#pretty in character if you ask me
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unicornpopcorn14 · 8 months ago
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Chuuya can always transfer blood to Dazai, Dazai can never transfer his blood to Chuuya. send post
(That's not even a hc that's just... a fact)
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psycheadelic · 1 month ago
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Little niece decided to draw on one of my sketches I was working on (as you can see from the speech bubble I tried to erase). I told her to write what she wanted on the sticky note bc I wasn't done drawing and lmao.
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bloobydabloob · 6 months ago
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maybe a rq- have you ever drawn terezi? would love to see hir in your style
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Nyeeeesss I have, but only every once in a while and all of the ones I have are very old and not very good at all. Have these quick things
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demaparbat-hp · 1 year ago
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Little Zuzu for an incoming project 🔥
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caligvlasaqvarivm · 29 days ago
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Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
Finally, something interesting to note is that nearly every Aspect follows its own Hero's Journey cycle - full actualization for each one usually means reaching around to its opposite Aspect, and taking lessons from them - for example, Breath players need to learn maturity and responsibility, while Blood players need to learn relaxation and whimsy. Thus, an Aspect at its worst manifests in two ways - either a toxic overabundance of the Aspect's worst traits, or such a dearth of the aspect that it begins to resemble its opposite. Only by reaching into the opposite, however, can the player be tempered and reach full maturity - can they become more of who they are.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
"Passive" is a good word to use; at a toxic overabundance of their Aspect, Space players are trampled underfoot. They become enablers, servants to dark forces, or so lost in their own worlds that they neglect the one they live in. With their Aspect "inverted," a Space player becomes a demon of poor prioritization. Distracting not just themselves from their true purpose, but others, too, the Space player will wreak havoc by overemphasizing unimportant topics and ignoring important tasks. This superficially resembles Time, in that the Space player will become fanatically dedicated to their task, but note that the poor prioritization is still Space-esque at its core.
Still, within this nadir is a valuable lesson: the strength of self-assertion, and the determination to see a goal through. These will allow the Space player to weed their garden, separating good from bad, allowing it to flourish like never before.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so.
At a toxic overabundance of their Aspect, Time players become explosively destructive. The ultimate "goal" of all things is death, with which Time is associated, and accordingly, Time players have a penchant for aligning themselves with futility and entropy, struggling so hard that their thrashing leaves a trail of annihilation in their wake. With their Aspect "inverted," Time players detach entirely - they can become so fed up with struggle that they simply opt to lay their weapons down and let the end take them. It's very easy for them to come to the conclusions that either everything matters, or nothing matters. This superficially resembles Space and its big picture thinking, but note that its framework of struggle, and whether or not a goal needs to be pursued, makes it a Time concern.
But the inherent meaninglessness of existence is, in itself, an important realization to make - that whether or not anything "matters" in the grand scheme, things can still be worth doing, worth caring about, and worth investing in. This realization allows the Time player to attack their goals with renewed vigor and greater clarity, which in turn means that the party becomes an efficient, well-oiled machine.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere and innocent good-naturedness, like a baby animal before it learns to be fearful of danger. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others.
At their worst, Breath players are irresponsible and callous. They'll shirk the consequences of their actions, blaming anybody but themselves, or simply choose not to care who they hurt in order to get what they want. They may even choose to stop making choices for themselves, leading to the "inversion" of their Aspect - a voluntary loss of freedom and independence, derived from an Breath-like aversion to responsibility, which superficially resembles the bondage of Blood.
But if they are able to overcome these tendencies, a Breath player will learn what true responsibility looks like - responsibility for themselves, their choices, and the effect they have on others. Armed with this, a Breath player's ability to break bonds can be focused into a clear force for good, clearing away all obstacles and harmful societal standards, leading the charge into something new and beautiful.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, being concerned with its overall well-being. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone.
Thus, it's easy for the Blood player to wind up controlling - desperate to make sure everyone is moving according to their vision, they'll become iron-fisted dictators, with a "my way or the highway" approach to social interactions. It's easy for them to wind up pariahs of their own making, becoming so critical of others, or so adamant about enforcing their own will, that they inadvertantly sever their ties - something that superficially resembles Breath's independence, but is truly a result of Blood's neuroticism.
But with that space and separation can come great clarity. Blood players must learn to relax their grip, and allow people room to breathe - including themselves. Once able to grasp that sometimes bonds must be forged with a soft touch, Blood players' natural empathy shines through, allowing them to build something so much kinder and greater than the sum of its parts.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire.
Their desire for the limelight can quickly spell disaster - they can become incredibly cruel, harsh, and egotistical in their pursuit of narrative significance. They forget, in their obsession, that they, too, are fallible and flawed, and the inevitable reminder can come very harshly. Light players struggle with moderation, and as such, when they feel shame, they'll often take drastic measures to cope with it - deliberately darkening their own influence or intellects, removing themselves from the "story" entirely - something which superficially resembles Void's penchant for the background, but which is firmly rooted in Light's obsessive need for drama.
But in experimenting with narrative insignificance, Light players can reach an epiphany - in their absence, others may shine, and that can be a wonderful thing. Light players, then, can learn to shine not just for their own sakes, but for the sake of others, allowing them to weave a story even more brilliant than any that can be weaved alone.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable personalities on a team. However, this simplistic, feelings-driven approach often leads to pleasure-seeking behavior, poor impulse control, and overindulgence in vice, and from there, to irrelevance, with which Void is so closely interlinked.
Void players are especially prone to vice, and at their worst, will become so drunk on pleasurable activities that they pursue them to the active detriment of the party's goals or the Void player's self-improvement - making them the ultimate irrelevant character. They can also very easily drag others into their mélange, with a forcefulness that resembles Light's illuminating guidance, but which is ultimately rooted in Void's pursuit of personal pleasure.
But there's a lesson to be learned in Light's domain: how to bring themselves into relevance and greatness. A Void player, once they learn to pursue not just personal pleasure, but a greater satisfaction for the collective whole, can drag the Void behind them, kicking and screaming, to where it'll be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand and explosive finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty.
Thus, a Mind player at the worst zenith of their Aspect is heartless and cruel. Leaving no space for empathy or even personal feelings in their plans, the Mind player will plot for an ending as heartless as they are. But a Mind player is never truly without emotion, and ignoring their own feelings causes them to manifest in terrible ways - Mind players have a tendency to seek toxic, codependent relationships, hoping to find external validation, subjecting themselves to the wishes of others, which can appear like Heart's fixation on feelings and desire.
But in recognizing their own need for emotional validation, and the importance of their own feelings, a Mind player can realize that there's an entire dimension to the game they've been playing that they've been ignorant of. When a Mind player learns to temper their schemes with empathy, compassion, and kindness, how much more success they'll see - and how much happier that grand finale will be!
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves.
With this sincerity comes vulnerability. Heart players wear theirs on their sleeves, and at their worst, this can make them demanding, needy, and sensitive - so eager to connect with others emotionally that they'll cramp themselves to fit others' desires. But they can't ever keep this up for long; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection. They may even work to manipulate others, preying on their emotions and desires to force them to act in their worst interests. This superficially resembles Mind's cold logic, but unlike Mind's cool rationality, Heart's aloofness is a mask, an attempt to avoid pain by pulling away.
But this isn't purely a negative, because a Heart player can learn a healthier form of detachment, and separate out healthy and helpful desires from harmful and detrimental ones. Given this clarity, the Heart player becomes the team's emotional core, able to raise up each teammate's best qualities, while helping them deal with their worst, enabling everyone to be the best possible version of themselves - which the Heart player knew them to be all along.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed.
It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process. At their worst, they're stubborn to the point of not listening to anyone but themselves, confidence becoming blockheadedness. This focus on forward progress without looking back can even cause Life players to become harmful to others, so focused they are on their own growth that they don't notice that they're choking everyone else out. This may resemble Doom's death in its worst case - arresting everything else, eventually blocking even their own path with unruly, out-of-control fecundity.
Thus, a Life player needs to learn to more gracefully accept Doom's influence - to pause, slow down, and consider viewpoints that are negative, unpleasant, or difficult. A Life player, endowed with moderation, will be able to cultivate a bountiful garden, rather than an unruly jungle - a place for all to flourish and live in plenty, never wanting for anything.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate.
Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending. As if energized by their own sense of futility, a Doom player at the "inverse" of their aspect may seem to echo a Life player's focus on forward progress and motion, actively spurring their team on towards an untimely demise.
A Doom player must learn to harness this sense of progress for good, rather than harm. A Doom player, once able to grasp the joy of life even in the greatest depths of despair, will be able to fill even the darkest hours with peace, meaning, and hope.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots, with no self-awareness whatsoever. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - often great sources of embarrassment to their teams, as their naked sincerity is painful to witness. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous.
A Hope player can easily be set on the wrong path - as convicted as they are, and as difficult to shake from that conviction as they can be, Hope players can easily march down a path of destruction, if not persuaded with a deft touch and gentle guidance. In the event that their faith is broken, Hope players easily become despondent and lost, floundering and wishy-washy, which superficially resembles Rage's self-consciousness, but is truly just a lack of direction.
But Rage has a powerful lesson to teach Hope players - that of questioning themselves, interrogating their own beliefs. Once their convictions have gone through rigorous scrutiny, revised into the best, brightest versions of themselves they can be, a Hope player is a worker of miracles - speaking into existence a beautiful future on faith alone, proclaiming that how they see the world is how the world shall be.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players are incredibly self-conscious, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
In the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This is Rage at its toxic overabundance. Conversely, a Rage player can retreat so harshly into their mask that they allow others to dictate their beliefs, taking them to heart - an action motivated by Rage's destruction (this time, turned inwards) that superficially resembles Hope's convictions and faith.
