#poisonous flowers series
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noteverystarisasun · 1 year ago
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Poisonous Flowers
AW - Foxglove AM - Wolfsbane London - Lily Of the Valley Lexis - Larkspur Khalen - Spider Lily Macaque - Belladonna Willow - Angel's Trumpet Kido - Wild Hemlock Dawn - Bleeding Heart
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phrysic · 5 months ago
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force it down, swallow it whole
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plutonicbees · 5 months ago
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what if i'm nothing but a cardiac-arresting sweetheart
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luck-of-the-drawings · 9 months ago
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smth smth about 'the thing that the character did that you thought was rly rly funny in the moment is actually linked to a terrible trauma that lies within said character.' or wahtever.
#jrwi show#jrwi fanart#jrwi riptide#gillion tidestrider#made this within a short span of wahtever bc i gotta go up to the mountains for my stupid gay job tonight n im trying#nnot to frrRREAAAK THE FUCK OUUTTTTTTi dont wanna work but. get that bread we fuckin shall i guess#ONWARDS TO THE FISH TORMENT!! sometimes flowers feel pain when you trim them before their blossoming. atleast i imagine so#i used to draw gillion with loooong hair tied into a big ol braid. and then it was confirmed that he had short hair when he was little.#AT FIRST I WAS SAD. but then i realized the duality of. when they were little. gill had short hair. edyn had long hair.#AND NOW THEYRE OLDER. and gillion has long hair. and edyn has short hair#both mirroring eachother. looking up to eachother. subconsciously or not. they most certainly care. and most certainly miss eachother.#GILLION ALWAYS LOVED HOW LONG HAIR LOOKs. atleast i imagine so. he hasnt cut it since he left the undersea. sure he wanted to go back home#but even at the very start. he knew he was free in some way now. free to grow out his hair. an adventure would await him before he returns.#he knew it would be a while. so he cant let this go. he cant let this sought-after hair-length get cut away from him again#not yet. not yet. i like to think he loved music too. I SAW SOMETHING INTERESTING A BIT AGO#i see alot of ppl commenting on my baby gill comics like;'i wouldFIGHT this teacher i wanna KILL EM i want them DESTROYED#all very good and nice sentiments! i LOVE the energy here! and it would be nice. to have that catharsis#but the story of young tidestrider is not a story of catharsis. it is a story of agony and being so so small and so special and also so dum#and sucking so bad. and just being a kid and doing the things that a little kid does and so many tired tired people reacting badly to it#youre supposed to be the hero that will save us. our world hangs in the balance and you are the one who tips the scales.#YOU are supposed to SAVE US!! you NEED to SAVE US! CAN YOU PLEASE STOP SQUIRMING IN YOUR STUPID CHAIR!!#you'd think that young tidestrider ought to prevail. and be tucked someplace all safe and sound.#elders gone missing and rotting in a jail. their cultists nowhere around. but theres no happy endings. not here not now.#this tale is all sorrows n woes. you may dream that justice n peace win the day. but thats not how this story goes#BIG ideas for this lil baby gillion series. if anything i make ever gets disproven im killing myself in a well as to poison a water supply
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basoogil · 1 year ago
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smh they're being gay again 🤦‍♂️
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autism-autobot · 7 months ago
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LMK Angst Fic Part 6
This isn't really about angst anymore
Part 5:
*bonk*
What? What exactly was Nezha hearing?
*bonk* *bonk*
Maybe he should stop washing the dishes and find out what that sound is.
*bonk* *bonk* *bonk*
...
*CLACK*
Nezha: *thinking* That better not be Wukong.
SWK from the other room: HOW THE F••• DO YOU STEER THIS THING?????!!!!!
Nezha: *thinking* Oh my gosh, Wukong...
Nezha found Sun Wukong on the floor still buckled into the wheelchair he had loaned him. It looked as though Wukong had attempted to maneuver through the door, only to tip over in the process. Nezha had forgotten that not everyone was as graceful in a wheelchair as he was, so he had neglected to give Wukong any pointers for steering.
Nezha: Not quite used to this, are we?
SWK: Please just help me up.
Nezha: Of course.
After safely helping Wukong up, Nezha grabbed another spare wheelchair he had lying around.
SWK: How many of these things do you have?
Nezha: Quite a few. I never bothered to count them all or get rid of any I outgrew or have otherwise upgraded from.
SWK: Oh, okay. Hey, are you not feeling well either?
Nezha: No, I'm fine, really. I just thought I'd give you a demonstration of how to move about the house in these things.
SWK: Sweet! Lead the way, teach!
Nezha: Heheh. Alright, first: going through doors.
Nezha and Wukong spent the rest of the afternoon teaching and learning the various different ways to get around in a wheelchair. They even cooked and ate dinner while fully strapped in to their chairs.
Nezha was impressed by how well Wukong adjusted to each new movement taught to him. This led to the both of them trying out different tricks with their chairs like wheelies and such. Wukong tipped too far back a few times, but got the hang of it eventually. Nezha himself hadn't tried to do a wheelie in centuries, so he was a bit rusty.
All in all, it proved to be an excellent bonding experience for them both. They went to bed that night with the widest grins they'd ever seen on each other's faces.
SWK: Okay, that was the most fun I've had in a while.
Nezha: Myself as well. You proved to be a very fast learner.
SWK: Thanks. Subodhi used to say that about me, but he'd always seem annoyed when he said it. I guess he was just running out of things to teach me and didn't like that.
Nezha: Heh. I would think so too.
Nezha: Would you like to try learning to move around public spaces tommorrow?
SWK: Move around... public... spaces?
Nezha then remembered that Sun Wukong suffered from serious social anxiety, often made worse in the celestial realm given his bad history with the locals. He also knew the amount of awkwardness and social pressures that could be felt whenever in a wheelchair from personal experience.
Nezha: You do not have to if you are uncomfortable with it. You can always take more time before trying it out in front of others who don't use assisting devices as well.
SWK: Yeah. I think that'd be better.
Nezha: Alright. Remember: go at whatever pace you feel comfortable and confident in.
SWK: Thanks for this. Hopefully, I won't have to worry too hard about the looks people are bound to give me when I do finally use a wheelchair publicly.
