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RVB OC Week Day 1; Introduction AGENT ARIZONA _ "Guess you got me, Counselor. I peaked a decade ago and now I'm wasting my time running a daycare for miserable 20-somethings who're gonna get killed, crippled, or institutionalized in a year. [...] I've heard. But I'm forty-two, not twenty-two, and I don't need to be sold on a daydream. So... What, exactly, do you have to offer me?"
anyway, here's a more in-depth look at Ari for the rvb oc week ft. an old stuff from 2023 that I used for her on artfight and some new outfit/armor things for him. random thoughts/rambles + info under the cut for those interested --
Ari was born around 46-47 years before Blood Gulch and she was with Project Freelancer for around three years until it fell apart - originally he died in the MOI crash, but since Temple later on apparently 'imprisoned' her in the living armor room (and then THAT got retconned last year), I've kept his alive status more vague, Schödinger's cat style lol. (Timeline taken from the rvb guide book)
Anyway, small facts about him I guess; she was made Major/Battalion XO in her early thirties, she has a sister and 3 nieces/nephews that he sees once in a while, he's an inconsistent smoker, and she has a more southern(? if that's what it'd be called, I'm not American and it's not really like that Texan type so...) accent that she hides for several reasons. Also one of the few poor souls who finds Wyoming's knock knock jokes funny even if he pretends otherwise ...
Originally she was a LCDR but idk if PFL has navicom freelancers + tbh I based that position off of Mass Effect lol, so now he's an eq rank of O-4 but in the Marine Corps which I think PFL falls mostly under? Idk man. I think the background storyline still works tho so it's fine
In Project Freelancer, as one of the older and more experienced agents, he was often working as a team leader or a strategist of sorts which also aligns with her previous position - though now he's actually much more involved in the ops which she likes. His skillset is somewhat crowd control-esque (which includes tracking obv), combined with eliminating targets. (I have like a "guide" on how she should be played if he was in a hero shooter/moba/whatever but this is waaay too long already, you get the concept)
The armor design (halo5 ver) is largery taken from the Freelancer presumed to be Arizona in Battlescars - a Tracer helmet with an Achilles armor. Since rvb doesn't exactly follow Halo lore, I'm imagining this to mean it's largely "functions" as a Tracer armor, i.e. tactical and tracking focused, though maybe she was considered for Omega before Tex got him (since Achilles apparently comes with an aggressive AI in Halo lore but PFL only had Alpha + the fragments and Ari never received an AI). As a Major/XO, she wore the Halo Reach Commando helmet
I didn't draw them here but I do also have other 'versions' for her armor dependant on the game (like 'realistically' he couldn't wear this armor in Halo 3 etc) but idk if it's like. That important or whatever and I'm not like an expert on Halo armor lol (tho if you have opinions on if the H3 helmet should be Security, 'basic' or ODST etc or if you have info/ideas abt Halo armor in RVB in general do LMK <3)
#red vs blue#rvb#agent arizona#arizona#rvbocweek2025#mine#i wrote a small dialogue/transcipt thing a la the one in the guidebook w/ wash + price a while back so...#we'll see if i can get an actual comic out of that or if i'll just post some 'frames' and the text on freelancer day. or if i do nothing#my one consistency is my inconsistency 💯#i took like two/three of ari's lines from the draft here so like. i think you get the gist even if i don't publish it lol#it was actually kinda funny bc at the end i came to loove their dynamic together... not necessarily in a 'shippy' way or whatever#but like in a 'i wanna lock these guys in an escape room' type way#ari's like my only actualized rvb oc btw lol. like he has a team but theyre more like. replaceable concept or filler characters?
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Gods and Monsters
Yandere Neo x Reader
Random drabble series
Secret Garden
Part II
Heavily flawed and diverted concept as compared to the ORIGINAL STORYLINE, with shallow imagination and vague concepts I am too lazy to explain or expand upon.
Warning: None
Credit to the original owner of this GIF. Heavily unedited piece.
Drabble #3
While you savour the wine, your eyes casually glide around. Families, friends, couples, and one or two people sitting by themselves. That is when your eyes catch sight of the man two tables away. He has chin-length hair and a patchy but maintained beard. He is handsome and seems oddly familiar.
He smiles at the woman in front of him. Her shoulder-length hair matches the shade of her eyes, which are lost in his gaze. They are obviously in love, and you just know that there is no pretence or condition.
But then you frown. You cannot precisely see what the future holds for them, but the way your heart sinks, you just know that their companionship will meet a tragic end. You feel the melancholy buried somewhere in the man. He is experiencing true happiness at the moment, but he has known pain. A lot of it.
“It’s not unfair.”
You are surprised to find Neo in front of you, seated in front of you. Dressed in black. This time, though, he has forgone the eyewear. You turn to the man again, realising why he seems familiar.
“Don’t tell me—”
“My remnants are in every matrix. They are imprinted on his cycle here.”
“You will look like him when you grow older.” You comment, shifting your attention back to your wine, filling his glass as well.
“Thank you.” He takes a sip.
“They love each other.”
“And they are doomed. Five years from now, she will die, and he will be pulled back to the same old pond he will fight so hard to come out of.”
“How is it not unfair then?”
“Choices. He will make the choice.”
“I doubt people here make much of a choice.”
“It is what it is. The Matrix remembers the deeds of anyone bound to it, listens to their thoughts, and reflects on what individuals emanate. He is not immune to the rules; no one here is.” He eyes you and leans against his chair. “What do you see?”
“Not much. It’s fragmented.” You turn away from the couple and look at him, wondering if.
“Try a bit harder; it will come to you. It will come when you understand your choices.”
“I don't think I ever had many of them.” Your voice turns clipped.
“I did what I had to. It’s us that matters, just us. It is all yours, (Y/N). Nothing matters more to me than you.”
“Hm, I know it very well now.” You take a sip of the wine, looking away.
“Good.”
Neo reaches out to your hand on the table.
“Whatever will happen is bound to happen. He has already made choices even before being in the situation he will be in. And he will have to own up to the consequences. The Balance is at times cruel, brutal, bizarre, and sometimes even funny. But never unfair. You should know this more than anyone else.”
“I know, " you nod contemplatively. "I created the Balance. I just do not yet understand the tally.”
“Does it really matter? People cling to this illusion here. He is just one of many. For now, at least, there is some hope for him.” He shrugs, looking over at the table.
The man whispers something into the woman’s ears, earning a honeyed laugh that aches your heart, knowing what is to come.
“I see bloodshed. Violence. Pain. A lot of pain.” You sigh, but you know that interfering will only disturb the fine balance.
“We are beyond this,(Y/N). You wanted to have some fun; here we are. Enjoy the food. There is nothing to be done or disturbed.”
You nod and shrug. He is right. Interference often creates complications and has consequences.
“I missed this.” You let out a faint sigh layered with fondness as he cuts the steak for you.
“Bon appétit.” He smiles, feeding you a piece.
****
#the matrix imagine#yandere neo x reader#yandere neo#the matrix#keanu reeves x reader#neo x reader#keanuverse#john wick#yandere thomas anderson#thomas anderson the matrix#the matrix trilogy
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Are there proper ways to write characters spiraling into violent madness without going full Hollywood stereotype?
Thanks for asking! Here are some tips:
Research: Before writing about madness, research various mental health conditions and how they manifest. Understanding the nuances of conditions such as schizophrenia, bipolar disorder, or psychosis can help you portray the descent into madness more realistically.
Show the descent: Instead of suddenly plunging your character into madness, show a gradual decline. Start with subtle changes in behavior or thoughts that become increasingly erratic over time. This gradual progression will make the transformation feel more believable.
Internal conflict: Explore the internal struggles of your character as they grapple with their deteriorating mental state. Show the conflict between their rational mind and the irrational thoughts or impulses taking over. This can create empathy for the character and make their descent more compelling.
Symbolism: Use symbolism and metaphor to convey the character's mental state without being too literal. Show their inner turmoil through imagery, dreams, or hallucinations that reflect their psychological struggles.
Character complexity: Avoid portraying the character solely as a "madman" or "madwoman." Instead, develop them as complex individuals with hopes, fears, and motivations beyond their descent into madness—or that consume them and drive their descent. This will make them more relatable and humanise their struggle.
External triggers: Explore the external factors contributing to the character's descent into madness, such as trauma, stress, or societal pressures. These triggers can help contextualise their behavior and add depth to their storyline.
POV: Consider using multiple points of view to provide insight into how other characters perceive the protagonist's descent into madness. This can add layers to the narrative and highlight the impact of their actions on those around them.
Avoid clichés: Steer clear of clichéd tropes commonly associated with madness, such as talking to imaginary voices or engaging in random acts of violence for no apparent reason. Though these are symptoms for some, it can be helpful to focus on depicting the unique experiences and challenges faced by your character.
