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The Rifter #3 🎶 Everybody was Kung Fu Fighting 🎵 Nightbane
🥋 Unlock new fighting styles and martial arts for Nightbane in The Rifter #3 by Palladium Books, Inc. Enhance your combat strategies and dominate the battlefield with these advanced techniques. 🥷 This overview is a must-watch for every serious RPG player. #TTRPG #Nightbane #PalladiumBooks
The Rifter #3 In this video, we explore the newly unveiled fighting styles and martial arts for Nightbane and other Palladium games from The Rifter #3. These advanced techniques are crucial for survival. Learn how these combat styles can give you an edge in your battles and enrich your character’s abilities. Don’t let this knowledge slip through your fingers; it’s a game-changer. Click on the…
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#fantasy rpg#game mechanics#gaming magazine#legion of myth#new martial arts#Nightbane#Palladium Books#Palladium RPG#Palladium universe#Rifts RPG#role-playing games#rpg adventures#rpg character options#rpg community#rpg content#RPG enthusiasts#rpg fighting styles#rpg insights#rpg review#sci fi rpg#tabletop gaming#tabletop RPG#the rifter#the rifter 3#ttrpg magazine
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"You go girl" is an understatement for this holy shit
#mario#mario & luigi#m&l brothership#brothership#technikki#mario & luigi brothership#m&l#m&l rpgs#mario and luigi brothership#mario and luigi#this dialogue only shows up if you choose that rich bitch instead of her lolllllll#i know a lot of people chose technikki including me but the other choice really gives us more insight on her character#seriously i relate to her too much#second favorite character in the game after connie
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I'm pretty much the worst person to even weigh in on this topic because I've been partial to Suvi since day one, but in my opinion there wasn't ever a need to explain or justify Suvi's choices/reactions.
Not because she's perfect, never wrong (though in my heart I know...) but because I'm very certain that the people that keep on hammering on her mistakes/shortcomings/tendencies are people that already dislike Suvi (or don't like Aabria very much, I wish this wasn't a topic of consideration but even 30+ eps in there's still people like that around) for whatever reason and gather excuses to justify their bias against her and no amount of explanation will turn their hearts in her favour.
It really feels like a parallel to the way Suvi herself tries to be understood by her friends and yet she fails time and time again.
And people insist on forgetting that Suvi is not the Citadel, she's just one young wizard of the Citadel.
And it's gut-wrenching how much I relate to that feeling of alienation before every corner she tries to fit in: amongst her citadel peers she's othered by her position and privilege, and now by her friendship to a witch and a spirit; between her friends she's the odd-one-out because of her Citadel connections and the nature of her power; and now amongst the witches she stands out by being the face of the "enemy".
I don't blame her for clinging to the little corner of the world that has not made her feel foreign despite the very nature of her presence: in Steel's family whom she's not related to by blood, yet completely by heart.
And it'll never be a fair game. The girls especially are very young and with new-found independence, they're given colossal decisions to make, and that before beings older than three generations of them combined and incomprehensively more powerful and less empathic.
As much as Mirara wants there to be a good witch and bad witch, there's no such thing as black and white, there are decisions and consequences, what one does with the power they're given. There is no right or wrong in a fight filled with so much heart, there was never a world where a fight between Ame and Suvi would be clean.
#wbn spoilers#worlds beyond number#wwwo spoilers#I don't know of the opinions spread on tumblr but reddit is doing what it always does#at no point there was in my mind a 'suvi vs ame' mentality#as the philosophers say: why pit two bad bitches against each other?#they'll always be stronger together and not apart#and yet people are crying screaming over people who like or try to see Suvi's side#'oh so you're defending fascism?' like shut up this is a RPG podcast#if you don't like suvi just say it as it is instead of trying to shame who like her through petty essays#people are trying to simplify something that is so vastly nuanced and complex with a billion factors to consider#people discuss about those girls on reddit like it's politics. it's nightmarish#suvirin kedberiket#suvi the wizard#ame the witch#rambles#rantish#long post#(( worth mentioning I don't have insight from fireside chats. so this is going off on the campaign alone ))
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I know I study psychology and all that stuff about vicious cycles but I still don't get it how can someone put themselves in a toxic relationship, with evidence of how toxic it is, with people saying how bad it seems, and it's all for a shitty boyfriend? That treats you bad?
#ive tried to open her eyes#ive tried to make her listen to herself#ive tried pointing it out how toxic it was#ive even gave her an insight of what a toxic relationship ship was like and it met basically all the criteria#ive tried to not say anything and just listen to her#i know that was wrong of me but ive tried to ask her to break up so many times#i suffer for her and want to see her well but maybe it will be better for me to let her go#to not send messages first and not ask anything bc shes my friend and bc of that it makes me feel really bad#its not about me i know but its making me fall back into disordered thoughts#today we were roleplaying and there was what i think happened irl. i stared at the message for so many minutes wondering what to do#and i know i told her to vent in the rpg but im afraid ill break the character and this time i dont want to be incisive about anything#stopping the roleplay is something ethical isnt it?#thats that me bru <3
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The moon! The Moon! THE MOON!
I got this Moon-head Mage from keira.kreations’ Etsy. Ive wanted this miniature since I first saw it on their instagram, so when they opened an Etsy I jumped at the chance to get one.