Nezha: And even if you do, I will be by your side to help you deal with the emotions that follow such gazes.
SWK: Thanks for all your help.
Nezha: Not a problem. I've been rather delighted to share my experiences with you!
They both snuggled up close to one another as Nezha turned of the lamp.
SWK: My arms are sore.
Nezha: Yes, that will happen the first few times you use a wheelchair. You just need to get used to the muscle movements required for wheeling yourself around.
SWK: Maybe I'll take a break tomorrow.
Nezha: Not a bad idea, Wukong. It'll take some time, but you'll eventually get used to the strain on your arms, and that strain will then turn into strength.
SWK: If you say so.
They fell asleep with a hug that was more half-assed on Wukong's side but Nezha didn't mind one bit. That day, he was just proud to be disabled too.
Part 7:
Masterpost
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kvroii-arts · 6 months ago
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🌸📖
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snckt · 2 years ago
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it is a different kind of communication, this sort of kissing, than language, and although it is very important — practically nobody would be in the world if it were not for kissing — it cannot last forever.
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sognareleggiesogna · 3 months ago
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RECENSIONE: Poison Flower di Steffanie Holmes
Cari Sognatori, Michi, la nostra blogger, continua il viaggio con il secondo volume della serie dark new adult L’Elite Della Stonehurst Prep scritta da Steffanie Holmes !!! SERIE: L’Elite Della Stonehurst Prep vol 2 GENERE:  dark new adult bully DATA DI PUBBLICAZIONE 9 aprile 2024 EBOOK-KU/ CARTACEO Affiliati Amazon Guardatevi dall’ira di una ragazza cieca distrutta. Victor. Torsten. Cassius:…
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copiawife · 4 months ago
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i was so hyped for the last episode of this season of nrb plays botc but it was kind of disappointing
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gudfornuthin · 5 months ago
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All I’ve Ever Wanted
Season 4!Five Hargreeves x fem!reader
! Spoilers ahead !
Summary: six years of travelling to different timelines, and Five isn’t sure how much longer he can go on for. Until he stumbles upon a greenhouse, full of strawberries. And you.
Word count: 4212
A/N: so season 4 was a… thing that happened. This story is basically my own idea of how things should’ve gone in ep 5. Instead of the weird Lila/Five situation, it’s just Five, and his chance of living a normal life with someone new. Hope you all enjoy, and feedback is appreciated :)
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Number Five was never one to back down from a challenge. Having been through a series of different apocalyptic events, transporting to a timeline where he spent 40 years alone, and dealing with a misfit group consisting of his exhausting siblings, Five was up for anything. But the current situation he was dealing with? For the first time in his life, he was at breaking point.
After another wasted day spending hour after hour searching for any clues or information on how to get back to the correct timeline, Five returns to the subway, entering one of the compartments and slumping down in the first chair he sees. He rubs his eyes and lets out a visceral sigh, wanting nothing more than to go to sleep. He reaches into his pockets, pulling out a small pack of dried fruits. He rips it open and devours every last piece. He can’t remember the last time he had a proper meal. He was becoming more desperate, rummaging through trash cans and foraging in bushes, hoping anything he picks isn’t poisonous.
The compartment jolts and begins to move, making its way to the next timeline. Five wipes his hands on his already dirty pants, standing up and walking slowly to the door. He wonders whether his apocalypse counterpart will be waiting for him this time.
After several minutes, and Five almost falling over from his lack of sleep, he finally arrives, the doors opening. He steps out, immediately making his way up the stairs. No time to waste. He cautiously pokes his head out, looking around for any signs of, well, himself. Before he can move out more, something wizzes past his head. A bullet. He ducks, as more shots are fired directly at him.
“Give me a fuckin’ break,” Five mumbles, as he finally takes notices of the other him in the distance.
He sticks up his middle finger, and no soon after closes his fists, blinking as quick as he possibly could.
The Five with a gun disappears along with the destroyed world around him. Five drops his arms to his sides, turning around and admiring the new environment. Luscious, greenery surrounds him, with an array of different flowers sprouting from the ground beneath him. A small pond with fish glimmers in the sunshine, lily pads floating on top. He continues turning, finding himself standing next to a tall greenhouse. The glass was slightly foggy, making it difficult to see what’s inside. Five leans in closer, squinting as if that would help. He can barely make out what appears to be pots of fruit and vegetables, some fully sprouted and others not yet ripe. His stomach rumbles, the feeling of hunger consuming him.
A rustle sounds from behind him. He turns quickly, coming face to face with a pair of shears. Five jumps back slightly. He then spots the person wielding said ‘weapon’. A young woman, probably early twenties, wearing a light yellow dress and a pair of brown sandals. Five can’t help but admire her beauty, if it wasn’t for the fact she had a face like fury and didn’t seem afraid of cutting him in half.
“Can I help you?” Her words are kind, but her harsh tone says otherwise.
Five can’t exactly tell this young woman the truth. Showing up randomly in her back yard, covered in grime, gawking at her crops through the window. He raises his hands up in the air, trying to convey that he meant no harm.
“I’m so sorry,” he says, his throat sore having not spoken to anyone in quite some time. “I don’t really know how I got here.” That’s not exactly true. “I’ve been travelling for a few days now.” Try six years. “And I could really do with a hot shower and something to eat.”
The woman doesn’t say anything, just staring, with the shears still held out in front of her.
Five puts his arms down, shrugging in defeat. “I’ll just go. I truly am sorry, I didn’t mean to freak you out.” He looks down. “Or step all over your rose garden.” He gingerly moves away from the destroyed flowers.
He turns and begins to walk away, hoping to find an exit as quick as possible. Blinking in front of this woman probably wouldn’t help his cause. A warm hand grabs hold of his wrist, forcing him to stop and look back. She has the shears loosely hanging by her side, as her eyes pierce into Five’s. She seems hesitant, words forming in her mind. At last, she speaks again.
“You’re telling the truth?”
Five nods incessantly, feeling like a child.
“And if I let you in and make you something to eat, you won’t try and kill me?”
Five holds back a laugh, knowing she’s being deadly serious. “I wouldn’t dare.”
The woman waits a beat, then huffs. “Come on, I was just about to start dinner.”
