#project element recap
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always-a-joyful-note · 11 months ago
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Revue Starlight is just ORV but what if it was theatre instead and what if we told you that a tragedy can always be rewritten? What if the end of the story, the end of the play, your defeat onstage - what if all that doesn't mean everything is over because you can always make a new play, always become better, always rebuild the stage and stand on it again? What if there WAS death but what if rebirth was also possible?
What if this tragic tale that always ends the same had new actors, you know? How would they play it? How would they spin the story a different way? Will they try to outshine the past, outshine others? Or will they find their own unique brilliance instead and join the stars that shine in the night sky?
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etaleah · 11 months ago
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I’ve been thinking a lot about Shadow’s characterizations in the Project: Shadow fan film, SA2, Archie, Heroes, ‘06, Prime, and Murder of Sonic the Hedgehog and why they’re all considered among the best. And I’ve been thinking about his characterizations in IDW and Boom, how they’re considered among the worst, and how much they clash with the other portrayals. I think I’ve hit upon the number one quality that Shadow needs to have to be written well.
Loyalty.
I’ll explain below the cut.
The best Shadow is one who is loyal to someone or something. Maybe he’s not always loyal to the right someone or something, but he is loyal nonetheless. It’s a core part of his character. He is ride or die to the very end for whatever friend or cause he cares about. Shadow is always ready to kill or be killed for whatever or whoever matters to him most; it’s what sets him apart from the others. The others have limits on their loyalty. Sonic will help you out, but he’s not gonna kill a man for you. Shadow will. He doesn’t have that limit. If you are Shadow’s friend and you need him to kill for you, he will do it. Period.
Here’s a recap of Shadow’s loyalty:
In SA2 and the fan film, it’s to Maria, and to a lesser extent, Gerald.
In Heroes and ‘06, it’s to Team Dark.
In Archie, it’s to Team Dark, Hope Kintobor, and Commander Tower. Sometimes it’s even to his own values like when he goes against Rouge to help Blaze in Treasure Team Tango.
In Sonic X, it’s to Maria and later Molly. Maybe even to the universe, given that he’s ready to kill Cosmo to save it.
In Prime, it’s to Green Hill. And later on, Shadow is also loyal to Sonic despite the latter driving him crazy.
In Murder of Sonic the Hedgehog, it’s to Amy.
And in his own game, Shadow can be loyal to Maria, Sonic and friends, Eggman (up to a point), Black Doom, or even Earth itself. Not all of those folks are worth his loyalty, but the fact is that Shadow still cares about fighting by their side. That key element of his personality remains.
And that’s what’s missing in Boom and IDW. Because in those, he isn’t loyal to anything. He isn’t ride or die for anyone. At least, not that we can tell. When you remove Shadow’s faithfulness to those he loves, you remove a lot of what makes him who he is and all that’s left is an edgy aesthetic that soon wears out its welcome because there isn’t anything to supplement it. And this is made worse by the fact that they’re never allowed to bring up or expand his backstory, so they can’t ever talk about why he’s like this.
I guess you could make the argument that Shadow is loyal to the world in IDW since he helps save it a few times, but he’s so mean and heartless to everyone in the world that it feels less like he’s fighting to protect other people and more like he’s just trying to save his own house so he still has a place to live. I mean, if he won’t help Rouge when she’s been kidnapped by Starline and he won’t help Omega when the latter has been smashed to bits and he won’t help the Chao get out of their cage and he actually has to be talked into saving a village from an avalanche and he seems to really dislike/be annoyed by everyone he comes into contact with
what exactly is he saving the Earth for?? It can’t be for the people living in it. He hates them. He doesn’t care if they need his help. So the only conclusion I can draw is that he’s just doing it to save his own skin. The only person Shadow shows even the slightest bit of loyalty to is himself.
And that makes him unrecognizable from the Shadow we know and love.
His loyalty is his greatest virtue, even when it’s misguided. Let him keep it.
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mythaura-blog · 11 months ago
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Development Update - December 2023
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Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
youtube
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Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
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Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
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UI Update
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You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
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Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
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NG+ Cycle Update
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In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
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Winter Quarter (2024) Concepts
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It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
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Custom Color Contest Winners
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Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
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Fighter Class Companion Winner
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The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
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Meet the Team
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We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
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Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
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Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
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Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
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gingergofastboatsmojito · 4 months ago
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Carmy Berzatto and his erotic transfer
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All the things he says and some he doesn’t even dare to voice out, about the C person, are actually about Sydney.
The sublimation, emotional avoidance, denial, and projection are topics most of the fandom has already picked up on since S2 and all of us have talked about them often, obviously so did I:
Here
Here
Here
And here
Now, if we dig deeper, Carmy is what therapists usually call: a TRANSFER CLIENT.
Transference is a psychological mechanism that allows the person to direct feelings or desires related to an important figure in their life—such as a parent or a significant other—toward someone who is not that person. 
*More about transference here.
It typically happens in the therapeutical context between therapist-client but it's not necessarily limited to that context as it can be very common in other scenarios, such as professional, educational, etc. Especially among those who tend to project. Like Carmy.
Let's recap, shall we?
“I know we’re not supposed to hang out until later” (after talking to Syd about silverware).
My favest: The kiss after Syd said: "Goodnight!"
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“I have to call my GF” (right after hugging Syd for having passed the fire suppression test).
“She’s so great that scares the shit outta me” (while under the table with Syd).
“She’s peace” (I won’t even mention the panic attack at this point, which is what makes this literally illogical unless we frame it within a transfer context, which is exactly what Carmy's case would dictate to be done by a therapist IF HE WERE UNDER TREATMENT.) This would be sooooo easy if he just made an appointment with a therapist and a psychiatrist and saw them weekly. So easy! FML!
“Sorry” (after the Polka dot sauce to a person he never dared to call because the real person he wanted to say that to was the one he had JUST TALKED TO AND TURNED AROUND AND LEFT).
This is not just a projection, it’s full-on transfer, erotic transfer even, to be more specific. It is even more common in people with a history of abuse.
Source: Harvard LWW Journal.
Erotic transfer
As I mentioned above, this is quite common in a psychotherapeutic context. Interactions between therapist and patient are influenced by the feelings and impressions that develop during the therapeutic relationship. The terms transference and countertransference are used to describe this process. We have virtually a million papers on this particular topic, and all therapists know exactly how to deal with these cases and even use the countertransfer as a therapeutic tool. There are even lines of treatment based on transference and countertransference that have proven to help patients who experience this type of unconscious feelings toward their therapists.
There's a whole section in the code of conduct that determines the guidelines and limitations to deal with this and any other type of transference (there are multiple types) in a therapeutic environment, and all professionals have to comply with them at all times.
BUT
-This is gonna be a loooong question, fasten your seatbelts-
What happens when this is the case of a chef who is experiencing a sexualized transference in which he is unconsciously transferring his sexual fantasies about his business partner, containing elements that are primarily reverential, romantic, intimate, sensual, or sexual not toward his therapist but towards an Emergency Dr. who was his frustrated high school crush, whom obviously he has idealized because back then he couldn't even talk to her and just sketched her away in his notebook
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And who has idealized him right back as well, because the crush was mutual.
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Not to mention someone who is not avoidant, she's maybe even too forward:
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Someone who goes after what she wants and just doesn't give a rat's ass about saying things like:
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"Never apologize"
"No one is keeping score of dropped shoes"
"I love you"
?
there.
Then what?
