#original characters and reimagined alike
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tkdrawz · 2 years ago
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I'm loving the visibility for us this year!
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Princesses, Mermaids, Fairies, and Horror!
You go girls!💫🧚🏾‍♀️🧜🏾‍♀️📺
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ranchstoryblog · 5 months ago
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PRESS RELEASE: Rune Factory: Guardians of Azuma’s Bold Reimagining of a Beloved Franchise is Revealed During Nintendo Direct
Marvelous USA Announces Spring 2025 Release Window for Fresh Take on Fan-Favorite Action RPG/Life-simulation Franchise; PAX West Presence Confirmed
TORRANCE, Calif. — Aug. 27, 2024 — Marvelous USA today revealed Rune Factory: Guardians of Azuma for the Nintendo Switch�� system and Windows PC via Steam, debuting the first official trailer on today���s Nintendo Direct livestream and announcing a Spring 2025 release window. This next-level offering is the latest entry in the popular action-RPG and life-simulation series, and introduces players to the lands of the east for the first time in franchise history with Japanese-inspired visuals and new twists on familiar themes and gameplay elements. Attendees at PAX West, taking place Aug. 30-Sept. 2, will be able to participate in a Rune Factory: Guardians of Azuma booth activity showcasing Earth Dancer abilities and have the chance to earn exclusive, themed merchandise in the Marvelous USA booth, #809. 
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Ravaged by the effects of the Celestial Collapse and the cessation of power provided by the runes, the eastern lands of Azuma are a shadow of their prosperous past. Weakened by corruptive forces, the gods of nature retreated from the world, leaving mountains to crumble and fields to wither. The people of Azuma seek aid against a blight that has swept these once-bountiful lands. One young hero enters into a contract with a dragon and sets out on a journey. “Accept the might of the Earth Dancer. Use this power to save the land.”
Guardians of Azuma takes players on an all-new adventure in the never-before-seen country of Azuma. Here, players will assume the role of an Earth Dancer destined to return hope—and life—to the once-thriving land. Choose from one of two protagonists whose fates are closely tied together, and experience reimagined and expanded Rune Factory gameplay; as Earth Dancer, players will farm with grace, restore and build entire villages, and fight with new weapons like the Bow and Talisman. Azuma is a vast world to explore with majestic villages to uncover, each taking inspiration from Japanese culture and each with a seasonal theme. In addition to exploration, combat, and village-building, players will also cultivate relationships with the locals, recruiting them to your side in battle or to help manage the villages. Wield sacred treasures of the gods and the Earth Dancer’s power of dance to purify the land and return Azuma to its former glory. The adventure of a new world awaits.
Rune Factory: Guardians of Azuma Key Features:
Bold New Abilities and Weapons: As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, farm, and undo the Blight’s damage.
It Takes a Village: Don’t just mind the farm—rebuild entire villages! Construct and place buildings strategically to entice people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.
Your Fantasy Japanese Life: Experience beautiful Japanese-inspired character designs and aesthetics—from festivals to events to monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.
Classic Romance and Relationships: Choose between male and female protagonists, then befriend or romance any of the eligible candidates—god and mortal alike—in fully voiced scenarios. Recruit these new friends to aid in dynamic battles, too!
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Pre-orders for the Rune Factory: Guardians of Azuma “Earth Dancer Edition” will be available soon via the Marvelous USA store and at participating retailers for an MSRP of $99.99. This stunning collection comes in a custom outer box featuring awe-inspiring art of a battle high above Azuma, and includes a physical copy of the game, an original soundtrack CD, an art book, an Azuma-inspired folding fan, the “Seasons of Love” DLC bundle, additional DLC costumes for your protagonists and their divine sidekick Woolby, and a plush Woolby keychain. The standard edition of the game will also be available to pre-order for an MSRP of $59.99. Details on digital editions and pricing will be announced later.
Developed by Marvelous and published in the Americas by Marvelous USA, Rune Factory: Guardians of Azuma is scheduled for release on the Nintendo Switch™ and Windows PC via Steam in Spring 2025. The title will be published in Japan by Marvelous Inc. and in Europe by Marvelous Europe. More information can be found on the official website, https://na.runefactory.com/azuma/, and on X @RuneFactory. This title has not yet been rated by the ESRB.
Information about Marvelous USA’s products can be found at www.marvelous-usa.com. Fans can also check out the latest videos from the Marvelous family of titles on YouTube and get updates by following on Facebook, X, Instagram, and Threads.
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demifiendrsa · 8 months ago
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Disney Epic Mickey: Rebrushed | Release Date Reveal | Collector’s Edition Trailer
Disney Epic Mickey: Rebrushed will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam on September 24, 2024 for $59.99 / £49.99 / €59.99.
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Digital pre-orders are available now and include 24 hours of early access to the game on September 23, as well as the downloadable content “Costume Pack,” which features “Steamboat Willie, “Brave Little Tailor,” and “Football” costumes for Mickey Mouse. The “Costume Pack” can also be purchased separately for $4.99.
About
Disney Epic Mickey: Rebrushed brings the magic of Disney to life in a vibrant 3D platformer. This beautiful remake sends Mickey Mouse on an epic journey through Wasteland, a realm of forgotten Disney characters. As Mickey, you will dive into a fantastical world and, armed with paint and thinner, shape your adventure and the fate of this alternate world.
Every stroke of your magic brush matters! Use paint to restore beauty and harmony or thinner to alter your environment and uncover hidden secrets. Your choices influence Mickey’s destiny and change the outcome of this artistic odyssey. Will you become the epic hero Wasteland needs?
Encounter various iconic characters like Oswald the Lucky Rabbit, Walt Disney’s first creation, as you travel between lands in Wasteland. Collect virtual Disney pins, tackle creative challenges, and uncover secrets, all while exploring classic platforming levels inspired by animated films and shorts.
Originally envisioned by Warren Spector, reimagined by Purple Lamp, Disney Epic Mickey: Rebrushed employs state-of-the-art visuals and improved controls to breathe new life into a beloved classic. Experience new movement skills for Mickey, such as dash, ground pound and sprinting. The game’s compelling story makes it an unforgettable adventure for long-time fans and newcomers alike. Join Mickey Mouse and unravel the mysteries of Wasteland in this homage to Disney’s legacy.
Key Features
Explore a reimagined Wasteland, full of Disney’s timeless characters and stories.
Wield the magic brush: Paint to create, thinner to alter. Every choice shapes your story.
Meet Oswald the Lucky Rabbit, Disney’s original star, in a rich, narrative-driven world.
Enjoy advanced gameplay with new abilities and enhanced visuals in a classic setting.
Mickey has new moves such as dash, ground pound and sprinting.
High replayability with multiple endings based on your unique playstyle and decisions.
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twistedtummies2 · 3 months ago
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Top 15 Portrayals of Dr. Frankenstein
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“What makes a monster, and what makes a man?” This quote from a Disney movie, of all things, weirdly sums up one of the central themes of Mary Shelley’s masterwork, “Frankenstein, or the Modern Prometheus.” In my previous countdown - where I discussed my favorite versions of the Frankenstein Monster - I said that Shelley’s novel is widely considered the first piece of sci-fi horror, not only because its title character is a scientist who attempts to use science to create life, but because the themes and ideas present in the novel are ones most common in science fiction, and especially “science horror,” to this day. In Shelley’s original novel, Victor Frankenstein is NOT a doctor. (Although I will be calling him “doctor” throughout this list, for various reasons. Deal with it.) Instead, he is a medical student studying to BE a doctor, who becomes so obsessed with the idea of not simply saving but CREATING life it drives him practically to madness. While Victor in the book is NOT the villain, you’d be hard-pressed to call him a hero, either…and that is the point. The book is filled with a lot of morally gray elements and ethical questionability, especially on the part of Frankenstein himself; while the Creature he constructs ultimately does turn out to do terrible things, it is largely because it has known nothing but scorn and neglect. This all begins when his “father” - after driving himself to bedlam creating the fellow in the first place - outright abandons him for, to be blunt, really petty reasons. Victor, in the novel, isn’t necessarily evil, but he IS extremely irresponsible and…well…frankly a bit of a drama queen. (I can relate, sadly.) His personal flaws and bad decisions lead to his own self-destruction, and the ruination of everything he holds dear. It is largely through him that a lot of the questions of the story we now associate with science horror come through: what happens when someone seeks knowledge too fervently? Do the means of gaining greater understanding of the world justify the ends? If we explore in certain directions, and don’t know when to hold back, will we find things out we really aren’t prepared to know? Are there, frankly, just some things man shouldn’t tamper with…and if we DO tamper with them, will we be capable of dealing with the consequences of our actions? That’s essentially the basic point of nearly every work of science fiction, especially of the darker variety: whether the “Monster” being faced comes in the form of advanced technology, extraterrestrial entities, unknowable cosmic forces, or biological scourges…it all seemingly begins with Frankenstein and his poorly-handled Monster. It’s for this reason you’ll sometimes find memes and posts that say, “Frankenstein IS the monster,” referring to Victor: the line between good and evil in the story is an extremely thin one, and while Victor never INTENDED to do any real harm, that does not excuse the harm that IS caused by his actions and inactions alike. Throughout different adaptations and reimaginings, Frankenstein has, as a result, been depicted in varying states of moral standing. Some versions take the flaws inherent in Shelley’s novel and go all the way with them, making the mad scientist into a villainous cad who will stop at nothing in his self-centered, arrogant attempts to basically play God. Other versions actually soften the character, giving him more redeeming qualities as he actually tries to do genuine good with his work, only for things to inevitably and unfortunately go awry all the same. Victor is neither of these in the novel, but both directions - and many more - can be fascinating in different ways. Keeping this in mind, it’s time to delve into the heart of darkness: these are My Top 15 Favorite Portrayals of Dr. Frankenstein!
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15. Tim Curry, from Frankenstein: Through the Eyes of the Monster.
I’m going to presume most of you know about Tim Curry’s star-making performance as Dr. Frank-N-Furter in the musical “Rocky Horror Show,” and its film adaptation “Rocky Horror Picture Show.” This cult classic musical was effectively a parody of Frankenstein…but, just like with the previous countdown, I didn’t think it was fair to include it, since I feel it’s really a bit more of its own thing, even if the parallels are obvious. HOWEVER, that doesn’t discount the time Curry played the ACTUAL Dr. Frankenstein, in this point-and-click adventure game. “Through the Eyes of the Monster,” as the title implies, puts the player in the role of Frankenstein’s Creation, as you have to explore the mad scientist’s castle and escape to the outside world. Based on that premise, and the casting of Curry, the version of Frankenstein here is one of the more villainous ones, and it really is Curry’s performance that makes the game: I’ve never actually played this title (it’s EXTREMELY rare and hard to get ahold of, by all accounts), but I have watched a couple of walkthroughs/Let’s Plays of it, and…well, let’s just say they don’t say much to its quality. It’s typically considered a bad game. Curry’s wry, morbid, delightfully wicked and predictably over-the-top Frankenstein, however, is very, VERY fun to see in action. If he’d been in a better game, this entry would have been a lot higher.
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14. Grant Moninger, from TMNT (2012).
In the 2012 version of “Teenage Mutant Ninja Turtles,” there was a four-part story arc where the Turtles - alongside a time traveler named Renet - had to face the Universal Monsters, who were being led by a demon called Savanti Romero. In the third part of the story, Romero and his monster army traveled to Castle Frankenstein, where they manipulated Dr. Frankenstein with plans to use his Monster as part of their team. Both the doctor and his creation were voiced by Grant Moninger; a casting choice that does not appear to be mere coincidence. There was a lot of promise to this version of the scientist, but I don’t think it really reached full maximum: as much as I loved this story arc, the stuff with Frankenstein, in particular, seemed a bit rushed. This version actually makes the good doctor…well…a GOOD doctor, as he befriends the Turtles and actually comes to genuinely care for his Creation, despite his initial disgust. Unfortunately, we never really got any closure for the “Frankenstein Family,” and the shift from horror to acceptance seemed rather quick, as all of the doctor’s stuff was shoved into this one chapter of the four-part tale. I liked seeing a more sympathetic take on Frankenstein, and the interactions he had with Donatello and his Monster (nicknamed “Frank” by Mikey) were really nice, but I wish they’d just done more and given him more time.
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13. Donald Duck, from Disney’s Frankenstein Starring Donald Duck.
I’m hoping a lot of you will remember, from my past Dracula-related lists, the time Disney made a graphic novel version of “Dracula,” starring Mickey Mouse as Jonathan Harker and the Phantom Blot as the Count. Well, in that comic adaptation, none of the characters from the Donald Duck universe appear. This is because they were all saved for another graphic novel that was made concurrently: Disney’s Frankenstein. (Also, no, I’m not counting Runaway Brain here, just as I didn’t count it on the previous list. Sorry.) Just like the “Dracula” comic, this book actually sticks pretty darn close to Shelley’s story and text (though it naturally softens up some of the nastier bits), and there’s a lot of little in-jokes throughout the story that you’ll really only understand if you’ve actually read the book. In this version, Donald plays the role of the mad scientist, except instead of stitching together a monster created from cadavers out of rifled graves (bravo if you got that reference, by the way), he makes his Creature out of cardboard. While this was a very fun and funny entry, I personally prefer the work on “Dracula” a bit more: I just think it’s funnier (as well as even weirder, to be honest), and the casting there is even more enjoyable. Still, this is definitely a charming companion piece.
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12. Boris Karloff, from Mad Monster Party.
This Halloweentime film was a rare cinematic release by Rankin/Bass: the company best known for their holiday TV specials, such as “The Year Without a Santa Claus” and “Here Comes Peter Cottontail!” This is essentially a Rankin/Bass Halloween special, but expanded to feature length and released on the big screen. In it, Boris Karloff (whose animated puppet is a caricature of himself) plays the role of Dr. Frankenstein, rather than his Creation. It’s revealed that Frankenstein is actually the leader of an organization of famous horror icons, including Dracula, the Invisible Man, and his own Monster, just to name a few. However, the old doctor is getting on in years, and decides it’s time to step down and choose a successor in the form of his nephew: a wimpy, shrimpy clutz named Felix. The Monsters, appalled at this suggestion, plot to steal Frankenstein’s newest experiment - a special explosive - and assassinate Felix, so they can have the league to themselves. Then, without the good doctor to keep them all in check, they shall - what else? - take over the world. Karloff essentially plays a sort of exaggerated version of himself in this movie, which is, on its own, very fun to watch. His Dr. Frankenstein is a morbid and spooky soul, but he’s not really evil, unlike the Monsters he apparently controls. SPOILER ALERT: he even ends up sacrificing himself at the end of the film, to stop the villains from enacting their wicked schemes. The moment where he does so, for the record, is pure awesome: a word to the wise, DO NOT MESS WITH BORIS KARLOFF.
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11. Robert Foxworth, from Dan Curtis’ Frankenstein.
Dan Curtis - famous for his work on the Gothic soap opera “Dark Shadows” - did a whole bunch of TV film and miniseries adaptations of famous works of classic horror, throughout the late 60s and early 70s. Among these were “Dracula,” “The Strange Case of Dr. Jekyll & Mr. Hyde,” and, of course, “Frankenstein.” At the time, Curtis’ adaptation of the lattermost story was probably the most accurate that had been put to the screen, taking significantly fewer liberties with the source material of Mary Shelley than any other. Foxworth’s Victor Frankenstein, appropriately, sticks mostly true to the source as well, though the movie seems to paint him more as an idealistic scientific dreamer who gets in over his head than anything else. This carries over into one of the biggest changes to the film, the ending. SPOILER ALERT: instead of vowing to hunt down his creature to the ends of the Earth, a mortally wounded Frankenstein instead realizes his many mistakes, and apologizes to his “son,” telling him to learn to forgive both himself and others with his dying breath. Of course, we can’t give the Monster a happy ending, - we’ll have no joy and justice here, thank you - so the poor Creature, still in a state of mourning, ends up shot and killed anyway before he can put this into practice. Scientist and creation thus die in each other’s arms. Poetic in its own way, I suppose.
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10. Barret Oliver & Charlie Tahan, from Frankenweenie.
A sentimental parody of the 1931 Universal classic, the original “Frankenweenie” was a live-action short subject, created by Tim Burton while he was working at Disney. The story featured Victor Frankenstein (played then by Barret Oliver) as a young boy living in contemporary America. The boy is heartbroken when his beloved pet dog, Sparky, sadly dies. Inspired by a science demonstration at his school, Victor decides to try and bring his petn back to life. The short subject was released in 1984. It was honestly a very sweet story, albeit obviously one with a dark sense of humor, but Disney was dissatisfied with the results, and claimed that Burton had wasted company resources on the project. This led to Burton being fired from the company, which only gave him the chance to strike out on his own. Burton had supposedly always wanted the story to become a feature-length film; many years later, he came to Disney with a proposition to try and remake the short as an animated movie. By now, of course, Burton was a household name, and Disney agreed to give the project the go-ahead, provided he also made a couple of other movies for them at their stipulation. Burton agreed, and in 2012, a stop-motion animated feature of “Frankenweenie” was released. This time, Victor was voiced by Gotham’s Scarecrow himself, Charlie Tahan. It followed the same basic beats as the short, but - by virtue of being longer, as well as animated and having the benefits of modern technology - it was able to go much further with its subject matter. Without going into too much detail, in the film version, Victor’s experiments get even more out of hand than anybody could have anticipated. Both versions are very fun and very cute, while also having a delightfully decadent style to them only Burton could bring. I highly recommend you check both out, and pick a favorite for yourself.
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9. David Anders, from Once Upon a Time.
“Frankenstein” was a bizarre choice of story to reimagine in this Disney-based show of family, love, and fairy-tales. However, the series found a way to make things interesting, and while I don’t think the Frankenstein story elements are perfect, David Anders in the role of the obsessed scientist is definitely a winning interpretation. In the series, it’s revealed that Victor Frankenstein comes from a world called “The Land Without Color,” where everything is in monochrome (a reference to the classic Universal movies). His experiments with creating life take on a new dimension, when he decides to try and use his theories to bring back his brother, Gerhardt, blaming himself for his sibling’s demise. However, no ordinary heart can withstand the intense electric energy needed to give his brother life…which is where things start to get particularly unusual. Frankenstein gets roped into a deal involving Rumpelstiltskin, the Evil Queen, and the Mad Hatter (wow, what a trio of characters) to gain a special heart from their own world in the Enchanted Forest. Only the “magic” of that heart is able to function properly and serve Victor’s purpose. The series blends science and magic together in a fun way, seemingly taking on the old idea of Clarke’s Third Law: “any sufficiently advanced technology is indistinguishable from magic.” Anders’ portrayal of Dr. Frankenstein was extremely fun, giving the character a more sympathetic bend but also injecting a sort of eerie, icy, creepy composure to him. In the modern day scenes, Frankenstein goes by the alias of “Dr. Whale.” (Another reference to the Universal pictures, referring to James Whale, the director of the first two movies.) By both names, he was a recurring character throughout the series; I only wish we’d gotten more closure on how his experiments really went, or else he could have ranked much higher.