She moves past Five, walking into three greenhouse. He takes this as a sign to follow after her.
***
The young woman allows Five to use her shower, and he’s thankful for the change of clothes she provides for him too. The home is small and cosy, playing into the stereotypical cottage core of living. The lighting is soft, and the smell of pumpkin seems to waft through into every room. It’s calming, it’s peaceful, it’s something that makes Five feel on edge. He isn’t used to the domestic life, away from the terror and destruction, trying to save the world over and over. He knows he can’t stay here long, but he won’t miss the opportunity of a proper cooked meal.
After putting on the change of clothes, Five makes his way down the hall and into the kitchen, a small buffet waiting for him. He finds it hard not to drool, the potatoes and fresh pie, along with the fruit and vegetables he’d spotted earlier. It looks incredible. He takes a seat, as the woman places down a final plate of tomatoes, sitting down opposite Five.
They dish out the food, filling their plates as high as they can, especially Five. He tries not to look like a slob in front of the pretty girl, but finds it hard not to drop some things down his top. She doesn’t seem to notice, or pretends not to.
The woman takes a sip of her drink, clearing her throat. “So,” her soft voice makes Five look up from his plate. “Do you have a name or is that one of the many mysteries of the man shovelling food down his throat like he hasn’t eaten in several years?”
The woman isn’t afraid of being upfront. Five admires that. Although, it’s not surprising considering he’s a complete stranger she’s trusted in her home. He puts down his knife and fork, grabbing a napkin to wipe his mouth.
“No, I have a name. It’s Fi-,” he catches himself, unsure if his ‘name’ would just create more confusion, and unwanted questions. “Jerome. Just, Jerome.”
The woman squints her eyes, but doesn’t push further, seeming to move past his stumble. “Okay. I wouldn’t have pegged you for a Jerome.”
Five shrugs, not knowing what else to say.
“My names Y/N.”
Five nods. “Okay. We’re closer already.”
“Don’t push it,” Y/N says, a small smile gracing her face. Five can’t help but pull the same expression.
***
After a hearty dinner, and some obvious awkward silences, Five insists on helping Y/N do the washing up. The sun was beginning to set, and Five knows he’ll have to leave soon, but something stops him from doing so. He doesn’t want to admit it, but this was the most relaxed he’d felt in a long time. The fear or worry of something bad happening wasn’t there, and as he stands close to the woman he had barely met 2 hours ago, he realises what he’d been missing in his 60 something years. A place to live, with a person who makes him feel safe.
“Jerome,” the voice breaks through his thoughts, as Five almost forgets the name he’d given to this woman. “I feel like we’ve skirted around the topic enough. Is there any reason you were in the state you were in, taking refuge behind my greenhouse?”
Five places down the plate he was cleaning, turning to face her fully. Her expression is calm, and her voice shows no sign of interrogation. It’s a first for Five, as he’s become accustomed to people prodding him for information only for their own benefit. No one’s ever shown true interest in him.
He shrugs. “It’s been a tough couple of years. More than that I guess.” Fives eyes glaze over. “I haven’t seen my family in a long time, and I don’t know if I ever will. And if I do, I’m terrified of the state that I’ll find them in.”
Y/N stops what she’s doing, also turning to look at Five, a look of worry taking over her face. He knows he’s said more than he should have, but he couldn’t help it. He’s not good at sharing his feelings, and when he does, he’s scared of what will happen once the flood gates are opened. He isn’t sure if he’ll ever be able to close them.
“What d’you mean? Are they in some kind of trouble?” She asks, a slight shake in her voice. “Are you in trouble?”
Five shakes his head, not wanting to stress out this poor woman who’s been nothing but doting to him. “No! No, I just,” he sighs, knowing he’s really put his foot in it. “I just care about them, a lot. Too much. And I don’t even want to think about not seeing them again.”
A soft hand brushes against Five’s cheek, as he glances at Y/N wiping a tear away from his face. He didn’t even realise he’d started crying. He sniffles, moving away and rubbing at his eyes, fearing how red they may look. He sucks in a deep breath, calming his beating heart. Whether it’s from talking about his family, or the touch from the woman next to him, he isn’t sure. But he fears he’s overstayed his welcome.
Five moves away from the kitchen counter. “I guess I should probably go. Don’t wanna miss my train.” Although he knows they’ll always be one there waiting for him.
He heads for the door, remembering to go upstairs and collect his dirty clothes before he leaves. Footsteps are heard from behind him.
“Uh,” Five swivels back around, as Y/N hesitates over her words. “This may seem kinda forward, and a dangerous move on my part, but, I wouldn’t be able to sleep tonight knowing you were out there in the middle of the night, traveling by yourself.”
Five holds his breath, not wanting to jump the gun, but already anticipating the next sentence out of her mouth.
“I have extra pillows, and blankets.” Y/N shrugs. “It’s not the most comfortable couch but I’d say it’s more comfortable than the chairs on the train.”
Neither of them speak for a while. Five ponders her offer over and over, wondering if this is something he wants to decline. He needs to get back to his family. He needs to get back to help them. But so far, every option has been a bust. He’s not sure how much longer he can go on for. It could be the apocalypse all over again. Stuck for 40 years, traveling none stop, unsure if he’ll ever see his loved ones again. Could a good nights sleep really be such a bad thing?
He thinks the risk is worth it. “As long as it’s not too much trouble for you.”
***
That one good nights sleep turned into three months, staying at Y/N’s home, crashing on her couch. It didn’t stop Five from going out, back to the subway, trying to find the possible solution to his six year problem. But the more time he spent with the woman, the less time he wanted to spend away from her. They grew closer, making meals together, gardening together, watching silly romcoms together. While Y/N taught Five how to bake, Five taught her how to fight. A young woman living by herself? It didn’t hurt knowing some basic defence skills.
Five didn’t want to admit it, but his family hadn’t crossed his mind as often as it usually did before he met Y/N. He’d become soft, wanting to be around her all the time, not wanting to visit the subway as often as he should be. He’s lucky enough to call her a friend. He hopes she calls him that too.
