#she's my enemy for life
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blessedcactus Ā· 1 month ago
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Not my S pen's nib breaking like a crayon!?!? I was in the middle of lining Amburo for Junie šŸ˜­
I took this chance to practice Spanish, though... Soy Nimo!! ĀæY tĆŗ eres? Yo bebo agua. De nada, cariƱo!!
I'm stuck on plurals with that, but I'll get there!!
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ministarfruit Ā· 1 year ago
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day 28: made you smile ā™”
(femslashfeb prompt list)
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lieflipsiege Ā· 7 months ago
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ezmerelda d'avenir you have to stop. You smoke too tough. Your swag too different. Your bitch is too bad. they'll kill you
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wiihtigo Ā· 5 months ago
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non canon to casey official lore but what if she did get that son of a bitch
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codenamethebird Ā· 4 months ago
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More Hades 2 rambles from me! Though this time round it's a continuation of a point I made in this post.
Specifically, that I think the final boss of the Surface will be a living human mortal.
A couple people on that post disagreed that it would be a human, mostly just because of boss fight mechanics. Which I do get, but this is my not so little refute of that idea (all in good fun of course, I very well might be wrong! I just have thought a bunch about it since then and wanted to ramble about it).
I'll be getting into later how the game could have a hard mechanically satisfying human final boss later, because first I want to talk about how it would make sense naratively. Not because anyone remotely argued this point, I just think it's interesting haha.
So let's go back for a moment to Hades 1, and it's final boss, Hades himself. On a mechanical sense, it makes total sense, Hades is the god and master of the underworld Zag is trying to escape. He would be the final obstacle. But what really makes Hades work as the final boss, is the story and emotional reason he's there.
The plot of Hades is ultimately about Zag's messy relationship with his dad. And that final boss fight is an ongoing conversation with him. While irl you and your questionable dad constantly fighting to death is not a great way to fix your problems, these are weird bound to underworld greek gods. Death is their weird love language for like half this cast haha. There is a reason Death is one of, if not the main love interest.
Okay now that I've established that, let's look at the one final boss we do know from Hades 2, Chronos. Now it's Grandpa's time to shine. Unlike Hades 1, he fits a lot cleaner into a more traditional villian role. The monster who literally takes over your house and takes your family hostage.
In that way, it is a personal fight for Mel to save her family, but Mel lacks a specific personal connection to Chronos himself. Obviously there's the whole Grandpa thing, but she wasn't like raised by him or anything. He is a convient big bad she can hate simply and wholeheartedly. While he does try to challenge her beliefs at times, Mel will never listen to him because of the whole family kidnapping thing, and Gramps equally doesn't want to engage with her either. He just wants to be a dick to her.
While I'm a firm believer in the "We (the gods) are actually the bad guys" theory, I don't think Chronos is secretly an angel. He did you know eat his kids and that entire scene with Hades and him just reeked of shitty dad vibes. While Chronos might be better for humanity, I think he really is using them as a prop and doesn't genuinely care about them. (This is a derail, but I do think the human army side of things including Prometheus will turn on Chronos at some point. Specifcally that they are already planning to).
But yes, basically, while I adore Chronos as a villain, you get none of the character growth from either party that you got between Zag and Hades in the first game. Obviously, we are still in early access, so there's more dialouge to be had. But from what we have seen, those two are not changing the other. So this is my roundabout way to say that must mean the Surface boss is the one that is going to be all about Melinoe's character growth.
I don't think I need to explain why fighting a human would be a fascinating place for character growth for humanities #1 hater Melinoe. Mel's the Hades equivalent in this game (not the Zag), who will not listen to anyone who disagrees with her. Getting beat up by a human might actually start to get it through her head.
But also I want to dig into why I don't think the final boss will be another Titan. I've seen Atlas thrown around a bunch as a possible final Surface boss. Also Typhon... I'm certain there are others. But I don't know what they would add to the narrative, especially as a final boss? I think there's more evidence for Atlas, so I'll focus on him.
It would make some sense, he was the leader of the titan rebellion and much like Prometheus, in certain versions of the myth he was also freed from his punishment by Heracles! Which considering Heracles suspicious lack of dialouge so far, and the dialouge he does have being a god hater, I do think he's the one who freed Prometheus in this game.
But other than those connections, what does Atlas add to make him an interesting antagonist to Mel? He's not particularly tied to humanity, and while his punishment sucked he did lead a rebellion against the gods (and traditionally the reasons have nothing to do with humans).