In my DCCRPG campaign They would be a Loon Priest a mad prophet who worships Zrollgrar The One True moon. They travel across The Far Realms of Xor spreading their “Lunar Insights”, Stargazing and imbibing various psychedelics. Although their ramblings seem nonsensical there may be cosmic truths in their lunacy.
Zrollgrar The One True Moon. God of Moons, Magic, Truth, Knowledge, Insight, madness, Observing and being Observed. A god worshipped by scholars, wizards, Dreamers and Lunatics all those who seek knowledge whatever the cost. The Lunar Insights he offers can be great truths and revelations that can shatter the minds of those who gaze upon his face. The Moon you see in the sky above is not Zrollgrar it is simply one of his many faces watching and learning.
#rpg#d&d#dungeons and dragons#dnd#pathfinder#dnd miniatures#fantasy miniatures#miniatures#resin miniatures#hand cast miniature#hand sculpted#moon head#moon magic#moon man#moon mage#lunar insights#the moon#moon
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Venía a querer presumir mi firma nueva aquí también porque la verdad me emociona la nueva aesthetic que planeo para Ileana
also que dejé easter eggs de lo que ha sucedido en su ausencia, como de lo que se avecina
i'm just saying there slightly might o might not be some kind of patricide... but not exactly that... but something like it
P.D.: supe que no podía abandonar kaelkoth templo máximo del folliroleo y la depravación con tendencias a volverse secta, en especial viendo su actualización de nuevo sistema de juego
@kaelkoth tu humilde servidora vuelve de rodillas por su flagelación, y en su defecto que la imparta el puto de ezekiel @bei-xxx
#hrowdyn mas te vale empezar a contar tus días#he tenido la epifanía de que la relación de hrodwyn y ahelissa haya sido muy como la de gone girl#if you know you know#lo que significa también que pronto podré cumplir mi fantasía de abrir un diario de ahelissa para tener insight de la casa ravenhill#y obvio también de cómo ha sido el matrimonio con el patriarca#y también de su backstory why not#también se viene backstory de hrodwyn#tengo esta pequeña idea de caso detectivesco con ileana#eso y que también quiero revelaciones de la historia antigua de los ravenhill#aka ileana se ha mudado a la casa ancestral en el bosque eterno durante su ausencia y técnicamente aun reside ahí#se vienen cositas uwu#also un mini cameo sorpresa#pero eso sigue en bocetos todavía#lysander te amo dejame hacerte un hijo con ileana pofavoh su útero te necesita#ok ese fue mi fangirleo momentáneo#ya me recuperé#also que la ileana hater de dioses resulta que le reza a lo largo de los años a ozzi???? y que le deja ofrendas en sus templos cada tanto??#rpg#kkoth#los extrañé
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Been seein some rather cold takes about Daisy lately…
I’ve seen some people say that she has no personality outside of fanon, but that’s just not true. There is a very very common misconception among the fandom (at least that I’ve noticed) that if a character doesn’t appear in a “mainline” game, then they have no personality. But I’d argue that the spinoffs actually offer waaaaay more in terms of looking into character personalities. And no, I’m not talking about the RPGs ala M&L and Paper Mario as those are obviously full of personality (and Daisy isn’t in those). I’m talking about the Party, Kart, Tennis, and other sports games.
Yes, Daisy hasn’t appeared in any mainline game since her debut, but she’s been in nearly every sports game and her traits, stats, abilities, victory/loss animations, and various other tiny details add up to her personality. The fact that she’s nearly always yelling or just speaking really loud in general (noticeably more than any other character), the fact that she constantly feels a need to say her name and make herself known, how she loves flowers and considers even a small patch of flowers worth protecting, how she’s easily bored by tasks that don’t excite her and isn’t so reliable for them. She tends to jump around a lot, and spin and dance around when she’s excited! She’s apparently a rather fast runner and that is considered her specialty! These are all traits that are displayed in the spinoffs, and there’s probably soooo many more that I just can’t remember right now.
Now, I do think her tomboyish nature is probably fanon, as I don’t really remember seeing anything to show that she acts that way in the games. I think people probably think she’s tomboyish due to how loud and energetic she is. But hey, there’s plenty of fanon for just about any character from any fandom out there. And what’s so wrong with that? Isn’t the whole point of making fanworks to expand on the framework already provided by canon? If we want to stick to what’s actually “canon” then nearly everything the fandom has created would have to be tossed, because there really isn’t much to work with. Fanworks and fandoms thrive on what fans can create based on the canon work, not just sticking to it perfectly.
It’s fine if you think the “fanon” Daisy outshines the “canon” Daisy and you dislike that. But to say that she has no personality aside from fanon interpretations just tells me that you have a very narrow idea of what counts as “canon” in an already rather simplistic world. The Mario games are very simple and straightforward without much consistent lore that actually makes sense cohesively, but the characters are what keep everything tied together despite that. The characters are nearly always consistent, and that includes Daisy. Even when the setting is completely different and some random new villain shows up with some random new power source to steal or species to torment, our same well-known lovable characters will be the center of the story and that’s what makes it fun!
