#quetzal
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t h a n k y o u
IV DONE IT
I know my science sides been kinda dead but I was getting so frustrated trying to differentiate all artistes 'avians'
...that's it, please use freely and don't feel the need to credit me, JUST USE.
It'll be fun to see arrests look at their avian OCS and going *That's you bud! See?*
Adding this because I forgor
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Do you perchance have birds with reaally long tails?
Do I have just the thing(s) for you!
Long-tailed Paradise Whydah (Vidua paradisaea), male, family Viduidae, order Passeriformes, southern Africa
photograph by Dajan Chiou
Pin-tailed Whydah (Vidua macroura), male, family Viduidae, found in most of Sub-Saharan Africa
photograph by Annemarie Davis
Pin-tailed Whydah (Vidua macroura), male, family Viduidae, order Passeriformes, Londolozi Private Game Reserve, South Africa
photograph by New Jersey Birds
AND ALSO...
Resplendent Quetzal (Pharomachrus mocinno), male, family Trogonidae, order Trogoniformes, Costa Rica
photograph by Sreejith Sreedharan
Resplendent Quetzal (Pharomachrus mocinno), male returns home with a TASTY LIZARD!!!, family Trogonidae, order Trogoniformes, Guatemala
photograph by Andres Novales Wildlife
Resplendent Quetzal (Pharomachrus mocinno), male, family Trogonidae, order Trogoniformes, Costa Rica
photograph by @rainforest_photo_tours
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Simplified bird #5 - resplendent quetzal
( requested by @birdyverdie )
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Vaseau Quetzal by Charles Catteau for Boch Frères Ceramis. Ca. 1930. FRANCE
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Just about done airbrushing these feathers.
#mask#wip#realistic#fursuit#clockwork creature#costume#dragon#quetzal#feathers#airbrushing#gatafu#scales
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Finally finished Olrox! 💀🐍💜 Wanted something more ambitious/with more gravitas but this is the best I came up with... I'm sure I'll draw him again though.
#olrox#castlevania olrox#castlevania nocturne#castlevania netflix#castlevania#illustration#castlevania fanart#castlevania anime#csp#resplendent quetzal#digital art#fan art#stained glass#vampire#bird#birb#quetzal#vodep games#video game fanart#my art
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Development Update - December 2023
Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
youtube
Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
UI Update
You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
NG+ Cycle Update
In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
Winter Quarter (2024) Concepts
It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
Custom Color Contest Winners
Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
Fighter Class Companion Winner
The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
Meet the Team
We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
#mythaura#petsite#virtual pet site#development update#indie dev#indie games#game dev#rpg#rpgs#roleplay games#browser rpg#dragon#unicorn#griffin#peryton#ryu#quetzal#basilisk#kirin#hippogriff#flight rising#Youtube
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A story in two parts: a naive intern lab assistant helping with the evil spider scheme of the day (and whose boss is standing closer and grabbing her more than strictly necessary but touch starvation certainly has nothing to do with that); and a tuckered out and mildly poisoned damsel in distress wayward team member being bodily hauled back to base like a sack of potatoes by her longsuffering other boss (who really should be more annoyed but she looks very cute and apologetic so…)
this happens like. weekly.
#tfoc#quetzal#PERKS OF BEING DITZY AND ADORABLE: NO CONSEQUENCES TO STUPID DECISIONS!#SURE YOU MAY HAVE BEEN USED AS A TIED UP HOSTAGE FOR A BIT BUT YOUR CAPTORS WERE PRETTY NICE#AND ALL YOU HAD TO DO TO GET OUT OF A LECTURE FROM UR BOSS IS SAY SORRY WITH BIG SAD OPTICS
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Resplendent Quetzal
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Luxaeterna, a participant in the first true battle of the war between the Rainwings and Icewings, the Battle of Stolen Light. Her venom-fangs were torn out by an Icewing poacher, and after surviving and avoiding capture, replaced them with harder gemstone teeth. She’s well known for the number of Icewing skulls she’s impaled throughout the war. She is Boomslang and Quetzal’s great aunt. Postwar, she has been reunited with her living grandnephew and accompanies him for scale retrieval in the Ice and Sky Kingdoms.
