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002 - Lesson - Warrior of the Mind
Hello! I'm back with my first lesson code and the first part in my epic the musical series.
This code should be responsive but I'm not 100% how it will turn out on site because I don't have teacher admin.
As always please leave my credit and don't fork my codes.
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Heyy! Do you have codes for general wall posts? Tyy
HASTA LA VISTA, FURRIES! | wallpost i regret nothing pastebin
#wallpost#html template#html#css template#css#wox site#woxcode#world of olympians#wox code#world of potter#coding#code#rpg code
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SUGAR SWEET
Template adaptável em qualquer plano de fundo.
Cores: #F5425D, #000000, #050505, #DD78F5
Nunca retire os créditos!
Gostou? Curta ou reblogue
Pra usar o template basta clicar no título!
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Dungeon Meshi: The RPG
#Dungeon Meshi#laios touden#marcille donato#chilchuck tims#senshi#animation#game dev diary#Please give a huge hand to my coding partner#who labored for over two weeks to figure out how to implement reaction animation for the battle icons.#You may also notice that I updated the battle portraits from my previous post! New and (mostly) improved!#The death screens were not changed because I didn't think they'd get used for this video.#But Chilchuck getting one-shotted and leaving due to this being outside of his pay? Accidental comedy gold.#The full sprite (I didn't realize the bottom third would be hidden) says: “NOT PAID FOR THIS”#And yeah he's smoking. He gets a smoke break as part of his contract. Let a guy have his vices. He's teetering on a divorce.#Dungeon Meshi would be a fun rpg in theory but it would need to have immersive mechanics like cooking and foraging.#And hunger and fatigue and other status effects.#A slightly more lighthearted fear and hunger sort of game.#But that is for some other fan to do. This is just a fun tech demo for us to learn RPG maker!#So...with this mini-project concluded#we now have a foundation we can pass over to our actual game!#Next game dev post will be some game assets (probably busts and battle icons for the main party)#And after that! Most likely some more sprite sheets (I have made a few more since my first attempt)#Thank you for everyone who has been rooting us on since I started talking about this project. It means a ton B'*)
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✨ *Turns your indie rpg protagonist into a cubito*
Download >> [Skin] [Custom Hat]
[ Rotating model under cut ]
#in stars and time#isat#siffrin#siffrin isat#indie rpg#minecraft#my pixels#''can i have the dagger too?'' no I'm too lazy to code that sowwy
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Code Green
A game for 3–7 players, about being where you're not supposed to be.
Last night, you were suspended in a tube of brightly coloured goo in an underground research facility, operated by an organisation whose three-letter initialism's meaning is strictly need-to-know. This morning, someone noticed your tube was empty. Nobody has determined how that happened yet, and you're not inclined to stick around until they figure it out!
Or, in other words, it's been nearly a whole week since I got that massive revision to Space Gerbils out the door, and apparently my brain has decided that's enough of a break. This thing was written start to finish in under 12 hours, so let the circumstances of its authorship guide your expectations. Special thanks go once again to Caro Asercion, whose micro-RPG Dwindle introduced me to the design space I'm fucking around with here. Go buy their stuff.
Anyway:
What You'll Need
Code Green is a tabletop RPG for one game moderator (GM) and up to six players. Each player will need a copy of the Profile Grid, below, as well as three tokens of some sort: dice, coins, beads, etc. You'll also need at least five six-sided dice (for the whole group, not per player, though it's fine if each player has their own set). If you're using dice for tokens, it's recommended that the dice you plan to roll be visually distinguishable in case they land on someone's Profile Grid.
Rolling Dice
There are two ways you'll be asked to roll dice in this game: rolling d66, and rolling a dice pool.
To roll d66, roll a six-side die twice, reading the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66. For example, if you rolled a 3 and then a 5, your result is 35. You may also be asked to flip a d66 roll; to do this, take your result and swap the digits without re-rolling. In the preceding example, if you flipped your roll of 35, your new result would be 53.
To roll a dice pool, pick up the indicated number of six-side dice, roll them, and take the highest individual result. Duplicates have no special significance. For example, if you rolled a pool of three dice and got a 2, a 4, and a 4, your result would be 4. If you would ever roll a pool of zero or fewer dice, roll two dice and take the lowest instead.
Character Creation
Each player should create their own character. There are three things about your character which are always true:
You are newly born into the world. You may know things about the world (e.g., from your programming, having read them on a computer terminal, etc.), but you haven't experienced them.
