#sci-fi prompt
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seaside-writings · 2 years ago
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Prompt #737
"That is not a science experiment; that is a child!"
"..."
"That is a child,"
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paladinsandruffians · 2 years ago
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Prompt #27
You had no idea you were sick. All tests came back clear and you weren't showing any symptoms, so how did you become patient zero for a disease that wiped out 99.99% of this planet's population?
-What should you do now? Should you flee? If so, where would you go and how would you get there?
-What if you stay? How would the locals react to you? Should you avoid them and live in isolation indefinitely, or should you seek out survivors, risking hostilities or infecting any who may have avoided it thus far?
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Ooooo this is spicey brain stuff
more sci-fi/fantasy dynastic empires should feature the emperor or empress just cutting out the middle-parent and cloning themselves. I want scenarios where they make like five clones and then force their potential heirs to fight it out and see who the best (evilest? most willing to sit back and watch their siblings murder each other?) mini-me is. I want "I'm nothing like you" yelled at your clone-parent over treasonous regicidal family dinner with like, 12 identical imperial portraits hanging overhead. I want the death of the self in pursuit of immortality. I just think this could really take dynastic familial dysfunction to the next level.
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theplotmage · 3 months ago
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50 Fantasy Prompts: Cultures and Societies. Writers Save this!
1. Luminae
- A society that worships light and revolves around bioluminescent creatures.
- Gesture: Raising both hands to the sky and opening palms to signify receiving light.
- View: Light is considered the purest form of energy and the ultimate source of life.
2. Mistral Nomads
- Wind travelers who harness the power of the breeze for navigation and communication.
- Gesture: Whispering into a small vial and releasing it into the wind, symbolizing sending a message.
- View: The wind carries the voices of ancestors and guides the living.
3. Veilwalkers
- Inhabitants of the mist who can see and manipulate spirits.
- Gesture: Drawing a veil across the face to communicate with spirits.
- View: The world of the living and the dead are separated by a thin veil that can be crossed.
4. Starforged
- People born under specific constellations with unique abilities tied to their birth star.
- Gesture: Touching a constellation tattoo to activate its power.
- View: Stars are the eyes of the gods, watching over and guiding them.
5. Shadecloaks
- Masters of shadow magic, living in perpetual twilight.
- Gesture: Merging fingers into the shadows, symbolizing blending into the darkness.
- View: Shadows are protective, hiding them from danger and giving them strength.
6. Seraphians
- Winged beings who consider themselves guardians of the skies.
- Gesture: Unfurling wings in a greeting, showing trust and openness.
- View: The skies are sacred, and flight is a divine gift.
7. Pyrosages
- Fire-wielders who live in harmony with volcanic landscapes.
- Gesture: Holding a flame in one hand while placing the other hand over the heart, symbolizing passion and life.
- View: Fire is a cleansing force, both destructive and renewing.
8. Aquafolk
- Ocean dwellers with the ability to breathe underwater and communicate with marine life.
- Gesture: Creating ripples in water with a fingertip to convey emotions.
- View: Water is a mirror of the soul, reflecting true feelings and intentions.
9. Silvan Elves
- Forest guardians who blend seamlessly with their environment.
- Gesture: Touching foreheads with a leaf, symbolizing unity with nature.
- View: All life is interconnected through the roots of the great tree.
10. Necrochanters
- A culture deeply connected to the afterlife, able to communicate with and summon spirits.
- Gesture: Drawing a circle with ashes to summon spirits.
- View: Death is not the end but a transformation to another state of being.
11. Stonekin
- Rock-like beings who can manipulate earth and stone.
- Gesture: Pressing a hand to the ground to communicate with the earth.
- View: The earth holds ancient wisdom and the memories of their ancestors.
12. Aetherians
- Masters of air magic, capable of floating and flying at will.
- Gesture: Raising arms and fingers to mimic the flow of air currents.
- View: The air is filled with invisible threads that connect all living beings.
13. Chronomancers
- Time-benders who can manipulate past, present, and future.
- Gesture: Tapping a timepiece rhythmically to alter time flow.
- View: Time is fluid and can be molded to fit the needs of the moment.
14. Dreamforgers
- People who can enter and manipulate dreams.
- Gesture: Weaving fingers in intricate patterns while in a trance.
- View: Dreams are a bridge between realities, holding power and prophecy.
