#so can we just idk all write more
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girl help the hyperfixation’s returned but i already binged all the short angst fics featuring my Mental Illness™ in one night
#i shouldntve done that since i need to be awake today#but fuck if took me like 2 hours very tops to read everything from now to end of april last year what the fuck#also i can see i’m still the only person to have written that typa angst for kyoshi#(this is abt atla btw)#(if u couldn’t tell by my last few rbs lmao)#seriously though guys#my fellow atla fans#(specifically fellow zukka fans bcz it hits hard like that)#can we please write more short angst that caters specifically to my mental illnesses#or idk just whoever’s writing it’s mental illnesses i’m probably not the only one with this problem#i would suggest organising an event but there isn’t rlly a word for “angst/hurt/comfort shorter than 10k notes mental illness centric”#so can we just idk all write more#check my kyoshi fic for what i mean except it’s kinda bad so idk 😭#if someone gave me an idea i’d be down to write it but i don’t have one rn#atla#fanfic#ryan shut the fuck up
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edit (10/23/2024) now that the poll is over: Original version, with 10 questions, from April 2023 here
And, given that the original is from April 2023, that means I can very easily say:
No, this was not an ISAT reference!
Just because I use parentheses and 2nd person pov and love the same concepts of what a time loop can do to a person doesn't mean it's ISAT
(Yes, I like ISAT, the original poll is why I was recommended the game! But if you look at the original, you can see all the origins of the options to choose from, including what spurred me on with the moss option from the replies)
If I were going to make something for ISAT, I would never be so vague, you can simply look at my ao3 for proof of that
#egg speaks#writing#polls#my writing#egg writes#my polls#poetry#time loops#listen I want to run this again#time loop poll#<- check that tag on my blog for the original 10 option version lmao#unreality#you know I didn't think I'd get fed up with people making isat jokes about this#I thought it'd be like oh hey neat same hat#we both like the same game#but people keep going “oh this is JUST an ISAT reference”#as if it's not a genuine work of creativity I did myself. it feels a bit devaluing#“op you played isat” yes but that came after the original!!!!!#I KNOW it's not meant like that but I want people to engage in my work as its own thing. you can make jokes about similar media!!!#but this is it's own thing!!!!#I want people to like it for what it is. I want people to enjoy it outside of other media. I want it to stand on its own#I'm flattered someone said it was good enough that they think it could be narration from the game and read just as well!!!!#but like. idk. all the other medias popping up (pmmm. orv. higurashi. etc) aren't people calling it a /reference/#if I wanted it to be an ISAT reference I would have tagged it originally. I would have targeted it toward ISAT fans more intentionally.#I love fanworks but this was an ode to time loops alone. I wanted people to think. to have to CHOOSE. I wanted PARTICIPATION#time loops as a narrative and as horror and as a group activity via polls on tumblr. also s/o to the person who said 40 hr work week so tru
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perhaps my most #cancelable videogame take i can post on this website is i think that the kind of people who say that anyone who picks the "morally wrong" or "mean" options in video game dialogue should, as a player, feel bad about their own choices/morals in real life. is that those people are just another flavor of the kind of dudes who play Disco Elysium and get mad for not being rewarded for picking the facist options. both of these groups are reducing games to "a thing I want to agree with me and everyone else who doesn't either suffers or does not have the option to play a character who behaves otherwise" rather than "a medium where you get to (or even Have to) explore different kinds of characters in order to experience the full depth of the story and characters in it."
When I want to pick options in a game that are mean, negative, arrogant, or ignorant, it's because I want to explore what would push a character into becoming that kind of person. Sometimes I want to see how the NPC characters who I-The-Player like/agree with react to someone who is fundamentally different from them. I think it's GOOD actually when the narrative allows you to push limits and especially when it has the option to then punish you for it in some way, such as losing options/routes later on, or companions straight up abandoning you for your choices. It DOES often make me deeply, viscerally uncomfortable to make choices in a game that are so counter to my own, but it means I get to experience that discomfort in an isolated environment and also think about what it means, what would push the character or even yes a real person into actually feeling those things. And I get to play with what ways the narrative could challenge them/make them grow over the course of the game--or on the other side, it can let me make a character who does start off more open/accepting but let the events of the narrative push them into being more reactively closed-minded instead.
I like that we have invented a medium where you can play a game multiple times and experience it differently depending on the character you play as. Books and TV and movies are all static--the greatest draw of games to me is the ones that are responsive, that can tell a slightly different story every time--when other characters in the game respond differently to you because of it, or some paths open up and others don't. And so yes it did disappointment me when a franchise that previously had these elements, Dragon Age, did not include them in the most recent installment. I don't think games should have options where you get to just hit a button to say something racist with no consequences or exploration into why a character would do that. but like, if i can only ever play a game as an upstanding person who is morally right all the time in basically the same flavor for every dialogue. I only get to truly play that game Once, you know? And I only get to see the way the companions react to someone they like and trust. And never really go deeper than that.
So like... I just sit and think about the scenes you can get in Inquisition. with Cassandra breaking down, because she fears she placed a would-be tyrant at the head of a powerful organization--that she searched and searched and chose wrong. Of Varric who is desperate to convince you not to become a monster, like the last person he feels betrayed him. Vivienne intentionally pissing you off because she wants to see how far you'll go when angered, how much she has to worry about your reactions. They say so much about the companions, what they fear most, and where they will draw the line. And especially in Inquisition, at these crisis points--you don't have to double down. Your character can have a come-to-Andraste moment where they go "woah... is that really how people see me? is this what i want?" and I think that kind of option can do way more for encouraging actual players to examine the choices they make in stories, more than locking the player into supportive, non-aggressive options does.
now. do i think all games execute these flavors well? no. writers and devs will have their own biases and blind spots, even if they are otherwise well-intentioned. and I don't think the ends of the scale need to extend from "absolute angel" to "horrible bigot", because the real complexity of course lies in the middle. I am not asking for games to let me be bigoted at every turn, what I want is games that let me make the protagonist deeply flawed in one or more ways--fearfully closed-minded to things outside their upbringing, or afraid of change to the status quo, or who want to advance their own aims regardless of consequences to others. I actually agree that the game was correct not to include any options for disrespecting Taash and their personal journey for example, but I do wish... idk maybe that we could have had a scene where if for instance the player character avoided outside-world missions relating to clearing away blight, they could confront us on how this might devastate the natural world and its creatures like dragons, and push us into trying to resolve it. Or in the other direction, if you spend the (currently meaningless) time giving money to background NPCs begging in the cities, Neve could could have a special cutscene thanking you for your attention to people otherwise beneath notice. You know?
And of course not every game can do this, I can write those sentences up there that represent hundreds of hours of dev time, of course they can't do it all. But the prior games usually did have at least a little of this, and that was enough to make me really fall in love. I KNOW the tumultuous development cycle, restarts from scratch, interference from higher-ups all contributed to why Veilguard was unable to hit those same marks this time. And we probably won't ever know how much of the loss of options/reactivity was intention vs a side effect of these things. But I wish people wouldn't frame players who miss these aspects as insane/morally corrupt. When for most of us it's because we genuinely enjoy challenging and exploring these aspects of reality in fiction in a way entirely unlike what we actually support in real life. i fully acknowledge not everyone desires to play this way. and that's fine!!! i am glad people can enjoy doing a "good" run each time that brings them joy. but for me it really limits the potential bounds of my enjoyment i guess. I like media that is complicated and messy and makes me think, and extra so when I get to see how playing that way impacts the greater story around it.
