#original audio from Adventure time
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cursedsprout · 1 year ago
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eeeeeeey, I bring penita (sadness) and hypothetical cases, moacks.
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maxgicalgirl · 1 year ago
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Archive 81 tv show made Melody Pendras straight we cannot trust podcasts in the hands of mainstream media !!!!!!!
#archive 81#I have mixed feelings about it and as soon as they introduced Gal Pal Annabelle to replace Actual Girlfriend Alexa it should have been a#red flag#conceptually I really liked what they did to flesh out the first season#but they took it in a completely different direction by the end and at that point it’s not even the same thing anymore 🙄#like you can’t even pick up anything from the original’s season 2 because they reconstructed the narrative so much#idk man its not like they’re going to make any more of it anyways but I still felt the need to come on here and bitch#honestly main stream adaptations of podcasts scare me like I revel in exposure for things I like but ultimately so much gets lost in#translation#like archive 81 podcast is weird and nonsensical at times and Tape Recorder Man’s adventures in the Upside Down just don’t translate to a#general audience ? so they gotta bring in reasons for it to make sense like satanism and witches and demons#when that was sooooooo not the point of the original#like seeing how much they had to adjust to appeal to an outside audience makes me almost glad the wtnv tv show didn’t get green lit#can you imagine ???? how the fuck would they get five headed dragon Hiram McDaniel on my actual television ????#standing next to a Cecil Palmer with a canon appearance no less#like adaptations are cool and they CAN work sometimes but if you’re going to have to break and bend the world in order to make it to the#point where it’s a new thing entirely#ESPECIALLY since we live in a world where audio drama is not respected as a creative medium#at that point I’m just like leave it alone it’s fine on it’s own#anyways archive 81 is an interesting experiment into what live action podcast adaptations COULD look like but you can pry lesbian Melody#Pendras from my cold dead hands and that makes the adaptation automatically inferior imo#I guess she could be bi but when you remove Canon Girlfriend and instead make her kiss a man ? not likely#I am just talking to hear myself talk now goodbye#max rambles in the tags
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gallifreyanhotfive · 2 months ago
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Random Doctor Who Facts You Might Not Know, Part 69
One time while escaping from a cell, Romana commented that it would be child's play to unlock the door with her sonic screwdriver. She then said it was literally child's play as doing so had been a game back on Gallifrey. (Audio: Subterranea)
One of Jamie's distant relations became a spy during World War II and used the name "the Doctor." (Audio: Operation Werewolf)
On his report, Borusa gave Theta Sigma a 7 in the subject of "Physical Inactivity." He commented that his pupil seems to think he is a mountain goat. (Short story: Report on Term's Work)
Memory lanterns are Time Lord devices that resemble paper lanterns but record an individual's thoughts and memories. During the Time War, many Gallifreyans released these lanterns as a desperate ploy to not be forgotten, as they thought they would all die. (Novel: Engines of War)
Ben, Polly, and Jamie played with a ouija board on the TARDIS. This caused a dark cloud from the time vortex to slip inside Jamie's mind, affecting his behavior. The Second Doctor banished the cloud by reading a recipe for Bajaxx stew written in Ancient Gallifreyan. (Short story: Something at the Door)
Jarra To killed the previous overseer of the Axis. Eventually, a Time Lord came to investigate, but they killed them. By the time the Fifth Doctor and his companions landed there, they described the corpse as "rank" with oozing flesh and insect larvae. (Audio: The Axis of Insanity)
After leaving Nyssa, Tegan, and Marc behind, the Fifth Doctor had several adventures on his own. Eventually, he encountered his Eleventh self, and he decided to return to his companions because he didn't want to be like him - companionless and disparaged in 1892. (Audio: Thin Time)
Time Vortex leeches live in the time vortex, and the Doctor had thought they were a myth from Ancient Gallifreyan songs until one of them clung to his Eleventh self's TARDIS exterior. (Comic: Space in Dimension Relative and Time)
One time, a man called Gaylord Lefevre played a game of cards against the Toymaker. He cheated and used a needle to mark cards, but the Toymaker was aware of this and altered his cards to be a hand full of jokers when Gaylord wasn't looking. The Toymaker claimed he wasn't cheating but instead following a new rule that Gaylord had introduced - that cheating was acceptable. (Comic: The Greatest Gamble)
Gallifrey has a transtube, which is basically an underground train. It has a central station under the Capitol. (Novel: The Ancestor Cell)
One time after the Seventh Doctor was knocked out, he drowsily told Ace that he had had a terrible dream. A man with ringlets had been reaching out to him, saying, "Come in, Number Seven, your time is up." He was talking about the Eighth Doctor. (Audio: The Silurian Candidate)
Maria Mazzini once commented on how powerful the Fifth Doctor's thighs were - after slapping them. (Audio: Serpent in the Silver Mask)
One time, the Fourth Doctor decided to take Sarah Jane to Geshtinanna. The journey in the TARDIS took nine weeks, during which both became bored and tired. While traveling in the time vortex, the clocks in the TARDIS all stopped, and the Doctor then detected the remains of another TARDIS in the vortex, trapped their because the pilot had made the mistake of locking their course. They were worried that they too had fallen to the same fate and were unable to change course, but when the day of materialization finally came, they successfully materialized. The Doctor realized that the TARDIS had stopped all the clocks out of respect for her fallen fellow TARDIS. Even after nine weeks of travel, they materialized nowhere close to Geshtinanna. (Short story: Eternity)
The Seventh Doctor has shifted his genetic makeup enough to disguise himself before and mimic someone else. He admitted that he learned this trick from the Master, who frequently used regeneration as a disguise. (Novel: Original Sin)
On Gallifrey, there are two hundred and eight tenses in their languages. They don't translate well. (Novel: The Crystal Bucephalus)
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felassan · 3 months ago
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New Dragon Age: The Veilguard Journal entry:
"Journal #9 Hans Zimmer & Lorne Balfe Co-Composers Dragon Age: The Veilguard’s Composers Announcement"