Humanise the consequences: Show the real-life consequences of the character's actions, both for themselves and those around them. This can include the emotional toll on loved ones, legal repercussions, or the character's own feelings of guilt and remorse.
Subjective narrative: If you're writing from the first person perspective, immerse the reader in the character's deteriorating mental state by crafting a subjective narrative that reflects their inner turmoil and warped perspective. Use vivid, sensory language to describe their experiences, conveying a sense of dazed confusion, spiraling thoughts, and disorientation. Make use of fragmented thoughts, disjointed imagery, and stream-of-consciousness techniques to create a narrative that feels almost like a fever dream, drawing readers into the character's unraveling psyche. By making the reader feel as if they are experiencing the madness firsthand, you can create a more immersive and impactful portrayal of the character's descent.
Hope this helped! Happy writing ❤
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#ask#writeblr#writing#writing tips#writing advice#writing help#writing resources#creative writing#character writing#deception-united
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I really need to share this... THING I left as a YouTube comment
"[Warning - huge The Elder Scrolls cosmology rant that I SWEAR was just supposed to be a funny little joke at one point]
I kinda love the Dwemer as the Precursors trope bc, in lore, the fact that they tried to use the Heart of Lorkhan (aka Shezzar aka Shor aka maybe possibly Pelinal in his past life, the creator deity of the entire world more-or-less, depending on how you look at it) and subsequently just VANISHED is kind of insane. Like they didn't DIE, they didn't actually get TRANSPORTED anywhere, just straight up VANISHED. For real world terms it's like if the very energy that made up their bodies was just… gone. The one and only instance of energy being, for lack of a better word, destroyed. Can you imagine that? That's basically what happened to the Dwemer, and nobody really knows why - the gods didn't actually punish them, nobody really DID anything about them trying to use the Heart of Lorkhan, they just did and subsequently vanished. It's probably the greatest mystery in the whole of Mundus and how do most people react?
"Welp, the Dwemer did a silly and vanished. Who gives a shit, I'm out of Skooma / my son drinks milk / filthy n'wah keep showing up / any other random personal issue." Literally nobody, even the brainiest of brainiacs, gives half a shit. The only thing some people care about is what they can learn from Dwemer tech, and even THEN nobody's thinking about how they could use the automatons as free labor or how steam could revolutionize transportation or any of that shit, instead the only thing anyone ever cares about is typically some magic McGuffin which typically doesn't make any sense whatsoever as to why the Dwemer would even make it.
I mean, again, to reinforce this, every single living being is, to an extent, a divine spirit given form as offspring of the Ehlnofey, who in turn were the offspring of the Aedra (aka the gods), who in turn are sort of the result of Existance Itself (Anu) pondering itself, thus creating it's own Soul (Anuiel) which wished to define itself by defining its own limitations, creating Sithis, then they all fucking ponder themselves so hard they make the et'Ada, one of which was Lorkhan, and then depending on who you ask, Lorkhan either tricked the et'Ada to create the world by pondering their own deaths or by convincing them of the beauty of parenthood or similar. If we follow the "ponder own death" storyline, some of the et'Ada straight up die, others nope the fuck out when they see what's up (among them, most famously, Magnus) and the remaining ones either sacrifice themselves to stabilize the world, essentially BECOMING the physical world or concepts in the world, being now referred to as "World Bones", or refuse to give themselves fully to create the world, choosing instead to populate it with their offspring and becoming the Aedra (also before you ask the Daedra are either the et'Ada who COMPLETELY refused to give anything at all when the world was created but wanted to stick around anyway, reaping all the benefits to no cost to themselves or else are illusions dreamt up by the et'Ada who pondered their own death).
So, mortals are infinitely small fragments of the divine, the One that is Everything, so the Dwemer couldn't have just VANISHED vanished, since they SHOULD still be a part of Anu, but they are nonetheless completely fucking vanished anyway because fuck you. I'm saying they're so thoroughly GONE that NOBODY knows where the fuck they are. At least nobody up to and including the Aedra, the third fucking tier of divinity - we're probably, like, tier 20 AT BEST when we play as the Dragonborn, btw, and that's just bc we have the soul of a Dragon, thereby counting as a descendant of Akatosh, the first ever Aedra. Regular people are probably at like, tier one sjjgillion or something. And the Aedra still (assumedly) have not a clue. Literally the only more divine existences are Anuiel and Sithis in tier 2 and Anu in tier 1, being Literally The Sum Of Everything. Sithis more or less interacts with the physical world via the Dark Brotherhood, at least in the sense that his wife (where is she even from btw), the Night Mother, orders the Brotherhood to murk people for pretty much no reason than she said so and her will is the will of Sithis or whatever. Not relevant - what I mean to say with this is that, essentially, any active actor in the world CAN'T know where the Dwemer went bc then "nobody knows" would be false, so even tier 2 beings don't know. Literally only the Sum Of Everything In Existance, the fucking personification of Before The Big Bang, knows where they went, and THAT tier 1 being is, as far as we all know, purely theoretical in it's existence.
To repeat myself. LITERALLY. NOBODY. KNOWS. Where the Dwemer went. Not even Ultra God knows. Fucking God Squared doesn't know. Only Actually God But For Real This Time MAYBE knows, but we don't know that bc literally nobody can talk to it??? So. AGAIN. NOBODY KNOWS. And your common Nord is more concerned about whether you, a complete stranger, do or don't drink milk."
#ramblings of a madman#the elder scrolls#elder scrolls#tes#youtube#please im using actual tags bc i NEED someone to see this#i feel like i went insane for a little bit#im even typing this on my actual PC#nobody SANE uses Tumblr on PC
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ok so i SWEAR you once mentioned that once chimera vivian returns back to normal, she'd be a bit different (if i am misremember something, um, sorry!!) — if so, what might those changes be, physical, mental, or otherwise? :0
HIII I DID!! i didint touch on it much bcus when i talked about it, it was in a "talking about series of events" fashion, and since it doesnt bother the storyline much at all, not much was said about it. buttttt i can ramble about it now so thank you!
i did a small doodle in this post, that kinda shows what she would look like afterwards. basically she just keeps the feathers! thats pretty much it, visual wise. she also gets a bit of a power boost, but its pretty insignificant. shes able to warm herself up easier after, too. but again, pretty insignificant. honestly, not much changes about her physically, as all traces of gloomtail are pretty much nonexistent anymore!
mentally? oh man. its hard to describe how she feels after its all over! she definitely keeps that confused mirage about her for a long while yet, but after being told that everything is fine again, she mellows out quite easily.
of course, once she hears of what she did, it does sort of click for her a little bit. she probably remembers fragments of what gloomtail had told her in her head while they were merged together, but of course since he isnt around anymore after she returns to normal, it fades pretty easily (especially because during the recovery period for her, theres alot of uhm. lets just say. not fun moments). its a shame, and she does feel guilty about it, as it felt pretty important, but the comfort of knowing that things are alright again (and that she Isnt killing random people every other minute) outweighs the guilt of not remembering significantly
and i feel like for awhile after, theres a large period of time where she tries her best to help out with the community more than usual just because the thought of murdering random people for awhile made her wanna hurl. heights also scare the shit out of her after too. sad irony </3
#she just tries her best but the guilt of it all just weighs her down for a large chunk of time#moments where shes apologizing alot for no reason. feeling uneasy and nauseous for no reason#she 100% feels guilty and responsible for the damage that the queen did while she was fused with gloomtail#“if i only was stronger .. if i just moved out of the way ..”#mumbling to herself and stuff. thinking theres a voice in her head from time to time#these are all mostly just symptoms of being guilty and anxious and confused for a good chunk of time afterwards#but it all eventually fades#having everyone else around to help her through her whole disoriented phase helps immensely#letter deliveries#link's lectures#chimera vivian#pm:ttyd
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Random game idea
It would not be the first time I have ideas for video game that will clearly never come to life.
So here is the most recent one "Fable Realms" that would be a mobile game based on my fairytale (would be.... more like "could" be if I could make it ^^')
Would you play it if it was real? What would you add?
1. World Exploration and Discovery
Collect Fairy Tale Characters: Players could encounter characters from my tales as they explore real-world locations. Each location could be tied to a specific character or creature, with higher chances of meeting certain characters based on the location's attributes (like meeting Merline in a park, or Ineo by a lake).
Unlock Story Fragments: Each time a player meets a character, they unlock a new fragment of the character’s story or background. This could even be accompanied by illustrations, voiceovers, or interactive animations, giving them pieces of the tales as they progress.
