Little Shrimpo :3
His biggest fear is being called out for regressing. He does not want a single soul to know.
Does not have a caregiver, and frankly does not want one. He's not really a 'standard' regressor, and he is not a fan of being told what to do by authority figures.
He doesn't have his own little gear. If he wants to play with toys, there are plenty of places in Gardenview with them that he'll just go to after hours. He'll usually borrow his favorite toys and keeps them in his room for a day or two before putting them back.
Oftentimes his reason for regressing is overwhelming anger. For him, regressing helps him process his emotions in a healthier way (like instead of punching a wall and breaking something, he makes his action figures have an epic fight).
He likes to bite and chew on things when little, but he doesn't have something safe to do that with. Even if he did have a teether, he's sure he'd break it within a day. Usually he ends up nipping at his hands, fingers, or arms, and because its his body, he's much more mindful of how hard he is biting.
He doesn't really have a specific age he'd say he regresses to. He's just an older regressor, who doesn't ever really go any younger than five. He's most often around 10-13 years old.
Since he's not a main character, Shrimpo doesn't get his own personal handler, but he does have a handler he trusts and prefers over all the others. He has felt safe enough to regress around said handler a few times, but he would never put a name to it or actually tell the handler what's going on. He likes to play soccer with the handler, and they're both fairly competitive about it (though the handler clearly lets Shrimpo win on purpose so he'll be happy- and Shrimpo's too prideful to notice).
When Shrimpo can't have something he wants, he gets very whiny and annoying about it. But since he doesn't want to tell anyone else about his regression, he's usually just venting out loud to himself in the comfort of his room.
Pretty much the only time Shrimpo lets himself cry is when he's little and alone. If he dared to cry in front of another toon, he'd never hear the end of it. If they ever found out their big bully has a weak spot, his life would be hell! He only cries when he feels really really bad.
Shrimpo is very much prone to having extreme meltdowns. This happens a lot since his main trigger for regressing is overwhelming anger. He still has enough sense to try and be quiet, but he still kicks, punches, and flails around, he just screams into a pillow when needed.
Shrimpo would benefit from being a padded regressor, but would actually die on the spot if anyone were to ever see him that vulnerable. He'd also feel really embarrassed and ashamed for feeling like he needs them. Just generally he does not have good thoughts about wearing diapers.
If he ever were to see another toon visibly regressing, he would most likely heckle and tease them out of jealousy. He doesn't care if it makes them cry or gets other toons angry at him, he wants his displeasure to be known! Overall, he does not do well with other regressors around, especially when he's big.
If he did have someone he was genuinely really close to, he would warm up on the idea of a caregiver. It would just take a lot of patience and trial and error. Sometimes he likes to think about how a big and strong caregiver would hold him against their chest to stop him from hurting himself during a meltdown. That's the only time he wishes he had a caregiver.
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still stuck on mhok's trauma, unsurprisingly. i keep thinking about the opening scenes of this show, showing us day losing his sight, and mhok losing rung. i really thought that the show would spend equal time and care on both
my first post about this show was pointing out that the first shot of day is a close up of his eyes, and the first time we see mhok, he's holding something in his mouth. and i thought it was so interesting that we see mhok gagged, because society generally doesn't care what people who've been incarcerated have to say. or poor people. and by and large, it doesn't care about the voices of traumatized people, either
and i was so curious to see what the show was going to do with that. i can't believe the show itself was never really interested in what mhok has to say
and i'm stuck on mhok's time in hawaii. the show highlighted over and over again how poor he is, and we know that he didn't like studying. what are his english skills like? we saw singha there, and i think one other thai person. was that the extent of his social circle? he seemed pretty happy to leave hawaii behind, so did he make no new friends? did he spend his days off just sitting in his room by himself, the way day did when he went to songkla with mhok?
i assume he and porjai were still in touch, but he moved abroad at a time when his ptsd was getting worse, and in the wake of a terrible breakup, and he just walked all of that off? alone???
feeling overly protective and over-responsible is absolutely an understandable trauma response for mhok, but you know what else is? losing a relationship, and feeling like you HAVE to go back and fix it, and that if you can just get a do-over, you'll be able to do everything perfectly this time, and you'll get everything right, and everything will be okay! this makes more sense to me in the final episode than the idea of mhok and day having a happily ever after does
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King's Quest Fan Remakes
After talking about them a bit recently, I felt compelled to play through the old KQ fan remakes (1-3 from AGDI and 3 from IA), and I wanted to share my more in depth thoughts for anyone interested in these love letters to the original games.