The true path for a Rage player is a healthy balance - to allow themselves some of Hope's sincerity, and by doing so, to become more sincere and true. This will let them release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy - the heralds of a revolution, razing away the faulty, corrupt old systems such that something better and new can take their place.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
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gunstellations · 1 year ago
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In the world I love
_
In a different world
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xxplastic-cubexx · 3 months ago
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Snap: *draws a Megaman-inspired Magneto*
Me: ...Perfect modernization.
wait now that its not 3AM i can do you one Slightly better
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bonus:
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#xmen#xmen comics#magneto#erik lehnsherr#erik magnus lehnsherr#max eisenhardt#snap sketches#this is legitimately the most self indulgent thing ever ive been wanting to draw magneto like a robot master for months vjAELKJAE#i thought about adding the little 'ears' robot masters/reploids have but not this time#whats funny is that during my initial redesigning i WANTED to pay homage to erik's trench coat look buuuutt i couldnt figure how#so thank you sigma for. letting me steal your shit vjELKAEJ#i havent drawn megaman characters in like. years good lord- whats funny is that magnetman Was one of my faves to draw#which doesnt mean much since i loved drawing pretty much all the robot masters equally LMAOOO#i remember some freak got pressed at me for doodling metalman during class once like dawg what is your problem#bruv leave me ALONE let me draw you are not my mom#anyway. as i said last night i dont have my usual evening class so i figured id fill the time doodlin these#they didnt take long- i think thats why i like drawing This magneto outfit so much#reminds me of my megaman doodlin days ... also it's genuinely just quick as hell WHICH. makes sense#all that done im done megaman-inspired posting thank you for the opportunity anon im glad you appreciated it :]]#im gonna go eat now my tummy rumblin. theeeeeeen i guess ill drive home ???? i guess.#it's almost saturday so that means i get to post more asks- ive been hoarding them throughout the week#so i apologize if some people have been waitin i PROMISE i havent been ignoring i just wanna draw somethin for it </3#ok im eating now BYYYYYYEEE
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froggerland · 2 months ago
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I feel like just,, making stuff today so pspspsps come here nedconte enthusiasts (all 2 of you)
(I have no concrete design for le vesconte yet if I’m being so fr rn I didn’t even know who he was a week ago (plus he changes appearance so much?? Girl so confusing) but I do enjoy his vibe) (and I needed an excuse to draw sad wet ned)
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lovesickeros · 1 year ago
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☆ even the gods bleed [ pt 2 ]
{☆} characters furina, neuvillette {☆} notes cult au, imposter au, multi-chapter, gender neutral reader {☆} warnings none {☆} word count 1.9k {☆} previous [ 1 ]
This had to be a punishment of some sort – some kind of divine punishment.
She was bored out of her mind just watching the sleeping body – she hadn't blinked once in the past five hours, her eyes were really starting to hurt. Yet they still hadn't moved so much as an inch since she sequestered them away to the only place she had known to be safe.
But it'd been almost a week since then.
The only solace she found was that Teyvat had seemed much less hellbent on collapsing in on itself like a dying star.
That counted for something.
Not much, but something!
..Even if their position was no better then it was a week ago.
There was, after all, still the issue of what to do about the false Creator – the actual imposter – and the Archons following them like blind lambs. The other Archons wouldn't listen if she tried to reason with them, and it would only risk the life of Divine One if she spoke of their location to anyone else.
She also was pretty fond of having her head still attached to her shoulders.
So she avoided them all together. Partially because she wasn't sure she wouldn't have a breakdown at the sight of them..she'd never been a fighter, and fighting an Archon? Easy pass.
Instead she was forced to babysit the sleeping Divine until they woke up while Neuvillette handled taking care of the nation and dealing with the other Archons – and by extension the false Creator.
Really though, she would almost think them dead if not for the subtle rise and fall of their chest.
Though..this also left her with a lot of time to herself. A lot of time to think.
She really didn't like it.
There wasn't a lot to occupy her mind and what little there was only distracted her for a scant few moments before her eyes drifted back to the Divine like she was locked in their orbit, unable to escape.
She closed the same book for the twelfth time – she kept count – and returned it to it's meticulously designed place within her bookcase. A low, barely audible huff of frustration escaped her lips before she could bite it down, her stare boring a hole into the body of the Divine One with a sharp intensity she rarely showed.
She was tired, bored and constantly on edge, fearing that at any moment someone would find out about their presence here.
That, at the drop of a hat, she would be powerless to stop the greatest tragedy of her time play out before her eyes.
Neuvillette would have scolded her for being so petulant, especially around the Divine One, if he were here.
But he wasn't.
He was out running her nation, instead.
And what was she doing? Nothing!
She grit her teeth, nails digging harshly into the palm of her hands as she took a deep breath – now was not the time to think about that. She had..much more pressing matters. Sulking and letting her thoughts spiral helped no one, least of all herself.
Yet her attention was caught by a harsh inhale, the rustle of fabric – were they finally waking up? She was exhausted, but it all vanished at the sudden drop of life within the otherwise deathly still body of the Divine.
Her eyes followed the subtle twitch of their fingers, watching as their brow furrowed and their features twisted in something almost like..pain.
..She wasn't ready.
What was she supposed to say?
Should she even say anything? Would that be considered impolite? Does she wait for them to speak first? Should she kneel? Bow?
She doesn't get much time to find her own answer before their lashes flutter, chest heaving with every strangled breath. Every single thought vanishes from her mind the moment she meets their eyes.
For a long, silent moment she thinks that her heart must have stopped.
Their eyes glow like the cresting of the sun over the horizon, painting the world in hues of gold – yet it also reminded her of the dipping of the moon below the waves, casting the briefest, most gentle of lights upon the world engulfed in darkness. In the depths of their eyes was the birth and death of stars in the infinite cosmos – glittering stars in a sea of empty, blank space that left her feeling lightheaded and breathless.
Beneath the splendor is a spark of recognition in their eyes so vibrant it was like a shooting star piercing through the dark night sky, leaving nothing but the wonder in the eyes of the observer as the only proof it ever existed – brilliant in it's beauty, however brief.
It is the most beautiful thing she has ever seen.
"Focalors?"
The lilt of their voice nearly made her knees buckle beneath her – euphoria so consuming it left her feeling she was starving swallowed her whole, her mind blanking in a moment of utter bliss. It was..an indescribable feeling that she doubted she could ever hope to put into words – not in a way that could properly express it, try as she might.
She swallowed the words that threatened to spill from her lips – she couldn't make a fool of herself. Not in front of them of all people. She'd never forgive herself.
"Divine One," She rasps, clearing her throat and covering her mouth with a hand to mask both her nervousness and the small smile that creeps across her face. She quickly regains her composure, hand resting on her hip as she puffs out her chest with every bit of pride she can manage. "I am sure you must be confused, but worry not– your most loyal acolyte has seen the truth!"
The silence is deafening.
She opens one eye, peaking at the bewildered and almost distraught expression of the Divine.
"What the hell are you talking about?"
That..she was not prepared for. Surely they knew who they were! Surely they knew. They had to– she's been praying to them for as long as she's breathed, she's dedicated every hour of her life to living up to their ideals, they can't just–!
"Lady Furina?"
Neuvillette, thankfully, spares her the embarrassment of having a meltdown in front of the Divine, the gentle rap of his knuckles against the door making her and the Divine pause, the soft lull of his voice soothing her nerves and yet setting her on edge at the same time.
"Neuvillette." She clears her throat again, her steps hurried as she marches to the door and pries it open none too gently, a forced smile pulling at her lips. She wastes no time tugging the man into the room, shutting the door behind him with a short huff. The silence is, somehow, even worse then before as the three of them stare at each other in absolute exasperation.
Neuvillette, for his part, manages to get his act together with a sharp clearing of his throat, bowing so low even she looks unnerved. She steals a brief glance at the Divine, and she's taken aback by the uncomfortability twisting their features into a grimace.
Their expression is schooled back into one of empty apathy when he stands back to his full height, but she saw it – she knows she did! Did they not like their worship? Were they not respectful enough? For a moment, she feared the Divine would smite Neuvillette down on the spot..but they just stared at him like he was a ghost.
"Why aren't you killing me?"
The defeated, resigned tone combined with the way their voice cracks makes her heart ache in her chest – it feels as though her entire world is crumbling down at her feet, and she cannot explain why she feels such emotions so strongly, but it is suffocating. It is almost as if Teyvat itself is weeping, bearing down upon her shoulders like a heavy weight.
She feels the urge to weep herself, but she powers through, gritting her teeth long enough for Neuvillette to take his place at the side of her – though it feels more like their – bed, kneeling like he was going to pray.
"Divine One," He offers a hand with a quiet rumble of his voice, the words slipping off his tongue like honey. It's like trying to soothe a stray cat..though she'd never voice such comparisons of the most Divine out loud. "I..we mean you no harm. I swear on my authority as the Iudex of Fontaine and Chief Justice that you are safe with us."
The skepticism she expected, but the reverence in which Neuvillette must convince them – or perhaps they are simply so tired that they simply did not care any longer if it was all some ploy to drive a knife between their ribs. She didn't expect them to actually place their hand in Neuvillette's.
He didn't either, judging by the way he visibly brightened – not that they'd notice, but she did.
..Not that she could really blame him, her heels clicking against the floorboards as she shifted her weight to the other foot with a nervous energy that was practically bursting at the seams, more then a little jealous of the attention he was receiving. She was the one who found them, she was the one who stayed with them the entire time..but he gets all the attention?
How unfair.
