#scroller
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cssscriptcom · 2 months ago
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CSS-only Horizontal Image Scroller with Vertical Scroll Pause
This is a pure CSS scroller that horizontally scrolls through a set of images once the scroller enters the viewport during vertical scrolling. It remains fixed until all images are displayed, preventing further page scrolling until completion. The image scroller is ideal for image galleries, portfolios, and websites with storytelling elements. It draws attention to content like featured products,…
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blondebrainpowered · 2 months ago
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The artist: https://www.instagram.com/gottehamham/
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pythonprogrammingsnippets · 2 years ago
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python a vertical scrolling arcade style shooting game
import pygame import random import time # https://pythonprogrammingsnippets.tumblr.com # Define some colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # Set the width and height of the screen [width, height] SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) # Set the title of the window pygame.display.set_caption("Raiden-like game") # Define the player's plane player_width = 50 player_height = 50 player_x = (SCREEN_WIDTH - player_width) / 2 player_y = SCREEN_HEIGHT - player_height player_speed = 5 # Define the bullet's size and speed bullet_width = 5 bullet_height = 10 bullet_speed = 10 # Define the enemy's size and speed enemy_width = 50 enemy_height = 50 enemy_speed = 2 # Create a list to hold the bullets bullet_list = [] # Create a list to hold the enemies enemy_list = [] # Create a clock to control the frame rate clock = pygame.time.Clock() # Function to create a new enemy at random intervals def create_enemy(): if random.randint(0, 100) 0: player_x -= player_speed if keys[pygame.K_d] and player_x 0: player_y -= player_speed if keys[pygame.K_s] and player_y = player_y and enemy[0] + enemy_width >= player_x and enemy[0] = enemy[0] and bullet[0] SCREEN_HEIGHT: enemy_list.remove(enemy) # Function to draw the score def draw_score(): pass # Function to draw the game over message def draw_game_over(): # switch background to red screen.fill(RED) # update canvas pygame.display.update() # draw game over message # wait a few seconds time.sleep(3) # quit pygame and program pygame.quit() quit() # Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() # -- main game loop -- running = True while not done: # --- Main event loop for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done = True # Flag that we are done so we exit this loop elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: bullet_x = player_x + player_width / 2 - bullet_width / 2 bullet_y = player_y - bullet_height bullet_list.append([bullet_x, bullet_y]) # --- Game logic should go here create_enemy() keys = pygame.key.get_pressed() move_player(keys) move_bullets() move_enemies() check_collisions() remove_offscreen() # --- Drawing code should go here # First, clear the screen to white. Don't put other drawing commands # above this, or they will be erased with this command. screen.fill(WHITE) # Draw the player's plane draw_player() # Draw the bullets draw_bullets() # Draw the enemies draw_enemies() # Draw the score draw_score() # Check if the game is over if not running: draw_game_over() # --- Go ahead and update the screen with what we've drawn. pygame.display.flip() # --- Limit to 60 frames per second clock.tick(60) # Close the window and quit. pygame.quit()
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monkesupreme · 2 months ago
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hi .
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zaebucca · 2 years ago
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Sidescrolling Calamity Ganon, animated by my friend PixelSword94!
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jelly-fish-wishes · 11 days ago
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HE HAS INNER DIALOGUE IN THIS GAME?????
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refinedstorage · 3 months ago
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Adam Hunter 🔥🔥🔥
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arcadebroke · 2 months ago
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thedenofravenpuff · 1 month ago
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Temporarily possessed by a concept idea I had to doodle to get out of my head.
Old school sidescroller game, based on the TSAMS episode of Solar breaking into The Creator's labs to kill him.
You play as Solar, taking him through the labyrinth of traps and enemy robots to take out, limited by the amount of items you can carry in his toolbox. You start out with basic tools and some devices from Moon's lab. Some tools will break over time, some weapons will run out of ammunition, and some devices used for the traps are one-time use. So gotta plan accordingly and hope you can guess right with device is used for what type of traps. Only using the toolbox as a weapon when out of useful tools and weapons, but if used too much before facing The Creator it might be too damaged to be of much use.
Just fun concept I felt like drawing a Solar sprite for XD
Enjoy!
The Roan RPG Project Leave a Tip on Ko-Fi
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cssscriptcom · 1 year ago
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Create Customizable Omnidirectional Marquees - Manawave
Manawave is a dependency-free JavaScript library for creating customizable, dynamic, and omnidirectional scrolling content on your website. It can be implemented as a web component or using existing HTML elements, which means that you can enhance your site with smooth, customizable marquee effects with just plain HTML, CSS, and JavaScript. The marquees (scrolling content) allow for…
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90sfantasyanimestuff · 1 month ago
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The Legend of Xanadu 2
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nervouscunt · 2 months ago
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All is fine and everyone is happy AU : Jaehaera and Daenaera pt.2
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Princess Jaehaera Targaryen and her beloved cousin the Lady Daenaera Velaryon deciding if any of these noble knights are worthy of their favors. A continuation of my barely thought out au where I don't care about who or what makes Aegon III happiest, all I want is for the girls to get to be girls and not dead/child brides. Also bonus me once again trying and barely succeeding in drawing a dragon :
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the-raven-and-the-tower · 9 days ago
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*Innocent whistling*
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hardcore-gaming-101 · 11 months ago
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Shake Kids
This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!
In this 2.5 side-scrolling platformer from Digital Kids, a Japanese company that was later consumed by Ubisoft, you play as one of two children, each wielding an enormous cocktail shaker. You can toss it a short distance to attack enemies, which will stun them and eventually defeat them after several hits. But it’s much more effective to use a shake attack, which will suck all of them up into the shaker and turn the whole screen into a dance floor. Here, you use the trigger buttons to perform various shaking maneuvers, damaging the enemies until they’re knocked into the afterlife.
Shake more...
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proxmojis · 5 months ago
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i may have done something exceedingly silly..
i love eating nuclear materials.. don’t you??
( specifically directed at my two nuclear loving / eating mutuals { @lasalledattente + @blorbs-emotes } but feel free to reblog if you love consuming those darn rods )
mairzy doats and dozy doats but little kidzee radiation
also a non-nuclear one.. what emotion is that, even???
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n64retro · 1 year ago
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Mischief Makers Treasure / Enix Nintendo 64 1997
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