***
It’s late, and Y/N is sat on the couch, crocheting a few pairs of gloves and a long overdue jumper. People used to make fun of her for it, calling her an old lady, but she finds it soothing. And making your own clothes is a big bonus too. Five, or Jerome as she knew him, had been out most of the day. She never questioned what he was up to, only that he returned safe, ready for whatever she’d cooked up for him during the day. She wasn’t completely naive in thinking ‘Jerome’ has involved himself in shady business. But unless he plans on telling her, then she won’t bother pushing him on the matter.
A bang echos from the back of the house, specifically inside the geeenhouse. It makes Y/N jump up from her seated position, quickly rushing out to the source of the noise. It can only be one person, or that’s what she hopes. Either way, she grabs for her shears before entering the warm glass room.
“Jerome?” She whispers, watching her step, the only light in the room coming from the moon through the windows.
A muffled groaning reaches her ears, as Y/N blindly moves her hands over the walls, trying to find the light switch. She finally does, and flicks it on. A sharp gasp comes out of her mouth, as the brightness finally reveals her new friend curled in a ball on the floor, rolling in pain.
“Shit.”
She quickly makes her way over to him, delicately wrapping her arms around his waist and slowly helping him off the floor. He stumbles, knocking into a few pots, almost making them fall off the table.
“Sorry,” he mumbles, the word slurring under his breath.
“Don’t apologise,” she says, making sure he’s steady on his feet. “Let’s just get you inside and onto the couch.”
They make their way through into the living room, Five dropping haphazardly onto the soft cushions, while Y/N finally gets a proper look at him. His clothes are ripped, the once pristine suit (one she bought for him as a gift) now in tatters. His hair is sticking up in all different directions, and he’s clutching to his side like his life depends on it. She reaches for his arm, prying it away to reveal an array of bullet wounds, still bleeding.
“You should see the other guy,” Five jokes, tilting his head back and trying to forget about the burning pain running across his body. Funnily enough, if Y/N saw the other guy, he’d look exactly like him, considering this all happened due to an unfortunate run in with apocalypse Five.
Y/N stares at him with wide eyes. “Really? Look, I don’t bother asking where you go or what you’re up to when you leave this house, but I think now’s the time you tell me the truth.”
Five moves his head back down, looking her in the eyes. She’s terrified. And he hates that. He breathes in deep, taking her hand in his.
“If you can help me patch this shit up,” he briefly motions to his wounds, “then I’ll tell you who I really am.”
So that’s what they do. Y/N retrieves the first aid kit from her bathroom, while Five opens up about his life before he met her, and how he’s not from this timeline. He isn’t sure if she’s believing what he says, as she remains quiet the entire time, only occasionally looking up at him and quickly returning to removing the bullets lodged in his side. But she listens. And allows him to pour his heart out to her.
“The past six years were torture. Somehow worse than the forty I spent in the apocalypse.” Five turns his head and stares at the woman next to him, as she finishes up her work. “But these last few months with you. I could finally be normal. I could live a life most guys would kill to have. And I’m so sorry I lied to you this long.”
They fall into silence, the pair somehow closer together than they were a few minutes ago. Both emotionally, and physically. Y/N moves her hand and takes his, squeezing tightly. Five’s heartbeat picks up speed, only now noticing their close proximity.
“So your real name is ‘Five’?” He nods at her words. She nods back. “Hmm. It suits you a lot better than Jerome.”
They both laugh half heartedly, as they stare deeply into each other’s eyes. She moves her hand up to his hair, moving it out of his face, trying to calm it down slightly.
She carries on talking. “I can’t even begin to imagine what you’ve been through.” Five rolls his eyes. She doesn’t even know the half of it. “But if I can be the person to keep you grounded, for however long you’re here for, then I’m happy to do just that.”
Five smiles, glancing quickly at her lips.
She does the same. “And I hope you’re here for a long time.”
They both lean in, softly pressing their lips against each other’s. Five cups her face, deepening the kiss as Y/N rests her arms atop his shoulders. They move in sync, careful not to cause any more damage to Five’s wounds, as she somehow moves closer, one of her legs wrapping itself around his waist.
They don’t stop, clothes discarded, bodies intertwined, as their growing tension is finally broken. Five isn’t sure if he’ll ever get back to his timeline, but for now, he’s happy to call this place home.
***
Another four months, and still no sign of a way back. Although, Five can’t deny he hasn’t been trying as hard as usual. The peace and tranquillity has consumed him whole, falling into a proper routine with the woman he…
Is it love? Could he truly fall for someone like this? Someone who isn’t involved in the shit show he’s grown accustomed to? Someone who wants that quiet life, watering flowers and baking pies, with him? Maybe it’s what he needs.
Five stands in the greenhouse, picking some fresh strawberries, and trying a few to see if they were ripe. He’s already found the perfect recipe to use them in. Something he knows she’ll love.
As if reading his thoughts, a pair of arms slip around his waist. Y/N rests her chin on his shoulder, peaking over to see the basket full of fresh fruit. She picks one up, moving away and popping it in her mouth. Five turns and looks at her, smiling wide.
“They taste perfect,” she says.
Five takes her wrists, pulling her towards him and kissing her lightly. “So do you.”
She laughs, holding him close and breathing him in. “The cheesy lines don’t work on me, bub.”
“I think they do.” He mumbles, bringing her in for another kiss, sliding his hands up and down her back.
They stay like this for a while, holding each other in the warm glass room. The sun starts to set, as Five looks out and realises what time it is.
“Damn.”
She looks at him, confusion on her face. “What’s up?”
He shakes his head. “Nothing, I just need to do a double check of the subway before dinner.”
Y/N tries not to show her anxiousness, but some of it seeps through. After Five explained to her what the subway is and why he goes there every day, she’s terrified at the thought of him leaving and never coming back. But she knows he wouldn’t do that to her. Not without saying goodbye.
She steps back. “Right. Promise you’ll be safe?”
He kisses her on the cheek. “I promise.”
***
Five spends some time looking around the platform in the subway, checking the lights, checking the maps, even poking his head into the tunnels to see if anything has changed. But nothing. It all remains the same. No sign of his past life waiting for him. Was that such a bad thing?