#idk man. i need to stop writing the same damn post over and over i know. i just Keep Seeing That Shit Again you see#its my own failing. to think that 'but if you listen to me this time and see my perspective you'll finally Get It'#when like other ppl are just not interested in that. we simply come to games for different things#but seeing posts that say 'it says a LOT about a player who chooses x' well maybe it Doesn't Actually. reflect their real life at all#there are of course going to be bad actors everywhere. but instead of turning them into Boogymen and accusing each other#i wish that conversations could just be taken in good faith that Some People Desire Different Things#without having to somehow be bad people for disagreeing with you#veilguard critical#datv critical#dav critical#datv spoilers#da4 spoilers#ramblings#i don't Hate veilguard by any means. i enjoyed the game play and like many other aspects of it and i love the characters#i just wish we got to see more sides of them and who they could be when pushed to extremes#like we did the last games#'jade these thoughts belong in a DM with your besties not tumblr' well alas neither of them Wanted to play veilguard bc of the above#so here i am with nowhere else to go besides my personal tumblr ot get it out 😞#the worst thing a piece of media can be to me is Uninteresting. because at least something that's Nasty has something its trying to say
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if yord had lived he'd be leading the hunt for qimir and osha and we would've gotten the most delicious tension between him and qimir. qimir would start out frustrated that yord got away, intent on finishing what he started. and yord, once hunted, now hunter, once an exemplary jedi, and now solely focused on revenge disguised as righteous justice (which it is also a bit of that). and qimir starts to enjoy the game, the chase. and in this timeline, sol still dies, osha still goes with qimir, but yord was unconscious, recovering in a bacta tank, so all he knows when he wakes up is that qimir is out there and took osha, his friend, away. so then you also have the tension of that confrontation, the realization that osha has willingly turned, and that maybe yord can't blame her for that, because what has he been doing these past many months, years, maybe, but give in to the selfish desire to finish what he started too?
#in this au vernestra doesn't blame sol for all the deaths. like maybe she doesn't say it was her apprentice#but she says they're dealing w someone powerful#like she can't lie about that bc yord can testify#and in this maybe jecki lives. on one hand - probably not bc yord's guilt about her death would be SO GOOD#but on the other hand just maybe stick her in a coma for a while idk lol. until she joins him on the hunt#plus if she lives osha's betrayal will feel more personal...... hmm....#i literally do not have time to write another fic. i haven't even finished the ones i'm currently working on!!!#but now this is sticking in my brain.....#idk that post about yord's little gay earring just made me think that he should have gay tension with qimir. just a thought#like if we REALLY wanted to discuss the themes of light and dark and the in-between#and the whole 'nobody wakes up and thinks they're the bad guy' theme#maybe we should've left the very stoic uptight capital g Good Guy jedi alive to challenge that#yord fandar#qimir#osha aniseya#the acolyte#star wars#sticking this in the tag:#my writing#bc i very well might come back to this
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it’s truly what warhammer is missing the most re: primarchs. it’s boring if they all like each other, and it’s boring if they all hate each other; there should be an extremely complicated system of primarch relationships in which at least two of them fucking hate each other but sometimes have to tolerate each other because they all have a bestie in common
#astartes should be keeping relationship flowcharts in their quarters so they can be appropriately bitchy to the right legions when they#next are on campaign together because that legion is mutuals with someone their primarch cant sttttand#enough of perturabo has no friends. perturabo and the lion are beeeesties. mostly bc perturabo says purposefully needling things at him#and lion’el jonson just. does not notice. but lion’el jonson and rogal dorn should get on decently via an autism to autism communication#wavelength. and guilliman & rogal dorn should be administration besties. but guilliman and the lion should hate each other#we are looking at potentially the funniest 'our legions are fighting a campaign together so i guess we have to meet up and have dinner#together for morale :/' meet-ups imaginable#please. we can elevate the horus heresy. just let someone who has worked in the worst inter-office drama imaginable write it#ferrus manus should noooot like horus at all but like. puts on the most blank expression imaginable when fulgrim talks about him bc#one time he criticised him even just a little bit and fulgrim didn't speak to him for weeks.#fulgrim & sanguinius should NOOT like each other. who is that other dog in the mirror#i dont care whats canon. im rewriting this in my head.#in my deepest imagination lorgar and angron are friends so long as they literally never talk about the emperor. like i actually think it#would be an interesting relationship if they both liked one another EXCEPT for that one big thing thats the biggest thing in both their#lives. & idk. angron if he was given more characterisation could be friends with sanguinius i think. sanguinius literally dealing with#murderous ragebeasts all the time as a given anyway. but lorgar fucking HATES sanguinius having angel theming so bad cos hes soooo jealous#oh. and furthermore: Luther likes everyone that the lion hates (guilliman) but hates everyone he likes (perturabo) and its truly#like from the lion's pov having ur dad disapprove of ur best friends and want u to hang out with his friend's kid who's totally lame.#luther's pov: my brotherson won't hang out with the normal kids only the kids who give each other piercings at parties and huff aerosols#its 4am so u can see why im spiralling but. idk. the primarch relationships are so underutilised imo
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Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
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Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
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Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
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Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
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Tips and Strategy
Iron Volley + Mag Cannon Combo
A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
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Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
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Bonus: My Credentials so you can determine if i'm reliable or not. or something.
[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
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I'm noticing an uptick in comments complaining that most of the current WIR fandom content is Turbo instead of the other characters and, like... you guys know you can search other characters by their specific tags, right??? Or exclude Turbo from search results by temporarily blacklisting him in your filtered tags?
Idk, it's just weird to me to be discouraging towards people making fandom content just because it's not the specific content you want to see, like, it's ok to want to see other content, but complaining about how other people aren't catering to your tastes enough instead of just making the content you want to see yourself is kinda bad vibes, y'know?? (And that's not to say that I think those comments are intended out of malice of course, I really don't think they are, I just wanted to point out that it can come off as a little entitled, as well as discouraging towards people who just want to draw Turbo, which is something that should be fine if that's what they want to do. Fandom should be fun for everybody, and there's lots of tools available to curate your experience with it!)
#Wreck It Ralph#It also doesn't help that there was a solo Fix-It Felix drawing literally right there only a few posts down from one of these posts and-#-it went ignored?? Like people are going to draw more of the characters you want if you actually show appreciation towards those posts guys#Also this isn't towards any one specific person it's a complaint I've seen like four times in the past few days and I'm like ???guys???#Like heck the entire reason I started writing a Candybug fic was because I couldn't find any SFW fics with him as a Cy-bug#So I was like “Oh ok then I guess I'll just do it myself” lol#And then there's that person who was like “I want more Ralph+Vanny content” and then drew an AWESOME VANELLOPE LIKE??#This is something I also noticed a while back with people making passive-aggressive posts about artists that don't draw Turbo chubby#Like it's ok to not vibe with that but what do you gain from making people feel bad about how they do things y'know?#Be the change you want to see in the world!! Create art for the other characters you like!!!#The one thing we all have in common is our ability to create! So if you can't find the kind of things you want to see from others then-#-try making it yourself! It's lots of fun and then you can also provide more art for other people who might be looking for what you were!#Idk maybe I'm just overthinking things I have no idea lol#I just feel like risking discouraging or making people feel bad about just creating Turbo stuff isn't the way to go about it
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more!! again!! for the nico after blood of olympus fic!! actually I thought of this while writing the last one but I just finished it.
His elbows buckle and he lets himself fall into Will, snorting at his theatrical groan under the weight. They lay there for a second until Will shoves him gently, and Nico lets him manoeuvre them into a more comfortable position.
"Hi," he whispers, moving a curl away from his cheek. The greenish tint of the loft window casts a weird shadow over Will's face.
"Hey yourself," Will murmurs back, winking.
Nico rolls his eyes. "You look like Apollo when you do that. Please stop." Will squawks in protest.
"I do not! Also, since when do you remember what Apollo looks like? Actually, no, don't answer that, you can't bring up my dad while we're in bed, Nico, why would you do this to me?"
Now it's Nico's turn to sputter and whack Will in the chest - getting another dramatic oof and a laugh in return - before turning around to face Hazel's bed. He's not sure when he'll ever be able to sleep facing the wall. Will can't do it either.
As Will's arms curl around his waist and draw him back against him, just like they did back in the infirmary that one day, he thinks maybe he'd be okay trying that with him sometime. One day, in a house with gates, no longer wary of monsters.