#devin speaks#super mario bros#princess daisy#i mightve gotten a bit too personal with my views of canon vs fanon but i still think it needs to be said#people who argue over what is considered canon in a video game series are so funny to me#especially a series like mario that has expanded soooo far from its original premise#its different than a show or movie since most shows will finish their main story before delving into spinoffs#most of the mainline games are literally just bowser kidnapped the princess and mario has to save her#very few of them offer any insight to personality of anyone#that isn’t to say theres none at all but i still think the party kart and sports games offer waaay more#of course everyone is entitled to their own opinions and if you dislike daisy or think shes boring then whatever you do you#i am simply sharing my opinion as well :)#sorry time to be salty real quick#literally the entirety of waluigis personality comes from the spin offs but no one talks about him???#he is literally in the same boat as daisy but i never see anyone saying they dislike him for his ‘fanon personality’#really makes you think#people rag on peach for ‘having no personality’ too but hers shines through the spinoffs as well#and even the rpgs!! shes actually in those and has multiple voicelines and cutscenes and people *still* say she has no personality!#i know this is about daisy but gosh mario ladies in general are treated rather poorly unless theyre eye candy#im glad rosie debuted in a mainline game with a clearly given backstory spoon fed to the player so she doesnt get this treatment lol
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Hogwarts Legacy: An Enchanting Journey Through Magic and Mystery
Explore the enchanting world of Hogwarts Legacy in this in-depth review. Discover gameplay insights, magical themes, and why this adventure is a must-play. Share your thoughts!
From the moment I stepped into the wizarding world of Hogwarts Legacy, I was transported to a realm of magic, mystery, and adventure. As someone who has eagerly followed the Harry Potter series through books and movies, I wondered if this game could truly capture the enchantment of its predecessors. I can confidently say it exceeded my expectations. With an engaging storyline centered on ancient…
#action RPG games#ancient magic gameplay#•#gamers and fans#gaming insights#Harry Potter games#Hogsmeade and Hogwarts#Hogwarts castle exploration#Hogwarts Legacy review#holiday gaming#immersive video games#magical adventure games#magical themes in gaming#RPG game mechanics#wizarding world RPG
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The Rifter #3 - The Xiticix
🦟 Explore the latest official Rifts information on The Xiticix in The Rifter #3 by Palladium Books, Inc. Delve into new lore and game mechanics that will transform your campaigns. 👁️ Don't miss this vital update for any Rifts enthusiast! #RiftsRPG #TTRPG #PalladiumBooks
The Rifter #3 Embark on a perilous journey as we uncover the latest official Rifts information about The Xiticix in The Rifter #3 by Palladium Books. This issue provides invaluable lore and game mechanics that are essential for any adventurer facing these formidable foes. Discover the secrets of the hive and enhance your strategies for dealing with these relentless enemies. Stay ahead of the…
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#fantasy rpg#game mechanics#gaming magazine#legion of myth#new martial arts#Nightbane#Palladium Books#Palladium RPG#Palladium universe#Rifts RPG#role-playing games#rpg adventures#rpg character options#rpg community#rpg content#RPG enthusiasts#rpg fighting styles#rpg insights#rpg review#sci fi rpg#tabletop gaming#tabletop RPG#the rifter#the rifter 3#ttrpg magazine
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🌟 Step into the world of Visions of Mana in Chapter 5: We're Alm in This Together! 🎮 Our latest blog post breaks down everything you need to find Aesh, the head curator. 🗝️💫 From tips on travel to crucial insights to defeat Daelophos, we’ve got you covered!
#Visions Of Mana#Find Aesh#Head Curator#Daelophos#Epic Quest#Gaming Guide#Chapter 5#Loggrattzo#Dark Archives#Ferry Flute#Gaming Tips#Strategy Guide#RPG Gaming#Game Quest#Character Insights#Curator Aesh#Adventure Awaits#Watch Out For Traps#Resource Management#Team Synergy#Mana World#Combat Strategies#Video Game Guide#Gaming Community#Fantasy Gaming#Boss Battle#Player Tips#Quest Completion#Secrets Of Mana#Hiding In Shadows
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#reference#tutorial#writing#rpgmaker#renpy#video games#game design#i had this in my drafts for a while so you get it now. sorry its so long#long post
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Leaked footage of me shopping at Netto.
#ok but jokes aside#i watched the film this is from yesterday#it's actually pretty good!#it starts with the typical tbbt sitcom humor like 'haha he's an rpg nerd who lives with his grandma'#but then it totally turns it on its head and becomes more of a drama#someone insightful on imdb wrote that this film is about the difference between oldschool and hipster nerds#i have to say though#wearing a sitra ahra shirt but only ever listening to theli = peak therion fan representation#music stuff#therion#video#zero charisma
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Honestly it's weird that roleplaying as we know it evolved from historical wargaming.
Like for example DBA rules contain some suggestions for running campaigns with narrative and "propaganda" so I wouldn't say that it's something incompatible, and 0E looks way more like wargames than say PbtA games do, but storytelling games were a feature of artistic salons for way longer and they appear much closer to roleplaying than rulesets for reenacting ancient battles on tabletop.
Salon games didn't have skill checks but neither did wargames and it's strange that nobody came up with simplistic skill checks to add uncertainty and realism to the game
I think the line is a lot clearer when the role of dice and rules in tabletop roleplaying games is correctly understood.
"Uncertainty" and "realism" are, at best, secondary to what the dice are actually doing. Even most tabletop RPGs get it wrong when they try to explain themselves – they'll talk about the rules as something to fall back on to prevent schoolyard arguments (i.e., "yes I did!/no you didn't!") from derailing the story, when in fact it's the exact opposite.
If we look at freeform roleplaying as an illustrative parallel, we see that, while newly formed groups may in fact fall to bickering when a consensus can't be reached about what ought to happen next, mature and well-established groups tend instead to fall prey to excessive consensus-seeking: the impulse to always find an outcome that isn't necessarily one which everybody at the table can be happy with, but at the very least one which everybody at the table can agree is reasonable – and that's a lot more constraining than one might think.
