#sci-fi author
Explore tagged Tumblr posts
jamiedoesart · 2 years ago
Text
youtube
Tumblr media
Redbubble Shop, Ko-Fi, YouTube Channel, Instagram
8 notes · View notes
theplotmage · 4 months ago
Text
Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
5K notes · View notes
bixels · 10 months ago
Text
Tumblr media
I watched Starship Troopers tonight.
5K notes · View notes
cy-cyborg · 1 year ago
Text
What able bodied authors think I, an amputee and a wheelchair user, would want in a scifi setting:
Tech that can regenerate my old meat legs.
Robot legs that work just like meat legs and are functionally just meat legs but robot
Literally anything that would mean I don't have to use a wheelchair.
If I do need to use a wheelchair, make it fly or able to "walk me" upstairs
What I actually want:
Prosthetic covers that can change colour because I'm too indecisive to pick one colour/pattern for the next 5+ years.
A leg that I can turn off (seriously, my above knee prosthetic has no off switch... just... why?)
A leg that won't have to get refitted every time I gain or loose weight.
A wheelchair that I can teleport to me and legs I can teleport away when I'm too tired to keep walking. And vice versa.
In that same vein, legs I can teleport on instead of having to fiddle around with the sockets for half an hour.
Prosthetic feet that don't require me to wear shoes. F*ck shoes.
Actually accessible architecture, which means when I do want to use my wheelchair, it's not an issue.
Prosthetic legs with dragon-claw feet instead of boring human feet or just digigrade prosthetics that are just as functional as normal human-shaped ones.
A manual wheelchair with the option to lift my seat up like those scissor-lift things so I'm not eye-level with everyone's butt on public transport/so I can reach the top shelf by myself.
A prosthetic foot that lights up when it hits the ground like those children's shoes.
A few additions I remember seeing in the comments on my old account:
holographic prosthetic covers
transformers-style mobility aids that can fold into the shapes of different aids (e.g. a wheelchair that can fold into a cane)
prosthetic covers with pockets/hidden compartments (kind of surprised this isn't a thing already).
find my leg (like find my iphone, but for your legs when you haven't worn them in a while lol)
TLDR: Stop assuming every disabled person would want to be as close to "normal" as possible in your works. Some absolutely would and having options for them if fine, but I rarely see any examples of media showing those of us who don't. start letting amputees in your scifi works have fun with our prosthetics, fix the problems real amputees are already talking about instead of what you think are the issues and make your settings as a whole accessible!
Tumblr media
3K notes · View notes
victusinveritas · 10 months ago
Text
Tumblr media
697 notes · View notes
judgeitbyitscover · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Southern Reach series (10th Anniversary Editions) by Jeff VanderMeer
Cover art by Pablo Delcan
MacMillan, 2014-2024
Annihilation (2014)
Area X has been cut off from the rest of the world for decades. Nature has reclaimed the last vestiges of human civilization. The first expedition returned with reports of a pristine, Edenic landscape; the second expedition ended in mass suicide, the third in a hail of gunfire as its members turned on one another. The members of the eleventh expedition returned as shadows of their former selves, and within weeks, all had died of cancer. In Annihilation, the first volume of Jeff VanderMeer's Southern Reach Trilogy, we join the twelfth expedition.
The group is made up of four women: an anthropologist; a surveyor; a psychologist, the de facto leader; and our narrator, a biologist. Their mission is to map the terrain, record all observations of their surroundings and of one another, and, above all, avoid being contaminated by Area X itself.
They arrive expecting the unexpected, and Area X delivers—but it’s the surprises that came across the border with them and the secrets the expedition members are keeping from one another that change everything
Authority (2014)
After thirty years, the only human engagement with Area X—a seemingly malevolent landscape surrounded by an invisible border and mysteriously wiped clean of all signs of civilization—has been a series of expeditions overseen by a government agency so secret it has almost been forgotten: the Southern Reach. Following the tumultuous twelfth expedition chronicled in Annihilation, the agency is in complete disarray.
