#or maybe GURPS
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If I had a nickel for every time today I saw someone call PBtA a perfect system, I'd have 2 nickels. That's not a lot buts it's weird that it happened twice.
THINGS I AM UNREASONABLY ANNOYED ABOUT BY GAME SYSTEM
D&D: Please put a disclaimer that you are not a universal system. Every time I see someone try to do a political mystery game in D&D, I take 3d10 psychic damage and have to make a death saving throw.
Pathfinder: Look. If i wanted to play a game about fighting Cthulhu there is an extremely famous game specifically designed around doing that. Literally no-one is ever going to say "Wow, I want to play a Cthulhu themed game! Time to stat up a musical halfling from a magical fantasy land!".
Chronicles Of Darkness: Just admit no-one uses any of your rules. You have Social Door Rules and Integrity Conditions and Corruption Levels and I bet at most 50% of COD players could tell me which of those I made up. Just admit people aren't dressing up as Alucard The Bringer Of Shadows because they want to sit down and do calculus.
World Of Darkness: You know that old guy who's still doing his job even though he is way too old to do it any more, but he's now an institution so you can't get rid of him? Like that. The 90s called and they want literally everything about this back.
Call Of Cthulhu: I appreciate the commitment to authenticity, but maybe stop hiring actual disgraced mental asylum directors from the 1920s to design your sanity system?
GURPS: Look. Look. Listen. We both know that you just want to write history textbooks. These are history textbooks with a few stat blocks begrudgingly put in. If you just give me a book on early Chinese history I will read it and go "ah, very interesting!". You don't need to put in a list of character choices. We're all nerds. We'll read them. Live your best life.
Powered By The Apocalypse: I actually can't think of anything wrong with PBTA. That's not a bit, this is literally the perfect system. Take notes everyone else.
Mutants and Masterminds/Heroes System: Your systems have probably the most customizable character creation in the world and you both just make reskins of the Justice League over and over again. Maybe we only need one "thinly veiled copyrighted characters" setting? You can fight over it once you decipher your combat mechanics.
FATE: Ok I won't lie, I have no idea how the fuck FATE works. I have read the rules repeatedly and played three games and I still have no idea what invoking an aspect means. I don't know why. I grasped the rules of fucking Nobilis but this one just psychologically eludes me. This is more a problem with me I guess, but I'm still annoyed.
Warhammer 40k: Have you considered spending less on avocado toast? Then you might be able to afford to charge less for things?
Exalted: Apart from the lore, the setting, the mechanics, the metaplot, the character creation and the dodgy narrative implications, I can't think of anything to improve here.
#time to read#new system#just one more game#can't wait to see which of these get me cancelled#its going to be 5e#or maybe GURPS
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so yeah, Dresden Files werewolves, there're at least 4 different types and I'm thinking about how you would handle that in a ttrpg
and like sure you could handwave a lot of it, but you know what I'm like
I want a decently granular (point costed) monster creation tool, and a similarly granular (point costed) power and magic item creation tool
so you can build up your werewolf form stats, reduce the cost by adding weaknesses, limitations on how you can enter the werewolf form, and how much control you have over your werewolf form, so you know how much XP/CP(character points) you need to spend to get that
the three/four different Dresden Files werewolves will have differences in all three of those categories the Alphas get a lot of control and can activate not quite at will, but have maybe the least powerful wolf form, the hexenwolves have better wolf forms, but have less control, and their transformation is tied to a magic belt (can be taken away), the Loup-garou has the beefiest werewolf form, it auto activates on a full moon and otherwise can't be used, the person inflicted with the curse has no control over the wolf form (and is probably treating this way of being a werewolf as a flaw)
there's probably a GURPS book for this isn't there
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I should use this Tumblr more to write down the dumb ideas that've been sticking with me for a while, so... here we go!
Dramatical Murder (DMMD), but it's a tabletop campaign and the people who play Aoba and the main love interests have no idea what DMMD is (they can name the characters and give them personalities based on their appearance alone). The people who do know what DMMD is play the NPCs, and try to guide the main players through the plot while sticking closely to canon events as much as possible.