Well:
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And of course:
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He ended up not choosing Claire this time around either, sure! But the transference remains as his undealt feelings of guilt and emotional avoidance are still part of the equation, and until those are fully elaborated consciously and he makes a conscious decision as to how to move forward, he will continue being stuck in this situation and transferring, projecting and sublimating his true desires onto a more attenable and convenient canvas:
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How do erotic transferences end?
The only way is to put it on the table (absolutely no pun intended even though I am convinced this is gonna happen → THE ULTIMATE SYDCARMY TABLE SCENE).
On a more serious note, the only correct way to put an end to any type of transference in a therapeutic environment, in case that's the chosen course of action, is to put all the cards on the table and elaborate on the motivations, till the REAL MOTIVATIONS come up, as they never do at first.
The client has to realize ON THEIR OWN that their transferred feelings are nothing but representations of their inner feelings and are not occurring as a result of their relationship with the therapist but rather as an unconscious mechanism that enables them NOT TO DEAL with a subjacent CONFLICT that is being AVOIDED, once that conclusion is reached, the next step is to work on the reasons why that conflict is being avoided and what does the patient want to do about it. Do they wish to continue avoiding it? Why? What would be the implications of that status quo? Are they willing to deal with them? Is it wise? Is it just simpler? What if the opposite choice is made? Why would that be the case? What would be the implications of that? What can be gained and lost in the process or in the aftermath of it? In any case: What is required to go through with any of these potential courses of action? Does the patient currently have what is required? If that's not the case: Why not? Could they get it? How? Why wasn't that done before? Why now? Etc... The therapist has to become less of a “blank screen” and more interactive with the patient. There has to be a back-and-forth. It's a whole process.
That process is incredibly difficult in Carmy's case because the C person is not his therapist, doesn't have to or wants to follow a code of conduct, wouldn't know how to go about this whole process even if she did, and most importantly: Is in love with him.
Are we screwed?
No.
How come?
Because thank dog there's a Chaos menu on the table.
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Can we just focus on the CHAOS MENU, PLEASE!?!?!
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The chaos that constantly haunts Carmy is → THE MENU. Not the "peace".
And the menu is his link to Sydney and all she represents for him.
I have been saying this since before S3, and S3 has only confirmed my assumptions → Their menu is their red string.
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They will have to at some point have a real conversation about the menu, not just a quick exchange of feedback about the daily rotation in between services.
The chaos will fall into place at some point so they can keep the restaurant open, win a star, etc.
Also, the conversation/closure with the C person will have to happen at some point too, next season.
So the cards will have to be put on the table, sooner or later.
Later is what the song foreshadowed and in Save it for later I trust (prefer Vedder's version).
Bonus track: THE SYDLUCA TRAP. Syd is following the same path. Mirroring Carmy. She's in the process to start sexually transferring her undealt-with sexual desires for Carmy to Luca.
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Whilst I fully support this as a temporary fix and a plot device that can give us a few pretty interesting eps where Carmy becomes a jelly bomb and therefore is forced to stop denying what he truly feels for Syd, as I explained here, I can't support this behavior in the long run because as any transfer, it is UNHEALTHY for all parties involved. Sydluca is a plot device that needs to be handled with care because it can very well end up becoming a comfort zone that is nothing but a trap that will only serve one purpose: "compensation". That which cannot be experienced with whom she truly wants to experience it will be experienced with a substitute figure, and eventually, no matter how well this replacement goes, the constant ghost of: "What if" will haunt her because she has already gotten to this point with Carmy:
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So now it's too late to compensate healthily and just move on. It would bring nothing but heartache in the long run. If Luca had come along sooner into Syd's life, the story would be very different. Same with C. But TIMING MATTERS. If I know this, I'm pretty sure Storer and Calo know it too, so I choose not to be worried about it.
Remember to follow my tag #Gingerpovs 💋
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stringsbasement · 2 months ago
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Hey so did family odd parents get a new series? Who’s the purple hair guy you ship with who I assume is Timmy. I just stumbled upon you blog by chance and I want to know what’s up with your blorbos.
Who are these people and why do I recognize them?
welcome, welcome! i'll be happy to tell you all about it :) i'll try to keep it short:
to recap, the original fairly oddparents show mainly revolved around timmy turner, a 10-year-old boy who was given magical fairy godparents who'll grant his every wish to help him cope with his miserable life. in the show, his found family of fairies consists of cosmo (godfather), wanda (godmother), and poof/peri "purple hair guy" (baby godbrother). the show aired on nickelodeon from 2001 - 2017, and it was popular enough that even people who didn't actively watch it might recognize it
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the new series, fairly oddparents: a new wish, takes place decades after the original show's events. it follows a similar premise with a (mostly) new main cast of characters: hazel (protagonist), dev (deuteroganist), and their fairies. cosmo and wanda came out of their 10,000 year retirement to godparent hazel, and dev later on acquired a now-adult peri as his godparent
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peri (originally named poof), for the entirety of the original airing, was only shown as a perfectly marketable sphere baby. so when he showed up as an actual adult with design elements taken from both his parents blended in a unique, balanced way, with a personality reminiscent of pilot cosmo (suave gentleman)... something changed inside me
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and now here i am
as for the ship, i think you've mistaken dale with timmy
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it's the brown hair and blue eyes. don't worry, if i didn't know the lore prior, i could believe this was the same character too!
timmy is peri's brother, and they've been raised as such since peri was born. they were separated after timmy lost his godfamily (and his memories) sometime after growing up and becoming independent. godparents are only ever temporary, afterall. these siblings are made especially tragic by the fact that timmy is the reason peri was born— fairies were banned to have children, until timmy wished for cosmo and wanda to have one because he wanted to see them happy
meanwhile, dale is dev's father, completely unrelated to timmy. He's an antagonist, a terrible father, and the reason for dev's misery. he first appeared as a one-off character in the original show as a poor child laborer who got trafficked into a sweatshop working for a lemonade factory (i cannot make this up). in the current show, he's an irredeemable rich jerk for who i hold absolutely zero respect for. but, from a character perspective, he's fun to watch, and i love it when he shows up to ruin my mood
the shipping comes from the fact that peri and dev gets separated by the end of the first season, so lots of people headcanon that peri came back for dev by disguising himself as his human babysitter, which he'd of course have to be hired for...
those circumstances make for very interesting potential conflicts and dynamics, so it's not hard to see why some might take to it
(lots of people have shouted at me and made it abundantly clear that i may have accidentally fanned the flames for that one, whoops
it's hilarious, because i don't actually care much for the peridale ship at all. i might draw more, but it's far from what i like about the franchise)
a new wish was well received because it took many issues people had with the original and improved upon it. they gave cosmo and wanda a healthier dynamic, for one (it essentially used to be full of "i hate my wife" and "my husband is a moron" jokes, which didn't work well in the long run). the people working on it has also shown clear passion for the project, which i don't see much with show revivals these days. the jokes land and the emotional moments have their weight, and above all, it does it's job at being entertaining
for a show i didn't think much about as a child, a new wish has done well to revive my passion for absolutely overanalyzing and reading up upon every little thing within a franchise. it's kind of rare that i rant and rave about a show this often. the only other contender that reaches this level of insanity being... well, niche enough that i dont get the chance to talk about it online, unfortunately
but yeah, that's the gist of it! i hope i was able to satiate your curiosity
:)
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writingquestionsanswered · 10 months ago
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Story Structure Database
Anonymous asked: Would you happen to know of any websites that break down a piece of media piece by piece and explain the story/plot, going into detail about narrative elements, plot details, character motivation, etc.? I know that a big part of storytelling is cohesion and 'don't add things that don't further the story', so I wondered if some place existed that dove into how certain pieces of media do that. The closest thing I can think of is either tvtropes 'recap' pages or sparknotes (which I believe is just for novels). I feel like I'd probably have heard of it if so, but it would be a very useful tool if it did exist, so I figured it wouldn't hurt to ask. If not, I guess I have some word docs to make!