"O-of course! We would never lay a hand on our creator," She adds, her voice a little higher pitched then she would have liked as she placed her hands on her hips, puffing out her chest and brushing off the sting of jealousy. "Least of all I– your most loyal, most devout acolyte!"
She felt baffled when she heard the sound of their laughter, her shoulders hunching and her cheeks flushing on mere instinct – she was expecting mockery, but the look in their eyes, still dulled by a pain she cannot even begin to imagine, made her hesitate.
..It was, perhaps, the most genuine thing she'd heard from them ever since before the hunt began.
She wasn't sure why her heart hurt at such an idea, but it was enthralling to see the beginnings of a half hearted smile on their lips.
For a moment, her mask of theatrics was forgotten as she stared at them in a mixture of awe and adoration– and though she didn't look at Neuvillette, she could imagine he must've shared such an expression.
Had she any doubts that they were her Creator, that they alone were the most Divine..they would wiped clean now. There was no mistaking the way the world itself seemed to grow clearer as they glanced up at her like she was worth something.
For a moment, she realized how cold the false Creators gaze had been now that she has felt warmth so gentle it almost made her knees buckle beneath her. It felt like a pale imitation, now.
Nothing could compare to the warmth that spread through her body at the mere semblance of a smile upon their lips. She didn't even mind if it was her they were laughing at anymore, she just wanted to hear them laugh again.
She'd make a fool of herself, if she had to.
She'd never felt so..ravenous for such a thing, but just the briefest glimpse was addictive.
She simply couldn't help herself from striding across the room and clasping their free hand in her own, her smile wide enough to unnerve as she leaned her weight onto the bed. For a moment, she considered pulling away at the way they startled, but her mind was made up by then – there was no going back.
"Again."
#sagau#genshin sagau#self aware genshin#genshin impact sagau#self aware genshin impact#fic tag#neuvillette#focalors#furina#dont ask what happened here idk#this was. also supposed 2 be neuvi focused and then i.#dont talk 2 me abt focalors i wont ever shut up#got a 300k word essay on hand abt how i feel abt her character/how i interpret her personality and her story#focalors jsut like me fr fr (cries at the slightest inconvenience or the slightest mean comment)#shes so pathetic girlfail im gonna chew on her#what happens when reader gets stuck with two emotionally repressed french bastards?? hell#neuvi is the “emotionless” flavor of emotionally repressed in that hes HORRIBLE at showing emotions at all#ask him to smile and its incredibly unnerving and theres too many teeth but hes trying his best please call him pretty or he will cry :(#furina is the flavor of emotionally repressed where she makes it up by having Too Many emotions#using theatrics and masks to show everyone what they want to see but inside this girl is a MESS#constant anxiety and panic 24/7#will do random shit and look at you and if u dont compliment her she will think u hate her and cry#compliment her and she'll do even stupider shit to try and impress you more#i love my scrunkly little babies they r so stupid and mentally ill someone get these bitches some THERAPY#i want 2 put them under a microscope#watch this be ooc fr furina when more of her lore drops if shes not girlfail im leaving#anyway see u in a week im going on a trip ill get back 2 u in 6-7 business days
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sentientcave · 2 months ago
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Masquerade
You've come to this masquerade ball to finally dispatch the man you've wanted dead for nearly ten years, but he's always ruining your plans, one way or another.
Contains: 2nd POV OC (sorry about all the blushing), werewolf MMC (sadly he doesn't do any fun werewolfy things he's just a guy with sharp teeth here), vague fantasy setting, murder attempts/reminiscence of murder attempts, a long and storied history only alluded to, what do you do when your bitter enemy turns out to be a silly little guy who just wants you to love him?, oral sex (w receiving), P in V sex, this spawned a whole ass novel and it's so so different but this lowkey holds up.
See end for Notes
~10k words - NSFW - 18+ MDNI
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“My, don’t you look exquisite,” a voice purrs in your ear.
You freeze in place, glad that the mask hides the colour that springs to your cheeks. You feel like a naughty child caught with your hand in the cookie jar, an unwelcome guest at his masquerade. You thought you could escape notice, slip through the crowd of finely dressed nobles and plunge your knife into his chest at last. But he had managed to find you first. You weren’t ready. You hadn’t been to the garden to pick up your hidden cache of weapons, you had nothing but your silver hair-stick to dispatch him with.
His heavy hands land on your shoulders. “Don’t muss up your pretty hairstyle just yet, darling,” he whispers in your ear, his voice rasping like sandpaper. It’s as if he can read your thoughts. Or perhaps, after all these years, you’re simply predictable. “There will be plenty of time for that later.”
You flinch at the cold press of his mask against your bare shoulder. You shouldn’t have disguised yourself as a guest. You feel defenceless, wrapped in silk and sheer chiffon, a neat little morsel delivered straight into the wolf’s jaws. He could shift in a second and shred you into little pieces, like he had threatened to do so many times before. You try to still your frightened, thumping heart, and pull away, turning to face him at last. “I’m afraid I’m not sure what you mean,” you say, because it’s worth a try at least, but he’s laughing before you can even finish, the smiling mouth of his gold wolf mask mocking you. His yellow eyes glitter from it’s depths, watching you.
“Oh darling, I would recognize you anywhere. I hoped you would be unable to resist my invitation.”
“Your invitation?”
“Yes, dearest. All of this was for you. I knew you could not resist the chance to get so close to me again.”
“To kill you,” you remind him hoarsely.
He chuckles and takes your hand. “Perhaps. For now, a dance, I should think. You haven’t danced all night.”
You dig in your heels, trying to resist his insistent pull, but he simply wraps an arm around your waist and tugs you closer. “I don’t dance,” you tell him sharply. “Let go of me.”
“You’re a liar,” he replies, spinning you into place, one hand on your lower back, pinning you against his chest, and the other still clasped around your wrist, sliding up to engulf your hand. He simply tugs you along with him as he moves, sweeping you along to the music, holding you so unbearably close. He could lift you off your feet with ease, if he chose to, and you don’t have enough power to resist. His scent clouds your mind, cedar soap and clean, animal musk, one of many hints of the wolf that dog him even in his human shape. “You forget, I knew you in your past life. Or have you forgotten that I once sat in your father’s halls? I have seen you dance.”
It was so long ago now, another life, before he was only the wolf to you, and before you were the thorn in his paw, that you almost had forgotten. You had hardly given him a second thought at first, he was just another visiting knight, here one day and gone the next, handsome, but beyond the concerns of the girl you once were. “You failed to make an impression,” you tell him sharply, although it’s not true. You do remember his yellow eyes watching you one night, though he never asked you to to dance. He never spoke to you at all.
Not until after. He saved you, of course, from the bloodbath, because he had claimed you. He hadn’t so much as said a word to you before he burst into your bedchamber, monstrous jaws dripping with your fathers blood, yellow eyes wild. You still remembered beating him back with the fire-place’s iron poker, and jamming the tip into his chest before you ran for your life.
“I knew you were mine from the first,” he continues. He seems frighteningly aware of your thoughts, as if his own version of the memory is playing out behind his own eyes. “My lioness, avenging her wicked father with a poker. I still bear your mark, just above my heart.” He presses your entwined hands to his chest for a moment. “I’m certain you remember that, at least.”
“Unfortunately.”
“The only unfortunate part,” he says patiently. “Is that I did not take you as my mate that night.”
His words lance through you like lightning, burning everything in their path. Your knees nearly buckle, and if he were not holding you so securely, you would sink to the floor in a useless puddle of silk. How dare he make you weak, after everything he’s done to you? But anger gives you strength, reinforces your spine with steel, and you wrench away, glaring at him, wishing you could set him ablaze with your eyes.
The music falters. You look up, at the musicians gallery, then around the room. Everyone watches, pretending not to, jewelled masks concealing furtive eyes and whispered words. Your own mask feels insufficient, lightweight and flimsy under the wolf’s eyes when your eyes return to him. He takes your arm, his grip tight, but not bruising, and guides you out of the ballroom, into the cold night air. The dark gardens are just a little too far for you to jump down from the wide stone balcony, and there are no stairs leading down. If you jump, you’d probably break your leg, and then you’d be helpless.
“What do you think of our home?” he asks. “Have you snooped around yet, my darling? Planned all your exits and hidden away your weapons and armour? I made sure you’d have plenty of opportunity. I know how you love to prepare.”
“I’m surprised you haven’t found them already.”
“I have been busy with other preparations,” he says mildly. “But I thought I smelled something of you in the corridor by the library.”
You flinch, only confirming that you had in fact been there, hiding your leather armour inside a large vase. “Preparations for what?”
“Your homecoming. The king has made it clear that it’s time to reign you in, or he will have someone else deal with you.” He pulls the mask off at last, setting the golden wolf on the balcony. Sweat glimmers at his temples, catching light from the ballroom behind them. He offers you a wry smile, his sharp white teeth flashing. “I’ve been too lenient with you.”
“Lenient?” you ask, incredulous. “I’ve been trying to kill you.”
“Those who attempt such things do not usually live long,” he reminds you. “I don’t often show mercy. I’ve allowed you to live free, in the hopes that you would come to me willingly, in time. Now it seems I can no longer afford to continue our little game. You will stay with me, or someone else will be sent to arrest or kill you.”
You press your palms into the smooth railing, wishing desperately that you could absorb the cool, dependable steadiness of stone through your skin. You look at him for a moment while he stares out over the dark gardens, his yellow eyes tracking movement you can’t see.
He’s always dressed in black, like a man in mourning, his black curls cropped short around his slightly pointed ears, beard neatly trimmed. He wears little jewellery for a man of his station, just the yellow-gold signet ring with it’s heavy, dark blue sapphire on his finger, and the gleam of jet buttons down the front of his tunic. You were more used to seeing him in his armour. The heavy black plate suits his brutality better than black-embroidered silk.