Seasonal or Location-Based Encounters: Some characters or events might only be discoverable in specific weather conditions or seasons, similar to a festival or rare event in a magical world. For example, a player might meet Frosya in winter, or Corrania near a beach or body of water in the summer.
2. Interactive Character “Companions”
Build a Team of Characters: Instead of capturing or catching, players could "befriend" or "earn the trust" of each character by completing small challenges or answering questions that show understanding of the character's personality and world.
Level Up Friendships: As players interact with characters, they could increase their “friendship levels.” Higher friendship levels could unlock exclusive interactions or let players access specific storylines, animations, or abilities tied to that character.
Special Powers and Abilities: Each character could have a unique ability or blessing they grant the player. Peony, for instance, might give the players bonus to find hidden characters by bodies of water, while Cinnamon might highlight hidden locations in parks or woods.
3. Daily and Thematic Quests
Fairy Tale-Inspired Quests: Each day, players could receive a quest inspired by a particular tale. These could range from exploring certain types of locations to snapping photos of specific objects, which could serve as “tokens” for the characters. (picture of a water lily for Ineo, picture of a book for Taly...)
Event-Based Mini-Stories: Similar to story-driven events, each week or month, players could experience a mini cross-over adventure where they encounter a series of characters or creatures and have to solve a mystery or perform a series of tasks. For example, a drought-themed event might require players to “rescue” Ineo by visiting water sources.
Mystery Encounters: Some quests might involve following clues to solve puzzles or find hidden items. These mysteries could lead to rare character encounters or story segments not normally accessible.
4. Magical World-Building
Fantasy Realms Superimposed on the Real World: Players could unlock “realms” that overlay the real world, such as a Fairy clairing, a whole castle on irl ruins, or a lost cottage in a forest, each tied to themes and stories from the fairy tales. Visiting certain areas in the real world could “reveal” these realms in the game, allowing players to explore and interact with fantastical settings.
Build Your Own Fairytale Village: Players could use resources and items gathered from exploring to build a magical village or sanctuary. Characters they’ve befriended would live here and have some needs, like a house, certain type of decorations, giving players a sense of immersion in your fairy tale world.
5. Augmented Reality Interactions
Photograph Magical Creatures: Using AR, players could see and photograph creatures and characters in their surroundings. For example, pointing their phone at a fountain might reveal Ineo, or an AR character might “speak” to them as they explore.
Interactive Gestures and Items: Players might “gift” characters items they find in the real world, such as flowers, stones, or shells, by photographing these objects. These items could grant bonuses or unlock story content. Gesture-based interactions (like “casting a spell” by tracing symbols) could enhance immersion.
6. Lore and Storytelling System
Unlocking Talebooks: Players could “fill in” talebooks as they collect characters and story fragments, each book representing a different tale. Completing a talebook might reward players with unique visuals, short animations, or even the full written tale.
Storytelling Events and Campfire Chats: Occasionally, players might meet a “wandering storyteller” character who shares lore from your tales. These might be timed events where a character speaks about certain regions or creatures, giving players hints about upcoming encounters.
7. Cooperative Play and Community Features
Shared Events and Team Challenges: Players could team up with friends or nearby players to complete larger challenges, like defending a magical forest from encroaching darkness or restoring an enchanted river. Successful completion could grant special bonuses to all participating players.
8. In-Game Collectibles and Customization
Magic-Infused Collectibles: Players could collect magical items tied to characters or stories, such as enchanted jewels, potion ingredients, or fragments of mythical artifacts. These collectibles could be used for crafting items, potions, or charms that help in gameplay.
Character Costumes and Variants: Players might unlock special costumes or alternate forms for characters, inspired by different seasons or locations, adding a layer of customization. Imagine a summer look , an armor, or a desert style!
9. Seasonal and Holiday Events
Celebrations Based on Your World’s Lore: Just as Pokémon Go has themed events for real-world holidays, the game could feature lore-based celebrations tied to specific fairy tales. For instance, a "Festival of the Oasis" could celebrate Rahele, while a "Midsummer’s Fair" might involve Merline and other fairies, with floral decorations.
10. RPG-Style Duels and Group Battles
Player vs. Player (PvP) Duels: Players can challenge each other to friendly duels where they use their collected characters. Each character would have their own stats, abilities, and unique powers inspired by their fairy tale backgrounds. For example, a Ineo might have healing abilities, while a Whynhilda (the Enchantress) could summon vines for defense.
Character Levels and Skill Progression: Characters would gain experience and level up through exploration, quest completion, and successful duels. Higher levels unlock new abilities or buffs, making each character stronger over time. To encourage strong bonds, players with high friendship levels with a character could earn bonus points or abilities in battles. Players can also give special gifts and food to raise the characters level.
Team Strategy and Synergies: Players can form teams of characters with complementary abilities. For instance, combining a healer, a tank, and a damage-dealer could create a well-rounded team, or pairing up characters who share elemental affinities could grant synergy bonuses. Certain tales might involve characters who have a special bond or power boost when fighting alongside each other, like pairing two witches, two princesses, two villains, or characters from the same tale.
11. Multiplayer Raids and Cooperative Group Fights
Weekly Bosses and Cooperative Raids: Every week, there could be special boss encounters inspired by villains or dark forces from the fairy tales. Players team up with friends or nearby players to take down powerful foes. These bosses could have unique move sets and require coordination among players to defeat, with rewards like rare collectibles or special character fragments.
Realm-Wide Events: Occasionally, special events could bring about global challenges where all players can contribute to a shared goal. Imagine an event where the wind monster (The Sage of the Windy City) threatens the magical realms, and players around the world contribute by fighting creatures or completing quests to “weaken” it collectively.
12. Romance System
Romance with Canonically Single Characters: Players could unlock romance paths with characters that are canonically single, making these interactions rare and special. Romance would involve building a high friendship level first, completing character-specific quests, giving specific gifts, and perhaps winning certain duels together. As the bond grows, players might unlock unique dialogue options, story scenes, and even special abilities in battle.
Date Locations and Bonding Events: Once romance is unlocked, players could “visit” virtual places, like a magical grove or an enchanted lake, where they can interact with their chosen character/s. These scenes could include small mini-games or choices that deepen the relationship and occasionally grant temporary boosts, like increased stamina or higher XP gain for a set period.
Personalized Story Endings: Some characters could have personalized endings based on the player’s friendship or romance choices, giving players the satisfaction of a fairy tale “ending” with their favorite characters. These special stories could be unlocked as “epilogues” once the romance has reached its highest level.
13. Step Count Integration
Daily Step-Based Bonuses: Like Pikmin Bloom, this game could encourage physical activity by giving players in-game rewards for walking. Reaching certain step goals each day could reward players with experience points, currency, or energy points for battles.
Character Bonding Through Steps: Characters could walk alongside players (virtually, on the screen) and earn friendship points as players hit step goals. Certain milestones might trigger mini-dialogues where characters comment on the journey or share snippets of their backstory.
Step-Triggered Encounters and Events: Special encounters could be unlocked at step milestones. For example, after 5,000 steps, a player might meet a rare character, find a hidden treasure, or receive a powerful temporary buff for upcoming battles.
14. Character Training and Ability Customization
Training Mode: Characters could undergo “training sessions” as players walk, which would contribute to improving their stats, like attack power or defense, and unlocking special abilities. This would let players customize characters based on their desired strengths for battle.
Ability Upgrades Based on Friendship Level: As players increase their friendship with a character, they could unlock special abilities or “signature moves” unique to that character’s personality and story. For instance, a dragon character might get an ability called “Inferno’s Embrace” that deals more damage to ice-type foes, but only if their friendship level is high enough.
15. In-Game Collectibles, Rewards, and Customization Options
Unique Avatar : Players would have customizable avatars in-game, allowing them to personalize their look with various outfits, accessories, and themed items inspired by the fairy tales. As they progress, complete quests, and strengthen bonds with characters, they can unlock exclusive costume pieces, hairstyles, and accessories that reflect the unique styles and aesthetics of each story realm. These customizations would let players visually represent their journey and achievements, as well as show off their favorite characters and tales in a tangible way as they interact with others in the game world.
Avatar and Gear Customization: Players could earn items to customize their avatar’ appearance, like rare cloaks, enchanted jewelry, or seasonal costumes. These items could be both aesthetic and functional, with some offering battle buffs or bonuses.
Relics and Power-Ups: Players might collect relics—special items tied to each fairy tale’s lore—that enhance characters’ abilities or provide boosts in certain types of battles. A relic like “Oasis Gem” might enhance water-based abilities, for example, or “Feather of the Phoenix” could boost a character’s speed.