The Helping Writers Become Authors Story Structure Database is the only thing that comes to mind. I'm pretty sure it's specifically movies and books, though, and no other kind of media. The book Save the Cat Writes a Novel! does some similar break down of story, as do many other books on story structure. The Project Published web site has a similar looking database. If you're curious about the structure of a specific type of media like video games or graphic novels, a search on "video game story structure" or "graphic novel story structure" might give you some paths to investigate.
I hope that helps!
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buffshipper8490 · 5 months ago
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Summary
A Novelization of Dragon Ball Z that incorporates elements of the Manga; the Ocean Dub, FUNimation Dub, and Kai Dub of the Anime; and the Dragon Ball Z Abridged series. Five years after the events of Dragon Ball, Son Goku and the Z-Fighters must face the threat of the Saiyans, a race of extraterrestrial warriors who conquer and sell other planets...
Chapter 1: Prologue: Dragon Ball The events of the preceeding series Dragon Ball are recapped...
Chapter 2: The Mysterious Warrior From Space Five years after the events of Dragon Ball, a mysterious alien arrives on Earth in search of a being he calls "Kakarot"...
Chapter 3: Kakarot: Tails of Future Not-Quite Past Son Goku introduces his five-year old son Gohan to his friends Bulma, Krillin, and Muten Roshi at the Turtle Hermit’s island home, Kame House. However, they are visited by a malevolent alien who claims to be Goku’s brother, a Saiyan warrior named Raditz!
Likes ❀ and Reblogs 🔁 are much appreciated!
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bi-hop · 5 months ago
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my thoughts on rgu ep 3
we're baaaack! my previous posts are all now under my rgu liveblog tag
lord, here we go with the extended recaps even though it's only episode 3-
it's interesting how memory is being played with here with Utena. such a formative moment is reduced to a strange fairy tale, a piece of gossip with faceless characters. the only proof of it is vague recollections paired with a single physical piece of evidence: the ring. but said ring is also associated with other elements of the world that she is still not fully privy to... just hm
the running gag of Utena being like "you need a friend" and Chu Chu being like "?" and Anthy being like "?" amuses me but also doesn't... can't put my finger on why though so I'm just gonna note it down and circle back to it
the Utena-sama stuff is funny. like, oh, okay, it's fine when girls are admiring you from a distance because you can write it off as a joke, but a girl insisting she's engaged to you and referring to you reverently is when you're finally like "actually I desire men, I totally want to date a boy, the masculinity has nothing to do with being gay, I want a NORMAL BOY" OADJODSJODS OKAY SURE UTENA
Girl, you claim to want to date a guy and then a guy flirts with you and you're immediately like "let's keep it platonic, dude". alright-
^ NOT AT ALL IMPLYING ATTRACTION TO DUDES MEANS YOU'RE RECEPTIVE TO ALL ADVANCES. just kinda funny immediately following a scene where she's like "erm actually I'm totally straight! I am a heterosexual!!!"
"is the prince bi too. did he kiss all of the duelists orrrr..." - riveting commentary from the girlfriend. I have no stance on this, I just think he seems like a creep
communication? in MY anime? it's far less likely than you'd think. (Touga is annoying but what else is new)
the council finally clueing in to the fact that Utena is not in fact in contact with End of the World (whoever THAT is). Saionji is also hiding or something? good fucking riddance
Anyway, I think the use of a prince as the model Utena bases her appearance on and also simultaneously the vague object of her desire is compelling in a compulsory heterosexuality narrative because it's a perfect analogue to how some lesbians I know would simply invent an idealized guy to project feelings onto due to the insistence of heterosexuality as a regime that a girl MUST desire a man. the easiest man to desire is the one you only vaguely remember from your childhood and have no real chance of meeting-
can everyone just leave Anthy alone????
Nanami looks nice, but I've watched too many shows with blonde mean girls to trust that she really has Anthy's best interests at heart...
circling back to the girls and how they treat Anthy (which includes Wakaba of course because Wakaba is meant to be a window into what the other girls are thinking IMO), there's this continual theme of everyone viewing Anthy as like... this seductress almost who is ruining the lives of boys like Saionji over nothing. She's 'shameless', she's a 'creep', whole time she's being abused and treated as an object. the relatable brown woman of color experience, I fear
Touga: I don't care about Utena. I care about a feminized fantasy of her I have in my head, even though my attraction to her started with how she regularly dresses. This is because I can fix her aesthetic-
Anthy and her social anxiety... man... just let her sit in the dorm and play cards with Chu Chu
and sure enough, Nanami sabotages her out of misdirected jealousy. girl, you need to be freed of the idea that girls are competition for your brother's affection. also, you need to kill your brother. you will do this for me and become a feminist-
I'm not surprised that the retaliation against Anthy is called a prank that maaaybe went too far. I'm especially not surprised this commentary is directed towards a moment of sexual violence. ty to Utena for intervening
gay people be dancing on loop... that is all
fun episode! much to chew on! on to the next
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enlightenedrobot · 8 months ago
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So here’s a project I’ve not advertised at all. No Requests: Live! From the Tavern is an Adult focused Edutainment series focused on discussing Art, Music, and Media. Each episode is broken up into segments that work together in a playlist including various other videos on Youtube. This means Music Videos, short films, and other video essays, curated together with extra commentary from the host of the show, Tavern Barz.
That’s a weird and unnecessarily complicated format, why are you doing this?
It’s really easy in this day and age to use Youtube videos as a replacement for other content. I mean, why watch a two hour movie when you can watch a 20 minute recap? 
This is a bad habit. Critique is important aspect to a good media diet, but a diet consisting solely of critique misses the point completely. In order to talk about media, we must also experience it. 
This format means we don’t directly compete with the art featured. Rather, Tavern Barz acts as a museum curator, and the other media in the playlists serve as the actual art itself. The original videos will get their view, and
 as a nice little bonus, I get to avoid the copyright bots.
Why are you using a cartoon?
I mean, I’m an animator. I don’t know what else to tell you. Why does the Chocolate guy use chocolate when clay will last longer?
But also, I don’t really have any desire to host the show as myself. There’s a hundred and ten other Youtubers who will get on camera to talk about stuff, and like, I don’t have the room for that. 
Besides, Tavern is a character distinct from me. As a writer, I have full control over the narrative I want to tell, and placing myself in the center of that just feels weird. Tavern’s allowed to act and be weird and hypocritical. Tavern is allowed to grow as a character in ways you can’t really depict through the lens of literal documentary filmmaking. 
So that Cyclops character isn’t just your rantsona vtuber avatar?
I mean, in a very literal sense, Tavern is a Vtuber. They are a virtual character serving as the host for a real show on Youtube.
But Tavern’s also an OC with lore and a planned Story Arc. The pilot is admittedly pretty bare bones with all this, but I intent to incorporate more story elements as the series goes on.
Alright, so what’s the lore then?
Tavern Barz is the Cycloptic owner of the Tavern Barz Tavern, a fifth dimensional divebar thar exists all across Time and Space. After several eternities of service, Tavern thinks they know it all.