In this sense, the role of picking up the dice isn't to build consensus, but to break it – to allow for the possibility of outcomes which nobody at the table wanted or expected. It's the "well, this is happening now" factor that prevents the table's dynamic from ossifying into endless consensus-seeking about what reasonably ought to happen next.
Looking to the history of wargames, this is precisely the innovation they bring to the table. Early historical wargames tended to be diceless affairs which decided outcomes by deferring to the judgment of a referee or other subject matter expert, but the use of randomisers increasingly came to be favoured because referees would tend to favour the most reasonable course, precluding upsets and rendering the outcomes of entire battles a foregone conclusion. This goes all the way back to the roots of tabletop wargaming – people were literally having "rules versus rulings" arguments two hundred years ago!
(This isn't the only facet of tabletop roleplaying culture which has its roots in wargaming culure, of course. For example, you can draw a direct line from the preoccupation of early tabletop RPGs with punishing the use of out-of-character knowledge to historical wargaming's gentleperson's agreement to refrain from making decisions based on information that one's side's commanders couldn't possibly have possessed when re-creating historical battles.)
To be clear, I don't necessarily disagree that salon games could have yielded something like modern tabletop RPGs. However, first they'd have had to arrive at the paired insights that a. excessive consensus-seeking is poison to building an interesting narrative; and b. randomisers can be used to force the breaking of consensus, and historical wargames had a substantial head start because they'd figured all that out a century earlier.
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How to Find Cool Games: Newsletters
Plenty of game designers and other folks in the ttrpg space are using newsletters to keep people updated on their work. Newsletters are a great way to talk about what’s fascinating to you, give people snapshots of the things you’re working on, and offer links to freebies or extras for folks who are interested in your work. They also remind folks that you’re out there, making cool things.
I follow a number of different newsletters, and they offer different formats depending on their focus and the platform they use. But here’s what you can generally expect from a newsletter:
Updates on a designer’s work. Designers and small publishers will release updates on what they’re working on, including snapshots of works in progress, updates on crowdfunding initiatives, and pieces of art they may have recently finished or received.
Musings on aspects of design and play. Some game designers and prominent bloggers may release newsletters simply to talk about pieces of games that they’re excited about or ruminating on; how specific mechanics elicited special moments at the table, emotions or themes they’re hoping to invoke in their game projects, or perhaps talking about elements of a game book that make it interesting or enjoyable to read.
Reviews. This might be after playing a game or simply reading it, but interacting with other people’s games isn’t just a fun activity, it often also sparks thoughts about what the author values or doesn’t value in play. These reviews might include a brief overview of a game’s rules, highlight special moments in play, or cover more practical issues, such as the safety tools on offer, or the way the game layout affects their reading experience.
-Talking about the gaming hobby in general. This might include various perspectives in the hobby, like how colonialism affects steampunk games, or common experiences people of colour might have in a gaming space. It might also include safety practices and why the author finds certain practises helpful or unhelpful. There might also be ruminations on the business of game design, such as how to learn layout, how to network with artists, and advice on how to deal with the crowdfunding process.
So, with that in mind, let’s talk about some various newsletters that I’m subscribed to, and what I’ve gotten from them!
The Indie RPG Newsletter. @indierpgnewsletter
The Indie RPG Newsletter is the current project under the pen of Thomas Manuel, who’s also the host of the Yes Indie’d Podcast, as well as a writer for Rascal News (which we’ll get back to later). Thomas uses this as a place to talk about what’s getting him excited in the indie scene, as well as provide links to other people talking about cool game things; every newsletter has a section called Links of the Week . This section points you to some fun conversations happening in various ttrpg spaces. I think The Indie RPG Newsletter is a great jumping off point if you want to see what else is going on in a number of different spheres, and Thomas also has some really lovely insights into various mechanics that he’s interacting with as he tries out a slew of games at his table.
Rascal News.
The newsletter for Rascal News isn’t really a standalone thing - it’s an arm of the website of the same name, an independent team of journalists focused on news related to the world of TTRPGs.You need to create a free membership with the website in order to get these newsletters, but it’s a nice little window into not just the hottest news off of the press - various newsletters also carry links to their Announcements section, which is for the most part free to read, and contains a lot of updates about new and exciting ttrpg projects - including crowdfunding campaigns, podcast announcements, awards ceremonies, and special sales or bundles on offer. Currently the Rascal Team consists of Rowan Zeoli, Chase Carter, Caelyn Ellis - and, as previously mentioned, Thomas Manuel!
More Seats at the Table
More Seats a the Table is an email newsletter dedicated to highlighting games made by game designers of marginalized genders. It includes not just roleplaying games, but occasionally board-games as well, and each issue contains links to current crowdfunding initiatives, as well as advertisements that have been submitted to the newsletter through their submission form. This newsletter is straightforward and to-the-point, showing you a few games with quick blurbs - no more, no less. If you want news about games without a lot of fluff, you might be interested in More Seats at the Table.
Indie Press Revolution. @indiepressrevolution
Indie Press Revolution calls themselves a “network of quality creator-publishers”, and works to make people’s games available both through their online website and at various conventions. They also partner with retailers in acting as a distributor, bringing indie ttrpgs closer to your hometown! However, IPR also has its’ own newsletter, the IPR Revolutionary, which includes featured products, news related to various tabletop events, pricing updates, pdf updates, new stores added to the network, and links to oodles and oodles of crowdfunding projects. If you want to know what you can get in on right now, this monthly list of projects is a great collection.