...With that in mind, it's going to be chaotic and practically not DMMD as a result, but I'd love to just see how it'd all go. I'm a newbie GM, I've GMed a short SPELL: The RPG one-shot, am currently running a Rings & Running Shoes short campaign, and am currently also learning to run the Jojo's Bizarre Tabletop system. The things I would do to make this dumb idea work LMAO!
(As a player, I've been playing in 2 D&D campaigns that have been going for more than a year, so also take that what you will.)
#txt#tabletop#ttrpg#dmmd#dramatical murder#idk what system would best fit dmmd aside from some OSR fare. maybe FATE or even GURPS?#I'd love to learn how to run FATE and GURPS tbh. Just all of the systems that aren't D&D since there's far more D&D DMs
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ok mx. my wife is 30 feet tall and we fuck [have never held hands]
#oc: pepper#wish i couldve liked them more:/ couldnt connect to them enuf#gurps#gurps oc#gurps ttrpg#ttrpg#ttrpg art#my art#digital art#opossum#furry#? maybe
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I'm begging you to play a better game.
The fact that there are D&D 5e players who don’t know how the rules work is so absurd to me. Like, they’ve had the basic rules up for free since before the rulebooks were even in stores, so even not having the rulebook is no excuse. At that point you’re doing it on purpose.
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Realizing I could just run a GURPS campaign that’s set up with the same rules as the nonary game and it could feasibly work
#I think I would make all the PCs and then have my players choose which door group they want to follow#and then pick from those character sheets for that door segment who they wanted to play#though if that were the case but I still wanted a ‘Zero’ character to be on the boat/compound with them I’d need to get creative#maybe something something one of the character’s future selves had to set up the events (rather than their past self)#hence why none of the PCs would actually know what was going on/true motivations#it’s all a half formed blob rn but I just got very excited about the prospect of zero escape inspired Gurps#mostly just the idea of using digital roots and stuff to escape#(also a few characters would definitely have a star labeled ‘???’ which is like a mind link with another character#but they don’t know what it is and the players would have to figure it out themselves)#tbd probs#white weasel talks
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Oh, hey, a GURP! This time, it’s GURPS Magic (1990), which builds on the small magic system from the GURPS core rules and provides a road map for considerable player-driven expansion. This was part of a significant reorganization — magic was originally part of GURPS Fantasy, along with setting info for Yrth, but players were keen for both magic and Yrth to get their own books. Which makes sense — that way you can insert magic into any setting with greater ease.
As you might imagine, there’s a lot going on this book. There is, of course, a beefy spell list, magic-related monsters, character builds (including for shape-shifters!), rules for making and using magic items and some notes on the various ways magic can fit into a society. Alchemy gets a treatment, too. Those sections are all, give or take, what a player should probably expect from RPG magic systems. Interesting, usable, but no surprises. And maybe even less surprises than you’d expect, given the precision in which Jackson writes his effect descriptions: not a lot of room for lawyerly interpretation here!
Now let’s look at some of the unusual stuff. First, a system for improvisational magic using verb/noun combinations. Not unlike Ars Magica? But, like, GURPSy, so you need to roll skills connected to both the verb and the noun, pay manna and then hope the GM accepts your proposed effect. It’s interesting and perhaps clearer than Ars, but also a bit crunchier? It’s hard to say, really. I probably would opt out of them. I think the brief discussion of magical aspects (basically, giving magic a variety of thematic polarities) and magical knacks (inherent, rather than learned magic) have broader application and are easier to swallow.
The most interesting part, though, is the first 15 or so pages, in which Jackson lays out the GURPS theory of magic and demonstrates the many ways its principals can be applied in play. It’s just so varied and flexible; what it doesn’t account for, you can easily see how you might make it work, and that’s neat.
Rad cover art Kirk Reinert, who liked it so much he signed it twice. A ton of interior artists with no clear credits, but this is a good-looking though consciously generic, book.
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GURPS stands for Generic Universal Role-Playing System, which is basically what it's says on the tin. It's a tabletop RPG system which you can play with your friends.
