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About: Arcanium started as a silly, simple JRPG that, in pursuit of narrative cohesion in a medium that allows viewers to create their own story and experience, turned into a series of novels. This coming-of-age series revolves around a set of connected incidents that occurred in the high fantasy flat world of Orbis, with a focus on character psychology, political intrigue, and magic worldbuilding.
Three student mages are tasked to organize the academy's basement as punishment for their overall unacceptable behavior in school, during which, they stumble upon four powerful crystals that teleport them to the middle of nowhere. How do these uncooperative schoolmates survive the unknown and get back? Magic, of course!
Intended genre: Comedy, drama, adventure, fantasy Core themes: Prejudice, social identity Current warnings: Depictions of animal cruelty Current progress: About 40% into the first draft
What is it that you want most in the world? Fortune, fame, or glory? Once offered these rewards, Lyarshu Vertigris, Renatheia Argylle, and Erudan Hartsfelk are unable to resist the opportunity to finally obtain their ideal lives. Thus, with a talking sword in tow, they begin their quest to cleanse the corrosion overtaking the world, slay the seven Vainglories, and rid the mortal realm of the corrupted power of the fallen rebel gods.
Intended genres: Tragedy, adventure, fantasy Core themes: Sacrifice, family, unconventional protagonists and antagonists, "You have your motives and we have ours. I fear it really is that simple." Current warnings: Depictions of animal cruelty, social violence, and actual violence
An aspiring revolutionary seizes her opportunity to reform the nation when she meets a boy claiming to be the prince. Elsewhere, a boy who grows up idolizing the core values of the nation begins his journey to the truth.
Intended genre: Political, fantasy Core themes: Cognitive dissonance Current warnings: Heavily political, depictions of violence
Worldbuilding
Fantasy Species
Magic Worldbuilding [Basics] [Runes] [Mage's Garbs]
Political Worldbuilding [Rulers]
Miscellaneous Lore and Worldbuilding Info [Part 1?]
Writing
Luishreya [Legend] [Grievances]
Magia: Scrapped Prologue
Magia Novella Previews: [Mage Trio VS Slimes]
Magia: I'm Looking Forward to That
Liberatio: The Day Her Song First Called to Him
Due to the story being in the drafting stage, majority of the above information is still subject to change. I will tag people in any and all Arcanium-related posts and updates upon request.
Current Tag List: Feel free to ask to be tagged!
General Tags:
@philosophika, @amaiguri, @thecomfywriter, @wyked-ao3, @kingragnarok-writes @seastarblue
Mention Tags:
@spideronthesun - Gracie posts
Helpful Links:
#arcanium series - Random stuff about the Arcanium series
#arcanium:magia - Canon or quasi-canon on Arcanium:Magia
#arcanium:liberatio - Canon or quasi-canon on Arcanium:Liberatio
#arcanium:nasci - Canon or quasi-canon on Arcanium:Nasci
@arcaniumverse - My Arcanium devlog blog, from when it was a game
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dropping some fav OOR art I drew in these past few months here
#one ok rock#taka#toru#tomoya#ryota#oor#I've said it before and I'll say it again#go check this band out give them a chance#they're so good especially in live performances#ryota kohama#tomoya kanki#takahiro moriuchi#toru yamashita#himura kenshin#rurouni kenshin#takeru satoh#I want to keep the blog active but i have no time to draw lately#cries
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Anybody wanna teach me how to make fantasy maps? Or give me tips? (Please bear in mind that I lean towards the whimsy aesthetic more than realistic, based on science features, but I am willing to listen!) Thanks in advance!