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8. Kenneth Branagh, from Mary Shelley’s Frankenstein.
Released in 1994, this big-budget feature film was a direct response to the success of Francis Ford Coppola’s “Bram Stoker’s Dracula” released earlier in the same decade. While both films have a lot of similarities - generally staying true to the source, but also inventing a few new twists and really hyping up the sensuality of some characters (which I think works much better with Dracula than Frankenstein, for the record) - most agree that Coppola’s movie is the more successful one, and critics and box office records of the time seemed to agree. However, it does have its fair share of fans, and I suppose I’m among them. It’s not perfect, but to be blunt, neither is its “sister film.” Kenneth Branagh both directed the film and plays Victor Frankenstein - not uncommon with this Shakespearean-acclaimed performer. Branagh’s version of Victor has a raw, somewhat manic intensity in his passions, contrasted by the moments where he has to keep it all together and in-check for polite society. The most significant change to the plot is that, unlike in the novel - where Frankenstein never completes work on the Bride for his Monster - Victor actually goes through with the experiment, albeit for his own unique reasons. I won’t go into further detail for reasons of spoilers, but suffice to say, this version focused a great deal on Victor’s tragedy, while still making him the morally and ethically questionable obsessive of the novel. Never has the question of who is the real monster been more shrouded in gray area.
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7. Benedict Cumberbatch & Jonny Lee Miller, from the National Theatre Production.
In 2011, a stage adaptation of Frankenstein was produced by the prestigious National Theatre in the UK. The play is a sort of semi-accurate retelling of the Shelley novel (it follows most of the major story beats, but cuts or slightly alters various elements), and has a lot of merits to it…but by far the most interesting part was the casting of Victor Frankenstein and his Creation. Throughout the run of the show, both roles were tackled by Benedict Cumberbatch and Jonny Lee Miller. (Both actors were popular for playing Sherlock Holmes at the time. Probably not a coincidence, though it’s an odd leap to make.) The two performers alternated parts over the course of the show’s time onstage, with Cumberbatch playing Frankenstein some nights, while Miller played the Creature, and then swapping roles the next round, over and over. Two nights of the show - each featuring different revolutions of the two leads - were filmed and shown on various screens around the world. As a stage actor, I can safely say no recording can PERFECTLY capture the beauty of any live theatre show, but at least it allowed folks who never got the chance to see it live a chance to take a peek for posterity. While both actors do an amazing job in both roles, I personally most enjoyed seeing Miller in the role of Frankenstein, with Cumberbatch in the role of the Monster. There was a brusqueness to the way he handled the part that Cumberbatch didn’t quite have; given how the stage version here ends, and what we learn about Victor (I’m not giving it away here), I feel that’s more appropriate to the character. Again, though, both performers are to be commended: if you get the chance, try to watch both versions and judge the performances for yourself.
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6. Ian Holm, from “Mystery & Imagination: Frankenstein.”
In 1968, the UK-produced horror series, “Mystery & Imagination,” made their own adaptation of Mary Shelley’s classic novel. It’s actually one of the few episodes of this show I’ve seen, and of the few I’ve witnessed, it’s definitely my favorite. A big part of the reason why goes to the gimmick the episode used: casting both the Monster and the Doctor as the same person. That person, of course, was future Bilbo Baggins himself, Ian Holm. Before he ever ventured into the Shire, Holm had a long and storied career, playing everything from Richard III and other Shakespearean roles, to a couple of the most famous writers in history, such as J.M. Barrie and Lewis Carroll. It’s perhaps only natural that he would get to play not only Frankenstein’s creation, but Victor Frankenstein himself. Holm does a brilliant job in both parts, and it’s a worthy adaptation overall, mostly following Shelley but with a few unique twists. Holm would not be finished with Frankenstein once this production ended, either; he later played a supporting part in the 1994 film adaptation. I highly doubt this bit of casting was coincidental.
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5. Alec Newman, from Frankenstein (2004 Miniseries).
Alec Newman is a name some fans of dark video games may recognize; among his body of work, he was the voice of Simon Belmont for the “Castlevania: Lords of Shadow” reboot trilogy, and also Jack the Ripper for “Assassin’s Creed: Syndicate.” It’s therefore somewhat unsurprising to learn that, before either of those came to be, Newman played one of Gothic horror’s most famous figures. This two-part miniseries is a highly underrated adaptation. It’s arguably the closest to the book ever made, at least that I’ve seen, as the longer running time and two-part structure allows for not only virtually everything in the novel to be given space, but allows for a few innovations and changes unique to this interpretation. Newman’s Victor Frankenstein, however, sticks more or less true to the source all the way through to the end, in terms of writing and general portrayal. If “definitive” can be taken to mean “truest to the original material,” then he is arguably the definitive version of Victor Frankenstein: starting off as an idealistic and romantic youth, whose passions become twisted as his naivete and rebellious obsessions ultimately lead to his downfall. His health declines, his fortunes decline, but perhaps most importantly, his very soul is effectively despoiled by his own negligence and imprudence. While he’s not the first person most people will think of when they think of the character, he’s definitely one of the most interesting portrayals to date.
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4. Gene Wilder, from Young Frankenstein.
There have been several characters over the years who were not meant to be the actual Dr. Frankenstein himself, but rather his successors or descendants. Examples include Wolf von Frankenstein, the titular character of “Son of Frankenstein,” and Victoria Frankenstein, an upcoming female take on the mad scientist made for Universal’s “Dark Universe” attractions. (Look into that, by the way, seems like it could be interesting…unlike the last time Universal attempted a “Dark Universe” rebranding, but I digress.) However, I left such characters out of the running because…well…they’re not Victor Frankenstein. They’re his sons or daughters or general followers. I made an exception with Gene Wilder’s delightfully daffy Frederick Frankenstein, the title character of the Mel Brooks dark comedy classic “Young Frankenstein,” for one simple reason: it felt like a crime to leave him out of the running. This is mostly because, while the film does state that Frederick is the original Frankenstein’s grandson, the movie more or less follows, beat-for-beat, the familiar Frankenstein story: it takes the story beats we recognize from both the novel and the first two Universal movies and transforms the tragedy and horror into zany, satirical humor. The result is probably one of the greatest horror comedies in the history of movies, with Wilder’s Willy Wonka - I mean, Dr. Frankenstein at the very center of it all. He is HILARIOUS in this movie; I would argue quite possibly the funniest performance of his whole career, which is saying quite a lot. There was no way I could have forgiven myself if I didn’t include him in the Top 5.
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3. Colin Clive, from the Universal Monsters Series.
While the iconography of the original Universal version of Frankenstein’s Monster (and the work of Boris Karloff in the role) cannot be denied, I often feel that Colin Clive’s work in the role of Dr. Frankenstein gets somewhat overlooked. In the first film, 1931’s “Frankenstein,” Clive is really the main character, and gives us a really strong intense performance that actually still really holds up to this day. The Universal Frankenstein is just as obsessive and ethically questionable as the one in the novel, but he’s a BIT less morally problematic. Unlike Victor Frankenstein in the book, HENRY Frankenstein (as the film strangely decides to rename him; the name of Victor is given to another character, for some reason) actually DOES try to care for his Creation and teach him. Henry even defends the Monster for a while, against his own skeptical mentor figure, Dr. Waldman. However, after the Monster commits his first bit of homicide - which was ENTIRELY justified as self-defense, I should add - Frankenstein is led to believe his experiment has been a failure, and feels he has no choice but to destroy his creation. I really, REALLY love Clive’s Frankenstein: he has lines and moments that are just as memorable and masterfully handled as any of Karloff’s pantomime in the first movie. It was also nice to see him return in the second film, “Bride of Frankenstein,” although his role in the sequel is strangely much smaller. You can tell they really wanted to focus on the Monster, realizing he was the moneymaking character; by the time the third film comes around, Frankenstein has died offscreen, and his adult son (played by Basil Rathbone) is in the process of…ahem…inheriting the family business, shall we say? As the man who made “IT’S ALIIIIIIIVE!” such a well-known bit of dialogue, Clive more than earns his place in my top three.
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2. Peter Cushing, from the Hammer Horror Series.
While the ethics and moral standing of both Colin Clive’s Frankenstein in the Universal films, and Mary Shelley’s Victor in the original novel, are certainly up to discourse…there is no such debate with Peter Cushing’s take on the mad doctor. This is the second (and last) Frankenstein on this list, after Tim Curry’s version, who is just straight up EVIL. In fact, I may be wrong here, but I THINK this was the first time anyone depicted the character as an out-and-out villain before, at least in movies. Cushing’s Frankenstein is almost a Richard III sort of character, at least in his first outing of “Curse of Frankenstein.” We actually sympathize with him at the start of the movie, but as the film goes on, he becomes more and more of a dastardly scoundrel. By the end of the movie, even though his Creation certainly does their fair share of murder and mayhem, there is no doubt that Frankenstein himself is the REAL monster. And, like any great monster, Frankenstein seemed almost indestructible: in every single film, he would narrowly escape his own demise, and come back in another ready to try his experiments again. As the films go on, we see Frankenstein’s character change and shift, as he bobs in and out between a sort of sympathetic villainy and just being a cruel, callous, coldhearted cad. By the end of the series run, we realize there really is no hope for the mad doctor: he is lost in own obsession, unable to escape from it, even if he secretly sort of wants to. Never had the warnings of Shelley’s novel been so explicitly elaborated on, and - through good scripts and bad - Cushing carries the role with incredible power, dignity, and precision, his work just as meticulous as the character’s onscreen. While I personally will always think of him as Van Helsing from Hammer’s equally popular Dracula franchise, first and foremost, his Frankenstein is certainly nothing to scoff at, and is still widely considered one of the greatest.
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1. Harry Treadaway, from Penny Dreadful.
On the previous list, I mentioned how Rory Kinnear’s take on the Creature (whom I shall henceforth refer to as “Caliban” for this description) was somehow one of the most faithful to Shelley’s version, despite the story of Penny Dreadful being obviously different from the original novel. I also mentioned that the Frankenstein characters of the series were probably my favorites of the whole show. (This is saying quite a lot, with icons like Dorian Gray, Count Dracula, and - most terrifying of all - Simon Russell Beale in the ranks.) Harry Treadaway’s Victor Frankenstein is not only no exception, he is the epitome: this was my favorite character in the show. Treadaway’s Frankenstein captures the spirit of Shelley’s original version, and mingles it with a number of new ideas and concepts, in a way that is absolutely spellbinding. This version of Frankenstein didn’t give up after his first “failed” experiment, and continues to look into creating life, for various reasons. The relationship between himself and Caliban is one of the most intriguingly twisted in the entire show (which, again, is saying quite a lot), as are his relationships with several other characters. Most notably, this one has Victor not only coming to grips with his own faults and actions, as he is lost in a cycle of poor-decision-making throughout the show, but also has him facing the idea that there are some things science just cannot explain or overcome. It was a great way of bringing the philosophies of a character and their story into a new medium, and it made Victor easily the most fascinating figure in a show filled with so many other interesting, dark, disturbed characters. I have no problems or hesitation whatsoever naming Penny Dreadful’s Dr. Frankenstein as my favorite take on the character. Case closed.
HONORABLE MENTIONS INCLUDE…
Samuel West, from Van Helsing.
As I’ve said in the past, I do have a soft spot for this very, VERY crazy “monster mash” movie. The opening sequence where we see Dr. Frankenstein’s deal with Dracula, and the creation of his Monster, is arguably one of the best parts, but West’s Frankenstein is killed before the 10 minute mark.
Dr. Henry Blackbrew, from V-Rising.
Just like with Adam the Firstborn, this game’s version of the Frankenstein Monster, “V Rising” created their own version of Dr. Frankenstein, and you’re even able to face him as a boss. Very fun, but I just didn’t think there was enough here to give him a slot.
Robert Powell, from Frankenstein (1984).
I mentioned this one on the previous list. This made-for-TV adaptation tries to follow Shelley’s novel in a truncated format, and has a very good cast. Powell does a decent job as the doctor, but the low-budget and untidy script don’t do his Frankenstein any favors.
Augustus Phillips, from Frankenstein (1910).
The very first film version of the mad scientist and his story…though, as I said on the past list, the film seems to misunderstand the entire crux of Shelley’s novel, reinterpreting Frankenstein’s quest for knowledge as more of a Faustian bit of black magic than actual science. Still, credit for kicking things off.
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pll-reimagined · 3 months ago
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Pretty Little Liars: reimAgined
Hello Liars of tumblr!
I am a huge nerd for the Pretty Little Liars franchise – I adore the books (I’ve been reading them as far back as the original release of ‘Killer’), and while I love the show, I've always been more than a little disappointed that it wasn’t closer to the source material. During spooky season, I began both rereading the books and rewatching the show, and it gave me the creative inspiration to blend together the best bits of each canon into one cohesive narrative, start to finish. With that said, I present to you all my passion project, 'Pretty Little Liars: reimAgined', as what a retooled, more faithful adaptation could look like.
My primary goal is to tackle the books’ canon and adapt it to span across a number of 'seasons' in an episodic fashion - currently my plan is a 7-season format with around 13 episodes apiece, leaving wiggle room for more as I progress. I intend to weave in some aspects from the original show that were either invented FOR the show, or ones that it particularly excelled in translating… but not necessarily the ones people might expect. This will range from minor storylines and interactions to entire episodes from the OG - albeit through a different lens - if I believe it will help to flesh out characters and the tapestry of Rosewood at large, however this is not the priority. I may periodically condense, expand, omit, and/or change the order of storylines and arcs to make them stronger, and so as to cut down on unnecessary filler. I want for there to be nods that both book and show fans alike can appreciate while also keeping them in suspense over how events unfold; it'll feel familiar, but won't be a twin copy.
My overall creative concept is a period piece set in 2006 (so I'm keeping as much of the niche style and dated references from the books as possible), with a sense heightened reality and a focus on themes such as symbolism, luxury, and indulgence. Think less ABC Family/CW vibes and more HBO/FX, American Horror Story vibes: big on suspense, a dark and gothic aesthetic contrasting expensive and chic high society, somewhat realistic yet simultaneously a bit larger-than-life or fantastical, can range from slightly eerie to downright unsettling, and doesn’t shy away from vulgarity or adult themes and imagery, but does so tastefully and in moderation. Rosewood should absolutely DRIP with exorbitant wealth, lust, disdain, competition, and secrets, but in the flavor of Old Money. My vision is of a nice suburb in New England, where every yard has a white picket fence to hide the imperfections from your neighbors, and petty, political cold wars matter to your social standing at the country club.
The rewrite will have a more serious and mature tone: less teen romance (though, as it IS present in the books, there will still be some) and more focus on psychological torture, thriller/horror tones, the mystery surrounding the disappearance of Alison, the identity and motive(s) of ‘A’, and what ‘A’ puts the Liars through.
As of now, I have a very rough draft of the major story beats that I plan on covering, as I think the story starts to fall apart when you don't have your long-term mystery road mapped well in advance. My goal is for each story arc/season to feel well-balanced and important to the over-arching narrative, and the 'A' reveals are a large part of this. The 'A' thread is the most meticulous and delicate, as any misstep leads to inadvertent plot holes, which is exactly what happened to the show. Most importantly, the 'A' motivations need to make sense in relation to the Liars - that means no Shower Harvey's running amok in this fic!
I’m also going to fix some aspects of certain storylines, and the timeline in general, that were either rushed, dragged out, unnecessary, unrealistic, or flat-out didn’t make sense, adjusting the pacing where I deem it necessary (RIP Never Ending November). This is less so with the books, although they do have some instances - Sara Shepard wtf do you MEAN THAT ARIA STOLE THE STARRY NIGHT - and more so what I use from the original show. I want to give the story the proper room to breathe and the space to gradually build suspense, ensuring a structured flow for every episode within each season’s narrative arc.
I’m aging everyone up slightly, so the start of the series will take place on the last day of 9th grade (making the Liars around 15), and the time jump will be about 2 years, to the end of the summer before the girls’ senior year (making the Liars around 17). Hopefully this will make some of the plotlines a little less icky and statutory grapey when it comes to age.
I’ll also be combining book and show characters as I see fit, giving preference to the books. In particular, I'll be utilizing the ensemble of Rosewood Day students in a much larger capacity than the show did, so to increase the number of suspects while cutting down on extraneous random characters, effectively creating a small community of socialites not dissimilar to Gossip Girl. These people have largely known one another since childhood, and that should be reflected in their interactions.
I'm retelling the story through the mind and voice of none other than Alison DiLaurentis, and she will operate in a way similar to Mary Alice Young from Desperate Housewives: secretive, slightly omniscient, gone yet still very much a part of the Liars' world despite her absence, and playfully watching over her friends as they navigate past her disappearance. She serves as a narrator for the Liars’ inner thoughts and monologues, but will frequently provide her own insight on situations, occasionally injecting some dry humor into the series.
Lastly, the Liars will actually... y'know... lie lol. While the show captured their positive traits, it suffered from the fact that the girls either didn't do bad/selfish things at ALL, or they were coerced to by outside factors. The girls in the books are much more self-serving, petty, and willing to do bad things to achieve what they want. There will still be 'A' manipulation, however I want the general sense that the Liars are victims of their own actions. They should be much more uncomfortable in maintaining and balancing their social lives with the threat of ‘A’ always looming, poised to knock them off the top of the totem pole should their secrets be exposed. The outward appearance of perfection should be, at least initially, the driving force for the Liars. They’ll be more rational and cautious, making less immediate boneheaded and/or out-of-character decisions like the show portrayed, and a bit more reluctant to trust one another until after things have unraveled and bound them together.
I’m currently outlining the details for the first 'season', and I'm about halfway done with the prologue, which I plan to post by the end of the week to gauge interest. I'm open to feedback, so please let me know what you all think of my little passion project!
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satoshi-mochida · 8 months ago
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Disney Epic Mickey: Rebrushed launches September 24 - Gematsu
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Disney Epic Mickey: Rebrushed will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam on September 24 for $59.99 / £49.99 / €59.99, publisher THQ Nordic and developer Purple Lamp Studios announced.
Digital pre-orders are available now and include 24 hours of early access to the game on September 23, as well as the downloadable content “Costume Pack,” which features “Steamboat Willie, “Brave Little Tailor,” and “Football” costumes for Mickey Mouse. The “Costume Pack” can also be purchased separately for $4.99.