You are implausibly good at remaining inconspicuous; unless you're deliberately drawing attention or doing something which requires a dice roll, humans will almost always fail to spot you.
You are not human. You can decide what that means.
To find out what else is true about your character, roll or choose three times from the Form table, and three times from the Function table, placing your results into the correspondingly labelled slots on the Profile Grid, below, in any order you please. Your three results from each table should be different; if you elected to roll and get the same entry multiple times, flip your result, and re-roll if it's still a duplicate.
Think about what your three Form traits and three Function traits imply about your character's physical makeup, but don't set anything in stone just yet – you'll see why not in a moment.
Finally, roll a six-sided die five times, and record the results in the order in which they're received. The resulting five-digit number is the only name your character has when play begins.
Table 1: Form (d66)
11–12. Blood 13–14. Bones 15–16. Brain 21–22. Claws 23–24. Ears 25–26. Eyes 31–32. Guts 33–34. Hands 35–36. Heart 41–42. Hair 43–44. Legs 45–46. Lungs 51–52. Nose 53–54. Skin 55–56. Tail 61–62. Teeth 63–64. Tongue 65–66. Wings
Table 2: Function (d66)
11–12. Accelerated 13–14. Autonomous 15–16. Auxiliary 21–22. Cryogenic 23–24. Cryptic 25–26. Elastic 31–32. Electric 33–34. Entropic 35–36. Invasive 41–42. Invulnerable 43–44. Kinetic 45–46. Magnetic 51–52. Phasing 53–54. Polymorphic 55–56. Projectile 61–62. Pyrogenic 63–64. Telescopic 65–66. Toxic
Playing the Game
Play proceeds in a series of scenes. In each scene, the GM will set the stage: a challenge to overcome, a peril to escape, a mystery to investigate, etc. Given the nature of your characters, most things will be mysteries to you!
Initial Token Placement
Once the stage has been set, place each of your three tokens on a different square on your Profile Grid. If you have no preference, you can roll d66 for each token and place it in the square whose marked numeric range contains the number you rolled, flipping or re-rolling your result if you get a square which already contains a token. The placement of these tokens represents your initial state when the scene opens. Depending on the nature of your character, this may be reflected by a shifting of internal focus, or by a physical transformation.
Participation
To participate in the scene, simply tell the GM what your character does; the GM will describe how the world responds, and ask what you do next. Whenever you wish – or are forced – to do something more than lurk and observe, you are obliged to make a test.
Making Tests
To make a test, first choose a pair of traits – one Form trait, and one Function trait – with which to face the challenge. For example, if your Form traits are Legs, Tail and Teeth, and your Function traits are Cryptic, Invulnerable and Phasing, you might test your Invulnerable Legs against the trouble at hand.
Next, count the number of tokens present in the rows extending from each of the chosen traits. The illustration below shows which squares would be consulted in the preceding example:
Next, roll a dice pool containing a number of dice equal to the number of tokens present on squares extending from the chosen traits. Do not count a token twice if it's on the square where the two traits intersect (e.g., the green square in the illustration above). In the event that no tokens fall on squares extending from appropriate traits, remember that you are allowed to roll a pool of zero dice by rolling two dice and taking the lowest rather than the highest.
Finally, compare your result to the following table:
1–3. Less than human. Whatever you'd intended to try still happens, but it cannot overcome human opposition (or adversity which would challenge a typical human), and any lasting effects are transitory and easily explained away. 4–5. Mostly human. Your effort can contend with human opposition (or circumstances which would challenge a competent human), and its lasting effects make it obvious that someone (or something) has been interfering with matters. 6. More than human. Your effort easily brushes aside any human opposition, and its lasting effects are impossible to rationalise as anything other than the intervention of inhuman forces.
Without Applicable Traits
In the event that you're forced to make a test and no possible pairing of your traits is applicable, you don't get to roll anything, not even with a pool of zero dice; simply resolve the outcome as though you'd rolled a result of 1–3. Other characters may attempt to preserve you from this fate by assisting you, in which case you roll one die per assisting friend; see below for more details.
Assistance
If you wish to assist another character in making a test, consult your own Profile Grid, considering only those squares which contain tokens. Only the specific pairs of traits represented by the squares on which your tokens fall are eligible for assistance; for example, if one of your tokens falls on the intersection of Cryptic and Teeth, you may assist with Cryptic Teeth, but not any other pair of traits involving Cryptic or Teeth unless those squares also have tokens on them.
If you're able to identify an eligible pair of traits that seems applicable to the test at hand, explain how you're using it to help, and hand the player making the test one extra die. Any number of characters may assist on a given test.
