#professional review
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[Inclusion of] Scuba's "Hundreds and Thousands" [is] something of a bewildering choice considering its unique place in Scuba's otherwise excellent back catalogue as being as exciting as waiting for the kettle to boil.
https://bit.ly/3Tzu5cd
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dean tells cas to stop staring at him so cas looks away and says “is it okay if the eyes you can’t see stay on you?” and dean forgets how to speak for the next 20 minutes
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By: Jesse Singal
Published: Jun 27, 2024
In April Hilary Cass, a British paediatrician, published her review of gender-identity services for children and young people, commissioned by NHS England. It cast doubt on the evidence base for youth gender medicine. This prompted the World Professional Association for Transgender Health (WPATH), the leading professional organisation for the doctors and practitioners who provide services to trans people, to release a blistering rejoinder. WPATH said that its own guidelines were sturdier, in part because they were “based on far more systematic reviews”.
Systematic reviews should evaluate the evidence for a given medical question in a careful, rigorous manner. Such efforts are particularly important at the moment, given the feverish state of the American debate on youth gender medicine, which is soon to culminate in a Supreme Court case challenging a ban in Tennessee. The case turns, in part, on questions of evidence and expert authority.
Court documents recently released as part of the discovery process in a case involving youth gender medicine in Alabama reveal that WPATH's claim was built on shaky foundations. The documents show that the organisation’s leaders interfered with the production of systematic reviews that it had commissioned from the Johns Hopkins University Evidence-Based Practice Centre (EPC) in 2018.
From early on in the contract negotiations, WPATH expressed a desire to control the results of the Hopkins team’s work. In December 2017, for example, Donna Kelly, an executive director at PATH, told Karen Robinson, the EPC's director, that the WPATH board felt the EPC researchers “cannot publish their findings independently”. A couple of weeks later, Ms Kelly emphasised that, “the [WPATH] board wants it to be clear that the data cannot be used without WPATH approval”.
Ms Robinson saw this as an attempt to exert undue influence over what was supposed to be an independent process. John Ioannidis of Stanford University, who co-authored guidelines for systematic reviews, says that if sponsors interfere or are allowed to veto results, this can lead to either biased summaries or suppression of unfavourable evidence. Ms Robinson sought to avoid such an outcome. “In general, my understanding is that the university will not sign off on a contract that allows a sponsor to stop an academic publication,” she wrote to Ms Kelly.
Months later, with the issue still apparently unresolved, Ms Robinson adopted a sterner tone. She noted in an email in March 2018 that, “Hopkins as an academic institution, and I as a faculty member therein, will not sign something that limits academic freedom in this manner,” nor “language that goes against current standards in systematic reviews and in guideline development”.
Not to reason XY
Eventually WPATH relented, and in May 2018 Ms Robinson signed a contract granting WPATH power to review and offer feedback on her team’s work, but not to meddle in any substantive way. After WPATH leaders saw two manuscripts submitted for review in July 2020, however, the parties’ disagreements flared up again. In August the WPATH executive committee wrote to Ms Robinson that WPATH had “many concerns” about these papers, and that it was implementing a new policy in which WPATH would have authority to influence the EPC team’s output—including the power to nip papers in the bud on the basis of their conclusions.
Ms Robinson protested that the new policy did not reflect the contract she had signed and violated basic principles of unfettered scientific inquiry she had emphasised repeatedly in her dealings with WPATH. The Hopkins team published only one paper after WPATH implemented its new policy: a 2021 meta-analysis on the effects of hormone therapy on transgender people. Among the recently released court documents is a WPATH checklist confirming that an individual from WPATH was involved “in the design, drafting of the article and final approval of [that] article”. (The article itself explicitly claims the opposite.) Now, more than six years after signing the agreement, the EPC team does not appear to have published anything else, despite having provided WPATH with the material for six systematic reviews, according to the documents.
No one at WPATH or Johns Hopkins has responded to multiple inquiries, so there are still gaps in this timeline. But an email in October 2020 from WPATH figures, including its incoming president at the time, Walter Bouman, to the working group on guidelines, made clear what sort of science WPATH did (and did not) want published. Research must be “thoroughly scrutinised and reviewed to ensure that publication does not negatively affect the provision of transgender health care in the broadest sense,” it stated. Mr Bouman and one other coauthor of that email have been named to a World Health Organisation advisory board tasked with developing best practices for transgender medicine.
Another document recently unsealed shows that Rachel Levine, a transwoman who is assistant secretary for health, succeeded in pressing WPATH to remove minimum ages for the treatment of children from its 2022 standards of care. Dr Levine’s office has not commented. Questions remain unanswered, but none of this helps WPATH’s claim to be an organisation that bases its recommendations on science.
[ Via: https://archive.today/wJCI7 ]
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So, there are 6 completed reviews sitting somewhere, that WPATH knows shows undesirable (to them) results. And they know it. And despite - or perhaps, because of - that, they wrote the insane SOC8 anyway. And then, at the behest of Rachel Levine, went back and took out the age limits, making it even more insane.
This isn't how science works, it's how a cult works.
When John Templeton Foundation commissioned a study on the efficacy of intercessory prayer, a study which unsurprisingly found that it's completely ineffective, it was forced to publish the negative results.
So, even the religious are more ethical than gender ideologues when it comes to science. This is outright scientific corruption.
