#rpg hobby culture
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curubethion · 4 months ago
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Decided on a whim to switch my shower podcast to @partyofonepod and honestly I already feel so validated after just 15 or so minutes. Gets straight to the point and builds to a really interesting game setup that has me going "oh I would totally watch a series of this".
Most importantly, it really speaks to the way I like to play RPGs, where you have a lot of explicit dialogue before and during the action of the session, and where you're aiming to do some kind of full narrative arc in a single session--a big contrast versus slower-paced, more traditional play that spends several hours on a segment of story.
And I think that's super important! In order to support the number of creators that are currently active in the RPG scene, we need a norm of playing games that's sustainable. If every game required weeks upon weeks of sessions of investment, it would be completely unsustainable to expect so many creators to get by in the hobby, and it would only be able to sustain a small number of games, probably games published by big companies. The model of having a complete, satisfying arc in a single session of a few hours brings RPGs closer to the social footprint of the movie-watching hobby, or binging TV shows, or playing boardgames. Those are all industries with tons of creators and media. RPGs can be that too.
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truthfultales · 6 months ago
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Found the playlist fitting for the side blog and quite interesting.
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prokopetz · 30 days ago
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Something that pops up in my notes from time to time is folks thinking I'm being excessively kind in my criticisms of Dungeons & Dragons, and I'm going to spin this off into a separate thread to address that without putting anyone on the spot.
First, if your own critique of Dungeons & Dragons is rooted in the idea that it's the Worst Game Ever, that speaks more to the limits of your experience than it does to anything else. Dungeons & Dragons in any of its iterations is far from the worst the tabletop roleplaying hobby has to offer – like, you have no fucking idea!
Second, I tend to be even-handed in my discussion of D&D's rules because, fundamentally, the rules are not the problem – or, at least, not the principal cause of the problem.
In many ways, the indie RPG sphere has never escaped the spectre of Ron Edwards, sternly pronouncing that the mechanical process of playing traditional RPGs causes actual, physical brain damage, and that this brain damage is responsible for the bad behaviour we often observe at the table. We don't say it that way anymore, but on some level a lot of us indie RPG designers still kind of believe it.
This is understandable. As game designers, we're naturally inclined to think of problems at the table as game design problems. When we see a problematic culture of play, our impulse is to frame it as something which emerges from the text of the game, and which can therefore be mitigated by repairing the text of the game.
Confronted with the obvious toxicity of certain facets of D&D's culture of play, we go combing through its text, looking for something – some formalism, some structure, some piece of rules technology – which we can point to and say: "this is it; this is where the brain-worms live."
The trouble is, this is not in fact where the brain-worms live. Certainly, the text of a game, particularly a very popular one, can have some influence on the game's surrounding culture of play, but that text is in turn a reflection of the culture of play in which it was written. The Player's Handbook isn't an SCP object, spewing infectious infohazards everywhere when you crack open the cover – hell, I'd go so far as to say that many of the problems of D&D's culture of play operate in spite of the game's text, not because of it!
Basically, what I'm saying is that I don't see any contradiction between being the sort of pretentious knob who writes one-page indie RPGs about gay catgirls talking about their feelings (which I am), and speaking favourably about this or that piece of rules tech from whatever flavour of Dungeons & Dragons is in favour this week (which I do), because I recognise that you can't game-design your way out of a problem you didn't game-design your way into.
The fact that one of the biggest problems facing the tabletop roleplaying hobby is something that can't be repaired by fucking around with dice-rolling procedures is a bitter pill to swallow for a lot of indie game designers, and I won't say I wasn't resistant to it myself, but it's something that's both useful and necessary to accept.
(None of this means that the text of Dungeons & Dragons in any of its incarnations is beyond criticism on other grounds, of course, and I've never been shy about highlighting those criticisms where they're warranted. The only way you're gonna arrive at the conclusion that I'm some sort of D&D apologist is if you're starting from the presumption that The Real Problem Is The Rules.)
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thydungeongal · 3 months ago
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Re: D&D being the only game where rules knowledge is looked down upon... I honestly think there are a lot of things that are accepted, if not expected in D&D culture that would quickly get you labeled an asshole in any other hobby.
Like, a while ago, I found a thread on r/rpg about the all-too-common problem of players actively refusing to engage with the story, ignoring plot hooks, etc. A shocking number of replies boiled down to "it's the GM's job to make sure the story is interesting" and eventually I made a post saying "imagine signing up for soccer practice, going to soccer practice, putting on your soccer jersey, and then sitting down at the edge of the field and playing on your phone, and when the coach tells you to get up and play, you just tell them that it's their job to motivate you to play. like, by signing up and coming to practice, you kind of implicitly said that you're motivated."
Or imagine going to a Friday Night Magic event, telling people you're new to the game, and every time someone wants to explain the rules to you, explain what your cards do, or displays knowledge about what *their* cards do, you tell them to stop being a gatekeeping rules lawyer.
Imagine playing an MMO for months on end, and still constantly asking your guild leader what YOUR character can even do.
Imagine joining a community theater, and complaining that the props, sets, and effects aren't on par with Broadway productions.
Imagine genuinely using sentences like "I need to keep my friends on a short leash" or "I can't trust my friends to make good decisions" or "I need to be an asshole to my friend because they need to be taken down a peg" in literally any context.
Seriously, I agree with all of this. And to that last point, the fact that those phrases are treated as haha funny memes in TTRPG spaces is grating. We should just play fun games with people we respect and not conspire to make things bad for them!!!
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bigfan-fanfic · 7 months ago
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Boy Scouts (Superdad x Steve Rogers x Clark Kent)
Requested by anonymous for  I love the idea of Bruce/batdad/Bucky and Steve/superdad/Clark. Please write a headcanon about their relationship if you’re ok with it
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Clark was more than a little excited to interview THE Captain America.
"I can't take it easy on him, can I? I have the chance not only to interview a living legend but to help him tell whatever he needs."
You have to say, you're only just a little bit jealous.