#to be clear i already have a draft of what orbis looks like#but i want to make it ✨prettier✨#satoh says
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(eng sub) Taka Shohei Yu talking about Takeru's tsundere side XD
via TakeliciousIndo (tw / fb / IG)
#taka#takahiro moriuchi#sato takeru#takeru satoh#yu shirota#miura shohei#takatake#takaru#eng subs#reposting bc those things could eventually get deleted so is good to have some backups#i noticed i already lost a sub video of this live that was on yt. now it's gone#i think it was a yt short video of taka saying that toru and shohei fought once and he had to stop them
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#finally inflicted QL on my mother since i'm back for holidays#i knew she wouldn't start anything herself so i sat with her and watched first ep of 23.5 and she really liked it uwu#i wish she wasn't so netflixpilled but good thing many gmm shows are still on yt and with polish subs too#i also learned that she recently became big demon slayer fan?!?!?#and now she says she can start it with me from beginning bc i haven't seen it#like yea okay i am truly her child she is truly my mother alright#can't wait to watch kr den-o together one day since takeru satoh is her blorbo akalfhjs
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Animage October 2024 Issue Kamen Rider Gavv ft. Chinen Hidekazu & Sugihara Teruaki (translations below)
Publication: September 10, 2024
The Strange Sweets Kamen Rider
The 6th Reiwa Kamen Rider is the first ever to use a sweets motif! The cast and staff talk about the behind the scenes of the birth of the new hero who fascinates us with a gap between poppin visuals and its heavy filling!!
Having passed out due to hunger, Shouma, who comes from another world, was saved by a human boy named Hiroi Hajime. Shouma was in a difficult situation when he confronts the Granute, a monster who wants to kill Hajime, but when he "sets & eats" the familiar like creatures called Gochizo in the mouth on his stomach, he transforms into Kamen Rider Gavv and crushes the Granute. This was the beginning of Shouma's battle to protect humans.
The latest entry in the Kamen Rider series, "Kamen Rider Gavv" only just started in September. Despite the poppin imagery and visuals of sweets as its motif, this is a hard and serious drama that depicts the lonely battle of a young man named Shouma, who hides a grand past and mystery behind him.
This production features Takebe Naomi-san as the Producer, Sugihara-san as the pilot Director who determines the direction of the work, Komura Junko-san as Screenwriter, and Fujita Satoshi-san as Action Director, all of whom have worked on the Kamen Rider and Super Sentai series. In particular, Sugihara-san and Komura-san are the pair that gained attention for their work in "Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger" and the fans are expressing their expectations.
The story of a fierce battle between the sweets Kamen Rider and the Granute monsters has only just begun, so don't miss a moment of the birth of a new Kamen Rider legend! _
Chinen Hidekazu (Shouma)
The first transformation born from an extreme situation
-Supported by dependable friends and the Director-
"Please tell us your impression of the Kamen Rider series."
Chinen: For me, I've admired Kamen Riders since I was a child, and I love them so much that they're the first thing that comes to mind when people ask, "Who's your hero?" I've lived my whole life dreaming of becoming a Kamen Rider, so I was really happy when I was chosen to be Shouma.
"Are there any works that you find particularly memorable?"
Chinen: It's hard to pick a single work from my generation since I'm so attached to all of them, but……I think "Kamen Rider OOO" might be the one I was particularly enthusiastic about when watching. The dialogue between Hino Eiji and Ankh was interesting, and even as a child the ending made me think, so including its theme song, it's my favorite work. Lately however, I've been super into "Kamen Rider Den-O" (laughs). I'm watching it from the perspective of learning why it became so popular, but I also like Den-O because of Satoh Takeru's (who plays Nogami Ryotaro) amazing performance in which he plays multiple different personalities.
"What kind of person do you feel Shouma is?"
Chinen: I read the script so much that it felt like I was watching myself, as I thought that Shouma was so similar to me. We're very similar in the way that we're abit out of the loop, but also curious and get into the things that interest us. I was glued to the TV when I was a child, and I'd become so engrossed when watching it, that I couldn't even listen to what my mother was saying. However, I feel like I'm far removed from him in terms of his guts and inner strength, his desire to save people even at the risk of his own life, and his ability to fight the enemy. Playing the role of Shouma gives me energy and makes me aspire to be like him.
"We think another feature of this production is that right now, Shouma doesn't have a fixed place to stay, and that he comes into contact with a variety of people wherever he goes."