15. Sunseekers
- Pilgrims who follow the path of the sun, gaining strength from its light.
- Gesture: Holding a hand above the heart to swear oaths under the sun’s gaze.
- View: The sun’s light is a witness to all promises, giving them sacred weight.
16. Frostborn
- Ice-dwellers with control over cold and frost.
- Gesture: Exhaling a cold breath to signify agreement or truth.
- View: Ice preserves and protects, holding the essence of life.
17. Songhearts
- A musical culture that uses songs and sound for magic.
- Gesture: Placing a hand over the throat and singing a single note to show sincerity.
- View: Music is the language of the heart and the most honest form of communication.
18. Runecarvers
- Inscribers of powerful runes that grant various abilities.
- Gesture: Tracing runes in the air or on surfaces to cast spells.
- View: Runes are the written words of the gods, containing immense power.
19. Stormcallers
- Masters of weather, able to summon and control storms.
- Gesture: Raising a staff to the sky to summon storms.
- View: Storms are the breath of the gods, bringing both fury and renewal.
20. Plainsriders
- Nomadic horsemen known for their speed and agility.
- Gesture: Drawing a circle in the dirt with a foot to mark territory or signal peace.
- View: The open plains are a vast, sacred expanse that must be respected.
21. Mycologians
- Mushroom-like beings who can communicate through spores.
- Gesture: Spreading spores by tapping a mushroom cap to communicate.
- View: Fungi are the bridge between life and decay, recycling energy.
22. Glimmerfolk
- Glittering, gem-encrusted people who can harness the power of precious stones.
- Gesture: Touching gemstones to channel their energy.
- View: Crystals are vessels of ancient power and knowledge.
23. Thornclad
- A warrior culture clad in thorny armor, known for their fierce combat skills.
- Gesture: Clasping hands with thorned gloves to signify a bond or agreement.
- View: Pain and resilience are intertwined, symbolizing strength.
24. Celestials
- Star-born beings with a deep connection to the cosmos.
- Gesture: Drawing constellations in the air with glowing fingers.
- View: The night sky is a map of destiny, guiding their every action.
25. Inkshapers
- People who can bring drawings and tattoos to life.
- Gesture: Drawing a symbol on their skin to activate a spell.
- View: Ink and art are extensions of the soul, capable of bringing thoughts to life.
26. Mirageweavers
- Desert dwellers who can create illusions and mirages.
- Gesture: Waving hands to create illusions and mirages.
- View: Reality is fluid and can be shaped by perception and will.
27. Echoers
- A culture that communicates and fights using echoes and soundwaves.
- Gesture: Clapping or snapping fingers to create soundwaves for communication.
- View: Sound is a powerful force that can shape the world around them.
28. Ironveins
- Metal manipulators who can shape and control metal at will.
- Gesture: Clenching fists to channel metal manipulation.
- View: Metal is a living force, constantly evolving and reacting.
29. Wyrmkin
- Dragon-like people with scales and the ability to breathe fire.
- Gesture: Exhaling a plume of smoke or fire to show respect or power.
- View: Dragons are the ultimate beings, embodying wisdom and might.
30. Duskborn
- Night-dwellers who gain strength from the moon.
- Gesture: Holding a candle to their chest, symbolizing the light within the darkness.
- View: Darkness is not to be feared, but embraced as a part of the natural cycle.
31. Crystalhearts
- A society with crystalline bodies that can refract light and energy.
- Gesture: Touching their heart crystal to show honesty and purity.
- View: Crystals are the heart of their being, reflecting their true selves.
32. Skyforgers
- Builders of floating cities and airships.
- Gesture: Hammering an invisible anvil to craft objects from thin air.
- View: The sky is a forge, and they are its smiths, creating wonders from the air.
33. Leafkin
- Plant-based beings who can photosynthesize and communicate with flora.
- Gesture: Placing a leaf in the palm to connect with nature.
- View: Leaves and trees are the lifeblood of the earth, nourishing all.
34. Sandshapers
- Desert people who can control and shape sand.
- Gesture: Drawing patterns in the sand to communicate or cast spells.
- View: Sand is a canvas for their magic, constantly shifting and changing.
35. Moonshadow Elves
- Elves who live in the shadows of the moon, skilled in stealth and night magic.
- Gesture: Casting moonlight on their face to invoke lunar power.
- View: The moon is a guide and protector, influencing their magic and lives.