Quetzal in his last moments before being murdered by an Icewing poacher. He had sold Boomslang’s egg to the Icewings in the hopes of gaining immunity from the scale trade- but he learned far too late that a bargain can’t be kept with someone who wants to wear your skin.
#wof#wings of fire#oc#my art#luxaeterna#quetzal#scale retrieval is going to the kingdoms participating in the rainscale trade and-#confiscating anything made from rainwings to be brought home for identification#this also includes live farm prisoners/poaching victims#the identification is helped by the scientific community within the rainforest’s nightwing village#but (as you can probably imagine) its a deeply stressful process for everyone who’s missing someone.#the hope that you’ll have a venom match with anyone who’s been returned alive#and the dread of the possibilty that your reunion will be with an objected your loved one was turned into.#i cant wait to talk abt the nightwings here btw bc they have some shit going on here.#(rainforest village is very clearly against the rainscale trade but the peninsula kingdom participated in poaching)#edit wow i was nearly asleep typing those tags uh.#*objected is meant to be object#beneath her talons
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David Sigüenza @david.siguenza93
Resplendent Quetzal
"It was such a wonderful experience when I saw and recorded the Resplendent Quetzal bathing in a small stream in the middle of the cloud forest of San Marcos, Guatemala. 🇬🇹"
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🇬🇹🌽❤️
Loretober Day 4 - Dress Character in your Culture :)
#Loretober2024#lore olympus#lo#lore olympus persephone#persephone#guatemala#guatemala art#lore olympus fanart#lore olympus fandom#my art#i hope you like it#artist on tumblr#digital art#quetzal
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Resplendent Quetzal (Pharomachrus mocinno), male returns home with tasty lizard and caterpillar, family Trogonidae, order Trogoniformes, Guatemala
photograph by Andres Novales Wildlife
#quetzal#trogon#trogonidae#pharomachrus#trogoniformes#bird#ornithology#animals#nature#central america
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Animal of the Day!
Resplendent Quetzal (Pharomachrus mocinno)
(Photo by Andrew Spencer)
Conservation Status- Near Threatened
Habitat- Central America
Size (Weight/Length)- 40 cm; 25 cm tail
Diet- Insects; Fruit; Small reptiles
Cool Facts- Playing a massive part in the history of Mexico and Central America, the resplendent quetzal is iconic for their dual, iridescent tail feathers. These birds are extremely shy and use their plumage to blend in with trees. Resplendent quetzals are extremely important due to their love of fruit. These birds spread the seeds of 43 species of plant and play a large part in the cultivation of wild avocados. Quetzals are monogamous and share a large territory. Both parents take on parental duties for their chicks ranging from incubation to feeding to protecting their home. Resplendent quetzals are threatened by deforestation and habitat fragmentation, making it harder to find mates and suitable territory for raising a family.
Rating- 12/10 (If there’s any history or mythology nerds out there, eat your hearts out.)
#animal of the day#animals#birds#quetzal#saturday#july 15#resplendent quetzal#biology#science#conservation#the more you know
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the moon, the sun, the star
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Resplendent Quetzal Pharomachrus mocinno
7/25/2023 Monteverde Cloud Forest, Costa Rica
Unfortunately this was my best picture that I got of a quetzal while we were in Costa Rica! We only saw them once, a group waaaay high up in the canopy of the cloud forest. It's really hard to take photos of birds that you can barely see, in a dark forest, while it's raining! I had to explode the photo in post to make it recognizable lmaooo. Regardless of the view, seeing a quetzal was one of my top goals for when we visited, and I was ecstatic to be able to see them!
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