John Rodríguez (aka "Control") is the Southern Reach's newly appointed head. Working with a distrustful but desperate team, a series of frustrating interrogations, a cache of hidden notes, and hours of profoundly troubling video footage, Control begins to penetrate the secrets of Area X. But with each discovery he must confront disturbing truths about himself and the agency he's pledged to serve.
In Authority, the second volume of Jeff VanderMeer's Southern Reach trilogy, Area X's most disturbing questions are answered . . . but the answers are far from reassuring.
Acceptance (2014)
It is winter in Area X, the mysterious wilderness that has defied explanation for thirty years, rebuffing expedition after expedition, refusing to reveal its secrets. As Area X expands, the agency tasked with investigating and overseeing it—the Southern Reach—has collapsed on itself in confusion. Now one last, desperate team crosses the border, determined to reach a remote island that may hold the answers they've been seeking. If they fail, the outer world is in peril.
Meanwhile, Acceptance tunnels ever deeper into the circumstances surrounding the creation of Area X—what initiated this unnatural upheaval? Among the many who have tried, who has gotten close to understanding Area X—and who may have been corrupted by it?
In this last installment of Jeff VanderMeer's Southern Reach trilogy, the mysteries of Area X may be solved, but their consequences and implications are no less profound—or terrifying.
Absolution (2024)
When the Southern Reach Trilogy was first published a decade ago, it was an instant sensation, celebrated in a front-page New York Times story before publication, hailed by Stephen King and many others. Each volume climbed the bestsellers list; awards were won; the books made the rare transition from paperback original to hardcover; the movie adaptation became a cult classic. All told, the trilogy has sold more than a million copies and has secured its place in the pantheon of twenty-first-century literature.
And yet for all this, for Jeff VanderMeer there was never full closure to the story of Area X. There were a few mysteries that had gone unsolved, some key points of view never aired. There were stories left to tell. There remained questions about who had been complicit in creating the conditions for Area X to take hold; the story of the first mission into the Forgotten Coast—before Area X was called Area X—had never been fully told; and what if someone had foreseen the world after Acceptance? How crazy would they seem?
Structured in three parts, each recounting a new expedition, there are some long-awaited answers here, to be sure, but also more questions, and profound new surprises. Absolution is a brilliant, beautiful, and ever-terrifying plunge into unique and fertile literary territory. It is the final word on one of the most provocative and popular speculative fiction series of our time
359 notes · View notes
thefake-red · 5 months ago
Text
I think I've sorta figured out why it bothers me so much when people simplify Harlan Ellison to just being a very hateful man or say that he's "rolling in his grave" about every dumb fandom behaviour (he would not care about you shipping the characters, be serious) or compare him to AM/say he's his self-insert.
lt's bcs this language does not allow him to be viewed as the complex person that he, and every person to exist, is.
I think it's good to criticise creators and Ellison was VERY worthy of criticism, but he's not some being running on hatred and hatred alone as so many "fans", primarily the ones who discovered he existed less than a year ago on tik tok, seem to describe him. Criticise him on his stubbornness to accept his wrongdoings, his underlying misogyny and racism in his writing, his defence of Ed Kramer, etc.
In the same breath, I'd also like to say I think, when it comes to someone as complicated as Ellison, it's also worth noting the good deeds he did alongside his wrongful behaviour.
Ellison, as he would frequently mention, was outspoken about his political beliefs and was a part of many movements. He protested the Vietnam War, he was a part of the civil rights movement, he joined the writers strike, and was passionate about the rights of creators.
He was also a major hypocrite and always believed he was right, and no one was worth listening to even if they had more experience than him in that topic. He was especially reluctant of listening to people's criticisms of his work and it's depiction of minorities.
He was complicated. He was not an especially just or kind person, but he was passionate and outspoken and more than just an angry little man.
352 notes · View notes
violent138 · 4 months ago
Text
Of the Batfamily, Jason and Cass are the ones that perpetually forget their IDs and it's gotten to the point that the other siblings will usually carry some excellent fakes if they're going places together, but this once got them into massive trouble when five separate people produced Cass's "real" ID.