16. Event-Based Challenges and Rival Battles
Seasonal Tournaments: Occasionally, a global in-game tournament could allow players to pit their characters against each other in single-elimination rounds. Winners might receive unique rewards, such as exclusive items or rare relics, and have their names displayed on in-game leaderboards.
Rival Battles with NPCs: Certain powerful NPCs might challenge the player’s team, especially if the player is exploring a specific realm tied to that character. Defeating these rivals could unlock rare rewards, and occasional rematches with them would give players the chance to collect special lore or powerful items.
17. Romance Bonding Between Canon Couples
Official Couple Bonding Levels: Canon couples, like Victoire and Amanda from The Brave Princess, could have their own unique bonding progression. This "Couple Bonding Level" would increase through shared battles, cooperative quests, and special in-game events where the two characters are on the player’s team together. Of course the player need to have the two characters.
Exclusive Couple Abilities: As the Couple Bonding Level increases, players would unlock special abilities that only activate when both characters are in the same team. For example, Victoire and Amanda could have a powerful “Duo Strike” ability, or a “Protector’s Shield” that boosts defense for the entire team.
Romantic Moments and Events: Periodically, players might trigger mini cut-scenes or dialogues between canon couples, which would let players explore their relationship more deeply. These moments could reveal story details, or even temporarily boost the characters’ stats or stamina.
18. Family Bonds and Interactions
Family Bond Levels: Family members could also have a special “Family Bond Level” that reflects the strength of their relationship. Players could earn points toward these bonds by having family members on the same team, or by completing family-specific quests. For example, if a character has a sibling or parent, pairing them up would build their bond level.
Family-Exclusive Abilities: As the Family Bond Level increases, players could unlock abilities exclusive to family groups. For example, if siblings are fighting together, they might have a “Sibling Synergy” boost that increases their speed or attack power. If a parent and child are on the team, there could be a “Guardian’s Blessing” that increases defense.
Unique Family Interactions and Story Scenes: Occasionally, family members could trigger unique dialogues where they reminisce, tease each other, or even reveal background lore and secrets from their shared past. These interactions would feel rewarding, as they deepen players’ understanding of the characters’ lives and relationships.
19. Relationship-Based Bonuses in Combat
Dual Attack Skills and Combo Moves: Canon couples and family members could unlock dual attack skills or combo moves once their bond level reaches a certain point. These moves would be more powerful than standard attacks and could have special effects, such as area damage or healing buffs.
Romance or Family Boosts in Battle: When a canon couple or family members are on the team, they could grant passive boosts to each other or to the whole team. For instance, couples might provide an “Inspire” boost, which increases each other’s critical hit chance, while family members might grant an “Enduring Bond” boost that increases resistance to certain types of attacks.
20. Story Arcs and Alternate Epilogues
Alternate Epilogues for Canon Couples: When a couple’s bond reaches its peak, players might unlock a special “epilogue” that dives deeper into their relationship or shows their “happily ever after.”
Expanded Story Arcs for Families: Reaching high Family Bond Levels could unlock exclusive story content about the family’s shared history or a unique legacy questline that reflects the family's values or challenges.
21. Step-Triggered Bonding Events for Couples and Families
Bonus Friendship Points from Steps: When players have canon couples or family members in their active team, they could earn bonus friendship points based on steps taken, symbolizing shared adventures. The closer these characters become, the stronger the bonuses they provide.
#random#ideas#video game#mobile game#that will never exist but I still share#pokemon go#pikmin bloom#augmented reality
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Insane time
First Doctor: 9 <3
Favorite Doctors: 12!!!, 3, 9, 8, 4, 15
Favorite Companions: CLARA OSWALD AND SARAH JANE SMITH!!!, Jo Grant, Jack Harkness, River Song, The Brigadier, Liz Shaw, Rory Williams, Strax, Rogue, Wilfred Mott, Donna Noble, Susan Foreman, K9
Favorite Masters: Missy, Bruce Master, Delgado Master, The Lumiat, Spy Master
Favorite Ships: Thoschei, Janto, River-Doctor/ Yowza, Whoffaldi/Twissfle, Threebrig, Timerogue, Timepetals
Favorite Antagonists: The Master, The Silence, The Silurians
Favorite Storylines: Theta/Koschei Academy Era, The Silence/11's whole lore thing, Jacks Backstory, Rivers Backstory, Timeless child
Favorite intros: 12 or 13
Favorite tardis interiors: 9, 12, 8 or 11 (its so hard to pick)
Favorite classic who serials: An Unearthly Child, Doctor Who and The Silurians, Inferno, The Mind of Evil, The Three Doctors, The Ark in Space, Genesis of the Daleks, The Five Doctors
Favorite nuwho episodes: Heaven Sent/Hell Bent
The Empty Child/The Doctor Dances, Boomtown, The Shakespeare Code, Utopia/The Sound of Drums/The Last of the timelords, The fires of Pompeii, Planet of the Ood, Silence at the Library/Forest of the Dead, The end of time 1 & 2, The curse of the black spot, The wedding of River Song, A town called Mercy, 50th anniversary, In the forest of the night, The Doctors Wife, Vincent and the Doctor, Dark water/Death in heaven, The husbands of River Song, Extremis/The Pyramid at the end of the world, World enough and time/The Doctor falls, Twice upon a time, Demons in the punjab, Spyfall 1 & 2, The Timeless children, Revolution of the Daleks, The Power of the Doctor, The Giggle, The Church on Ruby Road, Rogue, Lux, The Well
Favorite Torchwood Episodes: Random Shoes, Combat, Captain Jack Harkness, Kiss Kiss Bang Bang, Dead Man Walking/Day in the Death, Fragments, Exit Wounds, Immortal Sins
Favorite Torchwood characters: Owen, Ianto, Jack
Favorite Sarah Jane Adventures Episodes: Eye of the Gorgon, What ever happened to Sarah Jane, The Day of the Clown, The wedding of Sarah Jane Smith, Mona Lisa's Revenge, Death of the Doctor, The Empty Planet, Lost in Time, The Curse of Clyde Langer
Favorite Sarah Jane Adventures Characters: Luke, Sarah Jane, Alan
Favorite Audios: Masterful, Master! Series, The Last Beacon, R&J, The Lumiat, Serenity, Broken, The Hope
#fuck i wish i could pin 2 things#ill link this in my pinned thing and uodate it from time to time#doctor who#torchwood#whoniverse#the master#rtd#chris chibnall#steven moffat#thoschei#river song#jack harkness#owen harper#clara oswald
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Any new Jasico ideas? I've reread your works, and the craving for new stories is real.
i don't know if my random babblings count as "works" but i'll scrape together some fragments from hollering in the jasico server just for you


there was chatter about jason latching onto nico when he first shows up in camp jupiter pre-HoO because he's so fascinated by nico's whole deal, like wow another kid of the big 3 who isn't tied to camp?? this guy just goes wherever he wants and actually interacts with his godly parent regularly???
and i just wanna see a complete AU starting from there, ditch the HoO storyline entirely and do something new (without jason memory loss for once lol)

nico ollies out to go back to camp halfblood in an attempt to settle things on that end, which of course only seems more suspicious to the romans, but jason is Invested and also doesn't want a war and in all the chaos he ditches camp jupiter to chase after nico



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Pulp Fiction (1994): A Masterpiece of Non-Linear Storytelling
Quentin Tarantino's Pulp Fiction is one of the most influential films in modern cinema, celebrated not only for its razor-sharp dialogue and unforgettable characters but also for its innovative narrative structure. Released in 1994, Pulp Fiction became an instant classic, earning both critical acclaim and box office success. What sets this film apart from others is its non-linear storytelling, a technique that challenges traditional filmmaking conventions and keeps viewers on the edge of their seats.
The Non-Linear Structure of Pulp Fiction
At the heart of Pulp Fiction is its unique narrative structure. Rather than presenting the story in a traditional, linear format, the film weaves together multiple storylines that are told out of chronological order. The result is a film that feels both fragmented and cohesive, with each story contributing to the overarching theme of chance, fate, and redemption.
The film opens with a scene in a diner featuring Pumpkin and Honey Bunny, two robbers who engage in a tense conversation. However, this scene is placed at the very beginning of the film and doesn’t actually follow the storyline of the characters introduced later. As the film unfolds, we move through different storylines—each told in a non-linear sequence, jumping between the lives of hitmen Vincent Vega and Jules Winnfield, mob boss Marsellus Wallace, and a host of other unforgettable characters.
By telling the stories out of order, Tarantino forces the audience to engage with the film in a way that is both intellectually stimulating and entertaining. It also keeps the viewers guessing, as they must piece together the timeline and relationships between the characters. One of the most fascinating aspects of the film is how the events that appear to be unrelated at first gradually connect as the movie progresses, revealing deeper connections and resonating themes.