Will noses the back of his neck, causing him to twitch. "What is it?"
Will's answering smile presses through the rough cotton of his t-shirt. "Nothing, sunshine."
Nico frowns under the covers. "Hey, what do you think of houses with gates?" He whispers.
"Gates? Well, it'd be safer, I guess, but we'd lose the neighbours coming over -"
"As if you want to see random people at the door anyway. What if they're monsters?"
"Oh, come on, darlin', I'm from Austin. Of course I gotta keep space for the neighbours to come knocking."
"…Fences? Actually, hey, why'd you assume I was talking about us? Obviously - Obviously I was talking about random. Random houses. For architecture reasons."
Will muffles his laugh into the back of his neck, again. "Oh, my bad. And I'm only here because you ripped a stitch on the lava wall yesterday."
Nico feels his ears warm.
"Shut up."
"I didn't say anything."
"..Still."
Will reels him in closer until his back hits his chest and he can press a soft peck to Nico's still-red ears. "I think a fence is a great idea, by the way. We could ask Hazel for help with some ward stones too, like you have in the cabin. Gotta make sure we've got at least one window and standing space in every direction, though, or at least in the east, because you know my dad would sulk if he didn't get to scream me awake in the morning."
Nico's blush gets worse.
"Now who's talking about your dad in bed?" He gives up on pretending. Will sees him through every time, anyway. "Also, shrines, obviously, and we need a spot to stargaze."
"Yeah, shrines, obviously. Maybe just yours, mine, and Lady Hestia's though, or else everyone else is gonna get pissy."
Nico barks out a laugh like it's shocked out of him. "Pissy? Don't let them hear you say that."
Will holds him tighter and settles against the pillows. "Sure thing, sunshine. Now can we sleep?"
"Yeah, yeah."
It's not long after that that Will's breath evens out behind him, his muscles untensing. Nico knows he's got a few minutes yet, so he thinks.
Today was…. good.
Today was nice. Normal, even. Just a day of camp schedules, working in the infirmary, an admittedly short campfire, and this. No monsters, and no mistakes. No deaths, but..
Unbidden, the moments in the infirmary come to mind. He thinks of helping Will scrub in for his one surgery of the day, a kid that had gotten parts of an arrow stuck in their leg a week ago and hadn't noticed til yesterday. He thinks of yesterday during capture-the-flag, stepping in and desperately trying to copy what he'd watched Will do, because Lydia was hanging crooked from a tree and there was no one else around but him-
He thinks of Patroclus tying the straps of Achilles' armour, watching his lover sleep peacefully. He thinks of what Connor had told him about at the campfire weeks ago, of Silena Beauregard taking on a drakon when Clarisse declared the Ares Cabin wouldn't be fighting.
He thinks he might understand.
Lydia wasn't the same (thank the gods), but if there was something to be done that only Will could do right, yet couldn't, and the only way Nico could take up his mantle would be to die trying - then, yeah. He'd do whatever it would take for these kids. To do what Will would do. He's gone to Tartarus already, hasn't he? At worst, he'd try his best and greet his father early if he failed to survive. Nico could even give Charon a tip on the way in for the hell of it, why not?
If there is a luxury that comes from being a child of Hades, after all, it is that dying is not the thing that scares him.
There's a brazier still lit outside the window. Its glow falls in slits across their bed.
Will grumbles, pushing his feet forward until their ankles are wound together. The sheets shift.
Nico smiles into the dark, into the chirping of crickets and the soft glow of the fireflies out the window, and falls asleep.
more for this fic:
scene 0 - prologue-ish scene 1 - the library of social awkwardness or here (or in my heart, 'kidney function is not a right, it's a privilege' lol)
general writing directory
also lmk if you want more lore. I am so down to talk about this fic + the worldbuilding ideas I have for it in the notes it is unreal
#writing process#nico di angelo trying to make friends#when the characters start doing their own thing and you're just along for the ride#would y'all help me choose a fic title if I asked?#will solace#toying with a chb fic about nico and grief and what three days in the infirmary actually looks like#plus my healthy nico agenda and a healthy dose of solangelo obv#nico di angelo#riordanverse#pjo fic#worldbuilding my beloved#they're teenagers your honour#I loved writing this scene TT#maybe a timeskip idk#solangelo#solangelo fic#pjo#hmmmmMMMMMMM you tell me which cabin lydia is from#she's like less than 14#lydia morrin is a young sweet spunky child that thinks she's a genius (like we all did) with a companion lack-of-confidence a mile wide#gotta say i am LOVING this new writing technique i am trying out with just writing scenes as I go#and creating this story trail I can actually trace and work with bc i have smth on the page now#like just from this I already have three more scenes I could write and I love it#thw you're writing and the sentences sounds a bit off grammatically but every other option you can see is so much worse
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ford: would you be interested in a dd&md campaign where nothing bad happens whatsoever
stan: what’s the fun in that?
ford: the escape from our chronic depression
stan: …can i raid a dragon’s hoard or somethin
ford: you can. you can even mock the dragon so hard it dies
stan: holy shit yeah i’m in
#one aspect of gravity falls ae’m iffy about: the way d&d is treated. rant incoming#it’s all math and rules and graphs and like ae get the whole point is that they shouldn’t mock dipper just for loving something they don’t#Mbut also like???#yeah no shit they’re not interested. you didn’t show them ANY of the aspects they might actually be into#where’s the crafting? the creating of characters? the worldbuilding? the harassing innocent npcs?#idk maybe ae’m inexperienced but ae have never seen a d&d campaign that uses fuckin graphs#because that’s NOT THE APPEAL ALEX.#the appeal is the escapism. it’s the being able to dive into a fantastical world#it’s the getting to defeat enemies. it’s the being the underdog. it’s the earning a victory. it is the friends we made along the way#and like?? fuck man. ae get the part of the fandom that’s like ‘i don’t get why people write fics making stan and mabel play dd&md’#‘they made it clear they don’t like it’#but damn it have you ever seen a fic like that that’s about the graphs and math and giant rule book?#hell most fics we’ve seen like that use homebrewed campaigns. as in ‘FUCK THE RULE BOOK WE DO THIS OUR WAY’#ae just. ae’m starting to understand why people don’t like that episode#what was the point? to not mock dipper anymore? we’ve had like three episodes about that already#they missed an opportunity to make an episode focused in bonding#an episode that could have explored ford and stan’s strained relationship more#because stan and mabel would have loved the creative aspects of d&d so much#mabel loves crafts! she would have had so much putting together little figurines or a set!#and stan- can you imagine how much fun he would have had with the npcs?#and with the creation of characters! he fuckin loves storytelling!!#ae’m. ae’m sad now. they had an opportunity to bring everyone together through a game that has something for each of them to love#and instead we got ‘we should stop bullying dipper for the third time’ and ‘you can tell they don’t like each other-#-because stan still won’t say ford’s name’#can you imagine if instead of ‘stan throws a hissy fit and nearly gets ford and dipper killed’ we got ‘ford and stan get REALLY into the ga#and their characters and situations start to get kind of personal’?#like! imagine if they had all gotten stuck in the game and the stans had to work together to save everyone#but they still have unresolved issues that they start to work through at the end and thus the episode ends with a hopeful note#like. they share a moment like in the finale when ford and stan smile at each other after the bus leaves#don’t tell us they got a ‘starting to communicate and resolve issues’ moment in the finale because that shit was rushed as hell