This is not true.
Is this project family friendly?
Not really. The main character is a bartender, so there's a lot of alcohol focus. Plus, a lot of the featured videos will also contain plenty of adult themes.
The pilot is pretty mild. There's some swearing, but nothing too serious. But the non original videos might have adult themes. I have some later episodes planned, including one focused on The Male Gaze, and in those cases, I can't in good conscience recommend these videos to minors.
All in all, I like to call the tone of the project comfortably adult. I'm not going out of my way to be edgy, but I'm also not censoring myself. If this were an actual TV series, it's probably be TV-14. Edgier than the Simpsons, not as edgy as Rick and Morty, so about the level of Futurama.
When will this project release?
April, 2024. As of the time of this writing, the first episode is basically finished except for the credits, but I also need sometime to compile my sources, write descriptions, and make some thumbnails, as well as advertise the project.
Follow Me on this Account if you wanna keep up with the project. You can also see my other links at https://norequestslive.carrd.co/
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canmom · 2 months ago
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tsv season 3 ep 1-2 (30, 31)
we finally met VAL, seemingly a fan favourite character going by stuff that floats across my dash. so she's just straight up Rumor from the Umbrella Academy huh? ok, she tends to be a bit more flowery in her declarations of what is retroactively true, but it's basically the same mechanic.
i'm curious to see what other dimensions they add to VAL, because right now she seems like she could just upend any part of reality on a whim, and it's not entirely clear what's motivating her - right off the bat we are told we cannot trust anything she says. and this is the first character we have who is basically 'human with a power', which isn't my preferred territory. that said, the slimy politicians here are very well portrayed - it all feels a bit V for Vendetta-era Alan Moore with how direct it is, but honestly in this setting that kind of tracks!
I am really enjoying Shrue. their hypocrisies are very interesting. I appreciate that they've been given ge scruples, but also where they don't have scruples. they're happy to drop the withermark ('crab nuke' as they called it in the recap episode) on their enemies over the border, and probably sees themselves as doing good by legitimising the Parish on that basis. they participates in a hilariously dystopian system and still rationalises that they're a reformer.
there's really something about listening to a story about two nearly identical neighbouring countries barreling into a pointless, futile, merciless war, for no particular benefit of anyone but a ruthless political class, right as a full scale Iran-Israel war seems on the verge of kicking off (my Labour party prime minister, of course, eagerly rattling sabers behind Netanyahu). but when is that ever not timely, eh?
on the carpenter+faulkner side of things, I don't have a lot of comments to add just yet. it's always good to see them in action. the faulkner-carpenter-catabasians dynamic is tasty. this is a story with so many schemes, and yet it nearly always manages to make every character sympathetic and comprehensible within their context. (this is why I'm hopeful there will be more to VAL than how terrifying she is as a reality-altering killer.)
I listened to the Q&A in between seasons as well, and I'm honestly very impressed by hearing Jon Ware talking about his writing process. the man really has a knack for steering towards interesting conflict, and it's very evident in how he discusses the pitfalls he avoided, or the disdain in his voice when he speaks of how they could end up writing uninspired concepts ('it's a fire god and it makes you a fire monster') if they let the show run too long. or indeed his discussion of Faulkner's transness and how they wanted to approach that. like many creators of good shit, he seems quite self-effacing. it is pretty goddamn impressive that he taught himself the sound engineering that led to the elaborate sequences in the second season.
(I have no plans on adding 'audio drama' to my long list of unfinished ongoing projects, but I definitely appreciated hearing about some of the tool chains they use inside Audacity, since it's pretty closely related to doing the foley for animated films.)
excited to see where they're gonna take all this in this season, now things have escalated so much, and we have these new military elements in the story. though I am a little sad as well, in a way. it's a much bigger story now than it started out - our characters have become big shots, in classic fantasy style. such is storytelling, and the story had to develop, but I do miss a little the smaller-scale exploration of the world we had early on. that said, stories must evolve and become stale, and I am sure they're leading us to go out with a bang.
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buckets-and-trees · 1 year ago
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haunting thoughts on Silent Screams
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read it here: SILENT SCREAMS IN WILDEST DREAMS
Fandom: MCU Characters/Pairings: Bucky x Reader, side of Steve Word Count: 8k Content Warnings: dark dark DARK tale, smut, main character death, rough sex, fingering, oral (f receiving), unprotected p in v sex, creampie, talk of wounds, slight dub/con, elements of somnophilia
RECAP: A dark tale with an unhappy ending. Just when you’ve married the man of your dreams, only just closed the chapter of your honeymoon, happily ever after is wrenched away, and you’re met with a nightmare you never could have imagined.
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I published this in late November 2022, but I worked on it on and off between other projects for about six weeks from concept to research to writing. I wrote it for @darkficsyouneveraskedfor's Hallo-Cream Extravaganza, which was a cool challenge because there was a collection of numbered images you could choose from, and then when my image was confirmed, there was a prompt to go along with it.
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It was also my first time participating in a challenge since getting back into writing fanfic. When I thought I was getting the sun alone, I was thinking vampires, but when I got the phrase along with the image, it halted the vampire idea I thought I would go with, and since I was already going to re-evaluate, it got my mind going even more. At the time I was also redefining a lot of pieces in my life and I had signed up to go solo on this 5-day retreat to a cabin in the woods... I ended up talking about some of the research and concept ideas for this fic on the six-hour drive to and from that cabin with a girl I carpooled with (we talked about so many things as you do with a stranger you just met when you're both going to the same retreat and want to save on gas). But I'll put the rest under a cut so as not to spoil for those who haven't read it.
When I realized it wasn't going to be vampires, I really wanted to then get totally outside of the box of things we see all the time. I decided I wanted to look up Scandinavian folklore as I was also trying to throw off some of the USAmerican culture I'd just been sitting in my whole life and explore some of my ancestral heritage. I figured there had to be a ton of stuff I'd just never learned about or heard of before and of course there was. One of the ideas I have buried for another day is to do kind of a Grimm or Phillip Pullman thing and do an anthology retelling of some of Scandinavian folktales because they were fascinating, and there were elements I was familiar with alongside very new pieces. It was so cool to begin to uncover the stories there...
But I was looking for a story that would also fit my prompt and lend itself to Bucky x Reader application.
I found the GengÄngare. The lore is that they're a revenant/walker, and particularly in the Swedish tradition they're a corporeal form of a spirit that comes back after death. The spirit would have been murdered or killed and came back for mixes of revenge or unfinished business. That I could give Bucky - going on a mission, being killed, and having both revenge he could seek (against still living HYDRA folks who tormented and used him) and unfinished business in a promise that he makes to you, his reader newlywed bride, to come back to you.
And so the story begins with what I was hoping to be this blissful newlywed haze - the first morning after your honeymoon. Bucky is leaving for a mission - he'd said they were leaving later than he's actually going to leave because he didn't want you to get up hours before you needed to in order to send him off, but he does wake you up to share some kisses and say goodbye, it gets a little more heated, but there's no time for smut since he has to go, but he promises to pick up where you to left off when he returns, and there we have the tie he makes to come back to you.
I listen to music heavily throughout the day, but I wrote this fic with some very specific music through different sections. And for the opening, I was listening to This Love by Taylor Swift because its very romantically evocative for me, but some of the lyrics I knew could also be ripped into the horrific elements of this story, and so I truly loved it for that even more! - this love is good/this love is bad/this love is alive back from the dead
Then there are some other deep musical cues that when I was writing the rest of the fic, I was literally listening to these songs on repeat - a track from Black Panther: Wakanda Forever, two tracks from Netflix's The Empress series, etc - and so I actually embedded the Spotify players for them at particular parts for the particular songs. That's the only fic where I've so heavily "scored" it.
