s to early 2000s VHS-core. The main characters run a Blockbuster, for Christ’s sake. Presentation-wise (and systems-wise, and, hell, music-wise), ZZZ is obviously borrowing a lot from the Persona series, but like… great? I’d love it if more things cribbed that style and made it their own, from the confidant hangouts, to the small but comfy explorable areas, to the dynamic menus with edgy character poses. The character design itself is all superb, all the way down to the crowd NPCs - some the shopkeepers here have cooler designs than the main characters of some other games. Even aside from the designs, ZZZ is doing a lot with lighting and color desaturation that really lends it its own unique vibe. They actually have a cohesive artstyle in here! wild.
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The presentation of the story is also killer. Sure, a decent chunk of the conversations are just models lip-flapping at each other - although they at least emote and pose a bit here, unlike the Star Rail dialogue scenes with their demure princess waves. In the main story, though, we get not only a heap of fairly lengthy cutscenes, but also this really cool comic panel-style presentation.
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I feel like there was a bit of a trend in the PS3/360 era of games to present a game’s story in this comic panel / storyboard style. I understood the motivation: games increasingly demanded a more involved, consistent storytelling approach, rather than the ‘One big rendered cutscene at the beginning and end’ they used to get away with, and the generation’s increased visual fidelity meant that doing even basic, in-engine cutscenes took a lot more resources to make something half-decent. In Spyro the Dragon on PS1 you could get away with a fun little 15-second gag with a barely animated polygonal yeti or whatever; in the PS3 era, you were going up against tryhards like Metal Gear Solid 4. Amidst this landscape, the pitch of having your illustrators pretty up some storyboards and put them in the game sounds like it’d save a lot of work - plus, consoles were finally outputting a high enough resolution that this sort of flat image wouldn’t be compressed to hell.
Thing is, I always kinda hated that approach. In some cases, I think that’s the popular opinion - I fuckin love Bayonetta, but I don’t think I’ve ever seen anyone defend its weird slideshow cutscenes. Even in games where the execution is perfectly fine, though, it rubbed me the wrong way. I think of Infamous - objectively, the art’s solid and fits the tone of the game, and the motion graphics aim to capture some of the dynamism typical cutscenes would provide. Despite all that, it still feels cheap to me - all of the panning, effects, and graphic imagery feel like they’re trying to polish up something that inherently doesn’t fit.
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In ZZZ, though, I’m loving every one I come across. It’s obviously still done for efficiency reasons - there’s already a handful of characters that exist only in these panel scenes, saving the team the effort of having to model and rig them. But the freedom this allows for staging and storytelling is huge; the characters are more expressive here than anywhere else in the game, and we’re able to see situations with huge crowds and new locales much more often than would be possible in typical cinematics. And the illustrations are genuinely good, too - full of character, cool poses and creative compositions/angles.
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if everything actually had to be modeled, there's no way we would've gotten Legally Blonde Nicole
Plus, the cutscenes are constant, and boy do I love the animation here. It feels so rare nowadays for a high-budget game to do stylized 3D animation of this ilk. Your biggest budget games are all going for the cinematic look, and pushing realism as much as they can - and while I know an immense amount of work and craft goes into animating something like The Last of Us, boy, I just could not care less about something so lacking in flair*. Even bigger properties that use a stylized artstyle these days, like Breath of the Wild, still tend to lean towards fairly naturalistic animation. Zenless Zone Zero’s cutscenes, on the other hand, spin and stretch motherfuckers around like we’re back on the PS2, are filled with forced perspective, and I am absolutely living for it. It’s not even reserved only for bombastic action scenes, either - we get honest to god character acting-focused conversation cutscenes.
*Seriously, take me back to the Naughty Dog that animated Jak & Daxter. Jak’s hero animation is top tier to this day
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Of course, the combat animation slaps too; each of the playable agents is absolutely dripping with character. Even characters whose designs initially left me cold won me over once I saw the amount of care put into their movement and combo strings. It’s honestly shocking to me that this is the same studio that made Genshin Impact, a game I dropped after about 2 hours because of how lifeless all the animation felt*. Unique run cycles for every character, actual non-human designs, the flourishes everyone has when stopping mid-combo to snap them back to idle, the absolute synergistic audiovisual bliss of the parry… it’s really impressive stuff from a young team.