5. Individual Designers: a short list.
If you’re a big OSR fan, you might find something in the Questing Beast newsletter, which is fairly regular and includes links to sales, reviews, and ads for games from various sponsors.
The Jar of Eyes Game Gazette has some really really good advice for game designers in their archive. I haven’t seen a lot of recent updates, but if the author starts sending out letters again, I think my eyes will be glued to the page.
Watt, the designer of Cloud Empress, has a regular Cloud Empress Newsletter that’s mostly focused around Watt’s work - but in the tradition of various popular OSR games, the exciting thing about these kinds of games is that there’s consistently new stuff. Watt includes little freebies in each newsletter, from roll tables, to small expansions, and little pieces of art. On top of that, Watt is quite happy to showcase work by other designers, especially projects that they have small parts in, as well as highlighting things that are currently giving them inspiration, such as movies, video games - and tabletop roleplaying games.
Asked Questions by Hendrik ten Napel, dives into specific games and game experiences that are making the author reflect on how the games direct his play. Some of his recent letters include an examination of Under Hollow Hills, how to create dramatic triangles between characters, and a loving review of Old Morris Cave, written by Tim Hutchings.
Dinoberry Press, a collaboration between Nevyn Holmes and Julie-Anne Muńoz, has a newsletter that gives you updates on what the designers are up to, how their games are coming along, and highlights projects that they’re excited about. Yes, it’s a form of marketing, but marketing is how you get info about new games! I followed them specifically because I am interested in their latest game, Little Wolves. You can sign up for their newsletter at the bottom of their website.
You’ve probably heard of Dave Thaumvore if you’re looking at ttrpg content on Youtube, and his attached newsletter has various subscription tiers - but I just subscribe to the free one. He does publish some content related to D&D, but he also sits down for interviews with designers; you’re likely to find high-end games from bigger companies being featured here. The most recent newsletter features a review with the designer of the upcoming game Flux Fantasy.
Christian Sorrell’s Missives of the Meatcastle is a little infrequent, but his updates are professional, thoughtful, and full of goodies. He includes little freebies for subscribers, alongside updates about his own work - both his passion projects and the projects of others that he writes for. His most recent update, titled "In Defense of Fiction", was a really insightful look into the ways prose can make a game more readable, and therefore more enjoyable to anyone reading a game book.
Cloven Pine Games has a newsletter that is fairly infrequent, but occasionally sends out updates on things that they have a hand in making, as well as news about game-adjacent events that they are involved in - such as awards shows, or game conventions. Their latest issue takes about Root and The Between, which are two projects that they had a hand in designing.
CJ Tucker has a newsletter for @crackerjackalopegames, which includes a regular roundup of “Things I Liked This Month”, as well as various musings about the connections they’re making across games and various media. Some of their newsletters that stand out to me include a review of NASA’s TTRPG adventure, using Breath of the Wild as inspiration for world building, and the concept of a house as a character (which led to the design of their game, ABODE.)
Tim Hutchings Makes Games is a newsletter by the author of Thousand Year Old Vampire, a solo game about a vampire who has lived so long that they can’t hold on to all of their memories. His newsletters consist of updates on things he’s working on, and events that he’s participating in. I think these kinds of newsletters can be great for other designers to follow, because it’s kind of a sneak peek into all of the various ways you can get involved in the scene, as well as provide snapshots of the kinds of considerations you might need to make as you try to promote your game. You can sign up for the newsletter at the bottom of the website.
Also...
A number of ttrpg creators also have free Patreon tiers which come with newsletters, including Possum Creek Games, Goblincow (@goblincow), and Penflower Ink. Not all of these posts will be public, but the ones that are will get sent to your email. (And of course, if you pay into their Patreons, you get all the posts.)
Honorable Mentions
9th Level Games
The Twenty Sided Newsletter, a partner newsletter for My First Dungeon.
Monte Cooke Games
#how to#mint speaks#newsletters#indie ttrpgs#indie ttrpg#tabletop games#reading little letters in my inbox that are about game design is very fun for me#it might be fun for you too!
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Hypnovisor: Beta Test (TGTF, Hypno)
James had always been a tech super-fan. The newest phone, newest headphones, shiniest laptop, he had to stay abreast of and on top of the current trends. So when he read about some fancy new VR company that wanted beta testers for a headset, provided for free (minus shipping), his vision blurred and he signed up before he even considered finishing reading the ad.
Three weeks of anticipation and waiting passed until his doorbell finally rung, accompanied by the corresponding buzz of an email notification on his phone. Scrambling from his couch he flung the apartment door open, and to his mild surprise saw that the postman was nowhere in site. There was just a nondescript cardboard box labelled "Fragile", which fortunately bore none of the expected dents and scratches one would associate with the postal service and delicate freight. Practically bouncing with undignified delight, James scooped his parcel up and dashed back inside, barely remembering to lock the door behind him.