I put into the narrative that they didn't recover a body from Bucky for what I never specifically defined but figure was an explosion or an accident of some sort where not finding a body would be believable - but it's the GengÄngare Bucky escaping. His undead soul seeks some revenge first, then he's pulled back to your door, but I wanted/tried to imply that he moves by these motivations and doesn't really remember much until he encounters something. So he shows up back on your doorstep, and it's as he interacts with you that he remembers more and more pieces of himself that are added back into the primal gengÄngare motivations.
The sex after he returns is frequently more rough and desperate, but since you're just as desperate for him, you don't question that it's the fact that his nature has changed - no longer human, but a creature that needs to leech the energy of another living thing to survive. He doesn't realize it at first either. But the first night he returns, his body is very cold, and he gets warmer the longer he's with you.
His bruises haven't healed, and you notice that, but he brushes it off. There's an inadvertent pinching on your back that's the beginning of the marks he can't help consuming you. He's truly insatiable, but since you were so consumed with grief and so deeply and desperately in love, you don't question it. When you finally do bring up having Bruce examine him or bringing Steve into things, he doesn't want that and presents good reasons - not wanting to be a body poked and prodded, and not wanting to worry Steve until he has more of his memory cleared up.
There's only a little bit of Alpine in this fic, but Alpine can tell that something is wrong with Bucky and so she is not around when he is at all after he comes back. The sex is exhausting, but it's because it's with this creature form of Bucky taking more and more of your life.
And then the spill of the story/the reveal. And it's all discovered when you're basically doomed by your love. And he literally makes love and fucks you to death, and is still so in love with you while doing it. Very sad. And his goodbye is the same goodbye he said to you in the first scenes of the story.
This was the darkest thing I'd written up to this point, and I really just wanted it to feel gothic and doomed, but twisted up in this all-consuming love. As I knew where the story was headed, I sort of just took deep breaths and steadied myself to dive into letting it have its dark ending. And I loved taking it there even though it was kind of scary for my first time. It was very haunting to write and I really tried to convey that feeling and have it bleed through.
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read more from the Dark Forest Fest
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iknowshocker · 6 months ago
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you’re querying a bonkai inspired book? AHHH i hope it finds an agent and gets published because ive been looking for their dynamic in trad pubbed work + other media. hmm basic question but what was it about the ship that made you want to write original work inspired by it?
hii!! yes, it's called The Forgotten Legacy (or maybe The Unwanted Heir, that's TBD lol). I'm pitching it as a Witch-coded Bridgerton inspired 8 book series (Witcherton, if you will), and I'm so unbelievably obsessed. I've had such a fun time injecting it with true to life witch lore and specifics on covens/pantheons/and practices across the globe.
Each book will focus on one of the Attwood siblings - starting with a childhood friends to rivals to lovers new adult story.
I run a yt channel where I recap fantasy media and the stars aligned for me creatively this time when I reached tvd s6. I had just finished a project and was ready for something new, and Kai is like the closest thing I have to a muse. He sneaks his way into all the MMC's I write, but this time I just went all in.
I've always been drawn to the secrets of the gemini coven/the flashbacks from their childhood we don't get to see. So I decided to build my own magical family/world where I could figure all of those things out, add to them, and do what I wanted with the all the intersecting arcs.
The biggest thing I changed is that only the dad is cruel, so my MMC grows up with a mom/siblings/and specifically a twin that truly love him. The family is still majorly screwed up, don't get me wrong, but they have this drive to take care of each other that makes my heart ache. I liiiiive for sibling angst, so figuring out the individual dynamics between the siblings has been ridiculously fun. Close sibling friendships might be my true weakness ?? so it was really important to me to develop that relationship between my MMC/his twin sister and explore what it looks like for them to go into my version of the merge loving each other the entire time.
imo if you boil Kai down to one core emotion its Desperate with an underscore of Rage, and my MMC is Desperate with an underscore of Sorrow. He's living with the knowledge that he could single handedly destroy his entire family, or save everyone with his death at his sister's hands. He gives up basically everything to be a good big brother and protect them, sacrificing his own happiness in the process. (don't worry tho he still has the inherent darkness, sarcasm/the wit we all know and love - he's an emotional mess and i adore him!!)
As for why I find Bonkai inspiring, again I think it's all the possibilities of the ship itself. I was so excited for Bonnie to have someone who was 100% obsessed with her, and I think if given the chance she would have been that person for Kai, too. He's never had someone love him/protect him, and if they'd been a couple I think Bonnie 100% would have stood between him and the rest of the geminis.
I wanted to finally see a badass (mostly healthy) witch couple, and bonkai would have just ?? decimated everyone else on the board. So with my writing I explored the dynamics of them being willing to do anything to keep each other safe/plus the complexities of their individual power/what it would be like if they could work together.
I focused a lot on the opposing personalities/undeniable understanding that bonkai has. So they still fight but there's that element of ...uh, do you guys need a room or ?? They remind me of magnets - you can never tell if they're going to make out or try to kill each other or both. I added the elements of a childhood friendship between my FMC and the twins, so there's some fun friendship dynamics there, too.
thank you so much for asking, anon! I hope I answered this okay, lol. I have so many thoughts bouncing around about the series as a whole it's hard to condense them.
xx
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pastelcheckereddreams · 11 months ago
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Four Seasons Manor (曛正汱ćș„): Set Layout, Part Two!
I found it. I finally found the second set. I'm so ridiculously proud of myself 😂 All details will be revealed and broken down shortly, here and in a third part, but first let me recap my Siji Manor drafting progress so far:
If you're stumbling over this post in the wild - hi! I draw architectural drafts of cdrama sets, as accurately to the show as I can. A huge amount of research goes into creating my art, and so far no set location has been as elusive as this one. All of my set design projects start with a lot of research and resource gathering, to ensure that I am drafting the sets as accurately as possible. One element of each of my finished pieces is, as you may know, a birdseye view of the set. I include this to show the spatial relationship of the architectural elements I draft, and to give the fictional location cohesion and comprehensibility as a "lived space," further enriching - I hope - your experience of my art and of the show itself.
This process, however, becomes incredibly complicated to achieve when 1) the set I am trying to draft is split across different film locations, especially if 2) I can't find one of the sets.
At the time of my last post, linked here, I had located the set used for the front courtyard of Siji Manor in Hengdian World Studio's Spring and Autumn Tang Park, (what I have begun to call the "exterior set"), and had ruled out the wider set as locations for the main "interior" set - the inner courtyards of Siji Manor where the majority of the scenes in episodes 24-29 take place.
Well friends, just over a year later, I have confirmed that my suspicions in my very first Siji Manor draft post were, in fact, true. The second shooting location for Siji Manor was inside one of Hengdian's film studios. It was filmed in the "Mansion Scene" set, in Huaxia Shed #2:
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My journey to finding this set lead me through two other dramas, and to the discovery that this set was also used for part of the filming of WOH episode 5, in Sanbai Manor. By cross-checking all of these scenes, I've been finally able to identify all relevant buildings and map the main set for Siji:
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(First part of an insane, dizzying breakdown under the cut. It's long. It's confusing. Godspeed.)