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"Hey everyone! Today, we’re so happy to announce that two-time Oscar-winner Hans Zimmer and Grammy-winner Lorne Balfe have co-composed the Official Soundtrack (OST) for Dragon Age: The Veilguard, the new single-player fantasy RPG experience coming to PlayStation 5, Xbox Series X|S and PC via Steam, EA App, and Epic Games Store on October 31, 2024. The legendary composers have collaborated on dozens of projects throughout their careers and have worked closely with the development team at BioWare to create a score celebrating the world of Thedas and its heroes. Fans will be able to pre-order the Official Soundtrack album beginning October 18th on iTunes and Amazon Music, with the formal release to follow on November 1st via Lakeshore Records. Moreover, in celebration of the announcement, Dragon Age: The Veilguard Main Theme, has been released as the first single from the official soundtrack, and can be downloaded and streamed now on all major music services such as Spotify, iTunes, and more. “One of our goals with the music for Dragon Age: The Veilguard was to provide a strong anchor between the world of Thedas and the diverse characters that inhabit that world,” said Cody Behiel, Audio Director for Dragon Age: The Veilguard. “We wanted to ensure that throughout the game's story, whether at its most epic or its most intimate, players were able to feel their actions connect to the personal relationships they have been fostering. Working with Hans and Lorne took these ideas to greater emotional heights than we thought possible and I am so excited for players to experience it.” Oscar-winner Zimmer, one of the world’s most renowned composers, has won numerous awards and honors for his scores in such films as Dune, Dunkirk, Interstellar, Inception, and many more. With over 100 film scores to his credit, Dragon Age: The Veilguard is the first video game soundtrack composed by Zimmer in nearly 10 years. Speaking about his work on Dragon Age: The Veilguard, Hans Zimmer said, “Epic stories lend themselves to epic scores, and the narrative tapestry BioWare has woven in The Veilguard never left me wanting for inspiration, be it during the game’s moments of shining heroism or darkest emotional pitfalls. I’m proud to have shared the journey of creating the musical backdrop for the latest Dragon Age adventure with Lorne and the entire design team.” GRAMMY Award-winner Balfe has over 170 composer credits across movies, TV and games, including Call of Duty: Modern Warfare 2, Assassin's Creed III, Assassin's Creed: Revelations, and Beyond: Two Souls, all of which received nominations for Best Original Music from the BAFTA Games Awards. “The world of Dragon Age is an unprecedented immersive experience, and never more so than in Dragon Age: The Veilguard,” said Lorne Balfe. “Crafting this score alongside Hans Zimmer has allowed us to bring an epic new majesty to the realm of Thedas, bringing these characters and their stories to the next level. I cannot wait for people to play this game.” Players can pre-order Dragon Age: The Veilguard now on PlayStation 5, Xbox Series X|S and PC. We still have a few more things to talk about before release, and we hope you enjoy our main theme in the meantime!             — The Dragon Age Team"
[source]
(emphasis mine)
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existentialterror · 6 months ago
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ARG notes: ZampanioSim
Okay, a work this metafictional and also that (I think) responds to audience interaction is going to need a high-caliber gimmick. Hang on.
...
Alright. Hey guys, catfishAnabasis (Light) here, taking a moment out of my surprisingly busy day tell you about a weird thing on the internet.
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ZampanioSim is an intricate and brainbending ARG. It takes direct inspiration from Homestuck, The Magnus Archives, and House of Leaves, as well as the creator (JR, jadedResearcher/justifiedRecursion)'s previous canon of Homestuck fan-work and games. A major theme is "unreality".
HERE IS YOUR TRAILHEAD.
Feel free to ignore the rest of the writeup and check it out now.
I know very little about JR's other work, right now. However, among my many INTERESTS, I am something of a TMA ENJOYER and an AMATEUR INTERNET INVESTIGATOR, and if I were in a HOUSE I like to think I could LEAVE it pretty easily.
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So, yeah. I figured I'd just describe my experience of this rabbithole and maybe you'll want to check it out too. I'm sure this will only scratch the surface.
ZampanioSim is structured as a nested labyrinth. In the same way that:
Homestuck is a webcomic framed as an interactive adventure game about an account of kids playing a video game (Sgrub) that doesn't exist, and
House of Leaves is a novel framed as a found scholarly discussion about a documentary (The Navidson Record) that doesn't exist about a house that doesn't exist,
ZampanioSim is a game-based ARG framed as an attempt to simulate a game (Zampanio) that doesn't exist based on a found FAQ of the game (that only sort of exists).
More concretely, ZampanioSim features a lot of nested browser games, as well as audio, narrative, an actual audience-interactive narrative game (the way Homestuck was originally), external websites, and more.
The starting point is, of course, the House:
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ZampanioSim takes full advantage of the browser as medium. There is content accessible via the address bar, developer tools, cookies (I think), the developer console, and probably more that I haven't realized.
Like, to give you a sense of the kind of rabbithole we're dealing with: Here's a map I made of the House outset page today:
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...And I say today because the House does change over time. Today (a friday) when I clicked on the EastEast route, for instance, I was greeted by this grotesquely distorted version of Rebecca Black's "Friday":
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Okay, let's talk about what we have going on in the House map, starting from the doors and working out. (I've given some of these my own names for clarity.)
North
The Classpect Menu Game:
This, I think, is the main titular "ZampanioSim". It's the part that's intended to recreate the experience of a supposed old computer game, but by and large, you only experience the menu screen, not the rest of the gameplay. You can select attributes (based on Homestuck's Classpecting system + the Magnus Archives fears) gain points and select skills and (depending on your seed) eventually "beat the game". It's glitchy, it's a hellscape, there's an entity or two in the menu system that are trying to talk to you. It's great fun. Contains links to a rabbithole (which you can plug passwords into for more secrets) and + some secrets to you in the credits.
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(While mostly the aspects seem to add flavor to the menu options, there's a special class called "Waste". This appears in neither TMA nor Homestuck, but comes from a fan or meta-joke that Andrew Hussie and Toby Fox, the writer and a major composer for Homestuck, are classpected* as the "Waste of Space" and "Waste of Time". By telling it you're a "Waste"you're more likely to get weird glitches and new options in your Classpect Menu game run - there's a fun recurring element in some of these games about the game changing depending on who you tell it is playing. I learned about the Waste trick from JR's youtube channel. Also, setting your birthday as Halloween might also do something.)
I have no idea if the different iterations of games here are substantially different. I haven't checked. There's a lot going on. "There's a lot going on" is a good summary of ZampanioSim overall.
*( Uh, classpecting is this in-Homestuck personality system where game players are a [Role] of [Element].)
Eyedlr: Eyedol Games is the company that supposedly made the original game Zampanio. Eyedlr is their spambot-filled tumblr clone, which also has secrets in it. (Actually, just assume everything has secrets out.)
East
The House Exploration game: It has the same setup screen as the Classpect Menu game, but this one drops you into a game with visuals: An infinite(?) procedural house you navigate with imagery derived from your choices.
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Peewee's exploration game: When it's not blasting Rebecca Black's Friday But Weird into your ears, the EastEast route is another procedural infinite(?) maze, except that you type directions to Peewee, a snake guy with goggles who also moves around on his own. This one also introduces named characters we learn more about elsewhere.
Bathroom text: Procredural bathroom maze, unless it's just some text telling you to take a break. ZampanioSim really likes telling you to take breaks and hydrate, so that you can better appreciate and spread Zampanio.