The headset looked even better than he had imagined. Sleek plastic curves surrounded a central visor that was just translucent enough to see through, meaning you could walk around safely if you turned a program's opacity down. It fit beautifully when he tried it on, more comfortable than anything he'd ever worn. Wearing it felt wonderful and... right, somehow. His only complaint was that the black headset was decorated in hot pink highlights, although it still looked futuristic enough to sooth his fragile masculinity. His roommate and best friend Erik certainly agreed, interspersing James' insightful comments with appropriate "Ooh's" and "Aah's". Waiting for the battery to charge seemed to take a thousand years, although chatting with each other about what it could do replaced their boredom with swiftly growing excitement.
Two hours later, a soft buzz from the headset in the corner signified its charge was complete. Erik cheered, his sandy-blonde hair bouncing behind him, and even James couldn't suppress a soft whoop of excitement. Erik unplugged it and handed it to James with a flourish and a bow, who accepted it with a suitable stuffy speech. His cheeks flushed with embarrassment, but he was so giddy with anticipation he felt he could match Erik's goofiness for once. The advertisement had promised unmatched realism, a luxurious fit, and cutting-edge, groundbreaking technology. Normally James would have discounted claims like that as corporate claptrap, but the headset fit so well he actually believed the rest of it.
Booting up the headset brought a perky, relaxing jingle in his ears and wall of settings text in his vision. He would have read it, but between his own excitement and Erik's infectious enthusiasm he left the settings on default and skipped to the main menu. The feedback for the buttons was amazing, it felt just like he was pressing down on them whenever he touched one! Another little jingle sounded as he confirmed his choices, and a few games and applications bubbled up into his view, imposed over a hot pink background.
"So Erik, what do you think I should try," James asked. "We've got a music player, interior design app, some sorta idle monster game, and a few RPG's." "Surely try out the RPG's man! You've gotta see that high-definition you were yammering about when we called." Erik's voice came back surprisingly muffled, as if he was speaking down a long tunnel. "Bro, I can barely hear you, the noise-cancelling on this headset's insane! It's like I'm in a world of my own!" James took a deep breath, recovering a little of his composure. "Alright, an RPG it is. Fantasy, sci-fi, or modern day?" "Go fantasy! You know we've both got a thing for elf chiiiicks. Hell, with the kind of feedback you were telling me about, you might even get to grab her" Erik's distant voice sounded playful, with a ting of desire and jealousy. And it did make James hard, at the thought of getting to look and squeeze and fondle some busty elf bitch, made entirely to his wishes~
To James' horror a quiet moan escaped his lips, accompanied by faint hysterical laughter from his friend. Brushing it off angrily, he slammed the icon for 'Silverflame: A Magical Journey' (the button felt like thick moss to his touch). Instantly a soft flute begun to play in his ears, accompanied by the gentle lull of a harp and a quiet sparkling. James felt himself relax, all the tension draining out of his body. Erik must have noticed too, because James heard his laughter die down to be replaced with a slightly concerned silence. "Don't worry man," James said, "music's just really pretty..." He trailed off with a slight giggle, but heard Erik give an affirmative just before a silky, sultry voice started to speak.
"Welcome traveler, to the beautiful world of Silverflame. An untamed paradise where strange beasts roam the land, noble adventurers go forth in search of treasure, and the most wonderful magic [James shuddered] is woven. You are the latest brave, beautiful heroine [Heroine? Shouldn't I get to choose my character's gender first?] to step foot into this land. But first, tell us a bit about who you really are."
Pink sparkles rained across the screen, superimposing his view of a vibrant meadow with a series of stats. Physique, IQ, Wisdom, and Charisma, fairly standard stuff. And next to it, a human man with a blank, slightly happy expression on his face [...did he look familiar?]. James gasped, he looked just like a real person! Erik was suitably impressed by this information, and urged him to pick some stats so he can get to the body modification. "You can always change them later man, might as well pick a couple of stats now and get a move on. Sounds like you're not gonna get to pick your gender for a while, which kinda sucks. Buuut if we're being horny about this, you might as well go for a slut scaffold so you make less changes later." James chuckled at this, remembering the build they discussed one night while both sloshed beyond belief. For this game it would be high Physique and Charisma, low IQ and Wisdom. James touched the slider for Physique, and gasped as he felt himself feel... better than he had in a long time.
Not trusting his senses any more, and worrying about Erik being exposed to whatever was happening from the other side of the headset, James brushed off his concerned questions (which he could barely hear now, past the soothing, soothing, music) and suggested he went to the toilet, since he'd been holding it in since he got here. Erik grumbled at missing out, but mercifully left. James was actively sweating from what just went through his body, but couldn't muster the energy or concentration to feel the level of panic he knew he should be. The music was just so, so calming, that fear was harder to feel than usual. The prompt told him he still had to change two more stats, so he decided to turn down Wisdom. He gasped again and his vision went blurry, and when it cleared he felt a bit, fuzzier? In the head. But it wasn't too bad, in fact it was perfectly manageable. He felt even calmer now, so maybe changing another stats would make him feel better. Why not IQ? He tapped the slider.
He groaned as an immense pressure wrapped around his brain. Thoughts, aspirations, memories felt like they were melting from his head faster than they appeared. The pressure seemed like it lasted forever, but eventually it trailed off and he was left panting in his chair. It had felt, really good? Like, tots good, even. James giggled to himself. Something was different about him, but he couldn't think what. Oh well, it'll probably come to him later. He squealed in delight as he realized he could get a step closer to the body modification page, although he looked longingly at the IQ slider. He could come back to it later, for now it was time to make his super-hot elf slut a body!
