DRDT vs. The Scrum Debate
Greetings party people (<- DRDT fan community). By complete accident, I wound up writing some analysis addressing DRDT's Chapter 1 Scrum Debate and what it might mean for the future of Chapter 2. Although it can no longer be used in the exact context for which I originally wrote it, there were still some interesting things to note, so I thought I'd share.
So, here's the question I'll pose: whenever DRDT's Chapter 2 Scrum Debate eventually appears, can we deduce who the killer is by which side of the Scrum Debate they're on? (DRDT spoilers, obviously, as well as V3 spoilers.)
Let's start out with the facts of DRDT so far. I'll recap the Scrum Debate using this formatting: the person listed first is the one who speaks first, on the team opposite the protagonist. The person listed after the arrow (->) is the person who countered them from the protagonist's team. The team whose opinion is proven correct by the end of the Trial will have their names in green, while the incorrect team will be listed in red. The killer is bolded. The protagonist is underlined. The protagonist's side always wins, so I'm not additionally marking that in any special way. I'll list anyone who doesn't talk at the bottom, and cross their name out (name) if they're dead.
DRDT Chapter 1 Scrum Debate
Question: Is Teruko the culprit? (yes/no)
J -> Nico
David -> Whit
Veronika -> Rose
Levi -> Ace
Hu -> Eden
Arei -> Arturo
Min -> Teruko
No lines: Xander, Charles
In this case, Xander didn't speak in the Scrum Debate (because he's dead) and neither did Charles (because he was having a mental breakdown). As it stands so far in DRDT, the "pattern" is that the killer, Min, spoke and was on the team opposite from Teruko. She was countered by Teruko herself, even!
Therefore, you could say that "the killer will be someone who argues on the opposite side of the protagonist, and possibly even whoever is countered by Teruko. If your killer pick winds up on Teruko's team, it's bad news for you."
However, it's hard to find a pattern in only one example. Now, we'll see if those assumptions hold true when compared to the OG of Scrum Debates, the canonical Danganronpa V3: Killing Harmony.
V3 Chapter 1 Scrum Debate
Question: Is Shuichi the culprit? (yes/no)
Kiyo -> Gonta
Miu -> Kaito
Maki -> Kirumi
Ryoma -> Kiibo
Kokichi -> Kaede
No lines: Rantaro, Angie, Tenko, Tsumugi, Himiko, Shuichi
(^ Unlike what's been shown in DRDT so far, in V3, characters' death portraits are assigned to a side of the Scrum Debate. That is what these colors note for Rantaro right now, and other dead students below.)
V3 Chapter 2 Scrum Debate
Question: When was the body put in the piranha tank? (in the morning/at night)
Tsumugi -> Angie
Kiyo -> Himiko
Miu -> Kaito
Kokichi -> Shuichi
Gonta -> Maki
Kirumi -> Tenko
No lines: Rantaro, Kaede, Ryoma, Kiibo
V3 Chapter 3 Scrum Debate
Question: [Should we] Vote for Korekiyo [now, or discuss it further]? (vote now/discuss further)*
Himiko -> Kiibo
Miu -> Shuichi
Kaito -> Kiyo
Gonta -> Kokichi
Maki -> Kiyo
Tsumugi -> Shuichi
No lines: Rantaro, Kaede, Ryoma, Kirumi, Angie, Tenko
(*Although the team that said vote for Kiyo now would have technically been correct, given that he did kill Tenko and Angie, it's generally good practice to discuss every piece of evidence in a Class Trial in case something strange comes up last minute. Thus, I will call the team that said they should discuss further correct. If you disagree with this verdict, just flip the colors in your mind.)
V3 Chapter 4 Scrum Debate
Question: Could Gonta have committed the crime? (no/yes)
Kaito -> Shuichi
Tsumugi -> Kokichi
Maki -> Kiibo
Kaito -> Shuichi
Kaito -> Kokichi
Himiko -> Kiibo
Gonta -> Shuichi
No lines: Rantaro, Kaede, Ryoma, Kirumi, Angie, Tenko, Kiyo, Miu
V3 Chapter 5 Scrum Debate
Question: Which one is dead? (Kokichi/Kaito)
Kiibo -> Shuichi
Himiko -> Maki
Tsumugi -> Maki
Kiibo -> Shuichi
Himiko -> Maki
Tsumugi -> Shuichi
No lines: Rantaro, Kaede, Ryoma, Kirumi, Angie, Tenko, Kiyo, Miu, Gonta, Kokichi, Kaito
Oof, my man Ryoma cannot catch a break. And Miu is only correct once she's dead; that's pretty funny.