Mostly, in my opinion, if the game was going to have a titan also be the final boss for the Surface, it wouldn't be Atlas. It would be Prometheus. He's the powerful titan who has a legitimate gruge against the gods and who can engage with Mel in interesting ways, challenging her stance against the gods. But they have already used Prometheus, I don't know how they could write Atlas (or whatever titan/god) in a way that would be more interesting than Prometheus, and rival the Hades boss fight for thematic weight. Also, it would be 2 titans in a row, which isn't nessisarily a bad thing, but still.
I've also seen people throw around it might he Ares, which I will admit would I would be way more excited for that another titan. Theres some interesting ideas to be had with an Olympian who has betrayed the gods. But we already have dialouge with Athena where she says how Chronos' armies motivations wouldn't line up with Ares'. And I feel like going from a dude only obsessed with war to someone fighting for some kind of higher cause would be a jump in character. Not impossible, but a little weird.
And ultimately, I just think that a Human would serve the purpose better as an antagonist to Mel who would shake her worldview on living mortals in particular. A fight with Ares would mess with her relationship with the gods, but not as clearly with humans.
Okay now that I've talked about themes, how about what people actually had an issue with lol, how would a final boss with a human make sense from a boss fight perspective. I have three main ideas, that don't really contradict each other and could all exist in the fight.
1st idea: multiple enemies. We've heard that there are human armies, the final boss could possibly be a leader of them. We could have hords of enemies, could have select recognizable commanders that have different skill sets, etc. None of the Surface boss fights have multi bosses in them (they have random mobs but none like the sirens or Theseus and Asterius), so I don't think it would be strange to have it. And while stretching the definition of a human boss a bit, these other bosses could be ghosts and other kinds of beings (I just think the main boss should be a breathing human).
2nd idea and tbh my main one. Have them be a Witch! Or some other kind of magic user. I feel like this should be obvious, but a lot of the theming around Hades 2 is witchy/magic stuff and it's wild we don't have a major witch enemy yet (other than obviously Hecate, but for obvious reasons I don't count her).
I'm thinking some kind of High Priestess of Chronos kind of character, we still don't know exactly how Chronos was revived and this could tie in, but there's a bunch of ways you could spin a magic user! I think it would be a prime place to put a narrative foil to Melinoe. A fellow Witch whose family was stolen away by the gods who is looking for justice. Maybe when finally looking into a mirror, some of the stuff Melinoe's been told will finally breach her thick headed skull haha.
I don't think I really need to get into the technical about how a witch fight could be cool. But one idea, tying into my first point, a magic user could have mind powers and compell powerful beings to fight for them. This could be the Zag boss fight of borderline crack theories or even maybe the aforementioned Ares who maybe got captured during his war path. A magic fight doesn't need possessed enemies, but it could be cool.
And finally, my 3rd idea. You might be going, but how could a human be more powerful than Prometheus? Well first point magic, but more seriously, just have them be boosted by Chronos and/or other allies. I mentioned a theory about a high priestess sort of character (the power of God and ani--), but more specifically, if they do go the route of a foil to Melinoe, she has her boons from the gods. Much like Theseus in Hades 1, the final surface boss could gain the boons of Chronos/Prometheus/and the like. Maybe even a Chaos boon, they have already aided Chronos once, and there's a decent chance the humans might betray Chronos at some point so Chaos might be chill with them. This could also be a way to introduce more titan characters and the like without needing to make models for them haha.
But yes, tldr, magic human gives us both the thematic weight of it being a human, witch stuff to parallel Melinoe, and just cool powerful magic fight as a final boss (and it could parallel the Hecate boss fight, the first boss u fight and the last being magic based).
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snazzi-strawberri-artz Ā· 5 months ago
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AUGHH CLASS ASSIGNMENT YIPPEEE!!! Had to make cut out silhouette designs for 3 of our characters!!!
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alongtidesoflight Ā· 4 months ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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protagonist-art Ā· 4 months ago
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um doomed yuri ocs? yes pls !!!
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this is post is Carrie focused! she's fucked up and evil and like rlly short...
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ckducky Ā· 9 months ago
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Vickiā€¦you have an editor job in a completely different city. Did you just come to Metropolis to ambush Perry for this photo where you pose with your own newspaper?
How was this photo taken? Did you memorize where Perry gets his coffee, set up a camera, then wait for him to pass so you can jump out of the bushes or something?
Is there something in Gothamā€™s water that makes people act like petty drama queens?
Do you have a crush and just canā€™t ask him out like a normal person? Do you just have a lot of free time?