#Jesse Singal#Johns Hopkins#Johns Hopkins University#WPATH#World Professional Association for Transgender Health#anti science#gender cult#corruption#medical malpractice#medical corruption#medical scandal#systematic review#Cass review#Cass report#gender affirming care#gender affirming healthcare#gender affirmation#ideological corruption#religion is a mental illness
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I love the Wheel of Time on Amazon Prime
#wot prime#the wheel of time#moiraine damodred#nynaeve al'meara#siuan sanche#wot show#wot#lan mandragoran#siuanraine#parks and rec#I'm sure this must've been done before but I did white balance on their skin so I'm posting it here too for my audience of two sksks#my professional review of s2 is: sexy but not enough siuan#she's the most important woman in the world ... to ME#I missed nynaeve and moiraine bickering not enough nynaeve either tbh#trashpost
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Theft King is Wrong about Indigo Park and Here's Why
Theft King is an infamous YouTuber mainly known for the Kane Carter drama and not always having the best takes. He mainly covers Five Nights at Freddy's, and recently seems to be covering a lot more of Poppy Playtime, due to chapter 3. Recently, Theft King made a video critiquing the newest indie mascot horror game, Indigo Park.
Suffice to say, it is not good. This post will be going over why it is not good, and debunking Theft King's own points.
"Indigo Park is the least original mascot horror game ever made. Between the tired, cliched premise of returning to an abandoned children's establishment, the enemy designs, the unnervingly cute, mascot character, and multiple sequences that appear to be directly lifted from Poppy Playtime. You'd just think this was another Garten of Banban-eqsue cash in. In a lot of ways, it kind of is. But it's more complicated than that."
Through your introduction to this video, it is quite obvious that you are biased. For starters, to call Indigo Park the LEAST original mascot horror game ever made is a big claim to make. Like, seriously, out of ALL the games out there, Indigo Park is? While, yes, the concept of finding out what happened to an abandoned children's establishment isn't original, it has a unique twist to it. We have Rambley to accompany us through out the park. It actually FEELS like a place that could exist in real life. It's also obvious Geese is a fan of mascot horror and got inspired from Five Nights at Freddy's and Poppy Playtime.
Also to compare Indigo Park to Garten of Banban is literally insane to me. You are comparing the dedicated, passion, and willingly to learn with Indigo with GARTEN OF BANBAN? The POSTER child of what NOT to do with mascot horror? Also, Theft King through out the entire video compares Indigo Park to Poppy Playtime, specifically chapter 3. When Indigo Park was in production BEFORE chapter 3 came out.
Before the recent Rambley plush, Indigo Park was for free and the money came of Geese's own pocket to fund this game. To say this a "cash grab" is very dismissing the hard work and passion Geese and the Indigo Park team put into the game.
"The game begins with a really slick cinematic depicting the establishment of Indigo Park. Alongside it's founder, Isaac Indigo. Isaac Indigo?! Hold on. That's not a name that humans have. This guy's definitely a space alien. I'm calling that now"
While the last part is definitely a joke on his end, there's a lot of reasons to explain why Indigo is Isaac's last name. For one, Indigo is a REAL last name. It's just uncommon. Second, there is thing called suspension of disbelief. It is when something fantastical happens that can't happen in real life, but you suspend your disbelief because it is a work of fiction. If you can suspend your disbelief to a murderous lion and parrot, I'm pretty sure you can suspend your disbelief to this old guy's name being Indigo. And third, there is such a thing called legally changing your name. Besides, why is this even here? This is just a nitpick.
"As the game begins we find the park's main gates sealed. And upon heading into the service station next door, we encounter Rambley. The single best part of Indigo Park. Rambley is an AI, raccoon mascot that serves as our guide. Appearing on countless, conveniently placed televisions through out the game. He's fantastic. His dialogue is well written, his voice actor is great and his animation is expressive and charming. He's the single best part of the game, but, Rambley is a crutch that Indigo Park leans far too heavily on. Though, we'll get there later."
While he does say he'll get to it later, I would like to still address this point right now. Rambley is a core part of the game. Rambley is the second protagonist, and is obviously going to be very important to the plot. He's going to be accompanying us through out however many chapters there are. Chapter 1, like many introductions, are we are getting to know the characters. Rambley is in a big chunk of chapter 1 is because besides, Ed, he's our secondary protagonist, and knows the in's-and-out's of the park, and knows crucial information. This will be expanded more when Theft King gets to this part. Rambley isn't a "crutch". The game is literally setting up the characters and scene. Like, y'know, how many first chapters do.
"And enter the doors to the park and enter the Critter Corner, where we're given a Fazwatch from FNAF: Security Breach. It's useless. It's just a plot device to justify why some doors don't open until they need to."
Theft King, have you ever been to an amusement park before? Many amusement parks have bands on to indicate you are someone entering, and not sneaking in. If you did an ounce of research, the Critter Cuff is a reference to Disney's Magic Bands. Do you only get your information from indie mascot horror? Do you not think stuff like this doesn't exist in real life? While, yes it can be a reason why some doors won't open. But you clearly weren't even paying attention to the own game you are playing.
(Disney Magic Band)
(Indigo Park Critter Cuff)
(FNAF Fazwatch) The Critter Cuff looks NOTHING like a Fazwatch and has difference uses. Gregory can use the Fazwatch to see the map of the Pizzaplex, get emails, communicate with Glamrock Freddy, among other things. All the Critter Cuff can do is be a pedometer, heart monitor, and mood ring. The Fazwatch and Critter Cuff doesn't even have the same functions.
The Critter Cuff also just doesn't acts like this. It's hinted the Critter Cuff can keep away the mascots. When Lloyd was about to attack Ed, it let out a frequency that made Lloyd back off. Pay attention to what's happening on the screen and story, Theft King.
