#really some of you need to BE in the reference poses to experience some of the things you draw
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milkoomi · 3 days ago
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₊˚⊹ ᰔ a guide to self-love ᝰ.ᐟ
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being confident and having self-love can be a difficult and long journey, but once you have it, you feel unstoppable. you feel like that girl, you feel like nothing else matters, you feel like you.
selfies are mine!
let’s begin !!
ᝰ.ᐟ accept yourself as you are
this one doesn’t come easy, but trust me when i say that once you start accepting who you are as you are, loving yourself becomes so much easier. accepting the fact that you are who you are right now will help clear your head to make room for the growth you want to make for yourself. getting that clearer image of who you want to be will come so much faster once you accept who you are right now.
now, accepting yourself doesn’t mean you’re settling for anything. you can still choose to grow and better who you are, but i feel like self-acceptance is the very first step in doing so!
ᝰ.ᐟ start accepting compliments
this is a huge one oh my god. i’ve seen a lot of blogs talk about this, but seriously, accepting compliments makes it so much easier to start accepting yourself! stop denying a compliment when it’s giving you, and even if you don’t feel like that compliment is true, literally force yourself to say “thank you”. the more you say thank you when you’re given a compliment, the more you’ll start to truly believe in them and accept them genuinely!
ᝰ.ᐟ make a list of things you like about yourself
you don’t have to give reasons as to why you like certain things about yourself, but simply making a list of what you like (or even sort of like) about yourself can help put things into perspective for you! these things could be physical traits or aspects of your personality!
once you start feeling a little more comfortable, you could start explaining why you like those certain things about yourself! and when you start writing those reasons why, write about it as if you were writing about someone dear to you!
ᝰ.ᐟ take more pictures of yourself
i know this sounds a little silly, but once i started taking more pictures of myself, my confidence grew! capturing your own beauty and then seeing it for yourself just as your loved ones would is truly an eye opener. you could throw on your favorite makeup look, style your hair how you want to, and put on a super cute outfit and just start snapping away on your camera!
i’d also recommend playing around with different camera angles and poses! find something that compliments you and makes you feel like the best version of you!
ᝰ.ᐟ practice good hygiene
having a good hygiene routine and sticking to it not only makes you feel clean, but also makes you feel refreshed! after a long day, once i shower and go through my whole hygiene routine, i feel like a brand new person. being clean and taking good care of your hygiene can do wonders for your confidence!
come up with a good shower routine! pamper yourself while you shower and treat it as if you’re at a luxury spa. you don’t need high-end products for your showers, just grab stuff that you like and makes you feel good! i have a blog post here that you can reference for some hygiene tips!
choose body scents that you love! i’ve talked briefly about finding your signature scent in this post, but having scents that you love just makes you feel like the baddest bitch. play around and experiment with different body washes, perfumes, lotions, etc.! find something you really love (maybe even obsessed with) and i promise you’ll start feeling so good about yourself!
ᝰ.ᐟ consume media that’s better for you
social media, and any media for that matter, is poisoned with so much toxicity. too many people have had their minds plagued by “beauty standards” and trends that could be harmful in the long run. find and consume media that betters you! whether it’s a book, podcast, or show that increases your knowledge or music, youtubers, or movies that make you feel good; take in different forms of media that are beneficial! you are what you consume!
ᝰ.ᐟ take care of yourself
self care is one of the best things you can do to increase your love for yourself. treat yourself as you would a loved one! you deserve to be cared for just as much as you believe those you love deserve to be!
you can reference this post for some self care examples!
𝜗𝜚 final notes 𝜗𝜚
again, loving yourself can be a really difficult and long journey, but you are worthy of love! especially love that comes from yourself! at the end of the day, you only have yourself, so it’s important to care for yourself and love who you are because you need yourself the most!
i also want to add a few of my favorite blog posts that relate to this topic so here they are!
“the princess guide on glowing up”
“building confidence”
“get over the fear of being seen”
“it-girl’ing 101”
live and love, babe.
sincerely, juno ⭑.ᐟ
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notsociallyacceptablealex · 7 months ago
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Sometimes I see fanart. And KNOW. that yall have never cuddled or napped with someone.
Some of yall. No matter how good the rest of the art is. Don't understand that character A's arm will need amputated by the end of that nap and character B's ribs are going to be sore for a week.
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wonderjanga · 2 months ago
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Billy’s Homelessness
Being a homeless kid has its perks, Billy supposes. He’s picked up tips and tricks from other kids and even adults during his time. It’s practically second nature to him at this point. Only thing is, the fact that it’s second nature in the first place is what can come back to bite him in the future.
Like lock picking. He’s good at it, and it’s not something he’s particularly proud of, but it’s helped him when he’s needed it most. He’s gotten shelter from blizzards, sleet, and rain with this skill. That’s why when Billy, Flash, GL, and Supes got locked in an all yellow room with red sun lamps and a locked door.
Supes, GL, and Flash: *all discussing how to get out* Marvel: *leans down in front of the keyhole of the door*
Supes: “Alright Flash, vibrate through the door-”
Marvel: “Done!” *opens door*
*silence*
GL: “How’d you do that?”
Marvel: “I picked the lock.” *walks out and immediately gets shot in the face by one of the guards*
Then there’s pickpocketing. He’s also unfortunately good at this. Freddy says he’s better though. Billy isn’t about to make a contest out of it. Batman found out about this particular talent when both him and Billy went undercover for a mission to uncover the scheme of some foreign politician.
Batman: *as Bruce Wayne* “That’s the man.” *subtly gestures to him*
Marvel: “Him? Okay… What do you wanna do?”
Batman: “First, we need to properly identify-”
Marvel: “Oh, okay.” *walks over to the man, passes him, then comes back to Bruce* “Here.” *places the man’s wallet in Bruce’s hand*
Batman: “…that he was involved in the crimes.”
Marvel: “Oh.”
*silence*
Batman: *opens the wallet anyways and starts looking through it*
Marvel: “Do you want me to put it back?”
Batman: *puts one finger up to Marvel’s face while he continues looking through the wallet*
Marvel: *deflates slightly* “Oh, okay.”
Batman: *pulls out a clue from the wallet* “Put this back, chum.”
Marvel: *scurries off to put the wallet back*
Bruce then heavily lamented how Marvel knew how to pickpocket so well. Cause the thing is, Marvel’s like six feet tall. (Had to make him a little shorter guys. My bad.) A man like that had no business doing that so well in a bright red sweater and yellow hat.
Then, there’s the avoiding cops. He rarely sticks around for them. He does not mess with them. He’s had too many bad experiences as Billy for it to translate well to Marvel. Whenever one tries to talk to him, he’ll say the bare minimum as politely as he can and fly off. Sometimes, if he knows it’s a cop who’s harsher on the homeless than most, he’ll act polite(passive aggressive) and then give them a nice, firm(crushing) handshake. One such incident was when a cop asked for a photo:
Cop A and Marvel: *posing for a photo by shaking hands*
Marvel: *smiling at the camera, his grip tightening on the hand*
Cop A: *awkward laugh* “That’s a tight grip you got there, Captain.”
Marvel: *lightens his grip, looking down to Cop A’s name tag: Richard* (This isn’t Nightwing guys) “My bad, dick.”