Part One | Part Two | Part Three
project list | kofi | prints
I will begin by saying that, although I am confident of this layout as you see it above being Siji Manor, I am not certain that this is the full Mansion Scene in Huaxia Shed #2. This is because my only source for the photos above comes from this article, which also includes three photos I've been unable to place in relation to the above map, despite clearly being from the same area. Moreover, because of the lack of wide camera angles or even full use of this above set in WOH itself, my scale/placement of buildings in relation to each other is still a little off. I've also given myself some artistic license with minor parts of the landscaping. That being said, let me break down this set layout for you, and reveal Siji Manor to you all:
WKX and ZZS's rooms
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Buildings 1 and 3 are used as WKX and ZZS's rooms respectively. My confirmation of this fact - and many more to come - comes from the drama Mysterious Lotus Casebook (MLC), in which we see a clearer view of the courtyard between the rooms itself, where the kitchen in WOH resides (labelled 2):
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Firstly, how do I know that the kitchen where Chengling has his chicken showdown is outside WKX's room? Because we can see it outside in this screenshot:
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And how do we know that this room, WKX's room, is the one on the left side of the screen in the Mysterious Lotus Casebook screenshot? Because that room, belonging to Yun Biqiu, matches the layout of WKX's room:
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(Note that WKX's room is used as the Princess's room in episode 1 of WOH, and despite significantly different set dressing/modification, her room - WKX's room - bears the same structural layout as Biqiu's. But you probably just have to trust me on that latter point because they like to move walls and floors in the film studios.)
To verify building 3 as ZZS's room (which is likewise used as Li Xiangyi's from MLC), and to show that you can walk straight through this room from the kitchen (2) courtyard into the formal courtyard (5), I'm going to have to let these door panels do the heavy lifting for me:
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Did you follow that? Don't worry, I've mapped the route on a copy of the main birdseye view below. Hang in there!
Formal Courtyard
The snowy screenshot above brings us to what could be considered the "formal" courtyard of this mansion - the QHZ snow scene! It is the fact that this scene occurs with ZZS's room to the right (note those door panels) that makes me headcanon ZZS took up residence in QHZ's room on his return to Siji (and that WKX took Qin-furen's....).
There isn't much to say about this courtyard itself, but enjoy these screenshots from MLC:
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Now, did you remember those other door panels? In MLC, Li Xiangyi walks from this courtyard around the side of his old room (again - note the door panels) past a small, private seating area for his/ZZS/QHZ's room - labelled as area 4.
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This brings him, and us, along the walkway dividing the kitchen courtyard, and the main courtyard of this set. If you're struggling to follow along (as even I am at this pointđŸ˜”â€đŸ’«), this is the route I have taken you on so far:
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I'm about to divert you into Sanbai Manor, WOH episode 5, for a look at area 7, and then we will dive into the main area of this Siji Manor set in part three.
So, surprise! This set is also briefly used for Chengling's room in Sanbai Manor. I thought I was crazy for this, but damn it, I was right. Here's a view of his "room" which is actually the side of the main hall (6):
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It's at this point that I concede it might have just been easier to start this breakdown with the main courtyard and main hall. Whoops.
Anyway, I hope this first part has been an interesting, if chaotic, read. Let me know your thoughts so far! Have you been able to follow along okay? Do I need to clarify anything? What do you think about the revelation of all these sets colliding? (Particularly if part one and the first set is fresh in your mind.)
As always, if you'd like to support my research madness and help fuel my many artistic endeavors, please consider donating to my kofi or checking out my print shop:
project list | kofi | prints
Now, click through to part three below, where I will take you through the main area of Siji Manor. See you there!
Part One | Part Two | Part Three
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mahounomanga · 10 months ago
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Kurumi-tic Miracle
In the early days of the genre, it was relatively common for magical girls to have more open-ended power sets. Rather than having one or a few set applications, their magic could do just about anything. Since the turn of the millennium, most magical girls have powers designed for a specific task, such as fighting evil, but today I want to take a look at a character from the early 2000s whose powers can do anything she puts her mind to.
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Kurumi-tic Miracle is a 2003 manga by Chitose Yagami. It stars a run-of-the-mill schoolgirl named Kurumi Nanami, who lives with her grandfather in the oddities shop he owns, together with her pet hamster, Momo. One day, while helping clean the shop, Kurumi discovers a mysterious magic stone that affixes itself to her wrist in the form of a bracelet. With this magic bracelet, any wish she makes will instantaneously come true. Initially she uses this power to pursue her crush, Naoki, but as the two gets closer, it becomes clear the magic stone has a bit of a history, and the potential to cause problems.
Kurumi-tic Miracle was serialized in Ciao magazine from the February 2003 issue to the April 2003 issue: a three chapter run. These chapters were compiled into a single tankobon volume on June 21, 2003 by Shogakukan under their Flower Comics imprint, along with a couple of Yagami's older one-shots. A digital re-release, also by Shogakukan, was made available on July 10, 2015. Official translations were released in Indonesian and Chinese, but not English. However, a fan translation by the group Da Gurlz Translationz is available for all five chapters, including both one-shots, and can be found on various unofficial manga sites.
The series was created by Chitose Yagami, a shoujo manga author who debuted in 2001 with Magical Project, a one-shot which was later included in volume 1 of Manga Mitaina Koi Shitai! a.k.a. Fall in Love Like a Comic, one of her more popular works which was even officially printed in English by Viz under their Shojo Beat imprint. Much of Yagami's work contains elements of romantic comedy, middle/high school slice of life, magic and the paranormal, and working in the entertainment industry, be it modeling, music, or manga. She is still active to this day, both professionally and on social media. Her most recent manga, a BL series titled Shoujo Manga no Hero ni naritai no ni Heroine Atsukaisareru Ore., began serialization in 2021 and is still ongoing. None of her works would get career-definingly popular, but Kurumi-tic Miracle was successful enough to land her her first autograph session, so that's cool. It seems she didn't do much adapting of existing work, save for contributing to a shoujo Inazuma Eleven anthology in 2011. That same year, her manga Oresama Kingdom (Kings of My Love) got picked up for a direct to video anime adaptation, running for 14 episodes of 11 minutes apiece until 2013. This was the only manga of hers to get an anime adaptation, and it got a Nintendo DS game too, also in 2011. This was the second video game based on a Chitose Yagami manga, the first being Kiss x Kiss for the GBA in 2004.
Speaking of video games, this came up a lot in my research so I just want to point out that this series is unrelated to the 1997 Playstation game Kurumi Miracle, in which a young witch whose name is also Kurumi goes to an island to hone her magic by helping the local townsfolk.
Because Kurumi-tic Miracle is so short, it's difficult to recap the plot without giving spoilers, so if you'd like to go into the series blind, I advise you to do so before reading the rest of this post.
The manga starts off as a pretty straight forward slice-of-life romcom with magical hijinks, but the more we learn about the love interest Naoki, the clearer it becomes that something is amiss. He has a rather distinctive ring, and he seems very interested in Kurumi's bracelet. It turns out there is another magic stone, and the person who controls it wants them both to himself. The plot reveal is that this person is not Naoki, but his little brother, Satoru, who found the other stone by chance and became corrupted by its' power. He has bequeathed unto Naoki a fraction of that power for the purposes of collecting the other stone.
The magic systems in Kurumi-tic Miracle are really interesting to me. Because the scope of what they can do is so broad, the characters are limited only by their imagination, which gives us a stark contrast in how Kurumi and Satoru use their powers, despite those powers deriving from the same source. Kurumi's magic tends to be cuter, more harmless, and at times downright childish. Satoru's magic is scarier, emblematic of his ruthless attitude, and representative of a genuinely serious threat.