"Proceeding through an awkwardly placed loading zone, we find ourselves in some sort of subway, tunnel movie theater? I don't know the area's design wasn't very coherent. Look at that Poppy Playtime ass floor. Although, something is going on with the resolution or something. I don't know."
...As he says when the ride for this area is a train. Trains are often located underground. Also, apparently, according to Theft King any colorful, floor patterns is a rip off of Poppy Playtime when the ride is a reference to Mickey and Minnie's Railway. As for the "movie posters", Theft King the ride is clearly meant to introduce the park goers to the characters and other rides to this world. Please, pay attention and think before assuming something.
"After the train ride, Rambley gives us cart blanche to go wherever we want. Though, it's at this point, I noticed the game scaling. You know, the size of everything relative to your character? It's really weird. We are very short, I have to be perfectly honest. [...] When was the last time you walked up to a kiosk, a stand and your chin was like touching the table?"
This is just a nitpick. While, yes, it can look a little jarring, but out of all of things you're critiquing is the fucking counter "being too big"? Theft King, do you have spatial awareness? The counter is at Ed's chest, not eye level. Besides, you're not even fully looking up.
Also, for some reason, he genders nail polish for some reason? Either saying it was nail polish or a bad "fingernail texture"? Which. Okay? Men can wear nail polish too, Theft King. It isn't a gendered thing.
"The next area is probably the most visually striking in the game. A large fountain square with a strange clock tower and Ferris wheel in the distance. It's pretty cool. But there's a lot of empty sky box visible and it's fairly obvious that there's absolutely nothing beyond these buildings that we can see the illusion that this is actually outside is completely broken. And as a result, this area feels more like a sound stage or movie set than an actual place. It just needed a lot more low resolution buildings and rides and stuff in the distance. Because it's obvious behind this clock tower, is just an endless void."
Theft King, once again, have you ever been to a theme park? It's the entrance to the ACTUAL park. You don't get to see everything right off the bat, it's just a taste of the actual theme park. If Geese and co. added more buildings and rides, it would look VERY cluttered and jankily put in together. It would also be way overstimulating, and ruin the atmosphere of the decayed, left-to-rot theme park with all of these lights and colors. It is a horror game, Theft King. Atmosphere, setting, and lighting are important here. It just seems like if you aren't being entertained for more than 2 seconds you're crying out it's "boring and just looks like a set piece."
Besides, do you think all of the budget is going to be spent on the buildings, just so it be can be aesthetically pleasing? A problem Theft King (and the majority of the indie mascot horror critics I see) really need to stop expecting brand new, horror indie games to be AAA quality. Geese funded chapter one from his own pocket money. Geese is the only programmer. Geese is still a beginner and still in college. The fact he is still a beginner, and pulled this off shows that he's a fast learner, willingly to learn, and talented. Give him some slack.
"[...] But we find that the door [Jetstream Junction's] is locked. This fountain square station is huge, but there's really only one destination. Lloyd's Mane Stage Theater. [...] Check out the LOD's on this box. There's no bar code, bard code. No bar code, bar code. Indigo Park is made in Unreal Engine 5, and it's really pretty at times. Though, certain effects are obviously pretty janky. Yeah, the flashlight looks kind of like ass. The flashlight looming shadows are pretty janky. You can see them kind of wobbling and flickering around. I turned on all of the fancy features and while the game looks really moody and atmospheric when lights aren't moving, the flashlight doesn't really look well with it. The shadows flicker and jiggle all over the place and it just looks really bad."
Okay, if it certain effects are janky, how are they janky? What could they improve on to not make it less janky? For the flashlight bit, you are holding a flashlight and how it's meant to be done is suppose to be more realistic, according to Geese. Also, this is just really nitpicky. If anything, it's a a subtle thing and you get used to the flashlight feature pretty quickly. It kind of just sounds like you're picking this game apart, if it was an AAA game. The game is not perfect, by any means. But tearing and shredding to bit little, tiny, things when this project has ONE coder, who spent all of us OWN money, is still a beginner, and IS STILL in college.
When someone is a beginner and showing a willingly to learn, you have to take a different approach. It'd be one thing if Geese was doing programming for years, but he's not. You have to redirect your criticism and maybe, I don't know, give suggestions? You haven't really gone into what he could do to improve, and give examples to help him out. This is like treating someone who's a beginner drawer and expecting Michelangelo perfect details. They're drawing is still good, there's noticeable mistakes, but there's room to improve and grow. Also, Theft King, you literally have your settings maxed out. Maybe trying lowering them.
"Earlier, Rambley asked us where we wanted to go first. Implying, that we had a choice. [...] We don't. We go where exactly where Rambley says, always. That's the name of the game. Rambley tells you to go somewhere and you do it. Honestly, until the theater just now, every area in this game has been walk in, talk to Rambley, and walk out."
Theft King, asking a small, indie team to program a BUNCH of stuff you can do within an entire SECTION of an area is... a lot to ask, don't you think? Like, yes. I will admit I will agree there should be a lot more interactable with the items around that Ed can explore, I think that's a good point to bring up. But those would just be side things to do. You still have to progress the main story of chapter one. You can be patient for one minute. They are clearly building up to something. Besides, it's an abandoned theme park, I doubt any of the items inside would work. It's "walk in and walk out" to set the atmosphere of what's about to come, and let your guard down. It's not that hard to put two and two together.