Not really of Clark; more of how Captain America was lucky indeed that your boyfriend had turned his inquiring eye to him.
Although Steve would blush to hear you put it that way.
In any case, Clark and Steve decided to take their interview on the road, instead of professionally conducted over the phone or something.
They played pool together (Clark is hopeless at the game, making Steve chuckle sympathetically), and Clark asked him some tough questions, which intrigued Steve, who was happy to find someone genuinely curious and who wasn't treating him with overwrought reverence or clinical interest.
It's through this interview that Steve finds some interest in Clark, and Steve waits until the article has come out to congratulate the man and call him up to ask if he'd like dinner sometime.
Steve's disappointment was palpable when Clark mentioned his spouse, but he accepted the offer that was suddenly presented to him of dinner at your apartment.
And much to Steve's sheer confusion... he likes you too.
It took a lot of these semi-flirtatious friend dates before you all kinda worked out what the source of Steve's unease was, and helped him through it.
Steve is also much smarter than people tend to give him credit for - he's a quick learner and incredibly observant, and so he figures out quite easily that Clark is Superman.
But without the secrets in the way, Steve dives in with both feet. He's not entirely sure how dating men works, let alone dating two married men - married to each other for that matter, but he's communicative.
Plus having love to deal with makes him forget so much that he's away from his own time for good because, well... love is timeless, isn't it?
Considering neither man is gonna stop with his hero work, it makes security all the more necessary. Steve has a lot of enemies and is eminently aware that SHIELD has a vested interest in holding on to him.
Meanwhile Clark has other enemies but the main issue is ensuring he has a clear line to speed away to change into his suit.
Canonically, it seems like Steve considers his fellow Avengers friends at best and colleagues at worst. But he doesn't really have a particularly great rapport with them or sense of camaraderie that would compel him to stay with them when the Justice League is right there.
Steve still does morning runs, but once he actually has someone to talk to that he trusts instead of wallowing in his feelings of discomfort and dissociation, he finds himself searching for hobbies more often.
(it's almost like socializing and being with people that care about him as a person and not a symbol or teammate is very good for his self-esteem and he doesn't focus on his time displacement or do things to "catch up" because that'll happen automatically with friends...)
And let's be honest, Clark loves a passionate person he can help learn to chill out and take time for themselves.
A lot of the early relationship will be finding Steve something he likes to do, not just with you, but genuinely enjoys. I suggest getting him into fandom and nerd culture. Tabletop RPGs provide him with a good, low-tech and tactile activity he can really get into and he'll spend hours sketching his characters, ideas, and painting lil minis.
Meanwhile, Steve's success in finding creative outlets also get him to enlist your help in getting Clark some relaxing time as well.
And then they both team up against you.
Steve and Clark both have a reputation for being goody-two shoes and have independently, by separate people, been called Boy Scouts.
But while they present that image, Steve is actually quite mischievous, almost to the point of being a brat. He's passionate, sarcastic, and quite fiery. Clark is whipcrack smart and playful. He has a sincere wit, and a great sense of humor. They're a great duo to be with.
Plus I can imagine Steve helping Clark find a workout routine instead of simply being maintained by the Sun. I can definitely see them training together and letting you watch.
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forthegothicheroine · 11 months ago
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Henchwomen Through the Ages
The "ages" of comics are not hard and fast things, and even comic book historians argue where they begin and end. They're more like moods than time periods, and your standard game of Henchwoman RPG will probably be set in a vague time period that could be anywhere from the thirties to today with an overall Silver Age mood. Still, let's take a look at how the roll of the Henchwoman has evolved, shall we?
Goldie is a gun-toting, cigar-chomping bank robber in victory rolls and a bullet bra. She's not called a henchwoman- she's called "Look out, that broad has a grenade!" She's loyal to the boss despite his dumb penny gimmick, but if he ever finked on her in court, he wouldn't live to see the sunrise. There's no Henchwomen's Union for her to join yet, but she's provided muscle for plenty of mob-backed unions. Goldie can't afford to be soft on heroes since they'd be just as happy to throw her off a roof as to arrest her, but she might be wooed by an appeal to patriotism- she ain't no Nazi rat! Her hobbies include matinee shows, swing dancing, and blasting coppers.
Sylvia is a competitive surfer and was a cocktail waitress until they fired her for slapping too many customers. Thanks to the newly formed Henchwomen's Union, she's treated much better by her current job, which usually involves crashing parties to steal themed jewelry. She and the heroes she fights have an understanding- they'll never be rough with her, and she won't check up on them after putting them in a death trap to see if they've died. On her off hours, she can go dancing in the same outfit she worked in- a silver jumpsuit, gogo boots and a purely decorative motorcycle helmet.
Brawny is a member of the Sisterhood of Wicked Witches, and she fights for a cause- or rather, several causes. These range from the reasonable (Save the whales!) to the less reasonable (A free ray gun for every child!) The Henchwomen's Union is strong enough to get her good pay, so many of her problems are philosophical- is she a good guy or a bad guy, and what do good and bad even mean? Brawny has to be a bit more careful than she would have been ten years ago, since death may well stick- but that also means she might really kill a hero, at least for a while, and that's what matters!
Tenebra prefers to be called a Dark Muse, a member of a vampire circle dedicated to bringing art to life, painted in colors of blood. Her eyeliner is swirly and her gowns are velvet, and she wears them onstage in her sideline darkwave band. Tenebra arranges her crimes in accordance with pre-raphaelite imagery, with victims displayed in heartbreakingly beautiful and mythologically-influenced poses. Her boss may technically be the Queen of the Vampires, and she may have a card with the Henchwomen's Union, but her true loyalty is to art itself.
Ferra is a mercenary with a separate pouch for each type of bullet, and she has a lot of types of bullet. Her stilettos are tall but her hair is taller, and she can strike intimidating poses that would break a normal person's back. The Henchwomen's Union had its own back broken by the bosses, and is now more of informal underground thing, but it still hooks her up with real deal bad guys. She'll kill without a second thought for her boss, but she's only one bad day away from turning her gun on him. It might even happen accidentally, since he and the heroes dress exactly the same. Ferra somehow has a heavy metal soundtrack even when there's no music playing.