To pad out the tankobon release, two of Chitose Yagami's one-shots were included. The first, 2003's Dokitto Boys X Love (just Boys X Love in the fanslation), is sort of a comedy-of-errors in which a teenage girl accidentally switches bodies with her favorite male idol, and the two have to stick together as she learns his routine. It's not especially groundbreaking, but it's cute. The second is titled Otokomae!? Jajauma Musume, which I thiiink roughly translates to Boyish Selfish Girl. The fanslation uses the title I Love Tomboy. It was originally published in 2001 and according to Weblio was Yagami's second ever manga after Magical Project. It's a romantic comedy in which a tomboy attempts to become more feminine to win over her bully... which sucks. It sucks so bad. This one-shot is infuriatingly gender essentialist and sexist. A lot of effort goes into categorizing what separates girls from boys, all of it very stereotypical, and even though the resolution is that the protagonist is more comfortable being herself, the message is lost in all the steps it takes to get there. She does have some personal struggles with wondering if she's really a boy after all, and there's a plot twist that the elder sister figures who helped her throughout were actually crossdressers the whole time, so I'm sure you could read some queer subtext into this if you wanted to, but that is VERY clearly not what was intended. I hate it.
Taken on its' own, Kurumi-tic Miracle strikes me as a diamond in the rough. Most of the flaws I can point to in the main story could easily be alleviated if it were given more room to breathe. Three chapters just wasn't enough for me to get fully invested in these characters or their world. Despite this, the core concept shines through. This manga had some genuinely intriguing ideas about its' magic systems and how they can be applied for creative problem solving at a time when that modality of magic was becoming increasingly rare, despite the magical girl genre as a whole reaching market saturation at around this time. It's short and cute, even if it's not particularly substantial. It's very of a type, but if this is a type you tend to enjoy, I highly recommend checking it out.
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heavyelectricity · 8 months ago
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Gladiators 2024: The Review
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Gladiators 2024 is in the books, and we have our first champions in 15 years! The new series started with high ratings and has continued to deliver throughout its 11 episode run, capturing the imagination of the general public so strongly that a second series has already been commissioned by the BBC.
Now that it's all over, I think it's fair to say that the show has been a creative triumph as well as a ratings hit, running much closer to the glory days of the 1990s ITV run than the disappointing 2008-09 Sky One revival. While it's fresh in the mind, it's a good time to take a look at what the show did right, as well as identifying any weaknesses that can be improved next time around.
The Good
First off, I think the overall look of the show is fantastic. One of the biggest weaknesses of the Sky show was the small studio setting, and thankfully Sheffield Arena gives the feeling of a big time event that Birmingham's National Indoor Arena did back in the day. The set retains plenty of elements of the 90s presentation, like the padded silver platform edges and the big imposing backdrop of The Wall, but with great modern touches like additional projection. I never hated the water element of the Sky show but I don't miss it, and the added pyrotechnics are a nice touch. I can't think of anything I'd change, except for maybe a move to a bigger arena – more on why later.
The presenter duo of Bradley and Barney Walsh have been somewhat divisive among fans, and there are definitely criticisms to be made. Having said that, it's clear that they're excited to be involved and I think that they're both totally fine on interviews, with Bradley's natural charisma and rapport coming through well. Guy Mowbray has been good value on commentary too.
The on-screen graphics all look very nice, and the introductory video packages and recaps of previous shows are a nice way to get to know the contenders. Likewise, the Gladiator intros are useful in familiarising the audience with the new cast, although it's very clear that they've been reused from episode to episode. I also really liked the touch of having all of the Gladiators welcoming the contenders into the final.
The selection of events was pretty much dead on – all of the returning games were top tier choices from the classic series, though they weren't all handled correctly. I think all three new events are worthwhile additions to the roster, with The Edge being the highlight and really the signature game for the modern show. I wasn't sure about it at first because the initial contenders were quite tentative, but once they started to sprint across, I was hooked. The scoring was initially too generous, but the revision to the rules in the semi-finals was perfect.
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The Ring is very simple, but I can understand the need for that from a TV production perspective – you do need some low-setup, low-tech events to balance out the more elaborate events. Thankfully it is also very hard-hitting, so it's quite entertaining to watch. As for Collision, some people prefer Hit & Run but I actually prefer the new event, thanks to the greater visual involvement of the Gladiators. The need to carry the ball to score also adds an extra wrinkle to the whole thing.
I think the Gladiators this year mostly did a fantastic job in terms of both gameplay and establishing themselves as personalities. For me, there are a few standouts. Nitro is an absolute all-star – he's very charismatic and he seems to be an incredible all-rounder on the events. Legend's heel schtick is highly entertaining, with “There's no I in team, but there are five I's in individual brilliance” being my favourite line of the entire series. I've become a big fan of Fury – she's relentless whether she's on The Ring, The Edge or Powerball, and has a strong sense of fair play. Dynamite's performances stand out as being particularly impressive given that she's not the biggest of the group.
The standard of the contenders was also very high this year. I couldn't pick between Marie-Louise and Bronte for the women's final, and while I did predict the winner of the men's final, it was closer than I was expecting. There were some absolutely cracking close Eliminators along the way, and very few major mismatches. In most cases, even the lowest-scoring contenders managed to pick up points in the majority of their events.
The Bad
I really hate to say this as I'm a huge fan of Bradley Walsh's work on The Chase, but as good as he and Barney are on interviews, their scripted links have been arguably the weakest aspect of the show. Event introductions have frequently made me cringe, with some lame jokes and banter that comes off as forced. They're so much better when they're just allowed to operate naturally, and I hope that if they return, they'll be given room to play things a bit more off-the-cuff.
One aspect of the presentation that winds me up is an occasional lack of information. The clock is displayed on screen for the full duration of every event except The Ring, during which the timer is only shown for the final ten seconds of the game. Why? That's admittedly a small peeve, but I have a far bigger one – the Eliminator times of runners-up determine progression to the quarter-final and semi-final rounds, but we're never shown them. Since this information is so important, it's really frustrating that we never get to see those times, either via a clock running during the event or a leaderboard at the end of the show.
Of course, that only matters because the structure of the competition was a bit unusual – a factor of the 11-week format. I've got to be honest, as good as the action was, I'm not entirely sold on a tournament format that lets you theoretically lose two episodes in a row and still end up in the semi-finals. Also, the criteria for choosing replacement contenders in the case of injury was not especially transparent – lots of people were confused by the addition of Wesley as a brand new contender in the Quarter-Finals, and it's not entirely clear why Matt was brought back from the heats to replace Chung. Hopefully, next time will have more episodes and a simpler single-elimination tournament structure.
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Before the series, I never thought that my criticisms of the events would be about the classics. However, Hang Tough was only featured on three episodes – a crazy low number for one of the most iconic events from the original show. I understand it's because The Edge and Hang Tough can't be set up during the same taping, and I get the need to establish the new event, but let's have a better balance the next time. As for Gauntlet, every single woman scored maximum points and most of the men did too – it's just too easy in its current form. I feel like there's no good reason no to revert to the 1994 rules, with five Gladiators, a 30-second time limit and time-based scoring.