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Absolutely not. Also, I'm a busy woman. I have to finish this writing summary first.
South
The Train Game: a game - notably not a maze - where JR walks down a series of train corridors and monologues to you about the game and the "reality" behind it.
The mazecrawler game: You tell a little guy how to navigate an infinite(?) maze - and if you choose right and open up your browser's Console menu, you can learn a great deal more about
West
The only West route is AdventureSimWest, which is an actual text narrative game where readers submit commands that the author incorporates into updates - just like early Homestuck. It's still going. The logs are extensive but it's mostly about the antics of a new employee at Eyedol Games, which is stuck in a time loop.
Other
Then there's some other scattered clickable text -
The truth about alt: An exchange between two shapeshifters.
A transcript: A dialogue between two people who apparently work for Eyedol Games.
The lower left leads you to an apparently rotating selection of other Zampanio-related games. I particularly liked NagaGirlfriend.
None of this is even the stuff you can reach this page exclusively through the Console menu.
And much more
And there's a lot of stuff that's NOT branching directly off of the house. There's other things you find buried in links or by searching - a discord and a wiki that both straddle the line between in-character and -out, Archive of Our Own content, a youtube channel, the Eyedol website...
Is there a "story" to ZampanioSim?
Yes.
Like I said, there's a lot I haven't seen yet. But what's going on is something like this:
JR is attempting to recreate this game, Zampanio, of course, and tap into its fanbase. The game Zampanio is an infectious meme. Eyedol Games is a transdimensional company that is perhaps both trying to spread the meme and contain it, by removing its spores, e.g. the Zampanio FAQ - the thing that inspired JR to make ZampanioSim - from the internet.
Various parts of the game recognize that they are fictional and may identify you the reader/player as "Observers".
There are a few recurring characters who have gotten swept up into the meme, either working for Eyedol or trapped in ZampanioSim or both, and have followed it from variant to transdimensional variant.
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(this is an image from homestuck. it's a reference.)
Japes aside, this is a brain-bending, very cool, and completely ludicrous unfiction project which I believe is made mostly by one person with an unparalleled hand for web sorcery, whimsy, and vibes. The vibes are so good.
The host website, Farrago Fiction (which AFAICT is a multi-person project), hosts a number of often-homestuck-inspired weird games and simulators.
I know ZampanioSim is now a few years old and is still actively updating. Consider checking it out.
2024-08-24 edit: Part 2!
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pers-books · 10 months ago
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The Ninth Doctor meets River Song! 
Christopher Eccleston is joined by Alex Kingston in Star-Crossed, a brand-new box set of full-cast audio dramas from Big Finish Productions, due for release in May 2024. 
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For the final release in the current series of The Ninth Doctor Adventures, the Time Lord with a war-torn past meets a very important woman from his future. 
Alex Kingston first played Professor River Song in Steven Moffat’s 2008 Doctor Who TV episode Silence in the Library, and since then the assassin-turned-archaeologist has met many incarnations of the Doctor – though not in the right order. 
It’s finally time for her to say “Hello, sweetie” to her husband’s ninth incarnation, as the two of them embark on three adventures together. They visit a planet in thrall to a dating app, an intergalactic bank with a catastrophic glitch, and a raging maelstrom. Fantastic! 
Doctor Who – The Ninth Doctor Adventures: Star-Crossed is now available to pre-order for just £29.99 (collector’s edition CD box set + download) or £22.99 (download only), exclusively here. 
The three thrilling stories are: 
Swipe Right by John Dorney  Face of the Apocalypse by Lizzie Hopley  Archipelago by Tim Foley 
Christopher Eccleston said: "Returning to the world of the Doctor has been a great experience precisely because it has allowed me to re-explore my interpretation of the character and how he interacts with the many extraordinary beings he encounters along the way. Alex’s River was one such character and this was an interesting, challenging and enjoyable encounter for the Doctor too.” 
Alex Kingston said: “This is the first time that I’ve had an opportunity to work with Chris's Doctor. It’s a challenge for River to step into his interpretation and navigate it. He’s got a different energy to any of the other Doctors – she has to work harder to engage him, to get through to him, which is great fun.” 
Big Finish listeners can purchase Doctor Who – The Ninth Doctor Adventures: Star-Crossed as part of a as part of a complete four-volume series bundle for just £108 (on collector’s edition CD box set + download) or £88 (download only). 
All the above prices include the special pre-order discount and are subject to change after general release. 
Series 1-2 of The Ninth Doctor Adventures are still available to purchase as triple LP vinyl bundles – limited to a pressing of 1,000 per volume – for £140 per series. Collector's edition (CD box set + download) bundles are also available at £110 per series, as are digital download bundles, for just £96 per series.  
Please note: the vinyl editions do not include any behind-the-scenes extras. However, listeners purchasing vinyl LP editions will receive a download of the story automatically and be given access to the CD edits as a bonus download. Episodes will be edited specifically for the vinyl format, presented as 2 episodes, one on each side, each with opening and closing music. In addition, all pre-orders of the vinyls will also receive the behind the extras as a bonus download.
Please note that Big Finish is currently operating a digital-first release schedule. The mail-out of collector’s edition CDs may be delayed due to factors beyond our control, but all purchases of this release unlock a digital copy that can be immediately downloaded or played on the Big Finish app from the release date.
-- What an announcement - and on Alex's birthday, too!!! 💙😍💙
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citruscactus-art · 5 months ago
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A piece from another zine I participated in a few years ago, this time celebrating Adventure 02! I wanted to make an illustration for my absolute favorite Digimon audio drama, Natsu e no Tobira/Door Into Summer. Not only does the drama have a beautiful and bittersweet original story, but it brings back Wallace (he even gets to sing!), AND it contains my absolute favorite song sung by Daisuke. It’s the best!!
I worked hard on the composition to try to give it a magical, ethereal feel. Hope you enjoy!