Ally got a degree in psychology but until she can afford grad school, she gigs as a henchwoman. Her bosses are sillicon valley dickheads, but the first one to offer her real benefits will have her loyalty for life. Thanks to the resurgence of the Henchwomen's Union, Ally gets to wear big stompy boots instead of high heels, but she still has to wear a big day-glo logo on her leather jacket that might as well be a target sign. Her hobbies include pop culture conventions, smoking weed and credit card fraud.
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anim-ttrpgs · 7 months ago
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Wait does Eureka have its own established lore for how different supernatural creatures work?
Yes, it does!
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(I’m going to preface this post by saying that just about everything I’m talking about here, and more, is available FOR FREE for you to read in the free pre-release version of the Eureka: Investigative Urban Fantasy rulebook that you can download from our website. Go to Chapter 8 to start reading about the supernatural lore. The rulebook itself will do a lot better job of explaining all this than I will, because it has the exact details of how each one works, and I’m just hitting the highlights and going over what those details mean.)
Eureka: Investigative Urban Fantasy is a game about very human and believable investigators digging into dangerous (often supernatural) mysteries way over their heads, and sometimes those very human and believable investigators will be supernatural creatures themselves.
These supernatural creatures are every bit as human and “normal” as their mundane investigators counterparts, they have jobs, friends, families, hobbies, etc. They live among mundane society, not outside of it.
Most modern fantasy settings have some kind of separation between normal society and magical society, like you see in Harry Potter where there is normal society, and then a separate, secret magical society hidden away from it, or Vampire: The Masquerade, where vampires all have an agreement to keep themselves a secret from normal society despite acting within it.
In Eureka’s world, there is no “masquerade,” but that doesn’t mean that magic and monsters are well-known and well-documented phenomenons. Supernatural creatures such as vampires, wolfmen, etc. are exceptionally rare. Don’t take this as an exact number, but you can probably assume there’s about one of these per every 3.3 million normal people.
This rarity, as well as the fact that each individual has little to gain and everything to lose by revealing themselves (try “coming out” as a person who regularly assaults people and drains their blood), has led to them going largely undocumented in the modern day. Sure, this is the digital age, there are videos, but viral videos are not exactly scientific evidence. For every real vampire caught on camera, there are a thousand hoaxes and horror short films.
There is no secret vampire government controlling things from the shadows—most vampires don’t even know any other vampires, let alone enough to form a secret society with any effect on national politics.
As for how they work, well, that’s one of my favorite parts to talk about.
There are five playable monster types in Eureka (The Vampire, The Wolfman, The Fairy, The Witch, and The Thing From Beyond) plus two extras that are Kickstarter stretch goals (The Dullahan and The Gorgon), but in the interest of time, I’m only going to really go into detail with one of them.
Most playable monster types in Eureka are very, very old-school, with an emphasis on actual historical folklore over just making up all our own lore. That doesn’t mean Eureka doesn’t have a unique approach to the supernatural, though. Little of it is “new,” but it is certainly unique, because to my knowledge no other RPG has ever taken the old stuff this far before. A PC being a monster in Eureka isn’t just a few +1s here and there and maybe a little extra damage from silver weapons, it means playing by an entirely different set of rules from fellow investigators.
The vampires and vampire lore you see in movies are not folkloric vampires, they are mostly a 20th and 21st century pop-culture creation. Eureka’s vampire abilities, weaknesses, and other traits are based on pre-1900 vampire legends, with older traits usually taking precedent over newer ones. Thus, a lot of assumptions you might have about vampires going in could end up being very wrong. For instance, in movies, vampires instantly die when exposed to sunlight, but the first ever instance of a vampire in a story being killed by sunlight was in the 1922 film Nosferatu. In Eureka, sunlight is still awful for vampires, it strips them of their vampiric powers, but it doesn’t do any real damage to them. Sunlight is an issue vampires have to deal with, but it is far from instant death. That doesn’t mean being a vampire is inherently easy though, because in addition to having all the powers that folkloric vampires have (which is a TON), they also have all the weaknesses, and it is the emphasis on weaknesses that really makes the moment-to-moment playing of a monster PC in Eureka the most interesting. A few of my favorites for vampires are the refusal to enter homes without a direct invitation, and the compulsion to count large numbers of small objects. I think most vampire media these days considers these to be “silly” weaknesses and don’t want to acknowledge them in the lore of their “serious” scary horror vampires, but honestly I think that the “sillier” vampire stuff can still be used to great effect in horror. Imagine knowing that the only reason a vicious killer at your door hasn’t stormed in to rip your throat out is because they’re being polite.
A vampiric investigator will need to work around these weaknesses, and more, in their daily life, all while being sure not to reveal their true nature to their more mortal friends. It’s something that really changes how a character behaves and goes about problem-solving.
For instance, the rest of the party may be able to break into a house no-problem, but the vampire cannot. They need a invitation. That’s a problem. That’s a puzzle. It makes me excited just thinking about it.
This was originally going to be a much longer post where I went into more of the themes of monsters in Eureka, but I have decided that that would be most cohesive as its own post, an upcoming essay titled "How Eureka Handles Disability." So stay tuned for that.
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Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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wilwheaton · 2 years ago
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You seem like a pretty good dude, Wil. Thanks for taking time to chat with your fans, and thanks for standing up for what is right. I love following you on social media. You've talked about D&D before, and I've been kind of curious about trying it out. I would be nervous though as I have no idea what to do. Any tips for 40-year-old beginners???
Thank you for your kind comments.
D&D! I love it. I love all RPG games (even the ones I don't like to play. I'm just glad they exist).