I don't think any of the Gladiators were bad value, and I actually believe that people have been rather unfair to Viper in particular – he's been widely criticised for his performance in events, but in reality his performance has been similar to Wolf's contributions in the original run. The problem is that his villain character isn't quite connecting, and I hope he's allowed to show more personality than “silent and grumpy” if he returns. It's also sad to see that Athena has been given very few one-on-one events and very little interview time, so I hope she gets more focus if she comes back.
Further thoughts
Ulrika Jonsson has complained about the loss of the cheerleaders from the ITV show. I don't particularly miss them, but I suppose it wouldn't hurt to have them? Also, I'm a huge fan of the event music from the ITV version of the show, and not having such prominent tunes did bug me at first. However, over the course of the series I did become used to it and it's not something I'd look to change now.
Jet has mentioned that she and other past Gladiators would have liked to have been involved in the show, providing colour commentary or some sort of insight. This may be controversial, but I actually think that not including them was the right choice for the first series. The problem with bringing the old favourites back from the start is that you immediately run the risk of overshadowing the new cast, as well as pigeonholing the show as nothing more than a nostalgic product – something I think the show has very successfully avoided, as it's hugely popular with both kids and adults.
Having said that, I do think that bringing them in for a second series would be a good move now that the new cast is established. If the production team can bring back additional classic events, the veterans can speak with authority about what it's like to play them, and young fans can get a glimpse of the people their parents keep mentioning. What's more, if someone like Jet were to come back, it would be nice to have a woman as part of the presenting team, as was the case in the ITV and Sky versions of the show.
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I have no doubts over the professionalism of everybody involved in the health and safety aspects of the show, and it was good to see stoppages and such when needed. However, I was quite surprised by the number of equipment malfunctions – lost shoes on The Wall, helmets coming off, all that stuff. There were also plenty of injuries – Comet, Sabre, Finley, Dev, Chung, even Finlay forfeited an event due to being banged up. It's obviously a high-impact show, but hopefully the next series won't be quite like this.
Although the arena used was good for the show, I feel like it may benefit from a move to a bigger venue for the next series. Public interest is sufficiently high I don't think you'd have trouble filling out the seats, and it would give the benefit of increasing the space available for the events - especially if a third event requiring ceiling space is added, since The Edge and Hang Tough should both be prominent.
Wishlist for next series
Three new events, two returning/revised and one new (return preferences: Skytrak, Atlaspheres and Danger Zone)
Gauntlet rules revised
Two to four additional Gladiators
Better utilisation of Viper and Athena
More episodes with a simplified tournament format
More transparency about the competitive aspects of the show
Presenters given either less scripting or better scripting
Fewer injuries!
Final thoughts
As a huge fan of Gladiators since the very first series, I was really apprehensive about the show returning. Would it live up to my expectations? The Sky show never managed to match the ITV run for me, even though I had the good fortune to attend a taping for the second series. Would it hit with the public? I've watched enough worthwhile retro revivals fall flat to know that it was by no means guaranteed.
The new series has exceeded my expectations - I genuinely didn't think it'd be pulled off this well, and I'm so happy the show has been given the revival it deserves. Overall I think the entire team has done a fantastic job, and hopefully it's clear that the criticisms that I've made come don't come from a desire to knock their hard work, but are provided with the most constructive intent. The show was great this year, and I'm confident that a few tweaks will make it even better next time around.
Hope you enjoyed this review - let me know your thoughts, and I'll be back soon with some statistical analysis for the series.
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minecraftbookshelf · 1 year ago
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The LiveAndLetRain Master-Master Post
Because tumblr search function is notoriously unreliable, to the point im struggling to find my own things when i want them for reference so im making this, mostly for myself but if you want to use it go for it!
That being said, my tag for my original posts is #rain rambles
I tag all the Technoblade memorial art I reblog with #technoblade never dies (specifically the memorial-vibes art, so this is a bit subjective but just a heads up if this is something you want to avoid)
I am on AO3
This is my pinned post on my main which is an index of all my fandom specific sideblogs
MASTER POSTS:
The AU In Which All the Marriages Are Arranged/Marriage of State AU Empires SMP Season 1 AU featuring fantasy agricultural economics and linguistics and arranged marriages that cover the full romantic-platonic spectrum. This is my major project, currently. Everything relating to it an be found under the tag #marriage of state au and the master post has important posts, fics, art, and organizational tags linked on it.
Avatar: The Legend of Jimmy Group discussion and brainstorming post that has spawned at least one au, and some fic and art
FANFICTION:
Adventures in Grian-Napping (Life Series Urban Fantasy AU based off of Grian’s LimLife AFK Episode) COMPLETE - Tumblr || AO3
Limited Life Oneshots - Tumblr 1 2 3 || AO3
The Elements of an Inter-Dimensional Prison Break (Life Series & Evolution SMP AU taking place overlapping and at the end of Limited Life) WIP - Tumblr Part 1 Part 2 || AO3 || Summarized [Currently in stasis while i rework it and revamp it]
To Walk A Mile In Each Others Shoes (My take on the concept of Double Life soulbond pairs sharing physical traits and abilities over the bond) COMPLETE - Team Ranchers || Team Box || Dessert Duo || The Boat Boys || The Homewreckers || Bad Math || Tilly Death Do Us Part || AO3
Gone Fishing (Life Series Urban Fantasy AU ft. Gaslight, Gatekeep, Girlboss + Martyn. Oneshot) COMPLETE - Tumblr || AO3
Flip-Flopped Hermits (ficlets written for the hermit fanon swap prompt meme) STANDALONE COLLECTION, WIP - AO3 || Tumblr - Hypno & Stress Cub & xB and Pearl & Mumbo (bonus Grian) Gem & Impulse Etho & Bdubs
Marriage of State AU Series WIP - AO3 || Tumblr links in the AU masterpost
After the End (SOS SMP post-finale ficlet ft. fWhip and Joey. Two alternate endings, I recommend reading the second one first) COMPLETE - AO3 || Tumblr Ending 1 Ending 2
LIFE SERIES (and overlap) META & THINKY THOUGHTS:
Concerning Patterns Out of Context Snippet from Future Fanfiction Shortform 3rd Life Ren & Joel Compare/Contrast Repeating Patterns: Smajor, Ren, & Martyn 3rd & Last Life Ethoslab & LDshadowlady Final Death Scars || The Diagrams Thereof: TAG FOR THE UPDATED VERSIONS The original posts: Part 1 Part 2 Part 3 Part 4 Part 5 Martyn's Betrayal Watcher Lore Meets Hermitcraft Recap Rain Judges the Watchers for Feeding Inefficiently Middle Child Jimmy Solidarity Evolution/Life Family Tree & Relationship Web (Updated version at the bottom of the post) Falling Birbs This one messed up my notifications inbox for like two days and it is specifically inthelittlewoods fault Life Series Wing Headcanons 3rd Life Flower Husbands: Fated Tragedy Scott Smajor Has Been Spiting the Watchers Since Third Life The Ship Burns Everything Burns The More Things Change The More They Stay The Same
RANDOM BITS AND BOBS:
Life Series Lore/Bit Poll OG Edition (Season Specific Follow-up Coming Soon!) Watercolor Sniffer Skizzleman Skizzleman Does Whatever A Skizzle Can The True Potential of Empires S1: Scott and Gem's kidnapping MCYT Wings: Grian || Jimmy Solidarity || Pearlescentmoon || Philza || Hannahxxrose || Geminitay (not wings but close enough) Mumbo Jumbo was the EvoSMP Escape Plan All Along Empires S2 White Collar AU For the Poor? My Most Correct MCC Opinion The Price of Being Birb
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