Now, let's answer some questions! As established by v3...
Does the blackened have to be on the opposite team from the protagonist? No, Kiyo argued on Shuichi's side in Ch3!
Does the blackened have to be countered by the protagonist in their Class Trial? No, Kirumi, Kiyo, and Kaito were never countered by Shuichi!
Is the blackened always on the incorrect side of the Scrum Debate? No, Kaede, Kiyo*, and Kaito answered correctly!
Does the blackened have to speak in the Class Trial? No, Kaito didn't say anything, as himself or as Kokichi!
(Granted, Kaito not speaking was a very special circumstances that will in all likelihood never apply to DRDT, much less in this Class Trial. And, of course, Kaede wasn't countered by the protagonist either, but given that she was the protagonist at the time, that would have been basically impossible.)
With these answers, I think we can confirm that, in general, you cannot determine who the killer of a given Trial is based on where they're placed in the Scrum Debate. As established by V3, they can talk on the side of the protagonist, talk against the protagonist, or not talk at all, and they can still be the killer. It makes sense that it would be this way, or else you could start calling the killer as early as the first episode of the Trial, depending on the Scrum Debate's placement.
However, that's not to say that you can never infer things from the evidence you're given. In a well written Class Trial (which DRDT has, in my opinion), a killer is always looking to support their end goals in subtle ways. In V3, all of the killers acted in the way that made the most sense to them based on the question asked: Kaede wanted to protect Shuichi and everyone else, Kirumi wanted others to think the truth of the murder was impossible, Kiyo wanted to extend the Trial to evade a guilty verdict, Gonta genuinely believed he was innocent, and Kaito didn't tip the scales by commenting on one side or another. Of course, that begs the question: what will DRDT's Scrum Debate be about?
Personally, I think it will be about whether Arei met with the killer at 7:30 PM or 7:30 AM, and will happen almost immediately once episodes resume. Thus, in that specific scenario, I find it likely that DRDT Chapter 2's killer will once again be on the team opposite Teruko. Presumably, the killer would want to argue that the time was 7:30 PM, because they likely left AM or PM off of the note intentionally because they had an alibi at night. If we assume that Teruko would side with Charles in saying that the time was 7:30 AM, playing into her feeling that something about David being the blackened is wrong, then that would put her on the (likely correct) AM team, opposite the killer.
An interesting side note about this theory for the Scrum Debate's subject is that it's really similar to V3's Chapter 2 Scrum Debate question. V3 Ch2 asked whether Ryoma's body was placed in the Gym in the morning or at night, and DRDT's may ask if Arei's body was put in the Playground in the morning or at night. Similarly, "is Shuichi the culprit" and "is Teruko the culprit" are almost identical questions, down to the person suspected being the innocent eventual protagonist who was only put into this precarious position by their trigger-happy bestie.
If this pattern holds up, we might expect DRDT's subsequent Scrum Debates to ask us whether we should make an impulsive or cautious decision, something about someone's personality as it pertains to the crime, and which of two people is dead/the culprit. Does that information get anyone theorizing? I certainly think it's interesting idea.
Well, whatever happens, I'm sure we'll have lots to talk about once Episode 12 does eventually dropped. Thanks for checking this out, and hopefully I can post more properly planned DRDT content soon.
