#raul headcanons
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libertybri · 1 year ago
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Can I please get some romantic/fluffy Raul headcanons?
These are going to be very sporadic and random, so bear with me
Raul best shows affection to Six by words of affirmation, constantly uplifting and complimenting them
If Six is struggling to sleep next to him, he will softly sing in their ear
He loves to slow dance
Sometimes when Raul comes across scrap pieces of paper, he will write love letters for Six to keep
He stitches the holes in Six’s clothes, as well as makes repairs on their weapons and armor without them noticing
Raul prefers to make dinner for the two of them on date nights to impress Six with some old family recipes he remembers
If Six does not speak Spanish, he is more than willing and even excited to teach them
He loves to receive love in physical touch and words of affirmation
He will swoon for sweet words out of Six’s mouth, especially if it’s spoken in his native tongue
Hugs are his favorite thing from his favorite person; He loves to rest his head in the crook of Six’s neck and take in their scent while they hold each other tightly
He dreams of one day leaving the Vegas life behind and living on a farm with just him and Six, maybe a few brahmin and chickens
He would follow Six to the ends of the Earth and shows that love to them so easily and confidently
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socksual-innuendos · 19 days ago
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What are ghouls?
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we just don't know....
Some ghoul biology headcanons and some review of the two different ghoulification methods (as supported and not by canon)
This was initially sparked by how I hate the implication of all ghouls being obligate addicts to prevent going feral (as seen from the show). However, given what we know of the themes of Fallout and some confirmations in both FO: Prime and FO4, I've decided there might be some interesting implications here, along with further looks into what makes ghoul go ghoul.
Please let me know what you think, I love this sort of meta talk.
Edit Log:
Edit 1 (4/25) - Spelling, phrasing, and additional Glowing One information made to "Biological Quirks" section in Radiation
So what are ghouls?
Well, a short description from what we see from the wiki/games/canon is that ghouls are those exposed to radiation that don't die of radiation poisoning and instead mutate. Exposure means vary from accidental exposure from the bombs/irradiated areas to outright deliberate exposures via experimentation, hopes for immortality, or simply listed as....."serum/drug".
The games have shown us that the process of ghouling isn't just novel to humans, nor is it just novel to humanoid shapes (see; Harold). However I am going to specifically cover humans and how they ghoulify.
There isn't a set reason on what exactly predisposes someone to ghouling vs dying, nor is there parameters on what makes them go feral. Risk factors, yes, but nothing set in absolute stone (aside from that inhalant withdrawal) This leaves room for the fun, and boy did I have fun writing this.
So lets start with the obvious;
There are two subsets of ghouls,
This is actually implied by canon and outright stated in the meta material. One set is directly radiation induced. These are the ones we are most familiar with.
The other is biochemically created, induced by drugs. These we have a few examples of, however with little to no explanation of....why is there a ghoul drug. More specifically, no direct reason is given for "Drug that turns you ghoul". I however have some ideas on how this came about.
In this post I will cover a few topics relating to ghoul qualities and how they vary between the two sub-types. These will be;
I. Modes of Creation: How We Go Ghoul and What This Implies II. Biological Quirks III. Ferals. What Are They, What Causes Them, And Why Aren't They Attacking Each Other IV. The Rotting vs Chem-Heads: Interpersonal Politics Within Non-Feral Ghoul Populations
I. Modes of Creation: How We Go Ghoul and What This Implies
Ghouls Created by Radiation Exposure:
So you've just survived the nuclear holocaust. What's next? Well, if the onset of radiation sickness is anything to go by, then not much....
Unless you're one of the lucky few who ghoulify.
But what causes one to ghoulify and another to succumb to the radiation? What exactly in the genes make one turn while another simply dies. The exact answer does not seem to exist, however we are shown in several cases that Pre-War was not afraid to experiment with radiation.
While in some instances these experimentation involved medications or chemicals (see: next section), there is mention of controlled exposures to radiation being something studied.
This experimentation can be seen through Vault-Tec Vaults (Vault 12) and implied in a few pre-war medical buildings/holotapes (Robco Buildings, the accounts of Control Subject Peters) and with outright accounts, such as Eddie Winters and Desmond Lockhart.
In short, while we don't precisely know if Pre-War knew that ghouls from radiation exposure were truly and properly immortal, or even considered them as a "successful" rabbit hole to pursue for immortality, we know that experiments to study the effects of radiation sickness were performed. In some cases, the exposure was to test for serums and medications that would hopefully prevent/reverse radiation sickness (And likely how we got Rad-X/RadAway. See: FO4s Control Patient Peter's Logs).
We do however see that irradiation is likely the most common mode for many of the ghouls of the wastelands. Pre-War ghouls that were not part of radiation exposure experiments were often times implied to be those not from areas directly in blast range and rather came into radiation exposure after they crawled out through the falled-out, baby (kill me). However, those directly in the blast that weren't vaporized are often implied to immediately be turned feral (Camp Searchlight, and other similarly directly hit areas), though sections such as Lonesome Road and certain in-game ghouls prove that some do not immediately turn feral.
These ghouls are described as experiencing radiation sickness that never got around to killing them before...it almost seeming to get better. They experience the GI upset, hemorrhaging, "illness" (fever), confusion, sloughing of necrotic tissues, and so on, before stabilizing into what we call ghouls. It is assumed that they eventually hit the "regenerative" stage of ghoulification after their bodies succumb to these symptoms. This may be evident due to radiation exposed ghouls having the intense healing potentials as ghouls, but never "gaining back" normal, non rotting appearance.
Ghouls Created by Biochemical Means:
We know through Hancock that there is an "experimental radiation drug" that can ghoulify people. We see something similar in FO:Prime, with Thaddeus taking a "healing serum" from the Chicken Fucker and how it looks (both in color and method of using) similar to that of the chem that The Ghoul uses/depends on. We are given both The Ghoul and one of his acquaintances (Ass Jerky) as direct examples of being dependent on this chem to prevent going feral.
According to the wiki, there are implications of two different types of chems that can cause a person to ghoul, directly quoted with "This does depend on the type of the drug"
While I am not too certain that these drugs differ all that much in how they cause ghouification, I have a theory about why the wiki needed to state multiple types of chems that ghoulify an individual.
Firstly that there is mention of experiments for immortality. I believe that this may be an "all roads", a converging of methods to one end, type scenario. Multiple drug types, one outcome. One or more of the major corporations was trying to unlock the secrets to immortality, however in this world that usually comes to the end of "ghoulifying" in some manner. I believe this is the drug-type that those like Hancock had found and used. This is the rarest of these types of drugs (as supported by canon) and also does not cause dependency of its users.
