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shiny-eyed-corvid · 8 months ago
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going absolutely feral over this collection of items that washed up on Cornish beaches Lego Lost At Sea on twitter
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gazingatmydoom · 11 months ago
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gotten to the end of ds1 now it is time to consult the ✨checklist✨
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romanceyourdemons · 5 days ago
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historical fiction is such a funny genre like dammit i spoiled the ending of les mis for myself by reading the wikipedia page for the paris uprising of 1832
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heartorbit · 4 months ago
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the narcissist fools himself
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lucabyte · 7 months ago
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i feel like people are sleeping on the occam's razor situation of how buckwild it is to outright accuse a guy of being a clone of your friend even if you DO have a lot of circumstantial evidence. there's other options is what im saying. they could just be like. a guy. that's a sensible deduction. you should explore that deduction. ignore my shirt that reads I <3 RED HERRINGS.
i still think odile has the correct theory on lock but she's smart enough to know it needs like... a real smoking gun to be able to bring it up without sounding insane.
anyway. (mirabelle voice) i know its rude to speculate but has anyone else noticed the grieving? they seem to be grieving. does anyone have any thoughts on the grieving? i have some thoughts on the grieving.
#[isabeau voice] am i insane or does sometimes loop talk like they might have killed their whole family. is that just me? just checking.#nille design highly inspired by @kiwibrain's since its the one that imprinted in my mind. liberties taken since i didnt look @ reference#anyway i have a lot more thoughts on this? i guess ill hide them in the tags...? scroll down i suppose.#isat#in stars and time#isat spoilers#in stars and time spoilers#isat act 6 spoilers#isat loop#isat siffrin#isat bonnie#isat nille#isat fanart#in stars and time fanart#doodlebyte#----------------------------------------------------------------------#anyway the extra thoughts. are literally just my general thoughts on postcanon. (and thus are the context for all of my postcanon doodles!)#which is i think nille joins the party before loop reappears for a start (either from a period of nonexistence or just wandering around)#and that like. i think the party should be able to integrate loop as a completely new person. because they are! the secrecy isn't great but#They and Siffrin shuffle into different ecological niches in the party (eg. i think sif is more squeamish after it all but loop isnt)#and while it's not *exactly* what Loop wanted they get that beggars can't be choosers. and its pretty good#(i am glossing over how i think loop's reappearence drags both them and siffrin into a massive behavioural backslide and is likely a bit#distressing to watch go down. cycle of argument -> lovebombing -> normalcy -> repeat. etc etc. but since they are no longer literally#stewing in the worst pressure cooker of all time they do resolve it via productive conversation on their own time. its fine)#the party well-meaningly tries to deduce things from loop's vagueries and are able to pin down the DEAD FAMILY vibe pretty quickly.#but eventually the question of their prior identity falls by the wayside because well! they're just their friend loop! (also change belief)#as for how The Truth Come Out... this is what i mean by The Isabeau Torment Nexus(tm). which is that i think... isiloop should almost occur#BEFORE isabeau knows who loop is. he's just genuinely charmed by them eventually and tries to close the open end of the polycule#which FREAKS LOOP THE FUCK OUT because thats just too genuinely sick and wrong. and obviously w emotions high its not a great confrontation#ANYWAY told u i had more thoughts. if i were normal itd be a text post but.
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victorianasshole · 2 months ago
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He won't leave me alone I'm being forced to draw him
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electoons · 8 months ago
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I love the college of winterhold. everyone there is casually deranged and there's like an alarming number of students and staff who threaten you immediately when they meet you. it's always one of the first questlines I do. which makes it even funnier when you get made the arch-mage of the college. I'm level 12 and got through this questline knowing exactly 3 spells. what do you mean you want me to lead the college. this school CANNOT be an accredited institution
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falmerbrook · 6 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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lexithwrites · 4 months ago
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Telling people to die because they ship jegulus is so weird pls check yourself
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elodieunderglass · 7 months ago
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I haven’t watched Dungeon Meshi, but I always enjoy the dashboard osmosis experience and have a peculiar visual memory. Here is what I believe Dungeon Meshi to be mostly about. No complicating experiences with the text, or indeed character references, fed into this extremely clear vision, which I believe I torrented directly from the astral plane at the same time as the creator was logged on
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14dayswithyou · 29 days ago
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Hi, Howdy! Hey! I really love your novel!! I got a little confused by the 4 day, may maybe you help me please? who is it? why we got the bad end staying the night in Ren’s apartment and he disappear of the home screen? I can’t understand “unset memory” game, sorry if I wrote smth wrong or smth sounds rude, I swear that I didn’t mean it if happened, I’m really a fan of the novel, I’ve been playing the game since day 1 or 2 I guess, probably day 1, english isn’t my first language, but I tried lol
⌞♥⌝ I hope you don't mind me answering these as bullet points!! ^^
"It" will be revealed later in the game! So I won't reveal too much right now.