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therentyoupay · 1 month ago
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Hii kris can you give us a teeny tine spoiler for More thank you know finale 🤣? I just really can't wait for you to post the final chapter 😭😭
a TEENY TINY ONE?? i'm not sure i can 🤣🤣🤣🤣 but here's what i CAN say:
calli had the original vision for all of mtyk from the very beginning of everything (premise, ending, final scene), which was inspired from a single "what if...?" scenario from our list on our brainstorming google doc from like summer 2023; calli had always had One Very Specific Moment mind for the ending-ending of the whole mtyk series... however, in the end, we didn't actually end up using That Specific Moment in the story (kris ended up changing it to SLIGHTLY MORE ANGST because we both like to suffer)
on that note, kris ended up adding like 15k words after That (Revised) Specific Moment oops sorry not sorry
pretty sure we've mentioned this before, but before any of the Heroes' Journey arc was imagined for the project (i.e., the bulk of act iii), calli had literally just written in the google doc: 'kris add jelsa adventure stuff here!' under "act III" header, and then a series of our whatsapp audio messages and brainstorming chats spawned all of parts i-vii oops 😂
kris LITERALLY wrote most of the entire mtyk story (parts i-vi) in the span of literally like two and a half weeks near the end of summer, and then together we relentlessly fine-tuned/proofread/edited/beta'd each part, week by week as we posted each to ao3; the whole time, we left the final part (part vii) unwritten until part vi was being written, to make sure we had the full scope of jack and elsa's journeys before writing any of the final scenes
once part vi was posted on ao3, kris started writing and fine-tuning vii in earnest; calli literally beta'd the whole "finished" final chapter and then kris had a stroke of inspiration like two or three weeks later and wrote 12-15k more words and calli had to beta the whole thing all over again 🤣
part vii is WRITTEN, and is BETA'd, and is FINISHED, and exists on ao3 as a DRAFT, complete with full author notes and end notes! as soon as the final part of the youtube series is finished, the final chapter shall be posted simultaneously and we shall click that little "Post" button 💕 all that's left is the youtube video! but kris and calli are in final year of PhD program/the first year of med school, respectively, and we are LOCKED INto career responsibilities this month, so we are hopeful for an ✨(early??? mid????) December final-chapter release✨
GO SHARE SOME LOVE WITH CALLI, who is literally, i repeat, TRAINING TO BECOME A DOCTOR AND IS VERY BUSY AND AMAZING 🤣
(A CHRISTMAS TREAT PERCHANCE???)
the final chapter is 19,111 words 👀
LOVE YOUUUU THANK YOU NONNY 💕💕💕💕💕💕💕
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dandelionjack · 5 months ago
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i think the time agency is underused (like, beyond jack). there should be a big finish series. or a spinoff instead of that gahdamn unit idea. although apparently they feature heavily in a recent set of twelve audio adventures so i’ve gotta check that out at some point (mildly afraid it’ll be disappointing and i love twelve too much to allow a bunch of audios with an impressionist voice actor to ruin it for me)
anyway. more time agents! what do their missions entail. how do their assignments and tasks clash or conflict with the CIA or Division’s. did they invent retcon the torchwood forgor drug. do the time lords hate them — by all logic they should. how amoral are they. acab includes time police. are they the reason you don’t encounter many human time travellers in the present originating from after humanity becomes a time-active civilisation — is there, like, a prime directive type law against entering earth’s history? so much to explore. write them as foils/mirrors against the time lords
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ottosbigtop · 2 months ago
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What Is Wolf 359 anyway ? Is it like a podcast ? And could you tell me all your favorite parts about it in great detail because it sounds really interesting and I trust your opinion :]
sits down across the table from you and slams a briefcase on the table so heavy it breaks it in half. Hey.
Wolf 359 is an audio podcast that came out in 2014. It opens up by asking the question “Would that be fucked up or what?” and its answers are really funny until they aren’t. Classic case of the funny story slowly becoming painfully real and dangerous for the protagonists.
The basics of the plot is a crew of three people plus their space station’s AI are sent to orbit a star lightyears away from earth by some totally suspicious corporation. The show introduces you right in the middle of the mission, when everyone’s already been out there for months, so they’ve sort of abandoned decorum for gassing each other with chemicals as a solution for workplace discourse. I will put my in depth thoughts under a cut because frankly, I would very very much like you to check out this podcast, because I like it a lot and want to see more people talking about it. Stick through at least season one and the beginning of season 2, it’s about a dozen episodes and it’s a quick listen to help you decide if you want to keep checking it out.
ok so my favorite things about it (non spoilers edition.)
-Really solidly written female characters. Like it’s genuinely enjoyable how much they share the same narrative weight as the male characters especially for a 2014 podcast.
-Character focused podcast 🫶🫶🫶🫶🫶 I love a story that is first and foremost about dissecting characters and their actions and I think Wolf 359 excels in this section of its writing. Doug Eiffel is a wonderful adventure in finding out what happens when a comedic relief character is confronted with being more than just his archetype.
-Ai storyline. Do you like robots? You should like my friend Hera. Everything happens to her. She sees everything all of the time, she knows so much more than you do, and she is physically unable to insult you to your face but I think she should do it anyways. I like. Her. She gets to get up to weird gay people stuff with a character that shows up later on and it leaves her changed in so many ways.
-Fucked up little scientist that I like. He’s Russian and you should listen to the podcast for the sole experience of comparing his voice in ep 1 to any ep in season 3. It’s funny.
ok specifics under the cut if you dare to hear my detailed thoughts before listening to the podcast
-Doug Eiffel’s character is genuinely one of the most interesting things to me. I talked about it in an older textpost but I love how Wolf 359 is a media not unfamiliar with immoral and nuanced characters and chooses to make sure that applies to not just its antagonists. The reveal in season 3 that he was a dad? And he like? Brutally impacted his kids life forever because of His Own shitty mistakes? And now he has to deal with that forever? Big. Massive even. Also part of the reason I have such a gripe with the finale of the show but it’s okay I think the show itself is still really worth it in spite of my mixed feelings on season 4.
-Isabel. ISABEEEEEEL. Isabel Lovelace is really good and the entirety of minisode 4 (I believe it’s 4?) kills me dead. She’s died not once, but twice! And lived! She’s tormented! She’s miserable! She’s the final girl! she’s a clone! She’s the original! I need to finish my relisten so I can get as weird about her as possible because fuck me does she have a fascinating storyline.
-That fuckass scientist. Hilbert. Heart. I can and have gone into depth about him before because I hate him. He’s like, peak for me vis a vis Wolf 359 and character dissection. Hes a horrible horrible man but the way he justifies his actions and how he views himself and what exactly his apathy is driven by fascinates me. This man died at 6 years old and has spent the rest of his life dragging the dead weight of his own corpse around while he works toward his unreasonable goals. I love him.
-Lovelace and Hilbert have a shared connection from before canon that makes me insane in a way I literally cannot describe. Type of dynamic that makes you so fucking nuts that I don’t just need you to hear me I need someone to grab at my brain and match my freak. I need more people to talk about them. They were friends and then they were enemies and also they understand each other more than anyone else. He killed her entire crew, but he’s the only member of her crew that’s left. He’s everything she lost and he’s all she has. She came back to tell him he isn’t allowed to forget what he did this time. They haunt each other. Blow them up now.
-Marcus Cutter is a deeply unsettling little man and I find him fascinating.
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elderscrollsconceptart · 7 months ago
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Text below is transcribed from Ray Lederer's 2012 blogpost about Adam Adamowicz after Adam had passed away.