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if chibnall was the one writing this season you lot would be talking VERY differently
#anti rtd#oomfs ur so right#s14 is the kinda mid that people think his era was#and yet#you throw in that razzle dazzle written by rtd and all of a sudden there's no criticisms!#or worse somehow#is how its a polite and gentle reframing of chibs criticism#like with him it was hey he ate this singular one thing But I KNOW CHIBS IS BAD HE'S TERRIBLE DONT WORRY I KNOW IT#and with rtd its oh i disliked this nonsensical and objectively bad writing but ummm guys i lOVED LOVED everything else i swear#its soooooooooooooOOOOOOOOO#it must be studied#but i knew yous were a lost cause when we had 14/15 running around calling men hot bc yes totally something the doctor just does#not ooc at allllll#bc this is how we know the doctor is queer now guys#dont you know it#i have like a million other complaints i miss being like oh hey that was mid/bad and moved on with my life 😭😭#god i think 13 era killed me bc now i do care about u hypocritical losers#rip 15ruby i wish i cared and that you had any development#ncuti millie i would like to hang out with you though#15 maybe you'll cry less next season so that the emotional scenes have impact perhaps 🙏🏾🙏🏾#ramblings of an insomniac#god i just remembered the whole real mum antics#fuck i need to go i gotta go!!!!#ps the ncuti conundrum where he's the most charismatic dr in nuwho whilst also being the worst actor is driving me nuts#idk if its the characterisation or his lack of ability in creating that inner psychology that connective tissue between his louder acting#which he's great at btw!#idk maybe that one monologue in boom made me go yes okay here we goooo#but then every other moment has been like hmmmnnnmtgodhd okay whateve#i think he needed more acting prep before he got this role bc he's got Something he could be Great but the subtle stuff is lacking#sooo hoping he can grow into that but it's giving perfect actor wrong time.... and if ur white ur not allowed to agree with me shush go away
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thinking about Bodkin again bc I mean,,, ALL THE SYMBOLISM OHHHHHGH. i NEED some tumblr film analysis hobbyists to watch this show and tell me all the themes n such
#yes I’m making all these posts in a row#it’s bc I’m obsessed atm#mypost#Bodkin#bodkin netflix#PLEASSEEEEE#WHY DID THE PAPER MACHE HEAD LOOK LIKE GILBERT#CAN WE HAVE AN IN-DEPTH CONVERSATION ABOUT EVERYTHING ABOUT GILBERT BEING FORCED TO SWALLOW/CHOKE ON HIS WORDS (recorder) BUT THAT SOUND—HIS#STORY (HIS pov. however ‘abstract’ and detatched from consequence it may have been) BEING WHAT CATCHES EMMY AND DOVEs ATTENTION TO SAVE HIM#. LIKE#OUGHHHHHWJEHQIHSJSBWJXNAJSNNQJZNWHXJWHXJEBXNDUSBJS#AND THE WOLF IMAGERY PLS SOMEONE TELL ME ABOUT THAT#IS THERE MORE THAN THE SURFACE? what do I not understand? as im writing this out am thinking: ok its cause dove is a lone wolf#WAITTTT WAIT OMFG AND when she remembers that her mom told her to howl when she was lost… bc wolves actually have family and I’m p sure the#lone wolf thing is a myth… after she realizes that she’s not alone and she can choose to interact#GOD GRAHHHHH IM GOING CRAZY OVER THIS SHOW#other things I’m thinking abt (will maybe make a post abt?)#OUGH YEAH OK dove symbolism: wolf/lone wolf. sunglasses/shielding herself (OUGH AND SHE PICKS UP THAT XTRA LAYER OF DEFENCE WHEN SHE COMES#BACK TO HOMELAND/familiar space… bc she’s vulnerable to her past here…. hrahhh#. also LMFAO when she calls the sheriff a piggy#hrmmmmm aughhh I want to dissect Gilbert and Seamus’s friendship oughhh#ok wait even more on Dove: I want to dig into when she calls Emmy Emmy vs Sizargd (will have to look up the spelling whoops) —was it always#blatant manipulation? how much of it is a reflection of what she is? hrmmmm there’s so much there I think#another Q: why did Emmy call the tech guy Shitpants again at the end? ik there were the stakes I just wanna dig into her character more. why#would she say the shitpants thing instead of manipulating him in other ways? (not saying her was was unreasonable at all lol-j wanna dig#into her character.#OH prob something abt the whole ‘her needing to release her anger’ thing? idk ahh I want to analyze her more
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Oh my god heartcatch precure finale...... Fuck.......
#vi rambling#heartcatch lb#I HAVE MANY THOUGHTS BUT I HAVE ONE MORE EPISODE LEFT I FUCKED UP AND I HAVE TO LEAVE THE HOUSE NOW#episode 45-48 were. honestly peak of this series what the fuck.#seriously so fucking good#like this series is far from perfect and unfortunately very uneven in episode quality but the parts that hit#hit SO fucking hard. direction choreography animation voice acting just. holy shit its so good and satisfying#I FUCKING LOVE DUNE (no one is surprised) what a funny little fucking guy. idk what his deal is or if we even learn it but hes so. ok#the fight scenes from the desertification of the earth onwards were genuinely so impressive. ALL THE CURES... THEYRE SO GOOD.....#but yeah ill write more thoughts once im back from band practice and can watch the final ep#but for now. im fucking hyped rn
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All the Kavetham/Haikaveh ideas I don't have capacity to currently write, a very detailed list:
(Which I am humbly placing here before you. Be warned: this post is an incredibly long one!)
1. Fatui!Kaveh AU, where the night before the meeting happens between Kaveh and Alhaitham at the tavern, Kaveh gets a deal from Fatui representatives to work on a huge project in Snezhnaya. Kaveh is sceptical about it, but decides to accept the offer during the dialogue with Alhaitham (seeing himself as a burden, Kaveh decides that he will cause more trouble to Alhaitham than the Fatui, thus he decides to accept their offer even if it seems too good to be true). He tells Alhaitham about his decision to leave for Snezhnaya, and so the two relatively amicably/peacefully part their ways (not without Alhaitham testing Kaveh's reasoning a bit, but Kaveh's resolve remains strong).
And so, Kaveh leaves for Snezhnaya, where he gets to work on several huge projects for the next several years under Sandrone. Most of them are related to construction, engineering and reverse-engineering of Khaenri'ahn and Khaenri'ah-inspired technology, and he gets barely any time to work on his personal projects (he's overworked and exhausted and doesn't get much time and opportunity to be creative; however, the payments are good and he's on his way to getting out of debt, which is practically the sole reason driving him forward. The projects get progressively more complicated and, in a way, unhinged - engineering military equipment is alright, but working with the remains of Khaenri'ahn technology, dead gods and such proves to be... mentally taxing. Everything happens very gradually though, so Kaveh does not immediately notice the true scale of where the Fatui are ready to go to achieve certain goals). Kaveh doesn't really like the work environment of the Fatui, but he does his best (the Harbingers creep him out whenever he gets to see them on a rare official occasion (he might specifically dislike Pantalone because the Harbinger keeps picking at him for his debt, given a chance), but Sandrone's a decent boss who is somewhat encouraging and invested in his work and personal projects. She might be especially interested in Mehrak's existence and operation). Overall, everything goes quite smoothly for Kaveh, even if he doesn't feel quite at home in Snezhnaya and is aware of how dangerous the Fatui can be. He does not consider himself to be paranoid, but the other shoe has to drop at some point - and that happens when the new Acting Grand Sage of Sumeru gets to visit Snezhnaya on a diplomatic mission (aka: Kaveh reconnects with Alhaitham & Co for the first time in what feels like forever). The situation gets complicated when Kaveh realizes that Sandrone encourages the reestablishment of his connection with Alhaitham specifically - and she never encourages an action if she doesn't directly contribute from it.
Feelings, emotions and shenanigans ensue.