James clapped to himself with delight as a cute little melody played, a shower of sparkles spiraled [spiraled...] across the screen, and the man on the side moved to the center of the screen. "Firstly", the sultry voice said, "choose what race you want to be." That was an easy choice. He clicked on the 'Elf' button, and shivered as he felt tingles run through his body, intensifying in his ears. Reaching up to touch them, he inhaled as he felt long, pointed tips. In fact, his whole body seemed a bit slimmer. This doesn't quite feel right... he thought. Oh I know! It must be making me an elf too! Maybe we'll be in a party together! Between the strange fuzziness and the pulsating heat in his groin, James quickly flicked to the next page and made his choices. Long, silver hair, gorgeous big purple eyes, and some giant perky lips. "Combination unlocked!" the narrator exclaimed, "+1 Charisma, -1 Wisdom!" James giggled again as the mental fog settled a little tighter around his brain and naughty thoughts about cute girls and boys filled his brain. Boys? Well I guess I've never minded swinging both ways... This felt natural to him, because of course he'd always been bisexual. Next screen!
"Choose your voice young heroine," the woman commanded. James felt a little strange, like her voice was echoing around his head. And why were the sparkles still there, spinning and spinning around the screen. He felt confused, but knew he had to obey that voice. He picked the sexiest combination for his own voice; high pitched, breathy, perky. "Combination unlocked! +1 Charisma, -1 Int." He moaned as that wonderful pressure wrapped his brain and his weekend plans changed to eyeing hunks at the beach. Girls were cool and all, but men had always been more interesting to him [and their pulsing, hard...].
"Now heroine, can you tell me: Are you a girl, or a boy?" The question sent shock waves through his brain. He was a he... right? Why did it feel like there was some longing, some need to acknowledge the woman in him... her? The fog, the music, the spirals, all the feelings he had been having, James could hardly think. Maybe he should think less. Being a girl sounded fun, it's just a character after all. And he needed to be sexy. "Wonderful choice young lady! Now, are you a dominatrix, a super-switch, or a bimbo slut?" Bimbo slut~ James giggled as the words echoed in her brain. She was a bit of a slut, now that she thought about it. It felt odd to pick it, but why not for funsies? "Bimbo slut selected! Wonderful choice, just wonderful. Hold still while your stats are adjusted, and then we'll begin on giving you the perfect, sexy body you've always wanted."
The spirals filled her view and began increasing in speed. James was taken aback at first, but quickly felt oddly calm and receptive to that sultry voice.
"Physique +1, Physique +1, Physique +1." James felt wonderful, like every ache and blemish in his body had faded away.
"Wisdom -1, Wisdom -1." Thinking was fuzzy, but Jamella felt so content she didn't care.
"Charisma +1, Charisma +1, Charisma +1, Charisma +1. Charisma +1." Jamella gasped as visions of sexy men, pecs and abs and juicy, throbbing cocks filled her mind. A desperate heat filled her, and she began touching her groin against her will to try and ease it.
"IQ -1." She moaned, feeling light.
"IQ-1." Empty. She was so, wonderfully empty.
"IQ -1." This was like, so much funsies! She didn't know what was going on, but everything felt so nice~
"IQ -1. Congratulations Ella, you now have the 'Bimbo Slut' build."
Ella giggled absently. Thinking was like, so hard, and she felt like, so hard~. The fun spirals had disappeared... But the nice lady was talking to her again! With great effort, she listened in. "Now that your mental changes are complete, it's time for the physical changes!" Ella rubbed her thighs together and cheered in excitement. She couldn't wait to have more fun! "Unless you choose so now, the process will be au-to-ma-tic [...why was she using such big words?]. You can choose to take over at any time, or wait until the end and adjust as you please [...please. That word felt funny in her brain]".
"No user input detected. Body adjustment commencing."
A nice shiver went through Ella's body as she felt her headset warm against her face. Looking at the boring young man she'd begun to customize (her reflection, of course), she couldn't wait to begin! She sighed happily as waves of pretty silver hair drifted into her view and cascaded down her back. It felt especially nice against her smooth, soft skin, and she couldn't help but gently shake her head to watch it sway. A cool feeling brought her attention to her face, and the alluring amethyst eyes now set in it. Her face itself became much more elegant [but cutesy, too!], and she puckered her lips as a lovely pressure made them swell and bulge out, giving her a sexy and kissable pout [the boys'll love this look! boys~]. She felt herself shrink a few centimeters, gulping as her Adam's apple disappeared into her body. In fact, her whole body had become even more slender, with narrow shoulders, adorably small hands [pretty purple nails!], and a tiny little waist. She gasped, then clasped her hands over her mouth in delight. Her voice was so high and cutesy! She couldn't stop herself from giving out tiny, high-pitched giggles, just to hear how cute she was!
"Basic body structure altered. Adjusting outfit in preparation for primary and secondary sexual characteristics."
Ella ooh'ed appreciatively as a stream of sparkles enveloped her body. And when they disappeared, she squealed in delight! Her drab t-shirt and denim shorts were gone! In their place was a beautiful silver mini-dress that shimmered like starlight when she moved. She frowned in vexation, though. The plunging chest and shoulder-less design was very pretty, but her chest was flat! [shouldn't I have tiddies? The boys won't like me like this...] And the way it clung to her waist and hips would have been sexy, but as it was there was barely any difference between them! Her ass wasn't nearly big enough to justify how the dress cut off barely past it, and with how tight the fabric was Ella could see how achingly hard she was [wait, why do I have a cock? I'm supposed to get cock! In my mouth, in my ass, in my tight little pussy~]. It wasn't right!