*Same studio in name only, totally different team, I know, but still
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Mechanically, I have some mixed feelings about the combat as a whole. Zenless Zone Zero is, without a doubt, aiming to present complexity and depth as a team battler - that is to say, it’s more about team synergy, tag combos, and knowing who to use when, rather than soloing as any particular character. Nonetheless, I really would’ve appreciated individual characters having a bit more depth to their movesets; a jump, a launcher, cancels, anything. As outstanding as all the animation work is, there’s some characters that only have a normal attack string on square and one special attack on triangle. Like, sub-Dynasty Warriors level of complexity here. It’s rough.
This is where ZZZ’s gacha nature gets a bit ugly: so far, more complex kits and skill expression are mostly locked behind rarity, which is kind of scummy. In Star Rail, for the most part, 4-star characters are defined as such due to their numbers: they still have mechanics and complexity, they just aren’t tuned as high as the limited characters. Hell, in some cases they have more complexity. Ruan Mei is an almost incomparably stronger unit than Asta, but Ruan Mei’s play pattern is fucking boring: you use skill every three turns when it runs out. Asta, meanwhile, basically has her own risk & reward minigame that demands more thoughtful SP management.
In ZZZ, on the other hand, the lower-rank characters straight up have less going on in their kits. Nicole has like… one tech, sorta. Anby has one single animation cancel to chain her normal into her special quicker. Lucy’s only skill expression is choosing whether to tap special or hold special. Meanwhile, Zhu Yuan, a limited character, has a normal string that bounces between melee and ranged attacks, can be dodge-canceled at any point in the combo to branch into variations of the string, and a hold-normal attack string that’s completely different and has the same branching dodge-cancel tech.
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It’s one thing to lock raw damage and meta viability behind a gacha, but locking the characters that are mechanically more interesting to play straight up sucks. If I hadn’t been lucky enough on the standard banner to pull exactly the two characters I find the most mechanically satisfying, I don’t know that I’d still be playing - and this is the point where ZZZ begs comparison to other, non-live service character action games. Sure, it’s probably not fair to compare a random A-rank’s moveset to Devil May Cry V’s iteration of Dante, a feature-creeped nightmare of a kit 3 console generations in the making. But what about Sengoku Basara Sumeragi, my personal character-action GOAT? By all accounts a mid-budget title, yet it offers 40 full characters chock-full of more unique mechanics and animation cancels than you can shake a stick at.
Fuck, can we please get a new Sengoku Basara? Please? I’m desperate out here. I’ll take anything, y’all.
There’s also the inherent issue that plagues every action RPG (usually deftly avoided by the character action genre), which is the delicate balance of player success depending on the numbers vs actual mechanical skill - a balancing act made even more noticeable due to the gacha genre-standard of characters taking weeks of grinding to level up. This is a topic for another day, but suffice to say, a big part of the reason Honkai Star Rail works for me as a very pretty version of Cookie Clicker is because of the Autoplay option. In Zenless Zone Zero, if you’re not willing to grind out the same mob fight for a week or two, you’re gonna hit an endgame roadblock of doing chip damage to a boss you’ve mechanically mastered because you’re underleveled, and boy, that never feels good.
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For all those issues stemming from the gacha, I will say, it’s great that the story missions let you use the characters that are actually supposed to be present for those missions, even if you don’t own them. Aside from how nice it is to have an opportunity to put the whole roster through their paces, it goes a long way for actually getting invested in the story. Honkai Star Rail’s storytelling is a hot mess for many reasons, but it’s always particularly jarring rolling up to a sidequest at like, a local theater troupe with a wanted space criminal, the sitting president of a completely different planet, a ten year old child, and a shirtless cyborg cowboy, none of whom have canonically met each other; ZZZ’s approach sidesteps this issue. The proxy angle even provides a pretty valid diegetic explanation for why agents that don’t know each other might be working together.
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Now that we’ve sort of meandered back to the story after talking about animation led us on a long detour - the story is surprisingly solid. In particular, I really appreciate how straightforward the writing is. I don’t know if the issue lies with the original text or the localization, but Star Rail’s dialogue, even in simple missions, tends to be incredibly meandering and overstuffed; ZZZ is a lot better about letting all its characters talk like actual humans. It also helps that the plot so far is a lot more grounded, and spends more time focusing on each faction’s group dynamics rather than the overarching plot. These games live and die by their characters, so leaning into those strengths is a smart move.