TLDR: Kaveh's doing his best despite being restricted in his ways of work, prevented from realizing most of his creative projects and slowly but surely building emotional walls around himself because Fatui and Snezhnaya; Sandrone being a kind of decent boss with sorta good work ethic but horrendous morals who is not exactly a good influence on Kaveh's idealistic tendencies and guilt complex; Fatui being contextually horrifying but kinda normal coworkers if you don't look at them too close; Alhaitham trying his best as a political figure (Nahida help him) while also trying to get Kaveh to return home with him (because he misses him); the main conflict revolving around Kaveh and his life choices with Sandrone and Alhaitham being kind of foils to each other (with Sandrone gradually destroying Kaveh's idealistic morals and playing on his guilt to get the most out of his potential as an innovator, and with Alhaitham actively trying to resolve Kaveh's guilt and show him that, despite their arguments, Kaveh's idealism still has place in the world and can co-exist with other philosophies). There might or might not be some macguffin-esque Deshret relic that both Akademia and Fatui hunt for that eventually brings the whole crew back to Sumeru. Kaveh might or might not get a chance to meet a fragment of Deshret's spirit within the mentioned relic. But there definitely will be a happy end for everyone here (Deshret will make sure of it).
2. Calamity!AU. The new Cataclysm comes, enveloping all Seven Nations, and so Sumeru does its best to survive. The cities are ruined, and the people gather together in random places to survive. Alhaitham gets to live within one of the settlements, established by the Akademiya. While trying to survive the first wave of the new Calamity, he is also looking for Kaveh; after an argument between the two the architect left for an expedition to the Desert, right before the new Calamity began. Unfortunately, the news comes that his group should have been around Tunigi Hollow - one of the spots in Sumeru where the first wave of the new Calamity hit the hardest. There is no concrete information on whether Kaveh's group survived or not. Alhaitham, not loosing hope, does his best to find any information on Kaveh's whereabouts, but due to Sumeru becoming extremely dangerous to traverse and disjointed as a result of the new Calamity, the search stretches out for almost a decade.
One day Alhaitham helps a caravan, traversing the forests to get to one of the settlements, to fight off the monsters. Unexpectedly, Kaveh turns out to be one of the members of the caravan. Their reunion is almost cut short by the caravan's need to keep going, but Alhaitham convinces Kaveh to join him instead. The two return to the new Sumeru city settlement, where Alhaitham lives and works under the watch of Akademiya and Lord Kusanali. It appears that during his years of travels around the destroyed Sumeru Kaveh learned new ways of architectural construction that would be more efficient against the monsters, born by the Calamity. He also seems to behave quite differently, hardened by the experiences of the past years. Alhaitham proposes for Kaveh to stay with him in the city, and Kaveh accepts. The feelings, new routines, dealings with the changed versions of each other and attempts to find new pace of life in the new world ensue.
TLDR: The world might be ending and impossible to live in, but even so each new day is brighter when the person one loves is by their side.
3. Another Cataclysm!AU, where Kaveh and Alhaitham get assigned separate missions in the grander scheme of things created to prevent the coming of a new Calamity. The plan succeeds and the world remains safe, but not without heavy losses: amongst many others, Kaveh does not survive while carrying out his mission.
Decades pass as Alhaitham goes through his grieving process. Eventually, one evening on the anniversary of the Calamity's prevention, Alhaitham wanders to a place he and Kaveh used to visit together. A Ley Line disruption occurs, and he gets to see a glimpse of Kaveh through it. They have a conversation; the Ley Line apparition (a memory of Kaveh) is convinced that Alhaitham is from the future, and so they talk a lot about the Calamity, whether it was prevented, and about each other's futures. Alhaitham can't bring himself to tell Kaveh that he does not survive the Calamity, but he does tell Kaveh that his architectural legacy lives on. Kaveh commends Alhaitham on his achievements (though not an acting grand sage for a very long time, Alhaitham kept playing an important role throughout Sumeru's history, helping to keep it safe).
Eventually, their time runs out. Ley Line disorder starts gradually disappearing. Alhaitham urges Kaveh to be careful and stay safe, knowing that the Calamity (on Kaveh's side) is yet to come. Kaveh laughs and tells him that on his side, Alhaitham just told him the same words after they finished the debriefing session, related to the Calamity. He says that he was feeling very nervous, but that seeing future-Alhaitham made him convinced that they are on the right path.
And so, the Ley Line disorder disappears. Alhaitham spends some more time at the spot before returning home. Despite painful memories having been brought up, his heart feels a bit lighter.
TLDR: closure comes unexpectedly, takes many forms and does not erase the pain in an instant, but, nevertheless, it heals.
4. AU! where Kaveh and Alhaitham are both magical birds that can transform into humans (and half-humans).
They live together in the depths of Sumeru forest - a domain of a long lost God of Wisdom. Kaveh's feathers are rumoured to bring blessings, while Alhaitham's feathers, on the contrary, are said to bring bad luck or even curses. Humans, living at the edge of magical forest, kinda worship them, but also prefer not to interact with them, primarily because Alhaitham is not happy when others trespass on his lands, and because searching for Kaveh is extremely hard (he's often off working on his projects deep within the forest), and the magical forest is very dangerous on its own. So, the humans build their cities outside of the Sumeru forest, and Alhaitham and Kaveh peacefully live together in the depths of it.
Despite Kaveh and Alhaitham living together for a long time, their opinions on humanity are diametrically opposed: Alhaitham barely tolerates humans, finding them to be reckless, meddling, cowardly and deceitful; Kaveh, on the contrary, finds humans to be creative, inspiring, free and beautiful in their own way. Throughout the years, Kaveh manages to build somewhat of an amicable relationship with the humans, living at the edge of the forest: he learns more about their traditions and arts, while the humans receive his guidance and blessings in various matters of living, craftsmanship and arts. Eventually, Kaveh's knowledge and magical powers catch the eye of Lord Sangemah Bay, who resides in and governs one of the bigger settlements at the forest's border. She makes a deal with Kaveh that, despite providing him with valuable (in his eyes) experience of working with humans on some of his grandest architectural projects, costs him a lot - meaning he has to give away lots of his blessed feathers, which makes his remaining magic much weaker (and generally undermines his health for a bit). Alhaitham is not a huge fan of such approach (in his eyes, Kaveh is wasting his powers and time for nothing, endangering himself), and so a conflict between him and Kaveh breaks. As a result, Kaveh flees their home, secluding himself while he's focusing on other projects he finds curious. Kaveh keeps working with humans, and though Alhaitham certainly keeps an eye on Kaveh's wellbeing, he does not make it easy for humans to reach him. So what if there are new random magical seals, obstacles, almost-traps and riddles appearing here and there when people try to get to Kaveh? It's a magical forest, things happen! (Kaveh knows that Alhaitham does this on purpose, and Alhaitham knows that Kaveh knows, and it leads to them indirectly, and then directly bickering and arguing. The magical forest quite possibly grows very tired of them. Their friends Tighnari and Cyno certainly do, but alas.)
The new equilibrium, found by Alhaitham and Kaveh, is challenged once more when Kaveh leaves to the Lord Sangemah Bay's city to direct yet another one of his grand projects. They do not see each other for a long while. Despite all the challenges, Kaveh's relationship with Dori gradually grows stronger - the two value their partnership - and Kaveh ends up making friends amongst humans. However, not everyone is happy about Lord Sangema Bay's growing friendship with the "deity of blessings" personified. As some people come to despise her for her wealth, influence and ever growing power, so do they come to despise the bird of paradise.
When the project is complete, the time for celebration comes. Kaveh gets to attend a feast by Dori's side as a guest of honour, and is invited to stay the night in her palace before returning to the forest. Kaveh agrees: he's been spending all his days and nights at the building site, and resting a night before returning home would be nice. As the night goes on, however, Kaveh begins to feel weary and unwell - the new type of wine he was served did him no good. He excuses himself early for the night and, as soon as he gets to his bed, he's out cold.
After an undetermined amount of time (in what appears to be the middle of the night), Kaveh wakes up because of immense pain in his back.
As he gradually comes to his senses, he has a horrible realization: one of his wings was cut off when he was asleep. Alerting the guards and Dori yields no results: the intruder escaped, presumably with Kaveh's wing, and there are no traces of them left. While Kaveh gets immediately attended to, he goes in shock and, eventually, loses consciousness.
