#operation entertainment
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oldshowbiz · 3 months ago
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Operation: Entertainment (1968) featuring the Cowsills
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monkii-bombs · 28 days ago
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Demons! On your television!!!
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wwsans · 2 years ago
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revisited some old doodles with nashley
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vetteldixon · 1 year ago
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fog delay at laguna seca 2023
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oldgamemags · 1 year ago
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Take no prisioners 'Operation Wolf' NES
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aspencavalli · 3 months ago
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Princess Owns you. You live to serve me👑🤑🎁
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dontaskchaosandco · 8 months ago
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Drawing poll: analog horror edition
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icqmuseum24 · 27 days ago
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🇺🇲 The summer of 2008 marked a turning point for AOL. Time Warner was in discussions to sell its internet division to either Microsoft or Yahoo, a move that would significantly impact the online advertising market.
➡️ Beyond its search engine and e-mail service, AOL's most notable brands included the instant messengers ICQ and AIM, the iconic web browser Netscape Navigator (which dominated the '90s and was a key player in the browser wars with Microsoft), and Winamp (the legendary media player from Nullsoft, acquired by AOL in 1999).
💵 In January 2001, AOL merged with Time Warner in a $165 billion deal, the largest merger in U.S. history. This merger was intended to create a media powerhouse, but instead, it led to a slow decline. The dot-com bubble burst, and AOL's dial-up internet service quickly became outdated. The anticipated synergies never materialized, leading to massive losses and internal conflicts.
💻 By 2008, AOL was a shadow of its former self. The potential deals with Microsoft or Yahoo underscored the intense battle for dominance in the tech world. Yahoo, under pressure from activist investor Carl Icahn, was in a proxy fight to avoid a takeover by Microsoft, which had its sights set on both Yahoo and AOL.
📈 Analysts predicted that acquiring AOL would significantly enhance the buyer's online advertising power, reshaping the digital landscape. Despite AOL's eventual spin-off from Time Warner in 2009, the company could not reclaim its former glory. However, the legacy of its pioneering services like ICQ, Netscape Navigator, AIM, and Winamp continues to be fondly remembered by many.
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kikuism · 4 months ago
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the thing i love about reading long books is that i never quite know what part is going to stick with me afterward.....what i took right after i finished the goldfinch was its meditations on the legacy of art but lately i've been thinking about boris's dialogue specifically and like. how did she do that. i mean it's donna tartt so i'm not surprised but to write dialogue with such cutting specificity is no small feat. like out of hundreds of characters i could pick him out instantly just by the way he speaks. writing compelling dialogue is hard enough but to do it with a character whose first language isn't english and to incorporate all of the nuances that come with that in a way that isn't the least bit clumsy or heavy handed? where can i sign up for the masterclass
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easternmind · 1 year ago
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Last year in classic games
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For motives I cannot expand on with much glee, I found a little more time than usual this year to reduce my seemingly endless backlog of classics. Despite all the fine new releases 2023 has greeted us with, I was able to finally dive into this eclectic handful of games I gathered over time. It is perhaps no coincidence that I reached out for more direct game experiences than story-driven ones. I find myself increasingly drawn to games designs that are mindful of the player's time as a commodity not to be carelessly squandered.
One note, if I may: I would like to inspire my readers to progressively discard the use of the word retro this year. We are all of advancing years and wisdom, I trust. The introduction of the term retro to the videogame vernacular was a gross mistake furthering the abhorrent notion that games were as ephemeral in their nature as fashion. It is a purely commercial designation by which to profitably repackage old software as a category of its own, originating from the same minds that considered games as mere novelty trinkets of limited marketable lifespan.
It is up to the player to individually decide on an older game's appeal, whether they may be discovering it for the first time or revisiting it for the umpteenth one. This is not only an appeal for those of you who write about games in any capacity, rather to anyone who takes videogames as a serious interest and communicates with others about this the object of their predilection. Thank you.
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This loose cart came with a Famicom bundle auction I won in 2009, if memory serves. I turned on the Famicom and tested it merely to verify if it was still in working condition and found myself engrossed in that trademark Pajitnov/Pokhilko elegant approach to game design. As per the cassette's label, Hatris was originally a concept developed in collaboration with ParaGraph, a Russian studio that went on to develop specialized professional software, a year before the Bullet-Proof Software licensing deal. They produced a few games in the turn of the decade that were rather unusual and, some would say, even visionary. I recommend that you look up their story, if you're curious.
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The only entry from the group that isn't of Japanese provenance - though it is a Japanese edition - I played it for purely nostalgic motives, perhaps a yearning for a certain pixel, palette and parallax that resoundingly evoke a time I was fortunate enough to experience, first-hand. If I may be honest, I purchased the game for the visual value of its unique cover art, which I deem superior to the US edition's. In saying that, I must highlight that the original Amiga game box art was quite accomplished.
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In the Summer of 93 while on holiday at the beach, there was a French Nintendo magazine for sale whose purchase I could not resist. It was very common to find Spanish, English and French publications at the time in Portugal. This edition had a striking four page preview of this Jaleco gem, Ikari no Yōsai, or Operation Logic Bomb as it was named in the West. For years I searched the PAL version in vain, then ultimately decided to import it on account of - you'd never guess! - the superior box art. Playing it this year at long last, I was instantly reminded of an old Game Boy favourite, Fortified Zone, which I now know to be its prequel. Most top-down shooters are best played in co-op. Ikari no Yōsai is strictly and single-player affair and not once did I miss the absence of a friendly companion.