King's Quest I: Quest for the Crown Remake from AGD Interactive
A lovely update to the original! While clearly the least polished of AGDI's offerings, it's nice to be able to play KQ1 with KQ5-style graphics and voice acting (the original voice of Graham, Josh Mandel, voices him in all four of the games in this post, ftr). There is an option to turn off any chance of softlocking yourself before you even start the game, which is a welcome feature. Puzzle-wise, this one stays the most faithful to the original out of the three from AGDI with a few updates here and there (like that stupid name puzzle! lol). The vocal performances and sound effects can be a bit fuzzy, but I found them enjoyable nonetheless.
Overall a solid fan remake with limited extra bells and whistles!
King's Quest II: Romancing the Stones from AGDI
Easily the most ambitious of the three from AGDI. Pretty much all of the core elements from KQ1 are further polished here - artwork, acting, music, and sound effects. The story and puzzles, however, have been changed enough that the end product is sizably different from the original. In some cases, this is fun and interesting (more lore and character interactions! new and unique puzzles!), but not everyone will enjoy all the changes. I, for example, find the underwater section kind of fun, but the new content around the count... not so much (for reasons I'll avoid due to spoilers, but know they're more mechanical than anything). There's less freedom in when you can do things, the added story making the game far more linear than it originally was. But then I'm sure many would agree that if any KQ game could do with extra content, it'd be 2, so I can't fault them swinging for the fences, even if not every hit was a home run.
All in all, this version of KQ2 doesn't really work if you're simply looking to experience the original game with updated graphics, but it's a fun playthrough nonetheless, and newcomers might enjoy the added lore/story bits. Just be aware that I could probably sum up the original game's story in about two sentences while this one would take far longer. XD
King's Quest III: To Heir is Human Redux from AGDI
If KQ1 wasn't fully polished and KQ2 was a little overworked, then KQ3 is juuuuuust right! (For anyone who knows the game, yes, this is a purposeful pun. XD) The graphics, sounds, music, vocal performances - all are the best yet (though still with some minor hiccups as any fan game is wont to have - the music was sadly cutting out during the climactic sequence for me). It even has a neat little feature where the timer changes color depending on how close you are to being zapped into oblivion that is not only useful but adds a sense of urgency in it's own way (especially if you forgot the item that makes travel a lot easier for like 2 meals I mean what lol). While it does carry over some of the story threads from AGDI's second entry, this game still works well enough on it's own, with the majority of the new content being added in naturally rather than supplanting whole sections of the original. In fact, personally speaking, I think the added content only enhances the game, your encounters with Medusa and the yeti especially getting a nice boost. And the extra lore only helps you feel for the protagonists plight all the more. The ending is a bit drawn out, perhaps, and I may not agree with the order you're supposed to choose the four items in to get the treasure (insert rant here XD), but those are minor nitpicks at best.
This is easily the best of the three, AGDI having perfected their KQ formula at this point. It works as a remake of the original while still adding in a bit of new content that doesn't feel unwelcome. I would highly recommend it to anyone interested in giving the King's Quest series a try.
King's Quest III: To Heir is Human Remake from Infamous Adventures
Look. I know that it's not as impressive as AGDI's version. The time limit is laughably long, the spells are impossible to mess up, and some of the clickable areas can be a bit wonky. But I really like this version, ok?? I like the design and voice of Gwydion, I like the storybook quality that the cutscene art has, I like that it feels lonely when it should. And as much as some of the changes in AGDI's version were really nice, I like that it's basically just the original game without extra stuff added in.
This is like AGDI's KQ1 - a really solid remake of a game that gives you the feel of the original but with an updated interface and graphics. It's not as impressive as the one above, but it doesn't have to be. The original KQ3 is an awesome game, so an update of just that can't be bad. It can easily be played as a standalone game, and I will continue recommending this version 'til I die, lol.
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