Silk offers no protection, no shield over his wicked black heart.
You pull the hairpin from your own neatly arranged curls and move fast, striking at his chest, but he catches your hand easily, his amber eyes meeting your fury with amusement. “You just can’t help yourself, can you?” he asks. “Stubborn creature.”
He plucks the pin from your hand and spins you around, pushing you into the railing with the oppressive weight of his presence. Your protests are weak and hardly noticed, but you fall silent when you feel the rough pads of his fingertips on the back of your neck. He gathers your hair up and pins it back in place, not as neatly as you had done earlier, but sufficiently.
“What are you doing?” you ask numbly.
He turns you around, still standing far too close. You stare forward, at the point where his skin meets the collar of his tunic, your eyes glued to his pulse. You wish for teeth as sharp as his own, so you could tear out his throat. His fingers curl under your chin, nudging your face up, forcing you to look him in the eye again. “Just returning your pin,” he says, smirking. “Why do you seem so flustered, darling?”
“Why don’t you just kill me?” you ask. Your hand lifts up to knock his away, but you touch him instead, fingertips ghosting over his knuckles. You know he’s capable of crushing you with hardly a thought. You’ve spent the last ten years learning all you could about him, hunting him down again and again and again with a single-minded determination. He likely could have killed you a thousand times over, if you’d been just a little less careful, or he a little less eager to capture you instead. He should have killed you. You don’t know how to stop anymore, you don’t know how to let go of the terrible anger that burns you up every time you think of him. You want him to suffer, to lose everything, to hurt the way he hurt you. “I’ll never stop.”
There is a flicker of sadness in his eyes, and it pings against your heart uncomfortably. “I never could,” he says, all traces of his smirking, superior air gone. His thumb strokes along your jaw. “I begged the king for your life. Your father may have been a traitor, but you were an innocent girl, and I do not enjoy killing innocents.”
“I’m not innocent anymore.”
“No, I suppose not. But you’ve committed no crimes that I cannot forgive.”
“I don’t want your forgiveness.” Your voice is hardly more than a hoarse whisper. You want to shout, but his hand on your skin seems to leech all the power out of you.
“You have it regardless,” he whispers back, low and intimate as a lover. He touches his forehead to your mask, his eyes boring into yours, twin suns scorching everything in their path. “And someday I will earn yours.”
“Never,” you hiss. You return to your senses and push his hands away, shoving hard against his chest. “I hate you. I’ll always hate you.”
He tugs your mask off and tosses it to the side, tired of pretense. “If you hate me so much, why does your heart beat like that?”
“I’m afraid of you,” you snap.
He laughs harshly. “No you’re not. You’ve never been afraid of anything, my darling. It is one of the things I love best about you.” He leans in closer, the tip of his nose just brushing yours. You can feel his breath on your skin, the sharp smells of whiskey and mint setting your nerves on edge. For a moment, you think he’s going to kiss you, and you freeze, heart pounding, face turned towards him, waiting for the axe to fall.
But he withdraws instead, leaving you to face the consequence of unrealized want. His words prick at you like the point of a sword. Love. As if he would know the first thing about it. As if he knew you.
But he does know you, you realize with a start. He made you. His actions had set you on your path, and his choice not to kill you, each time that he should have, had created the determined, single-minded, furious woman that you had become. The carefree girl who you had been was long gone, dead the first time the wolf’s jaws closed around your throat. It burns you to think that he’d shown you mercy all along, that you had escaped capture or death by his leave, rather than by your own cunning and skill.
His eyes remain on your face, reading your thoughts like you’re a book laying open, waiting for him to happen by and discover all your secrets. “You have become worthy of me,” he continues ardently, pressing your hand to his chest again, anchoring it with both of his own. “I would have kept you like a bird in a cage if I’d taken you then. A pretty thing to amuse me and adorn my halls. But you are no trophy, my love. You will not survive in captivity. Even now, with the king’s sword hanging over your head, I will not force you to stay.”
“Is this some sort of trick?”
“I used to wonder the same thing. A cruel trick of fate, that my mate would hate me so fiercely.”
“You killed my father,” you hiss at him. You yank your hand away, desperately stoking the anger that has kept him at bay all these years. Each time he calls you mate and darling and love your resolve quakes, and you have no sword in your hand to make him regret it, like you usually would.
“He was a traitor. I had orders.”
“And what comfort will that be when your orders are to kill me?” you ask, sneering up at him. “What will you do when your orders are explicit and undeniable, and you are to kill me on sight?”
“I’ll never see you again.”
You aren’t sure what you expected, exactly, but it always trips you up when he speaks plainly. “What’s that supposed to mean?” you snap.
“What do you think it means?” He hurls the words back at you, his anger lighting from your own. “It means I would pluck my own eyes out before I’d kill you. If the king ordered me to hunt you down I’d stay one step behind you until we reached the very ends of the earth. If he came outside this very moment and told me to snap your neck—” He shudders, shaking his head like a dog shakes off the rain, and when he looks back at you the anger is gone, hidden away again behind his steely resolve. “Loyalty only goes so far. He knows not to make an order I cannot follow. If he truly wants you dead, he’ll ask another.” He glances over his shoulder, keen yellow eyes fixing on a point somewhere inside. “I hope it does not come to even that.”
“But why?”
He lets go of your shoulders and turns around, stalks a few feet away, and turns again, pushing both of his hands through his hair in frustration. Because I love you!” he snarls. “You had me the first day you tried to run me through. Oh I wanted you from the first moment I laid eyes on you, beautiful thing that you are, but it was the first moment that you tried to cut my heart out that I knew there could be no other. You have no idea what it’s like, to love such a stubborn, foolish, bitch of a woman? Do you understand what it will do to me, when you leave? But I have never been able to keep you by force.”
“But you let me go,” you say numbly. “You said—”
“Let you go?” He laughs, striding back towards you. “Oh my love, you misunderstand. Just because I couldn’t kill you does not mean I didn’t try to keep you. But you have slipped every chain I’ve placed upon you. I’ve never pulled my punches. I would not disrespect you so.”
“You called it a game—”
He inclines his head towards you. “I did. Perhaps I should not have. But it was easier to think of it as a game. A test of my own worthiness. I admit, I have always looked forward to your attempts on my life. It’s good, I think, for a man to be beaten once in a while, to keep him sharp. Otherwise he forgets to be vigilant.” He sighs, touching the edge of an old, silvery scar on your shoulder, brushing a loose strand of your hair out of the way. “Besides. We’ve both made our marks upon the other.”
“I’ve gotten you more times than you have me,” you say, lifting your chin imperiously. “Two or three times I really thought I’d finished you off.”
“Are you so certain of that?”
You think about it. “Yes.”
“Care to make a wager, dearest? If you’ve left more marks on me than I on you, you may ask anything of me.”
You draw in a steady breath. “And if I lose?”
He grins. “Not so confident now, are you? I only want what is freely given, so you needn’t worry. You can name your own penalty.”
“How magnanimous.”
“I can be,” he says. “Now, shall we inspect each other here, or would you prefer somewhere more private?”
The thought of being alone with the wolf makes you shiver, but it’s not revulsion that you feel, it’s something far worse. The dark, cold balcony seems a world away from the golden ballroom with all it’s legions of beautiful, elegant guests, but it’s only panes of glass that separates you from them, hazy from condensation, opaque enough that you doubt anyone can see through them. It makes no material difference, in the end, but it’s winter, and the cold seeps through your dress easily, your skin only warm where he touches you. “Ah, yes,” you say nervously. “Perhaps somewhere more private.”
“And warmer,” he adds. “As stunning as you look, I do not believe you are dressed for the weather.”
As if on cue, a snowflake descends from the dark sky. You reach out your hand, catching it against your palm. A moment later, the sky is thick with snow, fat, fluffy flakes catching the light and turning the world white. You look back at him. He looks softer, somehow, with that little dusting of snow catching in his thick curls, melting flakes glittering like diamonds on his shoulders. For the first time, you’re struck by how young he looks. He was a man grown at your first meeting, and you had always thought of him as much older, but you know now that he couldn’t be ten years your senior. You suspect it’s much less than that.
It changes something in your perception of him. Softens him.
“Why are you looking at me like that?” he asks, stepping in close again. Although you’ve hardly moved an inch since you came out to the balcony, he’s full of restless energy, moving away and back again like he’s tethered to you by some invisible string. He tilts his head to the side, his keen predator eyes practically glowing in the soft light.
You were glad your face was already flushed from the cold. “I was just thinking. You look so…” You trail off, thinking of the best way to phrase it.
“Handsome?” he suggested. “Strong? Irresistible?” He wiggles his thick black eyebrows, grinning wickedly, making you laugh despite yourself.
“I was going to say young, actually,” you say. “I was wondering what sort of boy you were.”
He holds a hand out to you. “I’m sure there’s a portrait somewhere, if you’re curious. Now come along, pet, I don’t want you catching a cold out here. I do have a wager to win.”
You hesitate. All the ancient, bitter anger and sadness wars with something new in your chest. It’s been so long since you wanted anything more than vengeance. Ages since the last time you felt deep, aching want for someone’s hands on you, if you ever even had. The obsession between you, at least, was mutual, and you had traded the excitement of romance for the thrill of the hunt, the clash of your sword against the wolf’s. His taunting sounded better than flowery poetry to your ears, and you could not help but seek him out every time the loneliness of your new life became too much to bear. He had been your focus, your centre, your reason for existing for so long that you can no longer deny what this is.
Love is not always kind. Between the two of you, it’s become a desperate, wretched thing, living on scraps of attention and hungry looks traded in battle.