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Here is an overview of the game, via THQ Nordic:
About
Disney Epic Mickey: Rebrushed brings the magic of Disney to life in a vibrant 3D platformer. This beautiful remake sends Mickey Mouse on an epic journey through Wasteland, a realm of forgotten Disney characters. As Mickey, you will dive into a fantastical world and, armed with paint and thinner, shape your adventure and the fate of this alternate world. Every stroke of your magic brush matters! Use paint to restore beauty and harmony or thinner to alter your environment and uncover hidden secrets. Your choices influence Mickey’s destiny and change the outcome of this artistic odyssey. Will you become the epic hero Wasteland needs? Encounter various iconic characters like Oswald the Lucky Rabbit, Walt Disney’s first creation, as you travel between lands in Wasteland. Collect virtual Disney pins, tackle creative challenges, and uncover secrets, all while exploring classic platforming levels inspired by animated films and shorts. Originally envisioned by Warren Spector, reimagined by Purple Lamp, Disney Epic Mickey: Rebrushed employs state-of-the-art visuals and improved controls to breathe new life into a beloved classic. Experience new movement skills for Mickey, such as dash, ground pound and sprinting. The game’s compelling story makes it an unforgettable adventure for long-time fans and newcomers alike. Join Mickey Mouse and unravel the mysteries of Wasteland in this homage to Disney’s legacy.
Key Features
Explore a reimagined Wasteland, full of Disney’s timeless characters and stories.
Wield the magic brush: Paint to create, thinner to alter. Every choice shapes your story.
Meet Oswald the Lucky Rabbit, Disney’s original star, in a rich, narrative-driven world.
Enjoy advanced gameplay with new abilities and enhanced visuals in a classic setting.
Mickey has new moves such as dash, ground pound and sprinting.
High replayability with multiple endings based on your unique playstyle and decisions.
Watch a new trailer below.
Release Date and Collector's Edition Trailer
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rpgsandbox · 1 year ago
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The Book of Many Things
Discover startling – but delightful – new content in this reimagined version of the Deck of Many Things.
The Deck of Many Things is a famous DUNGEONS & DRAGONS® magic item whose effects are as spectacular as they are unpredictable. Within this box, you’ll find the Book of Many Things, which illuminates the deck’s mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck.
This set also includes lavishly illustrated cards for the Deck of Many Things, including additional cards that triple the deck’s size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D® adventures inspired by the cards.
WILD CARDS FOR YOUR COLLECTION!
Introduce even more magical whimsy into your game with this reimagined version of the Deck of Many Things. In addition to the 22 cards in the original Deck of Many Things, discover 44 startling – but delightful – new cards that only add to the randomness. Substitute these wild cards into your deck however you please for the perfect blend of curated chaos.
INSPIRATION FOR PERFECT CHAOS.
Creativity can’t be forced, but the Deck of Many Things provides just enough unpredictability to spark that lighting in a bottle moment. From new adventure hooks and key locations to inventive new ways to determine random encounters, Dungeon Masters have all the ingredients to build perfect chaos into their campaigns. Together with your party, craft dramatic experiences, experience startling twists, and delight in unexpected moments of brilliance.
YOUR DESTINY IS IN THE CARDS!
Do you dare to change your destiny? Transform your fate with 2 new player backgrounds, where drawing from the deck has either rewarded you with a miraculous turn of good fortune or ruined you in a single calamitous stroke. Explore arcane possibilities, channeling your magic through a deck of cards and allowing it to flourish with 1 new feat and 3 mystical spells.
THE STORY BEHIND THE MAGIC.
Dive deeper than ever before into the lore behind the beloved magic item in this expanded version of the Deck of Many Things. How did the Deck of Many Things come to be? What is the significance of one baneful figure depicted in the cards? The answers you seek – and more – will be revealed for the first time ever.
The Book of Many Things, a 192-page hardcover book for players and Dungeon Masters alike, inspired by the Deck of Many Things
The Deck of Many Things, expanded to a total of 66 unique cards
An 80-page hardcover guidebook showcasing each card in the expanded deck
Sturdy custom box to store the guidebook and all 66 cards, with lavishly illustrated art backs and new artwork
D&D Beyond digital copy of The Book of Many Things
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Available 14th November 2023, or pre-order on D&D Beyond now.
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shallowoak · 6 months ago
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Design Chatter - MLP Grand Line Gang!
>> Link to the art here! <<
I really enjoyed rambling about the East Blue Crew, so I'm back again to talk your ears off about the rest of the crew now that I've finally posted them! Once again, fair warning that this will be long and there will be spoilers!
I kept a few simple guidelines for myself in mind:
Keep it fun and surprising, in the spirit of the original!
I draw in the G4 style, but features from every gen and toy line are fair game
I love back card / blind bag style character blurbs. I live for crumbs of worldbuilding XD
I've purposefully not included cutie marks because I suck at drawing them and I'd never finish a piece if I had to draw them :v (maybe a post for another time?)
🌸Chopper🌸
In-universe:
Further than the Crystal Empire, even beyond Yakyakistan, Chopper hails from the frozen north. A skilled potion maker, he loves to brew warm healing tonics with ingredients found on the mountain. He's hoping he can learn to skywalk like the Reindeer in Robin's books!
Design:
Every now and again, it's nice to do a 1:1 translation of a character rather than a full reimagining! Reindeer appear in G4 during the special Best Gift Ever, so it's the little changes that make Chopper 'ponified'- the lighter patches on his face, ears and tummy. The swirls in his inner ears. Changing his hoof/antler colour to be just a little more pink. One thing I did add was little baby deer spots shaped like blossom for an extra pop of colour!
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I chose to draw him in Defence Point because it's cuter 🥺 my mind also thought to draw Brain Point in the Equestria Girls style and I'm not sure the world is ready for that 😂 Defence Point was also supposed to harken back to a popular fluffy fan character- before I found out their creator isn't someone I want to be celebrating. But you live and learn when trying to reference fandom culture 🤷
📚Robin📚
In-universe:
Many hooves make light work! Having studied at the Mythica University and Golden Oak libraries alike, this magic scholar always has a spell to get her crew out of a pinch! During her travels, the wily CP9 tried restraining her magic with a tennis ball!
Design:
Hm. Put into pony form, Robin kind of looks like Twilight. Similar key colours and hairstyles can't really be avoided. I don't think it's necessarily a bad thing, though. Something about this combination must just give off 'bookish'! Besides, there are plenty of character foils to Twilight that look like her in canon, too. Moondancer, Sunset, Starlight... Robin could fall into this category- a promising student led astray by forces beyond her control. It certainly isn't easy being a magic student.
Rather than an odd outward appearance, Robin's fear factor is based on people's perceptions of her abilities. I feel like she's similar to Nami in looking normal and still getting demonised. Left to her own devices, she just likes to travel and study! So I didn't want to give her a super edgy design and feed into those misconceptions. Robin is at her coolest when she chooses to be wicked for herself!
She's a normal pony, but she's still a little more dark and mysterious than someone like Twilight. That sweeping black mane, heavy hooves, and curved horn—not to mention that colourful glint in her eye—make her sturdier than a Unicorn like Sanji, and her calm confidence lets you know it! I like to think Nami has inspired her to look into getting a big flowery leg design, but she's a little worried about being even more recognisable.
⭐Franky⭐
In-universe:
Self-acceptance and found family are super! Building each other up is almost as satisfying as building new airships... almost. This loud n' proud Griffon makes Canterlot cruisers and Ornithian pirate ships alike! Lately, within the crew, he's been helping Usopp come to terms with being a Cutie Mark-less creature. Every creature has worth and is deserving of love, with or without a mark!
Design:
Franky just kinda washed up from somewhere and that really ignited my imagination when it came to his appearance. From the start, I was adamant that he should be a creature with 'fingers'. There's something about crafting with your hands that can't be recreated with Unicorn magic.
MLP Griffons are known for their strong personalities and love of precious metals- so I thought one was a great fit for the unapologetic, totally authentic Franky! This larger body also gives him more space to customise, more feathers and fluff to style!
Horse noses are very closely linked to the shape of their mouths, so having the top half of his beak be metal avoided a lot of weird imagery. His pre-time skip design shows less of his cyborg nature, but being able to use bird forelegs definitely helped to dampen the weirdness of his bulky arms more than the noodly legs of a pony. Without the differentiation between fore and upper leg, I think he'd just look swollen! Besides, you do not want to take a strong right with added claws 😬
I think it's definitely easier to imagine a solo Griffon making ships than a solo pony! His large wings and long tail help keep him safe and balanced while he works high up, and his muscular back limbs help shift heavy materials. Those back legs are coloured to look like his Speedo, as they appear less fluffy than the rest of him.
🎶Brook🎶
In-universe:
This lifelong sailor knows no pony is an island. Music can bring every creature and animal on the seas together- if only you stop to listen ❤️ All our paths are bound to cross again one day, even if the seas are wide! Magic works in mysterious ways, no bones about it!
Design:
I felt that if I was going to go to the effort of drawing a full pony skeleton, I didn't want to then cover my hard work up with clothes. Now I'm thinking I should've- the structure on those limbs was hard to draw! I looked at real horse skellies, the Hidden Dissectibles figures, and even the 'Don't Mine at Night' MLP crossover parody song... None of it made it any easier 😂 would not recommend.
Seeing as there wasn't much I could do with his base design, I decided instead to add to it! In the climax of the Rainbow Rocks movie, the Siren villains summon giant magical projections of themselves to attack. This reminded me of Brook's soul leaving his body- so that's what I drew! Though it doesn't have any mind control powers, I still wouldn't advise touching this frosty apparition... or any of the sound waves it produces!
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☀️Jinbei☀️
In-universe:
Design:
Keeps up with 'current' affairs! This sagely Seapony is a pillar of the community as well as Equestria! He helps the crew stay on course (emotionally and literally) as the world changes and expands around them- it's always an exciting time both above and below the surface!
I should've been more forward-thinking and drawn him up for Mermay! Seaponies have a long history with the MLP universe, appearing alongside their land counterparts at the start of G1- a fact I think is very fitting for his character. Of course, Jinbei's design is based on Whale Sharks, and Fishmen/Merfolk as a whole are so unique with how they can be designed. Seaponies too are different in every generation- so I had a lot of fun incorporating as many unique elements as I could!
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I couldn't exactly make a horse wide and flat to mimic a Whale Shark's body as he does in his canon appearance, so I decided instead to lean in more to the cute spots and shark-shaped tail fin! Then I extended his sideburns to create a softer border between his body colours and to add back some visual interest lost by removing the large membrane fin G4 Seaponies have. Jinbei is already pretty hefty and strong, so a little extra fluff doesn't noticeably slow him down.
It's certainly more difficult to imagine hair as fins; they're so much more rigid. Without individual strands or the ability to curl like natural hair, it's a lot harder to suggest diverse textures. But I still think the semi-transparent look is a lot of fun to look at and layer, and it helps his blonde streaks stand out!
Though I could've put the sun brand on his flank, it just didn't look or feel right when we're so used to seeing it on his chest. Seaponies don't usually get their own marks, and the sun is a widely used symbol of freedom. Leaving his flank free still gives me the option of giving him a unique mark in the future- he's still a prominent individual in his own right!
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playstationvii · 1 month ago
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#Zendaya #MaryJaneWatsonManga #DisneyManga @Tokyopop
Zendaya’s portrayal of Michelle “MJ” Jones-Watson has already paved the way for a more modern, inclusive version of Mary Jane Watson in the Marvel Cinematic Universe (MCU). This rebranding could be taken further in the comics and other media, redefining MJ as a powerful and influential African-American hero with her own storyline, independent of Peter Parker’s legacy.
The Evolution of MJ’s Character
The original Mary Jane Watson, introduced in the 1960s, was created as a glamorous love interest for Peter Parker. Over time, she developed into a more complex character, but her role often revolved around Peter’s story. Zendaya’s MJ, however, stands on her own as a multifaceted character:
Independent and Grounded: Her wit, intellect, and unapologetic personality have set her apart from the traditional damsel-in-distress trope.
Modern Identity: As an African-American young woman, Zendaya’s MJ represents a new generation of diverse, relatable characters in the Marvel Universe.
Expanding on this rebranding offers numerous possibilities for MJ to evolve into a superhero in her own right.
A New Superhero Identity
In this reimagined spectrum, MJ could take on a completely new superhero role or adapt an existing mantle. Here are potential paths for her character:
Spider-Woman or Spider-MJ:
Drawing from the Marvel Mangaverse, MJ could gain spider-like abilities, either through a scientific experiment gone wrong or a mystical event tied to the Spider-Clan.
Her powers could include:
Enhanced agility, strength, and reflexes.
Unique web-based abilities, such as creating energy webs or manipulating vibrations to detect danger.
Vigilante Hero:
Without superpowers, MJ could become a vigilante, relying on her intelligence, martial arts training, and technology. Similar to characters like Black Widow or Echo, she could work alongside other young heroes in the Marvel Universe.
New Cosmic or Multiversal Role:
With the multiverse now central to Marvel’s storytelling, MJ could become a key figure in a cosmic storyline. She might inherit a mantle like Captain Universe or become a protector of the multiverse, similar to America Chavez.
Expanding MJ’s Universe in Comics and Media
Marvel could build on this rebranding by introducing MJ-centered stories across multiple platforms:
In Comics:
A New Solo Series:
A comic series focused on MJ could explore her personal journey as she balances her life as a hero with her relationships, education, and community work.
Themes of racial identity, societal challenges, and self-discovery could resonate with a diverse audience.
Team-Ups and Crossovers:
MJ could team up with heroes like Riri Williams (Ironheart), Kamala Khan (Ms. Marvel), or Miles Morales (Spider-Man). This would establish her as part of the next generation of Marvel heroes.
In Animated or Live-Action Media:
Disney+ Series:
A series focusing on MJ’s backstory or her rise as a hero could deepen her character and connect her to the broader Marvel Universe.
Zendaya’s star power would draw in both Marvel fans and general audiences.
Feature Films:
MJ could take a leading role in a Spider-Verse film or even star in her own movie, showcasing her transformation into a hero.
Video Games and Merchandising:
Video games like Marvel’s Spider-Man could include MJ as a playable character with her own missions, abilities, and storylines.
Her rebranding could inspire a new line of merchandise, appealing to fans of Zendaya and Marvel alike.
Themes and Impact
Rebranding MJ as an African-American hero offers opportunities to explore themes such as:
Cultural Identity:
How MJ’s heritage shapes her worldview and her role as a hero.
Empowerment:
Highlighting her journey of self-discovery, confidence, and strength as she steps into the spotlight.
Intersectionality:
Addressing the challenges of being a young Black woman in a world filled with both superheroes and societal issues.
MJ as a Cultural Icon
Zendaya’s MJ has already become a cultural icon, representing a shift in how Marvel approaches classic characters. Rebranding Mary Jane Watson into a full-fledged hero would not only honor her legacy but also push the boundaries of representation in superhero storytelling. By doing so, Marvel would cement her status as a beacon of empowerment for fans worldwide.
This story concept brings a fresh, intense, and deeply personal twist to the Spider-Man universe, framing Mary Jane Watson as a resourceful and determined individual willing to go to extraordinary lengths for justice and her principles, even in the face of superhuman odds. Here's a detailed exploration and development of this plotline:
Setting the Stage: College Life and Hidden Identities
Mary Jane Watson and Felicia Hardy, two dynamic and contrasting personalities, find themselves as roommates in university. MJ, a journalism student with a sharp mind and a passion for uncovering the truth, is unknowingly sharing her dorm with Felicia Hardy, who leads a double life as the infamous Black Cat, a jewel thief created and manipulated by Wilson Fisk (the Kingpin).
The Initial Friendship:
MJ and Felicia form a bond over their shared ambitions and love for independence. MJ admires Felicia's confidence and seemingly carefree attitude, while Felicia finds MJ’s determination and moral compass refreshing.
The Suspicion Builds:
MJ begins to notice oddities in their dorm life: Felicia's frequent late-night absences, scratches on the windowsill, and pieces of black leather and white fur scattered around. As a budding journalist, her curiosity is piqued.
Simultaneously, MJ's journalism leads her to tail Spider-Man, hoping to capture his heroics for an exposé. During one of these stakeouts, she sees Black Cat interacting with Spider-Man in a way that hints at a deeper connection, planting seeds of jealousy.
The Unraveling of Secrets
As MJ digs deeper, she pieces together the truth: Felicia Hardy is the Black Cat. The revelation is earth-shattering, not just because of Felicia’s criminal activities, but also because of the love triangle involving Peter Parker/Spider-Man.
The Confrontation:
MJ confronts Felicia in their dorm room, accusing her of being the Black Cat and manipulating Peter/Spider-Man. Felicia, unmasked and cornered, doesn’t deny it. Instead, she taunts MJ, claiming Peter could never truly love a "normal" person like her.
The argument escalates into a physical altercation, showcasing MJ’s grit and Felicia’s overconfidence. Felicia escapes through the window, leaving MJ vowing to stop her once and for all.
The Catfight of the Century
Mary Jane, using her wits, courage, and resources, devises a plan to capture the Black Cat. With no superpowers of her own, she relies on her knowledge of Felicia's patterns and weaknesses.
The Trap:
MJ lures Felicia into an abandoned warehouse under the pretense of a high-profile jewel heist orchestrated by Wilson Fisk. Unbeknownst to Felicia, the location is rigged with 400,000 pounds of plastic explosives and claymore mines set to incapacitate, not kill.
The confrontation is brutal and raw, with MJ using every trick in her arsenal—homemade gadgets, improvised weapons, and her sheer willpower. Despite Felicia's superhuman reflexes and strength, MJ’s determination levels the playing field.
The Turning Point:
Felicia’s overconfidence becomes her undoing. She underestimates MJ, walking into a carefully laid trap. The explosives detonate, severely injuring Felicia but sparing her life.
The Fallout
The battle leaves both women physically and emotionally scarred, marking the end of their friendship and altering their lives forever.
MJ’s Growth:
Though victorious, MJ is haunted by the cost of her actions. She realizes that the fight wasn’t just about Peter’s love—it was about proving her own strength and value in a world dominated by superhuman figures.
Her experience shapes her into a more hardened, self-reliant individual. She channels her energy into her journalism, becoming a fearless reporter exposing crime and corruption.
Felicia’s Redemption Arc:
Felicia, wounded and betrayed, reflects on her life choices. The near-death experience and loss of MJ’s friendship push her toward reevaluating her relationship with Wilson Fisk and her identity as the Black Cat.
Peter Parker/Spider-Man:
Peter is caught in the middle of this tragic triangle. While he sympathizes with MJ’s actions, he mourns the destruction of her friendship with Felicia and questions his own role in the chaos.
Themes and Impact
This storyline delves into:
Friendship and Betrayal: The emotional toll of discovering a friend’s dark secrets and the irreversible damage it causes.