Holding a small flashlight, he shines it up and down, left and right, hoping his eyes will catch something new. A sudden pop from above startles him, the grip he had on the flashlight loosening. It falls and rolls onto the tracks. Five looks up, noticing one of the bulbs now flickering. He huffs, moving to the edge of the platform and jumping down. He retrieves the flashlight, hitting it a few times to try and get it to work again. It comes to life, flashing in front of him. That’s when he spots something.
“That’s new.”
Five walks over, grabbing the mystery object and holding it up. It’s a plain notepad. He flips it open, scanning over the messy handwriting inside. His messy handwriting. He can’t help but let out a tiny gasp, as he figures out what it all means.
“This is it.” Tears form in his eyes. “This is my way back home.”
He’s shocked. He’s elated. He’s emotionally drained. This is his chance to rejoin his timeline. To see his family after so long. To fix the mess they’ve created. But all he can think about in this moment is Y/N. How the hell is he supposed to break the news to her?
***
After another hour spent pondering this new found information, Five slowly makes his way back home. His home. Where the life he’d built was waiting for him.
He enters the house and walks into the kitchen, where Y/N stands by the stove, boiling something sweet and caramelly. Five just stares at her; humming a random tune, wiping her messy hands on the apron he bought for her when her old one accidentally caught fire. That was the most stress he’d felt since coming here. And if that was the only stress he had to deal with, he’d take it every single day.
She finally turns and spots him, smiling wide. “Oh hey! I was worried for a sec, you were taking longer than expected.”
She moves closer to him, pulling him into a tight embrace. He holds her, not wanting to let go. Y/N can tell something isn’t right.
She leans back. “You okay?”
Five doesn’t reply, only holding the notepad out for her to take. She does so, flipping through the pages just like he did, her expression perplexed.
“I don’t understand-”
“It’s the way back to my timeline.”
She looks up at him, mouth slightly open, as her words fall short. Five can swear he hears her heartbeat speed up, as her breathing becomes erratic. Five isn’t sure what to do, waiting for an explosion of emotions to rain down on him. But nothing comes. Neither of them do or say anything.
Five chooses to break the silence. “I don’t wanna lose you. I can’t. I don’t think I could live the way I used to live. Not after living this life with you.”
Y/N bites her lip, suppressing a sob. “You have to go.”
Five furrows his brow, hoping he heard her wrong. He tilts her head up to stare into her eyes, seeing the tears forming.
“No,” he whispers. “You’ve become the most important thing in my life. The thought of never seeing you again, I can’t do that.”
A tear falls down her cheek, as Five reaches out to wipe it away.
“I’d love nothing more than to stay in this little bubble we’ve created,” she replies, finding it hard to keep her voice steady. “But your family, your timeline, all those people? They need you more than I do. And I know deep down, you can’t bear the thought of letting them die, knowing you could’ve helped.”
Five wants to ask her to come with him. Become apart of his family. He knows she’d get on with them all. And they’d all love her, possibly more than they love him. But he knows it’s cruel to ask her to leave her life behind. The house, the garden, the home that she’s worked so hard on. And the thought of throwing her into the thick of it all. Putting her at danger? No chance.
He pulls her into his embrace, kissing her hard. They hold each other tight, their lips bruising as neither of them can stop the tears from falling.
Y/N is the first to pull away. “If you ever get the chance to come back to this timeline, you know where to find me.”
Five smiles, not wanting to let her go. He kisses her once more. “In the greenhouse, tasting just as sweet as the strawberries.”
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noteverystarisasun · 1 year ago
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FoxGlove
I suck at drawing flowers, but here's AW with Foxglove around him.
I forgot his ring ignore that
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alicenpai · 7 months ago
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princess tutu: die jahreszeiten 🌸
kind of a companion piece to my 2022 ptutu drawing | it's on inprnt
this print was at anime north; next con is otakuthon!
oops so my hand slipped and i made another princess tutu drawing. i admittedly don't watch that much anime so my catalogue of work is gonna be the same 5 animes LMAO. what can i say, i love "dark" fairy tales, and i've been really enjoying the more fine art approach to a lot of my drawings as of late (and the watercolour brush i've been using has been so perfect for that...!)
as my first princess tutu drawing is now 2 years old, there are some areas i've grown to have ... qualms with... although both drawings as a whole are pretty much exactly what i envisioned, and that's always satisfying!
both of these were drawn in roughly a week's time (yes really...) for con crunch period (and i went back to this drawing after the con to touch up some areas that were a bit rough!). i wanted a different approach to this new pt drawing, with the focus on the line work, rather than on colours and lighting in the 2022 drawing.
this drawing had 2 goals: to continue the style i adopted in my witch hat atelier "lantern bearers" drawing (which i promise i'll post in full soon as soon as all of the zine artists get their go-ahead to post their pieces!), and to emulate the art nouveau movement's heavy emphasis on line work, albeit not a 1:1 style replication of course.
the seasons also aren't a 1:1 representation, as i didn't necessarily pick flowers or colours that are most strongly associated with the season (e.g. summer being a dark tone is a bold choice?). but it's kinda whatever, as i said before i drew this in a week, there may be more appropriate flowers with better meanings. i couldn't spend too too much time drafting and researching.
FLOWER SYMBOLISM:
- spring: apple blossoms, tulips - the apple blossom is a quintessential spring flower, and thus symbolize the arrival of spring. spring is a season of change, which ahiru/princess tutu is a force of, instigating change in her friends and unravelling the story around her. the flowers below her are tulips, and there are many meanings to tulips depending on the colour, due to their ubiquitous nature. i narrowed on one, and intended for them to symbolize happiness. princess tutu's pose is one in which that is open, inviting, and warm - reflecting her nurturing nature in the series, and her willingness to help others achieve happiness.
- summer: deadly nightshade flower, yellow rose - i chose for rue/princess kraehe to symbolize a fiery summer's night instead of the typical dazzling heat of a summer's day, a rather bold and unusual choice. the warmth of sunshine didn't quite fit, as the character is quite dramatic and passionate, with her intentions often hidden in shadow. next, the deadly nightshade - atropa belladonna - has a lot of mythological associations, a lot to do with poisoning, as the flower is toxic. the flowers bloom at night (another reason why i picked a nighttime backdrop for "summer") and also outwardly match rue's dark design scheme, as the cherry on top. yellow roses, at the bottom of her frame, are the archetypal flower depicting jealousy (as with many yellow flowers are), and at one point in the story, rue only wished for her own happiness at the misfortune of others.