His fingers close around yours, and you realize that you’ve reached out and taken the offered hand. You look at him, and he’s smiling in a way you haven’t seen before, half-hitched up on one side, almost shy.
He twines his fingers through yours and leads you back through the ballroom, slipping around the edges of the crowd like the wolf he is. No one seems to pay either of you any mind, although you feel curiously bare without your mask, as visible as a hare in a field to the eyes of a hawk. But your hunter is holding your hand, his thumb stroking over yours soothingly, like he can sense your unease.
Despite that small reassurance, you’re grateful when you step into a nearly empty corridor. A few well-dressed servants carrying trays bustle between the ballroom and the kitchens at the far end, but your wolf leads you the other way, through a few hallways littered with decorative items and portraits of long-dead nobles with eyes that seemed to follow you. You had been there only a few days earlier, but it looks different now. Perhaps it’s that you aren’t on constant guard for the wolf. He’s already here, holding your hand, pretending that he’s not watching you, just as you pretend to look at the portraits and statues and expensive looking vases you pass by, stealing glances at him only when you think you can get away with it.
The silence between you is almost comfortable, both of you too caught up in your individual tumble of thoughts to put anything to words. It’s impossible to tell what he’s thinking. You wonder if he feels like he’s won already, but there’s none of his usual taunting or his infuriatingly handsome smirk. He looks serious, black brows lowered in a sort of pensiveness that you’ve never seen from him. Of course, you had only once gone so long in his company without attacking him physically, and you had been tied to a chair, at the time.
“Do you remember, a few years ago, the hunting lodge just above Lake Pym?” he asks.
You laugh. “I was just thinking about it. Why?”
He stops in front of a door and leans against the frame. “Do you think you’ll be able to go as long without trying to stab me this time around?”
“That depends on whether or not you tie me up again,” you quip back.
“Don’t say such things,” he warns you, opening the door and holding it open, letting go of your hand for the first time in ages. Your fingers feel cold without his touch. “You’ll give me ideas.”
“You’ve made far too many confessions tonight for me to believe that you didn’t already have ideas,” you tease. Funny how easily that comes, like you’re old friends and not enemies. A tidy little fire burns in the stone fireplace, with a cozy arrangement of rugs and furs laid out before it. A low table sits ready, carrying wine and glasses and a few plates of the sort of interesting finger-foods that they had been serving in the ballroom. Raising your eyebrows, you look back over your shoulder at him. He hadn’t spoken to anyone on the way in, which meant that it had been all prearranged.
He closes the door behind himself and leans against it, grinning sheepishly. “I live in hope.”
The room - his room- is neat, a big bed with four posts carved like small trees, green-velvet curtains tied back neatly, is the first sign that he might actually like colour. You imagined him always in sombre black and white, dark hair, white teeth, dressed like the reaper and often so employed. But perhaps he isn’t as stark as you’d always thought. His furniture is solid and well-made of warm-toned wood, and the bookshelves that flank the fireplace are stuffed with books, the odd space cleared out for knick-knacks and trophies. You had never considered that he might like to read. It isn’t something that has ever come up before.
The wolf sits down on the furs and nudges a black lump by the fire. The shape uncurls into the biggest, fattest, blackest cat you’ve ever seen and pads over to you, sniffing your skirts suspiciously.
“You have a cat?” you ask, because it seems unlike the picture you’ve built up of him over the years. Another thing you missed. You had been so focused on him as an enemy that you had hardly stopped to consider him as a man. You sit, and the cat drapes itself across your lap, purring already in anticipation of a good scratch.
“I don’t have a cat,” he corrects you loftily. “Smudge is the matriarch of a proud line of excellent mousers, and she is a valued member of the household. One cannot own a cat, I have learned. One co-habituates with cats.” He leans over and gives the cat a little scratch under the chin, his knuckles just barely brushing your knee as he withdraws. “She isn’t usually very friendly, but she must recognize a fellow assassin when she sees one.”
“I’m not much of an assassin, I’m afraid she’d be terribly disappointed in me. I’ve failed to kill my only target, and I have been at it for quite some time.” You give the cat a scratch behind the ears. “I’m sure her record is much more impressive.”
He frowns and looked at you in a funny way. “Have you never taken a life?”
“I’ve tried very hard to avoid it. You’re the only person I ever wanted dead, and I— I wanted to be better than you. I wanted my hands to stay clean, so I could beat you and still keep my sense of…” You look down at the purring black puddle of fur in your lap rather than at the wolf. “Oh I don’t know. Righteousness, I suppose.”
“So sweet that you wanted me to be your first,” he teases.
You know he means first kill, but you turn pink anyway, and there is no cold wind to blame for your rosy cheeks this time. There were many firsts that you had missed out on, in your bid for vengeance. “Perhaps I still do,” you snap, not thinking about the double meaning until after the words have left your mouth. You scramble to clarify. “My first kill— Not— Ugh.” He begins to laugh, and you cover your face with both hands, wishing the floor would open up beneath you and swallow you whole. “Stop laughing!” Your voice is muffled by your hands, but there is no way that his keen wolf’s ears don’t hear you perfectly. “That’s not what I meant!”
He snorts. “I know, pet. It’s a bit late for that, I should think.”
You peek at him between your fingers, and his eyebrows shoot up.
“Darling.” He leans over and gently takes hold of your wrists, prying your hands away. He is mercifully no longer laughing, but the look in his eyes only makes your face burn hotter. “Please don’t tell me that you’ve never taken a lover.”
“There was never a good time,” you manage to squeak out. It was half true. There had been offers, and moments when you’d been sorely tempted to share someone’s bed for the night, but the few fumbling kisses you’d shared with young men had failed to thrill you the way that crossing swords with the wolf did.
He sits back with a groan. “You’re always throwing wrenches into my plans.”
“How on earth could that have anything to do with your plans?” you ask hotly.
“Darling, don’t be so naive. My plans were obviously to seduce you into my bed so I could out-perform every man who had ever touched you, forcing you to admit to yourself that we belong together. But I suppose that would have been too easy.”
“Too easy!”
“I would never imply that you would be easily seduced, my love, only that I am fairly confident that you would have a harder time denying what we are if I were to employ my considerable athletic ability with the task of making you come undone.” He smiles ruefully. “But seduction isn’t fair if you’re a virgin. I’ll have to win your heart the old fashioned way.”
“The old fashioned way?” You stare at him, incredulous. “What, you’re going to court me?”
“I’m certainly going to try,” he says, turning toward the table to pour you a glass of wine. “It’s the long road, but you’ll find I’m usually more than willing to take the scenic route.”
“You’re insane,” you say weakly, accepting the offered glass. “You must be.”
“Must I be? Like you said, I’ve made far too many confessions tonight, you must know that I do not mean this as some passing fancy. I think it would be a waste to continue this bloody crusade of yours. For both of us. I confess my bias in the matter, as I rather enjoy living.” He shrugs, looking at you over the rim of his own glass. “Do you? Has your life been all you wished for, these past ten years? You’ve forgone comfort, education, friends, romance, children— Do you want none of those things?”
“Of course I do—”
“Then take them. Everything you want is yours if you stay.” He takes a sip of wine and winces, face screwing up like a child tasting something bitter. “Ugh, I hate wine.”
“I know. I was wondering if you were going to drink from that glass you’ve been waving around.”
“I just wanted to indicate that it wasn’t poisoned.” He sets the glass to the side, still grimacing. “Just in case you were wondering if I was still trying to trick you.”
“It had crossed my mind.”
“Perish the thought, my love.” He stretches out in front of the fire, propped up on one elbow. “I’ve laid down my arms. If you must end this once and for all to free yourself, so be it. But I do think my alternative is better.”
You set your wine to the side as well and reach back to pull the silver hair-stick from your curls. You consider it, for a moment, pressing the point into your fingertip, not quite hard enough to draw blood. He watches with an inscrutable expression, making no move to disarm you. The cat slips out of your lap and stretches, moving off into the shadows again, either unaware or uncaring of the danger to her house mate. Or perhaps she’s simply more aware than you that there is no longer any danger.
You reach out and place the make-shift weapon on the rug in front of him.
The crackle of the fire is the only sound for a long moment. The wolf was rarely rendered speechless— getting him to shut up was usually the more difficult task. But he simply looks at you, like you’ve performed a miracle in front of his very eyes.
You slide one of the plates of food off the table and set it on the floor between you, something to hopefully distract his attention a little. You pick up one of the little triangle pastries and take a bite, catching crumbs with your other hand. You eat two more, realizing that you haven’t eaten in hours, and wait for him to break the silence.
He sighs and rolls onto his back, tucking both hands under his head. Firelight dances over his skin, burnishing his features like well-polished bronze. Although you have known him a long time, you’ve never studied him like this, while his eyes are closed and his usual grin is smoothed out into a peaceful smile. He looks noble, like a hero from the epics you used to read as a girl, more like you remembered from the days before everything changed.
“You’re staring,” he says without cracking an eye.
“How would you know? You haven’t opened your eyes in ages.”
“And how would you know that, if you haven’t been staring?”
He has you there. “Alright, fine. I suppose I was. I was just thinking about… about before.”
He opens his eyes. “How long? We do have a rather storied history, don’t we, love? I myself have been thinking of Lake Pym.”
You smirk. “I bet you have. I had a feeling you were rather enjoying yourself.”
“I was. It would have been more fun if you were a more willing guest, or if I at least didn’t have to keep you tied to a chair the whole time.”
“You wouldn’t even let me feed myself,” you lament, though you can’t help the traitorous note of amusement in your voice. “It was terribly humiliating.”
“Revisionist drivel!” he snarls playfully. “I did untie you so you could feed yourself, and you tried to stab me. You forced my hand.”