Cop A: “Excuse me?”
Marvel: “Oh no no no, not like “dick,” Dick.” *grip tightens again* “Not like some spineless, lowlife piece of shit from the bottom of my boot that gets scraped off onto a bigger pile of shit, kind of dick.” *smiles the whole time as he speaks* “No, like your name, officer, Dick.”
Cop A: “I prefer Richard.”
Cop B: *takes photo*
Also, anybody who gets that reference gets a kiss. Man or woman. It doesn’t matter. I don’t make the rules. By the way, someone definitely recorded that entire interaction and #passiveaggressivecap ended up trending on twitter.
Then, there’s the time Supes came over to Fawcett to hang out. They were chilling on a rooftop talking when down below they both saw a teenager steal food from a seller.
Supes: *doesn’t see Marvel move* “Aren’t you gonna stop that kid?”
Marvel: “Uh… no. He’s homeless. He clearly needs it more than we do.”
Supes: *blinks rapidly but then remembers he’s not in Metropolis and can’t really tell Marvel how to run his city* “Okay then.”
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frostblightsunbite · 5 months ago
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Another Cass drawing, for the soul.
Had a concept I wanted to sketch out, I'll probably redo this some point in the future.
Rant under cut :)
This isn't the best, but I don't completely hate it so its fine. This was a sketch, as you can probably tell from the shitty line work, but then I experimented with colouring and kinda liked it, so its weirdly disjointed. Also I resized the image so literally none of the line weight is consistent so...
Anyway, cape turning to night sky. neat concept. probably done a lot before, but I can't think of any examples rn.
I messed with the pose a lot. I think there might have been a reference originally, but it now Does Not look anything like it.
I hate the clouds. and the sky part. I hate drawing/painting those in general, so I should probably do a study or something, but I really don't want to
Oh and fun fact, This blog was supposed to be under a different name, but when I tried to make it, it was already taken. as it turns out, literally exactly 11 months before I had made that account using a different email. I'm so dumb.
I'm trying to make this somewhat coherent, but it's like half 3 in the morning, and I need to wake up at 7. I'm so tired idk why I didn't just finish this tomorrow when I would be happier with it.
as a side note, I think every time I draw Cass her eyes get bigger. which isn't necessarily a bad thing, but I fear the day when her eyes will envelop her whole. also it kinda functions like a spiderman mask, so thats fun for expressions.
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inzuinzudesu · 2 months ago
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Please zoom in to see small Kakashi! 😭 He kinda disappeared 😭😭😭
Text translation: "Infinite Tsukuyomi" (無限月読)
Drew these in mid-July - when I started doing digital again actually 🤔
Took inspo from the Balut - a street food in my country; I hear a lot of people are grossed out by it?? Don't know if this is controversial, but I personally love the dish. Essentially grew up with it after all!
Wanted to draw something that feels a bit creepy but still has a sense of mysticality to it???
Meh, don't know if the feeling got across or not
I thought since Halloween is coming up, might as well post this haha
About the process of drawing these!
These were very fun to draw! I messed around a lot with photoshop to achieve this glowy dusty effect?? From the brushes to the blending options, and maaan the filter gallery 😭😭 Such fun tools to play with.
The main brush I used to achieve the dusty effect is called "KYLE Bonus Chunky Charcoal", in the Kyle Dry Media brush set. If you can, I recommend checking it out! There are definitely other ways to achieve this sort of effect, though. You can probably just use some sort of scatter texture brush and it'd work just fine. Studying is all about trying things out, right? This is like my first experiment with this type of effect, and I was happy at the time. Now looking back, these could most definitely turn out better, no? I really went overboard with just the effect and forgot everything else. The blood and the plate looks horrible man. If you look closely, you can see the sketch lines haha! I got lazy!
Also, for Obito's pose, I relied heavily on a reference I found on pinterest 😭 I wish I'd changed the pose more tbh, it looks really boring.
And I gotta say, these just look underwhelming in this smaller size. Like reaaaaaally underwhelming. Would love to show you the big version, but oh well! 😭😭😭
Brain vomit time!
I love the prospect (??? is that the right word) of Obito being all god-like and powerful after Tsukuyomi, having control over everybody's dream worlds?? And like he jumps from dream to dream, but stops at Kakashi's and picks it apart???? Observing and tormenting Kakashi with his childhood form that has both sharingan???????
Kakashi would probably be confused with Obito's appearance at first, asking questions like "What are you up to this time, Obito?", but then wouldn't receive any answers??? Like little man would just stare at him creepily, and Kakashi would push this to the back of his mind for a while???
Umm below is the technical stuff, I guess??
My headcanon is that the time span in the dream world is the same as the real world. Meaning, 30 years in the dream world feel incredibly real, with no gap of memories. It's essentially a different timeline. Whether this makes sense or not, who knows haha!
Let's talk about the dream events and how they affect Kakashi! Due to Sakumo and team Minato still living, this Kakashi probably wouldn't be as lax nor sad as in canon?? The relationships and personalities would be different huh???? I'm having a headache thinking about this, so let's just say that: 1. Sakumo lived because the villagers weren't as harsh, but the animosity still remained. Kakashi still developed this obsession with rules, but he doesn't blame his dad as much. 2. Kannabi happened, Kakashi was given the sharingan, along with Obito's ninja way. Team Minato thought that Obito died for a while, but Obito is 'rescued' by Madara, same as canon. 3. Rin would still be targeted by Madara, but Obito came in time to help with the situation, blocking Kakashi's chidori from connecting with Rin's chest, but also knocking Kakashi away. Then, a Mist enemy took advantage of the situation to attack Kakashi, injuring him gravely, to the point where everybody thought he died. With this, Obito activated his Mangekyou and exploded on the Mist enemies, killing them all. Meanwhile, Rin tried to heal Kakashi, just barely saving him. As Obito had dealt with the enemies, there was no need to rush back to the village, and the Sanbi wouldn't be released till then. And so, they waited for Minato to come and help with Rin's seal. (About Obito's Mangekyou activating with Kakashi's death - would that be too far-fetched? My reasoning is that Obito would think that it was his fault Kakashi died, because it was Obito who knocked Kakashi away into the enemy, no?) 4. Because there's no one to become 'Madara' now that Obito came back to the village, Naruto is born, Minato and Kushina live.
5. The Uchiha massacre doesn't happen.
(Everything is incredibly convenient, because I don't have the brain power to make it otherwise, please help 😭😭) -> In conclusion, this Kakashi resembles the Kakashi of the real world, but less depressed and self-destructive??? He loves his living comrades. My man still has a massive obsession (more like crush lol) with Obito by the way, just like in canon. He just doesn't show it.
-> About Obito of the dream world (I'mma call him Dreambito), he is all sunshine and brightness, but he exhibits some dark thoughts and deep rage from time to time due to the residual effects of Madara's seal on his heart. The seal has been removed though. And he has this obsession with Kakashi's safety, as he almost pushed him to his death once, albeit accidentally.
-> I was debating whether to just start this dream world at the point where Obito got crushed, or to start it at the beginning of Kakashi's life. In the end, I went with the latter, cuz ya know, I like the idea of Kakashi living through a whole life all over again, just to finally come to the realization that it's all a dream. Does that make any sense at all??