36. Bloodrunes
- Warriors who use their own blood to inscribe powerful runes.
- Gesture: Pricking a finger to draw blood and create runes.
- View: Blood is the essence of life, and through it, they gain power.
37. Dreambinders
- People who can link their dreams to reality.
- Gesture: Twining fingers together to weave dreams into reality.
- View: Dreams are powerful forces that can shape and change the world.
38. Thunderclans
- Tribes who worship and control thunder and lightning.
- Gesture: Stamping feet or clapping hands to summon thunder.
- View: Thunder is the voice of the gods, a call to action and power.
39. Feywilders
- Inhabitants of the fey realm with unpredictable and chaotic magic.
- Gesture: Dancing in a circle to invoke fey magic.
- View: The fey are mischievous yet powerful, their magic a blend of chaos and beauty.
40. Mirrorborn
- People who can step through and manipulate mirrors.
- Gesture: Touching mirrors to travel or communicate.
- View: Mirrors are portals to other realities, reflecting infinite possibilities.
41. Wispwalkers
- Ethereal beings who guide lost souls.
- Gesture: Holding a wisp of light to guide lost souls.
- View: Wisps are guides and protectors, leading them through darkness.
42. Frostweavers
- Ice artisans who create intricate and magical ice sculptures.
- Gesture: Weaving ice crystals into intricate patterns.
- View: Ice is a delicate and beautiful force, capable of great power.
43. Starwardens
- Celestial knights who protect the realms from cosmic threats.
- Gesture: Drawing star maps in the air to invoke celestial power.
- View: The stars are guardians, watching over and protecting them.
44. Emberkin
- Fire-dwellers with control over embers and ash.
- Gesture: Snapping fingers to produce sparks and embers.
- View: Embers hold the remnants of fire’s spirit, representing both the end and beginning of the flame.
45. Oceanborne
- Sea nomads who can control the tides and waves.
- Gesture: Drawing water symbols in the air to summon sea spirits.
- View: The sea is a vast, living entity, a source of mystery and power.
46. Windwhisperer
- Communicators with the wind, able to send messages across great distances.
- View: The sky is a living entity, responsive to the voices of those who respect it.
- Gesture: Moving gracefully to mimic the flow of the wind.
47. Etherseekers
- Gesture: Holding out their hands to draw ether into themselves.
- View: The ether is a vast reservoir of magic, accessible to those who seek it.
48. Twilight Guardians:
- Gesture: Holding a lantern to light the way through twilight.
- View: Twilight is a sacred time, a bridge between day and night.
49. Windwalkers
- Gesture: Moving gracefully to mimic the flow of the wind.
- View: The wind is a messenger of the gods, carrying whispers of destiny and change.
50. Eclipsewatchers
-Gesture: Covering one eye while the other remains open to signify balance
- View: Eclipses represent the merging of light and dark, a time of balance and reflection.
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emptyheadgamer · 4 months ago
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Humans are one of the longer lived animals on this planet, outlived by only a handful of things. So instead of humans as space orks, rapidly and aggressively spreading, please consider the following:
Humans as space elves. Ridiculously long lived, even compared to the Redronia who were previously envied for their long lives of 7.5 large galactic time units (approx 37.5 terran years). They are often willing to wait years, MULTIPLE YEARS! for projects to complete or plans to play out. Each one is possessed of more life experience and the accompanying wisdom than a Quixlan could attain in 3 lifetimes by the time they reach their age of maturity. Never let them borrow something however, as it may be half a lifetime before you see it again.
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writing-to-survive · 1 year ago
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#119
"You're nothing at all of what I thought an alien would look like," Human says.
"What did you think I was going to look like?" Alien asks.
"I don't know. Multiple arms or heads. Maybe three eyes. Huge heads. Green skin," Human mumbles. "But you look like a human. Like me."
"You are very stereotypical. And—" Alien states.
"Sorry," Human winches.
"—saying we look like your species is an insult. The major difference between our two species is that mine is much more advanced than yours. I mean, you guys are still traveling to space in tin cans."
"I was wrong about what I thought you looked like, but I'm spot on about your personality," Human says.
"Intelligent and honest?" Alien assumes, grinning.
"A stuck-up, know it all who thinks their better than everyone else," Human corrects, wiping the smrik right off Alien's face.