Both were artists on Skyrim and shared an office together. They were very very close.
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[Ray Lederer (L) and Adam Adamowicz (R)]
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-Tuesday, February 14, 2012
I first met Adam when I started working at a tiny game development studio in Boulder, Colorado back in 1998 called Devil’s Thumb Entertainment. I walked into the studio on my first day of work and I’m pretty sure The Cramps were playing full blast from his general direction. There he was, sun baked and surrounded with what at the time I assumed were rare Jaimie Hewlett sketches pasted up around him, loads of cds and flyers for rockabilly rollerderby raver chicks with squids on their heads. ‘Welcome to the monster factory!’ he said and I thought instantly ‘Oh hell yeah! I came to the right place!’ It didn’t take long to figure out that what I thought were Jaimie Hewlett drawings were actually his and to be quite honest were 10 times more appealing and hilarious. (No offense Jaimie!)
When I finally got the chance to see his apartment in Denver I realized I was stepping into the mind of a creative genius. His entire apartment from floor to ceiling, front to back was covered with his paintings, massive cardboard sculptural cat like gargoyles, christmas lights, intricate costumes (designed with little more than a leather jacket, cheap sombrero, toys from a thrift shop, black and silver spray paint and hot glue) flyers for previous rent parties from his old warehouse, Tank Girl comics, Low Rider and American Artist magazines, Thomas Pynchon novels and a constant stream of music. Every square inch was interesting and VITAL and ALIVE. This was an intellect far beyond anyone else I’d ever met and there was not a single hint of pretentiousness to him. His entire life was a beautifully structured and disciplined chaos. Even then I began to see that not only was I in the presence of greatness, I was in the presence of one of the more important illustrators of the late 20th and early 21st centuries. He just didn’t know it yet and neither did anyone else. Quite frankly he wouldn’t give a shit if someone gave him that label. He simply wanted to come up with more ideas and get better at drawing. Period.
Since then we got into many beer soaked adventures that sometimes included late night bike rides through the city streets of Denver with a boom-box strapped to the back blasting Big Audio Dynamite with sparklers hanging off the handlebars(and some stiches on the scalp of yours truly). Dangerously drunken skateboarding with cap guns, ditching psychedelic parties to go laugh our asses off and throw giant rocks in a frozen river, concerts, weekend long patio surfing tours in the Colorado summers, trips to the reservoir to float around wearing finely crafted and thrilling 12pack headgear, lunchtime bike rides up to our favorite outdoor patio Rhumba in Boulder for $2 Red Stripes and then back to work again, and many hours working close to him and learning as much as I could about being an artist and a better human being. He once said to me “I may not be Mozart, but at least I can try to be the Pixies.” He just wanted to entertain people in any way he could.
In his last few days we spent together in the hospital we sat on his hospital bed listening to music for hours, talking, and drawing in our sketchbooks. Our conversations were tinted with what was happening for him in the moment certainly, but mostly we talked about friends, art, music, and life. We spoke without much nostalgia or finality, just very real and present and forward looking despite the circumstances. He kept drawing until he couldn't possibly draw anymore, squeezing every last ounce he could out of life, just as he always had.
Watch papa go to work.
I love you Adam. You continue to be my friend, mentor, and greatest inspiration
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Original post can be found here:
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utilitycaster · 8 months ago
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@rowzeoli replied to your post “Do you think part of the D20 journalistic bias...”:
I rarely go on tumblr so sorry if you see me spamming your posts tonight, but I really enjoy your perspective and thoughts! I think I'm the journalist you're referencing in regards to the Fantasy High Junior Year article and unfortunately 1) journalists only get access to interview subjects at very specific junctions (usually press day before the series goes out or halfway through) 2) most publications are honestly Going Through It and cutting freelance rates and just not paying to cover AP
​So I'll be totally honest - I post on Tumblr because I assume it is far more unlikely to be seen and so I can vent freely (hence the fairly harsh tone of the criticism in the original post), but I guess this is a chance to clarify. I don't expect anything to change, nor do I expect you to respond; indeed, I wouldn't blame you if you block me after this. But if readership is down (and who knows? maybe it's not and I'm the outlier), this may be illuminating.
The issue with your specific article - which I brought up relatively tangential to the larger point of "at this point I think Polygon's AP/TTRPG coverage is a waste of time to read" isn't really that it's only an early look at the series; and because Fantasy High Junior Year is at this time ongoing, it's honestly entirely valid that there hasn't been a follow-up. It's, well, the "surface-level and factually wrong" issue.
Dimension 20 was by no means the pioneer of remote recording as you claim in your article; that had long been the default of smaller recorded AP shows well before pandemic lockdown for the simple reason that if you're not a media company the overhead is very low - no need to have a dedicated space or even cameras beyond decent laptops. Burrow's End's puppetry? Critical Role's Call of Cthulhu: Shadow of the Crystal Palace did shadow puppets in 2019. They had diagetic audio on the main campaign as early as 2016. I don't even like Kollok, but that's had complex set design since 2019. Meanwhile premise of the article is yet another rehash of Polygon's "Dimension 20 is CHANGING THE GAME" constant drumbeat, while your actual pull quotes from Brennan Lee Mulligan are him musing that this is simply an entry in an ancient tradition of storytelling and isn't, in fact, terribly novel. The interview fails utterly to back up your point and indeed contradicts it; I get that the timeline was probably tight but this is outright incorrect in multiple places and your argument isn't just unsupported; it's outright dismissed by the very person you claim is proving it. If the premise came before the interview, it needed to be reworked afterwards, and if it came after the interview…I'm not sure what to say, really.
This isn't your article, and I'm putting it here to illustrate that this has been a pattern for Polygon's AP coverage specifically. This article about Worlds Beyond Number is perhaps my favorite example of "this is not serious journalism:" Rusty Quill Gaming, The Adventure Zone, Friends at the Table, and NADDPod are all theater of the mind long-running podcasts (RQG's campaign lasted a whopping 7 years of real time) and that's just off the top of my head; the idea of a long-running edited audio podcast being novel is laughable. RQG and TAZ both started at level 1; I'm not personally familiar with Friends at the Table. I don't actually think starting at level 1 vs. 2 is terribly important in storytelling in the first place other than that a few D&D classes pick their subclass at L2 and that choice can be narratively relevant, which it was in TAZ; however, some classes pick a subclass at L3 so you can still achieve this with a level 2 start (as Critical Role's second campaign does). Both Emily Axford of NADDPod and Griffin McElroy of TAZ have long been composing their own music and RQG is heavily sound designed. These are not obscure pulls, either; these are some of the more well-known names in the space.