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Zenless Zone Zero is, unfortunately, fully in line with Hoyo’s weird conservative politics - in particular, 1.0 and 1.1 are absolutely stuffed full of copaganda. With how many safety regulation jokes they made at the construction company, I initially hoped they’d lampoon the police faction a bit, or make a commentary on how comically heavily armed New Eridu’s police force are. In a vacuum, Zhu Yuan shouting combat lines like “Stop resisting!” or “Freeze, hands up!” while blasting someone with her gigantic, ‘JUSTICE’-emblazoned rocket launcher shotgun feels like it ought to be satire. Every time we talk to the officers, though, it’s just line after line about their solemn duty to protect the people of the city, how essential and important they are for the community, and so on and so on.
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This wholehearted embrace of the world’s current power structure is something Zenless Zone Zero approaches in nearly the exact same way as Star Rail. In both games, your playable character is someone that’s sort of operating outside the law - in Star Rail, as the maverick organization that is the Astral Express, while in ZZZ you work as an illegal proxy. Despite this setup, any time the protagonists come into contact with a governing body, they are no less than thrilled to help them enforce the will of the law.
In Star Rail, you aid the local governments (one of which is an undemocratic monarchy) in committing massive cover-ups to hide their failures from the populace not once but twice. In ZZZ, you aid the police to an obsequious degree - playing along with them to not arouse suspicion is one thing, but helping them organize a fucking community day on Sixth Street? Fuck that. Hell, said community day is even shown to initially be DOA because none of the local residents trust the police - and you best believe we get two full scenes of the MCs changing the resident’s minds, resulting in them spouting shit about “Oh, it was our fault for judging the police too harshly - they really do have our best interests at heart!”
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is it tho
There’s an argument to be made that the N.E.P.S. are a little different, given that they exist in a post-apocalyptic world with monsters popping up every day - and ZZZ’s copaganda is certainly a little less flagrant than something like Spider-Man helping the NYPD install civilian surveillance networks in Insomniac’s Spider-Man. And, sure, perhaps this can help excuse why they post fully armored, rifle-wielding soldiers in the Lumina Square DMV, and provides some justification that their existence is more helpful than the real world’s civilian-murdering property guards.
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Thing is, though, at every turn you’re hit with dialogue and situations which make it clear that, no, they’re the normal cops. Every other sidequest seems to involve calling the N.E.P.S. in on somebody or helping with an investigation, and for every time we see them handle ethereal activity, there’s two instances of them being called in for petty property theft or something similarly minor - even the playable character has heaps of dialogue choices threatening to call the police on someone*. Much like Star Rail’s reactionary politics were strangely at odds with the ‘blazing a new path’ ideals of the trailblaze, Zenless Zone Zero’s obsession with the police puts a damper on its underground, counterculture aesthetic.
*Including a case where both options threatened this, leaving me without a non-narc dialogue choice.
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illustration by Lv01KOKUEN
And finally… I don’t know where to fit this in, so I guess it just goes in its own little section at the end here. Lots of people, myself included, have touched on the Persona inspirations - and they’re certainly significant. One thing I’m surprised I haven’t seen anyone mention as a huge influence is Yasuhiro Nightow’s Kekkai Sensen / Blood Blockade Battlefront. From its sense of style to its worldbuilding, ZZZ damn near feels like fanfic to me. Hell, it’s right in the name - BBB? ZZZ? And this is on top of the dimensional crossover / big city vibe, the retro fashion, the different factions. Victoria Housekeeping might as well be Libra 2.0 - Von Lycaon is a damn near perfect 50/50 expy of Klaus and Stephen Starphase. And then Belle / Wise, who assist these powerful fighters in a noncombat role just like Leo, also turn out to have some sort of special magical eyes granted to them by untold powers from within the dimensional rift??
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I’m here for it, don’t get me wrong - love Nightow. But that can’t be coincidence, right?
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madeby-meru · 5 months ago
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thoughts & critique on Jason as a character
(honestly just me being petty and rambling a lot, feel free to ignore me)
First of all, I want to talk about the character promotion for Jason. We start off being told that this particular character is some kind of special route or secret route that can only be archieved by certain in-game choices (the feeling I got from the promotion was that he is supposed to be a bit of more difficult route, where you can miss scenes and illustrations easily, where its harder to raise the lovometer, where you have to make the appropiate choices on multiple episodes in a row to get in his route, idk something of the sorts, something a bit different from the others). But... is he really? During the promotion this character is being shown alongside everyone else, he is presented in the slideshow in the promotional web, we receive the same amount of information (maybe even more) as we receive of the other characters, we even get extra sneak peaks of the character that we did not get from the others (it feels like he is getting the favorite child treatment, sorta like Castiel gets every now and then). This may be an unpopular opinion but, in the end, he is esentially on the same level as all the other love interests, at this point and solely from the way he was promoted his route is no longer special or secret or anything of he sorts. And honestly? That dissapointed me a bit.
