#planescape tormenter
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Fall-from-grace 🤝Arueshaele
fighting against their nature to be better
#playing planescape tormented and I just realized this#planescape tormenter#pathfinder:wotr#fall-from-grace#arueshalae
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I think it's a wise diagram
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We're really excited to share with you a free five-minute DEMO of GIVE UP THE GHOST!!!
Taking inspiration from Pathologic, Disco Elysium, and Planescape: Torment, GIVE UP THE GHOST is a mystery roleplaying game set in a strange city in the center of the world.
Assume the role of the OVERSEER ALHART, a one-eyed wanderer tasked to investigate the source of a deadly fire. Explore the remains of the BURNT-UP HOUSE at the edge of town, investigate the bodies, and do your best to find out more.
If you’re into narrative RPGs about cities, history, esoterica, and the apocalypse… this is the game for you!! Click the link above to access our DEMO!! And a huge thank you to everyone whose support has made this possible!!
#give up the ghost#gutg#indie rpg#rpg#indie games#free demo#worldbuilding#disco elysium#pathologic#planescape: torment#crpg
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felt inspired to do a portrait of the lady of pain after purchasing the planescape campaign rulebooks
#planescape#planescape torment#pixel#art#pixelart#ドット絵#illustration#aseprite#16bit#8bit#gameart#my art
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For a good chunk of BG3, I couldnt stop myself from comparing it to Planescape Torment, and thinking that maybe... I should be playing Planescape Torment instead..but then some delightfully fragged up things happened and I really enjoyed that.. so
#that fmab muscle guys meme#except these fellas have muscles only for show#buldurs gate 3#bg3#the dark urge#durge#dragonborn durge#default durge#planescape torment#tno#the nameless one#my art#meme redraw#mentally eel forgetful n wretched creatures#dragonborn dark urge#Default dark urge
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This is what peak video game UI looks like
#lou plays planescape: torment#i picked up this game because the perspective and colours reminded me of diablo ii#and then it hit me with the same font
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I think the saddest defence of Veilguard's writing I've seen thus far...
Came from a comment on Reddit saying words to the effect of "Why are you expecting good writing, it's a video game!"
And like, okay. Discounting the other Dragon Age games which have had good writing a lot of the time (And a lot of misses to be entirely fair. I say this as a die hard DA2 Defender.)
Imagine saying games can't have good writing? Imagine shitting on the form of art you enjoy and connect with by saying that. Hell imagine saying something so profoundly WRONG
Like, Planescape Torment exists and you want to say games don't have good writing? Disco Elysium exists, Pathfinder Wrath of the Righteous exists. Fallout New Vegas and Vampire the Masquerade Bloodlines exist.
And thats just in the RPG Space! Portal, Red Dead Redemption 1 and 2, Hades, Cryptmaster, Spiritfarer, Armored Core Six and countless other games have wonderful, funny, engaging, heartwarming and heartbreaking writing.
So yes, I did expect good writing from Veilguard. Plenty of games have done it, Bioware has done it before. I expected better and I was annoyed when the game failed to deliver.
Games can ask "What can change the nature of a man?" they can ask "Do you feel like a hero yet?" they can ask "Who are you, that does not know your own history?" And to invoke Bioware they can ask "Does this unit have a soul?"
To dismiss the work people put in to make games that have something to say, that have writing that makes you stop and think because its "Just a game" is frankly, really sad.
Games can have good writing, they often do. And the thing is, if you love Veilguard? You shouldn't have to talk it down to try to convince others that its good.
#dragon age critical#veilguard critical#games writing#planescape torment#Planescape#bioware critical#fandom critical#Art should make you think#Bioware Critical#datv critical
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A little tribute to the tiefling companions from the past 20+ years of D&D CRPGs.
