Rewatching trailers: a midnight analysis
Long post ahead.
On the recommendation of some folks in the fandom on tumblr, I went back and watched the game trailers for every other DA game to compare them with the Veilguard trailer.
There are definitely some tropes in these trailers that have always been a mix of cringe and effective --especially the pop song over cutscene footage. In that sense this trailer is exactly like many of the other ones (DAI: A Wonderful World, DAO: This Is War). Also, the quips are unfunny in trailers for both DAI and DAV, and I think that's intentional: the quips aren't really there to make you laugh, just to give a specific type of levity to certain moments and specific vibes to certain characters. If you listen to the Veilguard trailer instead of watching it, the biggest difference in tone between this and the Inquisition trailers is the amount of in-character narration, but I think that's serving a very functional purpose here and even though some of the lines are cringy ("you KNOW there will be dragons" yes I understand the title of the video game implies as much thank you), I get it.
Moving on to visuals: some shots are almost identical. These are from the DA2 Launch trailer, the DAI Breach trailer, and obv the Veilguard trailer.
The DAO Sacred Ashes trailer has a few similar moments, but nothing that shows off your entire possible party like this, as it adheres much closer to the gameplay conceptually (i.e., you have three companions in that trailer, you can have three companions in the game at one time).
Every game trailer since DA2 has had individual shots showing off your companions fighting. They don't have big fancy titles over them, but they all have them. The difference here, I think, is that the DAV trailer that we saw on 6/9 (nice) is specifically meant to introduce the companions. With that in mind, it's not particularly interesting or noteworthy that this trailer looks like it's for an Overwatch update. Like yeah, sure, it's introducing the characters, of course it's going to look like other modern trailers that are introducing characters.
Another familiar visual aspect is the color saturation. DAI is green, DAV is purple/pink. Rewatch the A Wonderful World trailer for DAI and look for how bright and vibrant the green shades are compared to the red, and then rewatch the Veilguard trailer and look for the vibrance of the purples/pinks. This is not surprising, Bioware have been telling us this game will be Purple for years. DA2 might have some extra yellow/gold in its trailers but ehhh I think it and DAO are just brown af.
So this is all to say that some of the things setting the tone of this trailer are things that have been present since Inquisition, if not earlier. Some of the tropes in its presentation are to be expected if you actually played Inquisition, and frankly if you played DA2 as well. There are definitely people in the YouTube comments of the Veilguard trailer whose idea of "Dragon Age" is Origins as their nostalgia recalls it. Origins came out 15 years ago. If you want to go play Origins so bad, fucking play Origins. Or Balder's Gate, whatever. If you didn't like the last installment of a franchise like this, and you REALLY didn't like the one before that, you are probably not going to like the new one.
These are some of the tamer ones, I'd encourage you to go look at the comments yourself to get a feel for what people are saying.
I don't know what to tell these people. Your expectations for this trailer were unrealistic; DAO is not coming back. Sorry. I liked it too.
However.
What most people are complaining about in the comments is not that this is a drastic shift from the specific type of Dark Fantasy of DAO. The vast majority of complaints are about the art style. For me, the most jarring moment of the trailer, when I actually realized the art style is different, is this one:
Emmrich looks like Handsome Jack from Borderlands. His face is cartoonishly angular and his eyes are animated in a dead eyed stare that just looks cheap. I don't know how else to describe it, sorry. The other two characters have this weird stare too, and it looks really, uh, bad.
But to me, the worse model is the skeleton. It looks very far from any kind of realism. The cheekbones are too wide, the ribcage is oddly triangular? Compare it to the Darkspawn in the Warden's Calling DAO trailer, or the various demons in the Breach trailer for DAI (linked above). It looks like the Wizards 101 skeleton pet.
It's a bad sequence of shots, and there are other bad ones after that. Davrin and the griffon look good, the dragon looks good, but Taash looks like plastic/gelatin. What material is her armor made of? It's very matte-looking. Rook looks fine.
Varric and Harding look. Uh. Bad. Their models are simplistic, and the hair physics are chunky and awkward. I know I initially said they look good, but upon further review: I was wrong.
The clothing looks kind of low poly, too. The lighting on Varric's collar is... wrong? Neither of them look like they're wearing fluffy fur, so I hope that wasn't the intention.
I don't know why they would choose this art style for a trailer that's showing the game for the first time. It looks at best unfinished, and at worst cheap. This is not an art style to present to people who have been waiting for a game for ten years, or to new players unfamiliar with the alleged tone (a la Tevinter Nights) the game is going for. Like, compare Harding in 2014 with the above shot.