Secondly, I believe there are other handful of instances where some tried to create failed (or even prototype) Rad-X like medications (or even some kind of advanced form of Stimpaks) prior to the war as a "Keep this in your prep-kit" first-aid. This would be the direct medication (and in long post-war scenarios "Copy Cat" medication) that those like The Ghoul and ghouls in Fallout: Prime are dependent on. This would easily explain how some people, pre-war (such as Cooper Howard, as we know his personality pre-war) who may seem resistant to the idea of experimental or even promised immortality, would accidentally become a ghoul who is obligatorily stuck taking this medication. This being an assumed Rad-X/Immediate big wound healing-like drug would also allow for easy accidental (or deliberate) manufacturing post-war selling of it. Home brewed variations of a radiation resistant/Stimpak-like medication can sometimes have opposite effects, and this may be how some people "accidentally" become biochemically created ghouls.
We can however see that there is a market created for biochemical ghouls and their stabilizing medications as both F76 and FO: Prime show that these drugs are manufactured post-war and specifically for ghouls.
The wiki mentions that biochemically created ghouls retain their appearances longer than radiation created ghouls, however ultimately they begin their own process of becoming what we know more traditionally as ghouls. We can see this illustrated with Thaddeus from the show.
Now let's move on to how they differ as ghouls;
II. Biological Quirks
Ghouls are defined by a few qualities;
Extended lifespan (functionally immortal), enhanced healing factors, immunity to disease, radiation perks, nourishment requirements, and issues with sterility/reproduction.
We will dive into each of these topics and discuss that while both ghouls may share these qualities, there may be some variance into the extent or modes of how these qualities present.
Extended Lifespan:
We have come to understand and observe that ghouls will live, functionally, forever, unless killed. This point is fairly straight forward, however going feral is an ever present fear amongst both irradiated ghouls and biochemical ghouls. While we will explore ferals later on in this post, we will note that this can be seen as its own form of "death" within certain ghoul communities.
Enhanced Healing Factors:
We are both shown and told that ghouls have incredible healing abilities. While they cannot regrow limbs, it is shown that they can reattach missing body parts so long as one is available to graft.
We will get into nourishment needs in its own section, however I believe that the healing factors also extend here. Ghouls can sustain themselves longer without food or water due to some work of their healing factors, however this creates a strain on the body that makes injury recuperation dampen slightly.
However, while ghouls tend to be able to regenerate from bodily injury with ease, we can see some examples of preexisting conditions not being healed (a directly given example is Hugo Stolz in F76, who remains blind even after ghoulification). This may be explained with the same reason as to why ghoul skin is necrotic and does not seem to heal itself. My personal justification is that anything that happens prior to a ghoul "stabilizing" is almost always permanent.
Another thing to note is how this regeneration is an imperfect process. This may be best illustrated with how biochemical ghouls have a slower "ghouling" of their appearance. It is mentioned that "accumulating damage will change the ghoul's appearance over time". This implies that sometimes healing from an injury is not done perfectly or appropriately. This could also explain why some ghouls have different disfigurements or gain degenerative conditions such as arthritis, loss of vision, or hearing.
Immunity To Disease:
We know that ghouls have an amazing ability to regenerate, however it is not gone into detail about how they are "unaffected by most common diseases". I personally believe there is some nuance to this between irradiated ghouls and biochemical ghouls.
Irradiated ghouls no longer have an immune system. This was something destroyed and not gotten back (much like how areas of skin will slough off and not regen). However, due to their body's base radiation retention there are very few ailments that can actually infect an irradiated ghoul to being symptomatic. Their bodies are generally inhospitable to outside invading organisms.
Biochemical ghouls on the other hand retain some of their immune system and have a lesser resistance to disease than an irradiated ghoul. However they have a better resistance than an unmutated human to diseases.
Both ghoul types rely on their bolstered resistance to disease and their healing factors to protect against diseases as most medications do not work on them, or at least have a lessened overall efficacy. Again this goes off the logic from the wikia that a ghoul's healing factors provide some dampening effects to chems. Also through this logic, poisons tend to also need to be administered in much higher doses for a ghoul to even feel the effects of it.
While most medications do not tend to effect ghouls or only work at higher dosages, there is a special interaction they have with Rad-X and RadAway. We will explore this in the next section.
Radiation; Resistance To And Effects Of:
Ghouls are especially known for their resistance to radiation. This is a quality that is as associated with them as the potential of going feral is. However, I believer there are some key differences between the ghoul types and their interactions with radiation.
Irradiated ghouls stand to gain the most from radiation, for obvious reasons. While traveling through the warm glowing fields of areas still emitting high levels of radiation is a perk in and of itself, they also stand to gain some physical benefits from this as well.
With the example of the Marked Men, it is shown that ghouls can subsist off radiation alone. I also believe this bolsters their base healing factors. Toss a bag of meat pulped ghoul into a nuclear waste spill and he'll join you for dinner in a few hours. They may also experience boosts in mood and endurance.
Irradiated ghouls are canonically mentioned to also hold onto their radiation exposure, where some even become glowing ones. I do think that a ghoul must have moments of "recharge" to remain glowing ones, as over time radiation decays off the body. While the short term doesn't seem to be effected by this, for beings who can live hundreds of years, some can see fluctuations of internal radiation retention.
There is also mentioned for glowing ones being somewhat eccentric. With this idea I say continued radiation exposure and retention can produce almost a high or destortive effect to cognitive function if left unchecked.
Almost comically, while ghouls have no direct use for RadAway, they can use it to drop this retained radiation. This however is dangerous for Irradiated ghouls...
There is however mentions that radiation exposure can be a risk factor of feralization. We will go into further detail later on, however I will slightly touch on this now.
Concentrated blasts of radiation can be dangerous for both ghoul types, however high radiation exposure over time is more a risk factor for biochemical ghouls going feral than irradiated ghouls. On the other hand, irradiated ghouls using RadAway would put them at a higher risk for going feral. Thankfully this later issue is not something most irradiated ghouls need to consider. Most documented RadAway use in ghouls is for retained radiation regulation for those choosing to stay within human colonies.
Nourishment Requirements:
The wiki seems to be pretty inconsistent with this, so I take this as an invite to shoehorn my theories in. The wiki says that ghouls do need to feed and water themselves to stay alive, however we are given a few instances where this is heavily not the case.
Outright, we are given exceptions to the rule with Coffin Willy, Woody, Billy Peabody (fridge kid), and The Ghoul, all of whom had scenarios of being deprived of food and water and survived for extended periods (and most egregiously is Billy, who was trapped in a fridge starving and thirsty for over 200 years).