Providing assistance neither requires nor permits your character to adapt (see below) – it needs to be your own test for that!
Adapting
After resolving a test, your character adapts, shifting focus or form to reflect what they've learned. Take one token of your choice from your character sheet, and move it to a different square which doesn't already contain one. You can move any token you wish, but it must end up on a different square than the one it started on unless no valid destinations are available. Adapting is not optional, and must be carried out after every test.
Suffering Strain
If whatever you're making a test against is particularly strenuous or dangerous, you might suffer strain as a consequence. Strain will often be incurred on a result of 1–3, and rarely on a result of 4–5; only the most foolhardy efforts will incur strain even on a result of 6!
To incur strain, roll d66, and place a small X on the square on your Profile Grid whose indicated numeric range contains the number you rolled. If there's a token on that square, immediately move it to an empty square of your choice, unless fewer than three unmarked squares now remain; in that case, simply remove the token entirely.
For the remainder of the scene, tokens may not be moved to any marked square. In addition, if you suffer further strain, and the square indicated by your d66 roll is already marked, your character is incapacitated, and may not participate in tests at all until they recover.
All strain is cleared – and any discarded tokens restored – at the end of each scene. Incapacitated characters also recover at this time.
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Thème n°1 (gratuit)
Niveau d'installation : ⭐⭐⭐
(prérequis : être un minimum à l'aise avec le codage de manière générale et l'hébergement externe d'une feuille de CSS)
➡️ Ce thème a été élaboré à partir du Blank Theme de Geniuspanda. ⚠️ Merci de créditer les personnes citées dans ce post ! ❓ Pourquoi il est gratuit ? → Et pourquoi pas ? Je ne demande rien de plus qu'un sujet où sont répertoriés tous les crédits ainsi qu'un petit mp pour savoir que vous utilisez le thème ! ✅ Vous pouvez utiliser entièrement ou partiellement le thème, selon ce qui vous intéresse en fait (du moment que les crédits sont conservés, j'insiste !). Vous pouvez le modifier comme vous le voulez, qu'il s'agisse des couleurs, des formes, des tailles (pitié, restez juste un minimum lisibles même si j'aurais clairement pu faire beaucoup mieux), polices... c'est open bar ! 🗒️Le CSS global est trop long pour être copié/collé directement dans la feuille de forumactif. Je vous conseille de l'héberger sur archivehost ou dropbox et de rajouter un lien vers celui-ci dans votre overall_header. N'hésitez pas à me mp si vous n'êtes pas à l'aise avec l'installation, je vais faire au mieux pour vous orienter ! Autrement, le Blank Theme explique comment s'y prendre juste ici : https://blankthemerpg.forumactif.com/t141-heberger-du-css-exterieur Il comporte : • La base du Blank Theme en modernbb (en configurant votre forum avec les paramètres associés) • Le plugin Messenger d'Ange Tuteur remanié par Geniuspanda, Switcheroo et le mode Edison clair/sombre réalisés par Monomer. • Une page d'accueil • Les catégories • La liste des sujets et l'apparence des sujets • L'apparence du profil • La liste des membres • La liste des messages privés et l'apparence d'un message privé • Une série de codages (fiche de présentation avec onglets, fiche utilisable pour rédiger ses annexes, fiche utilisable pour les posts administratif comme le règlement etc...) • Un set Instagram (profil, posts, like, suivre, commenter, story) • Un set de type Tinder (profil, like, super-like, match, pas intéressé) • Un set de 10 fiches de rp aux couleurs du forum (adaptable au mode noir/clair) ainsi qu'un codage pour l'apparence de vos sms • Un set de 5 signatures aux couleurs du forum 📌 Vous trouverez le forum où les codages ont été utilisés juste ici. Il s'agit d'un forum rpg que j'ai monté en décembre 2023 mais qu'on a fermé en mars 2024 avec ma co-admin. Les inscriptions sont fermées mais vous pouvez au moins y retrouver l'apparence globale de ce qui est proposé sur les captures d'écran. ⚠️ La police de base est Nunito Sans, sans-serif (font google) et celle des titres Cloister Blacklight (par Dieter Steffmann et à héberger de votre côté en sortant les fichiers nécessaires (.ttf, .wof + css) sur fontsquirrel par exemple). Il se peut que vous observiez des déformations si vous n'utilisez pas Nunito Sans puisqu'une police n'est pas précisément la même en taille de l'une à l'autre selon comment elle a été conçue. ⚠️ Le forum n'est d'ailleurs pas vraiment à 200% responsive... oups. Mais les couleurs sont facilement gérables dans le :root, autant pour le thème clair que le thème sombre. 🔧 En ce qui concerne les paramètres personnalisés : - bien afficher la liste des membres connectés et avec une période de 72 heures. - ne pas afficher la connexion rapide. - ne pas cocher la case optimiser votre css - cocher la case désactiver le css de base 🔧 En ce qui concerne l'ordre des champs du profil :
🔧 En ce qui concerne les posts administratifs sans que le profil admin n'apparaisse : Il faut que votre compte Administrateur (celui avec lequel vous avez fondé le forum) ait pour rang <span class="Administrateur">Administrateur</span>.