Left to right:
Haer'Dalis (Baldur's Gate 2: Shadows of Amn; BioWare; 2000)
Valen Shadowbreath (Neverwinter Nights: Hordes of the Underdark; BioWare; 2003)
Neeshka (Neverwinter Nights 2; Obsidian; 2006)
Karlach (Baldur's Gate 3; Larian; 2023)
Annah of the Shadows (Planescape: Torment; Black Isle; 1999)
Gannayev-of-Dreams (Neverwinter Nights 2: Mask of the Betrayer; Obsidian; 2007)
4k 16:9 wallpaper under the cut.
#dungeons and dragons#dnd#tiefling#baldur's gate 3#karlach#bg3 karlach#baldur's gate#baldur's gate 2#haer'dalis#valen shadowbreath#neeshka#gannayev-of-dreams#annah-of-the-shadows#planescape: torment#neverwinter nights#neverwinter nights 2#mask of the betrayer#forgotten realms#planescape#crpg#art#fanart#digital art#paint tool sai#crossover
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Annah of the Shadows - Planescape Torment
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Drawing RPG companions I like. I'll draw more later. Valen from Neverwinter Nights 1 Morte from Planescape: Torment Kreia from Knights of the Old Republic 2
Commissions | Etsy
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bucking against this trend
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yeah finished those two sad old men
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finally got baldur's gate!!! when do i meet the hot vampire guy?
#baldur's gate#baldur's gate 3#baldur's gate meme#planescape torment#planescape: torment#planescape torment meme#gaming#gaming meme#dnd#dungeons and dragons#dnd meme#video games#video game#video game memes#planescape: torment meme#rpg meme#d&d
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总之是某些地方谜之相似的脑子有坑二人组
#doodles#baldur's gate 3#the dark urge#planescape torment#the nameless one#donno why I did this exactly
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every rpg maker ever: what if... get this, it'll blow your mind... we had a brothel in our game. I'm a genius. $5000000 please
#enjoying Planescape Torment a lot so far aside from all the 'Harlot' NPCs I'm encountering#I'm not joking when I say this occurs in basically every RPG I've ever played#no KotOR 1 I do not actually want to force a Twi'lek slave to give my character a massage why on earth would I want that#video games and objectifying women. name a more iconic duo#Ranger's gaming adventures
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I already shared my 999 book, which was more work, but this was the project that made me think "oh, video games as books!"
I was introduced to the game Planescape: Torment on an old forum thread about the video game with the best written story, and this game was mentioned over and over. And I remember people saying "the writing is so good, fans have made it into a book!" So I HAD to play it, right?
I knew I wanted this book to be a leather, medieval-style Tome. As I was working on the typeset I realized there are two different fan novelizations. One which is very basic and "the good one" which is a novelization of someone's playthrough from the Something Awful forums. And it's, uh, much longer. Obviously that's what I went with. And it just kept getting longer as I went.
I started thinking about doing scraps of leather but then I saw this paper, which is a lotka with string texture that reminded me of the scarred skin of the game protagonist (who is immortal but not invulnerable). His skin is grey so I painted it grey. The endpages I designed and printed and it's just the symbols of all the factions in the game.
The K118 style is based on extant medieval books and produces a very flexible spine. This giant one does the bending-backwards party trick, but it's pretty stiff.
I reinforced it with a layer of cotton and then paper over my tapes and real vellum tabs.
I won't be springing for real vellum in the future, but it was neat to use sheepskin in this one, and I could sand the tabs down on the board. The board is also shaped on the end where it meets the tabs, which I did with a power sander super quickly.
The spine leather was some very thin sheepskin I got from ebay, which is lovely but almost too thin. I didn't pare it at all because it wasn't possible or necessary.
The symbol on the spine is the symbol of Torment in the game and I did it with cutting stencil vinyl on my cricut which I then used to paint in silver acrylic before I put the leather on. I then sealed it with satin leather varnish.
My endbands were improvised with some braided leather cord and linen thread which I used to stitch the cord on for a rustic look.
I'm happy with the outcome. It sits nicely open in the hand and is very readable. I'm looking forward to re-experiencing the story of this game without spending so long grinding in dungeons.
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