This is justified however by them being in "a hibernation like state", however other examples are also the Marked Men, who are said to be sustained off radiation alone. These ghouls are shown to be in an active and alert state. Raul Tejada himself mentions baking in the sun for several days, and while unmoving, had to trek three days back to civilization afterwards. We may see other examples of this through dialogue implications where ghouls may be deprived of food and water needs for durations that would kill a regular human.
I believe however that this can be dangerous for ghouls, especially given our next discussion of feralization.
It is worth noting that the wikia says ghouls have lost their sense of taste. While this may be a common phenomenon, we see it may not necessarily hold true for all ghouls due to comments from ghoul companions regarding flavor preferences. (See: Raul's sweet tooth)
Sterility/Reproduction:
While it is broadly understood that ghouls cannot reproduce, the wiki does not dive into much more detail here. I, however, propose that while radiation as a whole is detrimental to the reproductive system, coupled with the regenerative effects of ghouls, there are some...unfortunate outliers within this topic.
In regards to spermatogenesis, sperm count is at a constant low. Assuming there is anything produced, it is almost always malformed in someway.
In regards to ovum, almost all remaining eggs within the ovaries are considered mutated and non-viable. While menstruation is not unheard of in ghouls, it is more likely to occur in biochemical ghouls. However, all cycles are highly abnormal with next to no regularity. Ghouls will eventually hit a 'menopause' and 'post menopausal' state, however this is not conventional in timeline as with humans.
While viability of either gamete is near non-existent, this doesn't prove absence of fertilization. Most common cases of fertilization is that between human egg cells and ghoul sperm cells. While this often ends with miscarriage in the blastocyst stage, implantation has happened in even rarer cases. Intervention is usually needed as this often is ectopic or produces continual hemorrhage. In even rarer cases, these can produce teratoma type "pregnancies".
Very rarely does a ghoul egg cell get fertilized. It is almost undocumented and it is believed this is due to every instance of fertilization is miscarried before or soon after implantation.
Within the realm of sexual disease, there is few directly infectious agents to worry about between ghouls. However, for ghouls with human partners it is encouraged to use barrier-type protection or other means to limit radiation exposure. Necrotic tissue is also a concern, especially when exposed to mucosa membranes. Exposure of irradiated semen to these membranes is also another large concern for human partners. Condoms are highly encouraged, with rad-checks and use of RadAway being another measure to facilitate healthy measures for these relations.
III. Ferals. What Are They, What Causes Them, And Why Aren't They Attacking Each Other
So let's talk ferals. Aside from the rotting flesh smell and appearance, the threat of going feral is among one of the biggest factors that non mutants use for ostracizing ghouls, and one of the biggest internal threats that ghouls face.
While we understand what causes feralization and know risk factors, what precisely triggers one to turn feral while another doesn't is about as well understood as what makes some go ghoul in the first place.
Feralization is described as a degenerative process of the mind and, in late stages, the body.
In this section we will cover a few things;
1.) Risk factors and how they fluctuate between ghoul sub-types. 2.) Behaviors of ferals 3.) Inter-community treatment of ferals
Risk Factors: What Are They And How They Differ Between Ghoul Subtypes:
We are of the understanding that ghouls can turn feral when experiencing certain physical or mental stressors. These stressors are reported as follows;
Social Isolation Poor Mental State/Intense Emotional Stressors Exposure to Intense Radiation Genetic Factors
While the above are wiki provided risk factors, I have included some of my own accepted risk factors below;
Intense Physical Stressors Extended Periods of Fasting/Dehydration Sudden Decrease in Retained Radiation Substance Withdrawal
First we will address the risk factors that effect both sub-types and discuss how these can pose higher or lower threats based upon the specific biology of said ghouls.
Social isolation, poor mental state/intense emotional stressors, genetic factors, substance withdrawal, intense physical stressors, and extended periods of dehydration/starvation are all things that can trigger feralization in ghouls, however the threshold for such will vary among the individuals.
For irradiated ghouls, exposure to intense radiation is unlikely to be a trigger for feralization unless it is a direct, concentrated blast of radiation. However if there is a sudden decrease in their retained radiation, such as if RadAway is used in high enough doses, then feralization is a much higher concern.
Irradiated ghouls have somewhat of an advantage against starvation/dehydration, as being in areas with a higher ambient radiation can mitigate the ill effects of not eating/drinking.
Biochemical ghouls, however, struggle more with going longer periods of time without sustenance. They are also more vulnerable to continued exposure to high doses of radiation. While it is unfair to include their serum under substance withdrawal, it is also their main means to prevent feralization. However both ghoul types are vulnerable to withdrawal causing them to turn.
Behaviors of Ferals:
It is well known that feral ghouls are a dangerous type, however it is also well known that they do not seem to attack each other nor other ghouls.
If feralization is a degradation of higher cognitive function, how is it then that most feral ghouls know when they are in like company? This is not so well understood, however it has been observed that appearance does play a role but is not a sure fire way to pass through a horde of feral ghouls. One theory I have is that ferals are drawn to radiation and by extension can feel it off other ghoulified beings. This keeps them in a calmer, more contented state. Surprisingly, super mutants seem to also bypass the ire of feral ghouls. The precise reason for this is less understood, however FEV may have some play here. It is known that ferals have heightened senses, perhaps even FEV created mutants have a specific smell that does not trigger a hunt response in feral populations.
In regards to their dangerous behaviors, ferals seem to be driven by hyper aggression and hunger. I will take liberties and a page from the lobotomite handbook, as well as reference how some extensive cognitive degeneration causes hyper sexuality/aggression in some.
However, the less observed side to ferals is one more human. While they never truly seem to know what they are doing, some ghoul colonies that tend their feral population note domestic-like behaviors such as; attempting to clean, cook, perform yard work, tend dolls, or perform duties and adhere to schedules relating to those they had prior to turning feral. Some have even reported that certain ferals "remember" actions such as smoking and will perform this in rudimentary fashion.
Inter-Community Treatment of Ferals:
So now that we know more about feral ghouls, how do they fit into the world? While most of us know them as residing in city ruins, content to stay hidden away from the harshness of the burning sun and light, some have found home amongst ghoul societies.
While non-feral ghouls within mixed colonies may hold less compassionate views of their feral brethren, certain ghoul societies dedicate care and inclusion of ferals into their society. Their exclusion may even be seen as betrayal, and they are as valued and protected as much as any non-feral member.