I've been playing since the early 80s, and I can confidently direct you to the 5e Starter Set. It is the best introduction to the hobby, to the system, to the experience of collaborative storytelling that makes RPGs so much fun and so special. It's a small investment, and a really easy way to find out if D&D is for you.
If you want to make an even smaller investment, this page has TONS of information and resources. You could start here and spend hours without noticing the time pass. Or, at least, I can. YMMV.
I want to share a few warnings with you.
Everyone has their definition of the "right" way to play D&D. You will find yours as you play. Don't let someone else's definition of "right" limit what yours may eventually be. We've worked real hard to kick out the gatekeepers, but they just keep spawning.
The D&D rules system is not the only RPG, or even the only popular one. Pathfinder is beloved by millions of people. FATE Core and GURPS have enormous player bases. Monte Cook's Cypher System is filled with gorgeous lore and character inspirations (but I've never played it, full disclosure). I chose the AGE system for our series Titansgrave, and used a lot of what I learned from running D&D for decades to customize the experience for me and the players. What I'm saying is, RPGs do not begin and end with D&D. It's as good a place as any to start, but it is only one of many systems.
You are going to hear hardcores make impassioned arguments that continue long after you have lost interest about all sort of rules and setting and system crap. Trust me: tune them out. Eventually, you'll know what you care to listen to.
All those non-D&D systems support and encourage playing in different settings, from Science Fiction to Horror to modern warfare combat. The thing that I believe makes D&D VERY special is its singular focus on high fantasy and everything that means in our culture. All those other systems do fantasy very well, but D&D is kind of the canonical "storm the dungeon, kill the monsters, take their stuff" experience.
That's a lot more information than I intended to deliver. I just get excited about this stuff because I love it so much. Whatever you choose, I hope you have fun!
And when it counts, may you roll high.
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genderqueerdykes · 1 year ago
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Do you have any advice for how to embrace being multigender? I feel like I've spent my whole life trying to fit into one box or the other, my pre teen years I spent forcing myself to be a girl and teen years I spent trying to fit in with my transmasc friends when really I'm both of those things and I can't seperate them. It's hard being something that others see as actively contradictory, but seeing you be so confident in it gives me hope.
Hey there, thank you, first of all. Second of all, I feel you, we still feel like we need to fit into one box, this or that, male OR female, even though we are confident in knowing that we do not have just one gender. Black and white thinking is very common, and it can be hard to see past at times, especially when others reinforce it. People tell you you have to make these decisions, but there are no consequences for doing so. There have been zero consequences to us being honest about identifying as both a man and a woman
Genders and identities do not cancel each other out, even if they are viewed as "opposites". There is no logical reason why manhood and womanhood cannot co-exist- femininity and masculinity can co-exist, men can be feminine and women can be masculine, so naturally, one can make the next logical step of knowing that people can also be men and women at the same time. None of these things are more powerful than the other or capable of shutting the other down just by existing near it.
Especially when it comes to being trans, you should never have to throw any part of yourself away that brings you joy. If there are parts of you that you can confidently say are you, you are under no obligation to throw those parts of you away. The queer community is about accepting identities that differ from the "norm" and that easily extends to many identities that "don't make sense". The entire point of our community is to accept people with "different" identities, so there's no reason why "contradictory" ones don't belong here
You are allowed to take each part of yourself as it is, while also not having to throw away the rest of you. There are professional athletes who collect anime merchandise, play video games and tabletop RPGs- just because they're physically active and into sports doesn't mean they have to throw away their "nerdy" hobbies. These things are seen as opposites and contradictory, but people who end up liking and being "contradicting" things exist and are all around us.
Also, the concept of multigenderism has existed for a very long time in many cultures- the concept of male and female being opposing forces that can't co-exist is a very recent idea held by white European colonizers. Not every person is multigender, but the presence of multigender people should never be underestimated. We are way more common than people want you to believe. There are lots of us, just know that you're not alone. There are many of us. I hope this can help somewhat. Take care, good luck in your journey -K
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pycobutterpie · 7 months ago
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#samweek2024 Day 1 Sam Winchester x my hobby (writing supernatural fics and roleplays), set in his world, regarding the books of Carver Edlund Triggers: none Words: 1600
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Glancing at the clock, I sighed. I had been sitting in the library for two hours and didn't know where to begin or where to end. On the left were books about Indian culture and customs, on the right about rituals and deities of the South Asian country. Not that I ever wanted to travel there. It was all research. A glance at my Discord channel told me that Minnie was still waiting for my response in our previous chapter of the written Supernatural RPG. My chat buddy had already planned our story with India. And there were two stories running through my head again. I bit my lower lip and tried to decide which one to write now. Either the research for the new chapter, where Dean and his family are being hunted by a demon in India, or the current story, where Dean's daughter had learned to teleport and had simply showed up in her cousin's kindergarten.
Carver Edlund would be proud of us, I was sure of it. One can always make a crazy story even crazier, and that's what we had done. But who deserved a happy family more than Sam and Dean from Supernatural. Nobody, right? They had been through so much that a little fluff was only appropriate. We hadn't made it that easy for them either. Thinking about how Sam's heart is gong to be broken…
With a sadistic smile on my lips, I was about to start my post about Sam's son when a huge guy appeared on the other side of the small desk and took my light. “Hi,” the brunette said quietly, balancing a stack of old books on both arms. The tendons of his forearms were taut, his muscles well defined. “Hi,” I said shyly, quickly looking back at my screen, because guys like that didn't usually talk to me. He cleared his throat briefly, but his shadow didn't disappear. Why was he still standing there? I looked at his face again, which looked a little questioning. That handsome face… “Um,” he snapped me out of my thoughts, “can you make room for me? Otherwise it's already full.”
I winced briefly, because I shouldn't be daydreaming so much. Instead, I jumped up, the chair crashing into the shelf behind me.