Obito (child form - 13) first appears in front of Kakashi at the start of the Naruto series, when Kakashi has officially become the teacher of team 7. (Let's not change this okay, my brain would fry haha I'm not gonna deny that the idea of Obito and Kakashi becoming co-teachers of team 7 isn't incredibly fun though)
After the first encounter with this child Obito, Kakashi begins to have flashes of memories from the real world, and he hallucinates about people's deaths - mostly about the members of team Minato. This young Obito is always in the corner of his vision, most of the time silent, sometimes saying things like "You trash" to Kakashi whenever he encounters Rin, who is whole and grown up in this world.
Kakashi exhibits more destructive behaviors as this goes on, the line between the dream events and the real events slowly blurring. He takes more dangerous solo missions out of the village, and shows strong signs of PTSD, just like in canon.
The two Obitos would contrast each other?? Like Dreambito would be all concerned with Kakashi's decline in health (both mental and physical) and goes to confront and comfort him, many times over because that's how it is with them??? Dreambito might even move in with Kakashi, being the obsessive and protective Uchiha that he is. Meanwhile young Obito would be an absolute asshole, saying all these horrible things to poison Kakashi's mind haha
At this point, Dreambito'd be in the last stage on the journey of becoming Hokage, gaining the all the trust from the Uchiha clan, the village elders and the villagers as a whole. I don't know about Rin, though? Should she be romantically involved with Dreambito or no? Would Kakashi dream that??
I think Kakashi's dream would somewhat focus more on Dreambito being happy and satisfied, to be honest. I know there's Sakumo and team Minato as a whole, but as a degenerate shipper, I love the obsession between them🥺
I don't think Obito would directly interfere with what Kakashi is dreaming about, i.e. changing Dreambito's behavior, or like the political situation of the villages (?). But he would most definitely insert himself in Kakashi's psyche, no? Mess it up real good.
Kakashi would slowly realize that he is living a dream world, after all the flashes of memories that Obito generates in his mind. He would most definitely deny it at first though, I think? And then it would reach a point where Kakashi remembers everything from the real world, but he has also lived through 30 something years of the dream world, meaning he'd be in his 60s?? Does that make sense or no?
And so, while Kakashi now knows that everything is a dream, his feelings for everybody in the dream are real. If that's the case, is it really that important anymore that he escapes the Tsukuyomi? Can this dream world really be called fake at this point? Is there even anything in the real world for him to return to?
What's to say 'the real world' isn't a dream at this point?
-> Kakashi would completely close in on himself after this. He still does things that he would normally do, but it'd be all an act. He would feel completely isolated.
-> Dreambito would notice and confront him again, now that they live in the same house??? Kakashi would like say everything is fine and try to act more convincingly, but Dreambito would still know something's wrong????
-> Obito is observing from afar, who knows what his motivation is at this point.
Because this is Kakashi's dream world, I suppose he would have the power to change this world to his will, now that he's aware? This is like a lucid dream situation???
The people in the dream have their own will up until this point, but Kakashi can somewhat change their behavior if he really wants to, whether it's subconsciously or not??? Example: He can probably will Dreambito to kiss him or something lol
So on and so forth!
Man, I'm having waaay too much fun imagining the pain. There are probably like a thousand things that doesn't make sense haha! I do wonder how this sort of storyline should end though, does anybody have any ideas? Personally, I prefer slow burn with a (sort of) happy ending, but ya know, angst all the way is good too! I can't write, but I love thinking about all the things that could happen 😭😭 English isn't my first language, so this might have felt weird to read at some point haha
If anybody wants to develop this, please feel free to do so! And if you've read this far, thank you for reading this absolute brain vomit of mine! I love to yap, as you can tell haha Have a good day!
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meanbossart · 10 months ago
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Oh boy, VaM is kind of a trial and error experience LOL I couldn't really show you how to use the interface and stuff without a whole video or something, but it's not THAT difficult to get a hang of if you just give yourself a day or two to play around, not to mention the number of tutorials you find out there. Luckily, if you only want to use it as a reference software that makes the process far easier (to this day I have no idea how to animate on that thing, since that's not what I use it for)
As for how I use it, it's pretty self explanatory - if there's a complicated pose I want to draw but I'm either having trouble with it, or just want to double-check angles/anatomy, I will use it as a resource! I use for most of my "proper" pieces (y'know, the nicer looking ones) and every once in a while for my silly comics if I'm having trouble with a pose.
Lets use this drawing for example (the character on top of DU drow belongs to @namespara )
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I don't draw a lot of mud-wrestling (shocking, I know) but I had an idea of the kind of pose I wanted them to be in. So the very first thing I did was make a rough sketch of what I was envisioning:
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I often do a rough sketch first, even If I know I'm going to be pulling the program up because A) It's less tedious than adjusting the models over and over again until I pick a pose and B) because sometimes I'll decide I don't need the reference, after all, and so that's 30 minutes I'll have spared myself of playing around on the software.
Now, this is a pretty complicated pose! It's in a weird angle and the bodies are making contact in ways I'm not used to depicting, so I did choose to whip out VaM for this one. I went into the program and after some messing around, I flopped my little dolls together like this:
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Now something really cool about VaM is that you can completely customize your models, and if you have the patience, I would definitely encourage you to do so! Obviously, you don't have to make picture perfect replicas of every single character you have, but as you can see here I have made a DU drow "decoy" to help me better understand some of his features when I draw him: he has a strong brow, a short nose, a square jawline - these are all going to look a very specific way from certain angles, and I might not always be sure of how to draw it right! So it's useful to have models that bear SOME semblance to the character so you can better understand how different viewpoints will affect their bone structure and mass.
Also thank fucking god for the elf-ear slider. Figuring out how to draw those shits from certain angles was a huge pain in the ass when I started drawing DnD races.
So, with the reference in hand, I go over the sketch again:
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Now you may notice that I don't stick to the reference 100%. There's three reasons for this:
posing on VaM is tedious as hell. You can get something incredibly natural looking and picture-perfect to reference from if you wish, but it's going to take you hours to do. So, for the most part I just slap guys together until the results are "close enough" and use that.
In my opinion, you should always aim to ENHANCE your reference material, not replicate it exactly!
While VaM is a PRETTY DANG GOOD source of anatomical reference, it isn't perfect, I often supplement it with further reference from real life resources or make tweaks based on my own knowledge where I catch it falling short (and, antithetical to what I just said, I sometimes fuck the anatomy up further on purpose if I think it looks better that way LOL it's all jazz baby).
Then lines, color, yada yada. I don't have a tutorial on that and I don't think I could make one, because my process is chaotic as hell, but I do at times use Virt-a-mate as loose reference for lighting too when coloring - waaaaayyyy less so however, because that process is even more tedious and I feel like I often get better results by just winging it. It is a feature of the program though, and I'm sure it would be helpful for someone who has a difficult time visualizing lights and shadows. I only started using this program a few months ago, so I happened to already have a pretty good understanding of that kind of thing and just don't personally feel like I get much out of that particular mechanic.
Here's a few other examples of pieces that I made reference for (WARNING: Suggestive)
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Now, for the question many of you may want to ask:
"Can I trace this junk?"