IV. The Rotting vs Chem-Heads: Interpersonal Politics Within Non-Feral Ghoul Populations
While most people view ghouls as ghouls, and acceptance of them can vary from being seen as equals, to indifference, to outright hostility, the nuance between irradiated ghouls and biochemical ghouls is almost entirely understood exclusively within ghoul populations (or with those that study them).
Unsurprisingly, this has caused some conflicts. While feralization is something that is an assumed inevitable end for all ghouls, the more immediate threat of turning plagues most biochemical ghouls near constantly. This has given some irradiated ghouls a complex that biochemical ghouls are the poster child for why most non-mutant societies fear unprompted feralization.
On the other end, biochemical ghouls will often criticize their irradiated brethren for their appearance and smell being a determining factor for why most people do not welcome ghouls into most spaces.
There is also the discussion of who has suffered more, with irradiated ghouls often citing their endurance of radiation sickness and often continued effects while biochemical ghouls often quote their substance dependency as a constant struggle.
V. In Conclusion:
So surely with all that we have learned so far we understand that there is much more complexity to ghouls than initially thought. I hope you enjoyed my compilation of ideas and stuff I got off the wiki/from gameplay as much as I enjoyed writing it.
If you have any ideas or compilations for ghouls, feel free to drop them in the replies! I look forward to reading them and perhaps even working on another post regarding ghoul social and cultural structures!
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ghoulfuckersincorporated · 11 months ago
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You mentioned ghoul scent markings-- can you elaborate on that? Explain it and dump any other thoughts you have about it?
So, I feel like ghoulification would heighten all of the senses (*within the confines of what tissues can remain intact over long spans of time, like centuries; we see older ghouls, especially, with things like cataracts, etc. that would would obviously impact your perception), but the sense of smell especially. Smell is widely considered to be the "weakest" of the human senses, but if you were constantly regenerating the smell receptors that are physically closest to your brain, along with having basically one massive nostril, I'd think you'd at least smell SOMEWHAT more effectively.
I've seen people assume that, as ghouls eventually lose their noses to decay, they have no sense of smell, and (absolutely no disrespect or anything) I find that sort of funny. The olfactory sense ultimately originates in the brain, like any other sense, and the smell receptors that pick up on odors are not only found in the cartilaginous parts of the nose AKA the part that would rot off.
Scent memory is also one of the strongest kinds of memory, as the olfactory bulb that processes smells is located very close to the amygdala and the hippocampus, the memory centers of your brain. For this reason, I think that many ghouls, but particularly ferals, would be incredibly sensitive to smells, even if their particular "nose" is weak from decay. I'd imagine that ferals, as they slip further and further into the sort of aggressive, rotting dementia state we see them in, would still be able to connect with some human memories through smells. I think this may be one of the things that draws them to people so easily, even when you're trying to sneak past them.
Imagine moldering away for years and years, rational and conscious thought basically lost to you, and then, for just a breath, you smell a long-lost loved one's perfume, a favorite food you haven't tasted in decades, a fresh rain after a long, long dry spell. Just for a moment...you can remember.
All that to say that I think smell would be a very big deal for ghouls. Especially the smell of people they care about. One day, the memory of that smell may be quite literally all they have left.
I'm not sure most of them would be conscious of the fact that it's scent marking, but it wouldn't be uncommon to find ghoul lovers (ghouls who are lovers AND those who love ghouls) swapping clothing, reveling in their partner's smell enveloping them and vice versa. Taking their lover around other ghouls and knowing that the fact that the others can smell them all over you means they know you're theirs. Ghouls smelling another ghoul on you and knowing all your business without you even having to say anything.
(Plus...it's just a fun excuse to not have to pull out, you know?)
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looooochie · 1 year ago
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Boyfriend headcanons | seleccion sub-17
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summary: just them being cute asf
warnings: fluff, headcanons
(here are some headcanons of them to kill u with cuteness :) )
- raul jimenez
─ whenever he holds you in his arms, and you trace the tattoos on his arm, he constantly get the the thought to get your name tatted on him
- hector fort
─ when he plays video games, and like, a cute thing comes up, hector always thinks of you
- daniel munoz
─ one thing about him, whenever you go shopping, he always insists on carrying your stuff for you, like  he won't let you carry ANYTHING around him, even the smallest things
- jon martin
─ he kind of gets scared and isn't sure if he wanted to get a tattoo or not. so he asks you if he should but you have to go with him to prove it
- pau cubarsi
─ pau takes notes on his phone on what your favorite things are so, next time if he goes anywhere, he can look at it so he won't forget anything about you
pau prim
─ if you ever prank pau or like do something he thinks is pretty childish, he know how to get his way. he either pranks you back, or just smothers you with kisses until you say not to prank him again
- pablo lopez
─ he really hates being called 'pablito' by other people, because it makes him feel small . but, he only likes it when you call him 'pablito', like you're the only one who's allowed to call him that
- roberto martin
─ whenever you tease him or make him feel flustered, he waits when you least expect it, only to tease you back
- marc guiu
─ whenever marc goes to play for his national team, he gets extremely nervous, because he doesn't want his team to get eliminated out of any tournament their in . you always reassure him that he can get far and he's super happy about that
- juan hernandez
─ he sometimes gets made fun of for being short and you really don't like it when someone does that . so you're around him like all the time so you can make sure he won't be called 'short' . but, he's extremely grateful for you being with him
peio huestamendia
─ when you guys cuddle, peio really likes to be the little spoon . I mean, he doesn't really mind being the big spoon, but he likes your arms around him
- igor oyono
─ if igor sometimes makes you kinda mad at him, he regrets it almost every time . he will even cry just for you to forgive him, but you do eventually
fran arbol
─ sometimes you go to his matches and admire his goalkeeper skills . sometimes he struggles and asks you if he needs any improvement, you always tell him that's it's okay, and he sometimes does improve though
- izan merino
─ if you ever come to his city to play against whatever team you're going against, he always comes in your jersey, just to show a little support
- andres cuenca
─ the first time he lifted up his hair, you told him that his face is fine and he's beautiful, bangs or no bangs . because he always had an insecurity that he had a big forehead, so he often just tied his hair into a small ponytail when he sees you
- marc bernal
─ when he wakes up first, he tries to wake you up and you always tell him "5 more minutes Marc.." . so he always mentions that he made your favorite breakfast just to wake you up . sometimes he did, sometimes, he did.. not
- oscar mesa
─ oscar is most of the time a cold-blooded person and doesn't show much emotion to things . but when you come to madrid for your el clasico match, he cries . he was the definition of 'crybaby', and he treats you like he hadn't seen you in years . it was shocking, but you love it