Chinen: I think alot of people are curious to see what happens next, as so far in Gavv, the story continues to be dominated by Shouma's easygoingness and the fact that we don't know what he's thinking. He seems to have a connection with Sachika-san, who he met in episode 2, so what happens to them in the future is a big point to watch out for!
"Please tell us your impressions of Sachika and the person who plays her, Miyabe Nozomi-san."
Chinen: Miyabe-san is a very refined person, so when we first met at script reading, I was shocked and said, "This person's gonna be a gyaru?!" (laughs). One of the things I like about Miyabe-san is that her mannerisms show the quality of her upbringing, but the more we talked, she really started to look like a gyaru, and I felt that performing together with her was amazing. Sachika-san leaves a strong impression of being a gyaru, but on the inside, she's a stable girl who's able to understand the feelings of others. Seeing her say with a refreshing smile, "I think it's good for everyone to be happy," Shouma respects her and thinks, "She's such a wonderful person" and "I want to be like her," almost like she's the embodiment of peace. When I read the script, I always feel supported and say, "Sachika-san, thank you."
"Shouma's brother sister like relationship with her is also very interesting."
Chinen: Director Sugihara Teruaki said to me, "It's like a dog and his owner" (laughs). Still, I think that Sachika-san's all encompassing kindness, and Shouma's simple mindedness are a great combination, and we're also playing the roles with confidence.
"He's yet to interact with Shouma, but we think the role Hanto plays will also be another highlight to look forward to."
Chinen: In some ways, Hanto is also easygoing, but he's the compassionate, hot blooded type, and he too lives by carrying something on his back. I hope you'll look forward to seeing how Shouma and Hanto, who are completely different types of people, interact with each other and what they'll think of each other in their first meeting. Hino Yusuke-kun, who plays Hanto, is the mood maker who makes the set feel relaxed, which is a gap between him and Hanto, but I feel that we're similar in our passion for the production and performance, and the way we put our all into something. To me, Hino-kun is a rival but also like a reliable big brother, and we often consult with each other and visit each other's houses (laughs).
"What were your impressions of Director Sugihara, who also directed the first two episodes as the pilot Director?"
Chinen: As I had no experience in acting, Director Sugihara is a respected teacher who taught me how to perform from the ground up, including how to read the script, and he's like a father figure from Tokyo. He understands each actor's personality and gives them advice accordingly, and he's an amazing person who draws out our potential, so every time I'm on set, I feel happy to film under Director Sugihara. He's a Director I really love.
"Before filming, it seems that you and the Director practiced vocalization together."
Chinen: Yes, even before I could act, my voice wouldn't come out (laughs). I'm really grateful that he took time out of his busy schedule to watch me one on one, and it was an important turning point that led to something changing in me. I want to grow so that people will feel that I'll have changed over the coming year, and one of my goals is to give an inspiring performance that'll be recognized by Director Sugihara with, "You gave it your all."
-Aiming to be as cool as Nawata-san-
"Kamen Rider Gavv, who Shouma transforms into, has a motif based on gummies and other sweets."
Chinen: When I saw the illustration depicted in the proposal, I thought it was incredibly simple, however, my opinion changed when I saw it in person. The armor on the chest and shoulders have a gradient so that it shines beautifully when light hits it, and there's a playful gimmick where a squishy dent will form when it's pressed, so a bunch of detail has been carefully put into it. I'm now so attached to it, that I can't think of anyone else but Gavv. Personally, what I want you to pay attention to the most are the feet. The feet are actually clawed, and this slightly animal like aspect is an important element of the show, so I'd be happy if you make sure to pay attention to the feet as well.
"What's your impression of Nawata Yuya-san, Gavv's Suit Actor?"
Chinen: Nawata-san is an actor who I shape Shouma together with, and he's an indispensable person to me, as I'm able to talk to him about problems that I can't talk about with the other cast members or the Director. He also taught me about acting, like how to create the mood and how to read the script. I'm grateful to Nawata-san's action, as I think Gavv's appeal has tripled, and I feel like the show itself has also become more brilliant.