Also, as I said before, to put pressure on one programmer to program so many things all at once is just not a cool thing to do. It sounds like you have to be entertained 24/7. Be patient, and wait. They're building up to something. Just wait.
"[...] Like I said before, the whole game is just kind of just walking into an area, having Rambley talk to you for a bit, and tell you where to go next. We find ourselves in Mollie's Landing Pad, which is a play pen highly reminiscent of DogDays from Poppy Playtime Chapter 3 or The Daycare from FNAF: Security Breach. This section presents itself as a puzzle, but it's really not. It's another fetch quest. Embedded in the walls, are five-colored that each can be set to one of four symbols. And throughout the area, we find paintings of shapes that correspond to the code. Again, it's not really a puzzle. It's just a slightly, contrived justification to make you wonder through this area and experience all of the scripted sequences." Rambley "tells you where to go" is because it is establishing how his game mechanic works, expanding on his personality, and him finding out the horrors of the park and what happened to everything. It's setting up how things are going to go down. Rambley is an AI park, GUIDE. Rambley is LITERALLY doing his job, GUIDING us around the park. Pay attention to what's going on.
Last time I checked, play pins are a big part of children's entertainment. Your local Chuck E. Cheese has this exact same, ball pit. Poppy Playtime and FNAF doesn't owe the rights to a colorful, play pit. See, through out his review Theft King calls Indigo Park a rip off of Poppy Playtime Chapter 3, and of Security Breach. But never goes into detail as to WHY and HOW it is. Sure, he shows via visuals, but never expands fully on his point on itself. Also, "fetch quest"? Fetch quests are something you get and return to an NPC. This, by definition is a puzzle. What are we exactly fetching, here? We're solving a puzzle to open the door. Also, wow! Scripted horror events in tight closed spaces! What a twist! Sarcasm.
"Unfortunately, by this point, the game had all but telegraphed that I wasn't in any danger and thus, I wasn't really scared."
...You literally have shown insistences of being scared? Through out when you were walking through Lloyd's maze thing, and when Mollie was peeking around the corners in the slides. You HAVE shown you were scared, or at least startled. Thus, it did it's job of being a horror game. Theft King, something doesn't need to be happening 24/7 to do it's job. Sometimes horror works better in subtle ways than just blaring red, warning signs all over the place, or having a scary chase scene.
"After pressing a button, with no visible indication of what it does."
...Look down. The fact that you couldn't even pay attention to something as something simple as this, tells me you weren't even doing a fraction or even cared to actually pay attention to what was happening, gameplay or lore wise. That's how much care was put into "reviewing" this game.
"As the leader of the FNAF community and for the former, top five greatest FNAF player in the world, I shouldn't have died to that."
Why are you running directly towards Mollie? You only died because you ran straight into the obvious "RUN NOW" part of the game.
"Yeah, it's literally the DogDays sequence from Poppy Playtime. It's literally the same thing. I criticized the DogDays chase in Chapter 3 for being boring, so, naturally, this cheap, knockoff is... even more boring. Normally, in my videos, the chase sequence is like a free 30 to 60 seconds of watch time. I just let it play because it's exciting. However, as I edit this video, I realized I have to cut this chase down, it's so boring. And I think that says a lot. [...] Then we see ourselves being chased through vents, just like Poppy Playtime Chapter 1."
Theft King, being chased down closed, liminal spaces isn't something Poppy Playtime owns. There are MANY differences. For one, in the DogsDays chase, you have to avoid the smaller creatures trying to get you, on top of the possessed DogDays chasing you, which is quite fast in the decrepit area. In Indigo Park, you're still the Landing Pad, going down slides, and jumping on things to get away from Mollie. Which leads into the Ranglers' room area. The areas look ENTIRELY different, and so do the vents in Chapter 1 of Poppy Playtime and here.
Also, you're not suppose to wait 30-60 seconds. You're suppose to be actively running away from the monsters. Y'know, the whole point of a chase sequence, and y'know, playing the game. It's "boring" because Indigo Park lets your guard down, when the chase is STILL happening until you see Rambley again.
"That was when it hit me. Despite Indigo Park being the definition of a shallow, walking simulator that that is in many ways, even less original than Garten of BanBan, I was still enjoying it. But, only thanks to Rambley. Rambley carries this game. Without him and his great dialogue and acting, Indigio Park would be entirely forgettable. For all of BanBan's faults, the game has this at least has this unique, bizarre, liminal style to it. Even if it's completely incoherent. Indigo Park's environments are generic. They're boring. There are some cool rooms and set pieces, but this doesn't really feel like an abandoned theme park. Like I said before, it feels like a sound stage. This is the video game equivalent to those haunted house rides that shepherd you through a series of rooms as scripted sequences play predictably each time. Rambley is the only thing keeps you playing because he's great. But, the longer Indigo Park goes on, the more and more obvious it becomes that he's a massive crutch that it leans on to mask the lack of any real subsite gameplay, interesting environments, or even compelling narrative.