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literaryvein-reblogs · 16 days ago
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Words Related to Science Fiction
Android - a robot that looks like a person
Antigravity - reducing, canceling, or protecting against the effect of gravity
Blaster - a handheld weapon similar to a gun that fires bolts of energy instead of physical projectiles
Cyberpunk - science fiction dealing with future urban societies dominated by computer technology
Cyborg - a bionic human
Deep space - space well outside the earth's atmosphere and especially that part lying beyond the earth-moon system
Extraterrestrial - originating, existing, or occurring outside the earth or its atmosphere
Galactic - of or relating to a galaxy and especially the Milky Way galaxy; huge
Hyperspace - a fictional space in which extraordinary events happen
Kryptonite - a substance that causes the comic-book character Superman to become weak when he is exposed to it
Martian - an imaginary creature in books, movies, etc., that lives on or comes from the planet Mars
Multiverse - a theoretical reality that includes a possibly infinite number of parallel universes
Space opera - a futuristic melodramatic fantasy involving space travelers and extraterrestrial beings
Space-time - the whole or a portion of physical reality determinable by a usually four-dimensional coordinate system
Starship - a spacecraft designed for interstellar travel
Superhuman - being above the human; divine
Time machine - a hypothetical device that permits travel into the past and future
UFO - "unidentified flying object"; a mysterious flying object in the sky that is sometimes assumed to be a spaceship from another planet
Warp speed - the highest possible speed
Wormhole - a hypothetical structure of space-time envisioned as a tunnel connecting points that are separated in space and time
Source ⚜ More: Word Lists
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forgottenthreads · 9 months ago
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Alien Ambassador: so I've just been to Sol, met with the Humans, and we have a problem.
Alien politician: what sort of problem?
Ambassador: remember a while back we ran into that insectoid species?
Politician: yeah there were like what 60 million of them in delta P right, such a headache trying to negotiate voting rights for them, their population was out of control.... An order of magnitude more than any other race we've encountered, Wait there's not 60 million humans right?
Ambassador: um no... There's not 60 million humans
Politician: thank the stars, those humans are a mess, I heard what they did to their system, global warming, nuclear war, then Mars... Just crazy...
Ambassador: they passed 60 Million humans before the nuclear war, in fact they passed 600 Million humans before their nuclear war.... They had 6 Billion when their global warming was first identified
Politician: oh.... Oh no...
Ambassador: the insectoids had one mother laying eggs, about half the humans are mothers, they can double in population every 2-3 years if they want, though typically they double every 30 to 50 years
Politician: so that's ...
Ambassador: they're coming up on a trillion
Politician: ... A problem. Wait how does even two planets support that many of them?
Ambassador: well they don't just live on Earth, Luna, Venus and Mars anymore, someone had the idea to turn space debris into 'space stations' and farmland... They predict their system can support 10,000x the population before running out of easily accessible materials.
Politician: ... Well the fecal matter is certainly going to hit the circulation unit when the news gets out... They have no self control... Wait a second wasn't Venus that Acid world... What the... How are they living there?
Ambassador: I figured it was better not to ask.
Politician: I think I'd better get to work, please write up a full report for .... Everyone .... everyone will want to know... *Sigh* it's gonna be a long Decade.
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questions-about-blorbos · 6 days ago
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This request was sent to us and we made a poll in response to it. Send any Blorbo-related question you want to our inbox and we’ll make a poll on which people can vote with their own Blorbos in minds
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unboundprompts · 2 months ago
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Hey! Weird request, but do you have prompts for how science and maths could be used in magic scenarios to gain the upper hand and make a battle much easier? So far all I have is using infrared glasses to see an invisible warrior
Science and Math in Magical Battle Scenarios
-> feel free to edit and adjust as you see fit.
Angles of reflection can amplify protective spells. You can design a series of intricate mirrors arranged in a geometric pattern to reflect and amplify your magical shields against an incoming attack.
A sound dampening cloak that absorbs sound waves, making the wearer nearly silent. Using principles of acoustics, the cloak allows the user to sneak up on opponents or escape unnoticed, enhancing stealth tactics during combat.
Sound Waves as Weapons. Combining musical abilities with sound frequency analysis, you can use math to calculate the exact frequency that can disrupt an enemy's concentration or shatter magical barriers, crafting a powerful song that acts as both a weapon and a shield.
A handheld device that scans the environment for various wavelengths of light, allowing the user to see through illusions, detect hidden magical traps, or analyze the composition of materials around them.