- autumn: douglas fir needles, orange calla lily - autumn is another season of change - although much more tumultuous, as this season is traditionally taken to prepare for a long winter ahead - fitting for fakir as the role of the storyteller. the douglas fir is not a flower of course, but is a tree - with many different parts of this tree offering many benefits in advance of the winter season. i wanted the versatile nature of the douglas fir to reflect on fakir's dependable personality. next up, the calla lily is a flower with a dual meaning - on one hand you have life, on the other you have death. a storyteller quite literally can grant both at the tip of their fingers.
- winter: birch tree, snowdrop - winter is a rather still and unchanging season, a lull in the passage of time. this symbolizes mytho's passive nature at the start of the series, especially with his doleful pose here, as if almost in hibernation. to contrast, mytho is perched on the branches of a birch tree, which means new beginnings and renewal - as mytho is one of the characters that undergo the most change throughout the series (i'd argue the most?), regaining pieces of his heart. under mytho's frame is the snowdrop flower - and if you've read my witch hat atelier: seasons piece symbolisms, one of the snowdrop's meanings is rebirth, with connotations to the bible, bringing hope, when all had forsaken eve. the snowdrop is one of the first flowers to bloom even when the snow has not yet fully melted, further echoing mytho as an analogy for rebirth.
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revretch · 2 months ago
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I've been thinking about if they released a Pokemon game themed around every type, and what they would be like.
Ghost: Most obvious, something like Luigi's Mansion. Very cute, spooky adventure in a big haunted house. Prominently features references to youkai and ghosts like Toilet Hanako.
Psychic: By contrast, the psychic game is actually sci-fi horror (as much as a Pokemon game could get by with it). Lavender Town vibes, would heavily feature Alakazam and Hypno.
Water: Epic underwater survival game like Subnautica.
Fighting: A martial arts story like a Jackie Chan movie, though probably more like Kung Fu Panda. All the characters are fighting-type Pokemon. Main character is a Mankey as a nod to Journey to the West.
Flying: Set on a flying island like The Legend of Zelda: Tears of the Kingdom.
Dark: Another horror game, with a darkness-based sanity mechanic like Darkest Dungeon or Amnesia: The Dark Descent. (Though, probably a stat other than sanity.)
Fairy: A medieval fantasy RPG with a story evocative of old stories dealing with the fae.
Ground: Set deep underground, a cave exploration game.
Rock: Set on another planet/dimension, about mining strange alien mineral formations. Your choice whether the Pokemon were brought along, or somehow already there.
Steel: Pokemon meets gundam!
Electric: Expanding on the teleporter incident with Bill in the first game, following a series of teleporter fusion mishaps and figuring out how to fix them. Gameplay in the form of engineering puzzles.
Normal: A medical game where you work in a Pokemon Center doing surgery on Pokemon. Obviously heavily featuring Chansey.
Fire: A traveling circus act with acrobatics using the elaborate fire displays that fire-type Pokemon can make. The gameplay mechanic is both navigating the fire-based obstacle courses, and designing them for maximum style to garner approval from the audience.
Ice: A platformer where you make ice to proceed, and can trap your enemies in ice.
Grass: A first-person RPG set in a jungle, Jumanji vibes. You play a botanist trying to find a rare flower.
Poison: A Thief-like game where you sneak around and poison assassination targets in the most kid-friendly way possible. Possibly you play as a member of Team Rocket.
Dragon: Another medieval fantasy RPG, fairly typical DnD fare.
Bug: Saving my favorite type for last! A species identification game, featuring real bugs as well as Pokemon.
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prokopetz · 1 year ago
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Your long and arduous journey has led you to this, the final confrontation. You thought you knew what to expect, but just as you struck the final blow, your ultimate foe's eyes gleamed with unnatural light as they proclaimed…
THIS ISN'T EVEN MY FINAL FORM
A game for 4–6 players
Introduction
This Isn't Even My Final Form is a GMless tactical minigame for 4–6 players. You'll take on the roles of a party of heroic adventurers nearing the end of a world-spanning quest to defeat a great evil, the Final Boss. Unfortunately for them, each time they think they've won, the Final Boss assumes a new, even more horrifying form, and the struggle begins anew. Is there any end to this conflict? There's only one way to find out!
What You'll Need
This Isn't Even My Final Form requires a dozen six-sided dice, as well as a way of keeping track of a few important numbers – a shared text document or some scrap paper will suffice.
Update 2023-10-30: Print-and-play card decks are available here:
http://penguinking.com/this-isnt-even-my-final-form/
Character Creation
Choose two of the following actions to be your Party Member's Class Actions: Strike, Heal, Buff, Debuff. If you'd rather determine this randomly, roll on the following table.
1. Strike, Heal 2. Strike, Buff 3. Strike, Debuff 4. Heal, Buff 5. Heal, Debuff 6. Buff, Debuff
Give your Party Member's Class a name which suits your Class Actions. Also give your Party Member a name; it is traditional but not obligatory for your Party Member's name to have exactly five letters.
Playing the Game
Play is divided into a series of Phases. During each Phase, one player takes on the role of the Final Boss. That player's Party Member does not participate in this Phase; they're trapped, lost, incapacitated, or otherwise separated from the party or unable to act for the duration of the Phase. All other players take on the roles of their Party Members.
The Final Boss player's first order of business is to describe what the current Phase looks like. The Final Boss player can roll 1–3 times on the following table (re-rolling duplicates) to decide on a theme, or use it as inspiration for their own theme. To use this table, roll a six-sided die twice, treating the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66.
11. Beasts 12. Bells 13. Blood 14. Bones 15. Chains 16. Chaos 21. Cubes 22. Eyes 23. Fire 24. Flowers 25. Food 26. Games 31. Gears 32. Glass 33. Gold 34. Hands 35. Holes 36. Ice 41. Iron 42. Light 43. Mazes 44. Meat 45. Mirrors 46. Music 51. Orbs 52. Order 53. Plague 54. Shadow 55. Slime 56. Space 61. Spikes 62. Teeth 63. Time 64. Trees 65. Weapons 66. Wings
Once the Phase has been defined, set the party's Momentum to zero. Momentum is a value which will increase or decrease over the course of the Phase; it has a minimum value of zero, and no particular upper limit.