You can only get the Dead End in Day 4 by staying at Ren's apartment — the rest of your choices before that don't matter. I'd also pay closer attention to the black smoke and Ren's reaction towards it!
Ren disappears from the home screen because he promised to help the player out (and stop them from getting the Dead End again). Try replaying the game again from the beginning for a surprise!
"Unsent Memories" was another visual novel (initially being written by @10chimes / @unsentmemory, though the project has since been dropped and handed back to me /pos) and is set in the same universe as 14 Days With You. Its storyline and characters are completely separate from 14DWY, so you don't have to worry about them while playing 14DWY.
#I don't think a lot of people know this but River was originally my OC lmao#Obviously BEFORE Jesse picked him up and turned him into an entirely different character /pos#We originally planned for Riv and Ren to have a Billy and Stu dynamic; except River would pretend to be a himbo—#— The same way Ren would pretend to be some Normal Empathetic Guy™️ kjgskg#River was also going to be a lovesick serial killer who incapacitated Bunny so that they'd stay with & depend on him forever#Also because Jesse and I wanted to have a ''same production factory; different yandere'' kind of vibe with Riv and Ren (and their dynamic)#Like... Ren puts Angel above himself and craves THEIR satisfaction whereas River cares about himself and prioritises HIS own satisfaction#Ren would hit his best friend (River) with a car if it meant keeping Angel happy & by his side forever#River would hit Bunny with a car if it meant keeping them by his side forever (thus making him happy)#But!! After everything that's happened in the yandere community; Jesse (understandably) wanted to get away from that kind of environment#So he's since dropped Unsent Memories and hasn't really got any plans to work on it again or return to da yan vn circle#I'm also continuing to write 14DWY the way it was originally planned (with 2017!River only getting a brief cameo to serve up some lore </3)#—But I'm lowkey holding out just in case Jesse ever considers returning hehe :3 I like their version of River and I wanna do him justice#Until then though?? I'll yearnfully clutch my locket and wait for my lover to return from war.... (she has a literal 9-5 job now) /hj /p#GKJSDG I scrolled up and??? NOT ME RANTING IN THE TAGS AGAIN?????????? WHY DO I UNINTENTIONALLY YAP SO MUCH#I will 🤫🤐 now#💌 — answered.#💖 — 14 days with queue.#🖤 — shut up sai.#to be tagged later#weird0nerd
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louferrignojrofficial · 1 month ago
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i found this video again and i’m gonna need a few days to process
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skyrim-forever · 1 year ago
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bit-was-here · 3 months ago
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some kinda rough (ford)^2/fiddauthor doodles for drawing practice!! trying to relearn a more cartoony and lose style :3
(also in case it’s not obvious, ford is supposed to be sloshed in the second pic, i was gonna have em holding solo cups but it was looking kinda terrible….)
also also if you’re reading this, lemme know which ship name you prefer for them. low stakes question, i’m just genuinely curious what the fandom thinks. i personally love (ford)^2 because like..cmon…they’re both nerds…it’s so perfect (im also a math nerd to maybe im biased….)
wow that description overstayed its welcome i’ll never do that again my apologies
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artist-rat · 10 months ago
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This is a gift, it comes with a price Who is the lamb and who is the knife?
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monowires · 1 year ago
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do u think in TES shock/electric mages take the role of defibrillators. like imagine ur fucking dying and the healer just goes “CLEAR” and some weird wizard guy just comes up and jumpstarts ur heart
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