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Keio Flying Squadron 2 first came to my attention via an infamous Saturn demo disc, which came into my hands through circumstances I have since forgotten about. I use the word infamous because the entire game code was available in the disc and the level select cheat code enabled me to unscrupulously play the entirety of the game for no additional expense - at only the cost of missing out on the colourful Studio Pierrot anime FMV interludes.
Having played the sequel first, I was somewhat disenchanted to learn the original game did not feature any platforming segments, it being a pure scrolling shooter in the same whimsical vein as Parodius or, say, an AirZonk. Still, a jolly good time with the old three buttons.
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For reasons that will not be immediately apparent to younger reading audiences, I pride myself in having completed most Shinobi games, The Revenge Of and GG being my preferred ones. Shin Shinobi Den, or Shinobi X in Europe, was a game not readily available from my usual game dealers. I eventually borrowed the PAL version once, though not nearly long enough to master it. I finally saw it through this year, mere days before SEGA announced a new episode. While the live action clips looked a tad maladroit in the 1990s, they came to acquire that nice patina I now look for in classic games.
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Omega Force was known to take the sporadic breather from producing some of KOEI's most cherished and profitable series. I distinctly remember enjoying Destrega quite a bit in its day, a game quite unlike any other. What their 1998 Enigma lacks in consistency and originality, it more than amply makes up for with its own bizarre concepts, extravagant characters and unexpected genre fusions. Of all the titles in this post, this was the one whose pace felt the most sluggish, and needlessly so.
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Microsoft Game Studio Japan release schedule plans were not at all kind on this, their first production, Magatama. Earlier this year I praised this era for its highly inspired H&S action adventure titles and even spent a few days delighting myself with the likes of Blood Will Tell, Nightshade, Bujingai, or Chaos Legion. This most unusual creation, developed by the aptly-named Team Breakout - a group composed of many talented ex-Square employees - is one among the finest of the era. Sadly, it did not do enough to persuade players at the time that it was a better purchase than Otogi or its sequel. Playing it with my mind and heart set back in time to 2003, I can say that this misguided consideration may not have withstood a second thought.
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I've long wanted to write an extensive article on Japanese firefighting games. In fact, I have the structure laid out for a Japanofiles entry gathering moss in my Tumblr drafts for over a decade now. For a brief period this year I convinced myself I could finally fulfil this aspiration and resumed Sakurazaka Shouboutai as research. Developed by Racdym - later Racjin - for Irem, it is every bit as good as Firefighter F.D.18 or Hard Luck, and in many ways more inventive from a conceptual standpoint. While Konami and Spike found a way to have their games released in the west, Sakurazaka's poor regional sales performance clearly accounts for Irem's reluctance to bear the cost of an overseas ticket.
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oldshowbiz · 3 months ago
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Chuck Barris' Operation: Entertainment (1968-1969) was a pseudo-USO tour program filmed at Camp Pendleton, California, Fort Sill, Oklahoma, and Fort Leonard Wood in the Ozarks.
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beiyuanism · 1 year ago
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something something "you must take that emotion and you must bury it" something something "he left me (...) so i had to bury it on my own"
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erikkarlsson · 1 year ago
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topnotchquark · 7 months ago
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I have more gossip about the Ind*an GP cluster fuck but let me calm down a little before I talk shit.
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newhage · 3 days ago
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arbitrarygreay · 6 months ago
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More evidence that Alder would have done gangbusters focusing on espionage: Petra notes in 2x4 that "Intelligence does often have a hard time keeping track of the General's comings and goings." Literally the person in charge of keeping track of information and shit says that Alder and her Biddies were giving them the slip all of the time over the decades. It's like the inverse of the Marshal being able to hunt anyone down, Alder is able to slip the leash when she wants. Which kind of goes against the popular fanon of Alder being stuck in meetings and in the unavoidable public eye all of the time, and finding it a burden. It turns out, Alder not only made a habit of getting around surveillance, but the other side of that coin is that what publicity/propaganda/speeching/posters/etc. she did do was of her own desire. If she didn't want to be a public face, she could choose to avoid it all. (To where when Nicte forced her into the Warding Circle and Petra appeared to make announcements with Silver instead, it was notable by everyone, a duty that Alder relinquished reluctantly.)
#motherland fort salem#sarah alder#reinforcing my headcanon that alder makes passionate speeches at the drop of a hat!#category: tv#I've noticed a lot of moments where both alder and other brass pointedly ignore the possibility of demilitarization as a viable strategy#she does not entertain the idea of integration as a goal; whether with conventional military forces or in the civilian population#there is never any desire from them for the government to stop wielding them#in fact most of their chafing is against others trying to hold them back from carrying out more operations#this is obviously the show making a point about the US's modern foreign policy in the WOT era#which can clash with fandom's instincts; see again my comparison to star wars prequel era fanfic#and its tendency to valorize giving the jedi order and/or militant mandalorians more power as the way to solve things#when the actual source material is deeply ambivalent about it#whoops I accidentally a word vomit#example when silver asks if they can keep penelope safe they never say 'well maybe stop sending us into war'#or 'hey maybe dissolve the accords so they don't have to be conscripted'#instead they seem to take deep offense to the idea that witches should not serve#the brass is all hard into the militarism kool-aid#it's not just magical enforcement either; since they could exploit legal loopholes like tally's dispensation if they wanted to#they don't want to#and tbqh they're more interesting characters to be that way#for them to actually believe it and to not lay the blame at the feet of other entities#I believe in women's wrongs
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