- quim junyent
─ on the other hand, quim really likes it when you ruffle his hair, it's very soft and fluffy and it makes him feel special
- daniel yanez
─ sometimes he stresses out because apparently his shirts go 'missing' . but when daniel realized that you keep some of them, he didn't ask for them back, he lets you keep them
- paulo iago
─ whenever he sees you play against his female team of real madrid, he wants to support you by wearing your jersey, but he's afraid that he'll be a traitor to his team . so like, whenever he doesn't go out, he wears it, when nobody's looking
- marcos gonzalez
─ he's the type of person to get really scared whenever you aren't around him . so that's why, whenever you two are in the same bed, he uses hand to to search around for your body and pull you close to him
(their instas just incase: rauljimenezz, hctorfortt, danielmunoznavas_, jonmartin.4, paucubarsi, pauprim_06, ppabblo_, robertomartin_10, marcguiu9, juanht10, peiohuesta_, igoroyono_, fran_arbol, izan4_mr, andres_cuenca4, marcbernal_, oscarmesap17, quimjunyent, danielyb7, paulo.iago10, marcglezz_)
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everydayyoulovemeless · 1 year ago
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New Vegas companions (+ulysses)with a teen Courier? Like how they treat the teen and such
FNV Companions (+Ulysses) With A Teen!Courier
➼ Word Count » 1.3k ➼ Warnings » None ➼ Genre » Platonic
Boone's not entirely keen on the idea of traveling with someone so young. He feels that you shouldn't be out here at all and would tell you to go home. Of course, you don't remember your home, and once you tell him as much he feels obligated to (reluctantly) take you in. For a while, it'll be you, him, and Manny hanging around in Novac, with the two of them taking turns teaching you how to snipe effectively. After a few weeks, you need to continue your path to find Benny, and Boone agrees to go with you, if nothing else, then to protect you from the horrors of the outside world. He's still set on the idea that you're way too young to be out doing things like this, but if it's something you have to do then he'd rather it be him that goes along with you than anyone who might be a bad influence on you, especially considering you've lost all you're memories. He's a reluctant father figure, who'll stop at nothing to ensure you don't fall into the hands of the Legion, or worse, die.
Arcade isn't sure why anyone who forgot how to gamble would want to travel all the way out to Vegas, let alone Freeside. You didn't even have enough money to bypass the guards to get into the Strip when you entered the Old Mormon Fort for the first time, so whatever plan you had before traveling here is lost on him. He only begins talking to you out of pity and confusion, wanting to learn more about your motivations for making such a long hike for a payout that would surely never come. His pity for you only grows, and he'll quickly agree to come along with you wherever you plan on going next. You don't seem to remember anything at all so he'll do his best to reeducate you on the basics. Medicine, survival, reading, he'll cover them all in due time. He truly does feel guilty that you, some kid from who knows where, got caught up in such a large mess of things, and hopes that by staying with you he can make up for the acts this world has committed against you. He sees a bit of himself in you: a lost kid with no more home or family to turn to, no one to confide in, and he hopes to one day take on that familial role for you.
Raul can't help but feel a little bit embarrassed that he had to be saved by a kid with brain damage, but either way, he's happy to be able to leave Black Mountain. He'll follow you out of a mixture of gratitude and curiosity as you remind him a lot of himself back when he still lived in Mexico City. That being said, he is just the tiniest bit overprotective over you. He'd hate it if you ended up with the same fate as his family and would stop at nothing to ensure he never has to go through something like that again. The longer you travel together, the more he feels like he's found a younger sibling to watch over again. He'll tease you and generally be his sarcastic self, but he's definitely a lot softer on you than he would if you'd been an adult. He almost feels as if it's his responsibility to help raise you and keep you alive and healthy, and that's exactly what he ends up doing.
Lily would consider it to be a downright sin for her to just let you wander around on your own! So, whether you agree to it or not, she'll become your full-time grandma throughout the rest of your travels. She's just as doting to you as she would be to any of her other grandchildren and always makes a point to check in on your health and overall well-being. Grandma couldn't have her little pumpkin sad or starving now, could she? That being said, she does her best to fit in the occasional home cooking she's so famous for back in Jacobstown. Not much really changes with Lily. She's still the sweet, old grandma who adopts you regardless of everything, the only real difference being that she's more stubborn with coming along with you. Kids shouldn't be out and about without any chaperon, after all!
Cass doesn't really have much of an opinion on it. You're a kid, so what? Everyone around you was a kid at some point. She does, however, have a small soft spot for teens who aren't afraid of what the waste has to offer, and you've had to make it all the way out to the Mojave Outpost from somewhere, haven't you? She'll pat the barstool beside her, gesturing for you to come and sit down before (secretly) sliding you a glass of whiskey that the two of you share. She wants you to start from the beginning: what are you doing here? And where are your parents? She grows to respect you quite quickly and finds herself feeling some kind of connection with you. Maybe it's because you're a lot rowdier than most others your age, maybe it's 'cause of how unbothered you appear, or maybe it's the determined way you carry yourself? Either way, she's taking her place beside you to get revenge on whoever was fucked up enough to try and kill a kid.
Veronica gets a bit excited when she sees a teen approaching her at the 188 Trading Post. She thinks you're the cutest thing and would love to come along! She's constantly thinking up outfits she thinks you'd look great in, just little accessories here and there to really spice up the 'vengeful vibe' you seem to be going for. She's like the sister you never had, or at least never remembered having, and she takes that role very seriously. You need dating advice? She's your girl to go to. Want to be a better fighter? Allow her, you're amazing new best friend, to offer you some pointers. You want a group to back you up? She'll bother the Brotherhood for as long as she needs before you're accepted into their bunker. Honestly, she couldn't have asked for a better person to come along and break her out of her boredom. The two of you will cause problems like no other, but that only means you both know how to have fun and make the most of your situations.
Ulysses holds a lot less resentment toward you as he believes you're naivety was abused by the NCR. That being said, when you come wandering into the Divide, he definitely puts it in your head that the NCR isn't any good and that you're a victim to this world as much as he, and the rest of the Divide, were. He'll try to brainwash you into viewing the world the same way he does: a cold and heartless mess. He takes you under his wing in a sense, raising you to be a strong and determined warrior against both the NCR and the Legion. He's invested so much energy and thought into you that he feels it'd almost be a waste if he doesn't. If you decide you're not going to follow his path and carve your own, he wouldn't have any qualms about fighting you the same way he would had you been an adult, he'd just feel it'd be a misuse in potential. He'd be a mentor figure to you, a dangerous and smart one, but a teacher nonetheless. There's no room for compromise, and he'll turn you both into a two-man army to ruin the two flags that run rampant throughout the Mojave.