What are you doing girl?
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michellymy Ā· 2 months ago
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Abinji
ā€œDateā€. Ooh la la, love is in the air šŸ’• they even match clothes, what a married couple full of love and trust ā¤ļøā¤ļøā¤ļø
Sylris always asks Kenyan to go out with him. When she accepts, heā€™s the one who prepares the moment; the place, time, food, music, activitiesā€¦ heā€™s super detailed with it.
Kenyan is grateful that at least he has some sense and wonā€™t take her somewhere uncomfortable, but, ugh, itā€™s a bother to get dressed up just to go out with him. She needs to keep remembering the maids that itā€™s just a date, not a Royal party.
(THEY ARE SO BEAUTIFUL. LOOK AT HER HAIR. LOOK AT HIS ARMS.)
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angelsdean Ā· 13 days ago
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[deep sigh]
#i don't want to *shudders* 'discourse' but my god. some ppl do not understand the you are not a child/i never was scene w/ dean and mary#might just have to dig up my previous posts on the topic#like! the whole point is that both dean and mary's feelings are valid. both are allowed to feel hurt. both are grieving.#dean being 'a decade older' than mary doesn't change the fact that he's never had his mother in his life and finally does and WANTS her#to BE there#that's it. that's all he's asking for. he's literally NOT asking her to 'parent' him or coddle him or cut the crusts off his sandwiches#he's not expecting her to play 'mommy'. he literally just wants her around and wants her to CHOOSE them over their enemies#i don't think that's a hard ask or unreasonable#but at the same time i also think mary is allowed to want space to process her own complicated grief over losing her 'babies'#and she's allowed to want to discover who she is outside of being a mother esp now that she doesn't have small children to care for#but that also doesn't mean she ever stops 'being' a mom either. she's always going to be their mom. whether she feels equipped to be or not#(most parents do not feel prepared or equipped to be parents)#and so i also understand why it hurts so bad for dean (and sam) to watch her leave them. to watch her seem to choose anyone BUT them#even if that's not what she's actually doing / not her intention#like the point of that scene is that they're both hurting and both's feelings are valid#dean isn't being unreasonable asking for his mom to finally be in their lives and stick around and wanting to know her#but mary is also allowed to want space (she is so like dean in that respect) to process everything and figure out who she is#anyways. i said i wasn't going to make a post abt it but i guess i kind of did#even tho i know i've said all this before in another post a while back#dean and mary#vic.txt
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booplesnotts-art Ā· 8 months ago
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Hecate !!
Finally got around to doodling her like I promised I wouldšŸ–¤
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mymarifae Ā· 1 month ago
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no one fuckign talk to me.
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coquelicoq Ā· 3 months ago
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one thing i love about the princess of beiqi is she is one of the only people who can seriously stress out fan xian, the guy who has to thwart at least five attempts on his or his loved ones' lives every week. and she does it by trying to help him! i love the faces she gets out of him during the mule scene. she's not even trying to have that effect it just comes naturally...my hero šŸ„°
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officialzevran Ā· 2 months ago
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s-aint-elmo Ā· 1 year ago
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I'm so glad I'm not the only one obsessed with the Marcille Laios Falin gang. Like they are a unit.... A team.... Even if the rest of the party fell apart they would stay together.... Idk it's just really fun to see all the different groups everyone falls into across the course of dungeon meshi and I love how you can tell that the three of them are a unit even as they are separated for most of the manga.
YEAH!!!! that day in the laughing wolf when falin first stopped marcille from perma-killing her brother that was fate in motion binding them together for the rest of their lives. (/hj but also i have a vague nebulous idea for a series of drawings of the toudens + marcille thru the years starting w the laughing wolf.) i love how we know that in both laios and marcille's ideal visions for the far future they are together with falin and that by the end they make it happen. i love that they both started off being connected only by the strength of their love for falin but eventually developed their own deep closeness that cemented their trio as a balanced whole.
i don't see laimar romantically the way i do farcille but those two for sure mean as much to each other as falin does to them. i love laios's strongest impression of marcille being the moment she gave it all to bring falin back. i love marcille speaking to laios's corpse with her cheek laid on his cold breastplate. i love laios looking out for marcille's comfort and enjoyment as the baseline for the party because she's the most expressive about her feelings. i love marcille always being the first to notice when laios is being dodgy as all hell and making him spit it out.
however it shakes out those three are family 5ever and we all know the lengths they'd go to if they were ever to be separated <333
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