"Does that also get you enthusiastic about the post transformation dub recording?"
Chinen: That's right. The recording process is more difficult than normal acting because you have to use only your voice to express your emotions and fight scenes in accordance with the footage. In episodes 1 and 2, I had to rerecord so many times that I lost the strength in my voice, and it took twice as long as the planned time (bitter smile). As well as the performances of my seniors in the Kamen Rider series, I also studied the game "Street Fighter" based on the advice of Director Sugihara, and now I feel like I'm getting by. I'll work more diligently to make Nawata-san's performance 120% more appealing with my voice performance, and to become a Shouma who's just as cool after his transformation into Gavv.
"One of the real thrills of the Kamen Rider series are the transformation scenes, but how did you create the pose?"
Chinen: The transformation pose was decided through a discussion between myself, Action Director Fujita Satoshi, Director Sugihara, and Nawata-san. It's a movement that involves rotating your arm, but the final version, which we created after discussing the angles and timing with everyone to make sure it looked cool and appealing, is the transformation pose used in episode 2. Depending on the story, he could transform quickly, so I hope people watch the way he changes based on the situation.
"In the episodes up to this point, the action leading up to the first transformation in the first episode is a scene that can't be ignored when talking about Shouma. There was some action involving wires, and we were also impressed by his performance as he was gradually being cornered by the Granute."
Chinen: That scene was prepared weeks before the shoot, as Director Sugihara and Action Director Fujita came up with a really cool direction. The scene where Shouma is beaten was especially important to give depth to the reason for his transformation, as it took two days to film. In the end, it was in the most extreme situation I had ever experienced in my life, my performance came out unconsciously, and I was complemented with, "Your facial expressions were very good." I could've never done it on my own, the scene was made possible by the advice of Director Sugihara and Nawata-san, who worked beside me, and by all the staff members who created an environment that allowed me to concentrate on my performance.
"It makes us want to go back and pay attention to the expressions on your face. Finally, please tell us your goals throughout filming of Kamen Rider Gavv."
Chinen: I'd like to learn alot about action from Action Director Fujita, Nawata-san and everyone else on the Action Team, and I'd like to improve my acting skills. I've never been in an environment where I could spend an entire year with people who are so good at captivating others, and I don't think it'll ever happen again in the future. I hope to make full use of this experience so that in the next year, I can be an actor who can do it all, from acting to action and recording, so I'll do my best to do what's in front me!
Director Sugihara Teruaki
The vibrant world Shouma comes across
-A dark story with colorful visuals-
"When did you first hear that you'd be the pilot Director?"
Sugihara: I'm pretty sure it was around last Fall, when I was working on the drama, "Tokyo MPD: From Zero to Hero," I received a phone call from Producer Takebe Naomi-san who said, "I'd like to meet and talk with you at once." I heard from a separate matter that Takebe-san would be in charge of the next Kamen Rider, and at the time, I thought I was going to be the second Director, but when I met her, she said, "You're the pilot Director." (laughs).
"At the stage when Director Sugihara joined, how much of the content in the show was decided on?"
Sugihara: Aside from the sweets and monsters motif, we'd yet to decide on the content of the story and the personalities and relationships of the characters. In the beginning, we were a small group consisting of the Producer team's Takebe-san and Takishima Minami-san, Screenwriter Komura Junko-san, and myself. Our three parties worked out the content by sharing ideas from our respective perspectives.
"What specific ideas did Director Sugihara have in mind? Personally, we felt that the visuals of the characters, including their costumes, incorporated the Director's ideas."
Sugihara: You can assume that I'm basically in charge of visual aspects like the impression and fashion. For Shouma's fashion in particular, during the rather early stages, I'd draw an illustration and say, "How about something like this?," and I'd have them look at it while I created his character.
"Not just Shouma's clothes, but also the interior of Hapipare is rich in color, so much so that it's unusual for the Kamen Rider series."