And to that, I say: Buddy, you can do whatever the hell you want with the reference material you created.
However,
If your goal is to learn and improve your art, and to recreate realistic proportions and anatomy from memory, tracing won't help you.
Developing your own style, your muscle memory, and personal technique will all be hindered by choosing to trace instead of drawing from observation, so I would encourage against it. Hell - even when tracing is employed as a technique, it's usually by high-skill realism & concept artists who are looking to either cut some corners, save time, or just double-check their own proportions in order to improve further - if you try tracing as a beginner, you will most definitely find the result to still look stiff and "off".
So trust me, there is so much more to be gained from drawing from observation. Make note of tangents, compare proportions, use all the elements of the picture to dictate where and how things should go - it will be a far more rewarding experience.
Hopefully this has been helpful! VaM is a really cheap program (you get it on the guys' patreon for I think 8 dollars, just google it!) and it's definitely been worth my money as an artist since I found it. Learning to use it can be a little intimidating at first glance, but as I said above you only really need a day plus one or two tutorials to get a hang of the interface.
A fair warning though, IT IS A SOFTWARE MADE FOR VIRTUAL SEX/ADULT ANIMATION So when looking it up expect to see a some spicy content.
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pigdemonart · 2 years ago
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Battle Subway Depot Agents (by pig-demon)
When I made designs for these guys last year I didn’t really think they needed colored references/master post, but since then I’ve drawn them a lot! Also people have added them to their fanfics and drawn fanart! So I figured it was time I made a post for easy ref. :]
These designs are obviously free to use, just give credit (and link me your work if you're comfortable, because it makes me happy to see!) All I request is to stay respectful to their pronouns and skin colors, ya knooow… 👍 note: The pokemon on their cards are all companions, not the ones they use on the Battle Subway. Except Jackie...the litwicks are just there to fill space/give them company.
More info under cut:
Edit: Important disclaimer:
These are again my designs/interpretations for the agents. Please don’t treat them as canon or as the only, quintessential designs for these literal background npcs. Many people have done takes on them before and after me, even back in 2010. It feels silly to ask, but due to past experience, I ask that you please DONT hunt down anyone that does a different take on the depot agents!! 👍
Tags:
I'm gonna start tagging them individually, but for now all Depot Agent comics and art on this blog are tagged under Depot Agents.
Height chart:
I’m not too strict about heights, so I don’t really care about actual measurements. Here’s an approximation of what I tend to visualize though:
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Sexualities/Gender Identities: I don't have official labels for each and every agent because I like keeping things fluid for characters to develop these traits on their own. However, as a queer person, I enjoy designing characters who are also queer, therefore I can safely say none of these characters are straight. The ones who are set in stone are Ramses (gay man), Cloud (lesbian woman,) Jackie (non-binary.) Furze uses he/they pronouns but their gender is undetermined. I also welcome anyone giving the agents a different gender identity to suit them (as long as it's done respectfully.)
Notes about each agent...
Cameron:
- Cameron dyes parts of his hair blonde and keeps other parts in black. This is because he is a big fan of Elesa and her fashion choices.  - Though there have been a few occasions to meet his idol, he is always way too nervous to approach her, feeling deep down that he'll mess up somehow. - He practices modeling poses in secret. He loves flourishes and flare, but is simply too insecure to put it on display. - Of his coworkers, he gets along the best with Furze. He's the easiest to talk to because Furze will do most of the talking. - Cameron is easily intimidated — even mean Pokémon can make him nervous. Though, his two worst fears are being left in a room alone with Jackie, and being left alone in a room with Isadore. - He takes advantage of his height to sometimes hide behind some of his coworkers. - Cameron is much better at Pokémon battles than he gives himself credit for. Emmet and Ingo were pleasantly surprised by this, since Cameron was promoted to fit a temporary role on the Battle Subway. They happily made him a permanent member when he proved himself capable. - His Dwebble (Pebby) is secretly very strong, and rushes to protect Cameron when it can. Cam sometimes thinks Pebby helps him feel more confident in himself too.  - If he stumbled into any of his coworkers outside of work, he would simply explode of embarrassment. - He is the youngest child and only son of his family. He lives in his own apartment in Nimbasa.
Cloud:
- Cloud (like Ramses) knew the twins when they were very young. - She used to be an ace trainer in her youth, even going so far to compete in the Pokémon league. Winning and becoming the champ was the most important part of her journey, but something happened along the way that changed that outlook. - It seems with age, her competitiveness has mellowed out. However, she maintains an intense energy when battling.  - Her favorite types are Psychic and Flying types. Swoobat (Sweetie) is her ace.  - Her favorite hobby is baking, and she often bakes sweets for the crew. She knows all their favorite flavors by now! - She prioritizes keeping a friendly relationship with all her coworkers and thinks of them fondly. She considers Ramses family after all the years of working together!  - She is a big fan of Brycen's movies and can recite the lines. - She lives with her wife in Anville. - Cloud loves doing maintenance work both at home and in Gear Station. She enjoys bringing her own tools and industrial flashlight.
Furze:
- Furze only has one volume setting (mid loud,) but he finds himself feeling right at home when talking to either one of the twins. - Furze has ADHD, and this is reflected in some of his habits, most visibly is his fidgeting when sitting still for too long. - He rides a bike to work every day. When he is late, Cloud clocks in for him so he doesn't get in trouble. - This is a kind of a guy that sits crouched gargoyle style on chairs. Only outside of work, of course. Bad posture could get him in trouble. - While working on the Battle Subway, there will be times Furze feels sorry for his opponents and offers to quietly let them pass anyways. This...has also gotten him in trouble. :[ - He went to the same elementary school as Isadore in Castelia. Though Isadore seems to have forgotten their short-lived acquaintance, Furze has not. This is part of the reason Furze claims they are in fact good friends!!! - Furze is the middle child of a big family. He lives with his mom and takes care of her, along with his many Darumakas and Darmanitan. All of his Pokemon have famous trains names. - He collects model trains. Naturally.
Isadore
- Isadore had plans to become the station master the moment he was hired as a depot agent, but alas... (sad trumpet sound.) - As a youth, he was more interested in science and engineering over Pokemon battles. He enjoys the strategizing aspect, at most. Not so much the competitiveness. - In addition, his Pokemon are all rescues and not used for battling. He's had his Watchog (Winston) since he was in his late teens. - His Electrode (Gregor) and Voltorb (Leonard) were rescued from the likes of Team Plasma. - Isadore admits he understands Pokemon better than humans. This has been apparent his whole life. - In spite of acting like a sitcom villain, Isadore cares about the management of Gear Station and the safety of the passengers to an incredible degree. He sees it as a personal life goal to assist in the management of Gear Station, as well as the success of the Battle Subway. - Though it pained him to become a subordinate to the twins, he begrudgingly accepts it for the greater good. - His almost militant efficiency certainly made up for his years of antagonizing the twins before they became the bosses. Ingo and Emmet understand this better than anyone. - Isadore keeps tabs on all of the staff members. So he very well knows all their birthdays and makes it a point to celebrate it. This is by no means a -happy- or -festive- event. It's just customary. - Like Furze, he was originally from Castelia, but now resides in Nimbasa. Isadore's only family is his mom and she lives in his childhood home with their Stoutland. - Isadore would have probably been voiced by every glasses guy ever J. Michael Tatum had he not already been cast as dear Emmet lmao
Jackie
- Jackie is a mystery and they like keeping it that way. When they talk, it's practically impossible to determine what is a lie or truth, especially if the subject is themselves or their background. - They love scaring Cameron the most and will ask to be paired with him whenever possible. They claim Cameron is their "favorite coworker," while Isadore is the least favorite. - It's plain to see why -- Jackie is the only one that doesn't passively tolerate Isadore's tirades. - Though my comics sometimes may allude to Jackie being a ghost/supernatural, this is not confirmed nor canon. I just personally enjoy toying with the concept. : ) That being said...