At this point, Polygon AP/TTRPG articles - by multiple different writers - simply feel like madlibs: "(actual play show) is groundbreaking in its (thing that other shows have been doing for 5+ years); I especially liked (visual effect) and (incorrect understanding of TTRPG mechanics)."
The people I allude to in the post you responded to as having egregiously uncharitable and sanctimonious takes on Daggerheart (within, again, hours of its publication) are a frequent Polygon contributor and a Rascal editor and they further my mistrust of those publications: There is this constant insistence that everything they like be "groundbreaking" and "innovating" and they will claim this even when it's demonstrably not the case, as the above examples note. As Mulligan says in your article "it’s important to keep new artists with new experiences and backgrounds flowing in," and yet by focusing intensely on high production values (difficult for smaller indie upstarts to have) and by incorrectly claiming that a well-established media company within the space like D20 invented a number of things it flat out did not, this journalism is actively, if unintentionally, working against that goal. As I put it elsewhere, Polygon's bizarre pedestaling of Dimension 20 and simultaneous putdowns of Critical Role (which turn into wild contortions when D20 mainstays like Mulligan or Aabria Iyengar collaborate with CR; for that matter others besides me have observed that Polygon acts like Spenser Starke is two different people, the genius who created Alice is Missing and the knuckle-dragging moron who put out Candela Obscura and Daggerheart) coupled with the obsession with production values over story has the whiff of claiming they're the champion of the little guy for sticking it to the 700 lb gorilla in the space and then focusing on 500 lb gorillas while making it impossible for smaller monkeys to compete because most brand new shows without the name recognition of someone like Mulligan involved can't exactly hire Rick Perry to do their models or Taylor Moore to do sound design.
I suppose a good way to put this, since I've run into this in many spaces, not just AP/TTRPG or even journalism, is that bias on its own in a subjective medium isn't inherently bad; but if something is so nakedly biased against something I love, I will, naturally, turn to it with a far more critical eye, and if its arguments are not ironclad I'm going to start noticing every structural issue in every argument and every tiny mistake. Sure, as a fan of Critical Role, and as someone who feels that Kollok was nigh-unwatchable and that Burrow's End was promising in parts but deeply flawed, I disagreed with Polygon's nonstop mud-slinging towards the former and glowing, verging on fawning reviews of the latter two. But that's not entirely damning on its own; I do get that not everyone will like Critical Role and that some people will love Kollok or Burrow's End for valid reasons. What's damning is the journalism itself is riddled with factual errors and the analysis is so weak that to call the arguments a flimsy house of cards would be generous. The opposite is also true; if Polygon's lead editor were out here repeatedly misspelling the name of one of the main characters in Worlds Beyond Number (note: this has since been corrected) but the articles had compelling arguments, even ones I disagreed with, I'd be far more forgiving, but as is? It's offering me absolutely nothing: it's poorly researched, it's poorly structured, it's poorly written, it's poorly copy-edited, and it shits on things I like seemingly just for clicks. I'm done giving clicks.
I am deeply sympathetic to the pressures facing digital journalism and media and the arts in general; as someone who is fortunate enough not to personally face those pressures and has the income to be a patron, I would love to help in my small way (and I do, at least, financially support a number of the AP shows I love). But the quality of some of this journalism is truly so bad that I can't bring myself to support the institutions putting it out; it's "dead dove do not eat" until such time as someone whose analysis and opinions I do trust cites them (or, perhaps, until there is a sea change of lead editorship). I know that this won't help the crunch, and may make it worse, but I just can't because the quality is so poor. I don't have a good solution to how to write about something that takes a lot of time to watch and process and about which the articles pay very little in return, but the current strategy of bouncing between uninformed provocateur and utter sycophant depending on the show and creators; of drooling over such surface features as shiny production and falsely claiming everything is "groundbreaking" while getting the most basic facts wrong has driven me away.
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eurydicees · 5 months ago
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pls can u tell me everything about fhq and esp fhq iwaoi i don’t really know what it is but every time i see you repost one of those beautiful heart wrenching artworks i want to die in the best way
YES GLADLY I WILL TELL YOU EVERYTHING I CAN !!! under the cut because you're getting everything.
ok so some of the history lesson portion of this may be a little off, it's been a hot minute since i've done much research into this lol. but final haikyuu quest first appeared as a spread in one of the bonus pages in the manga! throughout the manga's run were occasionally drawings of the characters in little fake movie posters, one of them being an action/fantasy movie called final haikyuu quest:
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this first poster and the original character designers are drawn by furudate! from there, it went on to become a mini bonus game in the haikyuu 3DS game, which is kind of crazy if you think about it too hard.
there's a playthrough uploaded on youtube here, but it's obv in japanese and i don't think there's been a translation of the game. there's a translation of part of it here on tumblr, but i don't think it's complete. poster from the 3DS game:
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from there, it went on to be a CD drama (videos 8-10 on this youtube playlist, with subs), which is super neat. it's also one of the haikyuu light novels, but i have yet to find a full english translation of that.
i haven't read the novel or watched the videos with the CD drama audio myself, so i'm not sure how much it differs from the 3DS game. i assume they're pretty similar though.
so the premise at its most simple is that hinata and his party of adventurers are off to defeat the demon king oikawa and his henchmen! those are the basics.
the "canon" characters in hinata's party are hinata, kenma, aone, iwaizumi, and kageyama. on the opposing side we've got oikawa (the demon king), kuroo, and kiyoko. kiyoko has servants in the form of tanaka and nishionoya (they don't care for oikawa, they're just there for kiyoko). there's also michimiya, who is in the "fair princess kidnapped by oikawa" role that hinata & co. are trying to save. the full character profiles can be found here (everyone in game) and here (heroes only)!
now this whole premise is like. a little silly. the whole deal is a little silly. this is a volleyball manga.
with THAT being said, though, sometimes the most fun to be had is when you take the silly thing and make it devastating. and it's so easy to do that with FHQ. so let's talk abt iwaoi now <3
so in the story, oikawa is the demon king. because the premise is so simplistic and boiled down to good v. bad due to, like, this not being a real piece of media, oikawa is objectively on the "bad side." iwaizumi, on the other hand, is a knight, presumably human, and "oikawa's (former) friend."
iwaizumi being oikawa's former friend is literally his speciality and i think about that all the time btw. for context, kageyama's specialty is "prodigy" and hinata's is "strongest decoy." and fucking iwaizumi is out here like yea hey guys i used to be on the bad side but im mad at oikawa so now i'm with y'all. also my specialty in this fantasy universe is that i used to be oikawa's friend :)
like. what the hell. as you may imagine, the iwaoi angst potential here is ENORMOUS. iwaizumi who has betrayed oikawa and joined the heroes' side to take him down, iwaizumi whose greatest strength comes in knowing oikawa in and out, because the villains you love are both the hardest and the easiest to destroy. iwaizumi who loves oikawa, and who cannot save him.