People really overestimate how complex gurps is as a system. There's only 3 types of rolls and one of them is totally optional. Most of the math is either already done For You or it's written on your character sheet. And you do not need anything more than 3 6 sideded dice to play the game.
#its basically as ancient as dnd maybe a tad bit younger#gurps is Also on it's 4th edition#and have been for years
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TBQH most of popular "alternatives" to D&D are either Pathfinder or both very different and rules heavy. Like maybe if you directly ask someone who knows things you would get proper recommendations (I sure as hell know systems that allow me to do fantasy better, both very different and D&D-but-simpler), but not simply from osmosis. From osmosis you would know GURPS, World of Darkness, Dark Heresy, Savage Worlds, and a bunch of PbtA games, and half of that is more complicated than D&D and most also more setting-specific.
(Yeah there is probably a PbtA game for everything but like you still have to find specific games)
i cannot imagine any possible metric by which 'd&d' or 'pathfinder' are games that aren't insanely, overwhelmingly, rules-heavy and setting-specific
#ask#ttrpg#okay earliy-early d&d i think is arguably not 'rules heavy' but it is still setting specific (and more honest about it)
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Special Gym Exercise Pt. 1

This isn’t your average fitness center—it’s a private, ultra-exclusive gym reserved for the wealthy elite. Lavish interiors, state-of-the-art equipment, and a serene atmosphere define this hidden haven. But hey, life isn’t so bad when a generous rich friend slips you a guest pass to this luxury workout paradise. Most of the time, this exclusive gym feels like your own private gym, silent, spotless, and completely empty. But one day, you walked in and someone had already beaten you to it. Just one person: a girl in a white gym top and black leggings with a nice ass, quietly focused in the corner. You both mind your own workouts inside, at least for some time. You have done Barbell Squats, Kettlebell Swing, Romanian Deadlifts and Curtsy Lunge. Now it's a turn for some Hip Thrusts. While doing Hip Thrusts, you saw how amazed she was. She went for some Back Squat workout. But... While doing Back Squat her ass faces in your direction where you can clearly see the form. Big and juicy, must be tasty. Doing Back Squat with almost no weight, yet she is making lewd sound. "AAAAH, OOOOH, YES AAAH" - almost like she was seducing you. She got your attention, and you lost focus by looking at her ass. She knew she got your attention and looked at you with a lewd face and continued with the lewd screams. Now moving towards you. "Hey you like what you see?" with a teasing voice
"Uhm yeah its beautiful, but I'm so sorry if this made your uncomfortable" You stuttered "I'm just joking, you can keep looking." - She winked and continued and then asked "Whats your name?"
You introduced yourself and she introduced herself. "I'm Imane Anys, you come here often?" "Only lately, how about you?" - You two asked questions back and forth. "I workout here from time to time, so what do you do? Here is quite an exclusive gym, usually only rich people can access it, I'm a streamer myself alias Pokimane but you can call me Poki if you like." "Oh, I'm just a student at the moment, I got this card from my rich friend" "Well anyways, you look strong, maybe you can help out with my workout?" - Poki indicates something you couldn't imagine. "Yeah yeah sure sure, how can I help?" She leads you to a workout bench, where you sit down and her kneeling down. Baffled and confused as you are, but follows her lead. She pulls off your pants "Wow you're big and this is not even hard yet" - Amazed Poki as she has a little sniff of a strong mans cock. She continued saying you better show how strong you are. Indeed you have to show her what you are capable of, you grabbed her white top and ripped it off, this should show enough how strong you are. "Oh fuck yes you are strong, now I will explain my rules of workout, ok?" You nodding as she explains more detail. "We are gonna do different workout positions and usually it in sets and reps, so this position will have 5 sets with 10 reps" "GURP ONE...GURP TOWWOOWOO...GURP THWEEE....GAWK GAWK FFFFOORR...G....GAWK FIIII....." - Poki deepthroated the whole cock while you were grabbing both her tits and played with them until the sets was done. The first workout positions done, she was panting heavily "Wow