226 notes · View notes
technicallyclassyperfection · 8 months ago
Text
Tumblr media
Space Battleship Yamato by Noriyoshi Ohrai (1978)
251 notes · View notes
amygdalae · 5 months ago
Text
William Gibson's writing is sooo cunty and stylish....
184 notes · View notes
rotten-whispers · 6 months ago
Text
Do YOU like queer protagonists in books? Dystopian horror? Silly sci-fi novels?
Or supporting your local queer indie author?
THEN consider delving into Tales from a Mall, a wacky sci-fi novel where ferrets have mechanical attachments, snails have legs, and there is something sinister going on in the 22nd century Fresh Malls. Perhaps something to do with the rats. Lots and lots of rats...
Only $10!
https://www.amazon.com/Tales-Mall-future-become-ridiculous/dp/B0BK6PVMX3/ref=sr_1_1
Tumblr media
Or consider exploring the dark world of Boxes, a sci-fi horror novel following the journey of nonbinary Baxley through the Complex. Monsters roam the halls, stairs descend endlessly into the earth, and a sweet madness has overcome the denizens, turning them into something else entirely. See trigger warnings if necessary!
Only $16!
https://www.amazon.com/gp/product/B0B8BPW3P5/ref=dbs_a_def_awm_bibl_vppi_i0GJhNzA3ZTZmM2I2NGY5ZDVmNWQ1NSwzNzdhNmM0ZGIwMTBiMTg2Y2FmNTZiNDIxZDI4YjA0MWQxMWM0NGY5&ts=1660371335
Tumblr media
Not into novels? Try one of my silly sticker designs on Redbubble!!
https://www.redbubble.com/people/molespignoses/shop
Tumblr media Tumblr media
Please check out a copy or reblog this post to support my work :)
180 notes · View notes
the9mm · 6 months ago
Text
Tumblr media
Psssssttttttt... Do you like gay, and robots, and sci-fi books?
Then the book I am publishing as part of Booktopia 2024 may be for you!
Watch my dumb gay robots bumble around as they figure out what they're doing and how to live after they decide to shirk their responsibilities and run away together.
If you like: Asimov's robot series, Cargill's Sea of Rust, Newitz's Autonomous, Chambers' A Psalm for the Wild Built, Detroit: Become Human, Space Sweepers, Robocop, or any variety of robotic sci-fi in between, you'll love this book. This book is my love-letter to the sci-fi community as a whole with lots of little nods back to various sci-fi works.
This will be my debut words-words-words novella at 46,000 words and I wanna make a physical book so bad. I hope you'll help me get there. You can subscribe now to get an email when the project launches, but don't worry... I'll be screaming a bunch here too leading up to the project in September. It's live now. :)
As part of Booktopia, I'll be cross-collaborating with Space Wizard Science Fantasy, who is publishing Lesbians in Space. Space Wizard Science Fantasy is bringing together some great sapphic writers in this new volume of relationships set in space! You'll also love more sci-fi/fantasy and LGBTQ+ crossover.
LIVE NOW DURING BOOKTOPIA!
149 notes · View notes
theplotmage · 4 months ago
Text
50 Fantasy Prompts: Cultures and Societies. Writers Save this!
1. Luminae
- A society that worships light and revolves around bioluminescent creatures.
- Gesture: Raising both hands to the sky and opening palms to signify receiving light.
- View: Light is considered the purest form of energy and the ultimate source of life.
2. Mistral Nomads
- Wind travelers who harness the power of the breeze for navigation and communication.
- Gesture: Whispering into a small vial and releasing it into the wind, symbolizing sending a message.
- View: The wind carries the voices of ancestors and guides the living.
3. Veilwalkers
- Inhabitants of the mist who can see and manipulate spirits.
- Gesture: Drawing a veil across the face to communicate with spirits.
- View: The world of the living and the dead are separated by a thin veil that can be crossed.
4. Starforged
- People born under specific constellations with unique abilities tied to their birth star.
- Gesture: Touching a constellation tattoo to activate its power.
- View: Stars are the eyes of the gods, watching over and guiding them.
5. Shadecloaks
- Masters of shadow magic, living in perpetual twilight.