Play proceeds in a series of rounds, as follows.
The Final Boss Attacks
The Final Boss always goes first in each round. Roll one die:
1–3: The Final Boss chooses one of the following actions. 4–5: The Final Boss chooses two of the following actions. You may not target the same Party Member twice; however, you may use the same action on two different Party Members if you wish. 6: The Final Boss does nothing this round. On its turn next round, it does not roll and instead uses its Ultimate Attack.
Wound: Inflict the Critical Condition on a single Party Member. If the chosen Party Member already has the Critical Condition, it's replaced with the Down Condition and the party loses one Momentum.
Imprecate: Inflict the Cursed Condition on a single Party Member.
Envenom: Inflict the Poisoned Condition on a single Party Member.
Bewilder: Inflict the Confused Condition on a single Party Member.
Counter: If you're targeted by the Strike or Debuff actions this round, after resolving that action, perform the Wound action on the Party Member who targeted you. You may counter any number of actions in this way.
Dispel: Remove the Buffed and Protected Conditions from any number of Party Members.
Enrage: The Final Boss rolls two dice and takes the better result on its next action. The party may cancel this benefit with a successful Debuff action; doing so removes the extra die instead of forcing the Final Boss to roll twice and take the lower result.
Ultimate Attack: This action can only be chosen by rolling a 6 during the previous round. When the Final Boss uses this action, choose Cursed, Poisoned, or Confused: you may perform the Wound action AND inflict the chosen Condition upon any number of Party Members, in that order. (i.e., Wound each targeted Party Member, THEN Curse/Confuse/Poison any who remain standing.)
The Final Boss player describes the outcome of the chosen action(s) in as much or as little detail as they like; control then passes to the other players.
The Party Acts
After the Final Boss has attacked, each Party Member who doesn't have the Down condition chooses one of the following actions, in any order the players wish. After choosing any action other than Defend, the player rolls their dice pool, which is a handful of six-sided dice constructed as follows:
Start with a number of dice equal to the party's current Momentum (initially zero, though it will grow over the course of the Phase)
Add one die if you're performing one of your Party Member's Class Actions
Add one die if your Party Member currently has the Buffed Condition
Add one die if your Party Member currently has the Critical Condition
Roll all of the dice together, and find the highest result. Ties for the highest result have no special significance; for example, if you rolled four dice and got 1, 3, 5 and 5, your result is 5. If you'd ever end up with zero or fewer dice for any reason – either because your dice pool was empty to begin with, or because some effect obliged you to discard every die you rolled – you receive an automatic result of 1.
If an action requires you to target a specific Party Member or make other choices, you can wait and see the result of your roll before making those decisions.
Strike: You attack the Final Boss. Roll your dice pool:
1–3: Nothing happens – either the attack misses, or the Final Boss turns out to be immune to whatever you just did. 4–5: The attack strikes true. The party gains one Momentum. 6: Critical hit! The party gains two Momentum.
Special: If you roll triples or better (i.e., at least three of the same number) on a Strike action, the Final Boss' current Phase is defeated, and you move on to the next Phase. It doesn't matter what number comes up triples.
Heal: You attempt to restore the party's strength. Roll your dice pool:
1–3: You may remove the Critical Condition from a single Party Member. If no Party Member has the Critical Condition, nothing happens. 4–5: You may remove the Critical Condition from any number of party members OR you may remove the Down Condition from a single Party Member. 6: You may remove the Critical and Down Conditions from any number of party members.
Buff: You attempt to bolster a party member. Roll your dice pool:
1–3: You may grant the Buffed Condition to a single Party Member OR remove a Condition of your choice other than Critical or Down from a single Party Member. 4–5: You may grant the Buffed Condition to a single Party Member AND remove a Condition of your choice other than Critical or Down from that Party Member, if they have one. 6: You may grant the Buffed Condition OR remove a Condition of your choice other than Critical or Down to any number of Party Members. You may choose a different option for each targeted Party Member.
Debuff: You attempt to weaken the Final Boss. Roll your dice pool:
1-3: Nothing happens – it turns out the Final Boss was immune to that effect. 4–5: The Final Boss rolls two dice and takes the lower result on its next action. 6: The Final Boss rolls two dice and takes the lower result on its next action AND the party gains one Momentum.
Defend: You may grant the Protected condition to a Party Member of your choice. Do not roll.
Based on the outcome of your roll (if applicable), describe the outcome of your action in as much or as little detail as you wish.
Once each Party Member has acted, return to "The Final Boss Attacks" to begin the next round.
Ending the Phase
As noted above, rolling triples or better on a Strike action results in the immediate defeat of the current Phase. Alternatively, if all Party Members simultaneously have the Down Condition, the Final Boss player's Party Member suddenly breaks free or arrives on the scene and rescues everyone in a stunning deus ex machina; this also ends the Phase, but does not count as defeating it.
In either case, reset the party's momentum to zero, remove all Conditions, and move on to the next Phase. The role of the Final Boss passes to a different player, with preference given to those who haven't yet had a chance to be the Final Boss; the previous Final Boss player resumes playing their Party Member.
Continue until the party has defeated a number of Phases at least equal to the number of players, or until mutual agreement has been reached that all this has gone on quite long enough.
Conditions
Some actions can impose Conditions upon the individual Party Members. Conditions can be positive or negative, and last until specific conditions for their removal are met.
Buffed: Your strength has been boosted. When rolling your dice pool, you roll one extra die.
Confused: You've lost your wits. When the party acts, your action is determined by rolling a d6 – 1: Strike; 2: Heal; 3: Buff; 4: Debuff; 5: Defend; 6: do nothing this round AND remove this Condition. This Condition is also removed if you gain the Critical Condition while under its effects. You may choose targets normally if the rolled action requires them. Confused Party Members always act before their un-Confused peers; if there are multiple Confused Party Members, the Final Boss decides the order in which they act.
Critical: You are badly wounded. Desperation lends strength, and so this Condition adds one extra die to your dice pools; however, if you suffer the Critical Condition a second time, it becomes the Down Condition instead.