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nukaberries · 1 year ago
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New Vegas companions reactions after Old World Blues when courier goes “Would you like to meet my brain :D?” I 100% believe it was a missed opportunity for the companions to meet courier’s brain.
Old World Blues is, without a doubt, my favourite DLC for Fallout New Vegas. The first time I played it, I finished it in one day and it felt very fever dreamish. I wish I'd gone into it not knowing what actually happened in the DLC, but I got into New Vegas really late compared to 3 and 4, so I already knew a lot about the game beforehand from social media.
//
New Vegas Companions Meet Six's Brain (Includes: Arcade, Boone, Cass, Lily, Raul and Veronica)
Arcade Gannon He's understandably horrified, as one usually would be when introduced to the talking brain of their friend. In all fairness, he had been insisting for weeks that all of the courier's tales about their time in the Big Mt were fake, so maybe he'd had this coming - not that it makes the sight before him any less jarring. Between this and the courier surviving a bullet to the head, he's starting to doubt that his friend is even human.
Craig Boone Initially, he seems to be taking everything in quite well, until the courier's brain starts speaking to him, upon which point Boone leaves the room and refuses to come back in. He's seen a lot whilst travelling with the courier, but this is definitely the worst of all for him. He has a headache for about a week after that, it takes another week for him to stop looking at the courier in horror.
Cass Even with the courier's brain right in front of her, talking to her, she refuses to believe it, insisting that they must be playing some kind of prank on her. There's no way the courier's just galivanting around the Mojave without a brain and there's definitely no way that said brain is simply sat in some pod talking to her. Even after the shock wears off, she'll argue it's not true, as though her life depends on it.
Lily Bowen Of course, she's extremely concerned about everything the courier said had happened to them in the Big Mt - at least now the scar around their scalp makes sense. Lily does make an effort of trying to talk to the brain, however, as soon as she realises it's not the friendliest, she decides to leave it alone. Given that she was turned into a Nightkin, it's not that far of a stretch for her to believe that a human could survive without a brain.
Raul Tejada Once he's over the shock of what he's seeing, Raul's actually somewhat amused by the courier's brain. Although, this doesn't last very long. He taps on the glass a little too harshly, earning a few colourful insults from the brain and immediately asks the courier never to bring them back here.
Veronica Santangelo She finds the whole situation remarkable. Obviously, it isn't ideal for the courier, but the fact that a person can survive without a brain and walk around with little to no difference is incredible. After hearing the brain talk to the courier, she figures it's best to not make conversation with it, but that doesn't mean she won't have a million questions lined up for Six now that she knows their stories about the Big Mt were all true.
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sofismica4825 · 1 month ago
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Another ¿headcon/canon?
Vi que el anterior tenia un poco de soporte lo cual me basta para hacer otro
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Well, you are kidnapped and they send your boyfriend a photo of your injured face, what is his reaction?
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Raul Menendez (young and old version)
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(young version): Oh no... The kidnappers have made a mistake by messing with the girl/boy Menéndez, after Josefina he is very protective and even seeing a small cut makes him explode against the one who provoked him, when he receives that photo he will make all his mercenaries work and when he finds where they have you held he will go to save you, He will kill whoever is necessary just for you, he is not sentimental in front of his mercenaries but seeing you hurt will make him cry with rage
(old version): Like the young version, when he receives that photo his anger will explode, and he will make everyone work to find you and by finding where they have you held will make all the mercenaries possible go to save you, by doing so he will make them take you to the best hospital, and the kidnapper? Let's say that when the kidnapper is brought before Menéndez... He will die with a slow and very painful torture
★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
David mason
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He is serious and calm but receiving that photo is like wanting death, He will immediately inform Briggs or Harper of the situation, if they can't help for some reason or another, David won't care and will investigate and then go save you, He is professional in his work but when it comes to you he doesn't care about anything, when he finds the one who kidnapped you and hurt you he will beat him and then take him to the authorities or to briggs
★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
Frank woods
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Oh woods, He is impulsive and explosive, upon receiving the photo he will immediately investigate on his own and go to save you, but obviously his best friend Mason somehow found out and knowing what Woods is like, he managed to help him along with other cadets and they helped him save you, Woods wanted to finish off the kidnapper but Mason did not allow him
★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
Sorry if it's something repetitive about anger and other things, but as I said before, I'm new to headcons (I'm Mexican and I don't know if it's headcon or headcanon) but I think that over time I'll improve and add more characters, if you want a cod character to appear comment on it
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ayupimqueen · 10 months ago
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BETHESDAAAAA
GIVE ME A FALLOUT THAT TAKES PLACE IN MEXICO AND MY LIFE IS YOURS 🗣️🗣️🗣️
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punzoclown · 2 years ago
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saw this years FNV companions for pride but consider: raul is a bitchy old twink and Lily is trans (bc I love her and I said so)
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GRUNKLE RAUL AND GRANDMA LILY ARE SO SUPPORTIVE
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virginianmetrofaerie · 1 year ago
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my fellow fic writers please unleash your fallout fics upon us?? please they are my life force and the well is so DRY rn
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tohellandback99 · 1 year ago
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And it’s better than a Disney movie tooo 🥺
lol, at least in my eyes
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ghoulfuckersincorporated · 1 year ago
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🔸 Index Of Works 🔸
Asks and submissions are currently OPEN! Please read the guidelines here before submitting.
🔸 [Long-Form One-Shots]
AO3
☢️ Mutual Aid
Roy Phillips x Female Vault Dweller
One-Shot (18+) / 6.5K
After a failed attempt at diplomacy in trying to get the Warrington Station ghouls into Tenpenny Tower, you agree to help Roy Phillips get them in "his way". However, the ghoul mask alone won't guarantee your safety; you need to smell like a ghoul, too. Fortunately, Roy is willing to help you out...if you ask nicely.
☢️ A Week's Vacation in Goodsprings, Nevada
Raul Tejada x Female Reader
One-Shot, Ask Submission (18+) / 9.9K
You're injured during a routine trip because you refused to listen to Raul, and he's none too happy about it. However, the down time you take to heal is also the perfect cure for the tension between the two of you.
☢️ Shoot the Moon
Norm MacLean x Female Reader
One-Shot, Ask Submission (18+) / 30.1K
Vault life has never truly agreed with Norm MacLean. A bit of an invisible outcast thanks to his general disposition, the son of Vault 33's Overseer is growing lonesome as he reaches true adulthood. That is, until a transfer of personnel puts him into the path of someone who finally makes him feel seen. Will the expectations of others get in their way? Can Norm find the courage and strength to live the life he wants to live?