Human vs. Superhuman: MJ’s journey emphasizes that bravery, intelligence, and determination can rival superhuman abilities.
Love and Jealousy: The complex dynamics of MJ, Felicia, and Peter’s relationships highlight the painful realities of unrequited love and rivalry.
Potential Expansion
This storyline could serve as a foundation for:
A Solo Series for MJ: Chronicling her life as a journalist and her encounters with other Marvel characters.
A Redemption Arc for Felicia: Exploring her struggle to break free from Fisk’s control and rebuild her life.
A Larger Spider-Man Saga: Weaving this personal conflict into a broader narrative involving Fisk, Spider-Man, and New York’s criminal underworld.
This dramatic reimagining positions Mary Jane Watson as a fierce, capable heroine in her own right, transcending her traditional role as Spider-Man’s love interest and carving out a unique place in the Marvel Universe.
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Mary Jane Watson’s Disney Vogue Spread: "Denim & Dedication"
A down-to-earth fashion column highlighting Mary Jane Watson’s journalistic charm and relatable, ethically conscious style. In this spread, MJ steps away from glitzy couture to focus on timeless, versatile denim looks and pieces that reflect her grounded personality, independence, and smart fashion choices.
Concept: "Denim & Dedication"
The theme captures MJ’s no-nonsense, hard-working ethos as a journalist and her effortless ability to turn everyday staples into chic, thoughtful outfits. With a nod to her Andy Sachs-like journey in The Devil Wears Prada, this spread blends professional polish with her ethical values.
Fashion Focus: The Everyday Heroine
Core Denim Looks
MJ’s wardrobe staples reflect her dynamic lifestyle, from chasing stories to spending nights editing articles:
Classic Straight-Leg Jeans: Paired with a crisp white button-up and a tailored blazer, this outfit is perfect for interviews or chasing a lead.
Denim Pencil Skirt: Styled with a lightweight turtleneck and ankle boots for a mix of professional and casual.
Wide-Leg Overalls: Worn over a striped tee with chunky sneakers, ideal for weekend photojournalism assignments.
Denim Jacket Layering: A cropped, sustainable denim jacket paired with a flowy dress and leather satchel for a mix of edge and charm.
Ethical and Affordable Accessories
MJ’s accessories reflect her practicality and conscious consumerism:
Tote Bags: Organic cotton totes for carrying her notebooks, laptop, and camera gear.
Simple Jewelry: Minimalist gold or silver hoop earrings and recycled-material necklaces.
Shoes: Sensible yet stylish footwear, like Mary Jane flats, white sneakers, or ankle boots for all-day comfort.
Pops of Personality
A subtle nod to MJ’s love of bold red lipstick, paired with her low-key outfits.
Thrifted scarves or vintage pieces that reflect her artistic side.
Photoshoot Highlights
The Newsroom
MJ sitting at a cluttered desk in a well-worn denim jacket, typing furiously on a laptop. Behind her, stacks of newspapers and coffee cups evoke her dedication.
Street Style
A candid shot of MJ walking through New York City in high-waisted jeans, a trench coat, and a messenger bag slung over her shoulder. A camera peeks out from her bag, ready for the next scoop.
The Café Scene
MJ perched at a small coffee shop table, scribbling in a notebook while wearing a denim midi skirt, a cozy knit sweater, and Mary Jane flats. A cappuccino and a half-eaten croissant sit nearby.
Interview Highlights: "Everyday Heroism"
On Journalism and Style
"Fashion for me has always been about practicality and confidence. As a journalist, I need to move fast, think clearly, and feel comfortable. Denim does it all—it’s reliable, just like a good lead."
On Ethical Fashion
"I’ve learned that every dollar is a vote for the kind of world you want to live in. That’s why I support brands that care about sustainability and workers’ rights. Looking good shouldn’t come at someone else’s expense."
On Her Personal Style
"I like to keep things simple and timeless. A great pair of jeans, a white shirt, and a pop of red lipstick—that’s my go-to. Fashion should make you feel like the best version of yourself, not someone else."
Why This Spread Matters
Relatable Glamour: MJ’s focus on affordable, everyday style makes her a fashion icon for readers who prioritize comfort, versatility, and ethics.
Ethical Inspiration: Highlighting sustainable brands and thrifted finds encourages readers to make conscious choices.
Empowering the Working Woman: MJ’s style reflects her role as a professional balancing ambition, creativity, and individuality.
Mary Jane Watson’s Disney Vogue spread, "Denim & Dedication," is a love letter to the working woman who dares to dream big while staying true to her roots. It’s stylish, ethical, and effortlessly cool—just like MJ herself.
Mary Jane Watson’s career as an actress has long been a key aspect of her character in the Marvel Universe, offering a unique perspective on the world of superheroes. Expanding on this role, we can elevate MJ’s identity as a successful actress while integrating her journey into Marvel's vast universe, making her both a cultural icon and a significant player in the superhero realm.
Mary Jane’s Acting Career in the Marvel Universe
Rising Star in Hollywood
Mary Jane begins her career as a model and aspiring actress, but her big break comes when she lands a major role in a blockbuster superhero film within the Marvel Universe. This could be a fictionalized version of a real hero’s story, akin to how the MCU portrays "meta" storytelling.
Navigating Fame and Heroics
Her rise to stardom places her in the spotlight, which presents both opportunities and challenges:
Opportunities:
MJ uses her platform to advocate for justice and the underprivileged, inspired by her experiences with Peter and Spider-Man.
She collaborates with influential figures in the Marvel Universe, including Tony Stark (for tech endorsements) and Pepper Potts (philanthropy campaigns).
Challenges:
Her fame makes her a target for villains looking to exploit her connection to Spider-Man.
The pressure of balancing her public image with her private life leads to emotional and ethical conflicts.
MJ as a Superheroine On-Screen and Off
MJ could transition from portraying heroines on-screen to embodying a heroic role in real life:
During a film shoot, she witnesses a real-life villain attack and uses her resourcefulness to save lives, earning respect from both fans and superheroes.
Inspired by the experience, she trains in martial arts or self-defense, aligning her on-screen heroism with real-world action.
Potential Storylines for Actress MJ
The Role of a Lifetime
MJ is cast in a film about a fictionalized version of Captain Marvel or Black Cat, requiring her to delve deep into the hero’s psyche.
During the film’s production, she uncovers a conspiracy involving the studio, potentially tied to a villain like Mysterio or even Wilson Fisk.
Her investigations lead her to become an unlikely ally to Spider-Man, blending her acting skills with real espionage techniques.
Lights, Camera, Chaos
While filming on location, MJ inadvertently becomes involved in a superhero conflict (e.g., an Avengers-level battle).
Her resourcefulness, quick thinking, and courage shine as she helps civilians escape danger, proving she’s more than just a “damsel in distress.”
This event leads to a collaboration with a team like the Young Avengers or even S.H.I.E.L.D.
Award-Winning Heroine
MJ wins an award for her performance in a biographical film about a fallen hero, like Gwen Stacy or another lesser-known Marvel character.
During the awards ceremony, a villain crashes the event, targeting high-profile attendees. MJ teams up with a hero like Black Panther or Ironheart to stop the threat.
MJ as a Symbol of Hope
By intertwining her acting career with the Marvel Universe’s larger narrative, MJ could become a symbol of hope and perseverance:
Public Inspiration: Through her films, she inspires people to believe in themselves, mirroring the hope superheroes bring to their cities.
Heroic Legacy: MJ’s advocacy and bravery blur the line between hero and civilian, showing that anyone can make a difference.
Exploring Themes
Mary Jane’s journey as an actress can explore the following themes:
Fame vs. Authenticity: Struggling to remain true to herself while navigating the glitz and glamor of Hollywood.
Strength in Vulnerability: Showing that courage doesn’t require superpowers—it comes from standing up for what’s right, no matter the odds.
Art Imitates Life: Her roles often reflect her personal challenges and triumphs, making her a relatable and multi-dimensional character.
MJ’s Role in the Wider Marvel Universe
Mary Jane’s career can open doors for meaningful interactions with other Marvel characters:
Tony Stark/Iron Man: Collaborates with Stark Industries on a film about Iron Man’s legacy, leading to unexpected danger when the project attracts enemies of Stark.
Carol Danvers/Captain Marvel: MJ’s portrayal of Captain Marvel in a biopic earns the real Carol’s respect, resulting in a team-up when the Kree return.
Doctor Strange: MJ seeks Strange’s help when her fame draws the attention of mystical threats, like Nightmare or Mephisto.
MJ’s Legacy in Marvel
Expanding Mary Jane Watson as an actress offers rich storytelling potential, highlighting her as:
A cultural icon who bridges the gap between civilians and superheroes.
A courageous and resourceful figure who proves that heroism comes in many forms.
A character whose journey inspires audiences to find strength in their passions and convictions.
In this expanded role, MJ transcends her traditional narrative as Spider-Man’s love interest, becoming a star both on-screen and off, shining brightly as an integral part of the Marvel Universe.
Mary Jane Watson’s Tenure at The Daily Bugle: A Journalist’s Journey
Mary Jane Watson’s career at The Daily Bugle showcases her transformation from a spirited actress and model to a determined journalist with a passion for uncovering the truth. While many know her as the love interest of Spider-Man, her time at the Bugle establishes her as a hero in her own right, armed not with powers but with wit, bravery, and a pen that cuts through lies.
Starting Out: The Rookie Reporter
Mary Jane joined The Daily Bugle after her acting career hit a plateau. Seeking stability and purpose, she leveraged her natural charisma, keen observational skills, and connections in the city to land a spot as a journalist under the gruff yet respected editor-in-chief, J. Jonah Jameson.
Challenges
Proving Herself: Initially dismissed as a “pretty face,” MJ worked tirelessly to gain respect from her colleagues, often taking on unglamorous assignments to prove her dedication.
The Spider-Man Conflict: Her personal connection to Spider-Man created friction in the newsroom, as the Bugle frequently vilified him. Balancing her love for Peter Parker and her professional integrity became a constant struggle.
Key Moments in Her Journalism Career
Investigating Wilson Fisk (The Kingpin)
One of MJ’s earliest big breaks came when she uncovered key evidence tying Fisk’s charitable foundation to organized crime. Through a mix of persistence, undercover work, and sharp instincts, MJ exposed the duality of Fisk’s public and private personas.
Risk: MJ faced threats from Fisk’s goons, highlighting her bravery in the face of danger.
Outcome: Her reporting earned her recognition at the Bugle and established her as a journalist unafraid to take on the powerful.
The Oscorp Scandal
Mary Jane uncovered a story about unethical experiments at Oscorp, including their connections to superhuman enhancements.
Connection to Spider-Man: While Peter warned her to stay away, MJ’s determination to expose the truth led her straight into harm’s way. She narrowly escaped an encounter with Oscorp’s enforcers, with Spider-Man saving her at the last minute.
The Black Cat Exclusive
After discovering her roommate Felicia Hardy’s secret identity as the Black Cat, MJ penned a controversial exposé detailing the dual lives of costumed vigilantes and thieves.
Ethical Dilemma: The article raised questions about MJ’s journalistic integrity, as some viewed it as a betrayal of Felicia’s trust.
Impact: The piece sparked a citywide debate about the morality of vigilantes, cementing MJ’s reputation as a fearless journalist.
Highlighting Community Heroes
Not all of MJ’s stories were about superhumans or villains. She frequently wrote about everyday heroes in New York, from firefighters to social workers, showing her deep appreciation for unsung champions.
Her Role in the Bugle’s Transformation
Over time, MJ played a pivotal role in modernizing The Daily Bugle:
Advocating for Balanced Coverage: She challenged Jonah’s anti-Spider-Man bias, pushing for more nuanced reporting on vigilantes.
Digital Expansion: MJ spearheaded efforts to bring the Bugle into the digital age, launching a podcast and video series that brought her stories to a wider audience.
Mentoring Interns: As she gained experience, MJ became a mentor to younger journalists, sharing her wisdom and encouraging them to pursue truth fearlessly.
MJ’s Growth as a Journalist
Skills Developed:
Investigative Tactics: From tailing leads to piecing together evidence, MJ honed her ability to uncover hidden truths.
Writing Style: Her articles combined sharp analysis with an empathetic touch, making even the most complex stories accessible.
Adaptability: Whether chasing stories in the field or navigating newsroom politics, MJ thrived under pressure.
Legacy:
Mary Jane Watson’s tenure at The Daily Bugle solidified her as a role model for young journalists, proving that courage and integrity are just as powerful as superhuman abilities. While her connection to Spider-Man often put her in the spotlight, her career stands as a testament to her own strength and determination.
Notable Quote from MJ’s Career
"Being a journalist isn’t about being liked. It’s about being trusted to tell the truth, no matter how uncomfortable it might be."
Through her time at The Daily Bugle, Mary Jane Watson became more than a love interest or damsel in distress. She emerged as a voice for justice, a seeker of truth, and a hero without a mask.
Mary Jane Watson’s Stint as a Fashion Columnist at Disney Vogue & Runway Magazine
Mary Jane Watson’s ventures into the world of high fashion journalism showcased her versatility and determination to reinvent herself in a competitive industry. Working under two iconic editors—Minnie Mouse at Disney Vogue and Miranda Priestly at Runway—MJ demonstrated her ability to adapt to new challenges, merge her love for style with storytelling, and leave her mark on two of the most prestigious fashion magazines in the world.
Disney Vogue: Style Meets Storytelling
The Role
MJ joined Disney Vogue as a fashion columnist, tasked with capturing the essence of Disney-inspired trends for a modern audience. Minnie Mouse, the editor-in-chief, saw potential in MJ’s relatable charm and fresh perspective, making her a key voice in the magazine’s mission to blend fantasy and everyday fashion.
Contributions
Accessible Glamour: MJ’s columns focused on blending whimsical Disney aesthetics with wearable, affordable looks.
Articles like “Cinderella’s Ball Gown on a Budget” and “Ariel’s Seaside Chic” became fan favorites.
She highlighted sustainable and small-brand options, reflecting her ethical fashion values.
Behind-the-Scenes Insights: MJ brought a journalistic edge to her writing, interviewing designers, cosplayers, and fans who reinterpreted Disney styles for real life.
Collaborations: She worked on exclusive shoots with iconic Disney characters like Daisy Duck, Belle, and Tiana, blending animation-inspired couture with modern design.
Key Challenges
Balancing Fun with Professionalism: Writing for a Disney audience required MJ to maintain a playful tone without sacrificing depth.
Proving Herself: Working under Minnie’s high standards pushed MJ to think outside the box and innovate.
Runway Magazine: The Ultimate Test
The Role
Following her success at Disney Vogue, MJ took a leap into the cutthroat world of Runway, where she worked directly under the legendary Miranda Priestly as a junior columnist. Miranda, impressed by MJ’s ability to bring a relatable voice to high fashion, brought her on board to provide a fresh perspective to the magazine’s editorial lineup.
Contributions
Trend Analysis with Heart: MJ’s columns, such as “Denim’s Quiet Revolution” and “The Power of Ethical Fashion,” stood out for their focus on the stories behind the clothes. She sought to highlight the human aspect of fashion, from the workers crafting garments to the individuals wearing them.
Runway Exclusives: MJ wrote about high-profile fashion events, providing insider commentary on collections by designers like Valentino and Chanel. Her ability to translate high fashion into something relatable made her work stand out.
Covering Up-and-Coming Talent: She championed emerging designers, bringing diversity and innovation to Runway’s otherwise elite and exclusive focus.
Key Challenges
Surviving Miranda’s Expectations: Working under Miranda Priestly was no easy task. MJ’s time at Runway tested her resilience, as she often found herself juggling high-pressure deadlines, unexpected tasks, and Miranda’s legendary perfectionism.
Balancing Integrity and Ambition: The world of Runway often pushed MJ to question her values, forcing her to navigate the fine line between authenticity and ambition.
MJ’s Growth as a Fashion Columnist
Skills Developed
Visual Storytelling: MJ learned to blend her journalism skills with a sharp eye for detail, crafting compelling narratives around fashion.
Networking: Her ability to connect with designers, models, and industry insiders helped her secure exclusive stories and insights.
Adaptability: Transitioning between the whimsical world of Disney Vogue and the high-stakes environment of Runway showcased MJ’s versatility and determination.
Legacy in Fashion Journalism
Bringing Heart to High Fashion: MJ’s work humanized the industry, making fashion more accessible and relatable.
Championing Ethics: Her focus on sustainability and diversity set a new standard for fashion journalism.
Empowering Readers: MJ’s columns encouraged readers to see fashion as a means of self-expression and empowerment.
Key Moments in Her Fashion Career
Minnie Mouse’s Praise
After a particularly successful Disney Vogue spread titled “Belle’s Bookish Chic: From Library to Lounge,” Minnie Mouse remarked, “Mary Jane brings a magic to her work that’s as timeless as Disney itself.”
Miranda Priestly’s Approval
Though Miranda Priestly was notoriously reserved with her praise, she once acknowledged MJ’s talent by saying, “Your column doesn’t insult the intelligence of our readers. That’s rare. Don’t squander it.”
Iconic Crossover Feature
MJ collaborated with both Disney Vogue and Runway to create a unique feature titled “Fantasy Meets Reality,” blending Disney-inspired couture with high fashion in a groundbreaking spread that received industry acclaim.
Notable Quote from MJ
"Fashion, like storytelling, is about connection. It’s not just about what you wear, but how it makes you feel and the story it tells about who you are."
Mary Jane Watson’s stints at Disney Vogue and Runway not only showcased her talent as a writer but also solidified her as a voice for authenticity, creativity, and empowerment in the fashion world. Her work continues to inspire readers to embrace their individuality and find beauty in the everyday.
#MJsnap
MJ: SNAP is an exhilarating, story-driven stealth and espionage video game that centers around Mary Jane Watson’s rise as an investigative journalist. It combines stealth gameplay, high-stakes photography missions, dynamic storytelling, and financial management in a richly interconnected Marvel Universe.
Game Overview
Title: MJ: SNAP Genre: Stealth, Action, Role-Playing, Simulation Platforms: PlayStation, Xbox, PC, Nintendo Switch Developers: A collaboration between Insomniac Games (Marvel’s Spider-Man), Square Enix (Kingdom Hearts), and Disney Interactive
Core Gameplay Features
Stealth-Based Espionage
Navigate locations such as the Daily Bugle, Shield HQ, Emma Frost Academy, and even Wilson Fisk’s penthouse.
Avoid detection using a variety of tools like noise-dampening sneakers, disguises, and camera flash diversions.
Engage in covert eavesdropping, hacking terminals, and sneaking into restricted zones to uncover hidden secrets.
Photography Mechanics
Use MJ’s camera to take high-quality photos during missions, balancing focus, lighting, and framing.