- Item #: SCP 7453
- Object Class: Euclid
- Special Containment Procedures: The ████ ██████ is ██████ within ████-██████. - Ingo and Emmet choose to not question anything about Jackie, since it's clear they're one of the more efficient workers. However it can be a safety concern... - Cloud and Ramses have worked with Jackie for a long time, though they've forgotten somehow. They believe Jackie is a new hire since they appear to be young. - Anyone trying to make sense of Jackie's employee records simply can't bring themselves to any conclusions. It's better to ignore the inconsistencies. - Jackie has never been seen to leave Gear Station. Jackie has never been seen in anything but their uniform. Jackie has never been confirmed to eat, drink or blink. Jackie knows your secrets. Jackie thinks it's... amusing.
Ramses
- Ramses sometimes misses having a full head of hair, but he thinks his signs of age make him look distinguished. (he is correct.) - Ramses is sort of the "mom friend," making sure everyone's concerns are heard, as well as trying to keep the peace whenever a conflict might arise. - If another coworker is feeling low, Ramses will try to cheer them up with a lighthearted joke or offer advice if they'd like it. - When the twins were promoted to bosses of the Battle Subway, Ramses cried because he felt so proud. - In most circumstances, he is a very simple and logical man. He is quick to find solutions and tries not to fret over the little stuff. It's not good for his heart after all. - His ace is his Pikachu (Musa,) though the mouse is more of a lap pet now. At home, he also has an Audino (Sara) and a Manectric (Nubi) who keep Ramses' husband company. His Klinklang (Moli) is the only one of his personal pokemon that accompany him to work nowadays. - Ramses considers Cloud family. They are best friends and love having family gatherings outside of work. They also gossip a lot, and don't mind when Jackie decides to join. - Ramses jokes about looking forward to retirement, but really doesn't want to leave until he is physically incapable of working anymore. Gear Station is like a second home to him.
In-Game Quotes
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The most important reference of all are their in-game quotes, of course, so I'm adding it to the post. A lot of their personality traits can be extracted and interpreted from these few lines. And I personally love that about Pokemon NPCs -- there's a lot of room to explore and play with. Some appear very obvious. Cameron practically announces that he isn't ready for the battle that's about to ensue and seems genuinely surprised to win. Furze comes out the gate talking about the subject they actually care about, which is their job and their love for trains. The two of them are very easy to understand. Now, Ramses lines allude to a gentle and simple personality. He views himself with humility, and maybe even with a bit of humor comparing himself to a train and to his opponent to a station. If he loses he shows no signs of disappointment, he just accepts defeat with one last honest quip. It s also amusing to see the Depot Agents all use train metaphors to describe themselves since it falls in line with how Ingo and Emmet talk.
In comparison, Cloud does the same thing calling herself the terminal instead. Immediately, she is way more daring, though still keeping a sense of professionalism. To me, it's obvious she is competitive as she even admits she was expecting to win ("Ah...I didn't see it coming.") Jackie's lines are fun since it's up to interpretation if they are being literal or lying. It's almost like they are more interested in confusing/creeping out their opponent than actually beating them. To me, it gives off a mischievous vibe. Isadore's opener "There are only two roads in life." is a curious one because it almost feels like he is trying to be philosophical. Definitely a guy who views himself as an intellectual, regardless if that’s true or not. I like to think it's a saying he really believes in, and it applies to his life. The road he likes (long route) vs the road he hates (shortcut) -- fighting tooth and nail to become boss vs biting his tongue and accepting Ingo and Emmet as the Subway Masters.
Those are just my thoughts on how I write these characters. Please have fun playing with these lines too!
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narfin-frood · 1 month ago
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Silly question but how do you art?
Or more like, how is your process to draw? Your lines and posing are so loose and show the feeling of a character so well, like, how do you make your art so real with only a few lines is what most amaze me. Anyway I hope I'm not bothering you and that makes sense, thanks for reading!<3
you're not a bother, don't worry! i'm not sure if there's an appropriately concise answer to a question like this, but i'll try to explain my process for poses a bit, and if there's anything else specific you'd like to know about my process, feel free to ask, and i'll try to answer!
for posing, i find it's very helpful to start by thinking about what situation the character is in. you don't need a location or a background or anything (unless you're being #serious about it). for this, i chose "picking up something way too heavy" (cont. under cut, wall of text ahead)
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keeping it very simple is key!!! do not worry about details!!! i am very bad at this. i love to add a little detail or two, like his eyes or his little expression, but i have to catch myself before i get too into it, otherwise i'll forget the point of what i was doing and/or get bored. use just enough strokes to get the point across, and stop there (for now).
i draw fast and loose, with long strokes, which also happens to help with the problem that happens if you start with any specific part of the body. it's important to start with... everything at once, or else you won't be able to see what needs to be changed or fixed until it's too late and you've already decided on where you want the head and the left arm to be!
to display effort & strain without just contorting the character's face, you gotta think about just how heavy the object is, how one would go about grabbing it comfortably, and whether your character is smart enough to lift with their legs.
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wander is great (read: BEST CHARACTER DESIGN EVAR. i love him kisskisskiss) because he's not grounded in any sort of reality until necessary, and his limbs have no bones, but he still has specific proportions and volumes to refer back to if you get carried away with the wackiness. posing a character made up of several noodles of varying widths is very simple, because you can do basically whatever you want to push and pull and make it as clear (and/or as funny) as possible.
start with your line of action, in this case the long line connecting his neck and his left foot. think about where the floor is, so you can make the feet of your character and whatever else is touching it coexist in the same reality. think about clarity: big, simple shapes are your friends, and if you're not getting the gist of the pose through the silhouette alone, try again! there's NO shame in hiding the first layer and doing a couple more sketches until you land on something you really like. Don't polish a turd, especially if you yourself think it's a turd. it'll make you feel like you're wasting time, and drawing is about having fun and experimenting, so if it's getting boring or frustrating, it's time to try something else.
wander and other characters with no bones and no rules are great for posing because you can do things like make their arms bend the wrong way just to play with the clarity of the pose. this:
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un-breaks the arms and makes a little more sense for somebody with elbows, but some clarity in the action is lost when the arms don't curve upward and away from the very heavy object he's straining to pick up.
grounding your characters is both more complex and easier than it sounds, and it unfortunately requires you to think about perspective (i know. i know. i know it sucks and it's confusing. i hated it for a very long time but once it clicks, you'll have it in your brain forever)
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fudging a perspective grid is fairly easy, just draw several parallel lines and have them get closer to each other as they recede into the distance, and then do it again in the opposite direction. you can use the transform tool in whatever program you use most to fudge this for even less effort, by just getting a png of a grid and fucking with it
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now that you've got your floor, think about those feet. the grid makes it fairly easy to envision how a shoe would look sitting on that floor:
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this is also where having an understanding of volumes comes in handy, because things farther in the distance will in fact look smaller, but it's up to you to figure out just how much smaller it would be in comparison to the other identical thing with the same volume that's closer to the camera. usually it's almost negligible, but it becomes easy to spot if it's a little off.