We know that something bad happened here and it caused the park to be evacuated and closed down but once we get inside, we just see that place is trashed. There isn't much in the environment that hints at what actually happened. And without those breadcrumbs of mystery, the only real reason to keep moving forward is because Rambley tells us to. And HE IS, quite entertaining. However, I am skeptical, that this trick will work twice. Rambley kept me going for the roughly 1 hour it takes to beat Indigo Park Chapter 1, but it had started getting old. Fellow YouTuber, UniqueGeese is crowdfunding for chapter 2 right now and I think that's awesome. But they're going have to do more to have to do more for the follow up game and because chapter 1 has ZERO gameplay with which to build on, it's not really clear what a more ambitious sequel would even look like. Poppy ran into the same problem. Prior to chapter 3, the gameplay was just like... puzzles, scripted sequences and freaking Simon Says. With the latest entry, they added real gameplay mechanics and some would argue that Poppy suffered as a result. By failing to establish any actual, gameplay in chapter 1, Indigo Park either needs to introduce something totally new in chapter 2 or continue with the shallow scripted, walking simulator approach but just turn up the spectacle and fidelity." Out of all the points in this video, this one made me sigh the most.
To even COMPARE Indigo Park to Garten of BanBan is a huge insult. Garten of BanBan pumps out game after game, merch after merch, to make a quick buck and splash because right now indie, mascot horror is still popular. This game took over a YEAR to make, and had love and time, and passion, and giving a fresh, twist on it and to even say BanBan offered something better is just... really gross, in my opinion.
For the environments bit, you can see clearly where nature takes it's course through out the land with bushes and grass, and the decay of food in one of the cafes taking place. It's setting up the atmosphere of being decayed, left to rot, and feels like something's in the shadows. It's to make you unnerved that happiness used to be here, but now it's gone.
And YES! The lore IS there! You actively have to PAY ATTENTION as to what's going on. The problem with this point is that Theft King expects the game to paint the entire picture of what happened. When part of Indigo Park is it's mystery. Mollie repeats words of the workers abusing her, or the fact that Lloyd used to be the face of the brand, or the hidden cage within the arcade game, and Mollie saying "Get back in your cage, bird." Something Salem says within game. Or showing us the mascots got corrupted by something, and implying this isn't their original selves, but the actual cartoony mascots. You just have to wait, it's giving intrigue, but not painting the entire picture because it's just chapter 1. You'll probably see more of what happened later on. Be patient. A big part of Indigo Park's horror is how TERRIBLE the mascots were treated, and the abuse they suffered via the workers and people attending the park. That is interlinked with what happened to the park, 8 years ago.
With this point, it just seems like if nothing is happening 24/7, you're just bored. The phrase "walking simulator" has been done to death. We're being introduced to the basic game mechanics. Of course chapter 2 is going to be better than chapter 1. Literally all I have to say for this entire nothing burger of critique is "pay attention and let the devs cook".
"We encounter another information kiosk. Which lets us hear the dialogue for the remaining secret items we found. The mask during the chase sequence reveals a secret audio tape with objectively worse voice acting within the entire game."
How are you a FNAFTuber and not know what Dayshift at Freddy's is? It's one of the most popular parody FNAF games out there. The voice acting is bad on purpose because a.) it's mocking the text-to-voice speech the game uses b.) it's a joke.
Then near the end he says how his critiques were fair, and then states he likes the game, and says it's fun? Even though he spent the entirety of the game saying it's a boring, cheap knock off of Poppy Playtime and FNAF? I'm getting mixed signals here. All of this review was not expanding on any of his points, or if he did, it was something already within the game, and he clearly wasn't paying attention and actually looking around for secrets. You're suppose to be looking for clues, not getting handed to you.
This review was just "meh it's bad", and doesn't give any helpful criticism on how said game can improve, and even just downright insults the game multiple times. For the majority of the review, he just narrates what's going on, with spliced clips of him playing this on a stream. If anything, this just pads out the entire review, and waiting to get to an actual part of where he has a point. It, frankly, gets annoying after awhile, until he basically just sums up what he thought about the game just all at the end. It seems like Theft King really only made this video was to get clicks and views.
Now, everyone on YouTube wants this, obviously. But he really just seems likes poking the bear and making fun of people getting mad at him. Even if his critiques were not good. At all. Indigo Park isn't the best game ever or even the best indie mascot game made ever. It was entirely made out of bad faith, just to get a quick buck. A big problem I have with the video is the only harping on the "lack of gameplay."
I think people forget the games "feels sameish to Poppy Playtime and FNAF" is because they are horror games, who are first person and exploration games. Yes, you can tell there is inspiration but it does NOT copy the games at all, and just does homages to them and pays respects to them. Geese is a fan of mascot horror, and clearly respects them. It's not a "walking simulator", it's doing it's job as an EXPLORATION horror game. People have been using "walking simulator" as a critique and just have beaten that horse to DEATH. Give an actual, substance criticism or move on. Not to mention, he literally says that "they copied Fnaf Jr's death screen" when it was made by the same artist.
Also, for the obvious gotcha,
For him claiming it's "unoriginal" and a "ripoff", is coming from the guy who's VTuber avatar is just a white recolor of CatNap.
Just wanna add:
Listen. I know it's Theft King and he just does this to piss people off at this point but to just shame, put down, and put baseless claims of Indigo Park being a rip off, when it's inspired, not a rip off, of a passion project from a team that put so much love and time into it, is just really gross and needs to be called out.
Thanks for reading!