Sugihara: I told artist Fukuzawa Katsuhiro that I wanted to make the visuals as bright and pop as much as possible. Kamen Rider Gavv itself isn't meant to be a continuation of the "ism" seen in the first generation of Kamen Rider, but it includes themes like family conflict and Shouma's sad separation from his mother, so the content is heavy. Because of this, we made the impression of the colors vivid, and were careful to not make them too dark. Moreover, being in the human world for the first time, Shouma's a kid who's impressed by everything he sees, so I was conscious of the world captured from Shouma's point of view and to use rather flashy colors. Conversely, the Granute World and Stomach Family use muted colors, or to just say it outright, they have dirty colors.
"What do you value in your expression of Shouma, the main character?"
Sugihara: I wanted to depict Shouma as a pure kid, someone who suddenly comes to the human world and finds everything he sees as fresh. On the inside, he's not much different from Hajime, who he first meets in the human world, in fact, he's much more of a child than that kid. So he ponders over what he's been told, hurt by the casual mention of "monster" and afraid of hurting others, he's unable to be together with someone else, so he leaves Hajime and Sachika and goes elsewhere. However, I didn't want to make it too dark, so it was hard to depict (laughs). While he carries a dark side, I want him to be a kid who's always smiling when he's with someone, even if he has to force himself to smile.
"This Shouma is beautifully embodied by Chinen Hidekazu-san."
Sugihara: The best thing about Chinen-kun is that he looks great on camera. That's the kind of talent an actor has. Also, the expressions on his face when he eats are really good. Even though he's eating food he usually sees all the time, he eats it like it's a delicacy, looking as if he's eating something he's never seen before and is impressed. In that sense, I think he was the right choice to play Shouma. Still, since this is roughly his first performance, he had to start from a place where he couldn't express his emotions properly, and to begin with, he couldn't even vocalize. I had Chinen-kun stand on one end of Toei's rooftop, and I stood on the opposite end and had him deliver his lines. I gave him relentless acting instruction from the very beginning (laughs). Filming started earlier than usual, so we've already shot several episodes, and I feel that he can now stand proudly in front of the camera as Shouma. With each episode his performance and facial expressions are getting better and better. I have high expectations for his growth over the next year.
-Dedicated action that make the most of the motif-
"We felt that the vibes of Gavv's everyday scenes were different from that of previous Kamen Rider series, but was there anything you were conscious of in your direction?"
Sugihara: In my mind, I had a bright, pop like feeling, but during filming, Chinen-kun……it was important to me how to capture Shouma and the human world from his point of view. I may have only been thinking, "How can I get a good shot of him?"
"In that sense, it's interesting to think that the entire production is being pulled along by Shouma and Chinen-san."
Sugihara: That's right. This is especially true for the first episode, as the story unfolds from Shouma's point of view, so I was conscious of the fact that I wanted to bring the viewers perspective as close as possible to Shouma's.
"Despite the battle scenes also having a fancy sweets motif, from the very first episode, we were taken back by the intense physical battle depicted between Gavv and the Granute."
Sugihara: I'm pretty sure it was Action Director Fujita Satoshi who put out the idea of a serious fistfight at a container warehouse, and with sword fighting in a narrow space. We specified the colors and placement of the containers, and asked the people on location to arrange them accordingly. From there, Fujita and I talked in detail about the composition of the action, and we put it together by discussing the angles while adding in our own ideas as we filmed on site.
"We heard that you and Fujita-san worked closely together to create this."
Sugihara: I also like action quite abit, so I tell Fujita various things like, "Do this sort of thing." Naturally, Fujita has alot of things he wants to do as well, so the two of us are working together to come up with ideas for action sequences and angles.
"Including Gavv's own actions, the way he fights while "eating" the Gochizo is unique."
Sugihara: It was decided in advance that the transformation items Gochizo would appear alot like that of "Pikmin" and "Minions," so I thought it'd be better to use alot of them. Because of that, when Gavv takes damage, his armor breaks and he'll eat the Gochizo one after another……we're calling it "follow up sweets," and I think it'd be interesting to keep changing sweets and repair them as he fights.
