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#planescape tormenter
catthattalks · 8 months
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Fall-from-grace 🤝Arueshaele
fighting against their nature to be better
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leona-florianova · 6 months
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For a good chunk of BG3, I couldnt stop myself from comparing it to Planescape Torment, and thinking that maybe... I should be playing Planescape Torment instead..but then some delightfully fragged up things happened and I really enjoyed that.. so
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wonderbun · 4 months
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felt inspired to do a portrait of the lady of pain after purchasing the planescape campaign rulebooks
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taritoons · 1 year
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A little tribute to the tiefling companions from the past 20+ years of D&D CRPGs.
Left to right:
Haer'Dalis (Baldur's Gate 2: Shadows of Amn; BioWare; 2000)
Valen Shadowbreath (Neverwinter Nights: Hordes of the Underdark; BioWare; 2003)
Neeshka (Neverwinter Nights 2; Obsidian; 2006)
Karlach (Baldur's Gate 3; Larian; 2023)
Annah of the Shadows (Planescape: Torment; Black Isle; 1999)
Gannayev-of-Dreams (Neverwinter Nights 2: Mask of the Betrayer; Obsidian; 2007)
4k 16:9 wallpaper under the cut.
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catiuapavel · 1 month
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This is what peak video game UI looks like
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yellow-yarrow · 3 months
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I listened to the podcast that was linked here. quick summary cause i want to talk about it
as a fan of Elysium and NGE it was fun to hear Robert Kurvitz say that NGE is is first recommendation when asked what inspired disco elysium and what could give a similar experience to the viewer
he likes its reckless take on christianity, and its take on human souls
and how "colossal" it is
he imagines the world revolution to be like the Third impact in the End of evangelion ("forming a unified red ocean")
NGE and EoE inspired the apocalyptic pale side of the story and the larger setting
maybe this will help us understand the world of Elysium a tiny bit more? so that means the pale apocalypse isn't only referencing the bible but nge too. and the "reckless take on Christianity" is present with the St Miro apocalypse & the Perikarnassian churches. The comment about the world revolution makes me think of Nilsen saying "it was a loss of self [..] It ran through the world like happiness intoxication". I think the "God is in heaven and all is right in the world" is probably referencing nge too and not the original source of the quote
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roorenart · 5 months
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Drawing RPG companions I like. I'll draw more later. Valen from Neverwinter Nights 1 Morte from Planescape: Torment Kreia from Knights of the Old Republic 2
Commissions | Etsy
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josh-lanceero · 10 months
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yeah finished those two sad old men
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finally got baldur's gate!!! when do i meet the hot vampire guy?
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three--rings · 7 months
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I already shared my 999 book, which was more work, but this was the project that made me think "oh, video games as books!"
I was introduced to the game Planescape: Torment on an old forum thread about the video game with the best written story, and this game was mentioned over and over. And I remember people saying "the writing is so good, fans have made it into a book!" So I HAD to play it, right?
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I knew I wanted this book to be a leather, medieval-style Tome. As I was working on the typeset I realized there are two different fan novelizations. One which is very basic and "the good one" which is a novelization of someone's playthrough from the Something Awful forums. And it's, uh, much longer. Obviously that's what I went with. And it just kept getting longer as I went.
I started thinking about doing scraps of leather but then I saw this paper, which is a lotka with string texture that reminded me of the scarred skin of the game protagonist (who is immortal but not invulnerable). His skin is grey so I painted it grey. The endpages I designed and printed and it's just the symbols of all the factions in the game.
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The K118 style is based on extant medieval books and produces a very flexible spine. This giant one does the bending-backwards party trick, but it's pretty stiff.
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I reinforced it with a layer of cotton and then paper over my tapes and real vellum tabs.
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I won't be springing for real vellum in the future, but it was neat to use sheepskin in this one, and I could sand the tabs down on the board. The board is also shaped on the end where it meets the tabs, which I did with a power sander super quickly.
The spine leather was some very thin sheepskin I got from ebay, which is lovely but almost too thin. I didn't pare it at all because it wasn't possible or necessary.
The symbol on the spine is the symbol of Torment in the game and I did it with cutting stencil vinyl on my cricut which I then used to paint in silver acrylic before I put the leather on. I then sealed it with satin leather varnish.
My endbands were improvised with some braided leather cord and linen thread which I used to stitch the cord on for a rustic look.
I'm happy with the outcome. It sits nicely open in the hand and is very readable. I'm looking forward to re-experiencing the story of this game without spending so long grinding in dungeons.
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yelw · 1 year
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a big peeve of mine specifically with people playing baldur’s gate 3 is when people are like “it’s literally the greatest game ever cuz it literally put d&d in a video game. oh my god no one’s ever done this before” it isn’t called bg3 just because. like they know that baldur’s gate 1 and 2 exist right? like planescape: torment and icewind dale are actual factual games that work off of ad&d like exactly right? like don’t get me wrong i fucking love bg3. i think it’s a masterpiece but like, it isn’t the first game to do this. the other games are so great and i think they deserve some love and appreciation and respect. they don’t deserve to be overshadowed
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tripsoftritium · 2 years
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ikiradraws · 7 months
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0 days since the last time I thought of her
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meglosthegreat · 11 months
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Cities in RPGs Poll
I'm sure many of you, like me, have encountered the following problem when playing an RPG: You get to a city, and all of a sudden, the pacing seems to slow to a crawl. You are bombarded with quests, NPCs, and places to visit, and are hit with an overwhelming sense of paralysis as you try and parse together what to do first, or at all.
So, I'm curious as to how the placement of such cities in the overall progression of the game affects this feeling. I would like to know which of the following options, in your opinion, is the most effective place to introduce a city in a game.
[Examples of each and propaganda below]
No Large Cities: This tends to spread the burden of quest hubs out to several smaller towns or locations. Pros - you avoid the above problem entirely (a.k.a. the coward's way out). Cons - big cities are cool, and this way you don't get to see any.
Early-Game City: Generally this approach dumps the player immediately into the largest city in the game after a short intro/tutorial section. Pros - reduces the above pacing drag by putting it right at the beginning. Cons - hard to make a city an exciting setpiece when it contains largely early-game content, plus you risk overwhelming the player very early.
Mid-Game City: This usually places the main city at around the 1/3rd mark of the game, after you've first been through a smaller quest hub, and when the story is starting to ramp up. Pros - balances the potential pacing drag with not overwhelming the player immediately. Cons - easy for players to get 'stuck' there and not know when it is time to move on to other areas.
Late-Game City: Here, the main city serves as more or less the final act of the game, and is generally where the main plot will be resolved. Pros - save the coolest location for last, cities make for good stakes to a conflict with so many potential innocent lives on the line. Cons - greatest chance of falling into the pacing trap, hard to either make players care about the side content with the stakes so elevated, or make them care about the main content with so much new side content to enjoy.
Game is Mostly City: Taking the opposite approach of the first option to achieve the same result, these games tend to pace their cities out in stages or change them over time rather than have every area accessible from the start. Pros - usually you get more depth out of the city this way, while bypassing the pacing problem. Cons - you don't get to see much *but* the city, and this can make the game feel smaller.
If you have another method not covered here, or further thoughts on the types above, be sure to rb/share in the tags as I would love to hear them!
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nuclearpasta · 1 year
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Skulltober day 4 Updated my journal.
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rolyleritae · 8 months
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*播放动物世界片头曲*
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