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and here's the pose i settled on! i made his noodle arms more extreme for extra XD factor and i put him on his tippy toes for that extra bit of height!
a lot of the principles i'm talking about in this post i mainly pick up from consciously watching my favorite cartoons (and live action shows) and if i really, really like the way something is done, or if i see something that i've never really registered before, i'll screencap it or i'll pause or i'll just keep thinking about it until i draw again.
this is called "building a visual library" and it's the #1 easiest and most important way to practice. it requires no drawing, unless you want it to. look at lots of art by artists you love, and if you see something and you think to yourself, hey, this looks really good, by all means, absorb it.
art is great and it's really fun and there's literally nothing wrong with taking inspiration where you can find it!! seriously!!! absorb your favorite parts of every art style you find cool and fun and put it into your own! you're the only person who can draw the way you draw, and while replicating an art style is fairly easy (or it can be, depending), matching it perfectly is Literally impossible, so don't worry about being derivative. Nobody will notice, and if they do, it's okay to say you're inspired by them! encouraged, even!
my own art style, like everybody else's, is a frankenstein's monster containing all of the things i've loved before!!! and i think thats beautiful and if anybody tries to tell you you've gotta be 100% original and have "your very own style", they're a filthy liar and they're definitely (consciously or not) already taking inspiration and reference from the things they themselves find cool and awesome.
ANYWAY. wall of text over.
TLDR: draw quickly, use long strokes (try not to pet your lines), have a specific situation to put your character in, get familiar with volumes and proportions, and have fun!!!
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hansoeii · 1 year ago
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Hellooo :D!! I just wanted to ask if you have any tips for coming up with ideas for full pieces. It could totally just be “oh this seems cool/cute” and then just testing compositions/colours/etc on the spot (and I’d be happy with tips about that too), but I was curious if there’s any brainstorming you do when/if ideas don’t just pop up in your head (or you do have a very loose idea, but need a bit more planning before actually starting the piece)
Also I obviously need to mention that I ADORE your art!! Your most recent piece with angel Crowley had me in AWE (I’m pretty sure my jaw actually dropped).
Thank you!!!
It's a mix of both "oh my god I have this great idea I gotta draw it NOW" and "let's scroll through pinterest for 2 hours and hope that something inspires me".
For example this piece under the rain was an idea I had while taking a nap. I didn't have any proper references for it and just put a bunch of puzzle pieces together and hoped for the best, haha.
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I usually have this one specific idea that I wanna turn into an illustration and then I spend hours searching for references that make the process a little easier. This was my reference sheet for it:
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Most of the time I just go through my Pinterest poses board and see if there's something I'd like to draw, though. I save a lot of poses I like constantly that I can go back to later on. This was the case with the angels illustration I did!
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I didn't have anything super specific planned for it when I started working on it. I actually planned for it to just be some small and quick little drawing. It somehow turned into the best thing I've ever made djhdhd
Here's my reference sheet for this one:
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With most of my work I don't really do a lot of planning. I do that enough in my school assignment already, so I tend to just draw loosely when it comes to personal work, haha.
So the tip I'd give you is to get as many references as you possibly can! It makes your life so much easier. Also look for color palettes you enjoy, see how other artists use colors! And be willing to just experiment. Most of my art is just one experiment after another in hopes that one day I know what I'm doing.
Hope this helps a little bit! Thank you for supporting me and my work! :D
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your art is so beautiful, and I’m loving your fanseries so far!!! do you have any tutorials on how you draw your dragon wings? (specifically in more dynamic poses or when they’re folded in) keep up the amazing work! :D
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Tysm!! im glad your enjoying!!
I need to preface this by saying I often stumble through drawing wings so I had a bit of a harder time describing how I draw them. As well as the fact that there isnt really any wrong way to draw wings given how much variation you can given them in fantasy. Still though I hope I can offer some tips
Biggest tip is to get the arm down. pretty much any flying animal has this arm of sorts. I find laying down the shape of it really helps shape the rest of the wing. I added the most basic 3 lines I use in the step by step. (Sometimes I use my own hand to imagine where the "fingers" of the wing go, cause you cant always find that just right reference with birds or bats. Imagine if you taped long straws to your fingers then draped a blanket across your shoulders.)
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2nd tip is with folded wings. Often if your characters wings are folded in they arent the focus of the piece, so dont put too much detail in those folded wings. Draw em and leave em. Its super easy to wanna put detail everywhere but sometimes less is better. But of course you can always add detail and my biggest tip if you wanna add detail is remember the folds. a closed wing will often have a scrunched up look.
And of course my final tip is reference and practice. Reference wise id suggest birds, bats, and pterosaurs (as much as you can from an extinct creature lol) There is also plenty of dragon wing tutorials out there that get more specific.
Your also free to trace over my work for practice as long as its not posted publicly, tho I highly recommend not just doing that. Its important to experiment and find your own style n' method. its also a bit better to understand what your drawing more than just knowing muscle memory movements (ex. understanding how the arm of a wing works can help you to need less references as youd know how to postion the webbing, folds, fingers, etc) Tracing wise your most helpful resource is bats.
Apologies if i was all over the place but hope this helps some!
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adorkastock · 17 days ago
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Hey, so this might be a totally odd question/request and obviously you have no obligation to do this but. Let's call it a suggestion. Have you ever thought about having models of various body types do something like, they do a specific pose in underwear, then the same pose clothed? Would be especially helpful with models with more body fat to study how the shape changes from something like a skirt digging a bit into the waist, do you get what I mean? Again, just an idea. I've tried doing this myself but it's actually really hard to take good reference photos on your own ^^"
Hey Nonnie! So clothing in general isn't something I do though I have done some stuff with "getting dressed" etc and sometimes I use a specific clothing item as a prop like a coat in motion. But in general it's just not my thing. Doesn't mean it won't happen because who knows what the future holds. I would say if you haven't already do check out @jookpubstock because they might have some stuff like this?? At least I know some stuff is clothed. And @null-entity might also have dome similar in the past. I am an unreliable narrator of my own experience. Thanks for the idea! I will let it simmer and we will see what happens. ♥ If you need How To Take Pose Refs I will mention this post in case it is helpful
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hyenaa-euphoria · 10 months ago
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I hhave three questions, if I may!
Does DogDay in the red giant au like, attack anything that is alive/that moves, or not? Like, if someone where to give him food would he attack them or?? Sorry if this question is dumb lol
This sorta plays into the third question, but do you have any tips on how to draw the smiling critters?
Do you have any tips making a smiling critter oc? I'm really struggling with coming up for a design for my one, she always ends up lookin plain/boring :(
HELLOO SORRY THIS TOOK SO LONG
1 sort of…..???