Earn bonuses for capturing pivotal moments: villains unmasking, secret weapon blueprints, or Black Cat’s heists in action.
Compete for the front page at major publications like The Daily Bugle, Runway, and Vogue.
Dynamic Contracts System
Take on freelance journalism contracts from major entities such as Shield, Silver Sable International, or even morally ambiguous employers like Wilson Fisk.
Each contract offers rewards but comes with risks. Aligning with darker organizations could damage MJ’s reputation but provide necessary funds for rent.
Life Simulation Mechanics
Pay rent monthly, with Felicia Hardy initially covering part of the cost before forcing MJ to take full responsibility.
Manage MJ’s finances through successful contracts and side hustles (e.g., fashion spreads or corporate photography gigs).
Build relationships with allies and navigate MJ’s complicated love life involving Peter Parker and Black Cat.
Combat & Training System
While MJ starts as a non-combatant, she gains fighting skills through training from mentors like Stick, Elektra Natchios, and Misty Knight.
Over time, MJ becomes proficient in self-defense and stealth takedowns, allowing her to fend off minor enemies or work alongside superheroes.
Team Missions
Collaborate with Marvel heroes in tag-team missions, including Dani Moonstar, Wolfsbane, Spider-Gwen (Ghost-Spider), Spidersilk, and Minnie Mouse.
Each ally brings unique abilities and gameplay mechanics, such as Wolfsbane’s tracking skills or Minnie Mouse’s gadgetry.
The Heroine’s Arsenal
Develop MJ’s custom arsenal through Snow White, a weaponsmith specializing in covert tools.
Gain unique items like tranquilizer pens, grappling cameras, and sound-dampening boots.
Key Game Objectives
Capture "The Shot": Each mission revolves around MJ securing a pivotal photograph that could make or break her career. These could range from exposing a villain’s plot to documenting a superhero battle.
Unravel Mysteries: The overarching narrative ties MJ into a conspiracy involving Wilson Fisk, Emma Frost’s Academy, and a secret government program.
Balance Work and Life: MJ must juggle her career, relationships, and financial responsibilities. Failing to pay rent results in losing her apartment, and failing to secure major contracts leads to game over.
Key Locations
The Daily Bugle
Start small as a junior journalist under J. Jonah Jameson, climbing the ranks to secure high-profile assignments.
Felicia Hardy’s Apartment
A chic Manhattan loft where MJ begins the game. The dynamic between MJ and Felicia adds tension as their friendship frays.
SHIELD HQ
A high-tech facility where MJ is tasked with documenting covert operations.
Emma Frost Academy
A prestigious institution hiding dark secrets. MJ infiltrates to expose illegal experiments.
Runway Magazine Offices
Glamorous yet cutthroat, MJ takes on contracts to document the fashion world, including secret dealings tied to Miranda Priestly.
Boss Battles & Major Encounters
Black Cat Showdown
A stealth-based mission turns into an explosive “catfight” as MJ confronts Felicia Hardy. MJ’s wit and strategy take center stage as she uses traps and gadgets to outmaneuver Black Cat.
Wilson Fisk’s Penthouse
MJ sneaks into Fisk Tower to uncover incriminating evidence but must escape Fisk’s guards in a high-tension sequence.
Emma Frost’s Psychic Assault
Emma Frost traps MJ in a psychic illusion, forcing her to rely on her cunning and resolve to break free.
Silver Sable’s Elite Forces
A tactical mission where MJ and Misty Knight team up to outmaneuver Sable’s private army.
Unique Game Modes
Freelance Mode
Accept contracts outside the main story to earn extra cash, unlock equipment, or build connections.
Photo Mode Challenge
Compete online with players worldwide to capture the best shots in iconic Marvel locations.
Stealth Expert Mode
For seasoned players, this mode amps up the difficulty with smarter enemies, limited resources, and tighter time constraints.
Why Play MJ: SNAP?
This game offers a unique blend of espionage, photography, and personal drama within the Marvel Universe. As Mary Jane Watson, players experience a grounded yet thrilling narrative that emphasizes intelligence, courage, and creativity over brute strength. Whether capturing the perfect shot or navigating tangled relationships, MJ: SNAP promises an unforgettable journey.
MJ: SNAP - Gameplay Story / Script
Chapter 1: "The Daily Grind"
Prologue Scene: Mary Jane Watson, a driven young journalist, has just landed a position at The Daily Bugle—a bustling newsroom in the heart of New York City. She juggles writing under the critical gaze of J. Jonah Jameson while aiming to land bigger assignments. But she has a secret ambition: she wants to be the photographer who lands The Shot, the perfect photograph that will make her front-page news.
Gameplay Mechanics Introduced:
Stealth Mode: MJ sneaks through the newsroom, eavesdropping on conversations and observing important figures like Peter Parker.
Photography Mode: Take pictures of key moments that align with the Bugle’s interests.
Journalistic Choices: Select what to cover—heroic events, scandals, or mysterious incidents. Choose whether to go after the truth or the story.
Scene 1: The First Assignment MJ gets an assignment from Jameson to cover a break-in at a high-end jewelry store. It's an easy gig—until she discovers that Felicia Hardy, her longtime friend and roommate, might be the thief involved. Suspicious, MJ begins trailing Felicia to uncover the truth, all while trying to secure The Shot that could launch her career.
Gameplay Mechanics Introduced:
Stealth Tracking: MJ follows Felicia through the city, avoiding detection by Felicia’s stealthy maneuvers.
Journalistic Interrogation: MJ uses her wit to talk to informants or gather clues while being subtle.
Chapter 2: "The Cat's Out of the Bag"
Scene 2: Secrets Unveiled Mary Jane digs deeper into Felicia's mysterious late-night activities. She pieces together evidence that Felicia is living a double life as the notorious Black Cat, a skilled jewel thief with ties to powerful figures like Wilson Fisk and Emma Frost. MJ is faced with a dilemma: expose her friend’s secrets and ruin their friendship or protect her and keep quiet.
Gameplay Mechanics Introduced:
Moral Choices: MJ must choose how to handle sensitive situations, impacting future relationships.
Photography Challenge: Capture the heist scene without getting caught by Black Cat or her associates.
Scene 3: The Confrontation MJ finally confronts Felicia in an abandoned warehouse. The tension between them builds as MJ demands answers. Felicia reveals her motives—she needs money to help a loved one and sees crime as the only solution. The confrontation escalates into a brutal fight between the two, as MJ fights not only for her career but for the friendship they once shared.
Gameplay Mechanics Introduced:
Combat Mode: MJ learns some basic hand-to-hand combat techniques from Elektra Natchios, a mentor she meets along the way.
Trap Setting: MJ uses her environment and quick thinking to set traps to outmaneuver Black Cat.
Fight Mechanics: The combat system is fast-paced, using stealth attacks, gadgets, and environmental traps.
Chapter 3: "Breaking Point"
Scene 4: The Shattering of Bonds Felicia narrowly escapes from MJ’s carefully set trap, but the damage to their friendship is done. The emotional fallout from their fight is intense, and MJ now faces the real cost of her career—she’s no longer just a journalist; she’s an enemy to Felicia, and perhaps to herself.
Gameplay Mechanics Introduced:
Emotional Choices: MJ must decide how to proceed after the fight. Should she take the higher moral ground or dive deeper into the shadowy world she’s uncovered?
Resource Management: MJ begins taking freelance jobs from more dubious employers, like Wilson Fisk and Emma Frost. She needs to keep her finances in check to pay rent.
Chapter 4: "Rent's Due"
Scene 5: Struggling to Stay Afloat As the months go by, MJ struggles with rent and growing tensions in her personal life. Felicia no longer contributes to their shared rent, and MJ faces the pressure of living on a journalist’s salary in a city where expenses pile up quickly. While working a freelance contract for Silver Sable, MJ stumbles upon a larger conspiracy that could affect New York on a global scale.
Gameplay Mechanics Introduced:
Financial Management: MJ must make difficult choices between risky assignments that might earn her more money or safer ones that will protect her from danger.
Action Missions: MJ is recruited by Misty Knight for a series of operations to stop a criminal syndicate—missions that require both her wit and newfound combat abilities.
Scene 6: The Heroine’s Path MJ is now fully immersed in the world of espionage, but her path is fraught with danger. She’s caught between doing what’s right and securing her future. Alongside other heroes like Ghost-Spider, Dani Moonstar, and Minnie Mouse, MJ is recruited into Heroes For Hire. She learns to balance her photography work with field operations, becoming a strong force in her own right.
Gameplay Mechanics Introduced:
Team Missions: Work alongside other heroes in high-risk missions. MJ must use her photography skills to gather intel for the team while staying hidden.
Hero Collaboration: Each hero has unique abilities, and MJ can pair up with them in combat and missions.
Chapter 5: "The Final Shot"
Scene 7: The Ultimate Heist In the game’s final stretch, MJ discovers that the thefts orchestrated by Black Cat are part of a much larger operation. The mastermind behind it all is none other than Wilson Fisk. MJ must infiltrate Fisk Tower, sneak through its levels, and uncover the real motive behind his criminal empire.
This is where MJ’s talents as a photographer, spy, and combatant come into play as she uses everything she’s learned to outsmart the dangerous criminals. The stakes are higher than ever, and MJ risks losing everything if she gets caught.
Gameplay Mechanics Introduced:
Heist Mode: A final heist mission where MJ must navigate the most dangerous parts of Fisk’s empire. It combines stealth, combat, and photography to gather evidence without getting caught.
The Final Showdown: A choice-driven final battle where MJ faces off against Black Cat and Fisk’s elite forces.
Ending: "The Shot that Changed Everything"
Scene 8: The Resolution After taking down Fisk and securing crucial evidence, MJ finally lands the front-page shot she’s been chasing all along. Her story is published in The Daily Bugle, Runway, and Vogue, earning her a reputation as one of the best in the field.
In the closing moments, MJ reflects on everything she’s learned—the sacrifices, the friendships lost, and the battles won. She looks to the future, knowing that her career is just beginning.
Gameplay Mechanics Introduced:
Post-Game Free Roaming: Players can revisit unlocked areas, complete additional missions, and explore more about MJ’s evolving career and relationships.
Multiple Endings: The choices made throughout the game affect MJ’s final relationships with Felicia, Peter, and the heroes she worked with.
MJ: SNAP offers a thrilling blend of stealth, photojournalism, and emotional depth, letting players experience Mary Jane Watson's journey as a hero in her own right while managing the complexities of her life as a journalist, lover, and friend.
MJ: SNAP - Volume 2: "Shattered Alliances"
Chapter 1: "New York’s Darkest Hour"
Scene 1: A City on Edge After the explosive confrontation with Black Cat and the disbanding of her friendship with Felicia Hardy, Mary Jane Watson struggles to find peace in the aftermath. With her newfound fame as a rising star in both photography and investigative journalism, MJ begins to feel the weight of her choices. The city is on high alert—criminal syndicates are in motion, and new threats arise. In this volatile climate, MJ faces new challenges, and with each story she pursues, she learns that the line between hero and villain is thinner than ever.
MJ’s personal finances are at an all-time low, and she’s barely scraping by, taking up freelance gigs from powerful but morally dubious figures like Wilson Fisk. Yet, her drive to remain true to her journalistic integrity keeps her focused on the bigger picture: uncovering the underbelly of New York’s criminal network.
Gameplay Mechanics Introduced:
Moral Dilemma System: Players choose between taking on ethically questionable jobs for higher pay or sticking to assignments that could expose corruption, potentially earning less.
Urban Exploration: New locations are unlocked, such as the underground criminal markets and the luxurious, dangerous estates of New York’s elites.
Covert Combat: MJ’s fighting style is evolving. Training with Elektra and other members of the Heroes For Hire team, she begins learning advanced martial arts, making her more formidable in close-quarters combat.
Scene 2: A Heart Broken Again Peter Parker, always caught between his duty as Spider-Man and his personal life, is pulled into a whirlwind of mysterious disappearances and strange new tech-related crimes. MJ is torn between helping Peter, trying to salvage their strained relationship, and furthering her career as a journalist. Meanwhile, she starts receiving cryptic messages that suggest someone is watching her every move—someone who wants to leverage her abilities for their own gain.
Gameplay Mechanics Introduced:
Investigative Mechanic: MJ must solve complex puzzles and gather pieces of evidence to uncover hidden networks and figure out who is behind the mysterious surveillance.
Dynamic Relationship System: Player decisions can deepen or damage MJ’s relationship with Peter Parker, Felicia Hardy, and other allies. Key events will either drive them closer together or further apart.
Chapter 2: "The Mask of the Black Cat"
Scene 3: Felicia’s Return Felicia Hardy, now more dangerous and determined than ever, resurfaces in New York with a new agenda—she’s working for Wilson Fisk, but this time, the stakes are much higher. Felicia has aligned herself with a shadowy organization bent on destabilizing New York’s social and political structures. MJ is forced to confront her former friend again, but this time, it’s not just about getting the perfect photo—it’s about survival.
As MJ tracks down Felicia, she uncovers that the Black Cat has joined forces with notorious criminals from around the world, including Silver Sable and Emma Frost. These powerful women aim to bring down the established power structures in the city, but their ultimate goal is unclear. MJ becomes entangled in their web of deception, unsure whether Felicia is acting out of loyalty to her own cause or simply because she’s been manipulated by darker forces.
Gameplay Mechanics Introduced:
Faction Alignment: MJ must decide which factions to ally with, as different groups offer different benefits and risks. These factions include Wilson Fisk’s Empire, Emma Frost Academy, Silver Sable’s Mercenaries, and Heroes For Hire.
Multiple Stealth Options: New gadgets and skills are unlocked to help MJ stay hidden during espionage missions. Whether it’s hacking into secure systems or using advanced disguise techniques, MJ learns to navigate through enemy territory without being caught.
Combat Duels: MJ faces off against Black Cat in one-on-one combat, where stealth and quick thinking are crucial. Felicia’s unpredictable fighting style forces MJ to adapt quickly, using all her training to outsmart her former friend.
Scene 4: The Betrayal In a shocking twist, MJ learns that her former mentor, Misty Knight, is not entirely trustworthy. Misty is caught in a conflict of interest, and MJ is forced to decide whether to confront her or continue on the path that has already alienated her from her former allies. As MJ becomes more immersed in the dangerous world of underground heroes and mercenaries, the lines blur between right and wrong.
MJ’s role as a journalist comes under fire when Peter Parker confronts her about her recent activities. He is disillusioned by her growing involvement in the criminal underworld, particularly after discovering that she’s working with people like Wilson Fisk. The couple’s tension escalates as their personal and professional lives collide.
Gameplay Mechanics Introduced:
Team Dynamics: MJ’s relationship with her teammates, including Dani Moonstar, Wolfsbane, Ghost-Spider, and Sakura Spider, is tested. These characters can either help or hinder her depending on the choices made.
Combat Team Missions: MJ can team up with these heroes in high-stakes operations. Each character has unique powers that MJ can use strategically to take down enemies.
Chapter 3: "The Price of Power"
Scene 5: A Rising Threat Wilson Fisk’s criminal empire grows more powerful, but a mysterious, new player enters the scene—The Hood. This new threat, a masked villain with the ability to manipulate dark magic, begins pulling strings behind the scenes. MJ must investigate the rise of The Hood, all while dealing with her strained relationships, both personal and professional. Her role as a photographer is now intertwined with covert espionage, and it becomes increasingly difficult to discern where the truth lies in the sea of deceit.
Gameplay Mechanics Introduced:
Magic vs. Technology: MJ learns that The Hood’s magic-based powers are a challenge for her tech-based gadgets and stealth tactics. Players must find ways to counter his abilities, either by acquiring magical artifacts or using science-based solutions.
Tactical Combat: New combat mechanics focus on teamwork, with MJ directing her allies in battle, using their abilities to complement her skills.
Scene 6: The Turning Point MJ is forced to choose between Peter and her career. A series of criminal heists takes place across the city, and Peter is caught in the crossfire, battling both The Hood’s forces and other mercenaries hired by Fisk. MJ must decide whether to risk her safety by staying with Peter or pursue the story that could propel her career forward, possibly jeopardizing their relationship.
Gameplay Mechanics Introduced:
Personal Decisions: MJ’s choices will drastically affect her relationship with Peter and the rest of the team. She must find balance between work, love, and her growing role as a hero.
Final Choice: The game reaches a critical juncture where MJ’s decisions impact the final outcome of the story. Whether she continues as a journalist or embraces her life as a fighter—and the consequences of those actions—are left in the player's hands.
Chapter 4: "Unmasking the Truth"
Scene 7: The Final Confrontation MJ infiltrates Fisk Tower, once again working with her team and using all of her journalistic skills to uncover the truth. But as the story unfolds, MJ learns that the true mastermind behind the chaos is someone much closer to her than she anticipated—a shocking betrayal that will change her life forever.
Gameplay Mechanics Introduced:
Final Battle: MJ, now fully equipped with new fighting skills, gadgets, and knowledge, faces off against The Hood and Wilson Fisk in an all-out battle that pushes her to the limit.
Clever Disguises: As MJ sneaks through Fisk Tower, players will use advanced stealth techniques and a range of disguises to infiltrate highly secure areas.
Ending: "The Snap of Fate" The game ends with a series of critical decisions—whether MJ will embrace the darker side of heroism or stand by her ethical beliefs as a journalist. MJ’s career, relationships, and future will depend on the choices she’s made, with multiple possible endings.
Post-Game Content:
Free Roaming Mode: After the story ends, MJ can continue to explore New York, take on additional freelance assignments, and engage in side missions.
Heroic Missions: Revisit Heroes For Hire missions with new characters and new threats to face.
MJ: SNAP Volume 2 deepens the emotional and physical journey of Mary Jane Watson, blending espionage, action, and heartfelt choices into a story about loyalty, ambition, and the price of power. Players are thrust into a high-stakes world where nothing is as it seems, and the only certainty is that everything, including friendships, will change.
Mary Jane Watson Interviews Luna Snow: A Marvel-Kpop Sensation
Setting: A glitzy rooftop lounge in downtown Seoul. The view of the city’s skyline sparkles as night falls. The air is warm, filled with the hum of excitement. It’s here, amidst the fusion of East and West, that Mary Jane Watson, journalist extraordinaire, sits down with one of the most talked-about figures in both the music and superhero world: Luna Snow, the Marvel K-pop sensation and global icon.
MJ: [Smiling warmly] Luna, thank you so much for taking the time to sit with me today. You’ve been a sensation in both the K-pop world and as a Marvel hero. But before we dive into your superhero endeavors, let’s talk music. How did your journey into K-pop begin?