(**side note, there's a lot of kuroken angst potential involved in this au as well, but let's focus on iwaoi for this post and save kuroken for another day)
so, as i said, the game's interpretation of all this is pretty simplistic and pretty silly. but personally i love thinking too hard and finding depth in things that are so not that deep. and it seems like most fhq fans also employ this as a favorite hobby because holy shit the angst people put in this au is INSANE.
the way i've interpreted it myself has been that iwaoi were besties/lovers/unclear situationship until oikawa kind of "fell into the dark side," because this is an au of every fantasy trope possible, and his reign over aoba became corrupted and "evil." iwaizumi betrays him to join hinata and take him down--save the world, at the cost of the demon he loved so much. but that demon, who oikawa was, is gone already, isn't he?
one of my favorite comics about them is here by @/ichigomaniac, where oikawa falls to the dark side and iwaizumi kills him to save the kingdom he loves. another FAVORITE similar one is here by @/hawberries! the premise of a lot of fics/art in this au run along these lines <3333
another super fun interpretation is a 5 part comic by @/duskisnigh, where oikawa and iwaizumi are running a kind of underground rebellion/safehouse in a world demons are oppressed by the human race. but as oikawa sees more and more evil on the behalf of humanity, he gets more and more unhinged until iwaizumi feels that he no longer knows him--and runs away with kageyama, with the intention of taking oikawa down.
personally i think the BEST aus are where iwaizumi--so loyal, so in love--is forced to leave because he can't stand to watch oikawa fall to more darkness, while oikawa himself is so devoted to iwaizumi that it's his love for iwaizumi that is corrupting him.....
in the fic i wrote, it's a story about forbidden love and how oikawa just wants to be allowed to love iwaizumi and he'll fight a war in order to do it. but iwaizumi can't watch oikawa fight this war anymore, because he's getting more and more dark as the war rages on. so he leaves, and was any of this ever worth it?
ggaahadhgjkadg . fhq. its crazy. i have a tag for it here, where i have been curating my favorite art. special shoutout to @/amezure who has some GORGEOUS pieces in their tag. OH ! and some of my fave fics in this au :
in the arms of loyalty and the hands of devotion (iwaoi, 23252 words), self promo lol
i can go anywhere i want (just not home) (kuroken, 3662 words) by keplcrs
wondering if your heart's still open (iwaoi, 683 words), by birdintheriver
Diorama (iwaizumi & kenma, 2027 words) by PlumTea
the ao3 tag is beautiful everywhere you turn, but i have a special love for those fics <3
so yeah that's the general deal! if you ever want to talk more about it, i am HAPPY to discuss !!! pls pls plsplsplsplsplssplsplslpslslslss!!!!!!
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gallifreyanhotfive · 2 months ago
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Okay, random question, but I think you're the person to ask.
Why does the Doctor remember the Valeyard at all? In multi-Doctor stories to "save the timeline" the younger incarnations come away not remembering most of anything about the adventures they had with their older selves. Since the Valeyard is technically an incarnation of the Doctor, why do they (after Six) remember him? Is that ever explained?
Hello! Hi, yes, I can do my best to answer this. 😁
There is no one reaction that a Time Lord crossing their own time stream can have. Sure, sometimes they lose their memories of the event to preserve the timeline, but ultimately these multi-Doctor events have varying effects on the Doctor's memory. They don't always forget.
Sometimes, yes, their memories and foreknowledge are lost, but not always. A good instance of this "not always" is The Five Doctors...And then in Time Crash, the Tenth Doctor was able to use the Fifth's memories of the event to find the solution. Similar things are often seen in the audios and novels, with multiple versions of the same Time Lord meeting each other and not having any memory-related effects. For example, in the audio The Gates of Hell, the Fifth and the Tenth met again and remembered each other! In Out of Time 1, the Tenth was similarly able to track the movements of the Fourth, but in this case, he only remembered what the Fourth was doing after he did them. In Cold Fusion, the Fifth and the Seventh remembered these multi-Doctor stories. There's a lot of instances of this, far too many to list, but you get the jist.
As for the Valeyard, his origins are a bit complicated and obscure, largely because of conflict in the writing room back in the day. There are some stories where he is said to be a future incarnation and others where he is depicted more as a projection of the Doctor's darkness. Sure, he's an amalgamation of the darker sides of the Doctor's nature according to the Master, but there is a lot of disagreement within the audience and within the in-universe characters. Sometimes, he's also considered a temporal anomaly and even hypothesized to be a rogue Watcher by some.
Further complicating things is the fact we learned some of these putative origin stories from the Valeyard himself - and thus the veracity of these stories are difficult to confirm. There was an audio called The Brink of Death where a character called Genesta said the Valeyard was created by the Time Lords, but she later revealed herself to be a disguise...it was actually the Valeyard, and we don't know whether "Genesta" ever existed.
Another of the Valeyard's tales comes from the story Trial of the Valeyard. In this story, the Valeyard claimed he was created as a Time Tot when the thirteenth incarnation of the Doctor was experimenting with ways to break the regeneration limit. He was found when he was 20 and sent off to Gallifrey, where they found that his biodata matched the Doctor's and that he was a temporal aberration. They sent him to the Shadow House.
Personally, I prefer to consider the Valeyard as a future incarnation. He's been described in this way as a future that can be postponed but not completely averted, but I thought it would be best to give more information. There are a few more origins, but again, I believe the picture has been painted well.
In essence, the Doctor remembers the Valeyard because they don't always forget the events that occur when they cross their own time streams, and there is debate on the Valeyard's true nature. I hope that helps!
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being-of-rain · 1 year ago
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So the last few years of TV Dr Who have done a lot of new things with the Doctor's ability to regenerate, and at no point is it very clear what does and doesn't count towards the limit of the Doctor's new regeneration cycle that they received in The Time of the Doctor. You could debate whether a few of the changes are exceptions to the limit, and whether the new regeneration cycle is still something that applies after the retcon that the Timeless Child apparently has more than twleve regenerations in the first place.
But, assuming the new cycle is still a limit, and that each change of body may count to the total, is the Doctor already more than halfway through it? Let's count.
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1st incarnation: Old Man Matt Smith. Remember that he counts as the first incarnation out of thirteen, because there are twelve death-saving regenerations in a cycle (so an original body followed by twelve additional bodies). Almost immediately after gaining the new cycle, he starts using it up by dying of old age (because that body is more than a thousand years old by that point).
2nd incarnation: Peter Capaldi, who after a century or so gets electrocuted by a Cyberman and takes two full episodes to die from it.
3rd incarnation: Jodie Whittaker, who seemingly spends most of her decades-long life in prison. Halfway through The Power of the Doctor she's force-regenerated into...