➡️ VOUS RETROUVEREZ LES CODES ICI : https://github.com/Practless/theme1/
➡️ ET ICI UN PETIT TUTORIEL D'INSTALLATION PAS À PAS : https://www.tumblr.com/grimmcodes/755161796494737408/tutoriel-installation?source=share
Et voilà ! Normalement vous devriez avoir l'exact même rendu. ⭐ La plupart des codages n'ont pas été nettoyés et laissés comme sur le forum rpg où ils ont été construits (avec les textes, les images etc... oui, j'ai eu la flemme, pardon hein mais c'était trop long d'y refaire un tour pour tout nettoyer...🧍♀️Peut-être qu'un jour j'vais y penser. Ou pas.) Note à savoir : je ne suis pas professionnelle, j'ai appris sur le tas et avec des tutoriels sur le net. Donc c'est sûrement le bazar, fait avec les pieds, pas optimisé et j'en passe. N'hésitez pas à me contacter si vous observez des problèmes. 🍀 Débizou si consentis et vive le rp francophone 🍉🏳️🌈🏳️⚧️💗
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The Perfect Protagonist in a Horror Campaign:
Every other mech in Lancer is designed like a slasher movie killer or a cosmic horror monster. But Harrison Armory's Napoleon frame is Final Girl coded. Wearing this suit of powered armor guarantees that you will survive to see the end credits. Every scary thing that a GM could throw at you, you'll be able to say "Nuh Uh" to:
"You'll have to dismount from your mech in order to access the control room!"
Nope, you're Size 1/2. Whatever wants to kill you is going to have to get through your armor.
"The crazed space-pirate can inflict 20 points of damage in one hit thanks to their ship-killer cannon!"
Thanks to Heavy Shielding and Flash Aegis that's probably going to be reduced to 1 point of damage. Maybe even less if Stasis Bolt is active.
"The MONIST class entity can hack any electronic device, even your mech, and turn it against it's user!"
Can't hack a brick, which is what the Napoleon become when you Activate Aegis. Also you'll only be taking 1 point of damage, thank you... maybe even less thanks to Stasis Bolt.
"Your Friend is going to be murdered right in front of you!"
Your Stasis Barrier mildly disagree. Stasis Generator and Blinkshield vehemently and in the strongest terms disagrees. Stasis Bolt is in the back, shaking its figurative head disapprovingly, but it's not clear if it's actually going to do anything. But if your friends DO die, that's fine, it's necessary for the narrative, can't have a horror movie without a body count.
"I'm sorry but the Displacer isn't that great..."
What happened to the other guy? Whatever. That's a great point to end on. Look, the Napoleon's Displacer is not supposed to be used at the start of the movie, when your friend hears something and says "I'm going to go check it out, brb." It's supposed to be used after the killer has taken so much damage that his mask has been ripped off, he's bleeding out, and he wants to score one last kill. It is the gas tank rigged to explode. It is the dead cop's shotgun with one last shell in the chamber. It is the big red self destruct button that sets off an ominous countdown.
In conclusion: The Napoleon is for you if you want to survive in the most dramatic way possible.
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Requested by @iplayvidya
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Simplification de Messenger
Hey !
Le plugin Messenger a été revu pour être plus facilement utilisé par tous :
Code allégé et plus clair : - configuration plus facile - suppression de fonctionnalités superflues
Améliorations du CSS : - meilleure variables pour la customisation - mise à disposition d'une feuille CSS hébergée pour tous
Bouton pour ouvrir/fermer messenger plus facilement déplaçable
Nouvelle documentation : - support et faq disponible! - explications pour customiser plus facilement
Le plugin n'est plus installé par défaut dans le Blank Theme (il est plus facile de l'ajouter que le retirer).