#indigo park#indigo park analysis#indie horror#indie mascot horror#rambley raccoon#anti theft king#theft king rant#tl;dr this entire video sucked ass and it was so hard to keep it all like professional#i watched this shitty review so y'all didn't have to hate it here
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So I've been rereading skip beat from the beginning for the first time in uhhhhh almost 10 years and I'm going inSaNE over characterizations and development that I have to write it down
At this point I'm only at the Heel siblings arc so I haven't gotten to the Guam or Saena arcs which are very big for Kyoko and Ren's character development and healing which I haven't reread since those chapters came out
Can we just take a moment to appreciate Nakamura for basing Kyoko and Ren's childhood struggles and trauma on very real things that aren't often, if at all, dealt with in anime/manga and also writing them with utmost care (Not only do the traumas inform their personalities, but their healing arcs aren't just a one and done thing!! It's a very slow process) Like starting with Kyoko, her single mother neglected her so much that she was raised by a family friend. On top of that, nothing Kyoko did was ever good enough for her mother, and both of these things are so apparent in Kyoko's character. She attaches herself to fairytales and magic as an escapism and because she relates to stories like Cinderella. She literally cannot function if she messes up and no one criticizes her. She can't properly acknowledge her own talents and beauty without it being attached somehow to fairytales; she never quite believes shes good enough. Similarly, she didn't want to bother anyone with her troubles, so she always dealt with them alone/in private spaces. Pretty sure she also has lowkey abandonment issues. And this is all parental trauma!! Things she already has before the series starts and she gets so utterly heartbroken she swears off romantic love entirely so she can never get hurt the same way again.
(I don't think I'll ever get over how Kyoko told all this to Kuu and he was literally like I'm adopting you. Your mine now. Sorry I don't make the rules ¯\_(ツ)_/¯ And Kuu going home to his wife like hey we got a new kid 😂 Like Kyoko freezing up when she made mistakes and then Kuu showing her love instead of reprimanding her makes me go 🥹😩💖✨😭💝 Kyoko getting all fluffy from head pats🥹🥹 But on the downside she literally can't bring herself to call him dad unless she's in acting mode sjdfhsf)
When I really consider it, I wonder if Kyoko really loved Sho as a person or like.... the idea of him. Like he was just a convenient guy via proximity bc Kyoko needed someone to be her "prince". We haven't been shown exactly why she fell in love, but it would explain why she stuck with dedicating herself to him despite his terrible personality and knowing he never saw her the same way. It's portrayed like the concept of hatsukoi in anime where its ✨pure✨and innocent✨It seems very idealistic. Whereas Kyoko's love for Ren is more mature. She sees every aspect of Ren and doesn't sugarcoat it, she sees him as he is (she does him up on a pedestal but partially bc she admires him but also as an extreme measure to protect her heart and hide her feelings imo)
And REN. trauma to the max. He had to deal with the hardships of making a name for himself when his parents are already famous, extreme racism from being biracial, his friend/mentor dying from an accident he unintentionally caused???? Like boy hates himself so much he's literally disassociating 24/7 he needs a fucking therapist. I get how being Ren has helped him in some capacity but he needs a professional asap. Though deep diving into this is so interesting because Ren/Kuon compartmentalized his issues and the parts that he hates about himself so much he created its own persona ("Dark Kuon"), to the point he's rarely ever just himself. And he buried it so deep that as soon as he cracked the lid open, those emotions just spilled out. He can't even allow himself to be happy, and when he does feel truly happy, his automatic response is acting nonchalant,,,,,,,,,,,, he didn't even realize he was doing it at first 😢
Also the symbolism with Ren's watch makes me go a little feral. I don't remember if it's originally his or Rick's but it obviously stopped when the latter died and Ren keeps it as a reminder of what happened and why he went to Japan. It's a weird item since it grounds him but also represents his heavy trauma, and I think having those two things in one kinda showcases Ren's unhealthy coping mechanisms (like grounding himself to something traumatic isn't... great...). But that scene where he realizes he took it off and he has a moment of whether it to keep it on as Cain Heel or not??? *clenches fist* it was so good. (To recap it, he had his watch so he wouldn't lose himself in the role of BJ and then forgot it in the bathroom after an unexpected trauma response) Ren narrates his thoughts as choosing between Rick or Kyoko but interpreting this, he's choosing whether to keep himself stuck in his past trauma or move forward and let himself be happy AKA stick with unhealthy coping mechanisms vs try something healthy and rely on people he trusts. Kyoko essentially becomes someone Ren grounds himself to 🥺 He still needs therapy though lmao. He's so mentally unstable in this arc,,,
As I'm writing this I'm seeing a parallel between Kyoko and Ren and how they both had an experience that completely and utterly broke them, and it was this that pushed them onto their current paths in showbiz. And they likely would never have met each other again if those things never happened (they had to lose themselves to find each other?? 😭). It's so funny to me that Ren is all like ThEiR fAtEs ArE iNtErTwInEd with Kyoko and Sho when you have to consider the fact that him and Kyoko meeting again was like. a chance in a billion. It was fate 😂
KyoRen is such a poetic ship to me. The fact that they're different people when they meet and don't recognize the other. How Ren starts falling in love AS SOON AS HE REALIZES KYOKO IS THE SAME GIRL HE MET (Ren being gray/demiromantic.... more at 5). Kyoko lowkey starting to crush on Ren when she witnesses a bit of his real personality. These two things happening around the same time??????? And Ren being SO afraid of being Kuon, his true self, because of his bad qualities, but Kyoko pulling out the good qualities without him fully realizing it?? (I'm 100% referring to Kuon being a mischievous little shit and I live for how he teases Kyoko) tbh they treat each other differently from other people without even realizing it lol. And Kyoko being surrounded by toxic and possessive men pursuing her, and Ren being anything BUT. Like my man is a gigantic green flag. He recognizes that he can't seriously pursue Kyoko bc she's a minor and he really tries his best to only be a friend and mentor in her life and keeping her trust and never crossing her boundaries despite the stereotypes of men being "unable to control themselves." Y'all take point this should be the standard at minimum☝️
I have to talk about Sho bc this boy is so fucking toxic but he makes such a fascinating character. As much as I hate how Kyoko got heartbroken in the way she did, I think it was necessary so that she could leave Sho's sorry ass and cut him out of her life. Seriously,,,, he took advantage of her and used her as a servant. she literally dropped out of school, moved to a different city, and took on two jobs for the sole purpose of helping his career and then he threw her away like a used rag (JUST THROW THE WHOLE MAN AWAY). And then he has the audacity to fall in love with her smh. Anyway the fascinating part about him to analyze is how he's so possessive of Kyoko. Like she was a mere fly in his life, but she was always his. Until she wasn't. And I think those twisted thoughts kinda morphed into feelings for Kyoko. Ig in a way he still cares about her, but it could never hide how toxic he is. Anyone who's like I don't care how this person thinks of me as long as I take up the biggest space in their heart is egotistical and narcissistic. BUT he and Kyoko bickering like siblings will always be funny. Like epitome of two people who've lived with each other for way too long so they know how the other ticks and also get on each other's nerves 😂😂Sho does makes a good foil for Ren though. Like he's basically everything Ren is not: immature, temperamental, possessive, vain, the list goes on. His only redeeming qualities as a character is providing good drama and humor and being an example of what Ren isn't.