- Gesture: Merging fingers into the shadows, symbolizing blending into the darkness.
- View: Shadows are protective, hiding them from danger and giving them strength.
6. Seraphians
- Winged beings who consider themselves guardians of the skies.
- Gesture: Unfurling wings in a greeting, showing trust and openness.
- View: The skies are sacred, and flight is a divine gift.
7. Pyrosages
- Fire-wielders who live in harmony with volcanic landscapes.
- Gesture: Holding a flame in one hand while placing the other hand over the heart, symbolizing passion and life.
- View: Fire is a cleansing force, both destructive and renewing.
8. Aquafolk
- Ocean dwellers with the ability to breathe underwater and communicate with marine life.
- Gesture: Creating ripples in water with a fingertip to convey emotions.
- View: Water is a mirror of the soul, reflecting true feelings and intentions.
9. Silvan Elves
- Forest guardians who blend seamlessly with their environment.
- Gesture: Touching foreheads with a leaf, symbolizing unity with nature.
- View: All life is interconnected through the roots of the great tree.
10. Necrochanters
- A culture deeply connected to the afterlife, able to communicate with and summon spirits.
- Gesture: Drawing a circle with ashes to summon spirits.
- View: Death is not the end but a transformation to another state of being.
11. Stonekin
- Rock-like beings who can manipulate earth and stone.
- Gesture: Pressing a hand to the ground to communicate with the earth.
- View: The earth holds ancient wisdom and the memories of their ancestors.
12. Aetherians
- Masters of air magic, capable of floating and flying at will.
- Gesture: Raising arms and fingers to mimic the flow of air currents.
- View: The air is filled with invisible threads that connect all living beings.
13. Chronomancers
- Time-benders who can manipulate past, present, and future.
- Gesture: Tapping a timepiece rhythmically to alter time flow.
- View: Time is fluid and can be molded to fit the needs of the moment.
14. Dreamforgers
- People who can enter and manipulate dreams.
- Gesture: Weaving fingers in intricate patterns while in a trance.
- View: Dreams are a bridge between realities, holding power and prophecy.
15. Sunseekers
- Pilgrims who follow the path of the sun, gaining strength from its light.
- Gesture: Holding a hand above the heart to swear oaths under the sun’s gaze.
- View: The sun’s light is a witness to all promises, giving them sacred weight.
16. Frostborn
- Ice-dwellers with control over cold and frost.
- Gesture: Exhaling a cold breath to signify agreement or truth.
- View: Ice preserves and protects, holding the essence of life.
17. Songhearts
- A musical culture that uses songs and sound for magic.
- Gesture: Placing a hand over the throat and singing a single note to show sincerity.
- View: Music is the language of the heart and the most honest form of communication.
18. Runecarvers
- Inscribers of powerful runes that grant various abilities.
- Gesture: Tracing runes in the air or on surfaces to cast spells.
- View: Runes are the written words of the gods, containing immense power.
19. Stormcallers
- Masters of weather, able to summon and control storms.
- Gesture: Raising a staff to the sky to summon storms.
- View: Storms are the breath of the gods, bringing both fury and renewal.
20. Plainsriders
- Nomadic horsemen known for their speed and agility.
- Gesture: Drawing a circle in the dirt with a foot to mark territory or signal peace.
- View: The open plains are a vast, sacred expanse that must be respected.
21. Mycologians
- Mushroom-like beings who can communicate through spores.
- Gesture: Spreading spores by tapping a mushroom cap to communicate.
- View: Fungi are the bridge between life and decay, recycling energy.
22. Glimmerfolk
- Glittering, gem-encrusted people who can harness the power of precious stones.
- Gesture: Touching gemstones to channel their energy.
- View: Crystals are vessels of ancient power and knowledge.
23. Thornclad
- A warrior culture clad in thorny armor, known for their fierce combat skills.
- Gesture: Clasping hands with thorned gloves to signify a bond or agreement.
- View: Pain and resilience are intertwined, symbolizing strength.
24. Celestials
- Star-born beings with a deep connection to the cosmos.