He would rather snatch the food from your hand and forget about you than actually try to go after you!! It’s easy food after all!
And even if he did try attacking you, he can’t really so much, he has no strength left!
2 JUST ONE BUT YES
TEAR. BODIES.
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thats literally it. tear bodies. that how you can construct their bodies.. Play with that! Make different poses!
3 Of course! Here are some tips!!
NAMES-
Soo, i usually base my ocs on animal idioms, animal expressions, adjectives, etc. Here are some examples with meanings!!
Loan Shark
Moneylender who asks for a lot of money, usually illegally.
CashCow
Someone who makes a lot of money from a company
BusyBee
Someone who keeps themselves busy
KittyCorner
Diagonally opposite from someone or something
Sitting Duck(s)
Someone thats easy to manipulate, cheat or take advantage of
EagerBeaver
Someone who works very hard and enthusiastically
WholeHog
Do something to its fullest extent
GuineaPig
Person used as a subject for an experiment
Wild Goose (Chase)
Foolish chase for something unattainable
BlackSheep
Person who embarrasses a group for being different
One-Trick-Pony
Person with one great talent but doesn’t have much more to offer
Road Hog
Dangerous driver, someone who drives recklessly
TopDog
The most important person in a group
You can also take normal expressions that have certain words that sound like animal species! Take my oc as an example (Sir Bat-An-Eye.)
COLORS-
IF you are basing your little critter on a real animal, you could think, “Man, how do i make this little guy look more Smiling Critter-ish?”
COLORS!!
Take Bubba for example,
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He is an elephant! Elephants aren’t a bright blinding blue! Yet in a lot of cartoons they are represented this way because it is way more colorful! Sure to attract kids.
If it is an actual animal, search for some cartoon references of them! Maybe that can help!
Saturate the colors A LOT. Do you think kiddies would like an old, rusty, sad-beige-mom animal in their show??!?! Well- maybe…..🤔
But thats not the point! Make them bright! Make them pop!
Also, don’t always base them off of the animals ACTUAL colors! Give them different colors! If you want to make your alligator oc red because he lives in the depths of an erupting volcano then go ahead! If you want your parrot oc to be THE COLOR OF THE FUCKING RAINBOW then go ahead!! Who says they have to be the normal colors? Not me!
PERSONALITY AND ANIMAL CHOOSING-
Sooo… if you wanna be very picky like me.. then choose animals by how they would act in a society!
A hyena wouldn’t be nice! They would make fun of people, they would be rude!
A gazelle would be shy! They wouldn’t get their kicks from fighting!
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That kinda what i mean🤔
If you want an elegant Critter, look for animals that often represent elegance, like peacocks!!
WHAT THEY DO.
What would they do if they were caretakers in PlayCare? A therapist? A janitor? What do they teach? Think about that and maybe that will help you with their necklaces!!
If you need more help, ask away :p!!
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fantasy-anatomy-analyst · 2 months ago
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How do you (personally) balance designs looking cool and practical/realistic? I feel like I get stuck on my spec bio that I lose the fun in designing. Or I can't find anything neat from the animals I use for inspiration to add and don't know where to look for other ideas.
you gotta add life and whimsy. sounds kinda weird and maybe doesn't make sense, but it's true. you can spend all sorts of time making a perfected realistic looking design and if there's no life and whimsy in it, it feels flat. you can practice this by drawing very fast gestural poses, putting your character/creature designs in Situations and drawing how they'd react, and just practicing expressive faces.
Make a whole character out of your creation. doesn't have to be a character you give a name to and keep around forever as a new story protagonist or dnd character or whatever. you just have to breathe some individuality and life into it for a bit.
I'll try to illustrate what I mean.
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(image description: two sketch pages of an orc and an elf. on the first page, they are drawn beneath reference images of a wild boar head and a macaque. here, the orc and elf have more realistic facial proportions and match their reference animals better, but they look a little dull. on the second page, the orc and elf have been redrawn. at the top of the page are sketches of each of them laughing. the orc's mouth is wide open, making their snout wrinkle a lot as they lift it in their laugh. the elf's mouth is only a little open, with the lips pushed forward in an O shape, and they are squinting happily. below this are full body sketches of the orc and elf, fully dressed in casual outfits, crouching to snarl at each other. the orc is baring their tusks but keeping their mouth closed, while the elf has their mouth wide open, putting their long canine teeth on display and also holding their tail straight up. end description.)
body language and facial expression are so important! you gotta be loose with it to learn how to create more dynamic and lively designs. and for characters, it's also important to explore things like culture and personality so you can individualize them.
I don't know exactly what your art style looks like or what it means for you to be hitting roadblocks in the design process as you try to find that balance between looking both cool and realistic. My art style is semi-realism, and I do think stylization plays a key role in crating interesting designs. the closer you get to photorealism, the more difficult it is to create dynamic designs, in my experience. it's not impossible! but getting to that skill level in realism is harder than i think some people assume it is.
I have seen a lot of photorealism art that was clearly done by skilled artists who know all the technical things about making art, but couldn't bring out the life in their subjects. it's easy to get stuck on the technical skills, to fuss over making the shadows of a portrait match the photo reference, to get so skilled at texture that you forget about gestural posing. maybe getting so invested in realistic and practical design you neglect the whimsy. fantasy is inherently whimsical! I know this blog is all about making fantasy anatomy more believable, which often means curtailing the whimsy if it gets out of hand. but the whimsy is essential! it just needs to be cultivated and pruned occasionally if it's getting in the way of your goals. and on the other hand, so does the realism! perfect realism can't really exist in fantasy, or it would already be reality, you know what I mean? if the realism is a roadblock to designs you truly enjoy, prune it back. cut the realism down to size and make room for some whimsy. that's the balance.
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dumpsterfire-daydreams · 1 month ago
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Concerned König, protective König, concerned Price, protective Price, TW: Predatory behavior, TW: Manipulation, TW: Kidnapping, TW: Hostage situations
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(Part 2)
König POV:
Price sped down the main roads as König sat shotgun, deep in thought. He wasn't present at all as Price wove in and out of traffic. He was taking his time, mentally playing out the many ways one could kill a man. Which approach would be the most painful? Which tactics would be the quickest? Which weapons would do the most bodily harm? All he needed was a good vantage point and a millisecond of time where Ghost was in his sights to take him down. Just one twitch of his trigger finger, one clean headshot, and this nightmare would finally be over. His training and expertise made doing so as easy as breathing. But at the same time, he didn't want to bless Ghost with such a swift end. He wanted him to suffer. He wanted him to hurt. He wanted to hear him beg for mercy and then watch as the life slowly faded from his eyes.
König snapped back to reality as Price barked orders into his radio as they slid around a turn. "What are you doing?"
"Calling backup." Price said, honking as a distracted civilian drifted into their lane, nearly hitting them in the process. "Hey, watch it!"
"I don't need backup," König snapped. "All I need is one clean shot. You get me that and he dies."
"Now hang on a minute," Price said. "All of this looks really bad right now, believe me. Ghost has a lot of explaining to do. But we need to be 100% certain exactly what the hell is going on before we go barging in there. If our instincts are proven correct, fire away. But no one dies unless we're sure he poses an active threat to the hostage. I'm not trying to get court martialed out here."
