Gods damn. I really did try to reset and re-calibrate my thinking for this series but it gives me "Jealousy is a sign of love" crap in the chapter title scene 🤮🤮🤮
Kids, JEALOUSY IS NEVER A SIGN OF LOVE. IT IS A CLEAR SIGN OF FUCKING INSECURITY THOUGH. The only ones who sell jealousy as any form of positive feeling are those whose romantic sense came from reading the 80s issue of Mills & Boons and Harlequin romance (for the really young, LOOK IT UP).
Edit:
So, the show is telling me that the vile cousin (and her entire family led by Rak's aunt), are extremely jealous of Rak's mum (see what I did there) that they choose to lash out on Rak, his mum, and his sis? So, is this kind of jealousy also called love? Or is the audience supposed to just pick and choose whichever type of jealousy they fancy and pretend it is fucking love????
Which one is it?
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original thief series basso & garrett :)
ngl, it's about quality over quantity for me. an npc can have a total of three minutes of screen time, but if they have a cool name, they can live rent free in my head and I'll spend several hours trying to decipher drawable features from a blurry screenshot of pixels
there is a vague hint of a story here, and that's because every time I try to play thi4f, I get incredibly frustrated with how Not Fun the game play is. like, is the story good? well. but it has a PLAGUE. that should've given it instant 'I'll replay this once a year' status in my heart, but the game play sucks so bad that I've never finished it. I can't believe Not Fun gameplay beat out my obsession with narrative plagues.
anyway, the idea is basically if the original era had a game with a plague centric narrative and some other stuff I liked out of thi4f thrown into a narrative blender, with a heavy dash of horror thrown in because some parts of the thief games were scarier to me than entire dedicated horror genre games.
⭐ places I’m at! bsky / pixiv / pillowfort /cohost / cara.app
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i know im an overemotional, overreactive pathetic little wimp about my hyperfixation, and i dont even mean that derogatory, i think its both my best AND worst quality, im well aware of it, especially in moments when im already stressed i have a hard time to get my brain back into control, im so well aware of it that i HAVE been managing to learn how to deal with it actually
which is why, instead of letting myself spiral any further, i went to bed to let my brain calm down
and it worked!
i still hate the live action zelda thing, i still think it WILL be bad, and it will still negatively affect how i feel about the franchise as a whole, i am not spiraling out of control about it though, which i think is a win in my book, some people hate that i say my opinion at all though, more on twitter than here so hey, im grateful to not be called pathetic to my face bc i said something someone might decry as too 'weird'
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have i talked about how my immediate impression of bokuto was “he reminds me of sherlock holmes”
the brilliance and eccentricities and dramatic mood shifts and the guy who follows him around itemizing a list of his peculiarities
anyway i just think bokuaka would slot really well into the detective genre
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Character notes for that old 3rd life timey-wimey au that I dont have a name for based on that one post. A lot of queer themes. (Disclaimer: history is not my thing, and the point of the au is not to explore the realities of the lives of queer people in these eras. They inform the characters' internal struggles, but are not meant to be the focus of the story)
Grian: London, 1893; an architect that stays closed up in his studio working. He is gay, and considering the era he lives in, he is ashamed and afriad of anyone finding out. Reserved, snappy, and a bit of a bastard underneath. He just wants to be accepted, but never believes it can happen.
Scar: California, 1987; former action super star. He's struggling to find work because he is a vocal advocate for gay rights. Optimistic, stubborn, and unwilling to pretend to be something he is not. He leaps without looking and seizes the moment when it comes. He's an incurable romantic <3
Jimmy: England, 1940; soldier, just drafted to join the war effort. He's not a fighter and is afraid of war; he doesn't think he will make it back. Brave (or foolhearty, depending on who you ask), sensitive, and loyal. He is a young romantic who dreamed of a great love and a family, but he is resigned to never having it.
Scott: UK, 2012; vlogger. His brand is similar to irl, based on that on vlog video he did a while back; openly gay. Cynical, sarcastic, and always teasing and poking fun. He is slow to love but loves deeply.