this was amazing...and now into another position" - She stood up with excitement and wiggled her ass in front of you. "You know what to do" - Wiggle wiggle wiggle You ripped off into some holes of her tight black leggings, enough for her asshole and pussy to be used for the next workout position. You are still sitting down as she takes your cock and leads into her pussy. Down up down up down up. This workout position has 10 sets 10 reps. Down up down up down up. Luckily there is still no one in the gym, her moans and screams are so loud from the pleasure. Last two sets you showed her what real workouts are for, you were thrusting upwards while she was moving down. "FUCK YES AAAAH YOU ARE USING MY HOLE CORRECTLY YESS FUCK" - Screaming from pleasure while her pussy juices are dripping. Workout position 3 - She stands up and leans on the workout bench, a standing doggy position. 10 sets and 10 reps per set. You grabbed her thick hips and pounded at a fast pace, firm and rough. You realize because it's 10 per set, you last so much longer. For hours you two workout in many different fun positions. But you two understand this has to an end soon, now last workout position, Pokimane's favorite and this doesn't have any set or reps, just pure workout. She leads you to a yoga mat on the floor, and in front a mirror. Her face is down and her juice ass is up, her hands pointing to her asshole and saying. - "Rough, fast, no mercy, no pauses, and cum inside" You inserted into her tight asshole and as she wished. Her moans and her face showed in the mirror reflection, eye rolled up and lip biting, she is totally lost in euphoria state. After non stop of pounding her asshole you are finally going to burst "NNNNGGGGH TAKE IT!!!" . You are such a good sport listen to what she says. ROUGH, FAST, NO MERCY, NO PAUSES and CUM INSIDE, indeed. Both of you are exhausted from the workouts, sweaty but happy. "Hey, lets "workout" together every friday here from now on" - Poki said with a lewd seducing way. Well you can't say no to free pussy and ass.
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medieval resident evil au where Umbrella is a cabal of dark mages trying to unlock the secrets to lichdom and go mad learning secrets from the undead eldritch horror outside of space and time
Chris and Jill are Knights in service of the Order of Stars, Leon is a beginning town guard, Ada is still a spy, honestly not much is different
If you give them ttrpg character sheets then it's even more fun
Would guns be wands, badass Crossbows, or straight up magic, or different based on the game? They could also just be guns but that wouldn't be nearly as interesting.
Consider pistol=dagger, rifle=longsword, shotgun=axe? Grenades could be hand bombs or magic.
Or pistol=hand crossbow, rifle=light crossbow, shotgun is either special bolt or a spell
Beneath the cobblestone streets of raccoon city, where gaslamps and auto-carriages ramble, is the lair of an evil sect of mages developing spells in secret to transform humans into beasts
Could be very bloodborne-esque. Lots of fire and brimstone. Maybe STARS are more like paladins, and the bsaa is an order of Templar type organization.
If we go dnd 5e rules, Chris is a fighter for sure, Jill is like a rogue I guess? Leon could go either. It could be fun to make Claire like a sorcerer since she gets the grenade launcher
In later games I think Chris definitely fits either paladin or barbarian, where Leon goes for more rogue/maybe ranger vibes. Jill seems more rogue+fighter but magic rogue is cool, maybe artificer. Claire would be sorcerer multiclass I think. Keep any mages low powered that way.
Sherry in 6 is maybe warlock or aasimar instead of Cleric? Blood hunter would be cool. Rebecca starts as a Cleric in 0 for sure. For a low magic setting where research and Rituals are matched by quick, small combat spells, how high of a DC do you think enemies would go?
Of course, in a classless system like gurps or all flesh, this would be a lot less restrictive. What would be the best system for resident evil normally? What would be the best one for its fantasy au?
Wesker very much fits the low-fantasy vampire theme. He has a reflection and can step in he sunlight but wow it hurts his eyes. Chris rolls a 20 to punch a boulder to death.
Leon has the lucky feat or 20 in dex or something to pull off his stunts. Chris also gets Charisma as a leader for the bsaa, so paladin is up his alley. Leon's secret service requires more rogue skills, but his time in operation javier trains his skills as a Ranger under Krauser maybe?