Themes of Fate and Redemption
The non-linear narrative in Pulp Fiction is not just a stylistic choice—it enhances the film’s central themes. The characters in the film are often at the mercy of fate, and their actions and decisions seem to come full circle in unexpected ways. Vincent and Jules, for example, are hitmen who navigate the chaotic underworld of Los Angeles, yet they are forced to confront their own morality throughout the film. The film’s fragmented structure mirrors the randomness and unpredictability of life itself.
Jules, played by Samuel L. Jackson, has one of the most iconic character arcs in film history. In one of the movie’s pivotal moments, he has a profound epiphany about his life, leading him to reconsider his path. This theme of redemption is echoed throughout the film, particularly in the way each character grapples with their choices. The non-linear timeline heightens the significance of these moments, making each scene feel more impactful when it eventually aligns with the larger narrative.
Tarantino’s Dialogue and Characters
Another standout feature of Pulp Fiction is its sharp, witty dialogue. Tarantino’s trademark style is evident in every line of the film, with characters engaging in long, philosophical conversations about everything from fast food to foot massages. The non-linear structure allows these dialogues to take on a greater significance, as they often foreshadow future events or provide insight into the character's motivations.
Take, for example, the famous "Ezekiel 25:17" speech delivered by Jules before executing someone. This speech, repeated throughout the film, becomes symbolic of Jules' moral journey. By placing these moments out of order, Tarantino allows them to resonate in different contexts, leading to greater thematic depth.
The film's characters are also iconic, from John Travolta's Vincent Vega to Uma Thurman's Mia Wallace. Each character feels fully realized and contributes to the film’s complex web of interconnected stories. Tarantino's ability to make each character memorable, even when they only appear briefly, is a testament to his skill as a writer and director.
Impact on Cinema and Popular Culture
Pulp Fiction didn’t just change the way films were made—it reshaped popular culture. Its non-linear storytelling and bold use of dialogue influenced countless filmmakers, and the film's style has been imitated and parodied in various ways. The film’s success also helped to bring independent cinema into the mainstream, showing that innovative storytelling could be both critically and commercially successful.
The film's influence extends beyond cinema into television, music, and fashion, with quotes from the film becoming part of everyday language. The iconic image of Vincent and Mia dancing at Jack Rabbit Slim’s has been recreated and referenced in numerous films and TV shows. The film's distinct blend of dark humor, violence, and pop culture references continues to resonate with audiences to this day.
Where to Watch Pulp Fiction
If you're looking to experience Pulp Fiction for the first time or revisit this cinematic masterpiece, you can stream it online. A great option to consider is filmixhd.online, where you can watch Pulp Fiction and other iconic films from a wide variety of genres. With its easy-to-navigate interface and high-quality streaming options, filmixhd.online offers an excellent platform for movie lovers to enjoy Tarantino’s timeless classic.
Pulp Fiction remains one of the most influential films ever made, not only for its groundbreaking narrative structure but also for its memorable characters, sharp dialogue, and exploration of themes like fate, morality, and redemption. Quentin Tarantino’s use of non-linear storytelling set a new standard for filmmakers, proving that breaking away from traditional structures could lead to unforgettable cinema. If you haven’t seen this film yet, or if it’s been a while since your last viewing, make sure to check it out at filmixhd.online—it’s a film you won’t soon forget.
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Quake 2 – 3,2,1 countdown and up to generator of a black hole
And I continue my summer walkthrough summer, my summer walk in second Quake. From time to time, as a time break, pause, relax. And I, already, solve the reactor moment. Lots of things – I was doing for this. To stop cooler. And next to run different maps and push the buttons. Something to do with water. And, only, after that reactor was destroyed. Of course, it was about very different maps. And different number of enemies. Action is in continue.

Interesting new moment in game. You run to final computer. And only after that, you get to know, it is final step. And you push the button. And now you need to run fast. And it is start countdown. And you need to run to the very start point of the map. It is not far. But it is winding road, it not straight. There are turns, corridors. I think, about with attempt number ten I do it. And I need to remember a way. To experiment. It is a big gun location. I think so, as I remember that right now. Some nearby storylines segments. It was very exciting.
In Quake, there are such short sequences, short briefings. So, it is everything so computerized, as in action movie. So, reactor is done. Big gun is destroyed. Saying more correct, it was something like rocket attack or artillery ride, something like that it was in a storyline. So, when you play for the first time, you are very surprised. And after first walkthrough, when you are doing one more walkthrough, you are already can pay more attention to the details, so it still interest point to play again. At first, it is simple – surprise point. And just pass the stage. To get to know what to do.
So, I remember a place, when you are in something like mission impossible – and you need to run with time counter back, it was cool! I remember that. Adventure!
So, one more interesting moment. Near the something black colored and with form like bee hive pillar. Some reactor, maybe it was. It was a lava there. And such a small bridge. It was broken and you go by it. And later you see two computers at the edge. And you need to jump from little bridge to that computer’s small places. One by one to turn them on. Such moment – it is, already, a fragment from style game like Half Life.
By the way, grenade launcher, of course, it is slow thing, but this thing has some feature. If to hit enemy straight, then explosion is immediately. So, this way it should to be used. Or to throw grenades behind the corner. You see enemy - he is slow. You are doing fast back. And shoot behind the corner with grenade launcher. So, this way it works good.
Yes, such a funny moment. In one room, I shoot with rocket launcher. I cannot to hit enemies. They do some move all the time, and move to a different sides. And so, I hit some computer. And it was a secret. I got a message – you find a secret! It was a random thing for me.
Interesting visual style has a second Quake. It is such from the era of appearing a three dimension graphics. Age of rising three dimensional accelerators for graphics. Everything is such rounded or like squares, it depends from design level. Some special colors, and some smooth effect for textures. Part of textures - it is just like a color, it is stretched to all the wall. Somewhere textures are more detailed, some arts or drawing you can see, even. Smooth, it is a point, that makes a surprise even today. Part of stylization.
So, there is someway like this, here you have a shotgun, and rocket launcher, rail gun. They have such a circle, rounded forms. It is more often to see. For example. And in some things - it is opposite - a square form. In level design. Explosions are such rectangles style here.
Interesting such action movie. I need to go to hangar. And to destroy a black hole generator. So, not to deactivate it. And certain way to do - destroy it. And, by the way, I find a new enemy on some levels. They are such funny visual rust industrial view robots with green power field. You shoot at them. And it reacts as a bright green shield field. You better to shoot at his legs with something like rockets or grenades. In this case, not from a first attempts, but his shield is breaking. They have a funny visual.
Design, here again, it is, already, like a computer base. So, there are here generators of power field. You need to deactivate them. To run a different maps. To push some buttons at the computers. And, after that to go back to a room with such a dark green computer big thing. And go to a little door. Where before it was a power field.

Playing little games. From time to time i like to play videogames. And write about it. Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
#retro game#retro gaming#pc game#videogames 90s#fps#first person shooter#3d action#quake 2#id software#cyborgs#borgs#future#black hole#generator#robots#alien base#videogames#techno gothic#q2#pc windows#countdown#action movie#run like hell#laser#3dfx#3d graphic accelator#Cool game#shooter
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@doctorofhope
Oh, the Doctor better never experiencing that from him ---- especially since he was a wonderful Master as plaything in which, because of course it sounded obligatory, he would have to showing to the Doctor that level of threatening was very different of the Master, in which she would have considering manners of that old enemy very nicer to handle. Coulson already perceived a slight fragment of presented danger he was representing under his order to dealing with a villain organization by himself for not be the one with bloody hands. An CIA mole would also remaining emotionally tormented by his methods, concerning one tiny thing really, the simple following order regardless of values difference, there was one accord in which he would have to refuse, even if he wanted to accept it. Maybe that incarnation hadn’t wanted saw beyond the appearances, after all, presenting themselves for who they are within the urban legend they are wasn’t part of the job description. Maybe she wanted to believe he was just a random villain as she crossed many times, who simply had hobby to observe everything.
He had Everett Ross for that. Nice fellow who had been attracted by how his ambitions could be heard, and well, all things were coming from a price, even if he already knew he was compromising himself with some dirty business, since he was pulling an vagueness concerning the Phil he was (since it’s was an occasion to using his resemblance of Coulson for making him believe it’s was indeed him handling that additional appointments) … who eventually had been wrapped by all the pressure to be expected to have MIB as superiors. Even Coulson not wanting an alternative villain of himself doing uncontrollable business under his watch had to play carefully that game with him. So what the dreadful Doctor had card against him, mh ? If he wanted to be nasty, he could assassinating her with all terrible truths about herself she wanted not to remember, and oh, spoiling in worst way possible how her storyline will carry on. Though, such gentleness treatments were coming from Featherine’s orders, for craving violence.