"Sure, sorry!" I hurriedly pushed my books to one side, which took up most of the space on his side of the table. “No problem,” he said with a gentle smile, lowering his tomes onto the table. They looked a little dusty and weren't even labeled on the spine. I would imagine old spellbooks in a magical library would look like this. Oh, that was an idea! I straightened up my chair and went straight to the chat with Minnie and wrote in the 'Ideas' channel:
@ Y/N: “Maybe there's some kind of magical library in hell where Alex and Cassy cantry out all sorts of things as soon as they can read?” I grinned and immediately felt the inspiration to finish the text Sam's about little son again.
I just managed to send my text before my computer went PLING. My friend had replied in the ideas channel.
@ Minnie: “Wow, that sounds great^^ Maybe they'll get caught too. Or they'll tear up one of Bobby's important books.”
I had to laugh a little.
@ Y/N: “No way, he made copies of all of them.” PLING @ Minnie: “Then Crowley’s books.”
Before I could answer, I felt an annoyed look from across the table. The young man had pressed the fingers of his left hand to his forehead to hold his head, while the light from his own laptop setting off his sharp cheekbones. "You should turn off the sound," he said, looking pretty good even when annoyed. Inwardly, I had long since made the comparison to Sam, the way I imagined him and the way Edlund had described him. Muscular, masculine, but also a few soft features and incredibly velvety flowing hair. I thought guys like that only existed in books. Suddenly, his laptop emitted an urgent beep and the light on the gentleman's face disappeared. “Oh no, please don't…” he cursed under his breath and hitting a few keys in vain.
As I was waiting for Minnie to post anyway, I ventured a conversation: “And you should charge your laptop. Do you need it urgently?” “Hm… Deadline,” he said, chewing on his lower lip. I wondered if he often worked under time pressure. His eyes flew over my laptop and my books. “Are you studying too?” I had to smile. “No, not anymore. This is more of a hobby. I'm Y/N, by the way. What's your subject? Magic?” Now he had to laugh as well. “Sometimes it seems that way to me, but no. Law. And I'm Sam, nice to meet you.” My forehead felt like it was frozen in a wrinkle. The guy's name was the same as the one in the story of all stories and he studied law in the same way? Especially since his books didn't look like they came from the legal department at all. More like… My imagination was too vivid, far too vivid. It was just a story. There were no monsters and therefore no hunters. And the name was completely random. Thousands of people were called Sam. How about Sam Witwicky? Just to name one character… But still… It was worth a try. I could already imagine what his search history would look like. Determined, I slid my laptop over to him and gave him a trusting smile. “If you don't delete anything, you can use mine. I should look in the books anyway. I haven't made much progress yet.” “Really,” Sam asked. “You know you should never give your electronics to strangers.” I wouldn't put it past him that his little eyes had looked so desperate earlier, like a puppy that had its toy taken away. Instead, I leaned back and pulled the book of the Indian gods towards you. “No, it's okay, I'll have your fingerprints and my sister is with the FBI.” A lie, but never mind. The real Sam always gave the FBI a wide berth, unless he was impersonating them. “Okay… thanks then,” he said and pulled my laptop towards him.
We were absorbed in our work for a while until my laptop made a few sounds again. Minnie had replied! And her text was more than 2000 characters long, otherwise it would have been just one pling. My eyes widened a little and my fingers tingled to read what she had written from the perspective of Dean's gifted daughter. Or from Sam's, or probably both in one post. After all, I had ended my part of the story earlier with a phone call from the kindergarten teacher to Sam. But the Sam in front of me made no move to return the laptop. Instead, he stared at it, quite fascinated, and then happily started typing again. I just stared at him for a few moments, but he didn't seem to notice. Instead, it soon plinged again. Minnie was notoriously quick with her lyrics. But surely Sam wouldn't dare? His fingers stopped and he grinned at the screen again. “Hey!”, I said to him and pulled my laptop back towards me.
Sam flinched, startled, and raised his hands: “I didn't do anything.” With a frown, I looked at the open window on the screen. Of course it was Discord and Minnie's latest post wasn't even about the story. Just a real life conversation. “You chatted with her?” I looked reproachfully at Sam, who was staring out of the window at the end of the hallway. “Sam, you don't have to ignore me, I can see that.” I quickly skimmed over the brief chat between the two of them. “You're giving her tips on what Sam would do? Are you a roleplayer too?” My curiosity clearly outweighed my annoyance that he had been snooping through my chat. “A what? No, sorry. I was just reading the text. And I thought Sam wouldn't give his son to a stranger in a nursery after all.” Oh, so he was a fan too. I gave him my sweetest smile, because you never meet other Supernatural fans in real life. “It's really cool that you love Supernatural too. One would think you are a LARPer for Sam. And do you also write fanfiction?”
Sam tilted his head slightly. “No, I just had a quick look at the books. My brother has…” He stopped the sentence so abruptly that I felt like he was biting his tongue. I rested my chin on the palm of my hand with satisfaction and grinned broadly at him. “So I've been writing the story for a while now. We let Sam and Dean become fathers almost simultaneously and involuntarily. That's really good stuff. Sam's girlfriend is not only in the FBI but also a monster without him knowing it. Suits him, doesn't it?” I looked directly at the Sam across from me as he swallowed and turned a little paler. “I… No, I don't think so. I have to go now.” By then he had already stood up, gathered his things without looking at me again, and stalked off. Was he offended? Sam was certainly his favorite character. And what we did to him in the story was pretty intense. But sometimes you stepped on other fans' toes. But there were be others who were just as excited about the ideas as you were. ------------------ (It would be really fun to read this story from Sam's point of view :D If anyone fancies it, feel free to tag me in the results). Written for #samweek2024 by @seasononesam and @suncaptor <3 You can find the topics of the individual days here.