König's mood darkened a bit as he shifted in his seat. Just hearing his girlfriend referred like that - not by her name, not by “Maus”, just “the hostage” - it made his fingers twitch anxiously in his lap. It made him rage. In an attempt to keep a level head, he shifted his focus to other details of the mission.
"Where are we headed?"
"Ghost has a cabin way out way in the middle of nowhere,” Price explained. “It's more like a bunker or a panic room. He goes there whenever his past starts haunting him more than usual. He doesn't talk about it or tell anyone where it is, but I stumbled on it a few years back. I'd bet anything that's where he has your girl."
"Price?" König's voice was tense as he adjusted his scope, needing to do anything to occupy his hands. "If I get eyes on her and he has harmed her in any way? I'm taking him out. A dishonorable discharge for that would be my greatest honor. I will not ask for permission."
Price braced as they jumped the curb and dove into the forest ahead. "If that's the case, you won't have to."
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I know this story includes some pretty dark themes. But at the end of the day, I care more about the well-being of my readers than I do for hits or kudos. Period. I never want my writing to conjure up emotions or feelings that negatively impact you beyond the story. This story can be dark and uncomfortable at times. But it is always intended strictly for fun and fantasy. If at any point along the way it stops being a pleasurable experience, please please close this page and walk away. My stories are never worth your well-being, loves.
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namu-the-orca · 9 days ago
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Do you have any advice on how to begin drawing a cetacean? When I'm drawing terrestrial animals, I can break them down into simpler shapes pretty easily, but cetaceans are just Big Tubes and I'm completely stumped on how to start
(Disclaimer that my work is rather stylised, so I'm not looking for advice on photorealism! Just any advice you have in general. I admire your ability to understand and render these sausage-bodied beasts)
Hi! That's an interesting question. I have to admit I had to draw a couple of dolphins first to see how I actually deal with them when free-handing lol. So much of my work as of late is scientific illustration, where in many cases I can build upon my own older illustrations. The new pieces are always 100% new, but correcting a base - however poor - is easier than starting from scratch.
Before I go any further let me stress the eternal importance of references. I can draw a dolphin fine from memory but for it to be actually accurate I need references. I always use them. Especially when it comes to weird poses or angles, but even for illustrations I will reference 25-50 photographs. Use them, study them, find them. They are a resource not a cheat.
Also, years ago I actually started work on a whole series of dolphin drawing tutorials. Or rather, collections of notes and tips for different topics (anatomy, differences between males and females, colouration, variation). Looking at the files now I see I had actually written and drawn a frightening amount already. Perhaps I should try to finish them? Is that something people would be interested in? Anyway, it starts off with a word of encouragement, which I do want to share here:
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Actual advice is below the cut:
ONTO METHODS - illustrations
I found that for me, my method depends on whether I'm making an illustration or a full scene painting. For illustrations - which are in flat side view - I actually embrace the sausage. I drew a dolphin for you and saved the steps of how I go about it.
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And this is the first. I start with a sort of flat-bottomed airfoil shape, and then add fins and a beak in approximate locations.
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Next is refining the appendages and giving a face. Shape and placement of appendages as well as eye and mouth line is all experience and/or reference work.
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Then comes fixing what I messed up lol. I always make the head too big first try (would have been good for a baby dolphin though!). Using cutting/transforming/moving selections around I correct proportions to what feels correct to me (again, that part comes from having seen and drawn a lot of dolphins).
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Add some markings and hooray we have a spinner dolphin! This is the part where I would seriously start consulting references to check all the details and proportions are in order. If you don't need (photo)realism you can skip that step and use refs further back in the process just to get the shape/idea/colour of the species you're trying to paint right.
MORE METHODS - for different poses
When it comes to dynamic poses, my workflow is completely different. I just start from the nose and build my dolphin from there. Because as said above, they do have anatomy. And I think the way the beak flows into the cheek, the eye bumps connect, then the curve of the throat, the attachment of the pectoral fin, the way the belly curved up towards the genital region, the slight bulge behind that, then the muscles of the peduncle which flow into the flukes - I think the relations between those separate parts are enough for me?
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These are the little dolphins (and a porpoise) I sketched from memory. In all cases I started from the tip of the nose and built from there, with minimal or no adjustments/erasing along the way. It was very much outline work. Details on eyes, mouth, etc, would come later. The killer whale is a bit different and got way more detailed than the rest. With such a front view angle I do use some spherical shapes to break it down for the body and face.
Otherwise I've never really liked or used the method of breaking an animal down into shapes, it never felt logical or intuitive to me. My "method" (if you can call it that lol) just comes from having drawn a lot of dolphins. I don't know if it is necessarily helpful when you want to get a grasp of them when starting out. Regardless I do hope this answered your question somewhat and you could get something useful out of it!
Also, I realise now I mostly talked about "standard "dolphins - for whales/short-beaked smaller cetaceans/etc my process is mostly the same, except their heads just have different shapes.
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lumen-fox · 2 months ago
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I have a bunch of Ben 10 OCs. I'm going to go over the main bunch for anyone curious, just so it's a little easier to keep up with them.
None of this information should be necessary to read their comic (Station RIOT). The comic should actually, in theory, be a better experience if you don't know anything about the characters going in.
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XS. Clever, impulsive, and short-sighted.
She's REL's younger sister, though they aren't biologically related. Her parent died in some sort of accident when she was 10ish (relative to her species' lifespan) and she was adopted by the Plumber assigned to her case. That was REL's father.
She's tried to become a plumber several times (hence the fact she's wearing a Plumber jumpsuit and a deactivated badge) but she's always flunked out of basic training.
She moved to Earth with her sister when she was about 16. Unfortunately, this was at almost the exact same time the Forever Knights were trying to purge aliens from the Earth. She got some pretty bad scars from the whole incident, and some well-founded trust issues. She stayed on Earth after everything, and is living with her sister.
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REL, XS's older sister. Her name is pronounced "Ariel," but she doesn't like to be called that.
REL was born on a satellite colony orbiting her homeworld. She lived most of her life in space, until moving to Earth when she was about 20. She's tried really hard to fit in with earth customs and culture, but has made basically no human friends in the years she's lived around Undertown.
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Nova, the human friend. She's REL's coworker at a garage in Bellwood. She's lived a mostly normal human life, and didn't even realize there were aliens on earth until the Incureans conquered Earth for a few months.
Now for the rest of the band, not all of whom have a finished reference sheet. Even the ones that do have a reference sheet really need some updates.
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Hexiol. She/her. Ex-bounty hunter. She was off-world when Petropia was destroyed.
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Champagne, he/him, Loboan. He's the most normal of the group.
Dicil, she/her, Petrospaien. She was on petropia when it was destroyed, and was only brought back to life a couple years ago when Ben 10 fixed her planet.
Zs'Voyd, he/him, ectonurite. Left home the first chance he got. Childhood friend of Champagne.
Fid-El, galvanic mechamorph. He's got a rare genetic defect that causes him to destroy any technology he merges with. Azmuth is working on it, and Fid-el is a lot more patient than Malware was. He's not able to go back to Galvan B until he's cured, as he poses an inherent danger to other mechamorph.
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