You blink. “I suppose I did.”
He leans closer. “I suspected you just wanted me to take care of you. You were too proud to ask me for what you wanted, so you forced the situation. And snapped at my fingers the whole time like an absolute menace.” He holds up his right hand and displays a white mark around the first knuckle of his thumb. “That’s one, by the way.”
“I only bit you because you stuck your finger in my mouth,” you reminded him.
“Ah, I suppose I did get a bit carried away, didn’t I? There was just this moment when I touched your lip…” He reaches out as if he wants to repeat the remembered gesture, perhaps hoping for a better outcome, but he hesitates, dropping his hand. You almost wish he hadn’t. “Are you still too proud, my love?”
“Yes,” you whisper.
He senses your weakness. The way the answer drips with doubt like blood from a wound. “Will you let me kiss you?” He moves closer, anticipating your answer before it leaves your lips.
Your breath catches in your throat. “Yes.”
At long last, he closes the distance between you, hands cradling each side of your face. He just barely brushes his lips against yours, and holds you back when you try to chase him, his familiar wolfish smile lighting up his face. “Not so fast, my darling. You’ll have to ask nicely, if you want a proper kiss.” He unbuttons the cuff of his black shirt only a moment later, his eyes dropping away from yours for a moment, and then rolls up his sleeves. “Two and three, respectively,” he says, pointing out two more scars along his forearms. They were both from similar situations. Two times that you had disarmed him and made him bleed for it. You reach out and touch the silvery marks, feeling the smooth gap in his arm hair and the fully repaired muscle underneath the flawed skin. “You’re a better swordsman than I,” he says, reaching up to unlace the top of his tunic. “I might have had the edge of experience, at the beginning, but you quickly caught up to me, didn’t you? It was a good thing you were so scrupled about killing people other than me, or I’d have lost far too many good men to your blade.”
“You’re just trying to flatter me.”
“Is it working?” He pulls the tunic and shirt off in one go, baring his chest. There are a few scars there that you could not claim, and two that you can, although your eyes are drawn to one in particular. The ugly, uneven star right next to his heart, where you had run him through with the iron poker on the night of the wolf. “This one is my favourite,” he tells you, pressing one of your hands to the scar. “The first time you tried to kill me. Jon had to half-heal me himself, or I wouldn’t have made it to a proper healer in time. It’s partially why there’s such a scar. He’s always been terrible at the more subtle magics, but if you want something blown up, Jon’s your man.”
You laughed. “I’ll keep that in mind.”
“Make sure you also note, in that treacherous little mind of yours, that he will not employ his considerable magical gift with the task of making me explode. He is still rather fond of me, even after all these years.”
“It is good, I think, to have a king that is so well-versed in the art of restraint,” you say mildly.
“Oh yes, I imagine it is.”
“So is it really just the five scars?” you ask. “That’s all?” Despite the truce the two of you had settled into, you felt strangely disappointed that your obsession with killing him over the last decade had resulted in only a handful of scars. It all felt like a waste. You try to console yourself with the knowledge that he heals more rapidly than most men. The scars you have left are despite that.
“There’s one more, on my thigh, but I imagine you probably don’t want me to take my pants off.”
You do want him to take his pants off. “Yes, that’s very thoughtful of you,” you say instead. “I suppose you’ve won, anyway. I have a lot more than six scars from you.” You had expected that his life as a warrior would have marked him more significantly. You’re covered in scars, faded and fresh alike, and there is no getting around the fact that you feel like you’ve stitched yourself up so often that you look as worn down as your oldest, ugliest shirt.
The disappointment in his eyes is gone so quickly that you aren’t entirely sure you hadn’t imagined it. “Well, I suppose I’ll have to take your word for it, won’t I?”
“You’re just trying to get me out of my dress,” you say hotly.
“Obviously. You look very lovely in it, of course, but I have been hoping for the chance to peel it off of you.”
You shake your head. “I think you’ll be a bit disappointed.”
“Never. What would possibly deter me at this point, darling? If stabbing me through the heart didn’t erode my affections, what could?”
“Oh I don’t know,” you say thoughtfully. “I could have scales, or a tail—”
“I have a tail,” he reminds you. “And I’m quite positive that you’re human, so I’m not worried about scales. Or strange birth-marks or stretch-marks or scars, either, by the way.”
You take a deep breath and stand up, turning your back to him. “It would help if you could undo all these buttons for me,” you say, sweeping your hair in front of your shoulder. “There are so many of them.”
He jumps to his feet and scrambles to help. A few buttons plink to the floor, torn free in his haste. “I’ll have it fixed,” he says hastily. “And I’ll buy you new gowns. As many as you can stand.”
You glance over your shoulder, nervous laughter stilling on your tongue when you see the look in his eyes. You turn forward again, sliding your arms through the sleeves and shimmying the gown to he floor. He gives you a hand to steady yourself as you step free. “I— I don’t want— I won’t stay.”
He hums in response, gathering up the gown and laying it over the back of a chair.
“I won’t,” you repeat yourself, as if the words will sound convincing the second time. They don’t.
“I already told you, darling, I won’t make you stay. It’s up to you.”
He draws you back to your seats in front of the fire, and you offer him your arms. You’re riddled with fine scars, most of them faint, little nicks from his blade. His hands slide up to your shoulder and gently tug the capped sleeve of your chemise to the side, baring the imprint of his jaws. His thumb runs across the marks, his other hand landing on your knee.
“I wondered if I’d bitten you that night.” He moves closer, his tongue moving over his sharp canines as he sighs. His fingers trail down your arm as his touch drops away. “You never turned, so I wasn’t sure.”
“It doesn’t always take,” you say, using his shoulder to help you back up to your feet. “I think it depends on the moon. New moon, that night. If you were any other wolf you never would have shifted.”
“I suppose that makes sense.” He settles back on his heels, looking up at you. “I can’t say I’ve thought about why some bites take and some don’t. I’m not as observant as you, my love.”
Laughable, when his senses are many times greater than your own. It’s not his observations that are the problem, it’s the connecting cause and effect, thinking about consequence for more than a moment. He’s faced so few consequences in his life that it doesn’t come naturally to him. You, on the other hand, are a mess of consequence, action and reaction measured and weighed, failures poured over until you can see every mistake you’ve made, follow the tracks to how things could have been, if you’d done it all just a little differently.
You pull your skirt up so you can untie the ribbon that holds up your stocking, and he slides it down to your ankle. “This one’s only indirectly your fault,” you say, angling your leg so he can see the trail of pocked scars that wrap around your knee and up your thigh. “When I jumped down that ravine. Scraped myself up on the rocks.”
He tuts, hands reaching for these scars too. It’s just an excuse to touch you, certainly, but you make no move to stop him. You just hold your skirt up, giving him unfettered access to your skin. His amber eyes flick up to your face, and he leans forward, pressing his lips to your knee.
There’s no halting the soft “Oh” that falls from your lips, but he would have heard even the softest catch of breath. There’s no hiding from him, and it terrifies you, leaves you so unsteady.
His eyes flutter shut for a moment, his exhale warm against your skin. “You shouldn’t show me any more,” he tells you. “I find myself wanting to kiss every inch of skin you show me, and I worry that you won’t stop me if I try.”
You sink back to his level and pull your stocking back up, tying the ribbon around your thigh again. “Would that be so bad?”
He groans and lays back on the furs, hands neatly folded on his stomach. “I am trying to be a good man for you, darling. You deserve more than I can give in one night. I need at least a few weeks to make you fall hopelessly in love with me before I can do anything that would tempt me to take you to bed.”
You run your palm over his stomach, feeling the soft pelt of hair over his warm skin, letting your curiosity guide your fingertips. You feel the expansion and contraction of muscle as he breathes in and out, tucking one hand under his head so he can watch you more easily, his eyes barely open.
You have to admit, he is handsome, especially relaxed like this. Only a few short hours ago you would have found the idea of him kissing any part of you abhorrent, but now you find yourself similarly compelled. You take his hand and kiss his knuckles, the tips of his fingers, the palm of his hand.
“Come here, you little minx,” he growls, trying to pull you down on top of him. You pull back, and he lets go, still worried about pushing you when you’ve made so many overtures in such a short time.
You had expected him to hold on tightly, however, and overbalance, tipping over the other way with an inelegant little squeak. He laughs as he sits up, and you do too as he helps you back upright. He lays back again, and there’s no resistance when he takes you with him this time. He tucks you into his side, and you look down at him, chin propped on your hand.
“I rescind my earlier statement,” he says.
“Which one?”
“You don’t have to ask nicely for a kiss, darling. I worry that you’re too prideful to admit that you might like one, but if you can steal one whenever the mood strikes you, I might be lucky enough to receive a few impulsive ones that your good sense isn’t fast enough to stop.”
You huff. “Is this your way of asking for another?”
“It’s my way of asking for as many as you might want to give me,” he says. “There is, of course, a standing offer of anything you might like that is within my power to supply. I think it prudent to remind you.”
He’s a ridiculous kind of man. You’d always thought his tendency toward verbosity was just him grandstanding, but now you see it for what it really is. He wants to be understood by you so desperately that each sentence becomes overwrought, less clear for his efforts to imbue each word with meaning. Your own tendency toward blunt, inelegant language is an almost laughable counter. You say little, and hide everything you can, and he reads you plainly. He speaks like a poet, puts everything out in the open, and you misunderstand him on purpose.
Perhaps that’s why you didn’t see this for what it is a long time ago. If you were not so determined to make an enemy of him, perhaps you would have noticed the softness in his eyes, the way he looks at you as though you’re the sunrise and set, like you’re the moon and all the stars in the sky.