"The standard Poppingummy Form has flexible armor, while Zakuzakuchips Form's sword weapon can easily break depending on how it's used, and the use of sweets as a motif was also visually enjoyable."
Sugihara: Inspiration for the action comes from discussions that are almost like casual conversations. I thought about how things like thin baked snacks such as potato chips might be weak to side attacks (laughs). Also, unlike other Kamen Riders, we don't use bullet impacts on Gavv when we depict him being hit (mechanism that detonates gunpowder that's attached to the performer). In his setup, the armor is derived from sweets generated by his own body, so we tried to create the effect of small bead like things flying around him. During filming, we've been throwing beads into the air from the side of the camera. In that sense, it may have a new visual feel.
"What scenes from episodes 1 and 2 were particularly powerful?"
Sugihara: In terms of taking the most time, I'd say it was before the transformation in the first episode. When I was thinking about Shouma's human image, Takebe-san said, "I don't want him to be a hero who fights just because he has powers." You don't fight just because you have the power to become a Kamen Rider, there's a will to fight, and that's where the power comes in. I wanted to create an image of a hero who's able to transform into Gavv because it's Shouma. Since the time of the script meeting, we had talked about how we wanted to portray a different kind of strength from that of the everyday Shouma, who keeps going despite being beaten up by someone he can't even stand up to. On set, Chinen-kun and I worked together to find out why Shouma was feeling that way, and we worked on his facial expressions and gestures one by one, and I was quite persistent throughout filming. We were supposed to film the transformation scene in one day, but we took too long and didn't get to the transformation, so I had to apologize to the staff (laughs).
"Finally, please tell us your enthusiasm for the future."
Sugihara: Honestly, I have no idea how Kamen Rider Gavv will conclude a year from now, but I want to make a show that'll make people who watched it think, "Gavv was interesting." For this reason, I'd also like to delve deeper into Shouma and Hanto, and Sachika and the others characters, and to make each of them appealing. I'm sure that Komura-san will come up with some great developments (laughs), and for my part, I hope that I can take advantage of that, and as the pilot Director for the first time in a long time, to create images that people watching in their living rooms have never seen before.
#kamen rider gavv#kamen rider#chinen hidekazu#hidekazu chinen#shouma stomach#shouma inoue#inoue shouma#inoue shoma#my scans#my translation#animage#hanto karakida#karakida hanto#sachika amane#amane sachika#tokusatsu#toku cast#interview
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So. These are probably even more unlikely than Super Sentai reunions, but what Kamen Rider series do you think would get a "10 years later" movie?
Outside of OOO. Unless you think that they'd somehow get a "20 years later" movie.
gaim: we're probably past the window but they could announce some new gaim bullshit any day now
drive: ryoma takeuchi is like Actually Famous now and there's no way toei can afford him anymore so i can breathe a sigh of relief. wouldn't be surprised if ttfc tried going back to the mach/chaser well yet again tho
ghost: full cast anniversary movie? extremely unlikely. takeru appearance in the inexplicable yet inevitable gavv x saber x ghost special? shun nishime has already called toei 30 times to let them know he's available
ex-aid: i would be stunned if ex-aid DIDN'T get a big 10th anniversary movie, will probably get a limited theater run too. fuck, they might just make another trilogy. the thing is if they make tetsuya iwanaga cut his hair and go back to looking like he did when the show aired i will kill myself !
build: they probably shouldn't but they probably will
zi-o: tsukuyomi's actress has quit the industry and woz's actor strikes me as the kind of guy who had a good time but wants to move on to other things so i don't know if they'd be able to wrangle everyone together. it's the big anniversary season and shirakura's pet project tho so who knows
zero-one: the v-cins apparently kill off half the cast so i really don't know what the point would be.
saber: i still need to watch it but doesn't trio of deep sin basically take place ten years later? pretty unlikely, ren and desast will get a ttfc special tho
revice: no but once again might get a ttfc special that either A) has sakura and hana be married (the good ending ^_^) or B) says one of them got married to a guy we never met (we'll get so mad about this someone might ACTUALLY blow up toei studios once and for all)
den-o 20 years after: II JAN II JAN SUGEE JAN (no, takeru satoh is not there)
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Five months ago, I was at about 12 chapters and I dreaded writing the action scenes. Now, I'm at about 19 chapters and I'm looking forward to conquering more action scenes.