☢️ Carnal Lessons
John Hancock x Virgin!Female Reader
One-Shot, Ask Submission (18+) / 20.0K
John's always had a 'thing' for innocence. When he meets you, a runaway vaultie looking for a new place to belong, that 'thing' gets him into far more trouble than he could have ever anticipated.
☢️ Duplicity
Prewar!Cooper Howard x Female Reader
Ongoing Work (TBC), Ask Submission (18+) / 11.4K
You've been forming a relationship with Cooper Howard over the last several months, one that isn't exactly becoming of a married woman or a man in the middle of an acrimonious divorce. The chemistry between the two of you is undeniable from the moment you meet, but when the alcohol starts flowing and passions flare, will you be ready to fully plunge yourself into an affair with the handsome star? For those who want their prewar!Cooper a little darker.
☢️ As A Dog
Cooper Howard/The Ghoul x Female Reader
One-Shot (TBC), Ask Submission (18+) / 7.1K
After an especially tense moment, Cooper's companion decides she can't handle his bullshit. When she changes her mind, though, he decides to make her prove she really is sorry for leaving.
☢️ Grunt Work
Cooper Howard/The Ghoul x Female Reader
One-Shot, Ask Submission (18+) / 3.9k
Cooper's favorite vaultie companion is pressing her luck as of late and requires some correction.
☢️ Working Girl
Cooper Howard/The Ghoul x Female Reader
One-Shot, Ask Submission (18+) / 5.4k
You knew when you took this job that it wouldn't be easy, but you didn't know you'd be expected to sleep with ghouls.
☢️ Bloodletting
Cooper Howard/The Ghoul x Female Reader
One-Shot, Ask Submission (18+) / 2.8k
No one told you menstruation would be such a nightmare in the Wasteland when you left the vault. Fortunately, Cooper can offer some relief.
☢️ Close Quarters
Cooper Howard/The Ghoul x Female Reader
One-Shot (TBC), Ask Submission (18+) / 2.4k
Crammed into a tight space and hiding from supposed deathclaws, you and Cooper have some sweaty, silent time to kill. Fortunately, his thigh makes as nice a seat as any.
☢️ Smooth Skin
Cooper Howard/The Ghoul x Female Reader
One-Shot, Ask Submission (18+) / 3.1k
Cooper is obsessed with the pristine nature of every little thing about his brand new vaultie companion. When she sleeps, he takes a chance to look closer.
☢️ A Fair Trade
Cooper Howard/The Ghoul x Female Reader
One-Shot, Ask Submission (18+) / 3.9k
Taken captive by a man who runs an outpost, things get even hairier for you when your captor can't pay an owed bounty to a particularly intimidating ghoul. Then again, maybe trading hands wouldn't be so bad...
🔸 [Links to Short-Form Works/Drabbles/Headcanons]
Fallout 3 Short-Form Works
Fallout: New Vegas Short-Form Works
Fallout 4 Short-Form Works
Fallout 76 Short-Form Works
Fallout (2024) Short-Form Works
Ranking and Discussing Ghoul Behaviors and Kinks
Ghoul Biology and General Lore Discussions
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iamblue15 · 1 year ago
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Headcanon: Raúl's Umbreon makes a good artist's assistant. From using Flash to light a wall he wants to do a project on to using Psychic to lift Raúl up without a ladder or to avoid stepping on a freshly painted piece on the floor.
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everydayyoulovemeless · 1 year ago
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I saw the teen post, but what about Arcade, Raul, Vulpes, Ulysses, and our man Joshua Grahm parenting a young (orphan) child in the wasteland?
(Also your post are sooooo good<3)
Arcade, Raul, Vulpes, Ulysses, and Joshua Parenting an Orphan Child
➼ Word Count » 1.1k ➼ Warnings » None ➼ Genre » Platonic ➼ A/N » I love all these teen/child asks! They're so cute!!
Arcade isn't sure what to do when he sees you wandering Freeside alone. He'll stand off to the side and watch you for a minute, contemplating whether or not you're accompanied by someone. He doesn't want to jump in if you already have someone taking care of you, but it is a dangerous place to be in, so the worry never leaves him. Eventually, he'll go up to you to ask you a few questions. He immediately takes you to the Old Mormon Fort when you tell him you don't have any parents. At least someone will have an eye on you there. He's not the greatest with kids, especially when it comes to raising one, so you'll be brought up by all of the Followers there. They'll all pitch in here and there as you grow older. They want the best for you, so they gladly teach you all they know to help you grow into a well-rounded and intelligent individual. Of course, Arcade will still be there, and you're always welcome to go and visit his tent. He just won't be the only one watching over you. It's ironically one of the safest places to grow up in, and you'll pick up a lot of medical knowledge during your time there. The KIngs will even come by sometimes to teach you how to fight (they teach all the kids in Freeside how to throw a punch) for when you inevitably want to leave and explore the Mojave on your own. Even though you're in the slums, it's a generally comfortable way to live. And, at the very least, you'll grow up around people who genuinely care for you're well-being.
Raul sees you all by yourself in a world like this and feels an immediate obligation to take you in or, at the very least, find someone else who can. He's nervous when approaching you. He knows what he looks like, and he's not sure how someone as young as yourself will react when you see him. So, when he does walk up to you, he's careful and as non-threatening as he can manage to be. You remind him of his siblings back in Mexico. Even if he hasn't known you for long, he'll come to see you like a little sibling. It's as if life is giving him a second chance and, this time, he won't mess it up. He'd die before any harm ever came to you, and he promises to keep you as happy as possible until he finally croaks. He'll take you back to his shack, set you up in a corner, and talk to you. He'll talk 'till he feels he knows you well. Then, he'll turn the radio up and try to cheer you up by teaching you old Mexican dances. It's hard to remember the hardships you endured all alone with the corpse doing a funny jig. Raul is great at getting you to forget and is a great father figure to you. He's patient, determined, and always does his best to make you smile. You'll be in good hands with him around.
First off, if you're a girl, Vulpes isn't going to care one lick about you. He has no issue leaving a starving, homeless, orphan kid to die out in the desert. If you're a boy, he'll begrudgingly take you in and train you as a soldier for the Legion. Chances are, he's not going to be the one to raise you, and you're just going to be thrown into a training camp, but maybe if he sees enough potential (or Ceasar orders it), he'll take you under his wing. Honestly, though, you're probably better off just wandering the desert alone. There aren't many positive outcomes that being raised by the Legion will bring you.