You kiss him, before he can open his mouth to speak again. There’s nothing lacklustre about the way your lips slide over his, the way your breath mingles, the way he makes little noises of satisfaction, unable to be quiet even with his tongue flicking over your top lip, encouraging you to open up for him. Angling your head to keep your noses from smushing together, you oblige, letting him lick into your mouth, his arms circling you, holding you tight against his body.
You can't put a name to the feeling that sparks between you, but it's the thing that's been missing from every kiss you've had before.
The heat, the need of it all burns away all that remains of your carefully maintained resolve. He loves you, fool that he is, and you're not sure you could survive without him now. Is that what love is? To mourn even the thought of their absence from you, to cling tightly and never let go? To sink into each other until you're one, two halves of the same whole?
He kisses you until you're breathless, lips swollen from the tug of his sharp teeth, jaw curiously sore from moving in a new way. You pull back first, braced on one arm as you look down on him. He's beautiful, more than human, wild-eyed and fey, but solid and warm beneath you in a way only a man could be. His imperfections make him dearer to you, not just the marks you've drawn on his skin, but the gap between his two front teeth, the way one brow arches a little more than the other, giving him that permanently skeptical look that had always made you feel he was making fun of you. The crooked smile, the notch in one ear.
You know his face more intimately than your own, but you still want to look at him, especially through this new lens.
“I don’t think I want to wait,” you admit. You’ve waited long enough, haven’t you?
“Are you certain?” he asks.
“I don’t see what difference it makes, really.”
“It makes a great deal of difference. I’ve taken enough from you, I don’t want you to regret it.” He gazes up at you, tracing along your jaw with careful touch.
Your heart races rabbit-quick in your chest, and although you're the one looking down at him, you feel pinned in place by the wolf's eyes alone. "Then make sure I don't," you say softly. "I can even promise not to make another attempt on your life until the morning."
"Darling…"
"Please. I don't know how I'll feel tomorrow, but tonight I think I want your hands on me."
"You think?" His fingers catch around the back of your neck, as though he's waiting for some cue before he pulls you back into his arms.
“I know.”
He pulls you down for another kiss, rolling the two of you so his big body stretches over yours, your underskirts bunching up as he slots his thick thigh between yours, pressing against your core. He holds most of his weight off of you, but you’re still trapped beneath him. For the first time in a long while, there is no panic, no desire to fight furiously for freedom. You feel quite content where you are, especially when his thigh flexes, rubbing against you firmly, sending a shower of sparks through your belly. You gasp against his mouth, your hands skimming down his sides gingerly. When he does it again, you dig your fingers into the muscle of his back reflexively, murmuring apologies as his lips leave yours and slide down your bared throat.
“Don’t,” he growls against your pulse, dragging his tongue roughly over your skin. “Don’t apologize. You won’t hurt me.”
His teeth graze the slope of your shoulder, finding the older scar from his lupine jaws. You let out a shuddering gasp when he bites down lightly, not even hard enough to leave a mark. There’s a part of you that wants him to leave a mark, a bruise if not something more permanent, but you’re not sure you’ll be able to convince him out of gentleness tonight.
He kisses down your chest, grinning up at you when he reaches the top edge of your corset. “You are still wearing far too much clothing, my love. Come here.” He stands in a smooth movement, and you’re untethered without the weight of his body against yours, but only for a moment. He helps you to your feet and leads you to the bed, taking a seat on the edge and pulling you between his knees, turning you so he can loosen the laces of your corset.
You shed the garment as soon as you’re able, as well as the extra petticoats. Your chemise is thin, loose material, obscuring little, but you leave it on while you sit beside the wolf, toeing your heeled slippers off and nudging them under the bed and out of the way. Hands folded, you wait, heart beating like a drum. You feel so strange, almost outside your own body, watching him unlace his boots and tug them off impatiently.
He stands to strip off his trousers, and you quickly avert your gaze, looking down at your hands rather than see him in his fully undressed state. You have a rough idea of what you’d find, you’ve been in the public baths more than a few times, and even doing your best to be respectful, it’s hard not to see something. But seeing something in a setting where everyone is minding their own business is a lot different than seeing something up close, especially when you might be expected to do more than just look.
“We don’t have to do this, love,” he says, kneeling in front of you, clasping his hands around yours. Your eyes fly back up, landing on his face. His chuckle makes your cheeks burn. “If you’re nervous—”
“No,” you say quickly. “I want to. I’m just— I hate not knowing what I’m supposed to do.”
“I wouldn’t worry about that darling. It’s your first time, I should think the responsibility rests on my shoulders. All you have to do is tell me when you like something and when you don’t.” He leans forward, forcing your thighs apart to accommodate the bulk of him, and kisses you, all sweetness. “And if you want to stop, we stop. Anything more than that can wait at least until the second or third time.”
It sounds so simple, put like that.
“Besides,” he adds, giving you a wicked grin as his hands move to your hips, the movement rucking your chemise up further on your thighs. “You’ve always been a quick study.”
Well, he’s right about that. His lips find your throat again, pressing languid kisses down your chest until he reaches the edge of your chemise. His eyes flick upwards, seeking permission before he goes further. You untie the simple knot with one hand, the other petting through his soft curls.
He noses aside the thin fabric to find your nipple, latching on with a contented hum. The act sends tremors down into your core, intensifying as his tongue flicks across. You pull in a shuddering breath, and your exhale becomes a whimper when his teeth nip at you, his other hand coming up to grope at your other breast, his touch warm and appreciative before his grip slides down to your hips and he tugs you to the edge of the mattress.
He pulls away from your breast and kisses you properly again. “Do you want more?” he asks. “Can I taste your pretty cunt, darling?”
The desire in his words sends a shiver down your spine. You nod, and he sits back on his heels and kisses all the way up your thigh, although he pauses and pulls back to your other knee, kissing his way up again, this time sinking his teeth into your inner thigh, not hard enough to really hurt, just enough to make you jolt, your pearl begging for any kind of friction. When he passes over your cunt to mouth at your other thigh, you whine, shifting even closer to the edge of the bed. You can feel your cunt dripping, the air strangely cool on your wet skin.
A pair of mischievous eyes glance up at you. He’s doing this on purpose. He started all of this, and now he has the gall to tease you. Glaring in response, you grip him by the hair and pull him in, determined to put his clever mouth to better use than smirking and biting you when you need him elsewhere.
To his credit, he makes no complaint and does what he’s directed, slipping his tongue between your folds, lapping up the slick arousal. His big hands push your thighs up so he can get a better angle, and he kisses your cunt with as much passion as he did your lips, if not more.
The feeling is electric. His mouth scorches, sets you alight in ways you’d never imagined, the occasional scrape of his too sharp teeth against you thrilling. It’s too good, has you fighting his grip even as your fingers are still tightly wound into his hair, holding him close. It’s too much, but if he stopped it would be so much worse.
If he minds your writhing, he doesn’t show it. You can’t help the sounds he pulls from you, but he’s louder, as though this is more for himself than for you. He groans when your hips buck against his mouth, pants when he lifts himself away enough to breathe, his amber eyes gleaming, fixed on your face, except the few times they flutter closed, just for a moment, savouring your taste.
His nose nudges your pearl as his tongue presses inside you. You grip him so tightly to your core, your hips shaking so hard that you’re surprised you don’t break his nose. The hot, molten cataclysm that’s been pooling somewhere behind your belly button overtakes you, sweeping you away, limbs seized, unable to out-swim the current. You can’t see past the stars in your eyes even after your legs relax and you force your hand to unclasp his hair, finger by finger, so you can lay back on the mattress, breathing hard.
He crawls up onto the bed and pulls you toward the centre, a self-satisfied grin on his face. His cock presses into your thigh, insistent for attention, the tip peeking out and leaking against your thigh. He ruts against you when he kisses you again, his close-cropped beard soaked with your arousal. You can taste yourself on his tongue, tangy and bitter-sweet.
You lay twined together, forehead pressed against his as you both catch your breath. One hand gently brushes up and down your spine, the other pulling your leg up over his hip. “How was that?” he asked.
There may not be words for what you feel. Maybe there are, but they’re beyond you right now, washed away with all the resistance in your body. You settle on nice, which makes him laugh.
“Only nice, hm? I suppose I’ll have to work harder.”
“Better than nice,” you assure him. “I— I liked it a lot.” It’s still insufficient, so you kiss him again, hoping he won’t ask any more questions.
He does, after a long moment. “Are you ready for more?”
“There’s more?” you ask. “Or— for you? Do you want me to—”
“No, there’s no need for you to do a thing, love. The next part is for both of us.” He rolls onto his back, taking you with him effortlessly. He reaches past you with one hand while he kisses you sweetly, tongue pushing into your mouth at the same moment you feel his cock slot against your entrance. He pushes in gently, halting when he meets resistance, fucking shallowly into you until you relax enough to let him bury himself deeper into your body.
You tuck your face down against his chest, focusing on the feeling of his cock stretching your cunt, so deep inside you that his presses against your womb. He tries to keep himself still, but his hips buck slightly, tearing a groan from your chest. There’s no stopping the way your cunt squeezes down on him in response, nor the way your hips grind against him. He makes a choked sound, breathing out shakily when you push yourself up to look at him.
The angle change nearly has you collapsing back down, but he takes pity on you and flips you both so he can take the lead. “Hello, pretty thing,” he says, giving you another kiss and a firm grind into you before he starts moving his hips, slowly working himself in and out of your cunt, lips settling against your ear so he could tell you how well you’re taking him, how good you feel around his cock.
Any ability to respond is quickly fucked out of you, your breath punched out with every deep thrust, your world shrinking down to a handful of sensations: his lips on your ear, the weight of his body and the delicious drag of his cock against your inner walls.