Calculating Gravity's Pull. Using physics to modify gravity around a battlefield. By calculating gravitational pull with equations, you can create zones where enemies feel heavy and sluggish, while allies feel lighter and faster, turning the tide of battle.
Using chemistry to concoct volatile mixtures that create spectacular distractions or devastating explosions. By carefully measuring ingredients and employing magical runes, you can cause reactions to target specific enemy units.
Employing concepts from quantum mechanics to create portals that allow you to teleport around the battlefield instantly. By calculating the right coordinates based on your enemies’ positions, you can dodge attacks and reposition themselves strategically.
A small device that releases a swarm of nanobots capable of repairing injuries or armor in real-time. The nanobots can also serve offensive purposes, overwhelming an enemy or disabling their technology.
Light Manipulation. Combine the principles of optics with magic to bend light, creating illusions or cloaking yourself and your allies from view. By understanding how light refracts and reflects, you can create a battlefield advantage by confusing your enemies.
A headset that uses artificial intelligence to analyze an opponent’s movements in real-time. By processing data on their fighting style, it predicts their next moves, providing the user with tactical insights and a chance to counter effectively.
A grenade that emits a short burst of electromagnetic energy, disabling electronic devices and magical constructs in its radius. It could be used to thwart technologically enhanced enemies or disrupt their magical defenses.
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mcflymemes · 9 months ago
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SCI FI SETTINGS / LOCATIONS PROMPTS *  sci-fi location based prompts for starters, adjust as necessary
spaceship-specific
[ 01 ] the cockpit of a dilapidated spaceship
[ 02 ] the bridge of a massive starship, with windows around the room giving you an incredible view of the stars
[ 03 ] beside the burning remains of a crashed ship
[ 04 ] tucked away in the bunks of a tiny spaceship
[ 05 ] outside a spaceship in the middle of space, using gravity-boots to walk safely across the ship and perform repairs or check a bad sensor
[ 06 ] a bustling ship hangar with crewmembers running about, rushing to get into their ships as the battle draws near
[ 07 ] the weapons locker onboard the ship
[ 08 ] the locker rooms onboard the ship
[ 09 ] the echo-y shuttle bay of a spaceship
[ 10 ] in the ship's command center during an intense battle
[ 11 ] the narrow passageway leading to the ship's weapon system/turrets
[ 12 ] the mess hall, crowded with crewmembers
[ 13 ] your muse's private room onboard the ship
different types of planets
[ 14 ] a dense, foggy planet with oversized plants
[ 15 ] the abandoned base on a moon with low gravity
[ 16 ] a swampy, foggy planet with frightening creatures lurking beneath the water's surface
[ 17 ] an entirely water-covered planet with structures built above the stormy seas for safety
[ 18 ] a hilly, remote planet covered in grasslands
[ 19 ] a lava-covered, mountainous planet with bubbling volcanoes
[ 20 ] a planet trapped in a constant storm, always raining and thundering
[ 21 ] the site of an abandoned colony on a once-habitable planet, now taken over by nature and destroyed by time
[ 22 ] a planet where life only exists underground, where it is impossible to survive on the surface
[ 23 ] a city planet, completely built up of buildings, nightlife, neon lights, and a seedy underbelly
assorted locations + scenarios
[ 24 ] a military base, now abandoned and controlled by a rogue ai
[ 25 ] trapped within a high security prison full of space pirates
[ 26 ] a holy temple, obscured in the mountains of a distant planet
[ 27 ] on the craggy side of a massive meteor
[ 28 ] a dangerous off-world facility rumored to house illegal experimentations
[ 29 ] a bustling, cramped cantina filled with music, drinking, and the occasional gunshot or two
[ 30 ] secretly aboard the enemy's ship, trying to remain hidden
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seaside-writings · 2 years ago
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Prompt #656
"I don't want to marry some weak, pathetic human,"
"And you think I want to marry some jackass with a superiority complex?"
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thepromptfoundry · 5 months ago
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Hope you're ready for some out-of-this-world creativity, because we're having ourselves a Sci-Fi September at the Prompt Foundry!
If you use this list, please tag me here @thepromptfoundry, I’d love to see your writing and art!
Feel free to combine different days' prompts with each other, or combine them with other events! Use your OCs, your favorite characters from media, your own experiences, whatever tickles your fancy.