Skip Beat is really a story about healing and learning to love yourself and letting others love you and Nakamura is such a good story teller 🥺
#word vomit#aka these children need professional help#*late night word vomit i'm slightly delirious#my reviews#i'm sorry i really wanted to talk about both kyoko AND ren but it ended up being mostly ren i think whoops#reading the official translations helped my understanding of everything i think#not to diss the fan translations but sometimes they're..... hard to read#skip beat#kyoko mogami#ren tsuruga#kyoren
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How successful would Crow T. Robot…
Would you like to submit a character? Click this link if you do!
#could they be a pro wrestler#crow t. robot#crow t robot#mst3k#mst3000#mystery science theater 3000#joel hodgson#trace beaulieu#b movie#robot#robot character#robots#comedy central#sci fi channel#mst 3000#film review#movie review#90s tv shows#tumblr polls#polls#character polls#fandom polls#wrestling#wrestling polls#poll time#hyper specific poll#poll game#wwe#professional wrestling#pro wrestling
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drop the link on that fic of Zeus being a good dad?
Absolutely my friend!
As you can see, it's called Trials of Fatherhood by the lovely @z-eusie and in-between my agonies and right now, she's actually updated the fic and now the Apollo chapter is live!! Everyone should go read this fic, actually! It's a wonderful little compilation of moments that allow for showing both the ugliness and beauty of the gods when taken from a nuanced, compassionate perspective and it's always been one of my favourites to go back to every now and then just because of how fond I am of it. I'm especially fond of the Athena and Dionysus chapters myself but I hope everyone finds their favourite one. <33
#ginger answers asks#Writing#fanfic#Honestly I would do a series reviewing bomb ass ao3 greek myth fanfiction if I could#There's some genuine absolute bangers that deserve so much attention discussion and praise#One of my moots described greek myth tumblr as a symposium and if so I'm definitely the sort#who shows up each day with a new very annoying and longwinded opinion that ultimately must be discussed because it does - regrettably#have merit#Littlesparklight's portrayal of divine brotherhood and Zeus and Apollo's relationship#Is also really cool btw - if you guys haven't read littlesparklight's work you should do that also#Much more professional in flavour but the hidden subtleties are mmmmm SO tasty and good#omnomnom I eat that shit up#Okay yes this made me feel better ty for the ask anon!#ao3 link#zeus#apollo
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While I very much do think Lestat is an extremely enjoyable/interesting/entertaining character (he's probably my least favorite in the show but that's entirely a me thing and it doesn't mean I dislike him he's just not a particular character type that tends to grab me!) I simply cannot imagine watching all of season 2 (which I personally enjoyed even more than season 1) and being like "this is really suffering from a lack of lestat". It just does not compute. My love for Louis and Claudia and Armand is simply so all encompassing that my brain just short circuits at the idea of watching them on screen and thinking "hmm this is fine I guess but what if lestat was here right now?"
And I am 100% looking forward to season 3 because I still do very much enjoy him as a character, and Louis and Armand and Daniel are still no doubt going to have solid roles even if it's a very Lestat focused season. But the thing that confuses and vexes me is when people (like a LOT of professional reviewers) act like he's THEE main draw and that the others simply aren't enough to hold the show up without him
#I personally tend to lean toward more like. subtle and quietly complex characters I guess?#that don't need to be loud and over the top to command attention#and I always kind of resent the implication that that's not enough to carry a story#again this is not dragging anyone whose favorite is lestat I completely understand!#It's just me mostly griping about professional reviewers and journalists acting like he's THE main appeal and driving force of the show#directly after a season he was barely in#interview with the vampire#also the number of articles/reviews that straight up don't even mention armand/assad??#when he's the second most featured character after louis in season 2???#HOW can you watch all of season 2 and not come away completely obsessed with him?#again this is all more griping about the press and promotion surrounding the show and not about the fandom#fans can do and say whatever the fuck they want because none of us are being paid and if someone's opinion annoys me I can just block/ignor
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(...) you'll find little of the bent jack-house associated with VonStroke or the stripped down techno that 3 Channels is known for. Instead, [Catz 'n Dogz] opt for an off-kilter, club-worthy exotica, with jungle drums and humid, sweat-drenched production that's reminiscent of the music that acts such as Chaino and His African Percussion Safari were producing in the '60s for suburban-swinger parties. Only with a bigger kick drum, of course.
https://ra.co/reviews/5591
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i was just reading some 1 star reviews of the secret history (because i was curious lmao) and it got me thinking about some of the points people raised so heres my two cents that have probably been repeated to death already but who cares.