❝ Nooooo, you don’t seems scared at all~~ ❞ He mocked beautifully. ❝ Once more, I will insisting over how lucky you are~ How pleasantly within a good side you are with me~ How happy you can be I have other toys in which I can play to scare them, when I can be certain, every time I will touch delicate parts, they would beg me~ ❞ He confessed amusingly. ❝ Do not give me a reason to have to scare you. It would be so damaging for our relationship. It would be so much damaging for all the help I can offer. ❞ Afterwards that sentence, he returned inside more seriousness, as mocking features remained. ❝ You shall revise your history concerning some certain group of people monitoring aliens. Just in case for know kind of treatment you are spared of~ ❞ Another laugh. ❝ After all, if I even heard the sound of an complain coming from Coulson about rules he is bonded to, I’m afraid I will have to do more than offer an nice partnership between each other, between ourselves~ ❞ Amusement increased further during one second, failing down inside mockery. ❝ It’s kind of threat I am proposing. You’ve heard about the omerta. You must already know what could happen if such important thing end up break. By the way, that why I have to introducing myself to you directly. Coulson is forbidden ever to talk about me with someone else. Never for complain. Never for request help because oh, the pressure is too high on his shoulders. I’ll still laughing about how he is experiencing exactly what he do. ❞
#doctorofhope#ic :: philip butler#post rokkenjima prime verse tag#coulson in the background : can you not do that ? :'D#( answered. )
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The script appears to be a collection of disconnected and nonsensical phrases and actions performed by various characters, including Emerald Ventures, Jeff, Turk, and Blob. The dialogue is often fragmented and difficult to follow, and there is no clear storyline or plot. The script jumps from one action to another, with characters discussing topics such as color codes, training schedules, football games, and shopping. The title of the script, "New York Turkey Makes Granola," seems to be completely unrelated to the content of the script, as there is no mention of granola or New York turkey throughout the script. Overall, the script appears to be a random assortment of ideas and actions without a coherent narrative structure. As New York Turkey heads to work at Emerald Ventures on his PC, he finds himself in a completely different world from the chaotic script he just experienced. In contrast to the disconnected and nonsensical phrases and actions in the script, New York Turkey is now immersed in the world of business and professionalism. He works on his computer, discussing topics such as sales figures, market analysis, and project timelines with his colleagues. The script's fragmented and difficult-to-follow dialogue is replaced by clear and concise business language, and the chaotic jumps from one action to another are replaced by a clear sense of purpose and direction. While the script's title, "New York Turkey Makes Granola," has no relevance to the content, New York Turkey's current work at Emerald Ventures appears to be well-structured and goal-oriented. As New York Turkey navigates his work at Emerald Ventures, he reflects on the nonsensical script he just read. The disconnected and fragmented dialogue from the script contrasts sharply with the structured and organized communication he experiences at work. New York Turkey begins to wonder about the purpose of the script and whether it was created with intention or simply a haphazard collection of ideas. Despite the lack of coherence in the script, New York Turkey can't help but admire the creativity that went into it. He thinks about how it could be reworked with a clearer narrative structure and storyline, and how it might be transformed into a compelling piece of entertainment. As he wraps up his workday, New York Turkey decides to meet up with The Blob to discuss the script further. They start bouncing ideas off each other, brainstorming ways to bring more coherence and structure to the story. As they talk, New York Turkey begins to see parallels between his work at Emerald Ventures and his efforts to improve the script. Just as he strives to create a well-structured and goal-oriented business plan, he is now working to turn the script into a coherent and compelling story. In the end, New York Turkey realizes that both his work and his creative endeavors require careful planning, clear communication, and a sense of purpose. While the script may have been nonsensical, it provided an opportunity to reflect on the importance of structure and coherence in all areas of life. -- Watch live at https://ift.tt/ZlIbeki by Sketchy Kids
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if i repress both the existence of kyle ron and how disatisfying i found Ep 8 i can almost feel excited about Ep 9
#things i wanted for ep 8:#for rey to be the main character and for her actions to move the story forward#and for rey and finn and poe to be together and interact#thing i got in ep 8:#rey having so little impact on the plot that she could have been taken out of the movie and nothing would have changed#no rey and finn scenes aside from 2 secs at the end#random fragmented storylines#and weird cgi shit#but i love my bbs so i will be hopeful that jj abrams will save me
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Dream of the Endless and the problem with time.
Been doing a lot of thinking about dreams and time recently. Actually, Dream is the Endless closest to his father, closest to being out of time. Destiny is written in Destiny’s book, which means all of it is there all at once, but it becomes chronological by reading the book. Desire and Despair both have an object which is in time, to which relations are formed over time. Destruction takes some object in time and has an effect on it, which needs time. Death spans several periods of time from there beginning to their end, each life only lasts until their time runs out. Even Delirium exists in time, even if she might make people lose track of it.
But Dreams are inconsistent, every dream may in itself be a story, chronological, but there is no link between one dream and the next except maybe for the personal growth and experience of the dreamer, which may be driven by dreams but again takes place in conscious hours, outside of The Dreaming. If linear time is to be understood as a row of cause and effect, it is not chronological in the Dreaming but tumbled and fragmented. It almost exists out of time, which passes in the Waking, tying together events and making progress and long.lasting attachments possible, because every night it is reset, making place for a new story.
One of the reasons that Dream’s personal growth took so long might have been that he had a lack of relations with a realm where time passes chronologically, thus allowing change. He changes a lot during his imprisonment in the Waking, where things are forced to happen in order.
The reason why he could fall in love with Nada so fast is that time is fleeting in the Dreaming or maybe does not pass at all. If he promised her forever, how long would it last? Maybe just for the span of one night, and one dream, maybe all of the Dreaming’s existence.
That is to be said, for Dreams and nightmares time does pass only partly chronologically; think of the Corinthian realizing over time that he wanted to be his own person, but also think of Cain and Abel always forced to repeat the drama endlessly.
Time is introduced to the Dreaming by the Dreamer’s and even so at multiple points simultaneously and not at all after its usual cause and effect logic.
Now think of Dream as the personification of the collective unconscious, which is not at all linear or logical, basically random inserts of lots of different thoughts all at once, very few of them leading anywhere, some of them repeating endlessly (it is very likely that Dream’s mind works as if he had ADHD).
Imagine, if you will Hob and Dream arguing over which realm is more real:
Hob: “Everything that happens in Dreams is of no consequence, people don’t even remember it most of the time.”
Dream: “It is of the utmost consequence. People need dreams to understand themselves, to learn.”
Hob: “Yeah, but all that learning happens in the Waking. People can only know themselves really if they’re consciously thinking about it.”
Dream: “What even is consciousness if there always repressing their true intents. In my realm everyone is their truest self, thus the Dreaming must be more real.”
Etc.
(On that account, I think the whole storyline with Dream’s ruby and John Dee unlocking people’s secret dreams is very Freudian).
Anyway, Dream appears as a being who by his nature is not designed for change and capable of it only within other realms, through the help of others.
#I don't know how to resolve their argument to be honest#which do you think is more real?#If you wan't to read about different views on the matter of time I suggest to you Ursula Le Guin's The Dispossessed#the sandman#the sandman tv#dream of the endless#the endless#the sandman comics#father time#morpheus#the dreaming#hob gadling#cain and abel sandman
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Rambling about Vivi and my relationship with the game
Okay the response to my previous post was bigger than I anticipated, you guys are making me feel supported and valid and thank you so much for that ;o; <3
I’m an anxious person and an overthinker. Should I just make art posts and occasional headcanons/analyses/observations? Should I be more personal? I made this blog with this specific purpose to be openly cringe about my new obsession, so I guess there’s no point in trying to moderate myself, worst case scenario people will just scroll past something that doesn’t interest them, right?
I’ve never really told you how I got into the fandom and how Vivi was born, although it’s a peculiar story. Maybe I’ll talk about my ✧content plan✧ too if there’s still post space left. So if you wanna know more about that, I invite you under the cut!
The background’s a bit depressing, a fair warning. I’ve been an mmo and oc nerd since 2012, my first game was Wakfu: quit in 2015-2016 but kept the ocs, about a dozen of them, still hoping to tell their stories one day, then GW2: another dozen characters that never really got the chance to grow into ocs. By the time I started poking around in ARR in 2021 I felt listless and fandom-homeless so to say. Both Wakfu and GW2 are pretty obscure to begin with, then the games themselves strayed too far from my standards and expectations, that on itself is worth a huge rant but this isn’t the place and time. Games do fail, fandoms do die down. I still play GW2 to this day since I find its mechanical aspect, a loud word fully deserved: perfect, it’s plain fun.