Jill and Claire both get grenade launchers, but Jill is more Rogue with her lockpicking so it makes sense for them to switch level ups later on as claire learns more professional skills for rogue training.
Barry definitely hits fighter/barbarian with his heavy weapons. Jake is maybe more monk/barbarian but with something like a dhampir ancestry feature? Sheva is maybe rogue/fighter or paladin fighter since thats when chris starts taking paladin levels. Billy has to be rogue/fighter I think, or maybe fighter/rogue, if he even gets a second class. It would almost make sense for him to be pure rogue and rebecca be cure cleric, since she retires to become a researcher and hes never heard from again. Helena is I guess just plain rogue, hinting at her role in 6, while Leon has his ranger levels. Piers is more rogue/Ranger (or fighter archer). A lot of the one off teammates just don't get super interesting classes as a consequence of their limited appearance. Carlos... Fighter? Just fighter is fine.
Now, the problem here is that each game starts off with little to no equipment for various reasons. In the case of our spell casters like claire and jill, we can't just de-level them between adventures in the resident evil campaign. But we could give them more limited access to spell components to match the resource management of survival horror.
This is more complicated outside of dnd 5e, where a game like All Flesh Must Be Eaten has very different spellcasting rules, so you'd need to stray from a low-magic to a straight low-fantasy setting. Alchemist tools and one use spell scrolls replace your grenades and spell casting maybe? That's the issue you'd run into with treating the setting as one campaign instead of each game as an individual campaign though.
The easiest one to do is RE8. It's literally the same. Ethan starts 7 as a human Commoner, takes levels in artificer as the game goes on, since that one introduced crafting, and comes back very subtly as a human variant with a few new levels in fighter from chris' tutoring. Hey that means we can give Hiesenburg an artificer friend! Class buddies ♡ hiesenburg is probably artificer/sorcerer, giving him charisma and intelligence. Dimetrescu is maybe barbarian if she even gets class levels.
I don't think we can justifiably say Rose is a variant human, I think she gets her own custom ancestry features for this. Sorcerer also feels better than Druid for her, but a couple levels in - you guessed it, rogue! Cover her gun and Stealth skills. You get a lot or rogues and fighters in low powered/low fantasy settings, who knew lol
#resident evil fanfiction#resident evil#resident evil au#resident evil fandom#leon kennedy#chris redfield#jill valentine#claire redfield#sherry birkin#rebecca chambers#medieval au#canon divergence#zombies#knights#dungeons and dragons#vampires#albert wesker#rosemary winters#ethan winters#canon divergent au#jake wesker#barry burton#magic au#paladin#rogue#tabletop rpg#fanfic ideas
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Hi, same anon obsessed with morality.
Okay, I admit that my ask was a bit too emotional because non-evil original roleplaying games exist even in sword and sorcery style (World of Dungeons and Oracle are some I would recommend), and existence of Gondal setting testifies that it's not a male thing in any way.
However, my probably naive concern goes a little further - I don't play D&D, but I use it for monsters and settings. It's hard to invent absolutely everything from a scratch, you know? But this leads to an ethical concern I have - doing this is still feeding into D&D hegemony and embracing Gygax's and Arneson's rotten legacy (though I am starting to think that Gygax was a lesser evil, holy fuck). And let's not fool ourselves here - derivative games like Pathfinder or Knave are still their legacy (though maybe Cairn isn't, I am not sure).
So like, what are options of games that are generic fantasy that have a lot of monsters and settings to steal and that are also both not "D&D but different" and aren't objectively evil?
I know literally a handful of candidates, so I am asking your followers to share. And no, Warhammer isn't such game.
What I remember is:
Fantasy Age is not without a sin, but it's presented as "you can depict these demi-humans as equal people or you can be a hitler, it's up to you", so progress I guess?
Jackals is built on OpenQuest and is pretty generic if you exclude it being about bronze age, but I remember some potentially creepy details of how it treats demi-humans
Blue Rose looks the most morally fine, but it's not exactly generic
Lightmaster is ugh, because it doesn't have inherently evil demi-humans, but it has inherently different demi-humans who are always savages, so it's a thin ice (though otherwise it's a blast)
D6 Fantasy doesn't really have monsters in core book, but there are probably third-party bestiaries that may even not be vile
GURPS does have bestiaries of fantasy creatures, but I don't know anything about their morality
IDK about rolemaster, but you said that it's not good.