When the messengers form the city arrive to the forest, Alhaitham receives them reluctantly at first, but as soon as he hears of what happened, he rushes to the city. He ends up taking Kaveh back to the forest, hoping that its healing magic will help restore his wing. However, nothing seems to work: neither spells, nor the powers of nature, not even Tighnari's medicine. Though the wound is slowly healing, Kaveh remains unconscious for days. To get more information on what happened, Alhaitham returns to the city to question Dori together with Cyno (who's also to continue the investigation within the city once Alhaitham returns home), while Tighnari stays with Kaveh.
Though the questioning concludes that Dori knows nothing and is willing to assist in the search of the perpetrator, Cyno concludes that she was not thorough enough in ensuring Kaveh's safety and overall security of the celebration in general, revealing that Dori recklessly cut corners here and there. Furious, Alhaitham leaves Dori his cursed feather, giving her an ultimatum: she has to find the perpetrator and give them to Alhaitham to deal the final punishment. Until then, her city is doomed to slowly crumble into decay and oblivion. Dori accepts the deal.
Alhaitham returns to the forest to look after Kaveh, while Cyno remains in the city to continue the search. When Alhaitham comes back, Kaveh is finally awake. However, he remains extremely closed-off, practically a shadow of himself. The recovery process is slow and challenging, but Alhaitham does his best to support Kaveh in all ways that matter. Kaveh struggles with healing: the loss of a wing affected not only his body, but also his mental state and magic. He cannot transform, he can barely use any of his magical skills, and he cannot fly anymore, which hurts him most of all. It takes a while for Kaveh to get on his feet (quite literally), even longer to finally leave his room. He also feels guilty for being in Alhaitham's care, because he remembers all of the Alhaitham warnings about the humans he didn't listen to, and so lots of internal conflict ensues.
Meanwhile Alhaitham does all he can to try and navigate the situation. He looks after Kaveh's healing process; brings back his blueprints and equipment from Kaveh's place so that he has enough to work with if he wishes; he also (to the best of his ability) remodels their home to make it more accessible to Kaveh. Given that their natural method of moving around their house was flying (whether in form of birds of half-humans), Alhaitham now implements more adjustments for walking or climbing. (When Kaveh feels good enough to leave his room, he's amazed by what Alhaitham managed to achieve. He also helps fix some of the constructions, given he's the one with the experience in architecture.) Alhaitham and Kaveh grow closer, slowly unpacking and mending their relationship, turning it into something new and beautiful.
At the same time, Alhaitham continues to watch the forest borders - to make sure that no intruders interrupt Kaveh's recovery and their peaceful life together. One day he notices an interesting sight: a small, but beautiful shrine appeared right by the forest. He decides to investigate; upon approaching the shrine, he meets Nilou (whom he saw in the palace when he visited Dori). She explains to him that, after he and Kaveh left the city, a group of people decided to organize a shrine, dedicated to Kaveh, to pray for his recovery. Nilou explains that in their eyes it's the least they can offer for all the help that their city received in the past and as amends for the pain they have caused. Alhaitham warns her not to get any closer to the forest, but the action of people leaves a lasting impression on him.
Meanwhile, Cyno's investigation progresses. Cyno writes to Alhaitham that together with Dori they managed to find and capture the perpetrator. Questioning reveals no useful information, but Cyno suspects that there might be more to the attack on Kaveh than they anticipated. To uphold his end of the deal Alhaitham goes to the city to deliver the punishment to the attacker and to undo the curse he put on Dori's city. Before he leaves, Kaveh, scared of what might happen to Alhaitham, sews into his cloak a blessed feather for protection (because Alhaitham wouldn't accept it outright). While Alhaitham is away, Kaveh begins working on a new project: a mechanical wing.
When Alhaitham gets to the city, he is led to the cell where the attacker is being held. Cyno and Dori are by his side for the final questioning. The man - a mere mortal (with strange red-ish eyes), one of Dori's citizens - keeps talking in circles, making less and less sense with each new word. Alhaitham lets Cyno and Dori go before rendering the punishment. When the curse (one of Alhaitham's darkest yet) is finally prepared, suddenly, the tables are turned. The perpetrator attacks Alhaitham, but his movements seem unnatural, almost like those of a puppet. Alhaitham realizes, that the man is being controlled by someone with prowess for strong, incredibly dark magic that seems similar to that of the Desert. The strange puppet manages to overpower Alhaitham in a fight, but cannot harm him (due to the protection from Kaveh's feather). The perpetrator manages to escape, taking with him Alhaitham's cursed feather (they seemed to be pleased to receive it. Alhaitham fears to think what they will use it for).
Dori and Cyno pick up the investigation, with Cyno going straight to the Desert. Dori begins reinforcing the city (her people discover that Alhaithams curse (now lifted) awakened Miasma deep under the ground. The Miasma begins to slowly spread, seemingly in the direction of the Sumeru Forest). Cyno sends back a message, confirming that strong and dark magic seems to be gathering within the Desert, possibly for the purpose of destroying the magical forest.
Alhaitham manages to get back to Kaveh and tell him of what happened in the city. In order to be able to protect the forest together with Alhaitham, Kaveh doubles down on his efforts to create a mechanical working wing. Everything works, besides the golden feathers - they need to be blessed in order to allow the mechanism to work as intended, but Kaveh does not have enough power for it. Alhaitham takes a risk and brings the feathers to the shrine, created by Nilou and other humans, so that they could bless them for Kaveh. (They are short of one feather eventually, and Alhaitham gives Kaveh one of his own, his first blessed feather, to complete the wing.)
TLDR: Kaveh works on restoring his wing and faith in himself and humanity; Alhaitham learns that humanity is not always evil. Dori and Cyno discover that the escaped perpetrator (caugh controlled by Dottore caugh) used Kaveh to get to Alhaitham to gain his cursed feather for completing some sort of ancient ritual to unseal the forbidden knowledge magic deep within the Desert in roder to unleash it on the magical forest, slumbering God of Wisdom and human cities. Kaveh learns to curse his feathers (while opposing Dottore in a final fight), and Alhaitham learns to bless his. Humans and Sumeru Forest continue to coexist peacefully. Alhaitham and Kaveh live together happily ever after.
5. Pacific Rim!AU, where Kaveh and Alhaitham used to be pilots of a Jaeger, but during one of their battles they suffered too much damage. In order to save Alhaitham and what remains of their Jaeger, Kaveh takes most of the damage by severing already unstable connection between Alhaitham and Jaeger's system. Both barely survive the encounter, but meanwhile Alhaitham manages to recover fast, the damage Kaveh has taken leaves him in a critical condition, eventually resulting in him being unable to ever pilot a Jaeger ever again (and putting many new restraints on his usual daily life).
As soon as Kaveh comes to his senses, the two have a huge fight about Kaveh's rash decision, and eventually break off their friendship. They don't see each other for a long, long time.
As the time goes on, Kaveh learns how to live with the changes that his body sustained with the help of his service dog Mehrak. Eventually he takes on a job at one of the Jaeger construction facilities (together with his friend Tighnari), studying Kaiju and creating new Jaeger modifications - though no Kaiju has been seen in the past several years, the world is still afraid of their return.
When the suspicion of the new Kaiju appearance arises, new pilot recruits and ex-pilots are summoned to the facility. There, Kaveh meets Alhaitham for the first time in years. After their fallout, Alahitham resigned from piloting Jaegers, yet now he had no choice but to return to train new recruits (and possibly resume his role of a Jaeger pilot). Now once again the two have to work together as a part of a team in face of approaching danger, trying to resolve their past conflicts and overcome their fears and insecurities along the way (when deep down they simply want to keep each other safe).
TLDR: Kaveh & service animal Mehrak is a neat concept I'd love to see more of, just as a concept in general. I think this one could be an interesting story idea centered mostly around Kaveh's day to day life. Additionally, Alhaitham who used to be only drift compatible with Kaveh but now suddenly discovers he's drift compatible with Cyno. I need more Cyno & Alhaitham camaraderie I think it would do them lots of good (at least in this specific AU setting lol).