- Gesture: Drawing constellations in the air with glowing fingers.
- View: The night sky is a map of destiny, guiding their every action.
25. Inkshapers
- People who can bring drawings and tattoos to life.
- Gesture: Drawing a symbol on their skin to activate a spell.
- View: Ink and art are extensions of the soul, capable of bringing thoughts to life.
26. Mirageweavers
- Desert dwellers who can create illusions and mirages.
- Gesture: Waving hands to create illusions and mirages.
- View: Reality is fluid and can be shaped by perception and will.
27. Echoers
- A culture that communicates and fights using echoes and soundwaves.
- Gesture: Clapping or snapping fingers to create soundwaves for communication.
- View: Sound is a powerful force that can shape the world around them.
28. Ironveins
- Metal manipulators who can shape and control metal at will.
- Gesture: Clenching fists to channel metal manipulation.
- View: Metal is a living force, constantly evolving and reacting.
29. Wyrmkin
- Dragon-like people with scales and the ability to breathe fire.
- Gesture: Exhaling a plume of smoke or fire to show respect or power.
- View: Dragons are the ultimate beings, embodying wisdom and might.
30. Duskborn
- Night-dwellers who gain strength from the moon.
- Gesture: Holding a candle to their chest, symbolizing the light within the darkness.
- View: Darkness is not to be feared, but embraced as a part of the natural cycle.
31. Crystalhearts
- A society with crystalline bodies that can refract light and energy.
- Gesture: Touching their heart crystal to show honesty and purity.
- View: Crystals are the heart of their being, reflecting their true selves.
32. Skyforgers
- Builders of floating cities and airships.
- Gesture: Hammering an invisible anvil to craft objects from thin air.
- View: The sky is a forge, and they are its smiths, creating wonders from the air.
33. Leafkin
- Plant-based beings who can photosynthesize and communicate with flora.
- Gesture: Placing a leaf in the palm to connect with nature.
- View: Leaves and trees are the lifeblood of the earth, nourishing all.
34. Sandshapers
- Desert people who can control and shape sand.
- Gesture: Drawing patterns in the sand to communicate or cast spells.
- View: Sand is a canvas for their magic, constantly shifting and changing.
35. Moonshadow Elves
- Elves who live in the shadows of the moon, skilled in stealth and night magic.
- Gesture: Casting moonlight on their face to invoke lunar power.
- View: The moon is a guide and protector, influencing their magic and lives.
36. Bloodrunes
- Warriors who use their own blood to inscribe powerful runes.
- Gesture: Pricking a finger to draw blood and create runes.
- View: Blood is the essence of life, and through it, they gain power.
37. Dreambinders
- People who can link their dreams to reality.
- Gesture: Twining fingers together to weave dreams into reality.
- View: Dreams are powerful forces that can shape and change the world.
38. Thunderclans
- Tribes who worship and control thunder and lightning.
- Gesture: Stamping feet or clapping hands to summon thunder.
- View: Thunder is the voice of the gods, a call to action and power.
39. Feywilders
- Inhabitants of the fey realm with unpredictable and chaotic magic.
- Gesture: Dancing in a circle to invoke fey magic.
- View: The fey are mischievous yet powerful, their magic a blend of chaos and beauty.
40. Mirrorborn
- People who can step through and manipulate mirrors.
- Gesture: Touching mirrors to travel or communicate.
- View: Mirrors are portals to other realities, reflecting infinite possibilities.
41. Wispwalkers
- Ethereal beings who guide lost souls.
- Gesture: Holding a wisp of light to guide lost souls.
- View: Wisps are guides and protectors, leading them through darkness.
42. Frostweavers
- Ice artisans who create intricate and magical ice sculptures.
- Gesture: Weaving ice crystals into intricate patterns.
- View: Ice is a delicate and beautiful force, capable of great power.
43. Starwardens
- Celestial knights who protect the realms from cosmic threats.
- Gesture: Drawing star maps in the air to invoke celestial power.
- View: The stars are guardians, watching over and protecting them.
44. Emberkin
- Fire-dwellers with control over embers and ash.