But in late 2021, when I still slogged through ARR on my own, I also watched WoodenPotatoes, my fav GW2 youtuber, play all the way up to 5.5. I share a lot of common traits with that guy, namely the cynicism :’D I was like, show me what you’ve got, convince me why you’re such a critically acclaimed game. GW2 and FFXIV are polar opposites in several ways, I won’t derail into comparisons either, just wanna say that I had my standards and a lot of criticism for the mechanical side of FFXIV (spoiler: I still do, but there are other empty niches that FFXIV fills for me!). I was in a full cynic mode, and even that didn’t stop me from being completely blown away, wiped from the surface of Earth when I saw the aforementioned guy play and comment on ShB.
Turns out there was one box unticked for me, I didn’t only feel unwelcome in my old games/fandoms, I also missed the safety and trust you have in FFXIV concerning the lore/story. Despite being an artist with a knack for oc development and interactions, I thought of myself as a mechanical mmo player. You know, raids, pvp, tryharding. I still find great joy in that, geez, I play GW1 (one) which regularly hands me my ass on a plate and I LOVE that, but yeah, I didn’t realize I also needed the comfort of knowing that I can emotionally invest in a game’s story and characters without worrying about the immediate future.
*claps hands together* Here comes the catboy!!!!
I’ll drop the highly specific and personal details for now since those are worth a full essay on their own, just gotta emphasize how much I needed this story and this character right then and there, at the end of 2021. The more I thought about him, the more at home I felt. That I could still survive into my thirties, go through everything in my life, feel nearly drained of will to live and create, and then meet a character that’d bring me back up to 100 within months, if not weeks.
My personal life’s still a mess too big to even mention it, so I won’t. I’m just aggressively burying my head in the sand and hyperfocusing on the new comfort zone. You can tell I’m being productive, each art on this blog is like, me actively trying to comfort myself, luckily it works every time.
So, new game, new passion, what about the character I experience that passion through? My WoL was a lala.
My WoL was a lala.

Look I didn’t even glam her properly..... I just loved the hilarity of the dragoon class flavor + pink potato, I farmed those sweet commendations because of that. I also had a catgirl on another account, I actively tried to find a character that’d click with me, that’d ground me in the game world.

I’d just watched WoodenPotatoes’ complete playthrough up to 5.5, my own progress was still at ARR, these two lovely lasses were.. Lovely, but I didn’t vibe with them. Bluntly speaking with the privilege of hindsight: my gay ass wasn’t at peace. I tend to gravitate towards male ocs.
Third time’s the charm, eh?

I was going into my own playthrough knowing that ShB isn’t only a storytelling masterpiece, but a vicious dating sim as well. My only braincell was already fixated on Raha and I needed a character for him.
That probably separates Vivi from many other WoLs. He was born for ShB, for Raha, with a specific purpose. Why elezen? Because, firstly, I’ve already been drawing elf people since 2012, it’s my comfort zone, secondly, by the time I dove into ShB I was acutely aware of the catboy WoL army, other races just never clicked with me, elezen however is the obscure cool kid among this bustling party of cat and bunny people. *shrugs* I just can’t help myself! I told you about Wakfu and GW2 specifically to point out that I’m drawn to obscurity, to niches, hell, hardly related but to prove the point: I’m also a rhythm game addict and I have an obscure anime rec blog. A vocaloid fan since 2008? Listening mostly to voca metal, alternative, all those nerdy niche things.
So I join a popular game, become obsessed with a popular character, and, being myself, choose an obscure race for my WoL \o/
Just to clarify, there’s no self-deprecation, only statements. I’m confident in my tastes and choices, whatever they may be, I’m only liking the good stuff >:D
Next part of the story you can already see if you scroll down to my first posts here. Knowing his destination, I started working on Vivi’s character, picking glams for him, slowly figuring out how to draw him (I’d say his visual development’s 80% complete by now). Fortunately for him, not only I’ve made 30+ ocs over the last 10 years, I also make adopts for a living. I’ve got the skills needed to develop a cool and happy character. Look, happy character =/= character without some kinda issues and angst, I mean happy as in relatable, believeable, alive.
Alive, that he sure is. If thinking about Raha as a separate character brought me back to life, looking at him through Vivi’s eyes made me feel like I’m in love too. Another thing to make clear: Vivi isn’t me, both him and Raha are my kin to a degree but I’m trying my best to stay aware and away from projecting. It’s just inevitable that you as a creator become some kinda medium/proxy for your character’s thoughts and feelings, and it’s beautiful. Even if I find myself in pain and wailing sometimes on their behalf, ha.
I don’t have much good going on in my own life so I live through my characters. It’s hard to explain how exactly I know things about them, of course it doesn’t come all at once. Vivi’s been around for 5 months now. I started working on his story early on, however I’d say my vision of him and Raha only fleshed out in the past 2 month-ish.
Can’t believe a weeb game made me write fics again. I’ve published one over on AO3 already, a few more are slowly cooking still, mentioning them only because they actually complemented my creative process behind art and comics, helped me get that elusive “feel” for the characters, and generally, surprisingly, approaching writing on a serious level did good things to my mental state, previously disastrous. My head feels like a much more orderly place now. Well, it’s also brimming with the catboy and elf feels, which is ever welcome.
So, I’m going about my business, then something clicks, I get an idea, a scene, an interaction, and rush to write it down. There’s a 20k+ words main document for my comic, several side-documents for later chapters and random unordered stuff, fics that fit into the main storyline and should be published within context. Soon I’ll be ready to start telling their story.
This post’s already too huge and waffly and wow if you’re still here, wow. You’re just as crazy as myself, but sincerely thanks for sticking with me :’>
I promised to talk about the so-called content plan, well, I sort of already did, mentioning the comic. If you’re observant, you may have noticed the name Fragments and some numbers floating around my tags. Fragments is the cheeky name of the comic, there IS a deeper explanation but I’ll leave it for another post. Whatever bits and pieces I’ve published under that name so far are “canon” and DO belong to the main story, however, I haven’t officially introduced the comic yet, there’ll be a launch and all that. Someday. Sometime soon.
It’s big and promising and exciting, still it’s just my personal project that I wanna be thorough with. Sorry for possibly being too vague about it, I take the “ship it when it’s ready” approach, I don’t rush things because they’re first and foremost for my own enjoyment.
For now thanks for looking at the random pics and comics I’m posting, I treat them as character flavor samples, as promo illustrations so to speak, while I’m chipping away at the main comic in the background.
Okay I spoke my heart out just like yesterday, feels nice. Thanks for all your support once again ;/////; <3
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woah, I love this, J. it reads like a hozier music video opening, and I mean that in the best way. looking forward to reading!
thank you for the tag. I will double tag @espressoristretto-patronum and @celestial--sapphic, and also tag @the-well-of-dreamfullness. I don't know many other people heheheh.
I write in such a fragmented way, often leaving sentences half finished while I jump around to another section. anywho, here we go. let's ignore the non-HL drafts for now... has not been edited yet.
1. HL's Poppy side quest storyline from Poppy's POV featuring my butch ace lesbian OC Seungyeon Lee. title is based on my favorite part of the tune, "You Might Have Belonged to Another" (P. West, L. Harmon, 1941), as performed by Frank Sinatra, Connie Haines, The Pied Pipers, Tommy Dorsey & Orch.
The aisle leading to the raised portion of the hall where the PRofessors and Staff sat was quite long; this gave Poppy ample time to observe this new girl’s features. Round, wire-rimmed glasses sat upon a narrow nose, the thin frames matching her dark hair pulled into a low ponytail. The new girl walked with confidence, despite the slight limp on her right side. She looked much too old to be a first year. Poppy wondered what year she was meant to be, and what house she would be sorted into. On first impressions alone, she seemed a Slytherin.
As the full force of the candlelight hit the new girl’s face, Poppy gasped. Beautiful, was all her brain could think. But handsome, too. She had a sinking feeling about this new student. The feeling only intensified when their eyes met.
At the front, Professor Fig and Black stood off to the side while Professor Weasley gave the new student a warm smile and beckoned her closer to the stool. She complied without a word. The Sorting Hat moved up and down as the new student sat staring straight ahead at nothing. Poppy could see its lips moving, but she couldn’t hear what it said. Beneath the dark grey slacks she wore, however, her right foot tapped a random rhythm on the polished wood. After a tense minute (not that she was counting), the Hat boomed out, “HUFFLEPUFF!”