Now within the story (and I'm gonna complain a bit more here), to add on top of what I mentioned, he appears in game almost from the very begining, we can get illustrations with him from the second episode onwards & we can raise his lovometer almost as much as with the other characters. So, objectively speaking, what is so special about his route now? The fact that he gets the same 3 comically villanous lines repeated like a broken record? The fact that he has barely any screentime compared to the others? The fact that his ep 4 illustration is not even an actual illustration to begin with (yes, I am annoyed about the ep 4 illustrations overall but thats a different topic)? When we add all of this together, he (again) does not feel like a secret route, he feels like a regular one that gets half the effort as the others. And yes, I get it, it was clear how popular of a character he was going to be, I get that promoting this character more meant more players and more sales, I get that adding him early game was made for us fans and I am completely sure that this was done with the best intentions cause I know that there are people working at Beemoov that actually care about the players. But this was so poorly done that it's just making him boring, cliché, ridiculously comical (he is a full on villain caricature atp, a Megamind wannabe) and a complete afterthought (cause that's exactly how most of his appearences feel, like a last minute addition). At this point, his route cannot be treated as anything different from the others, and excusing his lack od dialogue or meaningful interaction with the player on the fact that "It's a secret route, it's not the same" it's just that, an excuse for a poorly done end product.
Personally, I was convinced that we would see nothing of him until like, at the very least, 7 episodes in, honestly even 10. I was expecting to hear his name here and there, crumbs of the drama, sneak peaks of the plot, a glimpse, an unexpected short encounter while we dont know who he is and he doesnt know who we are... That would have made it interesting, that would have built expectation, that would have let us make up more theories, that would have developed the main plot slowly and we would have learned the whole drama little by little (in a way that would make sense and wouldn't make every single character feel like they have a total of 2 functioning braincells).
I feel like a lot of potential has been lost for a very interesting character, but I am just a random woman on the internet sooooooo-
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offshore-brinicle · 6 months ago
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see now i'm wondering if his ring ID is the kind of person yi sang could have become if he didn't join limbus company. like he internalizes the thinking pattern of "i'm a fool and not worth a damn and everything i do only hurts people" and expresses that self-loathing via his art. eats drywall
OK SO. I TOOK SOME TIME TO ANSWER THIS ONE BECAUSE I WAS TRYING TO GET HIM FOR MYSELF. I don't even really play the game anymore and keep up with the story via YouTube but. Y'know just to prove a point basically and Virtual Yi Sang Collectionism while I find myself with too much free time again so you might have gotten to see it by yourself by now but. Still.
Actually looking into this with his story and all of his dialogue they really did just give him an actual Bad End ID like Nclair, Ahabmael and G Corp Gregor (with some variation of Erlking joining eventually? but I have no idea how that will work taking in count the plot aspect) since Spicebush Yi Sang doesn't really Qualify as one of those and is even framed as being empowering in a way for him taking in count its release was timed so it could be used in the Farmwatch fight instead of waiting for the end of the Season like the others. I believed that W Corp Yi Sang was this spiritually; since it depicts him at his lowest point imaginable following on the track he was on already and the themes of Canto IV perfectly though not related to it, but now Ring Yi Sang has shown us a much more connected, and much darker potential path for him. So I'll take this post as my chance to analyze this:
In regards to his self-loathing it's very interesting that he actually seems to feel a sense of pride not seen in any of his other IDs, talking about "what he deserves" and disregarding everything that doesn't cause him a reaction. He now uses creation itself as a way to fill the emptiness inside of him, while in the main story, Yi Sang's resolution was that his impulse to create was his way of connecting with others.
You can see that in these lines, where he has completely disregarded everything about life and other people, pretty much all of his dialogue revolves around wanting to create and he has only interest in what can inspire him, to the point he nonchalantly kills civilians for failing to make him feel that way.
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I feel like this is even expressed in the Sins for this ID compared to base Yi Sang, the set-up is the exact same; S1 Gloom and S3 Sloth. However, the one that changes is S2. Regular Yi Sang has S2 Envy while Ring Yi Sang has S2 Lust. Added this to Ring Yi Sang's passives even being fueled by Lust as well while base Yi Sang's are fueled by Gloom. I take this as a representation that he has taken this Lust, an obsessive desire, as being what will drive him forward throwing away all the self-loathing and regret, with many of his lines calling the past meaningless.