- Gesture: Snapping fingers to produce sparks and embers.
- View: Embers hold the remnants of fire’s spirit, representing both the end and beginning of the flame.
45. Oceanborne
- Sea nomads who can control the tides and waves.
- Gesture: Drawing water symbols in the air to summon sea spirits.
- View: The sea is a vast, living entity, a source of mystery and power.
46. Windwhisperer
- Communicators with the wind, able to send messages across great distances.
- View: The sky is a living entity, responsive to the voices of those who respect it.
- Gesture: Moving gracefully to mimic the flow of the wind.
47. Etherseekers
- Gesture: Holding out their hands to draw ether into themselves.
- View: The ether is a vast reservoir of magic, accessible to those who seek it.
48. Twilight Guardians:
- Gesture: Holding a lantern to light the way through twilight.
- View: Twilight is a sacred time, a bridge between day and night.
49. Windwalkers
- Gesture: Moving gracefully to mimic the flow of the wind.
- View: The wind is a messenger of the gods, carrying whispers of destiny and change.
50. Eclipsewatchers
-Gesture: Covering one eye while the other remains open to signify balance
- View: Eclipses represent the merging of light and dark, a time of balance and reflection.
1K notes · View notes
nat-20s · 1 month ago
Text
Listen I get that science fiction is not for everyone I have genres that aren't my thing either. But nothing fucking boils my potatoes like people saying 'well I don't read/watch Sci Fi because it's all written by shitty straight white men 🙄' because
1. Straight white men sci fi writers are not all the same even like the Big Famous Names Robert Heinlein is vastly different to HG Wells is vastly different to Isaac Assimov so what do you actually specifically not like about straight white male written sci-fi because you can probably avoid it even with that particular subset of authors
2. more importantly, OH??? MY FUCKING GOD???? Octavia E. Butler. Seanan McGuire. Martha Wells. Diane Duane. Marissa Meyer. N K Jemisin. Ursula K Le Guin. Liu Cixin. Yasmin Muir. MARY SHELLEY? Even with classic sci fi tv like Star Trek and Doctor Who if you think everything is written by straight white men you are simply uh. Incorrect 💖. My god my fucking god
74 notes · View notes
else-creates · 16 days ago
Text
Nobody Can Help You
Since I'm going to start posting my original Superhero story in a little over week I feel like I should give it a little introduction.
I've had the vague idea to tell my own Superhero story for as long as I can remember really, I've made OCs in every fandom I've been in but I think the first real sparks for this project and idea for a direction to take the concept came when I was watching My Hero Academia. The concept of hero agencies and Superheroism as a for profit industry gave me the idea of "A Lex Luthor type villain would win here, all he has to do is buy controlling shares in the agencies" which steadily evolved and grew into something else.
Other Superhero media, primarily the Web Serial 'Worm' and to a lesser extent things like the Static Year One comics, The Boys and the MCU have helped me solidify the angle I want to take as it's become a trend lately that Superheroes are no longer people doing the right thing because it's the right thing any more, in a lot of cases they're paid employees and/or acting on behalf of a government. This idea, paired with the way the rich and corporations use the government and its' agencies to do their bidding gave me something to work with that I think is more interesting than just another "What if Superman was evil" story.
What if Superman was just in it for the paycheck and benefits, what if he wasn't evil....He just had bills to pay.
How do you protest in a world where Superman helps the riot police.
How do you fight corruption in a world where the rich and corrupt are funding the supposed watchdogs.
How do you live in a world where a Superhero will walk past a burning building because they just clocked out and they're not getting paid overtime to deal with it.
In Port Xavier the Vigilante group 'The Nobodies' are answering the question "When being a hero is just another job, who do you call for help?"
Prologue coming 1/1/25
65 notes · View notes
beedokwrites · 8 months ago
Text
My new trans wlw story is now posting on Scribblehub.
Read about an absolutely exceptionally oblivious egg as she swoons for a tall and muscular butch. A woman her father hired because he thought the woman could make a man out of his 'son'.
Instead, she's very much going to do the opposite.
164 notes · View notes