So like, which extremely ethical non-OSR heartbreaker that was published ever am I missing? Should I look into Das Schwarze Auge, or does it suck the same way?
Ultimately I think you're thinking about this too much to your own detriment. It's good to be aware of the fact that lots of (especially older) fantasy stuff does carry some fucked up expectations and approach it with a critical eye so you don't end up replicating it, but if you become single-minded in your pursuit of the perfect, unproblematic fantasy RPG you're not only setting yourself up for disappointment but also denying yourself a lot of stuff that's good but flawed.
Anyway, not a game but a supplement for OSR games, but Skerples' Monster Overhaul is pretty good in this regard and does this via simply accepting the revolutionary paradigm of "orcs are just some guys."
Another game out of the left field, Chivalry & Sorcery is really surprising in this regard, because it's the sort of game that gives off vibes of being written by "the presence of women in a medieval setting is extremely inaccurate" types, but the authors actually make a point of saying that player enjoyment and comfort should always take precedence over adherence to historicity when it comes to issues like players wanting to play women or queer characters. But it's in its treatment of orcs and trolls (and as far as I've understood, dwarves and elves too, but I haven't read that supplement yet) where it gets really cooking. Chivalry & Sorcery is a game written by medieval history nerds and they wanted their game's worldbuilding to adhere to a medieval European paradigm. So when it came to adding orcs into the game the authors asked "how would orcs fit into the worldview of a medieval Christian?"
The answer is that just as medieval Christian philosophers mused that if cynocephali or those guys who only had one big foot were to exist then surely they must be just some guys, orcs would also have to be just some guys. This means that they would be human in terms of having been created by God and tracing descent to Adam and Eve and also could receive the eucharist and be saved.
Anyway, all of which is to say that the middle ages were woke,
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hello! i was wondering if theres any ttrpgs set in/inspired by Terry Pratchett's Discworld? thanks :)
THEME: Discworld
I love the Discworld books and I'm very glad you asked this question. I have three resources for you!
A One In A Million Chance At Adventure, by Jocher Symbolic Systems.
This is a game where you play the roles of, often unwilling, sometimes zealous, pawns in the cosmic octarine coloured narrative. Your character is not necessarily a "hero" per se, instead one could possibly see it as being important to the story. Characters like yourself do have a knack for not dying as often as a common mortal (or undead if that has been your unfortune).
With this follows that you'll naturally have a higher chance of actually, possibly, doing some heroic deeds, just by sheer mathematical logic. Unless, of course, you are the type of adventurer who'd prefer a cup of hot tea and soft slippers and a reliable day job.
That does severely reduce the odds of let's say beheading a mythical beast of ill repute or befriending the immodest wood nymphs of Howondaland*.
*if your day job happens to be for example a tax collector this is not true, this and similar careers have shown to increase the risk of leaving the disc rather early. ** only rumoured, no one who has gone looking for them has ever returned.
This is a free, fan-made d10-based game written in the style of Terry Pratchett’s Discworld novels, footnotes and all. The characters you build are expected to be flawed in some way - they have vices that can cause problems for them and plenty of skills (or spells) to help them get out of trouble.
A One in A Million Chance At Adventure has plenty of supplements to support the game, including an introductory adventure: The Murder of Dominick Kolchak, and a character supplement: The A-M Professions Character Build Guides.
Discworld Roleplaying Game, by Steve Jackson Games.
There's a lot of unusual stuff on the Disc, but don't worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the second-greatest lover on the Disc needs a stepladder.
And remember, the world is round. And also flat.
This is the official roleplaying game published by Steve Jackson Games, the creators of Munchkin and GURPS - which means that this game also uses the GURPS system. Characters are pretty in-depth and require some time to put together - and that means the the core rulebook is a pretty hefty read. If you like big games with heavy modularity and a lot to chew on, maybe this game is for you!