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skipppppy · 1 year ago
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Anyway I’m bored and Carmen Sandiego renaissance is on the brain. What are these characters like when they aren’t focused on the main plot?? Non VILE/ACME/Caper related dialogue seems so few and far between.. I wish we got to see their lives outside work. So I made some headcanons abt it
CARMEN
Player was her first exposure to the outside world so she probably holds a lot of his nerdy interests close to her heart. She’s not the best at video games but plays them regardless. She especially enjoys sci-fi horror movies from the 80s that go big on practical effects
Finding random trivia about different countries is genuinely one of her favourite hobbies. The little info segments she does are not part of the edutainment show. She is genuinely just like that. This woman is a trove of fun facts please let her unleash them upon you
In the same vein she LOVES quizzes. After missions she will drag Team Red to any bar doing a trivia night in her vicinity and will wipe the floor with everyone there. Fear her
Enjoys people watching. It’s why she’s so good at charming strangers despite her socially stunted upbringing. She’ll sit alone in a busy train station for hours and watch everyone pass her by
PLAYER
Look. We know this kid is a nerd. It’s canon. But which niche of nerdiness does he fall into exactly?
Despite being an avid gamer he isn’t very competitive about it. He prefers single player rpgs, especially ones with active modding scenes. He doesn’t even know what vanilla Skyrim looks like he probably wasn’t even born yet when it released
He will, however, duo queue with Carmen on unranked Overwatch. They are both terrible at it and think it’s the funniest shit
Enjoys sitting back and watching a good speedrun. Will have a video of someone doing a stupid BOTW challenge in the background while he hacks security cameras and such
Runs a DnD campaign for Team Red which they’re all crazy invested in. Shadowsan is the only one who doesn’t care for it but he keeps rolling nat 20’s on the dumbest shit and derailing the campaign and he finds everyone’s reactions too entertaining to stop. They have a rivalry only a DM and a stupidly lucky rogue could have
ZACK
We already know he’s kind of a meathead that enjoys sports and cars and cheesy action movies but I also think he has a lot of softer hobbies that he keeps to himself bc he knows they won’t take him seriously
He’s a secret crocheter. He’ll mend the team’s clothes when they rip but that’s the extent of their knowledge. He’ll sit for hours by himself and knit while listening to music. Sometimes Shadowsan will find a new pair of socks in his bag. When Carmen got sick once she woke up with a handmade blanket draped over her. Ivy has her suspicions but doesn’t wanna intrude
He loves animals. He never really brings it up because no one ever asks. He always checks out local zoos and aquariums if he has the chance. Grew up watching Steve Irwin-esque nature shows and still does to this day
His love of eating is less out of greed and more his own form of cultural appreciation. Idk what happened to his and Ivy’s parents but for reasons he can’t explain their cooking is one of the few things he hasn’t forgotten, so he has a lot of sentimental food-based memories. And experiencing other countries cuisine connects him with that
IVY
PERIOD DRAMAS. They don’t have to be good they just have to be steamy. She enjoys the hot women in pretty dresses. She and Carmen watch Bridgerton together and laugh about how historically inaccurate it is
She LOVES renfaires and similar high fantasy roleplaying communities. Someone please buy this woman a suit of armour
As an engineering prodigy AND fantasy buff she has a massive interest in Blacksmithing and Swords. That’s her designated lesbian hobby. She’s been trying to politely worm her way into a conversation with Shadowsan about the blade he returned to his brother for months now but isn’t sure if it’s too personal of a topic for him so she’s nervous
Her sweet tooth encompasses more than just chocolate. She’s secretly grateful to Zack since he takes most of the flack for being a glutton. She makes note of any bakeries they pass by on capers so she can come back later in secret and go ham on the pastries
SHADOWSAN
I think his interest in Samurai history starts and ends with his love for Hideo. He’ll happily discuss it and he’s studied it passionately, but out of a sense of respect and duty to do right by the brother he betrayed
He will NEVER, EVER admit it to anyone but he genuinely misses the adrenaline rush from committing petty crimes. He was a criminal for over 20 years. Lifestyles are hard to shake and change isn’t linear. He’d never succumb to impulse but he’s just kinda bored
He microdoses on the urge by pranking people. Everyone always blames Zack so he never gets caught. He also enjoys sneaking up on people and making them jump. He’ll always insist it’s unintentional. It isn’t
He’ll read and meditate and train to keep himself centred but he’s still a rowdy young punk at heart. Team Red is the first taste of freedom he’s had after a lifetime of VILE faculty monitoring him. The first thing he bought for himself after settling in at the San Diego HQ was a motorbike. The second was a new tattoo. The third was a potentially lethal amount of whiskey that he drank in one sitting
JULIA
We know she has a passion for history outside her work in Law Enforcement so she definitely goes to all kinds of museums in her free time. She’s the kind of person who enjoys learning just for the sake of learning (she and Carmen have that in common)
Outside of that she’s surprisingly good at karaoke? She gets stage fright but really likes singing and will go all out if you hype her up. Her taste in music is the exact opposite of her appearance and personality. Lots and lots of death metal
An aficionado for different types of tea. She keeps like 10 flavours in her house at all times. She especially likes floral ones that taste light and sweet. She hates iced tea with a passion though
Goes to botanical gardens whenever the weather is warm and the season is right. She likes the history of the old manor houses but she also loves admiring the landscaping and the blooming flowers. She could sit on a bench surrounded by local flora and fauna for hours
DEVINEAUX
Chase is an entirely different person when he’s off the clock. The unhinged high-energy maniac who froths at the mouth about La Femme Rouge goes dormant once he gets home. Especially after he got stranded on VILE island. That really gave him some introspection about work/life balance
The biggest, softest, sappiest hopeless romantic you will ever meet in your life. Passion is just part of his nature and he gets his heart broken A LOT. It’s why he throws himself into his work
He’s a really good chef. Like REALLY good. Before he was a cop he did a few summers as a line cook in his teen years and he retained most of the knowledge. His pantry is STACKED and he tries out recipes he picked up from his ACME travels in his free time. He’s a tad snobby about it because he’s French but you will not complain about the stuff he feeds you
Old movie enjoyer. His favourites are film noirs, cheesy romances, creepy eastern european animation and german expressionism. He has a fervent hatred of Marvel
Also one of those insane people who get up at 5am to do cardio. One morning before a mission he met Agent Zari with barely a glisten of sweat on his forehead and sadly informed her that he only got to run 15k and he wished he had time to do more. That was the first time she ever knew fear
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b0neheadbvtch · 17 days ago
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About me/Introduction
Personal info.