Cursed: You've been afflicted with misfortune. Discard your highest result after rolling your dice pool, but before applying your chosen action's effects. If there's a tie for the highest result, discard all of them; for example, if you roll four dice while Cursed and get 1, 3, 5 and 5, your result is 3. If the Condition causes you to discard your only set of triples of better on a Strike action, the Phase does not end.
Down: You are incapacitated by injury or foul enchantment. When the party acts, you may not choose an action; your action remains lost even if this Condition is removed before the end of the round. When you gain this Condition, remove all other Conditions, and the party loses one Momentum. (This is not in addition to the Momentum loss noted by effects which inflict this Condition – those are just reminders.) You may not gain other Conditions while this one persists.
Poisoned: You're afflicted by a poison, plague, or death-curse. If you have the Poisoned Condition after resolving your action for the round, you gain the Critical Condition. If you already have the Critical Condition, you instead gain the Down Condition, and the party loses one Momentum.
Protected: The next time you would gain any Condition other than Buffed, remove this Condition instead. You also remove this Condition if you take any action other than Defend on your turn.
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gghostwriter · 6 months ago
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[Requests are closed]
Currently on hiatus
Hi, you can call me Pau. I’m in my 20s and a self proclaimed spencer reid writer and a closeted aaron hotchner girl. My askbox is always open for questions and yapping.
Disclaimer: All one shots and requests are written in fem!reader but my two series are fem!oc
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One shots
Angst
Death of a Love Affair [sad] ↳ The three times you understood and the final time you couldn’t. Still Alive for My Lover [happy] ↳ The four times Spencer brushes with death and the fifth time he’s reborn to find his way back to you Dead Man Walking [sad] ↳ The three times memories of his broken promises plagued Spencer’s mind and the final time he’s faced with the consequences Poison Me, I'm Fine [sad] ↳ Your choice of poison was Spencer Reid. Who knew he would kill you and set you free in the process Knots of Yearning ↳ Spencer lies by omission or in which Spencer acts like he doesn’t know how to tie a tie just to get you to do it for him A Series of Happenstance ↳ The three times Spencer loathed to see you and the one time he pleaded to Three's a Sideshow ↳ Spencer misses an important date and ends up paying the consequences
Fluff
You’re the Risk, I’ll Take it ↳ The three times Spencer followed advice and the one time he didn't. Language of Devotion ↳ You caught Spencer learning a new skill—your native language One Single Thread of Gold ↳ The 3 times Penelope tries to solve a Spencer Reid riddle and the 1 time she (and the team) meet the reason behind all the changes. Camaraderie ↳ Spencer and some unwanted guests catch you singing at a bad time Wanted: A Gentleman ↳ Your lovely group of friends, Penelope, JJ, and Emily, set you up with your perfect match If You Love Me Right ↳ Emily asks an all important question regarding the next step of your relationship with Spencer Whispered Truths ↳ Your weekly reading club with boyfriend, Spencer Reid, has never been as sweet and life-changing as this night Lips of a Gentleman ↳ A spontaneous museum date alters your relationship with Spencer for the better The Language of Flowers ↳ Spencer prepares a personalized gift for his first date with you Level-One Intruder ↳ Spencer apprehends an unexpected but adorable trespasser
Comfort
Deepest Fear ↳ Spencer wakes from a nightmare and you comfort him Out of Sunshine ↳ Having forgotten your dinner date, Spencer comforts his usually sunshine girlfriend Have Your Cake ↳ Spencer notices a change in you that he tries to address Time is a Fickle Thing ↳ Spencer realizes how important it is to occupy the present and be active in the little things
Mini Series
A Series of Happenstance [1] ↳ Spencer Reid x House!Daughter!Reader One Single Thread of Gold [1] [2] ↳ Spencer Reid x Fashion!Reader
Series
Entangled Strings of Fate - Fem!OC x Spencer [ongoing] Caltech, Pasadena - Cleo considers herself a woman of logic With an IQ of 158 and an eidetic memory, how could she not. But meeting Spencer, the boy genius to hers, had her believing in intangible theories like the invisible string and the fates itself. Now, if only he would notice the depth of her feelings. Trope - Friends to Lovers; Eventual Romance Last update - Sept 26 [chapter 8] ; Next update - tba
Yours Truly, Romeo - Fem!OC x Spencer [finished] Washington, DC - A string of grizzly murders and obsessive love letters causes Olivia and Spencer’s paths to intertwine. With a serial killer proclaiming his undying devotion to her and the thick tension surrounding her and her agent turned bodyguard, Olivia’s life is writing out like a contemporary love story that she, as a successful writer, could see herself publishing. Trope - Strangers to Lovers, Mystery, Romance
Requests.
💗 fluff || 💥 angst || 💧hurt/comfort
Hallucinate 💗 ↳ Spencer gets in one accident and thinks you are more than a friend. He believes you're his wife. Blackout 💗 ↳ Spencer finds you passed out on the bathroom floor Phantasmagoria 💗 ↳ Due to an injury, you mistakenly believe Spencer's your husband Birds of a Feather 💗 ↳ Spencer catches you drawing him and he shyly poses for it Bundle of Nerves 💗 ↳ You pass out during work hours and Spencer worriedly rushes to see you Ice Princess 💗 ↳ You take down an unsub and the team finds out a truth about you Sentencing 💗💧 ↳ Spencer (and team) support you during a court hearing His 💗💥 ↳ You visit Spencer in prison and he reacts to the lewd remarks thrown your way Cherished 💗 ↳ Spencer arrives home to a very sweet surprise Down Under 💗 ↳ Spencer questions your colorful vocabulary and it's meaning Cocoa Powder 💗 ↳ While Spencer is in prison, you discover a secret Eden 💗 💥 ↳ Spencer worries for his roommate [based on 'Eden' by Hozier] Curveball 💗 ↳ Spencer proposes in the middle of chasing an unsub Special Diet 💗 ↳ You, a certified wine connoisseur, say no to a glass of wine and in which the team reacts to Rewriting History 💗 💥 ↳ Spencer takes you as his date to his high school reunion In the Ether 💗 ↳ You and Spencer frolic in the countryside fields Lightweight 💗 ↳ Spencer introduces you, a professional wrestler, to his found family
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