Progress, baby. LOVE IT!
Who is awake this fine Wednesday morning? 😄
Feel free to tell me about the project your working on!
(It's not an excuse to read instead of write. Totally. I promise!)
#it helped to break away from the game idea completely#satoh says#idk if i'll be able to finish its first draft this year at my current pace#but being able to finish satisfying fight scenes?#HECK YEAH HECK YEAH HECK YEAH
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Hey. I'm a huge Armored Core fan and I love your design and want to talk about it.
I take it you took inspiration from the core and shoulders of the LAHIRE frame from AC For Answer:
It was designed by Masahiro Miki.
But did you know he took inspiration from an MT design from AC1?
The Ogre MT is not credited to a specific designer, to my knowledge, but it looks to me like the work of Keichi Satoh, who is credited for other designs in AC1.
This is all to say that you are participating in an aesthetic conversation across 27 years, and I think that's fantastic.
you are insane for guessing this man. I took inspiration from this version of LAHIRE without knowing anything about it. (I literally just found it on pinterest). I did NOT know who the designer was and what they took inspiration from. Really cool stuff to learn tho. Adding to a 27 years old aesthetic of designs is actually such a cool thought.
I made another attempt at drawing the design in my more typical style where I took more inspiration from V.IV Rusty (I stole his feet like a rebel)
the design will probably change more until I am completely happy with it but ultimately is not part of the armored core universe. I just really like the AC designs and AC6 really got me hooked to attempt my own mech design with an inspired aesthetic.
Now that I think about it, I still got copies on my shelf of Armored core for Answer and Armored Core 5 but I only tried out for answer for a bit and never even touched AC5, might give em a try again sometimes.
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I was tagged by the incomparable @pseudotsugas to share 5 songs that have been on repeat for me recently—Thanks friend!
My Guy (Corporate Shuffle) — Underscores
Say Goodbye — Hiroshi Satoh (Thanks @joanofarc for putting this gem on my dash!)
We're Gonna make it in a Mans World — Camera Obscura (I still can't believe we have a new C.O. album in 2024!!)
The Lonesome Border, Pt.1 — Dear Nora (I just saw them live and they were top notch!)
You Came, You Saw, You Conquered — The Ronnettes
I'll tag @pearlsandpetticoats, @goodymcgoodface, @craigzlist, @petxina, @judelaws-hairline, @uncle-girl, @boppingalongside, @joanofarc, and anyone else who cares to join in!
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Arrston Volaju (1990, Danceteria, 31747) Tie in record for the small fashion brand. Produced by Mark Kamins.
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I like to think I do worldbuilding well, but I struggle with joining the start and end of a plot together.
What do you think your strengths and weaknesses are as a writer? For me I think I'm good at high concepts, plot, and worldbuilding but characters are hard and I suck shit at dialog.
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Mei Nagano and Takeru Satoh may be working on a live adaptation of “Cells at Work” by JapaneseActorsActresses
At this point it is only rumour but if it turns out to be true, it would be very interesting to see. Cells at Work takes place inside the human body, where trillions of anthropomorphic cells each do their job to keep the body healthy.
The series largely focuses on two such cells; a rookie red blood cell, AE3803 (Mei Nagano), who often gets lost during deliveries, and a relentless white blood cell, U-1146 (Takeru Satoh), who fights against any germs that invade the body.
Pretty trippy huh? If you’re terrible at biology like who doesn’t understand how a body works maybe watching this helps to clarify. Who says anime and dramas aren’t educational eh? 😂
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This post is not going where you think it is. I won't tag this as a vent post, as I want to use this opportunity to ask for some help and advice, since I am emotionally overwhelmed.