If you want to try the game out and need a little help, there’s a GURPS Character sheet app available to help you put characters together, and Chris Normand is an avid enthusiast with many videos providing advice on how to get a grip on the system.
The Kleptomancer’s Crypt, by Max Kāmmerer.
The Kleptomancer’s Crypt is an adventure for Troika!, but is easily adapted to other systems. It mostly consists of tables to help you generate a variable adventure. Improvisation and interpretation by the GM required.
A client hired you to break into the Kleptomancer’s Crypt and so you did. Now you need to get out of the place. The Kleptomancer is a government official tasked with redistributing the wealth by stealing from the rich and keeping what they stole for themselves. Okay, that last part isn’t in the official job description. The Crypt is filled with all kinds of strange things and rooms and people, really. You might for example encounter pipe smoking sloths, boardgame playing plants, ever expanding spheres or the Kleptomancer’s apprentice. The place is dangerous, so you prepared by cutting a deal with death, preventing you from dying while you are in the Crypt.
To be clear, this is not a full game. It is simply an adventure for one.
The eclectic tone of Troika fits Discworld so well that I’m not at all surprised that there is an adventure made for it. If you have experience with Troika, or even with other OSR games, you might want to check this one out.
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Were you always super passionate about ttrpgs or is this a recent hobbie of yours?
I've been into the hobby with a fluctuating degree of passion for a little over half my life, but me becoming part of the little sphere of indie ttrpg posters on this website that discuss like questions of game design and how games and systems are opinionated is a relatively recent development.
I got into ttrpgs in like 2012 or 2013 when my dad found some printed out scans of the d&d 3.5e core books on sale at the flea market and got them for me because he knew I was into like fantasy and stuff. This wasn't my first contact with ttrpgs (the first time was when I was like 9 or 10 and I came accross the Middle-Earth Role Playing books online but I really didn't understand them lol), but it was the first time it made me actively want to play them. But after a few months of unsuccessfully trying to convince my school friends to let me GM for them my interest waned. I didn't get to GM for real until a couple years later when I was in college, and I absolutely fell in love.
I was a bit of a "you don't need any other rpgs, you can do ANYTHING in D&D!!!1!1!!" dork for a couple years, although I wasn't really... insistent about it the way a lot of D&D fans are, it was just an opinion I passively held because without any examples to go off off, I couldn't imagine any possibilities for how things could be differently, so I couldn't imagine other RPGs being THAT different from reskinned D&D.
I was passively aware of the existence of other systems (I could name Vampire The Masquerade off the top of my head if you asked me for examples of other RPGs but I had never read it) and I even tried to learn a few but it never stuck. I was really into isometric CRPGs so I tried to learn GURPS after finding out that the system from the classic Fallout games was originally based on it, and I bounced hard, and I tried to learn Shadowrun after getting into the Shadowrun CRPGs and bounced SUPER hard.
I would occasionally post or reblog posts about D&D but it wasn't a big or significant part of my blog tbh.
The event that made me start to get into non-D&D games was the Bundle For Racial Justice And Equality on itch.io a few years ago. Through it I got Troika and Mausritter and Cthulhu Deep Green, the first two of which were the first non D&D games to really Grab Me, and the latter of which personally isn't the type of game I'm into but it definitely opened my eyes to how radically different things could be in an RPG.
And of course... starry-eyed little me trying to show other people these cool new games I'd found only to get slapped in the face was eventually what radicalized me into being a D&D fan culture hater. A particular experience that REALLY stuck with me was when I excitedly recommended mausritter to someone wanting to run a Redwall-like campaign and got called classist because "maybe you do, but most people don't have $150 to drop on a new set of core books every time they want to run a campaign set in a different setting". For recommending a game with a single rulebook you can get for free.
Anyway eventually becoming an ardent D&D fandom hater made me start posting more about tabletops on this blog bc now it was something I cared about more, but it still wasn't one of the main things I posted about, until one of those posts broke containment and ended getting me a big wave of mutuals with the same interest in tabletops as a medium, which was around 2022 I think. So that's when passionately posting about ttrpgs became a regular part of this blog.