Scar and Grians story is seperate to Jimmy and Scotts. Flower husbands' is a lot sweeter and softer, while Scarian's is a story of Grian finding self acceptance through his love for Scar. They both end, however, in tragedy. Such is the nature of the game.
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Is anyone else here an old Taiwan pop fan? Because as much as I am loving and obsessing over Unknown, I am 100% relating to all the interviewers who are essentially looking at Chris and going "What do you mean you did a BL?" (But like specifically Da Ye getting 'mad' and pretending to puke every time Chris does fanservice 🤣🤣🤣)
Also, when I tell you Chris is relatively tame this time around in promotions...he's taking this older brother persona seriously. I'm hoping as promotions continue he gets a little more unhinged. Like The Iron Four promotion unhinged. Because you can see the suppressed glee in his eyes every time his friends have to be professional and ask him questions about the show and he gets to answer in a way that makes them want to hit him
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Been seein some rather cold takes about Daisy lately…
I’ve seen some people say that she has no personality outside of fanon, but that’s just not true. There is a very very common misconception among the fandom (at least that I’ve noticed) that if a character doesn’t appear in a “mainline” game, then they have no personality. But I’d argue that the spinoffs actually offer waaaaay more in terms of looking into character personalities. And no, I’m not talking about the RPGs ala M&L and Paper Mario as those are obviously full of personality (and Daisy isn’t in those). I’m talking about the Party, Kart, Tennis, and other sports games.
Yes, Daisy hasn’t appeared in any mainline game since her debut, but she’s been in nearly every sports game and her traits, stats, abilities, victory/loss animations, and various other tiny details add up to her personality. The fact that she’s nearly always yelling or just speaking really loud in general (noticeably more than any other character), the fact that she constantly feels a need to say her name and make herself known, how she loves flowers and considers even a small patch of flowers worth protecting, how she’s easily bored by tasks that don’t excite her and isn’t so reliable for them. She tends to jump around a lot, and spin and dance around when she’s excited! She’s apparently a rather fast runner and that is considered her specialty! These are all traits that are displayed in the spinoffs, and there’s probably soooo many more that I just can’t remember right now.
Now, I do think her tomboyish nature is probably fanon, as I don’t really remember seeing anything to show that she acts that way in the games. I think people probably think she’s tomboyish due to how loud and energetic she is. But hey, there’s plenty of fanon for just about any character from any fandom out there. And what’s so wrong with that? Isn’t the whole point of making fanworks to expand on the framework already provided by canon? If we want to stick to what’s actually “canon” then nearly everything the fandom has created would have to be tossed, because there really isn’t much to work with. Fanworks and fandoms thrive on what fans can create based on the canon work, not just sticking to it perfectly.
It’s fine if you think the “fanon” Daisy outshines the “canon” Daisy and you dislike that. But to say that she has no personality aside from fanon interpretations just tells me that you have a very narrow idea of what counts as “canon” in an already rather simplistic world. The Mario games are very simple and straightforward without much consistent lore that actually makes sense cohesively, but the characters are what keep everything tied together despite that. The characters are nearly always consistent, and that includes Daisy. Even when the setting is completely different and some random new villain shows up with some random new power source to steal or species to torment, our same well-known lovable characters will be the center of the story and that’s what makes it fun!
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it kind of bothers me that witcher fans don’t really unite under sapkowski’s name like other fans of fantasy authors do (e.g. “tolkien fans”).
in practically any other fandom of fantasy books, save for the particularly rancid authors known for their disappointing and shameful behavior or views (e.g. jk r*wling), it’s just regular business to say the author’s name. but sapkowski’s name is treated like a dirty word in the witcher fandom, for really no good reason…
it must be asked — what is stopping us from doing so?! why don’t we call ourselves sapkowski fans. it would be much easier than saying “i’m a fan of the witcher, but only the books, i don’t consider the various adaptations canon, etc. etc.” … “half a hundred words, when three are enough!!”
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