Now I'll tackle his story and do a rundown on it while giving my observation, as it ellaborates into this and what his mindset is (and frankly, it's utterly fantastic). First of all, we get a unique, dissonant track that so far seems to have never been used in any other instance in the game to my knowledge.
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Yi Sang's approach to his scientist position is very...unique, because he does so as an artist rather than more proper scientific people like for example Faust, Dongrang, Aseah and Gubo. People who simply want practical application and results, means to an end. Dongbaek seems to be the only person who shares this approach he has which is why their bond is treated as unique compared to the other League of Nine members. At his core, what fascinated Yi Sang so much about technology and sciences was simply the euphoria of discovery itself, finding new things. Which is tackled immediately when Ring Yi Sang's story begins as I am showing here.
With science, you never truly "create" anything, you go through right and wrong answers until finding something that works or causes some effect, he even says so himself in Canto IV. And he goes on to criticize his prior fascination with technology with this particular aspect in mind. Even more shockingly is that he calls the League of Nine's conferences a "waste of time" now, each of their creations predictable which could tie into him being a one-of-a-kind genius, which is also somewhat tackled in Dongrang's observation log. To him, everything else his friends made was child's play.
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So instead, he looks towards what made him so fascinated with The Mirror in the first place, echoing this particular point he makes during his log for Dongbaek, both of them are driven to reach something abstract and inconcievable and ended up using technology as their path to that vague destination that can only be described in poetry.
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And finally, he completely foresakes his past at the League. He even he believes he finally has his wings but calls them fabricated, and there is something obviously wrong with the entire thing on multiple levels. They are fabricated wings because he was guided to this conclusion by the hand of another, rather than the introspection throughout IV. His chapter title is "The Unchanging", and it's the only chapter where the trait assigned in the title to the focus Sinner is a positive; him staying true to himself and his ideals was the key, but he needed to actually move past his apathy and actually grasp them, but here he has completely changed beyond recognition. Turned arrogant, callous and utterly irrational, discarding all of his self-loathing by divorciating himself from the self that he hates, yet the Sloth—the apathy remains, instead of moving past it, fighting it back with his Lust in an endless cycle of dopamin chases while growing numb to everything else and even destroying it if it fails to satisfy that Lust so that it will, as shown as he kills failing students to take delight in their shock and agony.
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But at the same time it frames that portrait of the League in his background art a completely different meaning. It is most likely that this portrait is a mockery of all of them, regarding the past and the life he lived until now including his past self with the same condescencion he does examinees that fail to impress him. Specially when you take in count how his own face is much more well-painted than the childish erratic strokes he assigns to the other, making them look ridiculous. But at the same time, Yeonsim is there under them, but flipped to its underside, he still held onto it but as far as we know it might be completely broken and only keeps it as part of his insulting work going by another of his idle chatter lines.
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This dark inversion of Yi Sang's journey even before Limbus and Canto IV is also emphasized by Pointillism in particular being chosen as the subject for this ID, this was first pointed out by this Korean Twitter user (and fellow irl Yi Sang enjoyer going by the layout) in the original announcement for this ID:
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Of course, this theme compliments Yi Sang's resolution in IV pretty well. He loved the League and grew to love Limbus because they were his resting place. I can't find any translation of Jochunjeommyo however, so I can only rely on summaries and posts put through machine translation. But from what I can summarize, the story is about an artist who can't find a place to breathe and simply exist due to the materialistic, capitalistic nature of the city he finds himself in, which fits pretty neatly with Yi Sang's story as a whole.
I'd also like to point out how a less overtly unhinged variation of this kind of development is shown in his Dieci ID story (which I wanted to make a post on for a while because it really feels like it was preliminary to this and not enough people talk about how messed up Dieci Yi Sang actually is) and how he comes to adopt a mentality just like Ryoshu's, with her already being linked to The Fingers and knowing about their workings personally to the point she might have been affiliated at some point though we cannot confirm, however I will instead link to this post by my friend on the topic since they already did a dissection on how Yi Sang and Ryoshu act as ideological foils and they pretty much said it better than I could: https://www.tumblr.com/ishcliff/743271628518129664/so-any-thoughts-of-well-the-blade-lineage-itself?source=share
So that's all I've got for now! Honestly I am so over the moon with this ID and the potential implications going forward as you can imagine.
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