Respond to as many prompts as you want or as interest you, don’t worry about missing or skipping any. Remember, this is supposed to be fun!
If you have any questions or musings, check our FAQ, and if you don't find your answer, shoot me an ask.
Plain text list below the cut:
1 Five Minutes Into The Future 2 Flying Cars 3 Starships 4 Virtual Worlds 5 Blending Nature And Tech 6 Androids 7 Space Pirates 8 Laser Swords 9 Aliens Among Us 10 Total Automation 11 Ghosts In The Machine 12 Post-Apocalypse 13 Guardian Robots 14 First Contact 15 Government Secrets 16 Time Travel 17 Mutation 18 Universal Translator 19 Cyborgs 20 Raygun Gothic 21 Medical Experimentation 22 Genetic Recombination 23 Precognition 24 Technobabble 25 City In A Dome 26 Robot Rights 27 Transporter Malfunction 28 Clones 29 Suspended Animation 30 Ancient Super Technology
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peppermintperoxide · 28 days ago
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WAIT wait wait hang on i just remembered that thing that happens to astronauts when they come back to earth and their blood pressure is weird for a couple days cause now their cardiovascular system has to deal with gravity again so they can pass out a couple times until their body adjusts again and I just think you could do that to your sci-fi whumpee anyway thanks that’s all keep scrolling
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theplotmage · 4 months ago
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How to Get Started with Worldbuilding for Fantasy Writers
Hey fellow writers!
Worldbuilding can feel like a Herculean task, but it’s one of the most rewarding parts of creating a fantasy novel. If you're getting stuck, Here are some tips that have helped me, and I hope they’ll help you too!
Start with the Basics
Geography
- Map out the physical layout of your world. Think about continents, countries, cities, and natural features like mountains, rivers, and forests.
Climate and Ecosystems
- What are the climate zones and ecosystems like? How do they shape the lives of your inhabitants?
Create a History
Origins
- Dive into how your world came into existence. Are there creation myths or ancient civilizations that set the stage?
Major Events
- Outline key historical events. Wars, alliances, discoveries, and disasters can add so much depth.
Develop Cultures and Societies
Cultures
- Craft diverse cultures with unique customs, traditions, and values. What do they wear? What do they eat? How do they express themselves through art?
Social Structure
- Define the social hierarchy. Who holds power? What are the roles of different classes or groups?
Establish Magic and Technology
Magic System
- Set the rules and limitations of magic. Who can use it? How does it work? What are its costs and consequences?
Technology
- Decide on the level of technological advancement. Is your world medieval with swords and castles, or does it have steampunk elements?
Design Political and Economic Systems
Governments
- Create various forms of government. Are there kingdoms, republics, or empires? How do they interact?
Economy
- Define the economic systems. What are the main industries and trade routes? How do people earn a living?
Build Religions and Beliefs
Religions
- Develop religions and belief systems. Who are the gods or deities? What are the rituals and holy sites?
Myths and Legends
- Craft myths and legends that influence the culture and behavior of your characters.
Craft Unique Flora and Fauna
Creatures
- Invent unique creatures that inhabit your world. Consider their habitats, behaviors, and interactions with humans.
Plants
- Design plants with special properties. Are there magical herbs or dangerous plants?
Incorporate Conflict and Tension
Internal Conflicts
- Think about internal conflicts within societies, such as class struggles, political intrigue, or religious disputes.
External Conflicts
- Consider external threats like invading armies, natural disasters, or magical catastrophes.
Use Maps and Visual Aids
Maps
- Create maps to visualize your world. This helps you keep track of locations and distances.
Visual References
- Use images or sketches to inspire and flesh out your world.
Stay Consistent
Consistency
- Keep track of the details to maintain consistency. Use a worldbuilding bible or document to record important information.
Feedback
- Share your world with others and get feedback. Sometimes fresh eyes can spot inconsistencies or offer new ideas.
Let Your Characters Explore
Character Perspective
- Develop your world through the eyes of your characters. How do they interact with their environment? What do they know or believe about their world?
Be Flexible
Adapt and Evolve
- Be open to changing aspects of your world as your story develops. Sometimes the best ideas come during the writing process.
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whumpwordsoftheday · 1 month ago
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“Humans are quite simple. They need water, food, and a place to sleep and they’ll be fine.”
“Then why does mine keep crying and saying it needs to see its family?”
“Oh ignore it, it’s just being dramatic.”
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