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There's also some hints in GURPS Infinite Worlds that the timelines and parallel worlds Homeline finds (the main setting, a world 'just like ours' with dimension travel technology) are shaped by human imagination and pop-culture. So maybe what's happening here is that the folks at Homeline are just all end-of-history types that can't imagine a socialist or communist society ever working and that's why they only find the timelines where they failed and they must pat themselves in the back and say "see this is why communism will never work". Someone call Mark Fisher.
#cosas mias#I think that's what CHIM is about in Elder Scrolls but I don't even know what the hell CHIM is#GURPS
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i love your fox girls please tell me about your fox girls
I have found some time to let me ramble into this box for an hour LETS GO...
First of all thank you I also love my fox girls. I also assume you are probably the same person sending me misc asks about foxgirls regularly which I keep them because I like them so don't be discouraged that I don't answer them all the time lol
I can go on for a long time so I'll just keep things about Tetra today...
This is Tetra.
This is also Tetra.
They are the same character but I have implemented her into two universes. She was originally made for my GURPS (ttrpg) game and then I adapted her into my own headworld setting; Vanus. She is very slightly different between the two settings, but overall it is the same character and the way I draw her just determines the setting i'm drawing for at the moment. I tend to talk about both of these versions of her randomly but for the sake of things being entirely my own writing and not things from the TTRPG I play her in.
I'll be mostly talking about Vanus Tetra today. (So the one on the right)
Tetra is a sarcastic socially awkward alchemist who likes to test new reagents and concoctions by putting them in her mouth and immediately getting sick. She is a laid back, mostly carefree weirdo. She is very interested in making medicines for people, however she also has a blatant fascination with poisons to the point where her continued taste testing has given her a poison resistance. Her ears are floppy because she has overly sensitive hearing. She likes harmless pranks. She is so aroace she does not understand innuendos nor any kind of flirting to the point of confusion. The list goes on.
Tetra was born to a ~rather important~ sorceress and her bodyguard. What exactly the important thing they are doing remains unknown, but for REASONS they had to leave her in the care of her mother's old friend/other bodyguard, Terasu, when she was PRETTY young Probably around 8-10 or so.
Terasu basically raised her for a few years, lending a lot to Tetra's snarky and mischievous personality and the way she presents herself. However Terasu was chronically ill and was very good at hiding it. When her illness suddenly took a turn for the worse she sought the help of an old dragon alchemist that lived in the depths of a dark fungal jungle. He did his best to help, however Terasu ended up succumbing to her illness, leaving a still very young Tetra with this rather eccentric dragon they had both dubbed "Grampa" when she was about 12.
Grampa took her in and taught her alchemy due to her unyielding persistence in wanting him to teach her. She fixated on the craft, believing that if she had known sooner she could have done anything to prevent her caretaker's death, and wanted to do all she could to help others in the future.
She took to the craft incredibly quickly and her skill grew just as fast. She easily adjusted to her life in the fungal woods and grew very attached to Grampa, treating him like a father figure. Before either of them knew it, she had been there studying alchemy for a good 15 years... However Grampa when she started living there was already very old, even for being an older-lived species, and when he passed, it basically broke her. First her parents vanished, then her caretaker died from illness, now she had lost Grampa too. She had already developed a separation anxiety at this point and this amplified it to the point where, despite burying him herself, she was still regularly talking to Grampa, acting like none of it had happened, like he was still there.
Due to her psychosis, "Grampa's" guidance caused her to set off from home truly for the first time. To gather new reagents for alchemy, to hone the skill more and to potentially meet new people. Maybe figure out what the hell happened to her parents, because she is definitely mad about that. She is an odd animal trying to learn how to process grief and discover a found family. She is sad but she stays silly to the point where it's not something you would notice unless you spent a lot of time with her since she is too busy generally being a weird goofball to let others in the know of her own problems.
#my art#puppy poops#Tetra#kemonomimi#kitsunemimi#foxgirl#Oc#sorry no read more you have to look at her#I can ramble more about other foxgirls later but this is the main one I have the most development for nowadays
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