72 notes
·
View notes
level 90 at last!
so! about black mage
i've been thinking how to describe playing black mage, and i think the simile i used this morning in chat works well enough:
black mage feels like trying to run with a pot full of boiling water in my hands. with other jobs i feel light and agile, but black mage plays like how seeing emet selch as solus run would feel. look at that guy go. i didn't know spines could do that! you can hear his knees crunch, also
mechanically, it's really not nearly as bad as i feared it to be, even though i don't think i'd managed to figure out a decent rotation myself on the first or even third try so, thank you internet people for the guides!
anyway, the boiling pot wheezing trot sensation is not unique to it, though it is the most noticeable of all the casting classes i've played. i'd say rdm>summoner>whm>>blm in increasing awkwardness
so, while i acknowledge that blm is an optimizer's paradise to get the Biggest Booms, probably, playing it feels like it's almost fighting against the game instead of flowing with it and due to that it's just not very enjoyable, for me. it's got the same inflexible rotation that makes dragoon my least played class despite it being very canon for mitr'a
and from a physical perspective my fingers are not very precise on the keyboard, so i tend to fuck up the routine by accident quite often and then i have to correct it or start over and eeeehhhhhh. and my can't-remember-to-click-despair situation. dunno what the problem is with that one, to be quite honest. brain said no i guess :( that one's on me
woops this got longer than i thought so have a readmore
the good:
aforementioned big damages, when i manage to keep the rotation on track. sadly not as much of a plus for me, personally, but it's relevant still
against one enemy, getting immersed in the rotation can be pretty fun, until the 5 aoes come, the boss leaves the arena, and i sigh deeply while creakily running around, not casting
lasso spell goes brrr. it's got a very funny sound effect, in my heart
the 'return to leylines' spell is also great. i've used it mostly to instantly dodge when there's more than 2 sequential aoes. you can play around with these two spells
shoutout to the simplified job gauge for letting you actually understand anything about it. sure it's 3.5 things to keep track of, but for 2 of them you get informed about their readiness with convenient sounds and flashing borders so whatever
big staff to hit people with
cone hat funny
big lb meteorites. very good very cackling
the bad:
moving feels heavy, even when using the instant cast abilities. i keep lagging behind the group even in normal content, and sometimes clicking the right person to yeet to can be a bit hard in alliances or wall to walls. this class needs to do some cardio
clicking fire IV 3 times, then 1 fire I then fire IV 3 more times is. very boring. sorry. rotation 40 years long and rigid like the brutalism. the funnest parts are the thunder procs and the ice phase before going back to fire and the occasional instant cast. oh you sneezed and misclicked and dropped your fire badge thingies on the floor? sorry idiot you get to start over from the top, but sadder this time
this one i only noticed here at the end, but i feel it's very important, maybe more than the rotation: the best and biggest animations it has are the ones for the ice spells, which you use the least. xenoglossy, foul and flare are also good. amplifier, manafont and triple cast feel nice and dramatic to use. paradox i just got but it's also nice with the color mix. the rest i don't even remember, had to go cast them on a dummy. it's fireballs and fire columns it's all fireballs! the blm animations have a lot of boom but they need more heft, if that makes sense? more flying shit going from you to the target, shit shrapneling from the target, rings of fire, fiery eldritch runes, anything. if rdm can shoot 50 explosive roses at a guy for some reason and drk can summon shields of runes, blm can do something fancy also. casting a finisher skill called 'despair' should look like i'm sucking their souls out through a straw
also more casting positions. summoner has a lot and they're pretty different! they got floating symbols and shit. blm has 'slightly crouched' and 'staff held high' in variation 1 and 2, and that's about it from what i can tell besides the selfbuff ones. add some evil runes at least. the paradox wide armed one (i think you float a little?) is a good addition though
anyway, final verdict: it's a good class, but it's very rigid and inflexible to get Big Damages, which is not an exciting exchange, for me. i prefer to be nimble and do less damage but have a more varied and forgiving rng based rotation. also more utility skills! i miss peloton or having a group shield or heal, or even rdm's rez; makes me feel actually useful instead of being just a giant cone hat that produces flamethrower on command. i don't think i'll play it too often, i'm afraid, even though it's a perfectly alright class, and i'm sure i'll get better with time
HOWEVER. if dawntrail allows blm to throw meteorites outside of lbs i might reconsider. they can be small! even magical molotov cocktails if we must. but i want physical flamming objects to hit my enemies and i want to see the animations do that with some flair. just ole fire and spite booms and a couple icicles is not enough. i want to flatten them
19 notes
·
View notes