4th incarnation: Sacha Dhawan. This incarnation is artificially created by the Master, not regenerating for any stated mortal wound, but Patrick Troughton regenerated for the same reason and he still counted to the total (...unless you wanted to say that Troughton's change didn't count, and he turned into Jo Martin, who later turned into Jon Pertwee, which is a theory I'm not opposed to). In any case, three quarters of the way through The Power of the Doctor, Dhawan turns into...
5th incarnation: Jodie Whittaker Again. That change might be the least likely to count towards the cycle total, because the Master's tech and the regeneration energy of the CyberMasters are used to "reverse" and cause a "degeneration". I like to count it though, because I think it's funny, because literally ten on-screen minutes later the Doctor is hit by the energy of the Qurunx redirected by the Master, and she turns into...
6th incarnation: David Tennant Again (Again). It literally only just occurred to me that turning back into David Tennant might have been an after-effect of the degeneration ten minutes earlier. The Doctor's body was still set on reverse. Anyway, around fifteen hours later (according to The Giggle's novelisation) the Doctor is shot with a galvanic beam by the Toymaker.
Then the 'bigeneration' happens. Now, it's established in the Tardis at the end of the episode that Gatwa's Doctor is somehow taken from the future of Tennant's retired Doctor (he's "older" than Tennant, after he "fixed himself"). So my question is: is there technically two regenerations between the Doctor at the start of The Giggle and the Doctor at the start of The Church on Ruby Road? See, the bigeneration stopped Tennant from dying by laser beam, resulting in...
7th incarnation: David Tennant Again Again Again, who retires to live with Donna's family and presumably has a series of low-stakes wacky domestic adventures. And possibly at some point in his future he suffers another fatal injury, resulting in...
8th incarnation: Ncuti Gatwa, who is pulled down his timeline to 2023 UNIT tower. This could've been straight away, or a bit later in this incarnation's life, and he could've been the result of another fatal injury or not, we can only speculate.
So at the very most, that's eight incarnations out of thirteen. That's over halfway through the new regeneration cycle. That's like the entirety of Classic Who and the TV Movie, this time over ten years of intermittent TV. To quote Susan when she's reunited with the Doctor in the audio An Earthly Child and asks about his regenerations, "Eight?! How did you manage that! That's just throwing them away!"
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landofanimes · 6 months ago
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CLAMP Exhibition (2024)
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July 3 - September 23, 2024 in Tokyo
The biggest CLAMP exhibition to date, the event showcases the original artwork from 23 works made by the group of four women, from RG Veda to Card Captor Sakura: Clear Card (technically 22 but they're counting Legal Drug and Drug and Drop separetely).
Over the years CLAMP has published a variety of manga, including those for boys (shounen), girls (shoujo) and young men (seinen), depending on the magazine they were published. Appealing to readers of all ages, genders and countries, their work continues to captivate.
The exhibition will feature a total of 800 original manuscripts (200 in color, 600 black and white), divided in 7 areas: Color, Love, Adventure, Magic, Phrase, plus Imagination and Dream.
C for COLOR. CLAMP colors the world.
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Displaying a total of 200 original colored pieces from all 23 works (100 for each half of the exhibition).
This area showcases the variety of artstyles, techniques and tools CLAMP used over the years on their different manga. Includes pieces with colored ink, Copic markers, acrylic gouache, pastels, and digital art.
Even when publishing 2 different works at the same time the group likes to vary their tools: RG Veda (1989-96) was colored with ink and airbrushes, while Tokyo Babylon (1990-93) was colored with screen tones. The artstyle also changed depending on the publisher.
2. L for LOVE. CLAMP draws the forms of love.
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The artwork in this area are divided in 8 types of love seen throught CLAMP's manga.
"The love depicted by Clamp is not singular—there is a straightforward love towards a significant other, but it can also be a determination to protect loved ones, a thought character keeps in their hearts, or even the conflict itself." (from tokyoartbeat article)
3. A for ADVENTURE. CLAMP weaves the stories of adventure.
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350 manuscripts from 6 action-packed manga series: RG Veda, Tokyo Babylon, X/1999, Magic Knight Rayearth, Cardcaptor Sakura, and Tsubasa: RESERVoir CHRoNiCLE.
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Includes a synopsis of each work and selected scenes to follow along parts of the story.
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4. M for MAGIC. CLAMP casts its magic.
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The fantasy, magic, and mysterious powers seen in CLAMP works are seen in the moving manga pannels projected in 3 large screens in this area.
5. P for Phrase. CLAMP spins the phrases.
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The first room showcases 40 manuscripts from xxxHolic.
The second room focuses on the power of words spun by CLAMP, exhibiting quotes form their works on the walls. Visitors can also pull one phrase sticker from the Phrase Box from CLAMP and take it home, or stick it to a wall in the room. There are 120 different phrases to pull.
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6. IMAGINATION
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Timeline of 35 years of creative work, from 1989 to 2024, featuring manga volumes, magazine issues, and more.
An installation in the center of the room also features quotes from a new interview with the four women specially for this event.
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This is also the only area which features CLAMP's work in other media, including various collaborations. There is a selection of color illustrations, rough design drafts, and other artworks from Soryuden: Super Dragon Brothers, CODE GEASS, BLOOD-C, HiGH&LOW g-sword, Cardfight!! Vanguard, GIFT (picture book by Ice skater Yuzuru Hanyu), The Grimm Variations, and HELLO KITTY.
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7. DREAM
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The last area is solely to exhibit a new illustration featuring Ashura (RG Veda) and Sakura Kinomoto (Card Captor Sakura: Clear Card), representing CLAMP's beginnings and future through their first and latest work.
"Kuro" (Black) and "Shiro" (White) are also the names of the new artbooks titled COLOR, which compile the artworks seen in the exhibition. A deluxe edition will be released at a later date compiling both volumes in one.
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The audio guide during the exhibition is provided by Jun Fukuyama, who has played Kimihiro Watanuki in the anime series xxxHOLiC, Kobayashi Kotaro in ANGELIC LAYER, and Lelouch Lamperouge in Code Geass: Lelouch of the Rebellion (CLAMP is responsible for character design in Code Geass) .
The place also features a store with a long list of products.
They also have the first volume of their various manga available to read, and a TV showcases the recently shared announcement video of the new anime project of Magic Knight Rayearth.
CLAMP Exhibition National Art Center in Roppongi, Tokyo First Half: Wednesday, July 3 - Monday, August 12 Second Half: Wednesday, August 14 - Monday, September 23
Sources:
Tokyo Art Beat
Fashion Press
Bijutsutecho (+)
Natalie Mu
Internet Museum
Official Clamp_ex Twitter
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