First of all, I think it’s interesting just how many people took issue with the characters being ‘snobby and one dimensional’ when that is precisely the point. In the first ‘book’ or section, Richard specifically tells us how he views these people with a sort of admiration or ‘gloss’ that stops him from seeing any and all flaws they may have.
He idolises them from the very moment they’re introduced, going on long ramblings about they’re beauty and intellect and the like. He doesn’t notice things like Charles’ abusive tendencies or Henry’s manipulation or Francis’ constant anxieties because he doesn't view them as human, and instead as godlike.
This of course is his fatal flaw, his ‘morbid longing for the picturesque’ that he describes in the first chapter. He is willing to overlook these flaws and instead focus only on the aesthetic of their lives and interactions. He is even willing to go to extreme lengths to preserve this idealism, such a participate in the murder of Bunny when he in fact should’ve had no part in it.
Therefore I think it’s illogical to suggest that the members of the greek class had no personality and development, when that is in fact untrue and precisely the point. They remain, in Richard’s memory, almost like beautiful statues, that have no real depth and substance.
Even when he discovers the truth about them, he still struggles to reconcile this knowledge with his desire to preserve their aesthetic beauty.
This leads me on to another point I often see raised in critical reviews of this book, in which people refer to Donna Tartt as being the one to admire these qualities, rather than the character of Richard.
It is something I often see in spaces online, in which people struggle to discern and distinguish between the opinions of the author and the opinions of the protagonist (more like narrator in Richards case).
I believe it has something to do with an obsession with moral purity in online spaces, where people struggle to understand the nuance that, while Richard is the main character, we are not necessarily supposed to agree with his beliefs, and he is not some kind of self insert for the author herself.
Instead he is written as a critique of elitism and obsession with aesthetics. From the beginning he idolises these people who do not deserve that kind of praise and worship. He is desperate to win their love and approval, but remains an outsider until the very end, no matter what he deludes himself into believing.
Tartt is warning us against the dangers of putting other people upon a pedestal, a sort of unconquerable moral high ground, as Richard did with the Greek class, and as the Greek class did with Julian.
In the end both of these relationships crumble, because they are entirely founded upon fantasy, in particular aesthetic fantasy.
feel free to disagree with me, these are just my inital understandings as ive still not completed my second read of this book and there may be some things i havent considered. if you have anything to add, please let me know!
#the secret history#yapping#tsh#tsh donna tartt#donna tartt#henry winter#richard papen#professional yapper#francis abernathy#charles macaulay#camilla macaulay#bunny corcoran#i love this book sm#still i thought the 1 star reviews were really interesting even if i didnt agree haha
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in Sweden we call people like Natsu “bokstavskombination” and I think that’s beautiful🥹❤️
#fairy tail#natsu dragneel#autistic natsu TRUTHER#im not professionally diagnosed#but more so by peer review#so since Natsu is basically me I think I can consider him officially autistic
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youidraw.com was lowkey a little disappointing
#bandit's doodles#grian#mumbo jumbo#waffle duo#is waffle duo even their duo name anymore#this must be some kind of sick joke right#Just for a bit in his video#Im calling it rn#It can't be permanent#waffle duo will live on forever#big fan of the grey hairs but the waffle man#think of the waffle#cue montage of all the waffle fun we've had over the seasons#now for the website#The setup looks great#looks professional#my expectations were high#They should not have been based on my last reviews#it had an eraser but it just didn't work?#whenever I tried to change the brush size it would just revert to the huge default??#It had that color picker thing with the gradient which was great#But whenever I tried to switch colors#the last brush stroke I did would change color#the selection tool was fine but when I tried to move things it was being so difficult#this might just be a mobile problem but still a problem#But there was this massive ad on the side of the screen so I didn't get the optimal canvas access#the stabilizer on the pencil was horrendous#that little 'no waffle :(' on mumbos head took like 8 tries for it to look legible in any way#Thats why I just used the text for grian which worked fine#actually 4/10 it looks good but works badly
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Jean Reno and young Natalie Portman in Léon the Professional (1994)
#leon the professional#movies#movie history#action#action movies#drama#drama movies#crime#crime movies#crime film#drama film#action film#film review#thriller#mystery#adopted#natalie portman#jean reno#90s#90s movies#black swan
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If I wanted to have someone...lets say taken care of, I'd ask John Wick to do it. But if I wanted to hang out and have a conversation with someone I'd definitely pick Leon, because I know he will be able to speak about more than just his dead wife.
But that's not what we're talking about here, we're talking about fighting, and John Wick is endlessly more efficient than Leon. Then again, John Wick doesn't get referenced in Resident Evil 2, so hey.
#ask movie slate#unicorn#movie slate#pony#Movie Discussion#John Wick#Leon the Professional#mlp oc#ask pony blog#ask blog#movie review#oc#web comic#movies
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"For “The Bear,” demonstrating its bona fides is a flex; understanding it doesn’t need them anymore would be a true sign of confidence."
#the bear#the bear season 3#the bear spoilers#the bear review#this is the most measured professional review that i've read / happen to generally agree with so far#the bear s3 spoilers#the bear s3
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