He works his hand between you to rub at your pearl, the heel of his hand pressing down on your lower belly. The thought that he can feel himself inside you with your hand is one of the last fully formed ones that cross your mind, because he growls and picks up the pace, unrelenting until you’re shaking and babbling and clinging so tightly to him that you’re certain you’ll leave permanent marks.
He drags you up another precipice and throws you over, his forehead pressed to yours, watching your face as you shake and cry out. He ruts into you, and you can feel him fill your cunt, his cock twitching, rooted firmly inside you. He doesn’t pull away, just throws himself onto his back, holding you tight to his chest.
His heart beats like a drum under your ear, slowing gradually as he catches his breath. His cock slips free, and you stiffen slightly as his spend leaks from your swollen cunt, spilling onto his belly. He pops his head up as soon as you tense, and huffs out a laugh, kissing the tip of your nose.
“Sex can be a bit messy. Come on, love. Let’s get cleaned up.”
Your legs wobble when you try to stand, but he happily slides a supportive arm around your waist, leading you into the adjoining tap room. Once you’re both cleaned up, he coaxes you out of your sweat-soaked chemise and wraps you in one of his shirts and you both sit back down in front of the fire.
You pick up your abandoned wine glass, holding it with both hands as you eye the wolf. He looks content, satiated, like he’s had his fill of you. There’s a little tremor of unease that settles in your belly. Now that the chase is over, will he still want you? Do you still want him to want you? At the beginning of the evening you had been determined to kill him, and now…
He looks back at you through half-closed eyes, and unfurls his arm. “You’re too far away,” he tells you, voice a warm purr. “And you’re thinking too much.”
It’s still unfair, how easily he reads you. An open book, pages left open for him to flip through at his leisure. Despite your trepidation, you walk forward on your knees and sit against him, knees tucked under his arm. His fingertips trail up your thigh, over your knee, down your calf, and back, over and over, as he waits for you to speak.
“What happens now?” you ask at last. “Do we go our separate ways?”
Hurt flashes across his face before he can hide it behind a neutral mask. “If that’s what you want.” His fingers continue retreading their path while silence builds between the two of you. At last, he pulls in a fortifying breath. “Is that what you want?”
There’s raw desire in his eyes, not tempered in the least by your coupling. He offers you everything so easily that it feels like it must be a trick, but he wouldn’t work so hard to hide his feelings if he didn’t care for you, if this were a trap. If you stay, it has to be your choice, not made because of his own want for you to remain by his side.
The anger that kept you warm in all your years out in the cold is gone. Killing him won’t bring your family back from the grave, it would just place another soul in one. The desire for revenge truly burned out a long while ago, and you couldn’t admit that only embers remained. It was why you were so desperate to end it tonight, to close the chapter and look forward to something new.
It’s so like your wolf to ruin your plans. This time, you’re not sure you mind.
“I’d like to stay,” you say at last.
He’s on you so fast that you drop your wine glass, spilling red over the furs. It’s hard to stop laughing enough to kiss him back, trying to point out the mess to him. He growls something about not giving a damn as he gives up trying to kiss you through your smile, and presses his lips to your pulse instead.
In the end, with all the history between the two of you, what’s one more mess?
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It's been almost five years since I started writing this short story, and I had fully expected not to finish it. I was caught up in the story in the peripherals, the potential history between Cat and Valter. This scene no longer fits in the overall narrative, even if there are still threads of it that remain unchanged, so I feel like it's safe to share. I'm working on the third draft of The Night of the Wolf, sorting out the mess of my second draft (so many changes it might as well be a second first draft) and I think there's a very real possibility that I can actually finish it, and that's in no small way thanks to all of you. I have been writing for a long time, but it's only been in the past year that I've shared my work with anyone, and it's been a really lovely experience. Thank you for reading my silly fanfictions, thank you for reading this, and I hope to share more bits of original work going forward, if there's any interest. (But don't worry, I'm still gonna finish the fanfictions. I show no signs of stopping yet)
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C. T. Cutter
(Also, special thanks to my best human person @dragonnarrative-writes for making me finish this and being so so kind to me about my work and encouraging me always. I am bad at accepting compliments but I appreciate them all the same)
Image Credits: 1 - 2 ~ Dividers by @/cafekitsune
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kj-beastboy · 2 months ago
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Pregnancy as a kink makes me uncomfortable so man am I glad your pregg Flug stuff is explicitly not kink oriented!
yeah I... don't wanna judge anyone... but it's more than that, it's downright terrifying to me. Blame my hormones bc I'm expecting irl but wow... I'm very sensitive and it feels dehumanizing. but ig that is kinda the point of the kink(?)
it's so common in fandoms!
I'm completely vanilla anyway tho, so not surprising.
I've tried to pretend for a super long time that I'm into kink, but most of them are off putting and I consider them intrusive thoughts, not fantasies. I'm kinda fluctuating between sex-repulsed and neutral (aroace) even fictional... ig kink just isn't for me. I tried so hard to get over it. I know some people in my asks/requests are gonna be disappointed but I'm sorry💔
I'm slightly ashamed of how boring I am and I have serious trouble connecting to anyone in fandoms due to this actually🤕 feel like the most NT autistic person ever.
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anyway here's a doodle!
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yaboirezzy · 1 year ago
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I love how the emotes make it look like she's eating it in one chug
*cheer molly up with ice cream sundre* there there i pretty sure your show will be finish you can hang out with anne and luz
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WAAAA!
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ladyinthebluebox · 2 months ago
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wE wAnT cOmPaNiOnS tO bE mEaN aGaIn!!!!!!!!!!
my siblings in the maker, you can't handle Taash calling Emmrich a death mage couple times or [checks notes] ...asking Neve about her clothes [?????????????]
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catsharky · 1 year ago
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May I ask for some details about your Tav? What do you mean by hasnt really lived as a tiefling before? Like literally has never seen another tiefling? Seems like being abducted by the mindflayers introduced major life changes to your Tav
I'm sorry this took so long to answer, but I ended up doing a whole bunch of art to answer this!
Ember has a really extensive backstory that's kind of long, but the short version of it is: she was caught in the crossfire of a deal her parents made with a devil. They couldn't have a child of their own because her mother was too severely ill, so they made the deal in the hopes of returning her health and along with it the ability to bear children. Unfortunately devil deals being what they are, they ended up with Ember who the devil stole from her birth parents.
Her mom was a high elf and her dad a half-elf, and her mom's side of the family were quite vocally anti-Tiefling. Because of her mother's health problems, however, they couldn't just sever contact with her parents because they relied on their money to cover the cost of healers, expensive potion ingredients and the like. They couldn't be trusted not to be a threat to Ember though, so the decision was made to disguise her as their biological daughter throughout her childhood.
Here's an age chart!
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As a result, Ember didn't even know she was a Tiefling until she was around 4 or 5, when she began to present as a sorcerer and accidentally undid the disguise spell (she ends up a bard thanks to her mom, but her control of magic comes from sorcery).
Before the events of the game, the most time she ever spent as a Tiefling was when she was 13- when her mom died and her dad disappeared, the disguise spell having relied on her mum's magic. She went through hell for a while after that and as soon as she could learn how to cast the spell herself, she jumped at the chance and went back to living as her old half-elf self. So when she gets taken by the Nautiloid, it's her being forced to actually live as her real self and as a Tiefling for the first time. As a result she doesn't have great control over her tail, because she's just straight up not used to having one.
She also spends a lot of Act 1 jumpscaring herself whenever she walks by a mirror lmao.
I do plan to do some comics that are set earlier in the game at some point, and those ones will explore more of her backstory. What I've done so far has just happened to be set in Act 3, after she's already sorted a lot of her shit out. I just have no idea when that'll actually be!
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yardsards · 9 months ago
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i needed to express a sentiment in the creative stylings of @dunmeshiminimumwage
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#eliot posts#dunme#delicious in dungeon#dungeon meshi#sorry to put toshiro in the roll of shitty job interviewer lmao#but he was the best fit for ''guy that wants me to read their mind''#laios being my internal monologue here#i was on my THIRD interview of the day i was Dying#tho since the prev two interviews i had were for similar positions and told me their salaries outright at least i could use that number#(though tbh my work persona is more of a kabru. my customer service voice is unparalleled)#(at my first job even my coworkers thought i was sooo cheerful til i got too comfy and casually made a joke abt wanting to asphyxiate on a#plastic shopping bag like a sea turtle. in front of my sweet elderly coworker. oops!)#(also this job was during quarantine and after weeks of working together i took my mask off in front of one coworker for the first time#and she called like half the department over from their registers to look at how pretty i was??? prettyboy powers unmatched ig)#(also my first interview today went SO well i charmed that interviewer so good despite my lack of qualifications)#(she even complimented my social skills and said i seemed like the type who could get along well and make good conversation with anyone!)#(which is important bc i was interviewing for an elder care position. also old people especially tend to think i am a Delightful Young Lad)#(unless i accidentally make a morbid joke around them ig lmaooo. or. well. some of them like those too. but not that one coworker lol)#(if only that skill transferred over to actually making friends irl. my autistic ass has so few close irl connections)#(i hope my exceedingly short list of character references does not prevent me from getting hired)#AND ALSO my first job asked the same wage question and i said twelve dollars#and they were like all our new employees start at 7.75#the union insists that we pay all new employees a whopping 50 cents above min wage. (we'd pay less if we could)#like dawg why did you ask that then??? if my answer did not matter at all???
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age-of-moonknight · 3 months ago
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“Mini Marvels,” Phases of the Moon Knight (Vol. 1/2024), #3.
Writer and Artist: Chris Giarrusso; Letterer: Cory Petit
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