Professor Garlick and Bai beamed as they raised their glasses, along with the Hufflepuff table. Professor Fig clapped his hands and shot the new student a thumbs-up. Professor Weasley nodded as she retrieved the hat from the Hufflepuff’s head. With a wave of her wand, she changed the unmarked robes into a familiar grey windowpane suit and yellow-edged cloak. The new student looked down at her new outfit, a flash of distaste on her lips. Poppy’s heart sank. Did this new student hate Hufflepuff?
2. no title yet, but the doc is titled "poppy/mc hurt/comfort" and then "poppy finds out mc is hurt by hugging her". idk where I was going with this, so that'll be fun.
Seungyeon felt like snapping her quill in two.
This damn essay was taunting her. Of course, Professor Hecat expected great things from her, as she had consistently shown throughout the semester. All the professors did. No matter how much of a mess her life was,
As exams raced closer, the initial glee and levity that had filled the fifth year cohort was now gone with the warmth of autumn. It was now winter, and her peers were locking in.
Shoving her fingers thoughtlessly through her short hair, she growled aimlessly under her breath.
In the edges of her peripheral vision, she saw the door to the Room of Requirement swing open. Seungyeon’s shoulders relaxed when she saw the familiar sensible loafers and yellow socks.
After all, there was only one person they could belong to.
She had shown her other friends how the Room of Requirement worked,sure, but only Poppy had seen her aftual room.
“Yeon! It’s supper time. You’re coming down?” Poppy phrases ut like a question, but her tone made it clear she was not asking.
She had already learned not to mess with Poppy Sweeting
3. the last installment of my femslash february 2025 prompt fills, day 28 "warmth". companion song is "personality", as sung by johnny mercer, the pied pipers, paul weston & orch (1946). (hint: it's not about personality.)
Seungyeon wondered if cultural and regional differences explained these perspectives. Had any of them attempted what Isadora had done? Surely, these people also experienced grief and loss—surely, one of them had attempted to extract these negative feelings. But then, maybe they understood the balance of light and darkness necessary for a full life. If there’s one thing these white people don’t understand, it’s balance, she mused to herself.
(One time, she had accidentally muttered this out loud during a flying class, receiving a hearty chuckle from Professor Kogawa. “Don’t let anyone else hear that, Miss Lee,” she had said with a grin. “Although, I’m inclined to agree.”)
She’d gotten so pulled into the book that she hadn’t realized class had ended. It was only when Poppy waved a hand in front of her page. “Sweetheart, we can leave now,” she had said. Her eyes looked like burnt honey in the sunlight… not that she knew what that looked like.
Seungyeon had felt fine all period, but the moment she stood up, she felt heavy exhaustion drop across her shoulders.
Poppy, who had stayed in the Common Room to chat with their friends,
“This is going to sound really weird, but… can I put my hands under your shirt?”
“What?”
Poppy blushed. “I read from a book that contact with bare skin can help with emotional regulation and increase intimacy. I must admit I’m a bit skeptical, so I was wondering if I could test it out with you.”
Seungyeon laughed. Well, that hadn’t been what she expected. She was curious, too.
✨WIP TAG GAME✨
Thank you so much @libellule-ao3 for the tag🫶🫶🫶 I LOVED reading your excerpt, your writing flows and reads beautifully. Like a classic♥️ and I really feel for Ominis…the vulnerability of not being able to navigate with his wand😔
I’m writing three things right now so I went a little overboard😅
Before it Felt Like a Sin, Chapter 26:
“I just…in my dreams, she’s showed me how to extract my memories. I thought I would try, see if I was successful, and then you showed up. And…I just don’t know how to talk about it. I don’t know how I could make you understand…All I’ve ever wanted - or thought I wanted…”
Standing up awkwardly, too quickly, Eloise started to walk towards the Pensieve. Sebastian stumbled after her, confused, not comprehending anything she was trying to tell him, and paused when he saw how her hands trembled as she lifted the vial with her memories. She faltered right as she was about to pour them in.
Now, instead of seeing the silvery liquid as something beautiful, Sebastian was looking at it with trepidation. He brought his hand up to the one holding the vial and gently ran his fingers across hers, lowering it slightly. Her hand was shaking - her whole body was trembling - and all he wanted to do was comfort her somehow.
“Eloise, are you sure…?”
She closed her eyes and took a steadying breath before nodding, giving him a significant look before turning back to the Pensieve. They poured her memories in together, watching silently as their golden hue mixed with the moonlight liquid already inside.
“I’m not sure this will work,” she breathed, moving across from Sebastian as they stared at each other. With an unspoken agreement, they both lowered their heads together and before he knew it, Sebastian was experiencing Eloise’s life.
Going into a memory was just as strange and uncomfortable an experience as it had been the first time.
Oneshot:
He slips a note to her during Charms.
Dust particles are swirling in the air, Professor Ronan is unusually dull, and the hot summer sun streaming through the windows is just another reminder that they are almost free. Almost done with Hogwarts, almost ready to start the next chapter of their lives and become who they were always meant to be. She can’t deny that she’s been terribly worried about what’s to come - she still is unsure what she wants to do after graduation, and feels her stomach drop whenever she hears the others talk excitedly about the opportunities they’ve lined up; the only constant in her life is the boy at her side who has been unusually patient with her.
And yet he still hasn’t made it clear to her that she is as important to him as he is her. Yes, he is carrying her bag from class to class, reading with her every nice afternoon by the Black Lake, showing her he cares with every gesture, but still:…she can’t be sure of how he feels. What if it is all perfunctory? She doesn’t want to be forgotten. She loves the little routines they’ve created for themselves, loves sitting by his side during classes, passing notes; she’s loved her short time at Hogwarts and doesn’t want to end it yet.
The note is one of many they’ve been sending back and forth throughout the course of this terribly boring theory class, but this time is different.
His hand is resting on top of the bench between the two of them, note underneath, and were she not so in-tune to his infuriatingly intoxicating presence, she wouldn’t have noticed it. He moves with the ease of someone who has been avoiding being caught for many years. And, in the hazy memories (or are they?) she has of her past with Sebastian, the notes the two of them have sent back and forth to each other have not always been so tame.
Surreptitiously, so as not to draw the attention of Professor Ronan (she does not want a scandal), the sound of her blood rushing in her ears as she thinks about what she’s about to do, she slowly slides her hand toward Sebastian’s - the one resting on top of his note. He starts moving his hand away - he’s learned by now to not play any games - but she’s faster.
It feels like all of her nerves are located in her fingers as she grazes the back of his freckled hand. She can feel him staring at her in surprise, but she doesn’t dare look up at him.
She continues.
Her fingers flutter over his, hesitating, until she gets up her nerve and laces her fingers through his, pressing their palms together. She hears his breath hitch and warmth pools to her stomach at the sound as she finally glances at him. He’s looking at her with the most dumbstruck expression on his face and…and her own must mirror his.
She flushes and looks away, but doesn’t remove her hand - all she can think about is the feeling of her heartbeat thrumming through her body (can he feel its nervous flutter?), how right the contact feels, and how has she not done this before? But, the nerves she feels are so intense and overwhelming and she doesn’t concentrate on Professor Ronan’s words for the rest of the lesson.
Sebastian sits, flushed, notes forgotten - even as he leans into the palm of his other hand, trying to look anywhere but at her, she can feel the intensity of his gaze every time his eyes swipe over to her and it's unbearable.
But the thought of letting go of him is even worse.
Leo and @the-ozzie Bea🫶:
He doesn’t remember the first time he actually noticed her presence, but he knows there must have been a time in his life before she was hanging around. There must have been a time before Leonard Babbit was tormented by Beatrice Bennett. He’s sure of it.
She’s really quite annoying.
Like now, for example.
They’re supposed to be working on their arithmancy project. Leo bemoans the fact that they were partnered up - he’s always preferred to do all the work himself, but their professor was immune to his protests and insisted they work together.
This is how he finds himself tucked away in a quiet corner of the library with Bea, specifically chosen because it’s away from the noises of the other students: their distracting murmurs, the rough scratching of quills, the rustling of pages, the occasional outburst of quickly muffled laughter. Bea knows that he gets distracted easily, and yet there she is, twirling her quill in her fingers and letting the ink drip all over her notes, effectively destroying them.

NO PRESSURE TAGS (but I would love to read any wips if you have any to share🫶) @sloanesallow @anomalyaly @superconductivebean @kay9leo @okeydokeylackey @sav-less @writing-intheundercroft @rambling-tam @spookybriecheese @newdreamlove95 @bookie-bookdust @morelikeravenbore @whizzing-fizzbee and anyone else who might want to share!!!!♥️ I am always so bad at remembering off the top of my head😓
#hogwarts legacy fanfiction#hogwarts legacy mc#hogwarts legacy#sapphic hogwarts legacy#tag game participation#fireandfolds writes hogwarts legacy#fireandfolds struggles to write: a never ending battle
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