6. Oxenfree!AU where Kaveh and Alhaitham are two ex-best friends turned reluctant coworkers (photo-journalist and journalist respectively) working on writing a piece about the disappearances of a group of teenagers that happened at the Edwards Island several years prior (timeline somewhere between the first and the second games). The radio shenanigans ensue, making the two face their past, possible futures and, most importantly, their present. (In Oxenfree tuning into certain radio sequences can temporarily mess up time-space shenanigans, just fyi).
TLDR: I just think that this setting could facilitate some character exploration that would be very fun.
7. Modern MermanKaveh!AU, post-fallout, where it's a little bit more about haunting Alhaitham (and the narrative), than being a merman. Due to an unfortunate set of circumstances, Kaveh drowns one day, trying to save someone from the water. Due to an unfortunate set of circumstances, he doesn't really die, being stuck in between (existence and death, normal life and the necessity to live in water). Kaveh manages, for quite a while even!
But of course Alhaitham has to come back and turn his world upside down once again.
TLDR: can you tell Alhaitham's quote about drowning stuck with me huh (and I made it literal lol). On a serious note... Idk, vibes??? I want to see the "stuck in the middle" Kaveh, whatever that entails. Some existential explorations. And the development of his relationship with Alhaitham, of course. // Kaveh is a merman unable to fully live the life he used to have, and Alhaitham doesn't know that he survived (for a while), alternatively "let me help to save you from metaphorical and literal drowning" Alhaitham and "I learned to live like this, this is what my norm now looks like" Kaveh.
8. Another Modern MermanKaveh!AU/DrownedGhostKaveh!AU, because I apparently have no self-control (I feel like I should also clarify that whenever I mention a mermaid, I think of them more as of ghosts of drowned people and less as mermaids-mermaids, the half-human half-marine creature ones). This idea was initially prepared for chili/zhongchi but it's been sooooooooooooooooooo long and I still haven't done anything substantial for it so I'm borrowing it from myself for myself and tweaking it for kavetham because I figured it could fit them. So here it goes,
Alhaitham is a scientist/marine biologist that moves from the city to a much smaller port town, getting himself a place in a local partially repurposed lighthouse. Kaveh is a merman, who has been dead for a long while and who's been living within local waters ever since he drowned. Alhaitham leads a very isolated life, going through a rather rough patch emotionally (maybe a badly ended past relationship and relocation from an established group of friends to a remote place brought up past negative emotions related to loss that were bottled up for a while. who knows, not me). Anyways, Alhaitham's not doing too well, but seaside walks help him unwind, even if for a short periods of time. During one of such walks, he finds an old pendant washed ashore. He picks up his find, hoping to do some research on it outside of his work time (because research is his fun-time).
He expects this to be a brief excursion into local history. He does not expect to become haunted by the ghost of a man to whom this pendant belonged to way back when.
Kaveh, in turn, is extremely excited to finally, finally be able to get out of the sea to the surface. He intends to stay ashore as long as possible and, well, if he just so gets to amuse himself by haunting a grumpy marine biologist that refuses to believe in merpeople, ghosts of drowned and other supernatural occurences - who's he to say no?
TLDR: this AU can go two ways (in my eyes): the happy ending way and probably more gothic-horror-story-esque ending. So, Alahitham is cursed to be haunted by Kaveh: for a while he's the only one who can see him, with Kaveh being something akin to a ghost. However, the longer Kaveh haunts Alhaitham, the more human he becomes (others can see him, he cannot phase through walls anymore, etc.). The curse in itself goes something like this: the cursed thing, after being picked up/taken in, cannot be thrown away and will always come back. The ghost, tied to the haunted thing, shall haunt whoever picks the cursed thing (the thing should be tied to the ghost, but may not necessarily belong to them) and drain their life energy. The ghost can become free and human again if the haunting goes long enough and they kill the human who picked the cursed object in the end during a very specific time that doesn't occur too often (proverbial blue moon, idk). If they don't kill the human and decide to let them go, then the ghost will seize to exist and the human will regain their strength. (An alternative option to the ghost dying for a less angsty au: the ghost voluntarily takes back the cursed object and returns to the place where they died, but then they will never be able to haunt anyone ever again. The effect of the curse on the haunted remain, but much weaker).
In this case, let's say Kaveh and Alhaitham stay by each other's side from half a year to a year, idk. They grow closer, eventually becoming friends and maybe more (the usual kavetham shenanigans Kaveh falls first but Alhaitham falls harder). Alhaitham's mental state gradually improves, yet overall he becomes weaker because of the curse (to the point that it becomes a serious concern), which Kaveh blames himself for. The appointed time approaches (both Kaveh and Alhaitham are in on the details of the curse), and Kaveh, seeing it as an opportunity to set Alhaitham free, manages to separate himself from Alhaitham. Kaveh is ready to return to the sea/merge with it (ah yes the classic Little Mermaid influence does anybody feel it lol). However, Alhaitham sees through his plan and arrives just in time to stop him. They have a confrontation. Eventually, they manage to lift the curse (as you can see I have not figured out exactly how this can happen but! it definitely can!) with Kaveh becoming human again and Alhaitham regaining his health. The two continue to live together happily ever after.
The other scenario is practically the same, but it's more ghothic? and abstract (and probably more suitable for the og pairing it was made for, but i'll throw it in anyways). I have not engaged with gothic literature much and thus don't have much experience in how it works/how to write it, but the idea is that Kaveh is more of a projection of Alhaitham's grief than a ghost fo a drowned person (in other words, he's definitely a ghost, but his presence is also much more symbolical). The story follows quite similar beats, except the setting of the curse is a bit different: it's more of a "kill first or be killed" thingy with a deadline. Kaveh earnestly tries to drown Alhaitham at first through various means, but the more time they spend together, the more Kaveh sees of Alhaitham's life and pain and feels sympathetic for him. Despite the curse, Kaveh tires to help Alhaitham in various ways; and it works! Alhaitham gradually begins to feel better; the two grow closer to each other (more in a platonic way).
So now the precedent is that though Alhaitham's overall doing better, the curse still preys on him, hindering his life in various ways that become more and more serious/dangerous (the curse's deadline approaches, and it tries to survive the best way it can through Kaveh's influence on Alhaitham). Eventually, Kaveh lets Alhaitham go, merging with the sea (once again, yes, it was partially inspired by the Little Mermaid). Alhaitham realizes what happened and tries to look for Kaveh, but it is in vain.
Eventually, life goes on.
Bonus Elden Ring AU (because guess who suddenly went on a lore video watching spree): Kaveh is a craftsman and one of the inhabitants of Castle Morne who managed to escape before it was overrun by Misbegotten. He's a follower of St. Trina and Miquella (he doesn't follow Miquella at first, but slowly he comes to suspect that the two are one and the same). After escaping from Castle Morne, he finds his way to Jarburg, where he is welcomed to stay and be the new Potentate.
Alhaitham is from a distant branch of Carian royal family and a scholar at the Academy of Raya Lucaria. Quite possibly explored an area of studies similar to Sellen's. Eventually he separates himself from both Academy and his family, becoming a wandering scholar.
The two meet somewhere nearby Jarburg when Kaveh gets ambushed by the same people who were trying to get to Alhaitham. The two fight them off. Kaveh, trying to help injured Alhaitham, leads him to Jarburg. The two continue living together there ever since (not without hiccups, but they're doing their best).
TLDR: this one is short and very simple because I just started diving into the Elden Ring's lore, but I just. Really wanted to make some AU for them. I also desperately wanted it to be peaceful and happy one despite it being a seeming impossibility for anything dark souls/elden ring related, but one can dream. If I were to make this one darker I'd probably expand on the duality of their two characters here, and how Alhaitham probably used to conjure spells on humans (with gaining knowledge being his sole life purpose for a long time) and has challenges with comprehending the world outside of a framework of pure logic, and how Kaveh gets an increasing tendency of escaping to the dream world/wherever Miquella is in order to alleviate his mental turmoil (maybe he witnessed too much during his escape from the Castle), and how the two have opposing perspectives on the idea of worshipping gods, and- like, there's a lot that can be done. But I also just really really really want them to simply be happy together in a jar village, leading a peaceful life.