31, UK, England.
Amy, but my nickname is Ammo.
She/they. Butch lesbian.
I'm a total dork, a nerd.
Single as fuck, I'm available, but only for the right person, hookup culture isn't my jam. I might flirt but I'm totally awkward.
Butch for femme mostly, but butch for all sometimes too.
Neurodivergent, autistic, ADHD, and I got chronic pain/illness going on but that's just w/e.
Hobbies/Interests.
Heavy metal, deathcore, deathmetal, goth rock, metalcore, black metal, nu-metal, industrial, dark techno, dark electro.
Video games, main loves are big open world RPGs. Games like Fallout, Assassin’s Creed, Skyrim, RDR2, Balders Gate 3, Cyberpunk, Mass Effect & Horizon to name a few.
I love documentaries on crazy weather, serial killers, the paranormal & archaeology/history.
I play bass, guitar and sing 🎵 just don’t ask me to sing for you (I can’t sing lmao)
Anything horror related, g0re, thriller, psychological. I love the twisted, the dark, the grotesque and the macabre.
Anything fantasy related. Vampires, Werewolves, Creatures of the night.
Anime slaps. Period.
Swords, axes, knives, I love weapons.
420 friendly. Let's get stoned.
My dislikes.
Racists, bigots, homophobes, transphobes, ableists. Get out of here pal. Don’t let the door hit you on the way out <3
Liars, cheaters & ignorant bullies.
There’s so much that I dislike. I can’t think of anything else specifically lmao, I’ll update as & when.
Non-binary & Trans welcome ♡
18+ only! MDNI. TW some NSFT sexual content, TW some g0re.
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prokopetz · 2 years ago
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One of the more frequent anecdotes you'll hear from Dungeons & Dragons podcasters is that any time they switch to a system other than D&D, even for a one-off arc, they immediately experience a large drop in listenership – sometimes up to eighty percent! – only to see most of those listeners come back once they switch back to D&D.
What's interesting about this is that the greater part of D&D podcast listeners do not play Dungeons & Dragons. They might have a general idea of what the game's rules look like based on what they've been able to passively absorb from listening to the podcast, but they don't have regular groups, they don't own the rulebooks or maintain subscriptions to the e-book service, and many of them have never rolled a d20 in their lives.
How, then, do we account for that sudden drop in listenership? Why does which system a tabletop roleplaying podcast is using matter so much if most listeners neither know nor care about the rules?
The answer is, unfortunately, quite simple.
In many ways, advocacy for indie RPGs has never moved past Ron Edwards' infamous argument that playing Dungeons & Dragons causes actual, physical brain damage. Deep down, a lot of indie RPG advocacy seems to believe there's something sinister in the structure of D&D that's responsible for what they regard as its unaccountable popularity. You can see this in everything from the casual assumption that D&D players aren't "really" having fun (and all that's needed to convert them to other systems is to show them they've been tricked into falsely believing they're enjoying an objectively un-fun activity), to the rambling thinkpieces that talk about getting folks to try other games like they're liberating people from the fucking Matrix.
Yet we come back to the same problem: how can the mechanical structure of D&D be implicated for its culturally dominant position in the minds of those who've never picked up a twenty-sided die?
The truth is that Dungeons & Dragons enjoys cultural dominance, both within the hobby and elsewhere, because it's owned by the same multinational corporation that owns Monopoly and My Little Pony, and benefits from all the marketing strength its owner can bring to bear. The problem, in brief, is brand loyalty. The aforementioned podcasts lose listeners in droves whenever they give a non-D&D system a spin because all most of those departing listeners care about is whether the thing that they're listening to is called "Dungeons & Dragons". The structural particulars of the mechanics are irrelevant.
The bitter pill we've got to swallow as indie RPG authors is that we can't fix brand loyalty in tabletop RPGs by fucking around with the shape of the dice. There are lots of productive causes we can support to help address the problem, but they mostly have do to with intellectual property and antitrust regulations and such, which are areas where our finely honed ability to debate the correct way to pretend to be an elf is of very limited utility.
Like, I enjoy an abstruse argument about the ideology of dice-rolling as much as the next nerd, but let's not fool ourselves that we're speaking truth to power here. The gamer who just wants to roll dice to hit the dragon with their sword is not your enemy.
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thydungeongal · 2 months ago
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Okay, so we know that Gygax was a misogynist and fascist. I read the forum posts with the infamous "nits make lice", and yes, it's a description of in-universe attitude, but he then went on a pretty fash rant about an eye for an eye being just and pacifism being "slave morality", so I don't see reason in figuring out his specific kind of bigotry.
Arneson was also a fascist. Guy who wrote Tekumel was so as well.
Were any of founders of hobby not racists and misogynists? Tunnels and Trolls looks promising, because there is a woman who was always a player but is credited in all editions for her contributions, so I hope misogyny is not foundational of hobby, even for generic fantasy games. But also one of spells sounds as a very bad taste racist joke (mind control spell was called "yassa massa" until 5th edition included), and I remember that in his space rpg from 1976 there was an illustration that was a very bad taste caricature of Israel-Palestine conflict (spaceship with crew dressed in stereotypical Arab clothing is being chased by ship in the shape of Star of David, I don't remember what did speech bubble say).
But what about the rest? Do you know how normal were contents of early editions of RuneQuest and other games that are considered foundational? Classic Traveller looks fine, but only because it doesn't feature any topics where racism or misogyny could be obvious, so I am not sure. Was there like, a sensible amount of women early in the hobby? I know there were some from reading old ass magazines that occasionally published materials written by women. But do you know more about it?