This is not about aging a character, this is a clear difference in how a character is modeled. Inquisition has aged beautifully and still looks fantastic. I'm still taken aback by how wonderful that game looks.
Looking at the other trailers, what sticks out the most in the context of the art style is that the graphics of the trailers look as good or better than the gameplay. This is usually how game trailers work. I can't imagine why you would show a trailer with worse graphics/art style than you have in the actual game. Like, someone (do not recall who, sorry) brought up Morrigan from the DAO Sacred Ashes trailer as if she looks terrible and is an example of trailers being worse than in-game, but if you watch that trailer, she looks really good for 2009. She looks objectively more realistic and impressive than the in-game model. The models and art style in the Veilguard trailer would also look really good for 2009. They look very bad for 2024.
Maybe the wonkiness of these models is being exacerbated by the lighting. That would explain why Bellara and Davrin look better than Varric and Harding, but Emmrich is fairly well-lit. Maybe his model is especially odd and will look better in the gameplay? This was definitely the case with Varric (and solas lmao) in his own Inquisition trailer.
So, TL;DR:
Dragon Age Origins is dead and is not coming back. This is not news.
The Veilguard trailer is primarily a character intro video, so obviously it focuses on the characters.
Much of the tone re: shot composition, overall structure, and music is in-keeping with previous DA trailers.
The art style/graphics are both visually bad and what people are primarily complaining about, but the degree of badness could be the result of some odd lighting/modelling choices.
As has been the case for the last ten-ish years, we'll just have to wait and see.
6/10/24
14 notes
·
View notes
RP:
Log 218
FTL: FTLR-3 has taken the form of the cyan lizard that was its host. It remains immobile, but the form it has taken is clearly that of a cyan lizard. One especially similar to the one from which it originated from. I've described my hypothesis as to why it would do such a thing in Log 216, but to summarise, it's for the sake of efficiency. Efficiency of movement, efficiency of existence. It's taking the best of all three sub-types of Rot and combining it.
FTL: I fear that this new form may grant FTLR-3 a much extended range of movement that, especially when combined with its apparent ability to learn, could result in it breaking out of the containment chamber. If all goes well, this will not be the case. I will carry on in my attempts at creating a potent corrosive substance, just in case LIFEGIVER's treatment does not arrive on time.
FTL: As for updates on the progress of my attempts to create such a substance, there aren't many. The progress has been lacking and it all is strikingly reminiscent of my attempts to create organisms without a foundation. I do believe that I am on edge of something, though. I cannot tell you what, only that it will aid me in my quest.
FTL: The time after FTLR-3 is eradicated is eagerly awaited. I cannot allow myself to get distracted from this process at this time, but the thoughts of experiments I could be doing now are alluring to me. For example, Eternal Anomaly (as our conversation has unfortunately not yet ceased) mentioned a slugcat-poleplant hybrid.
FTL: Creating a hybrid with a poleplant is indeed a curious idea. One that I wish I could afford the time to explore at this moment. Perhaps not with a slugcat, that seems to defeat the purpose. Slugcats are insanely adaptable creatures, they can withstand just about any modifications. Though a slugcat-poleplant hybrid would have its benefits, my interest lies in the reactivity of the poleplants leaves. What if a poleplant's genetics that pertain to them were implanted into say, a lizard? Forgive me for the amount of experiments that lizards have been the main subject of.
FTL: The 'leaves' could function as a warning system, though perhaps it wouldn't be that much of an effective one. Append them onto the tail though, and they could perhaps warn the lizard of any vibrations in the ground. The red colouring the lizard would be sure to inherit from the poleplants would also serve as a deterrent to predators, invoking the image of a typical red lizard. It could also potentially employ the poleplant's typical hunting method of ambush. Though it would lack the ability to blend in.
FTL: Perhaps if the lizard that would be modified were a white lizard... its camouflage abilities, if combined with the reactiveness of the poleplant. Truly could make a capable predator, armed with many ways to protect itself from any that may threaten it. Its red leaves would make it stand out, even when camouflaged, but everything needs a weakness, no?
FTL: I'll have to put this idea on hold. After this whole fiasco is over, this will be the project I pick up. Just another incentive to get this over with as quickly as possible. I tire of researching FTLR-3, it has too much urgency to it. But I shall carry on doing so, as though my interest grows weaker as my attention attempts to drift elsewhere, I remain curious about its nature.
21 notes
·
View notes