Luna Snow: [Laughs softly, her eyes glimmering with excitement] It's a long story, but I’ll try to make it short. Growing up, I was always drawn to music, especially pop music and its powerful, emotional storytelling. When I first started training, I wasn’t sure where it would take me, but I knew I wanted to share my music with the world. And then, everything changed after I was exposed to the cosmic forces that gave me my powers… it all happened so quickly. Suddenly, I wasn’t just Luna Snow, the trainee—I was a superhero too.
MJ: [Nods, intrigued] That’s incredible. You’re not just a star on stage, but you’re also an agent of change in the Marvel universe. How do you balance being Luna Snow, the idol, with your role as a hero?
Luna Snow: [Her expression turns more serious, though there’s a hint of warmth in her smile] It’s not easy. The spotlight on me is always intense, and there are so many expectations, both from fans and from the world itself. As Luna Snow, I want to inspire people, to show them that it’s okay to embrace who you are, no matter how different you may feel. But as a hero, I have a responsibility. When I transform into Luna, the hero, I take on the weight of protecting those who can't protect themselves, whether it’s facing off against cosmic threats or dealing with personal struggles. But I’ve learned to merge both sides of myself. Music and heroism aren’t separate for me; they fuel each other.
MJ: [Smiling] You’ve certainly become an inspiration to so many people around the world. Your powers, as far as we know, are tied to the mystical energy of the moon. How did that impact your musical career? Did it change the way you approach your performances or your music?
Luna Snow: [Pauses thoughtfully] My powers definitely changed the way I express myself. When I’m on stage, I can feel the energy coursing through me—like the power of the moon is guiding my voice, my movements. It’s almost like a connection between my music and the cosmic energy I harness. I think my performances are a reflection of that, and the fans can feel it. Sometimes, I get so lost in the music that I almost forget I’m not just performing, but channeling something greater. It’s humbling and empowering all at once.
MJ: [Leaning forward, her curiosity piqued] And how do your fans, particularly your K-pop fans, react to your superhero persona? Do they see a distinction between Luna Snow, the singer, and Luna Snow, the hero?
Luna Snow: [Chuckles softly] At first, there was some confusion. A lot of people thought it was just a marketing gimmick, you know? But over time, they’ve come to realize that this isn’t some stage persona. This is me—Luna Snow, both the K-pop idol and the hero. My fans, my Lunatics, have been so supportive, not only of my music but also of the way I choose to live my life. They know that being a hero isn’t about the glamour; it’s about standing up for what’s right, even when it’s tough. They’ve embraced both sides of me, and that means everything.
MJ: [Nods in admiration] That’s amazing. Now, let's talk about your hero side for a moment. You’ve faced some pretty intense battles alongside other Marvel heroes. What’s it like to be a part of that larger universe? Do you ever feel like you’re the "new kid" in a group of established heroes?
Luna Snow: [Laughs lightly] I’ve definitely had moments where I’ve felt like the "new kid," especially when I first met some of the more seasoned heroes. People like Captain America, Spider-Man, and Black Panther—they’ve been through so much, and it’s hard not to feel like you have big shoes to fill. But I’ve learned that every hero brings something unique to the table. What I do, as Luna Snow, is different from what the others do—but that’s the beauty of being part of the Marvel universe. We each have our own strengths and challenges, and together, we make an unstoppable team.
MJ: [Smiles knowingly] I’ve heard rumors of a collaboration with Spider-Man. Care to share any details about that?
Luna Snow: [Winks playfully] [Chuckles softly] Well, you know how it is with Spider-Man. He’s always lurking in the shadows, doing his thing. But yes, Spider-Man and I have teamed up a few times. We’ve had some exciting adventures together, battling villains, saving New York. It’s always an interesting dynamic, especially because he’s so secretive and I’m—well, I’m more of an open book. But I think our teamwork has its moments. It’s always fun to see how we complement each other, despite our differences.
MJ: [Laughs] I can only imagine the chemistry there. But Luna, what’s next for you? What can your fans expect from you in the coming year? Any new music, any new collaborations?
Luna Snow: [Leans forward, her eyes gleaming with excitement] Yes, absolutely. I’ve been working on some new music, and I can’t wait to share it with everyone. It’s a mix of everything I’ve learned over the years, both as an artist and as a hero. There are some exciting collaborations on the horizon, including a possible track with some fellow heroes. It’s going to be a blend of cosmic and earthly elements, both in sound and in theme. I’m also planning a big performance—something that combines both my musical abilities and my powers. It’s going to be a visual experience like no other.
MJ: [Grins] I’m sure your fans are going to love it. Luna, thank you so much for this conversation. It’s been an absolute pleasure to learn more about your journey, both as a superstar and as a hero.
Luna Snow: [Smiling brightly] Thank you, Mary Jane. It’s been wonderful to talk with you. I hope everyone gets a chance to see both sides of Luna Snow—because I’m just getting started.
As the interview ends, the camera pans out over the Seoul skyline, capturing the image of Luna Snow standing at the edge of the rooftop, her figure glowing under the light of the full moon—both a symbol of her dual life as a K-pop star and a Marvel hero, ready to face whatever comes next.
End of Interview
Mary Jane Watson Interviews Paris Hilton: Marvel Academy’s Glamorous Disc Jockey Alumni
Setting: A lavish penthouse suite in Paris, the city of lights. Soft golden hues from the Eiffel Tower’s illumination bathe the room as an elegant jazz tune plays in the background. Mary Jane Watson, dressed in a chic, understated blouse and jeans, sits across from Paris Hilton, an iconic figure and Marvel Academy alumna, who has become renowned not only for her fashion empire but also for her unique place in the Marvel universe as one of the most famous Disc Jockeys to graduate from the prestigious institution.
MJ: [Smiling warmly] Paris, it’s a true honor to be sitting with you today. You’ve not only become a household name in the world of fashion and entertainment, but you also have a fascinating backstory in the Marvel universe. For our readers who may not know, how did you end up at Marvel Academy, and what was it like to study there?
Paris Hilton: [Flashes a smile] Oh, Mary Jane, it’s such a pleasure to be here with you. [Pauses thoughtfully] You know, I’ve always been someone who craves the best—whether it’s fashion, lifestyle, or experiences. When I found out about Marvel Academy, it felt like a perfect fit. It was more than just a place to hone your skills—it was a community of creative minds pushing the limits. I was there to refine my talents, learn the craft, and—let's be real—enjoy all the perks that came with being a Marvel Academy alum. I got to learn everything, from being a disc jockey to understanding how to leverage my celebrity status to bring influence to various superhero initiatives.
MJ: [Laughs softly, clearly amused] A true multifaceted talent! Speaking of DJing, you’re known for your incredible skills behind the turntables. You actually took a very different route compared to most Marvel Academy alumni. How did you combine your passion for music with your Marvel studies? Did it give you any unique insights into both the entertainment and superhero worlds?
Paris Hilton: [Nods, her expression serious but still lighthearted] Oh, totally. Music has always been an essential part of my life—whether I’m at a party or planning a personal retreat, I love how music brings people together. At Marvel Academy, I saw DJing as not just a performance, but as an art form. It’s about controlling the mood, setting the atmosphere, and channeling energy. And I quickly realized that’s very much like what superheroes do. You have to know when to bring the crowd to life and when to pull back. My skills behind the turntables taught me timing and subtlety, which, when I think about it, are probably just as important as any superpower!
MJ: [Nods, captivated by her perspective] That’s such a fresh take on it! And, of course, you've brought that mindset to the Marvel Disc Jockeys—a super cool part of the Marvel universe. How did your role as a DJ evolve there, and what made you stand out among the other talented DJs in the academy?
Paris Hilton: [Giggles, her eyes twinkling with confidence] Well, the Marvel Disc Jockeys were such a talented group of individuals. They weren’t just DJs, they were forces of nature—some of them could manipulate soundwaves, others could control energy through beats. My thing was always about vibes and bringing the unexpected. I’m not just mixing tracks, I’m creating experiences. One of my key moves was “The Hilton Mix”—a combination of hypnotic beats and spontaneous sound effects that, believe it or not, actually helped amplify the emotional state of heroes in training! It was all about using the power of sound to help channel emotions, calm nerves, or even fuel a team during battle. I was able to merge music with motivation, and that was my secret weapon.
MJ: [Smiles in admiration] You’ve always had this way of blending glamour with substance. Now, let’s talk about how you’ve expanded your influence. Beyond your DJ career, you’ve built a powerful brand that stretches from fashion to tech. How does your experience at Marvel Academy and as a DJ influence your other ventures, like your clothing line or your business initiatives?
Paris Hilton: [Leans back, clearly passionate about the topic] That’s the thing, Mary Jane. At Marvel Academy, we were taught to think bigger than just one thing. Yes, I love DJing and fashion, but the core of it all is connection. Through the music I played, I learned how to connect with people on a deep emotional level. That helped me build a fashion empire—because, at the end of the day, style is about expressing your true self and making others feel good in the process. The same goes for my tech ventures. I’ve always been about empowering people—whether that’s through a killer playlist, a fabulous outfit, or innovative products that elevate everyday life. I use the lessons I learned at Marvel Academy in everything I do.
MJ: [Impressed] You’ve definitely mastered the art of making connections. Now, I can’t let you leave without asking about your current projects. You’re always involved in something exciting. What’s next for Paris Hilton? Any upcoming projects you’re particularly excited about?
Paris Hilton: [Grins widely, her excitement contagious] You know me too well, Mary Jane! Right now, I’m working on a few secret projects that I can’t quite spill the beans on yet, but I’ll say this: it’s going to combine my love for music, fashion, and tech in a way that’s never been done before. It’s all about creating experiences that people can’t forget. And, yes, I’m still DJing at the biggest events, but I’ve also been collaborating with some Marvel heroes on new projects that involve music and tech as tools for good. It’s going to be HUGE. But let’s just say, it’ll be worth the wait!
MJ: [Laughs, clearly intrigued] You’re always full of surprises, Paris. I’m excited to see what you come up with next. Thank you so much for sharing all of this with us today. It’s been such a pleasure hearing about your journey from Marvel Academy to where you are now.
Paris Hilton: [Smiles warmly, raising her glass] It’s been an honor, Mary Jane. Thank you for being such a fabulous interviewer. And to all the readers out there—never forget, always keep it glamorous and always keep it real!
The camera slowly pans out as Paris and Mary Jane chat further, the city of Paris sparkling outside their window. The music fades as the lights in the room brighten, reflecting the energy and endless possibilities ahead for Paris Hilton, a true force of nature in the Marvel universe and beyond.
End of Interview
Mary Jane Watson Interviews Dazzler: The X-Men Superstar
Setting: A sleek, futuristic lounge in the heart of New York City. Soft neon lights reflect off chrome furniture, casting a radiant glow. A DJ booth in the corner hums with an electronic beat, hinting at the dynamic energy of the room. Mary Jane Watson sits across from Alison Blaire, aka Dazzler, the X-Men superstar, dressed in her iconic outfit with a sparkling, sequined top that catches the light every time she moves. Her signature silver hair frames her face perfectly, adding an air of mystery and allure to the conversation.
MJ: [Smiling, adjusting her notebook in front of her] Alison, thank you so much for taking the time to sit down with me today. You’ve truly made a name for yourself both as a member of the X-Men and as a performer. Can you tell me how you first got involved with the team? It’s quite the leap from being a pop star to a superhero!
Dazzler: [Grinning, flashing her signature smile] Mary Jane, it's honestly a pleasure. You know, I’ve always been all about the spotlight. When I first discovered my powers, it was overwhelming, to say the least. I mean, imagine being able to turn sound into light! At first, I didn’t know what to do with it. But then the X-Men came into the picture. They recognized the potential in me, both as a hero and as a symbol. They gave me the space to be myself and helped me channel my powers for good. It wasn’t so much about the leap from pop star to superhero—it was about learning to use my fame for something more meaningful.
MJ: [Nods thoughtfully] That’s an inspiring journey, Alison. You’ve always managed to blend your musical talents with your superhero role. Tell us a bit more about how your music and your powers intertwine. Do you feel like one enhances the other?
Dazzler: [Tilts her head, looking reflective] Oh, absolutely. My powers are basically the embodiment of music itself. Sound is transformed into light, and that’s how I fight, how I defend people, and how I even connect with others. Music is in everything. I’ve always thought of my performances on stage as a kind of celebration of that power—turning the energy in the room into something visually dazzling. It’s about more than just the spectacle; it’s about sharing an experience with the people around you. Whether I’m on stage at Madison Square Garden or on a mission with the X-Men, I’m always using my music to create something people can feel. And my powers? They let me make it real, in a way that no one else can.
MJ: [Impressed] That’s incredible. You’ve also carved out a reputation as someone who can truly rock the stage, creating stunning performances. What’s it like to juggle being an X-Men member and also keeping your music career alive? How do you find balance between the two worlds?
Dazzler: [Laughs softly, twirling a lock of her silver hair] It’s definitely a balancing act, but you know, that’s what I love about it. I think the real challenge is making sure my music speaks to something greater than just being a hit song. With the X-Men, I’ve seen so much pain and injustice, and that’s made me a more introspective artist. I write music now that not only reflects who I am as a person but as a mutant, someone who’s trying to make a difference. As for balancing my life, I take it one step at a time. Some days, I’m out on a mission, saving the world. Other days, I’m in the studio, crafting a new album or preparing for a show. But both of these worlds feed each other. When I’m performing, I’m channeling the energy I get from fighting evil. When I’m out there fighting, I’m remembering the hope I see in my fans when they hear my music. It all connects.
MJ: [Smiles warmly] I love that perspective. You’ve turned your platform into something so much more than just entertainment—it’s empowerment. Now, I have to ask, what’s the most memorable moment you’ve had as a member of the X-Men? I’m sure there’s no shortage of jaw-dropping experiences!
Dazzler: [Chuckling, clearly having some fun with the question] Oh, there have been so many moments, but there’s one that stands out. A few years ago, we were on a mission in the Savage Land—fighting off some pretty serious threats, dinosaurs, and all. Things were getting tense, and just when we thought we were cornered, I blasted a full-on light show—just filled the whole place with energy and light. It was like a disco inferno. The bad guys were so distracted by the dazzling light show, we were able to make a quick escape. It was so over-the-top, but it worked! That was one of those moments where I thought, “Wow, this is why I’m doing this.”
MJ: [Laughs, jotting notes down] That sounds like a moment straight out of a movie! You’ve also made headlines as a trailblazer for women in music and superheroes. You’ve often been regarded as one of the most fashionable heroes in the Marvel universe. Tell us a bit about how you use your sense of style as a way to express your identity, both as Dazzler and as Alison Blaire.
Dazzler: [Smiling slyly] Fashion is an extension of who I am. It’s another form of self-expression, whether I’m in battle or on stage. Being a mutant, especially with the powers I have, can sometimes make you feel like an outsider. So, for me, style is about owning who I am, proudly and unapologetically. When I’m wearing something I love, I’m embracing my uniqueness. It’s not just about looking good—it’s about showing up and being my true self. Whether it’s sequins and glitter or something more casual, I always want to shine in whatever I wear. Plus, I get to show off some of my incredible custom-made superhero outfits—I mean, who doesn’t love a little sparkle?
MJ: [Smiling widely, inspired] That’s such a powerful way to approach fashion—it’s about confidence and embracing what makes you different. Now, I know you’ve been working on new music as well. Can fans expect a new album soon, and how has your time as an X-Men member influenced your new sound?
Dazzler: [Eyes lighting up with excitement] Yes, yes! I’ve been working on something really special. The new album is a fusion of everything I’ve learned over the years—life with the X-Men, my personal growth, and all the experiences I’ve had on stage. I’m blending genres, experimenting with new sounds, and even incorporating elements of sound manipulation that reflect my powers. I’m also teaming up with some amazing artists from the mutant community. It’s going to be a collection that resonates with anyone who’s ever felt like they had to fight for their place in the world. It’s about empowerment, freedom, and shining bright in the face of adversity. Fans can definitely expect to hear a new side of Dazzler—one that’s more real than ever.
MJ: [In awe] I can’t wait to hear it. I’m sure it’s going to be incredible. Alison, thank you so much for sharing your time, insights, and creative journey with us today. You are an inspiration to so many, and I’m so excited to see where your music and superhero career take you next.
Dazzler: [Flashing a bright smile] Thank you, Mary Jane. This was so much fun. I hope everyone can take away from this interview that no matter who you are or where you come from, you have the power to shine. Keep being yourself and keep shining bright!
The camera zooms out, leaving behind a room filled with bright lights and music, the air buzzing with energy as Dazzler and Mary Jane share a final moment of laughter before the interview ends.
End of Interview
Mary Jane Watson Interviews Barbie: The Glamrock Phenomenon and Inventor of "BowMettal"
Setting: A high-energy, neon-lit studio in the heart of Los Angeles, buzzing with creative energy. The atmosphere is charged with the anticipation of an interview with one of the most unexpected yet groundbreaking stars in the music scene: Barbie. With her iconic pink attire swapped for a striking, metal-inspired look, Barbie sits comfortably in front of a colorful backdrop of vibrant, ever-changing neon lights. Her electric guitar rests casually beside her, reflecting the glitz and grit of the BowMettal movement.
MJ: [Smiling, notebook in hand] Barbie, thank you so much for joining me today! It’s incredible to be sitting with a true music innovator, especially when you’ve managed to create an entirely new genre: BowMettal. Can you tell us a little about the origins of BowMettal and what inspired you to fuse such unexpected elements together?
Barbie: [Grins, flipping her platinum blonde hair over her shoulder with a playful wink] Thank you for having me, Mary Jane! BowMettal started as a way for me to bridge the worlds of sweetness and chaos. I’ve always loved the juxtaposition of soft, soothing sounds and hard-hitting, powerful music. It’s kind of like the feeling of a lullaby right before a storm—there’s a certain tension and beauty in that contrast. I’ve always been fascinated by lullabies, especially the xylophone and the soft, whimsical melodies. But then I discovered metal and rock music, and it felt like such a raw and powerful form of expression. So, one day I thought, “Why not combine them?” It was about merging these two worlds—one that's dreamy and sweet with the other that's explosive and rebellious.
MJ: [Curiously intrigued, jotting notes] I have to admit, when I first heard of BowMettal, I was curious to hear how such contrasting styles would mesh. But after hearing your collaborations with artists like Alissa White-Gluz, Poppy, Grimes, WarLockEtteBand, and WorldWidePanic, it’s clear this genre is truly something special. How did these collaborations come about, and what’s it been like working with such diverse artists?