Ulysses feels nothing but anger and pity when he sees you. Anger at the world for allowing such a young child to suffer through the destruction of the Divide and pity that you're forced to live in it. It's disappointing at best, and he takes you in immediately. You seem to be one of the only things left of his old home, and he doesn't intend to lose you with it. He'll raise you to be independent and powerful--someone that the other factions will learn to fear sooner or later in your life--but for now, he'll focus on keeping you safe. Ulysses never leaves you by yourself, and, if he does, he makes sure you're at least with the eyebots. You'll grow up in a very isolated and indoctrinating environment, where the only real source of information you get is from the radio or Ulysses himself. He cares deeply for you and brings you up as if you were his own. There's nothing in the wasteland that could ever tear him away, and he'll shield you from the horrors of the Mojave as best he can. No matter how he has to do that. He's never afraid to get his hands a little dirty, especially if it's for your sake.
Joshua is confused, to say the least. Where did you even come from? As far as he's aware, the majority of the societies that were living in Zion had been destroyed, and you're definitely not from any of the tribes. If anything, he's concerned. Concerned about where you came from and what will happen to you if he lets you continue wandering. He thanks God that he found you before anyone else did and will quickly bring you back to the Sorrows camp to have you taken care of. The natives love you and teach you as much as they can about their cultures and way of life. They raise you as if you were one of their own, teaching you how to hunt, throw a spear, start a fire, etc. When he deems you old enough, Joshua will take you out and teach you how to shoot. Making sure you know how to live is his top priority. He'll train you just as he used to train the Legionaries, just with a bit more tolerance and patience than he had before. Joshua's biggest fear is dying too soon. He's old and has given God many reasons to kill him off. He's already made arrangements for you to inherit his gun and his bible when he dies, but that doesn't mean he isn't scared. He wants to be with you as a father for as long as he can and would do anything to keep you away from the Legion or the White Legs.
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nukaberries · 1 year ago
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howdy! if this blog is still active, could you do new vegas companions react to courier six being a synth? idk how they'd find out, prolly either six telling them or a close call with a courser. it's up to you!
This puts anything I've ever requested on Tumblr to shame because this is such a cool idea?? I'm obsessed with crossing over the Fallout games - which is probably why MacCready's my favourite companion - so I find stuff like this so fun to write. I also just love requests like this because it gives me the chance to challenge myself, I feel like I write the Fallout 4 companions better (I definitely have more hours in 4 than any game), so I love getting the opportunity to write for New Vegas companions too!
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Companions Reacting to the Courier Being a Synth (Includes: Arcade, Boone, Cass, Lily, Raul and Veronica)
Arcade Gannon When the courier reveals the truth to him, he's more embarrassed than anything that he didn't figure it out himself. He's never seen a robot look so unmistakably humanlike before, leaving him with a lot of questions for the Courier. After all, he's seen them eat, drink, sleep and bleed like any normal, breathing human would - can he even be sure this is the same courier that he first met in Freeside? For a while, Arcade will keep a wary eye on the courier, unsure what to believe, whether he can trust the courier, whether he's been able to trust them at all. Eventually, he comes back around, which is arguably worse for the courier, as they spend most of their time answering questions like "do you have an off switch?"
Craig Boone He doesn't think much of the strange man who'd just tried to ambush the courier, even in spite of the odd outfit that was surely far too warm for someone to be wearing in the middle of the desert. It's only when the courier appears shaken up and Boone finds some kind of component when looting the man that he thinks to question anything. The courier is dismissive at first and says that they simply just got caught off guard by the assailant, of course, Boone doesn't believe them but he doesn't see the point in pushing. When the courier inevitably tells him, it doesn't change much for him, he'll naturally be curious at to how the courier's existence is even possible, but as long as they're still willing to take the Legion down with him, he doesn't care what they are.
Cass Similarly to Boone, the revelation of the courier not being as human as they seem doesn't particularly bother her. She'll probably make a couple of jokes here and there, usually ones that the courier has heard a million times before. It doesn't make any difference to Cass though, sure, it's a little weird but she'd seen weirder just by minding her own business at the Mojave Outpost.
Lily Bowen She's fully aware that she's in no place to judge the courier for what they are and she makes that clear the moment that her companion reveals they're a synth. It doesn't necessarily change anything about the courier for her and if anything, she encourages them to talk about what they went through at the Institute, so long as they feel comfortable telling her. She'll remind them that she's still their grandma and she loves them no matter what.
Raul Tejada When you're around for long enough, you hear a lot, specifically whispers of robots posing as humans in the East, spying for their masters and replacing innocent people. Of course, none of that ever sounds like more than old myth to Raul. That is until a run in with what the courier later explains is a courser leaves Raul to deal with a revelation about his new friend. Admittedly, it's a lot for him to take in, especially after hearing so many bad things about synths for so long, but eventually, he figures nobody would want to make a synth replacement of him and if he's been able to trust the courier for this long, then surely he still can.
Veronica Santangelo Being a Brotherhood Scribe, Veronica knows quite a bit about the Institute already, but since hardly any of her fellow comrades have actually gone to the Commonwealth, her knowledge is limited. Still, it causes some uncertainty when the courier tells her the truth about their identity. She's only ever heard bad things about synths and this does seem like the definition of technology gone out of hand. It takes Veronica a while to warm up to the idea that her friend isn't going to bring her or anyone else any harm, but it'll take a bit longer that it would the others to earn back her trust.
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sofismica4825 · 1 month ago
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I haven't posted anything in some time but I've come back with some kind of headcon or however it's spelled
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Well, a friend is flirting with you indirectly (which you don't understand) but your boyfriend is, what are his reactions?
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Raúl Menéndez (young version)
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Oh, this maniacal guy is definitely possessive, he gets upset if he sees you talking to someone but when that someone flirts with you his fury reaches the limit, he doesn't allow them to take away his and less if it's his girl (or boy), he will immediately pull you away from the one who flirts with you and tell you to wait for him while he drags the guy somewhere to beat him to death, He's a maniac but he'll never let you see him doing those things
★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
David mason
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Well, David is definitely calm and has no problem with you having friends or something, so trust you, but if your supposed friend starts trying to flirt with you, an alarm starts going off inside him, Being a navy seal he will first try to go the quiet way and reason with the one who is flirting with you, now, if that supposed friend does not understand and continues to flirt with you or tries to cross the line, it does not matter if you are in public or private, David will give a physical reminder to your friend so that he learns not to overdo it with someone's girlfriend
★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
Sorry if this is too short or incorrect in any way, but I'm new to doing this headcon thing, but I'll strive to improve, If this gets at least one like, I'll get a second headcon👍, Obviously I'll put more characters little by little
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