That's it for now! Thank you for reading all of this, I can't commend your patience enough if you got to the end of this list!!!✨🎉✨
Maybe in the future I will unpack some of these aus. who knows.
#if you made it till the end you're officially a hero#sorry for so many words lol#genshin impact#afinna explores teyvat#genshin impact kaveh#genshin impact alhaitham#kavetham#haikaveh#alhaitham x kaveh#genshin impact writing#genshin impact writing ideas#magical birds au my beloved (can you tell lol)#maybe one day#one day i might write it#i was sure i'd never write the inquisitioner x witch kavetham AU but guess what#istg the first chapter should be ready sometime this year. probably. i hope. i dream of it...#pacific rim au is also something i just cradle gently in my hands. weird apocalyptic-esque setting but make it more a piece of life thing#in order to better unpack the relationships between people and various internal turmoils#and the fatui au!!! i want fatui to be weird menacing coworkers that end up being weirdly decent!!! sometimes!!!#idk i just think kaveh and sandrone could be a great work duo#and just the interactions with others could be sooooo much fun#anyways hope these ideas are. decent#also lowkey i need more dori-kaveh-alhaitham shenanigans#like alhaitham is canonically banned from seeing dori as far as i remember [well. blacklisted from the market or something similar]#granted it's probably bc he's with the Akademiya but like. Are We Sure [glances at Kaveh's debt]#anyways i just think there can be some exploration done here lol#also a hot take probably but. we need more 'Dori the Scary Businesswoman that Seems Inhumane But is Actually Wise'#like I want her to push others to their limits for mutual/personal gain BUT doing so knowing exactly when to stop and not cross the line#she is The Monkey's Paw for people who come to her. anyways i just find her interesting#yay that's it thanks for reading all of it have a great day byeeeeeeeeeeeee!
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just finished undertale. ok i see the vision. i now understand yall's Sans-to-Benrey obsession pipeline. and the Papyrus-to-Tommy Coolatta pipeline
#undertale#hlvrai#hlvrai2#benrey#tommy coolatta#papyrus#benry#hlvrai benry#sans undertale#sans#undertale sans#undertale spoilers#i loved Papyrus so much and the whole time i was playing i was like hmm he reminds me of someone...? TOMMY. HE REMINDS ME. OF TOMMY.#i played pacifist but i saw how if u kill every1 n spare Papyrus Sans tells him every1 else is on a vacation bc truth would be too hard#file under: lies Gordon would tell Tommy if anything happened to Sunkist or his dad Gman#we wanna protect Tommy but on the other hand. the horrors r everywhere & Tommy go ham with a gun (he's terrified & acting on pure instinct)#(even tho Tommy has definitely faced his share of horrors in contrast to how Papyrus's loved ones try to shelter him from bloodshed)#i wanna write a paper psychoanalyzing Sans and Benrey in comparison to each other SOOOOO badly#it's been a hot minute since i last watched hlvrai (have seen it at least 4 times but not recently. did watch bbvrai live tho!)#im so extremely tired rn so i can't form proper thoughts :( but like:#they both have unfathomable otherworldly power and knowledge of their respective universes#but u wouldn't know it bc they're presented as just some chill guy who likes to make jokes and Vibe man#sike! they're a being of elderitch levels of power#they both act in accordance to game code but Sans can control parts of it (can see the timeline) while Benrey is much more subject to it#in some ways they are the antithesis of each other's motives but also contain the same vibes (all-powerful guy laidback n funny final boss)#Sans is judgment but doesn't interfere with the timeline. Benrey takes action that's “i knew this was gonna happen”#Benrey is fought as the final villain whereas Sans is arguably the final hero fight#anyways THEIR VIBES ARE BOTH SO !!!!!!!!!!!!!#idk if they'd be besties or mortal enemies#they can bond over being “unserious” (but they both take their true jobs very seriously. security guard and judgment bringer respectively)
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Okay genuinely I think some answers are unhelpful to the question, but your system might might might seem like "friends in your head" when you are in a Good Space :3
Whether that mean that you have overcome something great, or not.
When an event happened recently, everything got Fucked Up. We could no longer relate to plural and pro endo posts, but we could to the disordered and some anti endo ones. We didn't know who was in front most of the time, but we knew that we felt sick.
Everything was nauseous. What we knew to be safe was Wrong, what we trusted was Bad, who we thought was kind we found was actually someone we wish we never met in the first place.
Our fronting was messed up. You may notice that for a while everything was tagged with "Blaze | 🔥" and "Alter Soup | 🍲".
Blaze, I guess, is the protector-ish thing of our system.
We originally excused Blaze's tagging as somebody with slightly different beliefs than the rest of ours, and somebody who hated antisemitism, which was apparently quite prevalent in the community at that point. We bascially said the antisemitism thing was why he was fronting so often, which wasn't quite it. It was another thing.
As we've said before, the day syscourse begins to affect our mental health (too much) is the day we leave syscourse.
Why? Why did this happen?
Because we weren't in a good space. We were doing terribly. We still are recovering. We aren't doing great still.
We still aren't fully over it. It's not even fully done. We haven't worked through it all, and we're still going through it. It's still currently happening. But I guess we are at a point where most of us are in decision of trying to get rid of the issue. We'll get as far away as we can, and make sure we don't get anywhere near where we were again :3
We are in a better place (mentally) now, and we have a better fronting situation. No longer are our fronts suppressed pretty much >:3
We've made progress to being able to do the headspace stuff again!!! :D one of our headmates, Maril, is very active in headspace and helpful in this <3 !! :3
we are getting closer to "friends in your head" again! our brain will be a safe space. we are not our own enemy and We Can Trust Ourself.
#syscourse#Host | ❓#Alter Soup | 🍲#again#apologies for any writing style changes in this 🙏🙏#we tried to keep it consistent; but it was a bit difficult#Goose | 🪿#don't worry if you were planning on it haha#we're fine!!!#idk what this post is tbh#can you tell that we wtite these tags as we type the oost?#that the fuck#waht*#what*#goddamn#spelling errors#eek#anyway we type post pause add to tags type post pause tags post pause tags post pause tags yeh#:3 x3#quick EDIT: to clarify!!!!! we think that more specification and examples is better#not only are the comorbidities of DID and autism high; but this is TUMBLR. max clarity possible 💪💪 definition and opt-out examples 💪💪#edit edit again: just in case the reason we feel that we can make this post even though we don't have DID#is that we kind of fit the criteria for diagnosis; but probably with “not enough trauma to say so” so who cares#we have all the symptoms but just prefer not to self dx or self suspect just in case we are wrong about something :3
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may be needing to add a dni section to my rules... had an hp muse blog follow me and sorry not sorry but we ain't here for that shit
#can't help but side-eye anyone who continues to hold on to that series#as someone who was once well and truly Obsessed and found a lot of comfort in it once#who found a character they have related to more deeply than any other in it#it has been Utterly Ruined for me by that horrendously awful woman and i can no longer look at it the same#you can say 'separate the art from the artist' all you want but lbr the art wasn't even great to begin with#looking back on it you can SEE the hints of the type of person she really is in it#we were kids and didn't have the media literacy back then but now? if you still choose to fuck with it? fuck off lmao#like just say you don't actually care about trans & other marginalized people and save us all the trouble#ANYWAY. had to rant. eventually i'll add smth to my rules.#might try to do some writing tonight but brain is kinda just 'aaaaaaa' over a handful of little things so idk idk#hope everyone's had a good week thus far ♡♡♡#━━ ˟ ⊰ ✰ ooc ⋮ don't @ me.
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