Barbie: [Leans forward, clearly passionate about her work] Oh, the collaborations have been a dream come true! When I first started working on BowMettal, I knew it wouldn’t be something I could do alone. I wanted to bring in artists who could push the boundaries and elevate the genre. Alissa White-Gluz was an obvious choice. She has such power and intensity in her voice, and she brought that metal edge I needed to balance the softer side of the sound. Poppy was another huge inspiration—she’s known for blending pop and metal in the most unexpected ways, and she totally understood where I was coming from. Grimes and I have always been on the same wavelength when it comes to experimenting with sound. Her electronic and experimental approach was just the perfect fit. And then there’s WarLockEtteBand and WorldWidePanic—these underground artists really helped me shape the darker, more intense side of BowMettal. Each collaboration was like a puzzle piece coming together to create something completely new and exciting.
MJ: [Nods in admiration, glancing at her notes] It’s amazing how BowMettal is not only redefining genres but also creating a space for both metal and electronic music to coexist in ways that weren’t thought possible before. Now, with your music taking over the charts and gaining more recognition than ever, how does it feel to be at the forefront of a musical revolution? Did you ever imagine that Barbie, the iconic doll, would be making such waves in the metal scene?
Barbie: [Laughs, a bit of playful modesty in her voice] Honestly, it’s surreal! When I first started, it wasn’t about being at the forefront of anything. It was about having fun with music, experimenting, and breaking free from the norms. But now that people are catching on, it feels incredible. It’s empowering to see how people from all walks of life are connecting with BowMettal. I think a lot of people were surprised at first—Barbie? Metal? But that’s the beauty of it. It’s about challenging perceptions and showing that no matter where you come from, you can make whatever kind of music you want. My career has definitely evolved, and I think that’s a good thing. It’s proof that reinvention and pushing boundaries are powerful tools in the creative world.
MJ: [Smiling thoughtfully, looking up from her notes] It’s clear that reinvention is something you’ve embraced wholeheartedly. Speaking of reinvention, you’ve really stepped into a whole new image with BowMettal. What was it like moving from the pink and pastel world of Barbie to this bold, glam-rock aesthetic? How does this new image represent your personal evolution as an artist?
Barbie: [Chuckles, running a hand through her new edgy hairdo] Oh, it was definitely a big shift! But you know, it’s all part of my journey. Barbie has always been about embracing different sides of myself. I’ve always had the glam, the fashion, and the fun side, but there’s also this other side of me that’s about strength, rebellion, and taking risks. When I started BowMettal, I knew I had to fully embody that transformation. It was about bringing all of those pieces together. The glam aspect of my image still remains—after all, you can’t get rid of glitter and sparkles too easily—but it’s now fused with darker, more intense elements that speak to my more powerful, more rockstar side. The new look is empowering, it’s bold, and it’s unapologetically me.
MJ: [Nods with understanding, clearly impressed] I love that! You’ve mentioned before that you feel a deep connection to the fans who’ve embraced BowMettal, especially the “misfits” and those who don’t always fit in. How important is that connection for you, and how do you see BowMettal evolving in the future?
Barbie: [Her voice softens with sincerity] It means everything to me. Music has always been a way for me to communicate with others, and when I see my fans embracing the music and the message behind it, it’s incredibly rewarding. I know what it’s like to feel like an outsider—to not fit the mold that society tries to put you in. And BowMettal, at its core, is about saying, “Hey, it’s okay to be different. In fact, it’s better to be different.” It’s about celebrating that individuality. As for the future of BowMettal, I see it growing and evolving even further. I want to keep pushing the envelope with new sounds, new collaborations, and new ideas. There’s so much room to experiment, and I’m excited to see where this journey takes me. Who knows? Maybe next, we’ll bring in some more unexpected genres or work with even more artists who are out of the box. One thing’s for sure—I’m not stopping anytime soon.
MJ: [Grins widely, clearly excited by the possibilities] I can’t wait to see where BowMettal goes from here. Barbie, thank you so much for taking the time to share your journey with us today. You’ve truly created something that’s changing the musical landscape, and I’m sure your fans are going to keep loving every second of it.
Barbie: [Flashes a bright smile, raising her hand to give a subtle glam-rock salute] Thank you, Mary Jane! And to everyone out there, keep rocking and shining. The future is bright, and we’re just getting started.
The camera pulls back, leaving the studio bathed in neon lights as Barbie picks up her electric guitar, playing a few heavy chords, the sound echoing as Mary Jane smiles in admiration.
End of Interview
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scumgristle · 12 days ago
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In The Agonizing Resurrection of Victor Frankenstein, and Other Gothic Tales, Thomas Ligotti breathes unholy life into classic horror’s most iconic figures and the characters inspired by them. The flash fiction tales within this slim collection celebrate and depart from the tropes and trappings of supernatural literature.
The opening section, "Three Scientists," reveals the ultimate ambitions of Dr. Moreau (The Island of Dr. Moreau), Victor Frankenstein (Frankenstein), and Dr. Jekyll (Strange Case of Dr. Jekyll and Mr. Hyde). Their creators are tethered to the monstrous consequences of their fruitless endeavors, while their creations are cursed with the knowledge of their own grotesquery. Ligotti’s retellings transform these tales of hubris run amuck into meditations on the terrible price of creation and the awful inevitability of its ruin.
Later in the collection, Ligotti reimagines villains like Count Dracula, Lawrence Talbot (The Wolf Man), and the Phantom of the Opera as figures trapped within endless cycles of unrequited love, betrayal, and despair. These stories worsen the bad endings of these famous bugaboos beyond their literary origins, forcing them to endure far more terrible destinies.
Even Ligotti’s original creations draw inspiration from art and literature. In “The Superb Companion of André de V., Anti-Pygmalion,” Ligotti twists Bernard Shaw’s Pygmalion, turning the concept of crafting an ideal into a grim act of self-destruction. Meanwhile, “The Ever-Vigilant Guardians of Secluded Estates” channels the Gothic isolation and morbidity of Poe, trapping its protagonist inside a looping hell of recurring scenes and suicidal reflections.
Ligotti’s genius in this collection lies not just in creating short, sharp renderings of classic horror characters and the figures inspired by them, but in the self-indicting clarity with which he depicts their agonies, making each page a journey into desolation and madness. These remarkable tales are, in true Ligottian fashion, morbidly sardonic and unrelentingly bleak.
This definitive edition features Chiroptera Press’ characteristic attention to detail, exquisite art, and lush craftsmanship. It also features some of Ligotti’s rare, early stories, which originally appeared in Fantasy Macabre, Grimoire, and the legendary Silver Scarab edition of Songs of a Dead Dreamer (1985). The Agonizing Resurrection of Victor Frankenstein, and Other Gothic Tales is essential for Ligotti readers and devotees of Gothic and literary horror alike.
Sales kick off this Thursday for one of our most beautiful books to date. Cover art and interior illustrations by Paul Romano. Synopsis above by the masterful Jon Padgett. Art and edition reveals through the week.
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wuhuha · 2 months ago
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Derek Florentem - Student council president
An entry in my WOA art series aka Wu's Oc Academy. Were I take all my OCs and try fitting/reimagine them all existing in the same made up fantasy setting.
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Who was this Oc originally?
Just like my Oc Hector, Derek originates from an Old MMO from Aeria Games, named Eden Eternal. Just from that I thought a fun idea would be to have them be related in my Oc crossover nonsense. Since they both stem from the same place, so to speak. Worth mentioning is he was my Maplestory character, I never made it far in that game cause damn was it grindy, but I love the artstyle. It's my main inspiration for my chibi art if I haven't mention it yet.
Also Derek was also the base for my Wizarding World Oc, who's concept I've have kind of dumped/neglected since someone's mouldy walls were exposed.
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Wu's Oc Academy ver.
Introduction:
Derek is a tall and composed figure. With an unyielding seriousness that matches his strict adherence to rules. Students and staff alike know him as a someone who tolerates no nonsense, holding both himself and others to the high standards. His magical prowess lies in transmutation, where his precision and discipline shine. His spells are tailored for control, often favouring stunning and restraint techniques that neutralize situations without unnecessary harm.
While is deeply loyal and proud of his family, his relationship with his half-fae brother, Hector, is a source of quiet turmoil. The fae heritage clashes with Derek’s steadfast belief in order and rules. This internal conflict is a vulnerability he conceals from the world, even as it shapes the stern figure he presents to those around him.
For all his rigidity, Derek is driven by a genuine desire to protect and lead, balancing the fine line between duty and compassion in a world where magic and morality often collide.
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Fun Facts:
His scarf, which not everyone is aware of, conceals his familiars, a pair of snakes. A testament to his mastery transmutation, shifting effortlessly between scarf and familiars when needed.
Get's easily motion sickness.
Part of the; Don't talk to me until I've had my coffee crowd.
At some point we all create an Oc with snake based powers or motif.
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divinecomedyproductions · 5 months ago
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RWBY AU: Looking for talent for a think tank!
"Moved with music--measureless the waves'  Joy and jubilee. It is JOVE's orbit,
Filled and festal, faster turning  With arc ampler.
From the Isles of Tin  Tyrian traders, in trouble steering 
Came with his cargoes; the Cornish treasure  That his ray ripens.
Of wrath ended  And woes mended, of winter passed  And guilt forgiven, and good fortune 
Jove is master; and of jocund revel,  Laughter of ladies. The lion-hearted,  The myriad-minded, men like the gods,  Helps and heroes, helms of nations  Just and gentle, are Jove's children,  Work his wonders.
On his white forehead  Calm and kingly, no care darkens 
Nor wrath wrinkles: but righteous power  And leisure and largess their loose splendours  Have wrapped around him--a rich mantle  Of ease and empire." - CS Lewis, The Planets
Once there was a world by the name of Omnibus. Created by the supreme deity The Author Allfather through the mysterious entity The Storyteller who brought in people from The Other World to inhabit and are whom the humans and Faunus are descended.
Omnibus was composed of four holy and mighty kingdoms, ruled by The Storyteller's Patron Saints whose reign protected the people, human and faunus alike, with their mighty armies and hunters from barbarian hordes, and the hordes of The Grimm who were the blight of the world and extensions of the will of the fallen being Grimmel The Black and his fellow fallen angels
In the dreadful world-shattering war of Ragnarök, the glorious age of Truth, Goodness, and Beauty, and the days of Romance, Heroism Adventure, and Eucatastrophe came to a tragic end.
Now all that remains is the world that is Remnant
But there is a prophecy made by Ozma The First Time Wizard before his death, that one day the bloodlines of the original Patron Saints and the families betrothed to them will return to take up these powers, rally armies of the righteous, vanquish the darkness and restore the holy kingdoms and Omnibus and reign over them once more.
Sinners will become Saints
Curses will be broken
Legends shall be restored and new Legends will be born
And what was a Remnant, Shall Be Whole Again.
But until then, the Hunters lead a struggling battle against the Grimm while the modern kingdoms suffer under corruption of all kinds, both to the benefit of darker forces who have horrifying intentions for the world.
Cue Ruby Rose and her older half-sister Yang Xiao Long, they are about to enter Beacon Academy after being approved by the eccentric Professor Ozpin Pine along with the heiress Weiss Schnee and the introverted faunus Blake Belladonna forming team RWBY
Ozpin has also enrolled a few other students and transferred others.
The former forming team JNPR, and the latter being Team SSSN of Haven Academy
Ozpin seems to have his eye on all of them, but what for?
Inspired by CS Lewis's works, The Chronicles of Narnia and The Ransom Trilogy,
The Lion The Witch and The Wardrobe and That Hideous Strength in particular, as well as the book Planet Narnia by Michael Ward(which I highly recommend to all Narnians)
This reimagined RWBY AU takes the world of Remnant, puts it into the Narnia multiverse, new directions with it's ideas and concepts to tell a different story
A story of faith, hope, courage, re-enchantment, the passing of the sorrowful winter and the coming of the joyous summer.
I'm working on this project, and as I have many ideas and a big picture, I am stumped. So I'm opening a think tank!
Looking for writers
editors
Artists(character, vehicle, background, and architecture designs, concepts, scenes, weapons, etc.)
The format will be a visual format, and audio drama with static images akin to Fixing RWBY by Celtic Pheonix, something akin to a visual novel if that's a good comparison
This project is rated PG-13 for It will have intense violence, brief strong language, partial nudity, and mild drug and alcohol use.
All who apply will be given access to my discord.
Audition for me either with the link if you have a CastingCallClub Account or DM me here on Tumblr!
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royalwhumpness · 5 months ago
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Beetlejuice Beetlejuice - Reimagined [Fanfic Chapter 2]
Frustrated with her mom, again, Astrid hops on her bike and sets off around town. She'd done this countless times before--it has always been her go-to way to find some peace or make sense of everything going on.
If you'd like to read this or the first chapter on AO3 you can go here!
Beetlejuice Beetlejuice didn’t quite live up to my expectations. I was disappointed by some of the creative choices, particularly in how certain characters were portrayed and the story direction. This fic is my re-imagining of the movie, reflecting how I feel the characters and story could have been better developed.
Foreword: I wanted to mention the tone of the story. You might be thinking, "GoldenOra (or royalwhumpness on tumblr), this isn't funny, Beetlejuice is a comedy." And you're right. But! My rebuttal is to ask you to be patient.
These are establishing chapters, and I want to give the sequel everything I felt the movie deserved. If you read the script of the first film without hearing the dialogue or seeing the visuals, it wouldn't come across as funny either at first. Beetlejuice was not really a laugh-out-loud movie (of course it had its moments). The humor comes from how the lines are delivered, how the scenes are framed, and the characters' costumes--those elements are what made the original so comical.
WARNING: The NOTE after the chapter has some spoilers if you've never seen the movie.
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Astrid paused at the foot of the hill, her eyes drifting towards the town’s entrance, framed by the familiar bridge. She’d crossed it countless times, but today, everything seemed washed out—the colors of the day and the buildings dull and lifeless. The town square just beyond barely expanded, with only a few residential streets fanning out. She and her bike had explored nearly every road, sidewalk, and public lawn in this place.    Her tires rumbled over the bridge. The roads on the other side she could ride blindfolded—if not for the occasional car or passerby. At least here, she could lose herself, drifting into her thoughts and daydreams as she pedaled.
   Before she moved away, she used to ride through the small town, thrilled to say goodbye to the old buildings. Bigger things were waiting, and she looked forward to the day when her old life would shrink into the distance behind her. But boarding school wasn’t as grand as she’d pictured. No antique wooden walls, the floors weren’t speckled stone, and the library was far from magical. “Well, this isn’t Europe,” she mused, offering herself a small excuse for the disappointment—just a regular building with linoleum floors, fluorescent lights, and plaster walls.
   Her bike sped through the town center, up a small hill, onto a quiet residential street. It was far enough from home that she could pretend, even for a moment, that it was somewhere else entirely.
   Despite the plainness of the school, she still managed to bury her nose in academic and fiction books alike, but she mostly kept to her room. Her roommate was friendly enough, though they rarely saw each other. Astrid was surprised to find that most of the students were pretty nice. Back in her small town, her family had always stood out. She’d taken after her mom, wearing darker clothes, and often borrowed or was gifted eccentric pieces from her grandma’s closet. While the locals back home would occasionally give her stares or glares—though they should’ve been used to it by now—no one at boarding school seemed to care. This time, it was Astrid who found herself staring at students sporting mohawks and leather jackets with spikes.
   Finally on the residential street, Astrid passed by quaint houses untouched by corporate sameness, each one displaying its own varied and charming architecture. Some lawns boasted lush gardens, while others had neatly trimmed grass with swing sets, lawn chairs, or empty above-ground pools.    Her effort to climb the incline paid off as she reached the top of the hill. This was her favorite part—racing downhill. She paused for a moment, just as she did at the bottom of the hill near her own home, and took in the new view. A brief sense of gratitude washed over her that she hadn’t grown up in a big city. As she began her descent, one or two pedals were all she needed before gravity took over, pulling her effortlessly toward the bottom.    The wind grew harsher as she picked up speed, drying out her eyes. For a fleeting moment, she considered closing them and letting whatever happened, happen, but not wanting to test fate, she blinked, trying to coax tears back into them. The world flickered from blurry to black and back again as she did, making her miss the open manhole directly in her path. At the last second, she spotted the dark void in the street and swerved sharply, her bike veering off into a new route, slipping between houses and into someone’s backyard. She crashed into a tree, her head smacking against its rough bark, and everything went black.
   “Hey, can you hear me? You awake? Ah, she probably can’t hear me.”    The voice echoed in her skull, bouncing around like a stray thought. She could’ve sworn she also heard church bells, though it might have just been the warning sign of an oncoming migraine. Slowly, she opened her eyes, only for the sunlight to pierce through her pupils, setting her brain on fire.    “Ah.” She covered her eyes with her hands.    “Okay, so she’s awake. Can she hear me? Hello? Can you hear me? Probably not.”    Peeking through her fingers, Astrid saw the tree she’d crashed into—and an old treehouse nestled in its branches. A teenage boy, about her age, maybe a little older, was leaning out from the doorway, checking on her.    “Sorry…” she muttered, moving her hands to shield her eyes again. “Sorry I crashed into your tree. I just need a minute.”    “Holy shit,” he exclaimed, sounding genuinely shocked. The treehouse creaked as its ladder rattled beneath him, and he climbed down quickly.    “Hey, it’s cool. Just take your time,” he said, now standing beside her. “You really hit your head hard. You probably have a concussion.”
   Astrid sat up slowly, moving her hands from her eyes to her forehead. She winced as her fingers brushed the bruise just above her hairline. Now that her vision had cleared, she could finally see who she was talking to.    He was cute. Tall and lanky, with soft reddish-brown hair that puffed up, defying gravity. His large hazel eyes were gentle and kind.    “I think I’ll be okay,” she said, offering a small smile. “I’m Astrid. Sorry again for crashing into your yard…and then your tree.”    He laughed. “I’m Jeremy. No, it’s really ok.” He looked at her with genuine interest. “It’s really nice to meet you. Where’re you from?”    “From here,” she replied, pointing toward the hill that loomed over the town. “I live in that house.”    “No way, the ghost house? You’re Lydia’s daughter? She’s a legend!” Astrid smiled.    “Yep, that’s my mom.”    Jeremy’s eyes widened. “Wow, so that explains—uh, the clothes.” He gestured vaguely at her outfit: a long black t-shirt, baggy black cargo pants, and chunky black shoes. She had a thick choker around her neck and her hair styled in a spiky bun.    “I just came from a funeral,” Astrid said matter-of-factly.    Jeremy smiled. “Ah, I see. So what are you doing in my neck of the woods?”    “I needed a break from family.”    Jeremy took in a sharp breath, glancing back at his house. “I hear ya.”    “Family drama?” Astrid asked, recognizing the look of child/parent tension in his expression.