First off, I want to acknowledge Naveena's @thecomfywriter message. Thank you if you think of me that way. I just want to be helpful to the writers who I have added to my list of friends mentally, and whose works I support. I want to help them know if something works or appeals to me, and help them understand better about their works. I'm glad that my presence is appreciated.
But full disclosure: This message has jumpstarted a lot of negative feelings in me.
Like @wyked-ao3 mentioned, not all days are good days. On the good days, I find joy in other's works. I strive to see the positives of every post I am tagged in or am interested in; I strive to understand a lot of these works as best as I could, to what extent of time and effort I can spare. Sometimes, these works even push me out of my no-talk like-only phase because they're just so enjoyable for me.
But on the bad days, I just really see more negative things than good. I try to resist what could be nitpicking, and the things that turn me away from a piece.
Certain pieces have been lovingly shared with me. This as a privilege and I acknowledge it as such. Your works are your babies. You look forward to my feedback and/or our interaction. You have chosen me to personally look at your work and enjoy it with you.
But like I said before, the way that society evolved, there's simply no room for a lot of negatives, for a lot of "I don't like this" or "I'm not sure about this" without it being associated with "I hate this", "I hate you", or the worst of them, "DON'T you EVER write/draw/create EVER again!" I fully understand that our emotions can be out of control - we can't help but feel what we feel.
And sometimes I can't help but feel not good or not satisfied towards someone's work. And it's worst when it's been presented to me in a golden platter with an earnest heart and eyes filled with glee. What am I supposed to do? How am I supposed to be true to myself and honest with the other person, without hurting them? Is it possible for me to do this in a way that doesn't hurt them?
You might suggest, "Why don't you just like the post? How about reblogging it without commenting to increase engagement?" I'm worried that the person who I will treat that way will see my hype and comments on other people's post. I'm worried that the person whose work I didn't really enjoy will get envious of these other people and feel contempt towards me. And I just simply skip over their post, can you imagine how bad it must feel to be ignored while seemingly everyone else is being celebrated? True, in other platforms like AO3, we can't actively see this sort of interaction, but on Tumblr where a lot of people are common mutuals, this can spell social disaster.
Psychology says we evolved to display emotions in certain ways for better communication. In that case, what do you suggest we can do to healthily and successfully communicate "I don't like this" and similar sentiments?
(Before that, let's celebrate me getting to the end of this post without crying. YAY! Baby steps to healthy communication BABY!)
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○ 2022/01/30 ○ Taka – Takeru – Shohei – Yuu yt live (ESP/ENG subs)
via 10969.dotcom
#taka#takahiro moriuchi#sato takeru#takeru satoh#yu shirota#miura shohei#takatake#takaru#reposting bc those things could eventually get deleted#so is good to have some backups#saying this bc i noticed i already lost a sub video of this live that was on yt.
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Thanks for the lore! Yes, it isn't too hard to follow.
Yes, RE: cone vs cube, 3D artists would likelier recommend using a cube shape first, not only to reduce poly count and the RAM strain on the computer, but also it's easier to turn a rectangular figure into circular figures than vice versa.
Now, I'm not familiar with Blender's 3D functions (I studied only Autodesk Maya and a teensy bit of ZBrush). I think I'd personally stick with the original appearance of the diamond, but I also appreciate the unique shader? you applied for Mathmond. Makes it look otherworldly.
Yes, please grace us with the Mathmond lore. (Also, can I be added to the animation taglist? XD)
Aww, I don't have an animation taglist rn, but I'll probably make a post about it later (and when I do, I'll add you to it!)
As for the mathmond, I took a default cone in blender (which is open source btw!!! Go check it out if you haven't alr!!!), subdivided and extruded it to create the diamond shape (in hindsight, probs should've started with a cube to get more ridges and less curves, but that's a problem for another day)
Then I used RBD, which is why the result looks so fractured (something else to fix in V2 lol), original actually looks like this:
As for the shader, I plugged in the speed of light and the divergence for different colours, using a glass bsdf, and ended up with this set of nodes!
Hope this wasn't too hard to follow :)
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