Mais! cette version redesignée du Messenger est désormais utilisable sur n'importe quel forum ! ✨ Que vous utilisiez le Blank Theme ou non, il est désormais plus simple de l'implémenter sur votre forum, peu importe vos versions/designs.
La version 3.5 du Blank Theme vient d'être mise à jour.
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Code 01. TTPD Post de rol
Bueno, pues inauguro esto con un código para post de rol, y cómo no, inspirado en mi nueva obsesión que se ha convertido este álbum.
Características:
Tanto el color de fondo, como la letra principal del post se adaptan al color y tipo predefinido por el foro (ya que estas no están definidas por el propio código).
El color de acento se puede cambiar en la variable --ttpdaccent.
La imagen es de 100x100px.
Reglas:
No quitar los créditos.
Prohibido copiar/redistribuir o reclamar como propio. Se puede usar como guía o base para otro código, siempre y cuando se respeten los créditos.
Like/reblog si vas a utilizarlo.
Espero que os guste 💕
#code#post de rol#tablilla#tablilla post#rpg español#rpg hispano#codigo foroactivo#foroactivo#elalmacen-rp#elalmacen rp#coding#fcodigos#my**#mycode#html#css
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✦ Uso libre. ✦ No retirar créditos, ni usar como base para otro código. ✦ Código para identificación (así lo usan en One Day) o baúl de personaje. ✦ Medidas 570x311. ✦ La imagen se redimensiona. ✦ Si desean agregar más campos de datos háganlo sin exagerar. ✦ Si desean agregar más campos de links en la parte de atrás háganlo sin exagerar. ✦ Los links de la parte de atrás se abren automáticamente en otra pestaña. ✦ Iconos de Font awesome. ✦ Tiene cinco variables:
--accent: color de la letra como en negrilla.
--accent1: color claro de la letra.
--deco: color principal.
--ico-deco: icono de fondo en ambas caras.
--bkgc: fondo principal.
✦ Personaje: Sakura Haruno de Naruto (O eso decía Pinterest, no me consta.)
✦ Si desean preguntar sobre cómo está hecho con mucho gusto los puedo guiar, con una pequeña mención en sus futuros diseños. ✦ Cualquier duda, pregunta, sugerencia estoy a un ask de distancia.
✦ Disponible para crear todas sus ideas y volverás realidad. ✦ Si te gusta mi trabajo el like y reblog me ayudan a crecer.
[Code]
@elalmacen-rp
#code#identity_card#baúl#multiusos#varios#foroactivo#tablillas#rpg#roleplay#vip#code signatures#signature#signatures#html#css
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8Bit leghorn coming for your toes now with 100% more head flopper action
#i needed to add the comb jiggle#and some details#i'm supposed to be doing so many other things right now why am i like this#need to get into pixel art more#makenna made a thing#chickens#tiny fluffy dinosaurs#the BEST animals#8bit#sprite art#leghorn#the way i need a chicken rpg videogame#in the style of stardew or smth#this might just be what gets me to learn code#chickenblr#birdblr#artblr#artists on tumblr#gif#i am Not Supposed to be doing this rn#i am Supposed To Be doing Other Things#somebody stop me
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Pov: ur bestie is performing a ritual on ya.
#the inky mystery#cuphead#bendy and boris in the inky mystery#bendy the demon#bendy#rpg#rpg maker#coding
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Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
#dungeon meshi#game dev diary#laios touden#marcille donato#chilchuck tims#senshi#Walking mushroom...more like watch where you are walking mushroom! Get blasted!#This was a tech & art demo to figure out how to make more dynamic battle portraits.#Unfortunately the coding has been a lot more difficult than anticipated...We couldn't show off what we wanted to!#I still learned a ton of new things that will going to make this project look even better!#Doing these tech demos with fan art has been extremely helpful becuase I can get through my messy learning stage-#-without having to redo a ton of assets because I found out that I needed to approach things a different way.#That said: I *will* be posting Original Content for these game dev diary posts fairly soon!#This is all to help me and my game dev partner experiment with RPG maker for our own game after all B*)#I'm really excited to share this project with you all! I have many funny comics about the characters from this game to share.
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Matcha | Profile Text
Finally a new code from me!!
Profile Text
4 Pages (About, Looks, Aesthetics, Relationships)
Basic Info Column
Playable Spotify Music Embed
Price: $4
Link: Kofi Shop
Please lmk if you have any questions at all !!
#wox#trevcodes#woxcode#woxsite#profile text#ptcode#coding#html css#template#profile code#priced#wop#design#roleplay#roleplay resources#rp resources#rpg#css#html#trexv
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