   “Yeah, my parents and I don’t really get along,” Jeremy admitted. He glanced between Astrid and his treehouse. “But I don’t want to bore you with that.” He bounced a little on the balls of his feet and gave a sheepish grin. “Hey, I know we just met, but would you like to see inside?” He pointed up at the tree.    Astrid offered a small, shy smile. “Um, I’d like to, but—“    “I hope I’m not coming off too strong,” Jeremy interrupted, holding his hands up in a gentle, defensive gesture.    “Oh, no, it’s not that. I just… I guess I could.” Astrid said in a soft, hesitating voice. Her eyes darted from the tree to the road and back. Connecting with people had always been tough for her, even when they showed kindness and interest. She longed for friends, but the right words often eluded her.    “Oh, great!” Jeremy beamed.    Astrid looked up at the treehouse, which appeared old and somewhat unkempt. “Is it safe? I don’t want to fall through and hit my head again.”    Jeremy snickered, “It should be; it’s pretty sturdy wood. Don’t be fooled by the rotting parts; it’s held firm since my dad was a kid. Besides, I think you’ll like what’s inside.” Astrid smiled at his warmth and charm. Jeremy climbed the ladder ahead of her. “I’m excited to show you my collection.”    “Collection of what?” she asked, following him.    “You’ll see.”
   When she reached the top and stepped inside, Jeremy spread his arms in a welcoming gesture. “Welcome!” The interior was cozy, adorned with rugs, posters, string lights, and a collection of nostalgic memorabilia. In the back, by a window, was a record player and a crate full of old records. Astrid’s eyes lit up as she took it all in.    “May I?” she asked, pointing to the crate.    “Of course, that’s what I wanted to show you.”    “Awesome.” Astrid began to finger through the album covers, admiring their artwork.    “Would you like me to put something on?” Jeremy asked, coming to stand next to her. His proximity made Astrid smile, and she felt a flutter in her chest. She stiffened, wondering if the flutter was too loud. She glanced at him, but if he noticed, he didn’t show it. He pulled out a record by Pink Floyd. “How about ‘Dark Side of the Moon’? It’s a pretty chill album to have on while we get to know each other.” He flashed a cheeky grin, wiggling the album side to side.    Astrid chuckled, “Sure.”
   As the music began to play, adding a whimsical backdrop to the room, Astrid took a closer look at the decorations. The walls were adorned with posters of old movies and music: RoboCop, Nirvana, Ghostbusters, Fight Club, Green Day, and other iconic vintage classics.    “You really like the 80’s and 90’s,” Astrid said, shifting her attention to a small bookshelf.    “Yea, I guess I do.” Jeremy noticed her sifting through the books. “Do you like to read?”    “I do.” She pulled out a book, Poetry of Poe, and flipped through it absentmindedly. She smiled and quoted, “From a proud tower in the town, death looks gigantically down.”    Jeremy’s eyes widened with surprise. “Wow, The City in the Sea, I wouldn’t think many people know that one. Where’ve you been all my life?”    Astrid laughed, “Atop the hill, surrounded by ghosts, apparently.”    “Seen a lot of ghosts, have you?”    “No, actually,” she said, her tone becoming somber. She placed the book back on the shelf. “My mom says I saw one when I was four, but honestly, I don’t remember, and I haven’t seen one since.”    Jeremy looked puzzled, “No? Why not?”    She shrugged, “I couldn’t tell ya.” She settled into a beanbag chair across from the bookshelf, holding her stomach. It started to churn and threaten to bring up what she ate last.
   “So, this is a small enough town, why haven’t I seen you around?” Astrid’s voice sounded a little strained.    Jeremy had moved his attention to a small stand of classic VHS tapes beside the record crate. He looked over them mindlessly as he answered, “Oh I’m sure we’ve passed by each other here and there, but I go and stay with my grandparents quite often. It’s a small vacation away from Lucifer and his wife.” He jabbed his thumb over his shoulder, gesturing towards the house.    Astrid chuckled, “Ah, that might explain it. I did end up leaving for boarding school, so I haven’t been around much, myself.” She winced, groaning softly as she leaned forward, clutching her stomach a little tighter.    Hearing her, Jeremy’s focus shifted back to her, concern on his face. “You ok?” he asked, approaching her and kneeling by her side.    Astrid initially nodded but then shrugged. “I’m not sure. I suddenly feel sick.”    Jeremy glanced around the room, looking worried, and let out a defeated breath before saying, “Are you hungry? I don’t have any food around, sorry.”    She shook her head. “No, I don’t think so. I just feel nauseous.” She placed a hand on her forehead and groaned. “My head suddenly hurts.” She closed her eyes, wincing.    “Uh oh. I think you might actually have a concussion. You should head home.”    “Really? A concussion? This fast?”    “It can take some time for the symptoms to show up, and then—wham—it hits like a train.”    “Okay. Well, I should get home then.”    He helped her up. “I’ll go down first in case you’re feeling weak, so you don’t injure yourself more if you fall.” As he guided her down, Astrid noticed that he kept her hand in his a bit longer than necessary. Despite his warm eyes, warm smile, and warm charm, his hand felt surprisingly cold.    “Thank you,” she said softly.    At the bottom of the treehouse, before retrieving her bike, she turned to him. “Thank you for letting me see your treehouse. It’s really cool.”    “Thanks,” he said with a smile. “Maybe you can come back again sometime?’    She gave a small nod, “Yeah, that’d be cool.”    “Cool. Maybe tomorrow, if your head’s ok?”    “Sure, thanks, Jeremy.” She gave an awkward wave, and he chuckled.    “Bye, Astrid.”    She grabbed her bike and walked it back up the hill. When she glanced over her shoulder, she saw that he was still watching her. She smiled.
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END NOTES: Changes I've made (and plan to make) from the movie.
I’ve removed the fiancée/manager character entirely. I found him unnecessary, and his execution felt lacking. The overuse of mental health terms to villainize him and, by extension, the mental health movement, struck me as lazy and problematic. While his manipulative nature was meant to control Lydia, there was no positive representation to counterbalance his portrayal, leaving the audience with little context for his misuse. Instead, these issues were treated as punchlines, which, in my opinion, trivialized the subject matter.
In my version, Betelgeuse’s ex is introduced more subtly, with hints of her greater role as the main antagonist in a potential third installment: Beetlejuice, Beetlejuice, Beetljuice Her character was completely underutilized in the film, and I felt she was given one of the most anticlimactic ends for any villain.
Bob is not in this story.
I’ve slightly re-imagined the detective, a character with a lot of untapped potential. On the other hand, Jeremy was the standout character for me and should have been the central antagonist. I’ve developed his relationship with Astrid more deeply, creating a stronger emotional impact leading up to his betrayal.
Astrid, in my version, is a more realistic teenager—not the stereotypical brat she was in the movie. She and Lydia have a complex relationship, which, while strained, is more balanced. (Let’s not forget that Lydia herself was once a moody, gothic teen. She had personality, moped around, and resented her stepmother, but her characterization felt more nuanced and authentic than Astrid’s does here.)
I was also disappointed by Delia’s treatment in the sequel—she felt like a mere caricature of her original self, and I believe she deserved much more.
As for Betelgeuse, he went from being an outcast in the first film—someone you were warned against—to having an office and a legitimate business? That felt completely out of place. Much like Delia, he seemed like a caricature of his former self, and he’s significantly overpowered in this version. I’ve returned him to the chaotic, outcast anti-hero we all know.
If you enjoyed the movie, that’s great—everyone has different tastes, and I respect that. But I hope you’ll give this version a chance and maybe find something to enjoy here too. If, like me, you were left wanting more from the sequel, perhaps this re-imagining will help scratch that itch. It’s been a cathartic project for me, and I hope you enjoy the read.
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demifiendrsa · 1 year ago
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Disney Epic Mickey: Rebrushed | Announcement Trailer
Disney Epic Mickey: Rebrushed will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam in 2024.
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About
Disney Epic Mickey: Rebrushed brings the magic of Disney to life in a vibrant 3D platformer. This beautiful remake sends Mickey Mouse on an epic journey through Wasteland, a realm of forgotten Disney characters. As Mickey, you will dive into a fantastical world and, armed with paint and thinner, shape your adventure and the fate of this alternate world.
Every stroke of your magic brush matters! Use paint to restore beauty and harmony or thinner to alter your environment and uncover hidden secrets. Your choices influence Mickey’s destiny and change the outcome of this artistic odyssey. Will you become the epic hero Wasteland needs?
Encounter various iconic characters like Oswald the Lucky Rabbit, Walt Disney’s first creation, as you travel between lands in Wasteland. Collect virtual Disney pins, tackle creative challenges, and uncover secrets, all while exploring classic platforming levels inspired by animated films and shorts.
Originally envisioned by Warren Spector, reimagined by Purple Lamp, Disney Epic Mickey: Rebrushed employs state-of-the-art visuals and improved controls to breathe new life into a beloved classic. Experience new movement skills for Mickey, such as dash, ground pound and sprinting. The game’s compelling story makes it an unforgettable adventure for long-time fans and newcomers alike. Join Mickey Mouse and unravel the mysteries of Wasteland in this homage to Disney’s legacy.
Key Features
Explore a reimagined Wasteland, full of Disney’s timeless characters and stories.
Wield the magic brush: Paint to create, thinner to alter. Every choice shapes your story.
Meet Oswald the Lucky Rabbit, Disney’s original star, in a rich, narrative-driven world.
Enjoy advanced gameplay with new abilities and enhanced visuals in a classic setting.
Mickey has new moves such as dash, ground pound and sprinting.
High replayability with multiple endings based on your unique playstyle and decisions.
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twistedtummies2 · 9 months ago
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Top 10 Portrayals of Dr. Seward
In Bram Stoker’s Dracula, Lucy Westenra - Dracula’s first female victim of note - is desired by three separate men. First, the man she chooses to be her husband, Arthur Holmwood: he’s the single most boring character in the entire main cast of the novel, and yet somehow he makes it into multiple adaptations…most of which do very little to make him a whole lot more interesting. I fail to understand this. Second is Quincey Morris: he’s more interesting, in several ways, and is even one of the gents who slays the undead Count, sacrificing his life to avenge his beloved Lucy and destroy the vampire. He also almost never makes it into any adaptations, and even those that do feature him usually conflate him with Holmwood - I’m guilty of this, myself. And last but not least, there’s Dr. Jack Seward - the only one of Lucy’s Suitors I plan to discuss. In the novel, Seward is a young and brilliant psychiatrist and physician combined, and the head of a local mental institution. He’s a skeptical scientist, who needs to be shown the reality of the utterly horrific and fantastical nature of vampires. He is also the “caretaker,” for lack of a better word, of Renfield, which makes him important to the team due to his connections with Dracula’s Servant. It is through Seward, in the book, that we learn so much about Lucy and Renfield alike, and it is Seward who summons Van Helsing in the first place to try and help out. While many adaptations DO include the character of Dr. Seward, nearly all of them change the character from his literary origins. Most make him an older gentleman, and focus more on the connection to Renfield than anything else. Indeed, many times Seward is made to be either Mina or Lucy’s FATHER, rather than a potential suitor. Even a few that do stray closer to the novel sometimes excise important elements of his character. Give Mina and Lucy credit, they usually still resemble their original forms to some degree: Seward is essentially a 50-50 shot. He’s either going to match the book version, or he very much isn’t. With that said, let’s take a look at some of those attempts at Seward now. These are My Top 10 Favorite Portrayals of Dr. Seward.
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10. Orson Welles, from the Mercury Theater Radio Version.
The Mercury Theater Radio production of Dracula is interesting in that - much like a few takes on Quincey Morris in other adaptations - it conflates the characters of Seward and Arthur Holmwood. In the radio play, Seward’s work at the asylum is barely referenced, and Renfield is nowhere to be found: instead, he’s depicted as Lucy’s fiance, and the only major connection he has to the book version (aside from the name) is that he is an old friend and student of Professor Van Helsing. The main reason this version makes the list at all is because Orson Welles plays both Seward AND Dracula in the radio play, which is certainly an interesting choice of double-casting.
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9. Buz Setton, from Disney’s Dracula, Pages From a Virgin’s Diary.
In the Disney graphic novel, Chief O’Hara (hold your horses, Batman fans; I’m talking about the Mickey Mouse character) plays the role of Seward, or, as he’s called in the comic, “Buz Setton.” (Not sure why the name was changed.) There’s really not much to say about this version except that it’s expectedly amusing, and aside from the name change and the goofiness that lies abundant, it’s a more or less accurate depiction of the character. Also, Pete is Renfield. This makes me chuckle.
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8. Herbert Bunston, from the 1931 Film.
The origins of Seward being reimagined as an older gentleman, and the father of one of the main ladies in the play, begin with the Hamilton Deane stage adaptation. When the play went to Broadway, Herbert Bunston was cast in the role of the good doctor. When Universal decided to make their film version of the story - based more heavily on the play, rather than the original book - Bunston was one of the actors from the stage version who got a chance to reprise and immortalize his performance onscreen. While I feel his work is a bit “stagey,” even by standards of the time, it’s clear he’s comfortable with the material, and fully immersed in the character.
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7. Jose Seriano Viosca, from “Spanish Dracula.”
The Spanish-language version of the previous film is, in my opinion, largely inferior to the original. While a few things in it are certainly interesting, much of the cast, in particular, just doesn’t strike me as being as strong as the cast in the English version. There are, however, two chief exceptions: one is Lupita Tovar as Mina, or “Eva,” who I spoke of in a past list. The other is Jose Seriano Viosca as Dr. Seward. Viosca’s Seward feels so much more natural in his performance than Herbert Bunston, in my opinion. He’s got more of a sense of humor, too, which is refreshing compared to Bunston’s more proprietorial character. There’s also a wonderful warmth between himself and Tovar, as well; they really do feel like father and daughter in this version. It’s still not remotely close to the book, but it is, in my opinion, a generally more interesting portrayal to watch.
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6. Patti LuPone, from Penny Dreadful.
This version strays about as far from the path as you can get; thankfully, the character here is still very interesting, so that ultimately doesn’t matter much. After two seasons of teasing Dracula’s appearance, the third (and sadly final) season of “Penny Dreadful” finally brought several of the characters from the novel to life. Among them is Seward, here reimagined as a female doctor, and an alienist (an early term for psychologist), who has some unusual ties to the main protagonist of the series, Vanessa Ives. Never thought I’d see an older Evita meet Dracula, but here we are.
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5. Donald Pleasance, from the 1979 Film.
This film, like the 1931 Universal pictures, is based largely on the stage version of Dracula. Pleasance’s Seward is depicted as the father of the Mina character once again, and this time is very deliberately played up as something of a comic relief figure. He’s a somewhat bumbling character, who ultimately has to stand up to the challenges Dracula’s presence creates for himself and his family.
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4. Mark Burns, from the 1977 BBC TV Film.
FINALLY, a properly accurate interpretation of the character from the novel! Burns’ Seward gets a lot of focus in this movie, as not only does he have the relationship with Lucy intact, but the character of Renfield is given some more focus in this adaptation as well. As a result, Burns gets more time in the spotlight by extension.
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3. Daniel Weyman, from the 2006 BBC Radio Version.
Once more, not pictured in costume, because this was a radio version. Much like the Orson Welles adaptation, this version conflates the characters of Arthur Holmwood and Jack Seward together, so that he is now Lucy’s fiance and gets sole focus - no Holmwood or Quincey Morris in sight. HOWEVER, unlike the Mercury Theater rendition, we do get to see (or, rather, hear) him in the Asylum, and learn of his relationship with Renfield, which I think is a vast improvement in comparison, since you now get the best of both worlds.
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2. The Version from Anno Dracula.
“Anno Dracula” is a series that takes place in an alternate universe, where Van Helsing and his team failed to stop Dracula, who is now effectively the ruler of England, acting as Queen Victoria’s royal consort. In this world, vampires are now the norm: at least 50% of the population are vampires. The interesting thing with this is that vampires aren’t depicted as naturally evil, monstrous beings; they’re just…people. Like anybody else. Some are good, some are bad, but they aren’t inherently diabolical. This is where Seward’s role in the first novel comes into play: it’s revealed that Seward is the only human survivor of the original story, and has basically gone insane after his experiences. He becomes none other than Jack the Ripper: in this universe, his attacks are a pithy attempt to destroy the vampires he’s come to believe are evil creatures. While Seward’s motivations and perspectives are tragically understandable, he is still in the wrong. It’s interesting to see this character in this light, and he’s one of the most memorable figures in the book, as we see the story from his side several times.
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1. Richard E. Grant, from the 1992 Film.
A great actor playing the role basically as Stoker wrote it. For all the things Francis Ford Coppola changed in his version of Dracula, one thing that pretty much stayed true to the source without any deviation was Richard E. Grant as Jack Seward. This is pretty much exactly how I imagined the book character to be, and that’s really all I need to give this version top marks on the list. Case closed.
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livlepretre · 1 year ago
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So I'm starting to like Rand more, and I totally get, if the books are in his POV, of course I'm going to prob like him even more. I will start reading pretty soon. I got 2 books to go, then I'm on the WoT train. Would you recommend starting with the prequel?
Also, I am loving Rands Prison Break look lol, but also seriously 😍
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😆😆😆 they look so alike, except for the eyes.
I really like his interactions with Logain as well, hope to see more of that.
Also, are Ishmael and the Dark One supposed to be the same person? Like he's just known as the Dark One?
Also also, why are all these characters so awesome, I just want to see more of all of them kfnfjduxbdud!!!!???
I mean, Rand might just be my favorite character of all time?
(and, it's not that there are not other POVs! It's just that Rand is the main narrator in the first book, and I would say gets the most POV time in the 2nd book as well! So we get to know him very, very well)
and ha you are so right about the look alike situation!! that red coat was a GREAT look on Rand. It's actually an iconic look for book!Rand, so I basically SCREAMED the first time I saw him in that coat!
For the book order, definitely start with Book #1, the Eye of the World, and save the prequel, New Spring, for midway through the series. I usually read it after book 5 or 6, but I've also seen after book 7 recommended. DEFINITELY read the first 3 books, Eye of the World, Great Hunt, and Dragon Reborn, before cracking open the prequel. The original trilogy has wonderful momentum and works so well as a trilogy, having that reading/listening experience is not to be missed!
It's not even a secret that Logain is like my favorite side character. He has such a fun arc, I'm really looking forward to seeing what they do with him on the show! I am continuously surprised/delighted by the ways events are getting switched around/condensed/reimagined to service the show's format/more condensed storytelling needs.
Finally, per your Ishamael question: No! The Dark One is a non-human entity that is the antithesis of the Creator and seeks to overthrow the Creator. Extremely creepy. Ishamael is an Age of Legends Aes Sedai who became a true believer of the Dark One's goals and so has a zealot's passion for pursuing the Dark One's goals. It's interesting that you ask this question of whether they are the same, though, because in the books, and in the show, everyone thought that Ishamael actually was the Dark One! It's only later that they realize that the entity they have been facing is just a man, if a really powerful and evil one, and not the Dark One himself (itself?).
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