"Thank you for your patience sweetie. Optimal figure calculated. Prepare for adjustment of sexual characteristics."
Ella let out a moan as a wave of heat and pleasure washed over her. With how horny she was she could barely keep her eyes open, but she knew she wanted to watch herself become the sexy little [cum] slut she was meant to be [I want it... I want to be~]. The heat settled in her hips, her ass, and her chest, and she moaned again as the changes begun.
Her nipples grew first, more than doubling in size and stiffening through the soft fabric of her dress. Tentatively touching them induced a gasp of pleasure [so nice~] and sent her rocking backwards. The motion made her giggle, because in that time she'd grown a cute pair of B-cup breasts that jiggled when she rocked. Jiggle makes me giggle. I like giggling. I like jiggling. Ella nodded thoughtfully to herself, feeling very wise. Her boobies grew to C-cups. She jiggled some more. She giggled some more.
A tightness around her hips distracted Ella from her tiddies. They were growing! She groaned as fabric and flesh tightened around them, too euphoric to feel pain. Sliding her hands from her waist to her hips made her squeal happily. She had such a sexy hourglass figure, she knew any girl worth her money would be jealous [and the boys would wanna hold me and squeeze me and fuck me raw]. Thighs thickening dramatically in response to her growth, she slapped her ass in impatience. Why won't it get bigger already!
But get bigger it did, swelling out in response to her touch. She fell forward as sheer pleasure blanketed her mind and weakened her knees. Squishing her boobies against the ground made her feel even nicer, until she was panting and moaning for somebody to help, to hit her again and make her bigger~
A slap landed on her booty, and she groaned in delight as it and her thighs swelled again. More. More! I NEED MORE! She moaned in ecstasy as blow after blow landed, making her swell and grow and grow and swell and feel so gooooood! Her tits inflated to D, then E-cups [good for the boys. I can jiggle so well for them~]. Her hips widened and thighs thickened, until she looked ridiculously large compared to her waist [ridicu... ridic... really, really sexy...] And her ass kept growing, and growing, and growing and growing and growing and growing! Tighter! Around my cock! Cock... I... oh~ Too... too... much! Too much! I'm~ I'm!
OooOOoOoOOooOoOoooOOOOOHHH~
Ella screamed in delight as she came, just cumming and cumming and cumming her tiny little brain out.
"Wisdom -1. IQ -1. Charisma +1. Charisma +1."
She was desperate, humping against the ground as the flow of cum abated from her cock. Everything she had been was flowing out of her messy stupid brain, and everything that she should be was coming in. Boys... Cock... Need fuck... Breed~ I'm such a dumb little cum slut~ She giggled to herself.
"Final adjustment required."
Ella stood up shakily, the bottom of her dress a cum-soaked mess. She squealed with delight as the mental fog settled even tighter and she felt an intense heat in her groin. She could see the tops of nipples trying to break free from her dress, and could feel the air drift over her ass, which had mostly escaped the fabric in her growth. So sexy. Hehe~ Boy can take me~ Don't even need dress off~ Thinking hard... Her ass and hips had pulled up so much fabric that her cock was visible now, deflating and still leaking from her orgasm, but she gasped in pleasure as it began rising up again. And, as she felt something long and hard brush her booty [cock? Boys? Fuck?].
A pressure like hands on her shoulders forced her to her knees, and she whimpered in desire as she felt an unseen cock touch her cheek. At the same time, something began intensely stimulating her own. She reflexively opened her mouth in a moan, but was cut off as she felt the cock shove inside [Feels~ Feels!].
All thought stopped.
Her mind was blank, full of pleasure and desire and happiness. Her cock felt good like it never had before, and the dick in her mouth tasted wonderful~ This was what Ella was made for, what she was meant to be. Feeling good, feeling sexy, feeling a pleasant emptiness that could only be filled with cock. Her haze reached a crescendo. Dimly she was aware of her own cries of ecstasy, muffled by the cock fucking her mouth and mind, as she came harder than she even had before. And as she came, her dick shrunk with each spurt until it went inside her [inside me!]. The cock withdrew from her mouth, filling her with a desperate longing. Emma moaned for her unseen hero, then gasped as she felt him once more. And blinked in surprise as the pretty meadow and her sexy reflection disappeared.
She was kneeling on the floor of an unfamiliar room. Shaking off a little of her confusion [don't need know much anyways...], she gasped as the tell-tale smell of pre-cum filled her nose. There was a man standing in front of her!
Sandy-blonde hair. Body like a surfer hunk! Naked. With a massive, sexy cock, dripping with her saliva and it's own juices. Ella moaned in desire, falling on all fours. Visibly trembling with lust, he tenderly cupped her cheek and slowly moved behind her.
Touching her with his [cock!].
Ever so gently, on the edge of her [...pussy!!!!]
He rammed inside her, and she screamed as an absolute feeling of rightness, of sexiness and pleasure and single-minded happiness rushed through her [MORE! HARDER! COCKKKK~]. Riding his dick she felt herself go into a trance, with nothing, absolutely nothing, disturbing her feelings. Ever. This was right. Ella moaned and surrendered to herself, drifting away on her lover's cock and mindless pleasure.
#hypnosis#tgtf#brain drain#breast expansion#hip expansion#ass expansion#hypnok1nk#bimboification#expansion#ally's kinks
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