Not gonna lie, this is just me feeling guilty and bad because of one article that takes a pretty gender essentialist outlook on everything, but thinking that I enjoy something "fundamentally male" is Not Nice, girl
First edition RuneQuest is refreshingly lacking in a lot of the casual racism and misogyny of its time, and Greg Stafford was genuinely interested in culture and mythology. It's not perfect by any means but I think RuneQuest does treat the cultures he takes influence from with a lot of respect.
Traveller is funny because first edition Traveller has a whole bit about "we default to using he/him pronouns for characters but that does not mean that they have to be men, by Jove!" which is a huge dub for the he/him lesbians.
As for whether there were a lot of women in the early days of the hobby, I don't know. But I know that Iron Crown Enterprises (creators of Rolemaster) had at least some women in their employ, some of them credited as playtesters (in addition to the charmingly eighties attribution of "and various other young dudes and dudettes).
But ultimately, screw Gygax and his gender essentialist ideas. There have been lots of women in the space since its inception and while the roots of the hobby may have been male-dominated the very fact that so many women have flocked into RPGs is all the evidence you need that this is not a hobby that necessitates a male brain whatever the fuck that means. Gygax may have managed to catch lightning in a bottle with D&D but that doesn't mean we have to give him the final word on everything RPG-related forever. Also because he said a lot of other really dumb shit besides the "RPGs are for the male brain," so like he wasn't the esoteric genius people sometimes try to paint him as.
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dailycharacteroption · 3 months ago
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Roleplaying Races 16: Finale
So… that’s it. No more officially published ancestries for First Edition Pathfinder for me to examine. It’s kinda weird seeing it come to an end, we’ve been doing this so long that the title of the special even uses the older term that was replaced by “Ancestry” when Second Edition rolled around. I figured I shouldn’t change it for recognizability sake, but tried to use the modern terminology as much as possible in the body of these entries and others (or species in the Starfinder equivalent).
The term “ancestry” feels a little… inadequate to describe what they entail, but I understand that it’s a loaded word that not everyone is cool with, so it was a good change.
Moving past that little tangent though, the idea of playing various non-human ancestries goes all the way back to the First Edition of the World’s Oldest Roleplaying game, which isn’t surprising. D&D was, after all, heavily influenced by the works of Tolkien and other fantasy authors, so having non-human beings be a major part of the plot and bringing their differences in both biology and culture to the adventure only made sense.
However, D&D 1E also brought with it a lot of Gygax’s other inspirations and beliefs into it, particularly his bioessentialism, with such things as limiting certain classes to certain ancestries, as well many “enemy” ancestries like orcs and goblins being “inherently evil”.
Now, obviously things loosened up over the years and changing of editions, with classes opening up to any with the aptitude, but the damage had been done with the culture those early years had created. Newer players have no idea of the backlash that allowing half-orcs to be playable characters had in certain areas of the hobby, and even with classes open to everyone, the ancestral ability bonuses and many of the traits of each species continued to feed into the mindset that certain ancestries were only good for certain jobs, and that those that defied that expectation either straight up didn’t exist or were strange deviants. A real planet of the hats situation where almost every half-orc was a barbarian, elves were either wizards or rangers, dwarves were either fighters of clerics, and so on.
But… Times change, franchises change hands and new people whose voices were overshadowed before get creative control. D&D wasn’t just a game for white male nerds who wielded memorized Star Wars trivia the way stereotypical jocks do their win/loss record. No, It was a game for all sorts of people who wanted a form of escapism. Women, PoC, Queer folks too, even if they had to put up with some real shit from the rest of the fandom sometimes. And slowly as society and the game changed, they brought their perspectives. It’s been slow-going, but progress has been good, not just in D&D, but other RPGs and Pathfinder as well.
So we don’t call them races anymore, and both editions of Pathfinder, but especially 2E do their best to make ancestral traits and feats a celebration of their physiology and culture rather than a way to pigeonhole them into certain roles. Orcs and goblins have gone from being inherently evil monsters to cultures very different from the human… well I hesitate to say standard… which sometimes brings them into conflict with other cultures, with specific individuals and gods being the cause of evil antagonistic groups first and foremost.
Culture is constantly evolving, and with it, the fiction and games that hold a mirror to it, and despite many oppositional forces, right now it’s on track to keep changing for the better. We’ve come a long way from a thousand and one Frodo, Gimli, and Legolas clones, and while terms may change, I’m still so very delighted to be able to play a game where playing a non-human entity is a possibility and a chance to explore what that means rather than stick to a stereotype. But then maybe that’s just the therian in me.
In any case, I’ve paraphrased a lot of TTRPG history and how it relates to ancestries and similar playable options across systems and the people who play the games, and I hope it made even a little sense. More than that, I hope you’ll continue to join me in the stories that we craft together with these characters.
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nicholas-the-paleomancer · 10 months ago
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I gotta say, YouTubers photoshopping game designers’ faces to look beaten and bloody on a thumbnail belonging to a review proclaiming things like “total failure” or “is this even a game?” is an ad hominem and certified Dick Move. I don’t know what it is about Critical Role projects that attract the worst of culture war B.S. At worst, I can say that it makes a good faith yet inelegant attempt to deal with sensitivity and inclusivity. Compare that with DnD, and I say that it passes well. (Honestly, Old Gods of Appalachia or Bluebeard’s Bride deal with that best - consent checklists and content warnings.)
That out of the way, the game is actually good. Super rules-light, narrative heavy, and with very cool lore. It’s halfway between one-page RPGs like Lasers and Feelings (or a fifteen pager like Skyfarer) and Powered by the Apocalypse systems. If you like the improvised storytelling of RPGs but hate the crunch of most examples of the genre, this is the game for you. Find an experienced GM, though.
The scar and gilded dice mechanics are really neat, and the open-ended worldbuilding is like a blank canvas for a GM to go nuts with. I plan to use this as a gateway drug to drag more people into the hobby. Also, there’s an en-cyphered story in the book that I haven’t taken the time to work out, yet. Someone should get on that.
[ID: Candela Obscura is a decent game, you guys are just mean.]
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